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General BattleTech Discussion / Re: Infantry in CBT - the POLL
« Last post by pheonixstorm on Today at 18:16:51 »
Hidden units are in Total Warfare
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One of the odd little side projects I've been working on is stuff at 1/500 scale. I started this because Jovian Chronicles, and arguably Heavy Gear Fleet Scale gears are close to this, along with a lot of other stuff.

FFG's CR-90 for X-Wing is actually to this scale, and one of my projects was to come up with as many 1/500 ish ships to work with it on the table.

I've included some familiar faces - a BattleForce scale Mad Cat and kitbashed Warhammer - for a rough idea of size.

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Dual-Blazer Annihilator:

Code: [Select]
Annihilator ANH-1Y
Base Tech Level: Experimental (IS)
Level            Era   
-----------------------
Experimental  3028-3076
Advanced      3077-3084
Standard        3085+ 
Tech Rating: D/X-E-E-D

Weight: 100 tons
BV: 1,711
Cost: 7,096,667 C-bills

Movement: 2/3
Engine: 200
Heat Sinks: 45
Gyro: Standard Gyro

Internal: 152
Armor: 307/307
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               31     48   
Center Torso (rear)               14   
Right Torso                21     32   
Right Torso (rear)                10   
Left Torso                 21     32   
Left Torso (rear)                 10   
Right Arm                  17     34   
Left Arm                   17     34   
Right Leg                  21     42   
Left Leg                   21     42   

Weapons                       Loc  Heat 
-----------------------------------------
Medium Laser                   LA    3   
Medium Laser                   RA    3   
Medium Laser                   CT    3   
Medium Laser                   CT    3   
Binary Laser (Blazer) Cannon   LA   16   
Binary Laser (Blazer) Cannon   RA   16   




Quirks
------
Easy to Maintain



And if you're in the mood for 2/2/0 dual-Blazer hardened armor silliness:

Code: [Select]
Annihilator ANH-2Y
Base Tech Level: Experimental (IS)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: D/X-E-E-D

Weight: 100 tons
BV: 1,569
Cost: 6,696,667 C-bills

Movement: 2/3
Engine: 200
Heat Sinks: 30
Gyro: Standard Gyro

Internal: 152
Armor: 307/307
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               31     48   
Center Torso (rear)               14   
Right Torso                21     32   
Right Torso (rear)                10   
Left Torso                 21     32   
Left Torso (rear)                 10   
Right Arm                  17     34   
Left Arm                   17     34   
Right Leg                  21     42   
Left Leg                   21     42   

Weapons                       Loc  Heat 
-----------------------------------------
Binary Laser (Blazer) Cannon   RA   16   
Binary Laser (Blazer) Cannon   LA   16   
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And, of course, the Rebels have their share of fighters, and I also have picked up the pack of freelancers that go by the titles of bounty hunters and smugglers (Rogues and Villians).

I've started on the famous ships, and will work my way through the others soon.

Being as small as they are, they're easy to paint except for some details. I'll have to play around with red stripes for Dengar's Punishing one, which will be fun.


Obviously, more to come on this front.
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Of course, there are a bunch of extra squadron options, a few of which I've picked up and started painting, too.

The Imperials have a range of other TIE fighters, which I haven't quite finished yet because of another project, as well as shuttles and a few other support craft, which I'm still in the middle of working on.



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General BattleTech Discussion / Re: Infantry in CBT - the POLL
« Last post by sadlerbw on Today at 18:06:14 »
Refresh my memory here. Are digging in and hidden units base rules, or are they advanced/optional stuff from TacOps? I feel like digging in, at least, is a TacOps thing. Doesn't invalidate any points about using it, I just tend to avoid most advanced rules if I am playing in meat-space. I do use them more in MegaMek though. Actually...I don't use them at all much anymore. I mostly play Alpha Strike these days and the infantry rules are quite different.

I will grant that infantry make fantastic spotters with a couple caveats: you either need to be able to deploy them where you want during setup, or you need APC's or the like to move them around. Otherwise, they have a tough time getting to where the fight is, even on reasonably small maps.

I think the basic problem, for me anyway, is that I just don't have fun playing infantry. Battle Armor I can tolerate, though I still don't love them, but regular infantry? Meh. They are about as fun as a one-legged Hunchback: Sure it might be a threat, but it isn't all that interesting if you are the one playing it.
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So, one of the things out of Fantasy Flight's series of games that does need paint is all the Armada Fighter and support squadron stuff.

A refresher the core game comes with 4 X-Wing Squadrons and 6 TIE Squadrons in addition to the CR-90, Nebulon, and Victory Star Destroyer.

The squadron figures come in a mere plastic color, Gunmetal for Imperials and cream white for Rebels.

There's enough detail on them that they're worth painting up.

I apologize for the pics, but lighting can be hard to get right with white and gray figurines. This is not the flash, and I even had something of a filter/block up, too.
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Last Rifle Mech for a while.  Hopefully. 

The HBK-4R.  When the 4G really wants to reach out and nearly headcap someone.

Code: [Select]
Hunchback HBK-4R
Base Tech Level: Experimental (IS)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: D/C-F-X-X

Weight: 50 tons
BV: 1,010
Cost: 3,253,375 C-bills
Source: TRO 3039 - Star League

Movement: 4/6
Engine: 200
Heat Sinks: 10
Gyro: Standard Gyro

Internal: 83
Armor: 160/169
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               16     26   
Center Torso (rear)                5   
Right Torso                12     20   
Right Torso (rear)                 4   
Left Torso                 12     20   
Left Torso (rear)                  4   
Right Arm                   8     16   
Left Arm                    8     16   
Right Leg                  12     20   
Left Leg                   12     20   

Weapons                Loc  Heat 
----------------------------------
Medium Laser            LA    3   
Medium Laser            RA    3   
Small Laser             HD    1   
Rifle (Cannon, Heavy)   RT    4   
Rifle (Cannon, Heavy)   RT    4   

Ammo              Loc  Shots 
------------------------------
Heavy Rifle Ammo   LT      6 
Heavy Rifle Ammo   LT      6 
Heavy Rifle Ammo   LT      6 




Quirks
------
Battle Fists (LA)<br/>
Battle Fists (RA)
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General BattleTech Discussion / Re: Best melee mechs
« Last post by Sartris on Today at 17:52:41 »
I only play with Introductory tech, so not sure how useful this recommendation will be for you, but I've always loved the Banshee for melee, particularly the 3Q variant.  Charge into combat, then punch and kick and blast away with the AC/20 to add insult to injury.  Really fun.  Nice 'Mech for fighting in close quarters arena and/or city battles.

I've used the 3Q in all eras of play and it's a terror every month of every year. I applaud your taste.
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Blazer Phoenix Hawk LAM.  Needs to stagger its fire a bit, but it's a LAM with a headcapper and no ammo:

Code: [Select]
Phoenix Hawk LAM PHX-HK3
Base Tech Level: Experimental (IS)
Level            Era   
-----------------------
Experimental  2901-3076
Advanced        3077+ 
Standard          -   
Extinct         3085+ 
Tech Rating: D/X-E-F-F

Weight: 50 tons
BV: 1,567
Cost: 4,440,500 C-bills
Source: TRO3085

Movement: 5/8/5
AirMech: 2/3/15/23
Fighter: 5/8
Engine: 250
Heat Sinks: 12
Gyro: Standard Gyro

Internal: 83
Armor: 128/169
                     Internal  Armor   
----------------------------------------
Head                        3      6   
Center Torso               16     23   
Center Torso (rear)                5   
Right Torso                12     18   
Right Torso (rear)                 4   
Left Torso                 12     18   
Left Torso (rear)                  4   
Right Arm                   8     10   
Left Arm                    8     10   
Right Leg                  12     15   
Left Leg                   12     15   

Weapons                       Loc  Heat 
-----------------------------------------
Binary Laser (Blazer) Cannon   RT   16   
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