hmm.. Warhammer IIC in Alpha Strike..
Warhammer IIC 1 = 26points = Move 8", Armor 8, Structure 6, Short 6, Medium 6, Long 3, OV-2, CASE.
Warhammer IIC 2 = 25points = Move 8", Armor 8, Structure 6, Short 6, Medium 6, Long 5, LRM2/2/2, IF2, CASE.
Warhammer IIC 3 = 24points = Move 8", Armor 8, Structure 6, Short 7, Medium 7, Long 0, OV-1, ENE
Warhammer IIC 4 = 24points = Move 8", Armor 8, Structure 6, Short 7, Medium 6, Long 4, CASE.
Warhammer IIC 5 = 22points = Move 8", Armor 8, Structure 6, Short 6, Medium 6, Long 3, OV-1, FLK2/2/2, CASE.
Warhammer IIC 6 = 27points = Move 8", Armor 8, Structure 6, Short 5, Medium 5, Long 35 OV-1, FLK2/2/2, CASE.
Warhammer IIC 7 = 29points = Move 8"/12J", Armor 6, Structure 4, Short 5, Medium 4, Long 2, OV-3, OVL, CASE, ECM, CT2.
Warhammer IIC 8 = 24points = Move 10", Armor 7, Structure 4, Short 4, Medium 4, Long 0, OV-2, HT2, CASE.
Warhammer IIC 9 = 28points = Move 10", Armor 8, Structure 3, Short 7, Medium 7, Long 5, IF-1, CASE, ECM.
for reference..
the 5 has 2 HAG20's, 4 HML's, and an SSRM4.
the 6 has 2ERPPC, an ERSL, and a HAG30
the 7 is space adapted with IJJ's, 2 ERPPC, 2 ERML, 2 MPL, 2MiPL, ATM6, ECM, 2 tons remass.
the 8 is 2 HLL's, 2 ERML's, a SSRM6, and 2 Plasma Cannon.
the 9 has 2 CRAC5's, 2 ERML's, 2 ERSL's, an LRM10, and ECM.
from the looks of things, the 5 is the best deal at 22 points for a mobile high firepower/armor assualt (Especially if you want a durable Flak unit).. while the 4 is the best all rounder with its nice damage progression. the 2 and its LRM's make for a useful indirect fire ability as well. that said, the very pricy 7 and it's IJJ's would be a very nasty encounter.. the extra TMM from the long jumps ought to help offset the reduced armor a bit.