Sort of yes, and sort of no.
There were a number of places where I--as the primary writer--likely made a change in one chapter, only to forget to make the change elsewhere, and the review team missed it (or thought it was intentional). This looks like one of them.
Some explanation:
Firstly, where EI Neural Implants, for most Clan Warriors, is an elective modification, and one that almost always comes after training is completed (before then would be wasteful; EI is expensive, after all, and useless on warriors who wash out). As such, it results in a necessary addition to the pain meds, which is basically a serious Compulsion (-2 TP) applied post-character creation.
ProtoMech pilots, meanwhile, have ZERO alternatives; they get the implants no matter what, because they cannot prove their capability with a Proto without having already been embedded with the control system. It's not an elective implant, but a MANDATORY one. The chemical addition IS supposed to be the same pain meds, but their Aerospace physiology and specialized training have reduced its effects to a "minor" Compulsion, which is then automatically applied in the character creation process, bypassing the elective implants equipment rule.
Because this wasn't spelled out completely, however, I can see this being a GM's call to make, with some interesting options if he opts to apply both:
* Apply the -2 Compulsion ON TOP OF the -100 XP Compulsion (resulting in a -3 TP Compulsion, which effectively puts the addiction to the meds fully into the "madness" range).
* Apply the -2 Compulsion as a different addiction that has resulted from the warrior coming up with something else to deal with the pain he gets because the meds represented by the -100 XP Compulsion didn't cover enough.
OR
* Treat the -2 Compulsion and the -100 XP Compulsion as one and the same during character creation, in which case, the ProtoMech's player must still apply additional negative XP to get said compulsion to the Maximum TP level of -2, a factor that affects how the player finalizes his character design.
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