Author Topic: Sea Fox-class ArcShip  (Read 2572 times)

Dragon Cat

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Sea Fox-class ArcShip
« on: 18 August 2017, 01:10:58 »
This is a product of Vition2's imagination with a couple of prods in the right direction from me.  The Sea Fox ArcShip

Sea Fox-class ArcShip

ArcShips have been the mainstay of the Sea Fox navy since the very beginning of their existence within the borders of the Inner Sphere while the Foxes have ground facilities it is the ArcShips that form the core of their Khanates.  Early vessels were a hodgepodge of DropShips bolted into a Potemkin mothership’s DropShip collars to become semi-permanent structures.  Since the early 3100s this has begun to change, as much more standardized modules have begun appearing attached to the skin of the ArcShips.  This report includes some of the more frequently seen modules.

Before I get into the individual modules, I’ll include a short generalized overview of how these modules appear to work and how the stats provided explain their use.  First, most of the information we have on the inner technical workings of these includes engines rated at a thrust rating maxing out at a G of thrust.  But only a single module has any exhaust ports - the HazMat module, and these aren’t even connected to the main engine.  These engines are rough placeholders fusion reactors built into each of these modules to provide power for extended periods of time.  Second, and more notably, each of these modules can be attached or unattached from their ArcShip mothership, with some work.  One of our scout ships was able to record a grainy image of the entire process which included a small tug dropship and at least a half dozen small craft.  Slight modifications to the dropship collar itself seemed to occur, making the process much more lengthy than the plug-and-play dropship attachments.  In total it took nearly 10 days to attach a new module.  Now on to the modules.

One of the most dramatic changes has been the permanent inclusion of specialized hydroponics modules massing a huge 410,000 tons each and extruding in fin-like projections from one of the quintuple docking collar sections, taking up four of these.  Each of these seem to consist of 4 demi-dropships more than 350m long, and nearly 175m wide, and are merged together with a mesh of structural reinforcements.  Inside is a marvel of food growing technology with each tube consisting of 3 cylinders of 20m high growing space set into massive grav decks moving at half a gravity each.  A fourth cylinder is centrally located and is filled with water and various aerating devices, inside is what amounts to a massive fish farm, with the aquatic animals being fed scraps and leftovers from the other three decks and the inhabitants of the ArcShip itself.  It is believed that the Clan keeps specimines of their totem animal, the sea fox, inside these farms.  The base of each of these includes miniaturized farming vehicles and recycling plants, serving as the hub for the workers needed to upkeep such levels of production - which estimates show each of these may be able to feed more than 1500 individuals, allowing a population of more than 15,000 without the need of any ground-based interactions.

The only other module found permanently attached to every ArcShip seen so far are a pair of HazMat modules.  Much smaller than the hydroponics modules, these shops seem specifically designed to work with hazardous materials.  It is suspected that this is where the first stages of fusion engines are built to be used in the various products built in other modules or the ArcShip itself.  These each appear as a small spire, projecting about 25m from the ArcShip, with a bulbous end, the base of these structures are so heavily reinforced that in the event of a catastrophic failure, the explosion will be vented away from the ArcShip.  Most ArcShips have these attached to the spine of the ship, but the Sea Foxes appear to still be experimenting with their locations.

The ArcShips themselves are very versatile, taking up between 8 and 10 of the remaining collar spots with a variety of modules - many of which churn out military and civilian products.  Most of the military factories are built in a similar fashion, each of these tends to focus on a specific type of product, either a single ‘mech model, a single aerospace model, or a particular vehicle.  ProtoMech and Battle Armour factories also often produce single models but the size of the product allows for a choice, either produce more of a single model at more prodigious rate, or produce more than one model - estimates put three ProtoMech models or five models of battle armour.  These types of modules also come in larger sizes, with space to build dropships within them, we estimate that even the largest of these has difficulty fitting DropShips larger than 25,000 tons.

Assisting in producing the military hardware in the factory modules above are the machine shops.  These are often much more versatile than the factory modules themselves, being able to produce smaller components for a variety of models as well as day-to-day tools, furniture, and other items for the civilians on board the ArcShip.

In the periphery and in conflict areas it is prudent to come with heavy armaments, and the Foxes have taken this into account.  A short hammerhead-shaped attachment, the weapons module is built around a quintet of capital scale missiles with nearly a score of sub-capital missiles function in a more defensive role.  The shape of the module appears purpose built to bring more weapons to bear on enemies with less potential for interference by other modules.  Of particular note, are a version of these more recently seen where the the central portion of the module has nearly doubled the number of missile tubes, how they manage to fit that much firepower into what is essentially a heavily modified DropShip is currently unknown.

In a similar vein as the reasons for the weapon modules, aerospace modules serve to take much of the defensive load of the ArcShip itself.  Seen frequently, almost every ArcShip seems to have at least one of these attached.  These modules serve as a workspace for nearly 1,000 individuals as they house and maintain the entirety of a cluster-sized aerospace contingent, including all the support personnel.  This module, along with their typical escort of a dedicated WarShip and and several stars of assault DropShips gives the ArcShip fleets significant levels of protection - though it must be noted that attacking from multiple angles will leave the fleets in compromising positions.

The living quarter modules are reminiscent of the hydroponics modules built to a smaller scale and in a way much more aesthetically pleasing.  These are where the highest ranking individuals are housed, but the parks and recreational areas are open to everyone.  It is a rare ship that has less than two of these modules included in it.

Lastly, we’ve received reports that the Foxes are adding modules which can be used to help produce their next generations of warriors.  We haven’t been able to confirm these but certain modules have been strictly off limits to everyone except higher level warrior-merchants and genetic scientists - strongly supporting our suspicions.  Based on the standard layout of the living quarter modules, we estimate that they could produce two or three Fox sibkos of 50 every year.

While the modules are effectively permanent structure built into the ArcShip, there is potential for trading them out.  This is a long and lengthy process which we haven’t directly observed, but if, as we expect, it takes twice as long to attach as it does to detach, it would take upwards of 2 weeks to attach a module.  These modules have served to function as the basis for space habitation and manufacturing as we have witnessed this actually occurring over Itabaiana and Spica but the slowly growing numbers of modules over Westover and Dehgolan suggests the Foxes are heavily investing in the spaceborne manufacturing processes.

The core Potemkin itself has also gone through quite a few changes.  First and foremost is almost a complete reorganization of the internal structure of the the Potemkin, what once was a series of floors built much like a skyscraper is now a series of concentric grav-decks of varying sizes, built to provide healthy living space for the thousands of inhabitants.  Additional inclusions are a large hydroponics area and a number of internal factories allowing the ArcShip to produce products even without the more specialized modules.

While the vast majority of modules seen so far are connected directly to the rechristened Potemkins - now designated Sea Fox-class ArcShips - or in clusters around their major holdings, they have been seen attached to other ship classes.  A number of Carrack-class transports have been seen with a single module attached, usually a standard-sized factory module, providing local and specific onsight manufacturing to customers paying handsomely - we’ve noted a number of these stationed above various Jade Falcon worlds, which we assume is part of the deal they brokered when they handed over the systems coreward of their current holdings.  Of the three Volga-class transports the Sea Foxes utilize, one of them has been turned into a veritable miniature ArcShip, with a single hydroponics module attached to support the clansmen working the factories, the other two Volga-class transports had been seen with one module attached, but there have been no reports of their current whereabouts for the last six months. 

Lastly, the Sea Foxes have attempted to attach modules to more combat oriented designs hoping either to increase their firepower or get them to function as carriers, the only observed attempt so far has been to attach an aerospace module to a Sovetskii Soyuz-class heavy cruiser, the results were unfortunate as the G forces exerted on the warship’s frame caused the module to rip off, taking the docking collar with it.  The concept seemed to lose traction after this problem as no similar reports have since been documented.

ArcShip
Code: [Select]
Class/Model/Name:  ArcShip - Core Vessel
Tech:              Clan / 3132
Vessel Type:       WarShip
Rules:             Level 3, Standard design
Rules Set:         AeroTech2

Mass:              1,510,000 tons
Hull:              Cortex DuoStress
K-F Drive System:  KF Mark LC
Length:            1,508 meters
Sail Diameter:     1,345 meters
Power Plant:       Chatham 7500 Standard
Safe Thrust:       2
Maximum Thrust:    3
Armor Type:        Grumman TR8 Ferro-carbide
Armament:         
   16 Maxell-45 Series NL45
   40 Laser AMS
   36 Large Pulse Laser
    6 Screen Launcher
    8 Barracuda
   24 Kreuss XX Heavy NPPC
Manufacturer:   Riga Interstellar Shipyards
Communications System:  TelStar HN
Targeting & Tracking System:  KTI 600I
------------------------------------------------------------------------------
Class/Model/Name:  ArcShip - Core Vessel
Mass:              1,510,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                      181,200.00
Thrust:  Safe Thrust: 2
      Maximum Thrust: 3
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 29)               683,275.00
Lithium Fusion Battery                                              15,100.00
Jump Sail: (Integrity = 6)                                             106.00
Structural Integrity: 80                                           120,800.00
Total Heat Sinks:    3,325 Double                                    2,679.00
Fuel & Fuel Pumps:                                                  10,200.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              3,775.00
Fire Control Computers:                                                   .00
Hyperpulse Generator:                                                   50.00
Armor Type:  Ferro-carbide  (1,139 total armor pts)                  1,212.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                179
   Fore-Left/Right:                  201/201
   Aft-Left/Right:                   201/201
   Aft:                                 156

Cargo:
   Bay 1:  Small Craft (30) with 1 door                              6,000.00
   Bay 2:  Cargo                                                    92,987.00

DropShip Capacity:  25 Docking Hardpoints                           25,000.00
   8 Hydroponics Modules
   2 HazMat Modules
   8-10 Other Modules
   5-7 Available Docking Hardpoints
Grav Decks #1 - 10:  (400-meter diameter)                            5,000.00
Grav Decks #11 - 15:  (350-meter diameter)                           2,500.00
Grav Decks #16 - 20:  (300-meter diameter)                           2,500.00
Life Boats:  1000 (7 tons each)                                      7,000.00
Escape Pods:  1000 (7 tons each)                                     7,000.00

Crew and Passengers:
     68 Officers (71 minimum)                                          680.00
    279 Crew (279 minimum)                                           2,790.00
     48 Gunners (67 minimum)                                           480.00
 15,000 1st Class Passengers                                       150,000.00
    300 Marines                                                      3,000.00
     75 Marine Battle Armor Troopers/Elementals                        750.00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 NL45                     Nose         9      9      9      9  140  1,800.00
5 Laser AMS                Nose        --     --     --     --   25      5.00
3 Large Pulse Laser        Nose     3(30)  3(30)  3(30)     --   30     18.00
3 Large Pulse Laser        Nose     3(30)  3(30)  3(30)     --   30     18.00
1 Screen Launcher (15 msls)Nose        --     --     --     --   10    190.00
3 NL45                     FL/R        14     14     14     14  420  5,400.00
2 Barracuda(20 msls)       FL/R         4      4      4      4   40  1,560.00
5 Laser AMS                FL/R        --     --     --     --   50     10.00
3 Large Pulse Laser        FL/R     3(30)  3(30)  3(30)     --   60     36.00
1 Screen Launcher (15 msls)FL/R        --     --     --     --   20    380.00
3 Heavy NPPC               L/RBS       45     45     45     45 1350 18,000.00
3 Heavy NPPC               L/RBS       45     45     45     45 1350 18,000.00
5 Laser AMS                L/RBS       --     --     --     --   50     10.00
3 Large Pulse Laser        L/RBS    3(30)  3(30)  3(30)     --   60     36.00
3 Large Pulse Laser        L/RBS    3(30)  3(30)  3(30)     --   60     36.00
3 Heavy NPPC               AL/R        45     45     45     45 1350 18,000.00
3 Heavy NPPC               AL/R        45     45     45     45 1350 18,000.00
4 NL45                     AL/R        18     18     18     18  560  7,200.00
5 Laser AMS                AL/R        --     --     --     --   50     10.00
3 Large Pulse Laser        AL/R     3(30)  3(30)  3(30)     --   60     36.00
1 Screen Launcher (15 msls)AL/R        --     --     --     --   20    380.00
4 Barracuda(40 msls)       Aft          8      8      8      8   40  1,560.00
5 Laser AMS                Aft         --     --     --     --   25      5.00
3 Large Pulse Laser        Aft      3(30)  3(30)  3(30)     --   30     18.00
3 Large Pulse Laser        Aft      3(30)  3(30)  3(30)     --   30     18.00
1 Screen Launcher*(15 msls)Aft         --     --     --     --   10    190.00
5 Grav Deck #4 - 250m Dia                                            2,500.00
5 Grav Deck #5 - 200m Dia                                            2,500.00
5 Manufacturing Workshop - Small                                    25,000.00
1 Manufacturing Workshop - Large                                    30,000.00
1 Training Area                                                     25,000.00
1 Parks                                                              5,000.00
1 Recreation                                                         5,000.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 7,220   1,510,000.00
Tons Left:                                                                .00
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

Dragon Cat

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Re: Sea Fox-class ArcShip
« Reply #1 on: 18 August 2017, 01:12:23 »
And the modules - again Vition2 created these and they look awesome - all attach to the core vessel's DropShip collars

Hydroponics Module
Code: [Select]
Class/Model/Name:  ArcShip - Hydroponics Module
Tech:              Clan / 3132
Vessel Type:       Spheroid DropShip
Rules:             Level 3, Standard design
Rules Set:         AeroTech2

Mass:              100,000 tons
Length:            360 meters
Power Plant:       Standard
Safe Thrust:       1
Maximum Thrust:    2
Armor Type:        Ferro-aluminum
Armament:         
    5 Laser AMS
    6 Large Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name:  ArcShip - Hydroponics Module
Mass:              100,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                        6,100.00
Thrust:  Safe Thrust: 1
      Maximum Thrust: 2
Structural Integrity: 50                                            10,000.00
Total Heat Sinks:    203 Double                                           .00
Fuel & Fuel Pumps:                                                     510.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                750.00
Fire Control Computers:                                                   .00
Armor Type:  Ferro-aluminum  (1,200 total armor pts)                   119.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                 300
   Left/Right Sides:                   300/300
   Aft:                                  300

Cargo:
   Bay 1:  Small Craft (2)                                             400.00
   Bay 2:  Farming Equipment                                         1,000.00
           Cargo                                                     1,171.00
   Bay 3:  Hydroponics - Dry 1                                       8,125.00
   Bay 4:  Hydroponics - Dry 2                                       6,625.00
   Bay 5:  Hydroponics - Dry 3                                       5,245.00
   Bay 6:  Hydroponics - Wet                                        53,000.00

Grav Decks #1 - 5:  (150-meter diameter)                               500.00
Grav Decks #6 - 10:  (120-meter diameter)                              500.00
Grav Decks #11 - 15:  (90-meter diameter)                              250.00
Life Boats:  5 (7 tons each)                                            35.00
Escape Pods:  5 (7 tons each)                                           35.00

Crew and Passengers:
      4 Officers (4 minimum)                                            40.00
     20 Crew (20 minimum)                                              140.00
      2 Gunners (2 minimum)                                             14.00
    200 Crew Workspace                                                 400.00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
5 Laser AMS                Nose        --     --     --     --   25      5.00
3 Large Pulse Laser        Nose     3(30)  3(30)  3(30)     --   30     18.00
3 Large Pulse Laser        Nose     3(30)  3(30)  3(30)     --   30     18.00
1 Hydroponics Equipment                                              5,000.00
------------------------------------------------------------------------------
TOTALS:                                               Heat: 85     100,000.00
Tons Left:                                                                .00

In addition the webwork stabilizing each of these modules between each other is 2,000 tons, and the portion stabilizing it to the ship is another 4,000 tons.  The typical quartet ends up massing 410,000 tons.  The 1/2 engine represents the power provided by its own fusion reactor, it does not actually have a thrust rating.


HazMat Module
Code: [Select]
Class/Model/Name:  Arcship - HazMat Module 
Tech:              Clan / 3132
Vessel Type:       Spheroid DropShip
Rules:             Level 3, Standard design
Rules Set:         AeroTech2

Mass:              30,000 tons
Length:            150 meters
Power Plant:       Standard
Safe Thrust:       2
Maximum Thrust:    3
Armor Type:        Ferro-aluminum
Armament:         
    5 Laser AMS
    6 Large Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name:  Arcship - HazMat Module 
Mass:              30,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                        3,660.00
Thrust:  Safe Thrust: 2
      Maximum Thrust: 3
Structural Integrity: 75                                             4,500.00
Total Heat Sinks:    157 Double                                           .00
Fuel & Fuel Pumps:                                                     510.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                225.00
Fire Control Computers:                                                   .00
Armor Type:  Ferro-aluminum  (3,300 total armor pts)                   179.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                 300
   Left/Right Sides:                   500/500
   Aft:                                 2,000

Cargo:
   Bay 1:  Small Craft (2)                                             400.00
   Bay 2:  Science Laboraties (5)                                      250.00
   Bay 3:  Manufacturing - Large (1)                                10,000.00
           Manufacturing - Smal (1)                                  5,000.00
   Bay 4:  HazMat Storage (1)                                        4,000.00
   Bay 5:  Cargo (1)                                                   845.00

Grav Decks #1 - 2:  (100-meter diameter)                               200.00

Crew and Passengers:
      2 Officers (2 minimum)                                            20.00
      8 Crew (8 minimum)                                                56.00
      2 Gunners (2 minimum)                                             14.00
     50 Crew Workspace                                                 100.00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
5 Laser AMS                Nose        --     --     --     --   25      5.00
3 Large Pulse Laser        Nose     3(30)  3(30)  3(30)     --   30     18.00
3 Large Pulse Laser        Nose     3(30)  3(30)  3(30)     --   30     18.00
------------------------------------------------------------------------------
TOTALS:                                               Heat: 85      30,000.00
Tons Left:                                                                .00

The base-mounted spire, supporting structure, and additional reinforcement against catastrophic explosions mass a total of 5,000 tons.  Also, the engine for this module includes boosters rockets firing at 5 Gs but only for a single minute (thus its calculation as a 2/3 rather than a 1/2).

Standard Manufacturing Module
Code: [Select]
Class/Model/Name:  Arcship - Standard Manufacturing Module
Tech:              Clan / 3067
Vessel Type:       Spheroid DropShip
Rules:             Level 3, Standard design
Rules Set:         AeroTech2

Mass:              50,000 tons
Length:            190 meters
Power Plant:       Standard
Safe Thrust:       1
Maximum Thrust:    2
Armor Type:        Ferro-aluminum
Armament:         
    5 Laser AMS
    6 Large Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name:  Arcship - Standard Manufacturing Module
Mass:              50,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                        3,050.00
Thrust:  Safe Thrust: 1
      Maximum Thrust: 2
Structural Integrity: 50                                             5,000.00
Total Heat Sinks:    210 Double                                         66.00
Fuel & Fuel Pumps:                                                     128.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                375.00
Fire Control Computers:                                                   .00
Armor Type:  Ferro-aluminum  (1,200 total armor pts)                    83.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                300
   Left/Right Sides:                 300/300
   Aft:                                 300

Cargo:
   Bay 1:  Small Craft (2)                                             400.00
   Bay 2:  Cargo (1)                                                 5,253.50

Grav Decks #1 - 3:  (125-meter diameter)                               300.00
Life Boats:  5 (7 tons each)                                            35.00

Crew and Passengers:
      2 Officers (2 minimum)                                            20.00
     12 Crew (12 minimum)                                               84.00
      2 Gunners (2 minimum)                                             14.00
     75 Crew Workspace                                                 150.00
     10 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
5 Laser AMS                Nose        --     --     --     --   25      5.00
3 Large Pulse Laser        Nose     3(30)  3(30)  3(30)     --   30     18.00
3 Large Pulse Laser        Nose     3(30)  3(30)  3(30)     --   30     18.00
1 Machine Shop                                                      10,000.00
1 Factory                                                           25,000.00
------------------------------------------------------------------------------
TOTALS:                                               Heat: 85      50,000.00
Tons Left:                                                                .00

Large Manufacturing Module
Code: [Select]
Class/Model/Name:  Arcship - Large Manufacturing Module
Tech:              Clan / 3067
Vessel Type:       Spheroid DropShip
Rules:             Level 3, Standard design
Rules Set:         AeroTech2

Mass:              100,000 tons
Length:            239 meters
Power Plant:       Standard
Safe Thrust:       1
Maximum Thrust:    2
Armor Type:        Ferro-aluminum
Armament:         
    5 Laser AMS
    6 Large Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name:  Arcship - Large Manufacturing Module
Mass:              100,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                        6,100.00
Thrust:  Safe Thrust: 1
      Maximum Thrust: 2
Structural Integrity: 50                                            10,000.00
Total Heat Sinks:    210 Double                                          7.00
Fuel & Fuel Pumps:                                                     255.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                750.00
Fire Control Computers:                                                   .00
Armor Type:  Ferro-aluminum  (1,200 total armor pts)                   119.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                 300
   Left/Right Sides:                   300/300
   Aft:                                  300

Cargo:
   Bay 1:  Small Craft (2)                                             400.00
   Bay 2:  Cargo (1)                                                21,479.00

Grav Decks #1 - 3:  (125-meter diameter)                               300.00
Life Boats:  5 (7 tons each)                                            35.00
Escape Pods:  10 (7 tons each)                                          70.00

Crew and Passengers:
      4 Officers (4 minimum)                                            40.00
     20 Crew (20 minimum)                                              140.00
      2 Gunners (2 minimum)                                             14.00
    125 Crew Workspace                                                 250.00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
5 Laser AMS                Nose        --     --     --     --   25      5.00
3 Large Pulse Laser        Nose     3(30)  3(30)  3(30)     --   30     18.00
3 Large Pulse Laser        Nose     3(30)  3(30)  3(30)     --   30     18.00
2 Machine Shop                                                      20,000.00
1 Factory                                                           40,000.00
------------------------------------------------------------------------------
TOTALS:                                               Heat: 85     100,000.00
Tons Left:                                                                .00

Aerospace Module
Code: [Select]
Class/Model/Name:  ArcShip - Aerospace Module
Tech:              Clan / 3067
Vessel Type:       Spheroid DropShip
Rules:             Level 3, Standard design
Rules Set:         AeroTech2

Mass:              50,000 tons
Length:            190 meters
Power Plant:       Standard
Safe Thrust:       1
Maximum Thrust:    2
Armor Type:        Ferro-aluminum
Armament:         
    5 Laser AMS
    6 Large Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name:  ArcShip - Aerospace Module
Mass:              50,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                        3,050.00
Thrust:  Safe Thrust: 1
      Maximum Thrust: 2
Structural Integrity: 60                                             6,000.00
Total Heat Sinks:    210 Double                                         66.00
Fuel & Fuel Pumps:                                                     128.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                375.00
Fire Control Computers:                                                   .00
Armor Type:  Ferro-aluminum  (1,600 total armor pts)                   113.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                400
   Left/Right Sides:                 400/400
   Aft:                                 400

Cargo:
   Bay 1:  Fuel Bunkerage (1)                                        3,000.00
   Bay 2:  Fighters (100)                                           15,000.00
           Small Craft (10)                                          2,000.00
           Cargo (1)                                                 3,763.50
   Bay 3:  Repair Bays (1)                                          10,000.00

Grav Decks #1 - 2:  (120-meter diameter)                               200.00

Crew and Passengers:
      2 Officers (2 minimum)                                            20.00
     12 Crew (12 minimum)                                               84.00
      2 Gunners (2 minimum)                                             14.00
    100 1st Class Passengers                                         1,000.00
    710 2nd Class Passengers                                         4,970.00
     25 Marine Battle Armor Troopers/Elementals                        175.00
    250 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
5 Laser AMS                Nose        --     --     --     --   25      5.00
3 Large Pulse Laser        Nose     3(30)  3(30)  3(30)     --   30     18.00
3 Large Pulse Laser        Nose     3(30)  3(30)  3(30)     --   30     18.00
------------------------------------------------------------------------------
TOTALS:                                               Heat: 85      50,000.00
Tons Left:                                                                .00

Recreation Module
Code: [Select]
Class/Model/Name:  ArcShip - Recreation Module
Tech:              Clan / 3067
Vessel Type:       Spheroid DropShip
Rules:             Level 3, Standard design
Rules Set:         AeroTech2

Mass:              50,000 tons
Length:            190 meters
Power Plant:       Standard
Safe Thrust:       1
Maximum Thrust:    2
Armor Type:        Ferro-aluminum
Armament:         
    5 Laser AMS
    6 Large Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name:  ArcShip - Recreation Module
Mass:              50,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                        3,050.00
Thrust:  Safe Thrust: 1
      Maximum Thrust: 2
Structural Integrity: 50                                             5,000.00
Total Heat Sinks:    144 Double                                           .00
Fuel & Fuel Pumps:                                                     255.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                375.00
Fire Control Computers:                                                   .00
Armor Type:  Ferro-aluminum  (1,200 total armor pts)                    83.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                300
   Left/Right Sides:                 300/300
   Aft:                                 300

Cargo:
   Bay 1:  Small Craft (2)                                             400.00
   Bay 2:  Cargo (1)                                                 4,477.50

Grav Decks #1 - 5:  (120-meter diameter)                               500.00
Life Boats:  50 (7 tons each)                                          350.00
Escape Pods:  50 (7 tons each)                                         350.00

Crew and Passengers:
      2 Officers (2 minimum)                                            20.00
     12 Crew (12 minimum)                                               84.00
      2 Gunners (2 minimum)                                             14.00
  1,000 Living Quarters                                             20,000.00
     10 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
5 Laser AMS                Nose        --     --     --     --   25      5.00
3 Large Pulse Laser        Nose     3(30)  3(30)  3(30)     --   30     18.00
3 Large Pulse Laser        Nose     3(30)  3(30)  3(30)     --   30     18.00
1 Parks                                                              5,000.00
1 Recreation Equipment                                              10,000.00
------------------------------------------------------------------------------
TOTALS:                                               Heat: 85      50,000.00
Tons Left:                                                                .00

Weapons Module
Code: [Select]
Class/Model/Name:  ArcShip - Weapons Module
Tech:              Clan / 3067
Vessel Type:       Aerodyne DropShip
Rules:             Level 3, Standard design
Rules Set:         AeroTech2

Mass:              25,000 tons
Length:            285 meters
Power Plant:       Standard
Safe Thrust:       1
Maximum Thrust:    2
Armor Type:        Ferro-aluminum
Armament:         
    5 Laser AMS
    3 Killer Whale
    6 Manta Ray
    2 Piranha
   12 Large Pulse Laser
    6 Stingray
    2 Barracuda
------------------------------------------------------------------------------
Class/Model/Name:  ArcShip - Weapons Module
Mass:              25,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                        1,525.00
Thrust:  Safe Thrust: 1
      Maximum Thrust: 2
Structural Integrity: 50                                             6,250.00
Total Heat Sinks:    227 Double                                        151.00
Fuel & Fuel Pumps:                                                     255.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                188.00
Fire Control Computers:                                                   .00
Armor Type:  Ferro-aluminum  (1,700 total armor pts)                   179.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                500
   Left/Right Wings:                 500/500
   Aft:                                 200

Cargo:
   Bay 1:  Small Craft (2)                                             400.00
   Bay 2:  Cargo (1)                                                 4,588.00

Grav Decks #1 - 2:  (120-meter diameter)                               200.00
Life Boats:  5 (7 tons each)                                            35.00
Escape Pods:  5 (7 tons each)                                           35.00

Crew and Passengers:
      5 Officers (5 minimum)                                            50.00
      4 Crew (4 minimum)                                                28.00
     22 Gunners (22 minimum)                                           154.00
     25 Marine Battle Armor Troopers/Elementals                        175.00
     10 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
5 Laser AMS                Nose        --     --     --     --   25      5.00
3 Killer Whale(60 msls)    Nose        12     12     12     12   60  3,450.00
2 Manta Ray (40 msls)      Nose        10     --     --     --   42  1,040.00
2 Piranha (40 msls)        Nose         6      6      6     --   18    600.00
3 Large Pulse Laser        L/RW     3(30)  3(30)  3(30)     --   60     36.00
3 Large Pulse Laser        L/RW     3(30)  3(30)  3(30)     --   60     36.00
3 Stingray (60 msls)       L/RW        11     11     --     --   72  2,160.00
2 Manta Ray (40 msls)      L/RW        10     10     --     --   84  2,080.00
1 Barracuda(20 msls)       L/RW         2      2      2      2   20  1,380.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 441      25,000.00
Tons Left:                                                                .00

Weapons Module (New)
Code: [Select]
Class/Model/Name:  ArcShip - Weapons Module (New)
Tech:              Clan / 3067
Vessel Type:       Aerodyne DropShip
Rules:             Level 3, Standard design
Rules Set:         AeroTech2

Mass:              25,000 tons
Length:            285 meters
Power Plant:       Standard
Safe Thrust:       1
Maximum Thrust:    2
Armor Type:        Ferro-aluminum
Armament:         
    5 Laser AMS
    1 Large Frenzy MCMLS
    4 Manta Ray
    2 Piranha
   12 Large Pulse Laser
    6 Stingray
    2 Barracuda
------------------------------------------------------------------------------
Class/Model/Name:  ArcShip - Weapons Module
Mass:              25,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                        1,525.00
Thrust:  Safe Thrust: 1
      Maximum Thrust: 2
Structural Integrity: 50                                             6,250.00
Total Heat Sinks:    300 Double                                        224.00
Fuel & Fuel Pumps:                                                     255.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                188.00
Fire Control Computers:                                                   .00
Armor Type:  Ferro-aluminum  (1,700 total armor pts)                   179.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                 500
   Left/Right Wings:                   500/500
   Aft:                                  200

Cargo:
   Bay 1:  Small Craft (2)                                             400.00
   Bay 2:  Cargo (1)                                                 2,841.00

Grav Decks #1 - 2:  (120-meter diameter)                               200.00
Life Boats:  5 (7 tons each)                                            35.00
Escape Pods:  5 (7 tons each)                                           35.00

Crew and Passengers:
      5 Officers (5 minimum)                                            50.00
     10 Crew (10 minimum)                                               70.00
     18 Gunners (18 minimum)                                           126.00
     25 Marine Battle Armor Troopers/Elementals                        175.00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
5 Laser AMS                Nose        --     --     --     --   25      5.00
1 Large Frenzy MCMLS (150) Nose        20     20     20     20  250  6,150.00
2 Piranha (40 msls)        Nose         6      6      6     --   18    600.00
3 Large Pulse Laser        L/RW     3(30)  3(30)  3(30)     --   60     36.00
3 Large Pulse Laser        L/RW     3(30)  3(30)  3(30)     --   60     36.00
3 Stingray (60 msls)       L/RW        11     11     --     --   72  2,160.00
2 Manta Ray (40 msls)      L/RW        10     10     --     --   84  2,080.00
1 Barracuda(20 msls)       L/RW         2      2      2      2   20  1,380.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 589     25,000.00
Tons Left:                                                                .00

« Last Edit: 18 August 2017, 01:14:51 by Dragon Cat »
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

Dragon Cat

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Re: Sea Fox-class ArcShip
« Reply #2 on: 18 August 2017, 01:16:10 »
Sibko Module
Code: [Select]
Class/Model/Name:  ArcShip - Sibko Module
Tech:              Clan / 3067
Vessel Type:       Spheroid DropShip
Rules:             Level 3, Standard design
Rules Set:         AeroTech2

Mass:              50,000 tons
Length:            190 meters
Power Plant:       Standard
Safe Thrust:       1
Maximum Thrust:    2
Armor Type:        Ferro-aluminum
Armament:         
    5 Laser AMS
    6 Large Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name:  ArcShip - Sibko Module
Mass:              50,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                        3,050.00
Thrust:  Safe Thrust: 1
      Maximum Thrust: 2
Structural Integrity: 50                                             5,000.00
Total Heat Sinks:    144 Double                                           .00
Fuel & Fuel Pumps:                                                     255.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                375.00
Fire Control Computers:                                                   .00
Armor Type:  Ferro-aluminum  (1,200 total armor pts)                    83.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                300
   Left/Right Sides:                 300/300
   Aft:                                 300

Cargo:
   Bay 1:  Small Craft (2)                                             400.00
   Bay 2:  Cargo                                                       252.50

Grav Decks #1 - 5:  (120-meter diameter)                               500.00
Life Boats:  50 (7 tons each)                                          350.00
Escape Pods:  50 (7 tons each)                                         350.00

Crew and Passengers:
      2 Officers (2 minimum)                                            20.00
     12 Crew (12 minimum)                                               84.00
      2 Gunners (2 minimum)                                             14.00
  1,250 Cadet Quarters                                               6,250.00
    125 Trainer's Quarters                                           1,250.00
    500 Specialist Training Quarters                                 3,500.00
     25 Scientist Quarters                                             325.00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
5 Laser AMS                Nose        --     --     --     --   25      5.00
3 Large Pulse Laser        Nose     3(30)  3(30)  3(30)     --   30     18.00
3 Large Pulse Laser        Nose     3(30)  3(30)  3(30)     --   30     18.00
200 Iron Wombs                                                       1,000.00
1 Years 0-3 Training Chambe                                          1,000.00
1 Years 4-5 Training Chambe                                          1,000.00
1 Year 6 Training Chambers                                           1,000.00
1 Year 7 Training Chambers                                           1,000.00
1 Year 8 Training Chambers                                           1,000.00
1 Year 9 Training Chambers                                             900.00
1 Year 10 Training Chambers                                            750.00
1 Year 11 Training Chambers                                            750.00
1 Year 12 Training Chambers                                            500.00
1 Year 13 Training Chambers                                          2,500.00
1 Year 14 Training Chambers                                          2,500.00
1 Year 15 Training Chambers                                          2,000.00
1 Specialist Training Chamb                                          2,000.00
1 Training Simulators                                                5,000.00
1 GeneBanks                                                          2,500.00
1 Genetic Laboratories                                               2,500.00
------------------------------------------------------------------------------
TOTALS:                                               Heat: 85      50,000.00
Tons Left:                                                                .00
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

vidar

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Re: Sea Fox-class ArcShip
« Reply #3 on: 18 August 2017, 06:54:37 »
Cool generation ships :)

Wrangler

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  • Dang it!
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Re: Sea Fox-class ArcShip
« Reply #4 on: 18 August 2017, 08:59:33 »
Amazing design, i wish CGL had tried to make a canon version of this.  It's really damn shame.

Questions:
  • Are you treating your universe rules wise, that Warships with attached DropShip/Modules as the Archship/warship is unable to move unless all dropships/modules are detached?
  • Are you treating your universe rules wise, that attached DropShip/Modules (namely weapons ones) are unable to fire their weapons unless they at detched from the ArcShip/WarShip?  Rules wise there was a change after AT2 that drops ships were unable fire, just as the warship was unable to move.  This was change after the big Nova Cat/Ghost Bear Trial of Possession event for the yet-named Leviathen II Rasalhague.
  • Why make weapons module?  Armed Pocket Warship would be just as functional as a Attached module with limited mobility.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
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"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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Vition2

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Re: Sea Fox-class ArcShip
« Reply #5 on: 18 August 2017, 10:06:29 »
Amazing design, i wish CGL had tried to make a canon version of this.  It's really damn shame.
Thanks, they were pretty fun to build.  And I suspect they haven't made a canon version due to the number of "cheats" which almost have to be built into the ship and it's modules to make it functional.

Quote
Questions:
  • Are you treating your universe rules wise, that Warships with attached DropShip/Modules as the Archship/warship is unable to move unless all dropships/modules are detached?
  • Are you treating your universe rules wise, that attached DropShip/Modules (namely weapons ones) are unable to fire their weapons unless they at detched from the ArcShip/WarShip?  Rules wise there was a change after AT2 that drops ships were unable fire, just as the warship was unable to move.  This was change after the big Nova Cat/Ghost Bear Trial of Possession event for the yet-named Leviathen II Rasalhague.
  • Why make weapons module?  Armed Pocket Warship would be just as functional as a Attached module with limited mobility.

First, I want to mention that Dragon Cat's AU is primarily a narrative - the rules provided for each unit is, at best and in my opinion only, a weak simulation for the actual effectiveness of each of the units.
Second, the following answers are how I view and intend things to work regarding "the rules."

Question 1: The modules and additional structural changes allow for a modicum of movement - combat maneuvers are pretty much out of the question, without causing significant damage - the number and orientations of the grav decks simply make this untenable.  Basically the modules become an integral part of the core warship.  Dropships would still need to detach for any kind of real movement.

Question 2: I intended for the defenses of the modules to be interlaced with the defenses of the ArcShip and to be functional.  The actual, in universe effect would be a diminishment of their effectiveness, but still provided a massive barrier to incoming capital missiles (my personal thoughts on the matter is that each module would be assigned an arc they've been attacked to and their AMS would provide 25-50% the effectiveness of typical AMS, the other weapons would remain fully available).

Question 3: They are primarily there to supplement the ArcShip's capital- and subcapital-sized weapon fire itself and to increase their direct defenses against attacking aerospace fighters which manage to get past the screening warships and assault dropships, and defending aerospace - basically it's building a defense in depth strategy to the flotilla. 

I hope those answer you questions, but I encourage further and clarifying questions if they are needed.

Dragon Cat

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Re: Sea Fox-class ArcShip
« Reply #6 on: 18 August 2017, 10:17:41 »
Firstly I'm glad you liked the design, and I agree a canon version in the future would be awesome

Questions

1. These modules while built as DropShips are essentially extensions of the main vessel's structure so the WarShip is able to move while they are attached but the movement is restricted along the lines of a space station or JumpShip using its station keeping drive to move - it'll get there but it won't get there fast

2. Same line as the previous they are part of the hull so they can use their weapons which collars they are attached to should reflect arcs of fire - players should designate the arcs of fire of these modules before play begins.  EDIT - I also agree with Vition's restrictions on AMS effectiveness caused by the additional structure on the ArcShip)

3. You're right the weapons modules would likely be better attached to regular DropShips but the weapons modules are an attempt by the Foxes of giving a WarShip more firepower without increasing the basic vessel's fire controls and limits.  (Basically the Foxes trying to break the rules on WarShip construction - which worked with the ArcShip because it adheres to the limits placed on it but fails with the Sovetskii Soyuz which tries to act like a WarShip)

(Note I should have added all of this to the WarShip description)  :'(
« Last Edit: 18 August 2017, 10:19:12 by Dragon Cat »
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

marauder648

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    • Project Zhukov Fan AU TRO's and PDFs
Re: Sea Fox-class ArcShip
« Reply #7 on: 18 August 2017, 15:55:22 »
Magnificent :) although now I wonder what the Frenzy MCLS is.
Ghost Bears: Cute and cuddly. Until you remember its a BLOODY BEAR!

Project Zhukov Fan AU TRO's and PDFs - https://thezhukovau.wordpress.com/

Dragon Cat

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Re: Sea Fox-class ArcShip
« Reply #8 on: 18 August 2017, 17:26:12 »
Magnificent :) although now I wonder what the Frenzy MCLS is.

If I'd been more switched on earlier I'd have posted the link to another of Vition's inventions

http://bg.battletech.com/forums/index.php?topic=32328.30#lastPost
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

marauder648

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    • Project Zhukov Fan AU TRO's and PDFs
Re: Sea Fox-class ArcShip
« Reply #9 on: 18 August 2017, 22:53:58 »
Excellent, cheers for the link!
Ghost Bears: Cute and cuddly. Until you remember its a BLOODY BEAR!

Project Zhukov Fan AU TRO's and PDFs - https://thezhukovau.wordpress.com/

 

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