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1
Maybe we could have had Cassini in a powered down safe mode.  But they decided to crash it so it doesn't spread life.  I think they termed it "possible contamination". 

Could have been interesting to see how long we could have made it hold out at a distant orbit, perhaps near Phoebe's orbit.
2
General BattleTech Discussion / Re: Mechacide?
« Last post by Gray_Noton_4lfe on Today at 22:56:33 »
I want to say it was a Valkyrie that went up first which managed to cause the mech next to it, then the mech next to that, etc etc.

That's sick
3
MechWarrior Hall / Re: Word Association 36: SAY WHAT AGAIN!!!
« Last post by rebs on Today at 22:53:17 »
Orbital
4
Went to see Spy X Family Code White today.  I was originally going to see the subbed version, but decided to go with the dubbed version instead because I got into town earlier than expected and didn't feel like hanging around the extra time for the subbed showing to start.

Liked it, though it did feel like they tried to just shove every single recurring character into it no matter how gratuitously.
5
Are Inner Sphere LRM launchers obsolete with Clan launchers around? They weigh the same, have no minimum range, and unlike ELRM or NLRM don't give up weight or crit space over regular launchers or exotics like ATM or MML.

Given that equipping IS mechs with Clan LRM pods has become widespread in the Dark Age and IlClan eras, I think the only thing that could save the IS LRM pod is if there are any IS ammo types that aren't available to Clan launchers yet.  And even then I don't think that would be enough to save them.
6
Looking forward to the final episode of Shogun tonight with the wife.

i pooed the scrooch and forgot about it, till it was maybe 10 minutes left...   RATS.  Guess i need to wait till it hits dvd, and do it a re=watch.
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One (or more depending on how much stuff) box with everything.

Thanks
8
I wouldn’t want to be delivering to one of the Big Kappas if it all came in one box :shocked:
9
The Ferreter, while definitely staying within the bounds of the Security 'Mech Treaty guidelines, is still considered quite extravagant through the inclusion of an Medium X-Pulse Laser slaved to a Targeting Computer. This is backed up by quad LMGs, two in each arm which benefit from the TarComp, and two lightweight One-Shot SRMs. A Beagle Active Probe helps it "Ferret" out any ne'er-do-wells lurking within company grounds.

[INSERT] Security Solutions constructs the base frame of the Ferreter while outsourcing the TarComp and MXPL. Everything else is typically acquired from another of their branches or locally sourced.

Code: [Select]
Ferreter

Mass: 35 tons
Chassis: Industrial Industrial Biped
Power Plant: 175 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
     2 SRM 2 (I-OS)
     4 Light Machine Gun
     1 Medium X-Pulse Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-E
Cost: 2,062,534 C-bills

Type: Ferreter
Technology Base: Inner Sphere (Standard)
Tonnage: 35
Battle Value: 668

Equipment                                          Mass
Internal Structure            Industrial              7
Engine                        175 Fusion              7
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sink                     10                      0
Gyro                                                  2
Cockpit                                               3
Armor Factor (Heavy Industrial)119                   7.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            11        17   
     Center Torso (rear)               5     
     R/L Torso               8         12   
     R/L Torso (rear)                  4     
     R/L Arm                 6         12   
     R/L Leg                 8         16   


Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm

Weapons
and Ammo                       Location  Critical   Heat    Tonnage
Heat Sink                         LL        1        -       1.0   
Medium X-Pulse Laser              CT        1        6       2.0   
Targeting Computer                CT        1        -       1.0   
Heat Sink                         RT        1        -       1.0   
Light Machine Gun Ammo (100)      RT        1        -       0.5   
SRM 2                             LA        1        2       0.5   
2 Light Machine Gun               LA        2        0       1.0   
Active Probe                      LT        2        -       1.5   
Heat Sink                         RL        1        -       1.0   
Ejection Seat                     HD        1        -       0.5   
SRM 2                             RA        1        2       0.5   
2 Light Machine Gun               RA        2        0       1.0   


10
BattleMechs / Re: Design Challenge: The SecurityMech Treaty of 2613
« Last post by Izzy193 on Today at 21:54:58 »
Code: [Select]
Bobcat BC-351
Base Tech Level: Advanced (IS)
Level                Era               
----------------------------------------
Experimental         -                 
Advanced             3145+ (Dark Ages -)
Standard             -                 
Tech Rating: E/X-X-X-D

Weight: 35 tons
BV: 645
Cost: 1,856,045 C-bills
Source: (Unknown)
Role: Missile Boat

Movement: 5/8
Engine: 175 Fusion
Heat Sinks: 10
Cockpit: Industrial Cockpit (Adv. FCS)
Gyro: Standard Gyro

Internal: 58 Industrial
Armor: 80/119 Heavy Industrial
                     Internal  Armor   
----------------------------------------
Head                     3       9     
Center Torso            11       12     
Center Torso (rear)              3     
Right Torso              8       9     
Right Torso (rear)               2     
Left Torso               8       9     
Left Torso (rear)                2     
Right Arm                6       7     
Left Arm                 6       7     
Right Leg                8       10     
Left Leg                 8       10     

Weapons         Loc      Heat   
---------------------------------
LRM 5            RT        2     
LRM 5            LT        2     
Medium Laser     LA        3     
Medium Laser     RA        3     

Ammo              Loc  Shots 
------------------------------
LRM 5 Smoke Ammo   RT    24   

Equipment                     Loc 
-----------------------------------
CASE                           RT 
Environmental Sealing (Mech)   *   

An attempt at making a fast moving heavy security mech, inspired by the cougar omnimech of clan jade falcon. the Bobcat does not stack up at well by militiamech standards but it did find potential as a security mech for use against rought industrialmechs that tried to play mechwarrior against it. Though the lasers as good enough for subdueing hostiles industrialmechs. the smoke rounds are to obscure it's approach as it gets into range.
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