Author Topic: (Answered) ARAD and C3  (Read 2241 times)

Rogue190

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(Answered) ARAD and C3
« on: 03 August 2013, 13:39:37 »
In the book it states that ARAD missiles home in on active electronics.  C3 systems are listed but does this apply to units that have a C3 slave but are not using it or linked into any network?  That would imply that the system is there but not active.  So would ARAD gain it's bonus against a C3 unit that is not a part of a network or no?
« Last Edit: 04 December 2017, 23:02:13 by Xotl »

Paul

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Re: ARAD and C3
« Reply #1 on: 06 August 2013, 08:01:17 »
Please provide the page references.
The solution is just ignore Paul.

Rogue190

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Re: ARAD and C3
« Reply #2 on: 06 August 2013, 18:13:36 »
Page 368

Rogue190

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Re: (Research) ARAD and C3
« Reply #3 on: 22 September 2013, 13:00:31 »
Any answer?

Rogue190

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Re: (Research) ARAD and C3
« Reply #4 on: 29 October 2013, 19:36:01 »
Been a couple months......   anyone?

Xotl

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Re: (Research) ARAD and C3
« Reply #5 on: 12 November 2013, 01:45:19 »
We're having difficulties with this one, just to let you know.  You haven't been abandoned.
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

Xotl

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Re: (Research) ARAD and C3
« Reply #6 on: 04 December 2017, 23:02:07 »
Other Combat Weapons and Equipment (p. 99)
After the first paragraph insert the following new section:

SPECIAL: SHUTTING OFF EQUIPMENT
During the End Phase of any turn, a player may announce that they are powering down a weapon or piece of equipment on a unit they control (or powering up a previously powered-down item). The change must be marked on the unit’s record sheet. A powered-down weapon may not fire, but powered-down weapons and equipment do not explode if they suffer a critical hit. Powered-down electronics do not function, and are not valid targets for anti-radiation missiles.
A powered-down item is still destroyed if it takes a critical hit. Ammunition, fuel, cargo, etc., may not be powered down and explosive ammunition, fuel, or cargo will always explode if it takes a critical hit.

Thanks for your patience on this one.
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

 

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