Author Topic: Interstellar Operations - 8 June 2021 (v1.21)  (Read 29215 times)

mordel

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Re: Interstellar Operations
« Reply #30 on: 16 August 2017, 16:35:03 »
First printing and PDF

Pg. 34, Key of Terms

First sentence begins "The Key of Terns..." (typo)
Change to:
"The Key of Terms..."

mordel

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Re: Interstellar Operations
« Reply #31 on: 26 September 2017, 15:55:04 »
First printing and PDF

Pg. 193, 197, SUPERHEAVY ’MECHS

On Pg. 193, it states "For BV purposes, treat a Superheavy ’Mech’s Heavy-Duty Gyro as a standard Gyro."
On Pg. 197, it states "Treat as Heavy Duty Gyro for BV purposes"
The two statements contradict each other. Based on the fact that pg. 193 called it a "heavy-duty gyro", and the fact the cost for this superheavy gyro is the same cost as a standard heavy-duty gyro (pg. 223), I believe pg. 197 is correct.
Change:
Update pg. 193 to read "For BV purposes, treat a Superheavy ’Mech’s Gyro as a Heavy-Duty Gyro."

mordel

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Re: Interstellar Operations
« Reply #32 on: 13 February 2018, 18:07:01 »
First printing and PDF

Pg. 220, Additional Alternate Era Weapons And Equipment table

Medium Re-Engineered Laser lists Heat Std (Aero) as "6 (67)"
Change to:
"6 (6)"

beachhead1985

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Re: Interstellar Operations
« Reply #33 on: 30 September 2018, 11:46:38 »
First-Printing and PDF

pg 175/176

Ground-launched Santa Ana and Peacemaker are both stated as being able to be mounted on Support Vehicles, but at 200 and 260 tons, this is only possible on larger Naval Support Vehicles, Trains and Air Ships.

This is dramatically inconsistent with even the technology of the 1980s.

I suggest that the weights of these weapons should be reduced to allow mounting on wheeled support vehicles smaller than 160 tons, as built with technology consistent with the Terran Hegemony of the 2200s-2400s. In addition; I think there should be a mountable version of the Alamo, as well; suitable for wheeled support vehicles of 80 tons or less, as built with 2200s Terran Hegemony tech.
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

Xotl

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Re: Interstellar Operations
« Reply #34 on: 21 November 2018, 20:29:08 »
Page 326.
Under "ProtoMechs", change step 6 to read: "Determine a ProtoMech Point's Skill by following Step 1G."
Add Step 7: "Follow Step 1H to determine PV.  Divide the result by two (round up), instead of three (round normally)."
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mordel

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Re: Interstellar Operations
« Reply #35 on: 31 January 2019, 12:28:46 »
First printing and PDF

Pg. 195, Alternate Era Weapons and Equipment Battle Value Table

The BV for the Centurion Weapon System is listed as 750. This seems exceptionally high, and contradicts the dev level errata in the Interstellar Players 2: Jihad Conspiracies thread, which says the BV is 190.
Change to:
Change the BV for the Centurion Weapon System to 190

Xotl

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Re: Interstellar Operations - 4 September 2019 (v1.1)
« Reply #36 on: 07 August 2019, 22:55:11 »
Thank you all for reporting issues and raising questions in the rules forum.  The inaugural IO errata release is now available on the main BT website.
« Last Edit: 04 September 2019, 14:23:32 by Xotl »
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Maelwys

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Re: Interstellar Operations - 4 September 2019 (v1.1)
« Reply #37 on: 14 April 2020, 08:38:04 »
So this is kind of a big one.

The "Additional Alternate Era Weapons and Equipment" table, starting on page 216 is, in many cases, missing the DA Availability modifier for the equipment. For instance, the Docking Collar (post-Boom) is listed as "C/D-C-C" while the Docking Collar (pre-Boom) is listed as "B/CXXX"

Not only that, but in some cases, the data provided by the "Additional Alterate Era Weapons and Equipment" table is different from the "Universal Technology Advancement" Table in the front of the book. For example, the Belter Infantry package under the Warrior Augmentations table is "C/E-D-D" in the back of the book, but "C/A-A-A-B" in the front of the book.

So the tables need to be checked and fixed, so they're providing all the data, and the same data.

monbvol

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Re: Interstellar Operations - 4 September 2019 (v1.1)
« Reply #38 on: 17 April 2020, 18:23:27 »
LAMs firing arc table location error

Text on page 111 directs the reader to page 110 for the table containing the mapping for determining what Battlemech locations map to which ASF firing arcs.  The table is actually on page 112.

Quote from: Interstellar Operations page 111
LAMs in Fighter Mode deliver the attack using the same rules
as an aerospace fighter. However, because LAMs are actually
reconfigured BattleMechs, the LAM Fighter Firing Arcs Table
(see p. 110) is used to translate the LAM’s normal BattleMech
firing arcs into their appropriate Fighter Mode equivalents.

change to:

Quote from: Interstellar Operations page 111
LAMs in Fighter Mode deliver the attack using the same rules
as an aerospace fighter. However, because LAMs are actually
reconfigured BattleMechs, the LAM Fighter Firing Arcs Table
(see p. 112) is used to translate the LAM’s normal BattleMech
firing arcs into their appropriate Fighter Mode equivalents.

Thunder

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Re: Interstellar Operations - 4 September 2019 (v1.1)
« Reply #39 on: 18 May 2020, 07:52:57 »
Pg 101. EXPANDED PROTOMECH STRUCTURE AND ARMOR TABLE

The Quad Leg armor values for 3, 4 and 5 ton quad protomechs should be corrected since the Arm armor was corrected for those weights.  Correct values should be 8,10,10

Maelwys

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Re: Interstellar Operations - 4 September 2019 (v1.1)
« Reply #40 on: 08 September 2020, 20:05:26 »
Page 66  of IO has the following construction rules for the Nova CEWS

"The Nova CEWS can only be mounted on units with a fusion engine (including standard, compact, light, XL, and XXL engines)."

That's the same rules found in the original Wars of Reaving book. However

https://bg.battletech.com/forums/index.php?topic=8778.msg609701#msg609701

is dev-level errata that requires non-heat tracking units to have enough heat sinks to deal with the Nova's heat.

This errata should be incorporated into IO as well.

Small note, the dev level errata also mentions being able to use the Nova CEWS with Null Sig and Chameleon. This is mentioned in the game rules section on page 66, but you may want to add it to the construction rules as well.

Liam's Ghost

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Re: Interstellar Operations - 4 September 2019 (v1.1)
« Reply #41 on: 29 September 2020, 17:52:42 »
Page 219: Additional Alternate Era Weapons and Equipment:

The entry for the prototype ultra autocannon 5 lists its mass as 7 tons, and its critical slots as 2.

Per page 104, the prototype ultra autocannon is identical in mass to the standard ultra autocannon (9 tons), and takes one more critical slot (so 6).

Fix, change tonnage to 9 and critical slots to 6

Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

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GreekFire

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Re: Interstellar Operations - 4 September 2019 (v1.1)
« Reply #42 on: 29 January 2021, 17:29:27 »
p.216, Prototype Small/Medium/Large Pulse Laser
--Change "N" in "TC Comp" column to "Y"
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Alfaryn

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Re: Interstellar Operations - 4 September 2019 (v1.1)
« Reply #43 on: 03 February 2021, 08:47:26 »
2016 print edition.

P. 232 in the Scale section, under Turn Length.

Each SBF turn constitutes three minutes of game time. Six BattleForce or thirty Total Warfare turns pass for each turn of SBF Play.
change to:
Each SBF turn constitutes three minutes of game time. Six BattleForce or eighteen Total Warfare turns pass for each turn of SBF Play.

Xotl

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Re: Interstellar Operations - 19 May 2021 (v1.2)
« Reply #44 on: 19 May 2021, 13:47:07 »
The pre-release errata is up, with an aim to be finalized on 6 June.  Any items mentioned here but not included are either typo-like or still be wrangled over.
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Xotl

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Re: Interstellar Operations - 8 June 2021 (v1.21)
« Reply #45 on: 08 June 2021, 20:11:03 »
The final errata is up at the main BT errata page as v.1.21.  It has been corrected again today to fix some broken page number references.
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Nerroth

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Re: Interstellar Operations - 8 June 2021 (v1.21)
« Reply #46 on: 09 July 2021, 15:05:08 »
2021 Beta PDF
Pages 17, 30, and 31, Clan Post-Reaving Era

The current (as of my most recent copy of the IO PDF) data on the Clan Post-Reaving Era refers to the fate of the Escorpión Imperio and the Hanseatic League as largely unknown, yet with both provisionally listed as existing through to 3150. However, as of Operational Turning Points: Hanseatic Crusade, additional background data has been provided on their corner of the Deep Periphery through to mid-3141. Namely, that the Imperio invaded and largely conquered the League in 3140, re-branding itself as the Scorpion Empire upon completion of the conquest in 3141; in contrast to the Inner Sphere and near Periphery, Clan Goliath Scorpion's HPG network remains unaffected by whatever caused the Blackout; and further, neither the Hansa nor the Imperio has had any recent encounters with the Clan Homeworlds at last reporting.

Would it be possible to split the Clan Homeworlds and the Imperio-Hansa material into two separate sub-Era categories? As in, to retain the current Clan Post-Reaving Era sub-heading only for the four Homeworld Clans (Cloud Cobra, Coyote, Star Adder, and Stone Lion), and to create a separate "Deep Periphery Post-Reaving Era" in which the events portrayed in Hanseatic Crusade can more properly be accounted for?


Xotl: Errata threads are for confirmed errors with existing books.  Requests belong in Ask The Developers.  Thanks.

EDIT: My apologies.

I did spot something else, though:

2021 Beta PDF
Page 31, Late Dark Age Sub-Era

My most recent copy of the IO PDF lists the Regulan Fiefs as an independent state through to 3150. Per page 100 of Shattered Fortress, the Regulans were forcibly re-integrated into the Free Worlds League in 3148. Therefore, should the Regulan Fiefs entry be put in italics and re-located under the Free Worlds League (New) heading, with its "end date" adjusted to 3148?
« Last Edit: 09 July 2021, 15:59:32 by Nerroth »

mbear

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Re: Interstellar Operations - 8 June 2021 (v1.21)
« Reply #47 on: 01 September 2021, 14:02:59 »
Interstellar Operations, First PDF release (non-beta), 2016 copyright date.

p. 80, HarJel Repair Systems, Rules Level is Advanced
P. 220 shows HarJel Repair Systems Rules Level is Experimental.

Suggested fix: Change p. 80 to Experimental.
Be the Loremaster:

Battletech transport rules take a very feline approach to moving troops in a combat zone: If they fits, they ships.

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ShroudedSciuridae

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Re: Interstellar Operations - 8 June 2021 (v1.21)
« Reply #48 on: 15 September 2021, 06:14:35 »
IO, 1st printing PDF.

p.55
Laser Rifle (Marx XX) Prototype ~2685 (TH) Production 2670 (TH)


Change Prototype year to ~2665. Most TH systems appear to have 5 years between Prototype and Standard. There is some variation however.
"Assassinating" the Clan commander's goldfish is hardly the stuff of legend.

ShroudedSciuridae

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Re: Interstellar Operations - 8 June 2021 (v1.21)
« Reply #49 on: 27 October 2021, 22:04:01 »
Missing from the Universal Technology Advancement Table is the Personal Re-Entry Unit (SO p. 24, fiction blurb SO p. 162). There's also no equipment write up in TO:AUE or AToW for it, hopefully a later edition can expand on that.
"Assassinating" the Clan commander's goldfish is hardly the stuff of legend.

idea weenie

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Re: Interstellar Operations - 8 June 2021 (v1.21)
« Reply #50 on: 15 February 2022, 17:07:56 »
2016 printing, PDF, 1st release
Page 360, Military Actions, "Raid Results Tables", Disruption/Industrial Raid

The “As result #”  for DR result 2 through 8 are recursive.  Current versions are:
Die Result - Text
2 – “As result 2. . ."
3 – “As result 3, . . .”
4 – “As result 4. . . .”
5 – “As result 5, . . ."
6 – “As result 6, . . ."
7 -  “As result 7, . . .”
8 – “As result 8, . . .”

Proposed changes:
2 - As result 1. Raiders also do 2 RP worth of damage to the planet’s industrial base. Subtract this from the Faction’s budget in the next turn.
3 - As result 2, but Raiders do 4 RP of damage.
4 - As result 3. If planet has factories, one factory is offline for 2 turns. If no factories are present, the planet may not train, repair or resupply combat
forces for 2 turns. Offline factories may not produce new equipment.
5 - As result 4, with a duration of 3 turns.
6 - As result 5, but factories are offline for 3 turns. If there is only one factory on the world, it is offline for 4 turns.
7 - As result 6, but all factories must spend 15 RP each for repairs before they can go back online. Non-factory worlds must spend 5 RP before they
may train, repair or resupply combat forces.
8 or More - As result 7, but with a cost of 20 RP each for factories and 7 RP each for non-factory worlds.

Basically the bottom table is off by 1 for the results of 2-8

This is an extension to the question posed here:
https://bg.battletech.com/forums/supplementary-rules/research-io-inner-sphere-at-war-q-a/msg1456624/#msg1456624

 

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