Author Topic: (Answered) Oversized Infantry Platoons  (Read 3989 times)

kato

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(Answered) Oversized Infantry Platoons
« on: 21 May 2014, 16:24:57 »
TM p.146 states: When building infantry platoons under these rules, designers looking for more flavor may wish to explore these options, which appear in the Conventional Infantry Formations (by Tech Base) Table (see p. 147). Any platoon with an Inner Sphere Technology Base may use the Inner Sphere (General) line or the line that applies to their particular affiliation, while any platoon with a Clan Technology Base must use the Clan (All) line.

TM p.146 further states: If, however, a designer chooses the Marian Hegemony formation or a custom arrangement that yields more than 30 troops per platoon, he or she must break up the formation into subplatoons of no more than 30 troopers each. These troops must be divided as evenly as possible, regardless of the squad size chosen, with any odd troopers assigned to the first subplatoon.

1) (Note): The above sentence in the second quote explicitly states "more than 30 troops per platoon". Based on the previous sentence in the same paragraph, this number is dependent on motive type, with "30" only valid for foot infantry.

2) (Question): The first quote above implies (to me) that any infantry platoon constructed under TM rules should/must adhere to the layouts given in the table on p.146 p.147. The second quote above implies that a custom arrangement is possible. Hence, custom or not?

Example: Can I construct a wheeled mechanized infantry platoon with a 5/6 or 10/3 custom arrangement for a IS mercenary unit, or do I have to adhere to the default 6/4 given in the table?

3) (Question): Does the platoon have to broken up into as few subplatoons as necessary to bring their strength below Max Platoon Size, or are more subplatoons than this number possible?

Example/Question a: Can a wheeled mechanized infantry platoon of 30 men be broken up into three subplatoons of 10 troopers each, or does it need to be two subplatoons of 15 troopers each?

Example/Question b: Can a platoon under these rules simply be broken up into individual squads operating "autonomously"? Provided 3) above is answered in the sense of multiple subplatoons, would there be a minimum size to subplatoons (e.g. "squad size", "maximum weapon crew for support weapon in platoon" or "1")?

4) (Observation): Apart from two items, oversized infantry platoons are effectively treated as multiple formations for gameplay purposes. These two items are damage calculation and weapons outfit (p.148-153). Beyond fluff, provided custom arrangements are possible, the rules do not seem to stop me from creating those formations as actual - smaller - platoons, calculating their weapons outfit and damage individually (identically), and for fluff purposes "grouping" these individual formations later on by sticking a label "this is platoon XYZ" on them. Correct?
« Last Edit: 14 November 2016, 12:18:36 by Welshman »

Welshman

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Re: Oversized Infantry Platoons
« Reply #1 on: 14 November 2016, 12:17:57 »
1) (Note): The above sentence in the second quote explicitly states "more than 30 troops per platoon". Based on the previous sentence in the same paragraph, this number is dependent on motive type, with "30" only valid for foot infantry.


This does not appear to be a question.

Quote

2) (Question): The first quote above implies (to me) that any infantry platoon constructed under TM rules should/must adhere to the layouts given in the table on p.146 p.147. The second quote above implies that a custom arrangement is possible. Hence, custom or not?
Example: Can I construct a wheeled mechanized infantry platoon with a 5/6 or 10/3 custom arrangement for a IS mercenary unit, or do I have to adhere to the default 6/4 given in the table?


Custom platoons are only limited to a size of no more than 30 troopers in an individual "Game Piece". So in your example, yes you can make a 5/6 or 10/3 platoon. It would not be standard and is thus not Standard rules so would not be playable in a Standard rules (Tournament) play.

Quote

3) (Question): Does the platoon have to broken up into as few subplatoons as necessary to bring their strength below Max Platoon Size, or are more subplatoons than this number possible?
Example/Question a: Can a wheeled mechanized infantry platoon of 30 men be broken up into three subplatoons of 10 troopers each, or does it need to be two subplatoons of 15 troopers each?



If the platoon is more than 30 troopers, it does not. If the platoon is less than 30 troopers then it is considered a single platoon and cannot be broken into smaller sub-platoons. Sub-platoons are only for formations of more than 30.

Remember that the maximum number or Platoons/Sub-Platoons to a hex is 2. So you could end up with your Platoon being spread out over a large number of hexes if you split it smaller.

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Example/Question b: Can a platoon under these rules simply be broken up into individual squads operating "autonomously"? Provided 3) above is answered in the sense of multiple subplatoons, would there be a minimum size to subplatoons (e.g. "squad size", "maximum weapon crew for support weapon in platoon" or "1")?

No, if you break them into autonomous units, then they are Platoons and not Sub-Platoons. A platoon does not have to be full size though. You could field a platoon that was only one squad of Jump troopers.

Quote

4) (Observation): Apart from two items, oversized infantry platoons are effectively treated as multiple formations for gameplay purposes. These two items are damage calculation and weapons outfit (p.148-153). Beyond fluff, provided custom arrangements are possible, the rules do not seem to stop me from creating those formations as actual - smaller - platoons, calculating their weapons outfit and damage individually (identically), and for fluff purposes "grouping" these individual formations later on by sticking a label "this is platoon XYZ" on them. Correct?

That is correct. They are however then considered custom/advanced and not Standard/Tournament rules legal. This means you need to get approval from the other players before fielding them.
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