9
The Ferreter, while definitely staying within the bounds of the Security 'Mech Treaty guidelines, is still considered quite extravagant through the inclusion of an Medium X-Pulse Laser slaved to a Targeting Computer. This is backed up by quad LMGs, two in each arm which benefit from the TarComp, and two lightweight One-Shot SRMs. A Beagle Active Probe helps it "Ferret" out any ne'er-do-wells lurking within company grounds.
[INSERT] Security Solutions constructs the base frame of the Ferreter while outsourcing the TarComp and MXPL. Everything else is typically acquired from another of their branches or locally sourced.
Ferreter
Mass: 35 tons
Chassis: Industrial Industrial Biped
Power Plant: 175 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
2 SRM 2 (I-OS)
4 Light Machine Gun
1 Medium X-Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-E
Cost: 2,062,534 C-bills
Type: Ferreter
Technology Base: Inner Sphere (Standard)
Tonnage: 35
Battle Value: 668
Equipment Mass
Internal Structure Industrial 7
Engine 175 Fusion 7
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sink 10 0
Gyro 2
Cockpit 3
Armor Factor (Heavy Industrial)119 7.5
Internal Armor
Structure Value
Head 3 9
Center Torso 11 17
Center Torso (rear) 5
R/L Torso 8 12
R/L Torso (rear) 4
R/L Arm 6 12
R/L Leg 8 16
Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm
Weapons
and Ammo Location Critical Heat Tonnage
Heat Sink LL 1 - 1.0
Medium X-Pulse Laser CT 1 6 2.0
Targeting Computer CT 1 - 1.0
Heat Sink RT 1 - 1.0
Light Machine Gun Ammo (100) RT 1 - 0.5
SRM 2 LA 1 2 0.5
2 Light Machine Gun LA 2 0 1.0
Active Probe LT 2 - 1.5
Heat Sink RL 1 - 1.0
Ejection Seat HD 1 - 0.5
SRM 2 RA 1 2 0.5
2 Light Machine Gun RA 2 0 1.0