Author Topic: Announcement : Mechcommander Omnitech Project  (Read 58201 times)

Darthvegeta800

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Re: Announcement : Mechcommander Omnitech Project
« Reply #120 on: 12 June 2011, 03:16:08 »
So everything goes in the missions folder?


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Draconis Combine: Fifth Sword of Light
Clan Jade Falcon: Gamma Galaxy
Clan Ice Hellion: Alpha Galaxy

Timerlane

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Re: Announcement : Mechcommander Omnitech Project
« Reply #121 on: 12 June 2011, 12:19:15 »
You can ignore the 'campaign' and 'backup' folders, but yes. I almost think I should have left the campaign file in it's own separate download to remove any confusion.

Darthvegeta800

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Re: Announcement : Mechcommander Omnitech Project
« Reply #122 on: 12 June 2011, 16:15:49 »
Thanks!


MY MAIN FACTIONS:
Draconis Combine: Fifth Sword of Light
Clan Jade Falcon: Gamma Galaxy
Clan Ice Hellion: Alpha Galaxy

Col.Hengist

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Re: Announcement : Mechcommander Omnitech Project
« Reply #123 on: 10 July 2011, 11:50:07 »
So anything new going on with this? i'm eagerly looking forward for more content  :)
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Timerlane

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Re: Announcement : Mechcommander Omnitech Project
« Reply #124 on: 11 July 2011, 19:54:41 »
Work still continues on the MC1-remake campaign, but apart from that, not much to speak of, AFAIK.

Timerlane

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Re: Announcement : Mechcommander Omnitech Project
« Reply #125 on: 14 July 2011, 11:01:33 »
Spoke/asked just a little too soon. :P

There are a few campaigns and a new release, pinned at the top.

Col.Hengist

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Re: Announcement : Mechcommander Omnitech Project
« Reply #126 on: 29 July 2011, 12:26:23 »
Nice. Ill ave to check it out when i get home.
Lyran Commonwealth,6th Donegal Guards-Nightstar
Marian Hegemony, II Legio-Cataphract
Clan Hell's Horses, Gamma Galaxy-Summoner
Clan Grinch goat- gamma goat.

Warpimp

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Re: Announcement : Mechcommander Omnitech Project
« Reply #127 on: 05 August 2011, 10:13:05 »
Why can I not beat the first mission on the Merc campaign. Everytime I destroy the convoy it tells me "Mission Failed"
"Down, Out, and Dispossessed in the Third Succession War" my BattleTech Fan Fiction
http://bg.battletech.com/forums/index.php/topic,38140.0.html

"Against the Clans" Against the Bot ruleset for Clan campaigns project thread
http://bg.battletech.com/forums/index.php/topic,39685.0.html

Col.Hengist

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Re: Announcement : Mechcommander Omnitech Project
« Reply #128 on: 04 November 2011, 08:40:24 »
I've had some problems with it too, it's usually because you missed one vehicle or something like that
Lyran Commonwealth,6th Donegal Guards-Nightstar
Marian Hegemony, II Legio-Cataphract
Clan Hell's Horses, Gamma Galaxy-Summoner
Clan Grinch goat- gamma goat.

BATTLEMASTER

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Re: Announcement : Mechcommander Omnitech Project
« Reply #129 on: 06 November 2011, 19:21:16 »
Yeah, I could never get passed that first mission.  Was never fast enough, even with the Jenner.  One of the reasons why I stopped playing!  Then again RTS aren't really my thing anymore.
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JAMES_PRYDE

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Re: Announcement : Mechcommander Omnitech Project
« Reply #130 on: 24 January 2012, 09:35:21 »
Omnitech is great O0

any idea when multiplayer will work ?

Also are there any plans to make the mission editor more simple, like MC Gold's one ?

Cheers

Kovax

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Re: Announcement : Mechcommander Omnitech Project
« Reply #131 on: 07 February 2012, 09:36:06 »
One small thought on the AI:

Rather than have the AI check every 0.5s for a better target, would it be possible to either make a longer interval (in the 2-10s range) or else a small CHANCE (around 25%) to change targets every half-second?  That way, the AI would be less predicatable, yet would tend to follow through with what it started.  If it's "after you", that way it might keep chasing for a while until it appears that something else distracted it.  When it's constantly and predictably shifting targets, everything close to it gets shot up at around the same rate.

Thanks for all of the time, effort, and enthusiasm that you've been putting into this project.

elf25s

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Re: Announcement : Mechcommander Omnitech Project
« Reply #132 on: 07 February 2012, 20:29:13 »
hmmm did you guys kill the link at moddb? tried getting the updated prject and link is gone...
you sure cannot out run death...but sure as hell you can make that bastard work for it!

Legend25

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Re: Announcement : Mechcommander Omnitech Project
« Reply #133 on: 07 March 2012, 22:16:00 »
Hello there Battletech fans! im here to gather up any mechcommanders that may be lurking around trying to find a place to play mechcommander online...
Well today is your lucky day, there is still a community of us mechcommanders left.

This site of mine will give you all the directions :D

www.mechcommanders.shorturl.com


-Legend-  8)

Timerlane

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Re: Announcement : Mechcommander Omnitech Project
« Reply #134 on: 12 March 2012, 21:47:57 »
hmmm did you guys kill the link at moddb? tried getting the updated prject and link is gone...
I believe they've stopped using moddb for uploads, instead putting them on rapidshare and the like.

You can always find the latest release link on their main release thread, over at Hard Light.

Also, for some semi-recent good news: the MCO project has picked up some additional talent.