BattleTech - The Board Game of Armored Combat
BattleTech Game Systems => Strategic Combat => Topic started by: Medron Pryde on 30 January 2011, 10:16:10
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Wow, it took me a while to find the "BattleForce" forum only to realize it actually wasn't here anymore...:(
Ah well, here we are and back online. :)
http://www.pryderockindustries.com/dl_game_aids.php#BFC
This is where I host cards made of all the TRO designs that are the same size as your basic CCG or baseball trading cards. I use penny sleeves on them so they don't wear out and dry erase markers to mark damage.
There are two columns on the table.
On the left column has all of the units with just the images, no stats. On the right are all of the units I currently have stats for. I also have files with the basic stats for everything except large space craft up there as well.
I have placed files up for all of the printed TROs except 3085, and do not have anything for the XTROs yet though may do them in the future.
Note that I make the pdf files out of PNG files, and adobe reader seems to have a bug when it comes to viewing PNG-based files. It adds black lines and sometimes full black bars to the preview and zoomed out views when opening the file. This is on the screen only. When printed, the files are as they actually are. I use foxit reader for most of my stuff, as it is less bloatware, and I'm happy to say it does not have the same bug when it comes to dealing with PNG-based files. :)
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Aside: Battlecalc link is dead
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I like your cards. However on the stat line :MV DV S(+0)..., What is DV? I am most likely overlooking it in the rule book.
Thanks
Daryl
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DV is something I came up with actually. ;)
I got sick of asking people what their movement rating was, then translating that into the modifier for my dice rolling, and since BattleForce has a (mostly) unchanging movement modifier, I can place that on the card and have it mean something.
Defense Value, the movement modifier that the unit has unless it overheats or is critted in some way. :)
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Cool and I want to say again thanks for your cards.
Daryl
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It is my pleasure to provide them. :)
BTW
TRO 3026 files have been uploaded. All canon, along with some of my own. I have not updated the PDF yet, as I just ran out of time.
And yes, this DOES mean that all units, from exoskeletons to vehicles to BattleMechs, to AeroSpace, to DropShips, to WarShips, from TRO 2750, TRO 3025, and TRO 3026, are uploaded in the new BattleForce stats, with all but the WarShips being the size of a standard trading card. I do hope you get a chance to enjoy them. :)
http://www.pryderockindustries.com/dl_game_aids.php#BFC
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O0 O0 O0
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I have uploaded the PDF now that includes all of the units from both TRO 3026 and TRO 3026 Revised in one album.
Please note that there seems to be a bug in adobe reader when it comes to reading PDFs made from PNG files which are the base files for all of my images. It adds black bars and sometimes entire fields to the pictures when VIEWING the PDF. I use foxit reader and it does not add those odd artifacts to the files. The cards PRINT fine in either program, and this is tested across multiple machines.
http://www.pryderockindustries.com/dl_game_aids.php#BFC
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I just quickly wanted to say, "I love the idea. Nice job." :)
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Thank you. :)
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TRO 3039 in BattleForce stats is up now. All units.
:)
http://www.pryderockindustries.com/dl_game_aids.php#BFC
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I recently found out in another thread here on CBT that the Mercury, Exterminator, and Crockett low-tech 'Mechs are not in 3039. And that was when the OCD side of my brain started saying I couldn't say that all of the TRO 'Mechs were shown in my files. And I tried to talk it out of its annoyance. It was only three 'Mechs after all. But my brain's rather stubborn. ;)
So, I have added ALL of the Star League lowtech variants first published in TRO 3025 Revised onto the end of the TRO 3025 PDF. I have also added the datafiles to the TRO 2750 files as I prefer to keep the chassis all in one place. So, if you want to use the lowtech Star League 'Mechs, all of those are available here now. :)
http://www.pryderockindustries.com/dl_game_aids.php#BFC
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which font do you use again? There's a stunning lack of MAD-3Ds in your files I downloaded - unless you added it in the last month or so.
And also, why do some of the 'Mechs have IF and not LRM damage, yet others do?
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IF and LRM damage...
That's some funny rules there. ;)
In short, you have to have heat-modified LRM damage of at least 10 to get an LRM 1/1/1 spread. You only need 5 points to get IF1. So a single LRM 15 as an example that averages hitting with 9 missiles will be STANDARD damage of 1/1/1 but still give IF1.
Also, if you have Artemis, it can't use "nonstandard" LRM ammo so no matter how much damage you do, it only counts as standard damage, though it still grants you IF of whatever.
Trust me...the rules for converting units TO BattleForce stats to play with are HARD to get your head around. Also, I think they've been through three or four revisions. And...I think I can say that it is a very good thing that I started this project when I did...aka after the book came out but before the final errata and MOST importantly before Catalyst started releasing their OWN product with BF stats in them. I ran into a lot of stuff that made my head spin and I kicked questions up the chain and the issues got figured out and corrected before Catalyst started putting out THEIR BattleForce cards. I just had to redo some of mine...;)
As for fonts on my cards...let me see here...I should have that information saved in my datafiles. I like to save text files in my directories with directions on how I made the stuff in that directory so I don't forget what I did years later when I want to revisit it. ;)
AHHA! Here it is. :)
Card Writing
Tahoma size 12
grey R20, G94, B95
I hope that helps. :)
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Is there a list of all the Battletech mechs with Battleforce somewhere?
Daryl
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I've not listed which ones I have done and which ones I have not.
In short though, if it was an Inner Sphere 'Mech, EVERY SINGLE TRO configuration has been done. Some variants, but I've generally done all of the main configs and then added variants in IF I'M USING IT in a game. ;)
There are a few Clan 'Mechs too, but as I don't do much with Clans those have been decidedly second priority over getting useful stuff like vehicles and exoskeletons and spacecraft out. }:)
Catalyst has done 3050U and 3060, so I'm betting they have the Clan 'Mechs in there that I don't have.
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have both yes they do have clan mechs in them
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Ok, dude, I think I've found a critical error. A SERIOUS one, that affects a lot of cards.
According to my calculations (and Solaris Skunk Works!) anything with 2 LRM-15s gets LRM 1/1/1 and IF2. That covers the Trebuchet, Catapult, ARC-2K, Crusader-3R, and a whole lotta other 'Mechs.
The only one statted correctly is the Catapult. The rest of them are only labeled IF1 and that's it.
Also, the RFL-3N should have AC 1/1/1, the Cyclops should have AC 2/2 and IF1...
Apparently (if I'm reading the rules right, and Solaris Skunk works isn't completely off its rocker) all a 'Mech needs for IF1 is an LRM-5 - and if SSW is correct, you round up for IF damage, not down. Now, I'm not inclined to trust a dumb program, but I can't find the rules specifying how to round IF damage.
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Hi! Somebody willing to go through the trouble of BattleForce conversions, sweet!
Ok, dude, I think I've found a critical error. A SERIOUS one, that affects a lot of cards.
According to my calculations (and Solaris Skunk Works!) anything with 2 LRM-15s gets LRM 1/1/1 and IF2. That covers the Trebuchet, Catapult, ARC-2K, Crusader-3R, and a whole lotta other 'Mechs.
Two LRM-15s would be 9 each at medium range and long range, 18 total. so that would actually be a 2 (1/2/2 for the all the ranges). However, Many of the twin lrm-15 3025 mechs have ammo and/or heat problems though. x .75 for low ammo makes a twin lrm-15 mech 14 at medium/long and 8 at short for 1/1/1.
IF is a round normal. 18 would round normal to 2, but 14 (for low ammo) rounds normally to just 1.
The only one statted correctly is the Catapult. The rest of them are only labeled IF1 and that's it.
The round normal for them, combined with low ammo and/or heat problems, makes them IF1s.
Also, the RFL-3N should have AC 1/1/1, the Cyclops should have AC 2/2 and IF1...
RFL-3N has two AC/5s. Those would be 10 damage and therefore qualify for being separated out as AC 1/1/1, if it were not for the RFL-3N's heat problems. 26 heat build up and only 10 heat sinks ruins the RFL-3N. 10 ac damage * (((10 heat sinks)/(26 heat build up -4 freebie))= 4.5 rounded up to 5 (all heat modified damage values are rounded up as part of heat modification), nowhere near 10 to qualify as being separated out.
Cyclops also has heat problems, with 22 heat build-up and 12 heat sinks. 20 ac damage * (12 heat sinks/(22 heat buildup - 4 freebie)) = 13..333 round up to 14. 14/10 = 1.4 round normal to AC 1. It has a single LRM-10 for 6 damage. 6 IF damage * (12 heat sinks/(22 heat buildup - 4 freebie)) = 4. 4/10 = .4 round normal to IF 0.
Apparently (if I'm reading the rules right, and Solaris Skunk works isn't completely off its rocker) all a 'Mech needs for IF1 is an LRM-5 - and if SSW is correct, you round up for IF damage, not down. Now, I'm not inclined to trust a dumb program, but I can't find the rules specifying how to round IF damage.
IF is a round normal. Base damage is rounded up, all other types of damage are round normal.
LRm-5 is 3 damage, divided by 10 is .3 which rounds normally to 0.
I need to check with ColBosch about getting the StratOps errata page moved over to the new forums...
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Thanks for the covering the heavy work on this question dude. :)
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Well, it's not like I WANTED you to be wrong, especially after I printed out all those cards and color-coded them for each unit, but I was just wondering... why?
OK, now I feel better for knowing.
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Yeah....I've printed out a few of these cards myself...*shudders*
I'd hate to be wrong on something like too. ;)
I have a little excel file that will calc the stats for me that I coded up while reading the conversion rules like a Reformed Munchkin Rules Lawyer. 8)
That in the end is one of the reasons that I just don't use SSW for this. I don't know the equations they use to make the cards, and every time I hear something about it, I kinda wince when I look at my sheet and know that I could get the right values out of it.
Also...I was doing this before SSW started doing it and...well...I just kept doing it...;)
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I have uploaded pilot cards using art from the BattleTech CCG now. That makes cards available that use MechWarrior Dark Age and the CCG now available. The cards are based on Kell's Strike Force cards, slightly modified to fit on a CCG-sized card like those that I use. These cards can be used for anything really, from standard BattleTech to QuickStrike, and anything in between. They all use official BattleTech art so far. I still intend to do cards with other art, but every time I turn around I see more BTech people art I want to use. We shall see how long it takes me to run out of such art. :)
You can find them at the same place as I put all of the BattleForce Cards. :)
http://www.pryderockindustries.com/dl_game_aids.php#BFC
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BattleForce Cards
I have now uploaded the vehicles from TRO 3058 in card form and added them to the PDF as well.
http://www.pryderockindustries.com/dl_game_aids.php#BFC
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BattleForce Cards
I've uploaded the TRO 3060 IS vehicles now, so they and the IS 'Mechs are available for people to play with. Once again, no Clans.
http://www.pryderockindustries.com/dl_game_aids.php#BFC
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Mate, I think you can't be thanked enough for that awesome job. It in fact made myself win quite a few new players into BattleTech just from the easy of play and nice looking style of them!
What I'm wondering is if you could not add Kell's (http://www.classicbattletech.com/forums/index.php/topic,1438.0.html) nice Critical Hits listing to your general BACK of the cards. His listing makes it very easy to keep track of MP, Engine, Sensor etc hits. With a modified back there would be no need to remake all of them.
Cheers and keep on the great work,
Ladob
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Generally, we just note on the cards that they took a crit and what it is.
Most units don't survive taking more than a crit or two before they are dead anyways. ;)
If people would like something like that on the back though, I would be interested in making another basic card with the crits and such on it. Whether it be a new back or its own card that would be your choices on what you want to do with it. hehehe. ;)
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I appreciate all of your efforts on this stuff, Medron Pryde. I have already gotten a lot of use out of much of these resources
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Cool. I'm glad that people are using them and enjoying them. :)
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Certainly. I am going to have to tear myself away from the booth this year at Gen Con and go check out some Battletech gaming. I don't remember how to play the regular game and have only just learned how to play with the QuickStrike rules.
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The QuickStrike rules ROCK IMHO. :)
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I agree. I wonder how much higher the attrition rate is when using QS over the normal rules, however. It seems like QS would have a lot more casualties but I could be dead wrong here. Any insight?
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Units die HARD and FAST in QS.
Total weapons damage is divided by 10.
Total armor points are divided by 30 IIRC.
I've seen 'Mechs die NOW when a lance fires on them. Not hurt, not armor penetrated and trying to get the heck out of Dodge, but DEAD RIGHT NOW. Group fire is DEADLY in QS and the turns where you do not lose a unit are RARE.
In a lot of ways, QS is much more like post 3025 war, where large groups bash each other into smithereens. Because getting that wounded 'Mech off the line is HARD STUFF.
In BattleTech, you have a much better chance of getting that BattleMech that is feeling a little windy off the line and gone than you do in QuickStrike. Part of that is because there ARE no mods for YOUR movement, which means it is easier to hit in many cases. And that is deadly too. ;)
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Interesting stuff. Sounds like you actually prefer the deadly nature of QS combat to the more forgiving nature of the base Battletech ruleset :)
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Units die HARD and FAST in QS.
Total weapons damage is divided by 10.
Total armor points are divided by 30 IIRC.
I've seen 'Mechs die NOW when a lance fires on them. Not hurt, not armor penetrated and trying to get the heck out of Dodge, but DEAD RIGHT NOW. Group fire is DEADLY in QS and the turns where you do not lose a unit are RARE.
In a lot of ways, QS is much more like post 3025 war, where large groups bash each other into smithereens. Because getting that wounded 'Mech off the line is HARD STUFF.
In BattleTech, you have a much better chance of getting that BattleMech that is feeling a little windy off the line and gone than you do in QuickStrike. Part of that is because there ARE no mods for YOUR movement, which means it is easier to hit in many cases. And that is deadly too. ;)
Do you think it would be as fun if the armor and damage were divided equally? Meaning if I divided the armor by say 10 (maybe 20 as rarely is all a mechs armor destroyed before it goes boom) it would feel more like Battletech?
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I do not know. It might. It might not.
And it might be good or it might be bad. I can see arguments for either way right now. I don't think I could say without testing it though.
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Hey Medron, do you have a png files that just has the pilot pics (not your awesome pilot cards)? I would like to use them for some campaign stuff.
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I have them in jpg and gif IIRC. Send me a PM with your e-mail and I will send them.
I need to send to another person anyways. ;)
Or maybe I should upload them to my website considering how many people want them...hehehe
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First off, thanks muchly for making these cards, especially the spacecraft ones. I've long felt that BForce was the way to go if I wanted to play a large fleet game, and these cards are indispensable!
However, all your 3075 WarShips and 'Lost' 3057 ships are marked as Human Sphere designs, and thus non-canon. Do their stats differ very much from the canon ships? Also, why did you change their stats?
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They are generally much less powerful than the Star League designs that replaced them. Basically, all of the ships in those areas were either pre-Star League, fielded by peoples other than the Star League, or were Star League ships that were later upgraded into or replaced by the main Star League WarShips we know from TRO 2750.
The stats they are given in the newer TROs make them more powerful than the Star League WarShips that replaced them.
IMHO, as a point of common sense (mine which many say can be a bit off of course), I think the Star League should have the best fleet out there. Therefore, on my table, they do, and when they upgraded ships, the upgraded ships were better than the originals. My table, my stats, and those are the cards that I use.
I make them available for you all if you want to use them, knowing that they are not canon with what is printed. :)
edit
And having played space battles with the new BForce...oh yeah...the rules totally...ahem...RULE for playing that game. It is fast, easy, and very very deadly. And very fun. :) Just remember to print out a sheet with the firing arcs on it. You will be regretting it if you don't. Trust me...been there...done that...;)
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Don't really agree, but I guess I understand.
Any chance you'll release the canon ships at some point? Pwetty pwease? [neko]
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I am trying to make cards for the units on the Sword and Dragon book. Has anyone already made these? Some of the data is missing from the spreadsheet, such as for Cataphract George and Grand Dragon Emory.
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I probably won't make the canon ships. It takes a certain amount of time to make each card. That time I could use doing other stuff, and that time is valuable to me. I just find it hard to justify spending my time making something that I will never use in any way.
As for the Sword and Dragon stuff...I don't know. Let me check my files and see if I did any of them. I may have. I just can't remember. IF I did, most of them would be in the 3050 files since they have recovered star league tech. The black hawk would be in the 3058 of course. Assuming I did them. I just can't remember and I don't have the computer with those files turned on at the moment. :)
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I am trying to make cards for the units on the Sword and Dragon book. Has anyone already made these? Some of the data is missing from the spreadsheet, such as for Cataphract George and Grand Dragon Emory.
There are no rules for the + random heat prototype weapons. I also could not do the prototype weapons that added a jamming chnace or increased the jamming chance (even though the precedent is that jamming has no effect on battleforce stats). So that's why many of the S&D units were not converted in my stats sheets.
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I generated stats for those BattleMechs (the ones I was using at least, I'm not certain if I got all of them) and placed them in the archives.
I assumed average heat generation for weapons that did random heat. In other cases, where there are random situations, I assumed the average. These are not of course canon stats, but I think they match the idea of what those units should be.
You can find the files in the main zip files that have all of the cards I've made. Since most of the designs are upgraded 3025 stuff, they are in the 3050 file. Those that are upgrades of Star League stuff are all in the 2750 file. The Black Hawk KU Albert and Benton are in the 3058 file. I have made no pdfs that have most of those units in them. They are in single card form in png format in the main zip files. I hope you can have some fun using them. :)
http://www.pryderockindustries.com/dl_game_aids.php#BFC
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If anyone's interested, I made a DropShip damage conversion spreadsheet, to assist with converting those vessels to BattleForce. It will take the base damage values and adjust them for heat, as well as split the fore-side and aft-side attacks between their respective nose/side/aft arcs. Eventually, I'll expand this to allow conversion of any spacecraft, allowing you to enter the Battletech stats for a unit, and get the BattleForce space(or BattleFace, as I call it) stats with as much automation as possible.
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Just discovered these, Thanks Medron!
I see that some of the clan mechs have been done, but none are in PDF form. In the last year have you converted any of these in PDF form, or have a PDF of all the clan cards made so far?
I can probably figure out how to size and print the png files, but I'm not much good with publishing software.
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I have not done the Clan stuff in PDF form.
Basically, I don't play much with the Clans so I just haven't done it.
If you want to print off sheets with them, there are ways to do it easily. They require open office.
http://www.pryderockindustries.com/dl_game_aids.php#BFC
Under Templates, there is a file called Blank Pages. Those pages are full of rectangular sections that are the right size to add pictures into, such as the various png card files that have been generated. Once you have inserted the pictures in, you can print those pages and they are the right size to go into a CCG or baseball card sleeve.
Also, Catalyst has released a PDF with the card stats for the 3050 designs, which would have many of the most common Clan 'Mechs.
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Thanks!
I found the Battleforce stat list in your files as well. It seems to have the most common Clan mechs. It should give me what I need to input stats into the blank cards you've made.
A pity that many of the MWDA mechs (What I'll be using for Quick-Strike) haven't made it into BF cards yet, even from Catalyst. The conversion system in Battleforce is quite intimidating.
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Thanks!
I found the Battleforce stat list in your files as well. It seems to have the most common Clan mechs. It should give me what I need to input stats into the blank cards you've made.
A pity that many of the MWDA mechs (What I'll be using for Quick-Strike) haven't made it into BF cards yet, even from Catalyst. The conversion system in Battleforce is quite intimidating.
Do they have Battletech stats?
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Some do, some don't. There was the MWDA record sheets that gave stats for some of them, and throughout MWDA there were the unique 'Mechs that had weapon and speed stats.