Okay, so after a million years of playing Battletech, and now looking at the BMM I've run into a question that I am unsure of.
Critical Hits and Destroyed Locations:
Historically, we have only rolled for critical hits on a location that has been destroyed if there is explosive components in that location. The way the Battlemech Manual flowchart reads is, if a location has nothing in it that can be critically hit, you still roll for critical hits and transfer those and then the next step is to check to see if the location is destroyed. The text, however, implies that you only check for critical hits if there is an explosive compnent (i.e. you otherwise don't check for critical hits.) Am I misreading the text, because it is not entirely clear how things work.
tl;dr - Nothing to critically hit in location, location is destroyed - do you still roll for critical hits and transfer them?
A crazy extreme example:
A mech takes an AC20 round to a leg that has had all components destroyed already. The damage is enough to destroy the leg, transfer to the torso which has no components left in it that can be critically hit, destroy that and deal at least one point of damage to the center torso internal structure. Is that: a roll on the leg for crits that transfer to the torso, which would then transfer to the center torso; followed by a roll for crits on the torso that would then transfer to the center torso; followed by a critical hit check on the center torso? Potentially being eight critical hits if the dice are hot. (Or loaded.)