Author Topic: Is the IS plasma rifle an energy weapon? V 43.1  (Read 2597 times)

Iceweb

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Is the IS plasma rifle an energy weapon? V 43.1
« on: 22 July 2017, 23:33:11 »
So was testing some customs and I saw this in results, and I am trying to figure out why the to hit numbers are different. 

Medium Laser at Sunder SD1-OG (Princess); needs 4, rolls 5 : hits  RT
        Sunder SD1-OG (Princess) takes 5 damage to RT.
            23 Armor remaining.

Plasma Rifle at Sunder SD1-OG (Princess); needs 5, rolls 7 : hits  LL
        Sunder SD1-OG (Princess) takes 10 damage to LL.
            18 Armor remaining.
        Target gains 2 more heat during heat phase.

So the laser was a 4 and the rifle was a 5. 
The only thing I can think of is that the pilot had the special ability of specialized in energy weapons. 
But if the rifle is not an energy weapon it should be a 6 for being an unspecialized weapon type.
So it looks like it is not a category of weapon type and gets no bonus or penalty. 

I checked github but I didn't see anything about plasma weapons but since I am on an old version (43.1) I don't know if this has been fixed already. 

Can anyone check if they see the same behavior on these weapons? 

YingJanshi

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Re: Is the IS plasma rifle an energy weapon? V 43.1
« Reply #1 on: 22 July 2017, 23:38:45 »
That's odd...the Plasma Rifle is an energy weapon, that just happens to need ammo (in the same way as the Chemical Lasers). Not sure whats going on with that...

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Hammer

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Re: Is the IS plasma rifle an energy weapon? V 43.1
« Reply #2 on: 22 July 2017, 23:39:54 »
Whats the range?
What's the terrain?
What was the units movement?

Not enough information to answer your question.
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Iceweb

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Re: Is the IS plasma rifle an energy weapon? V 43.1
« Reply #3 on: 22 July 2017, 23:53:28 »
Whats the range?
What's the terrain?
What was the units movement?

Not enough information to answer your question.

Range was 1
No terrain
I know I ran but I don't remember the movement mod of the target. 
But both shots were at the same target so the same movement modifiers should apply to both weapons. 
I am not sure how any of those things could effect the to hit roll (the range is meaningless since the rifle is longer ranged than the medium laser)

JenniferinaMAD

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Re: Is the IS plasma rifle an energy weapon? V 43.1
« Reply #4 on: 23 July 2017, 08:09:54 »
Where were the weapons mounted, and did you have any actuator damage?
What were the light and weather conditions like (are there any that would affect these weapons differently)?
What quirks did your mech have?

That's all I've got for possible legit reasons.

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Re: Is the IS plasma rifle an energy weapon? V 43.1
« Reply #5 on: 23 July 2017, 11:05:03 »
The other option is set the scenario up and before the declare the fire the adjustments to the to-hit are shown.

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Iceweb

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Re: Is the IS plasma rifle an energy weapon? V 43.1
« Reply #6 on: 23 July 2017, 12:05:09 »
Where were the weapons mounted, and did you have any actuator damage?
What were the light and weather conditions like (are there any that would affect these weapons differently)?
What quirks did your mech have?

That's all I've got for possible legit reasons.

The plasma was mounted left arm, so an actuator hit could have caused the issue, but I don't think it took any crits before that round. 
Light and weather were default, and yeah I wouldn't imagine that they could cause the difference if they are both classed as energy weapons. 
I think the pilot also had the some like it hot SPA to ignore the -1 to hit at 8 heat since it is a TSM machine, but no quirks that I can remember. 
Heat was at 10 due to a plasma weapon hitting her the previous round but that should effect all weapons the same. 
I know that none of the weapons on the mech had the accurate weapon quirk. 
A lance mate did have accurate weapon on his machine guns but I wouldn't think that could cross over.

I did save my force before adding the enemy so I can reload it when I have time to try again and I will try recreate the ten heat running range 1 scenario again and this time pay attention to the hit modifiers. 

I would have on the game I was playing but the mech got head shot and killed that same round. 
I ended up rage quitting when another mech got it's head kicked in, and a third got cored with little other damage. 
Princess was rolling really well.

Iceweb

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Re: Is the IS plasma rifle an energy weapon? V 43.1
« Reply #7 on: 29 July 2017, 13:50:10 »
I was able to run another game with those mechs. 
I remembered to pay more attention and I saw that the plasma rifle got no adjustment from energy specialist, while the lasers did get -1 bonus. 

I also saw a few other weird things during that game.   
Ejected Mechwarriors had no icon. 

A 70 ton mech kicked and did 7 damage, which was then halved to 3.5 by hardened armor.  I am pretty sure I looked and it wasn't a glancing blow.

Reflective armor took way too much damage from falls.  Not double but something based on how much armor was on the location when the hit occurred. 

The hardened armor mech took a shot to the head but didn't take damage to the pilot. 
Pilot had no special abilities or quirks. 


I still have the logs of the game if you want me to post them but I don't know if it is kinda old version tell us when it happens on the current build. 

Hammer

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Re: Is the IS plasma rifle an energy weapon? V 43.1
« Reply #8 on: 29 July 2017, 16:41:08 »
I was able to run another game with those mechs. 
I remembered to pay more attention and I saw that the plasma rifle got no adjustment from energy specialist, while the lasers did get -1 bonus. 
Looks like we've missed adding the Energy tag to the plasma weapons in MegaMek. I'll arrange to get that fixed.

I also saw a few other weird things during that game.   
Ejected Mechwarriors had no icon. 
If you have Mechwarriors Flee as the only option they won't show up.  But with either Armed MechWarriors or Mechwarriors flee unchecked they appear.

A 70 ton mech kicked and did 7 damage, which was then halved to 3.5 by hardened armor.  I am pretty sure I looked and it wasn't a glancing blow.
Tactical Operations pg 281 - Hardened Armor can sustain 2 points of damage so in essence halves damage.

The hardened armor mech took a shot to the head but didn't take damage to the pilot. 
Pilot had no special abilities or quirks. 
Think this would depend on the weapon. If it was a single point of damage the hardened armor would have soaked the one point. Per the rules on TO 281 its not till the second point hits that it would trigger the pilot crit.  We'd need to see the damage logs for specifics.


Reflective armor took way too much damage from falls.  Not double but something based on how much armor was on the location when the hit occurred. 
Reflective takes double damage from falls, and I've never noticed an issue with it before.  Again we'd need to see the log to confirm the damage.
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Iceweb

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Re: Is the IS plasma rifle an energy weapon? V 43.1
« Reply #9 on: 29 July 2017, 19:01:22 »
Looks like we've missed adding the Energy tag to the plasma weapons in MegaMek. I'll arrange to get that fixed.


Ok good to know I'm not crazy, let me know if you want me to open a bug report for it so it doesn't get lost.

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If you have Mechwarriors Flee as the only option they won't show up.  But with either Armed MechWarriors or Mechwarriors flee unchecked they appear.

Nope neither of those options were on. 
The pilots were on the board, could be moved as infantry, and were target-able. 
They just didn't have an icon from what I could tell, though they did have the white facing arrow; for all the good that does infantry. 

I fired on and killed an ejected mechwarrior on round 13 with the Daikyu.

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Tactical Operations pg 281 - Hardened Armor can sustain 2 points of damage so in essence halves damage.
 

I checked the log it was round 16 and the kick was a glancing blow. 
I must have missed that.

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Think this would depend on the weapon. If it was a single point of damage the hardened armor would have soaked the one point. Per the rules on TO 281 its not till the second point hits that it would trigger the pilot crit.  We'd need to see the damage logs for specifics.
 

That I didn't know but I checked the log and found one instance of it occurring on round 4 when the Kintaro fired on the Thunder Fox. 
It also happens again on round 9 when the Awesome fires on the Thunder Fox. 
Funny enough the next shot is a head shot on a different mech and it does show the pilot damage.

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Reflective takes double damage from falls, and I've never noticed an issue with it before.  Again we'd need to see the log to confirm the damage.

The log says round 8 firing by the Kaikyu on the Kamakiri. 
The engine is critted and it falls out of the sky.


Also one more weirdness on round 18 the Daikyu lobs some infernos on some infantry and gets a weird Destroyed by damage message in it's lonesome, followed the next weapon hitting and killing a few more troopers and stating two guys are still alive in the squad. 
The squad was dead the next phase, but the message was weird. 

Let me know if you need the custom file or any other log, and I appreciate all the hard work you guys do. 


Hammer

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Re: Is the IS plasma rifle an energy weapon? V 43.1
« Reply #10 on: 29 July 2017, 21:24:47 »
That I didn't know but I checked the log and found one instance of it occurring on round 4 when the Kintaro fired on the Thunder Fox. 
It also happens again on round 9 when the Awesome fires on the Thunder Fox. 
Funny enough the next shot is a head shot on a different mech and it does show the pilot damage.
But that Thunder Fox has a Torso mounted Cockpit ;)

The log says round 8 firing by the Kaikyu on the Kamakiri. 
The engine is critted and it falls out of the sky.

OK, I think there is something goofy going on here. The fall would have caused 12 damage (weight/10 round up *2 for levels fallen). That get grouped into 5 point blocks which would double to a 10 point, 10 point and 4 point of damage.  You would need to open a bug report on the tracker and attach logs, customs, a link to this post. Also reference this link as well please.
https://github.com/MegaMek/megamek/commit/ed02e14d473d8301216ef52513c1d9cc86cc715c

Also one more weirdness on round 18 the Daikyu lobs some infernos on some infantry and gets a weird Destroyed by damage message in it's lonesome, followed the next weapon hitting and killing a few more troopers and stating two guys are still alive in the squad. 
The squad was dead the next phase, but the message was weird. 

Let me know if you need the custom file or any other log, and I appreciate all the hard work you guys do. 
I suspect the issue their is the order of operations.  Megamek resolves the fire in the order you shoot it (so you can tear open armor with bug guns for crit seekers to go into). So you beat the hell out the infantry with Cluster and Small Pulse, then tossed inferno's for a nice BBQ, then shot the BBQ for fun.  But since MM has resolved all those attacks it needs to print the resolutions. 

You could open it on the tracker but it be closed since's it's more of a confusion thing than a broken thing. But Arlith would have to make that call.



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Iceweb

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Re: Is the IS plasma rifle an energy weapon? V 43.1
« Reply #11 on: 29 July 2017, 21:52:52 »
But that Thunder Fox has a Torso mounted Cockpit ;)
 
Ugh that is what I get for rolling up a random OPforce and not being familiar with every mech in the game. 

Worse is I even noted that the Thunder Fox was getting the Torso mounted cockpit mod on the piloting checks, cause its a quad and won't fall down. 
Tough little buggers. 

Chalk another one up to PBKAC

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OK, I think there is something goofy going on here. The fall would have caused 12 damage (weight/10 round up *2 for levels fallen). That get grouped into 5 point blocks which would double to a 10 point, 10 point and 4 point of damage.  You would need to open a bug report on the tracker and attach logs, customs, a link to this post. Also reference this link as well please.
https://github.com/MegaMek/megamek/commit/ed02e14d473d8301216ef52513c1d9cc86cc715c
 
Funny 341 was my issue as well. 
They must have broken it when they made the fix. 
I'll put in a bug report

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I suspect the issue their is the order of operations.  Megamek resolves the fire in the order you shoot it (so you can tear open armor with bug guns for crit seekers to go into). So you beat the hell out the infantry with Cluster and Small Pulse, then tossed inferno's for a nice BBQ, then shot the BBQ for fun.  But since MM has resolved all those attacks it needs to print the resolutions. 

You could open it on the tracker but it be closed since's it's more of a confusion thing than a broken thing. But Arlith would have to make that call.
 

It's just weird since they are all roasted and then I pour hot death into the ashes and I get a message that some of them are still alive.
But that just seems to be a cosmetic thing and have no real play effect. 

Hammer

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Re: Is the IS plasma rifle an energy weapon? V 43.1
« Reply #12 on: 29 July 2017, 22:23:11 »

It's just weird since they are all roasted and then I pour hot death into the ashes and I get a message that some of them are still alive.
But that just seems to be a cosmetic thing and have no real play effect.

I just consider it like this -

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