I've always had fun with it. You can have mutant critters (5 foot high wolverines anyone? :)), mutant people "zombies", you can have a bit of 'road warrior-esque' encounters, or my favorite is that in 150 years society would be trying to put itself back together and so you could have all sorts of different little kingdoms, countries, etc at any sort of tech level you want. One morning my crew woke up to a 6 pound roundshot glancing off of the hull. They had laagered in a small wooded copse the night before and two rival armies had occupied the area that night and started a battle at dawn, and they found themselves smack in the middle of no-man's land. :)
Yep. Awesome game. Some liek it frim and griutty..while others like to encounter the highly radioactive blue undead.
I messed with some morrow project vets once, did a conspiritorial campaign, where they woke up, in a different bunkker, with unfamiliar technology, equippned with a bolt hole detector, Morrow Project ID creator/faker (a completely against all project ideas of security devices) and weapons designed to take out Morrow Projectr armor and vehicles..with instructions that the project had been infiltrated by minions of a former project members named Krell, and they were supposed to hunt down the traitors and eliminate them. Sadly..the instructions on how to identify the Krell infiltrators never got to them.
Tossed in the complication of them finding something they had never heard of..a facility those housed hundreds of project member family members. Or were they........