Author Topic: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)  (Read 31492 times)

Suralin

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  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #60 on: 09 May 2015, 01:15:49 »
Code: [Select]
Hoplite HOP-5S

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3058
Cost: 6,163,833 C-Bills
Battle Value: 1,197

Chassis: Star League HO-01a
Power Plant: Core Tek 275 Trimmed
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Kallon RoyalStar Semi-Ferro w/ CASE
Armament:
    1 Imperator-B AC/10
    1 Harmon Starclass Medium Laser
    1 LongFire V LRM
    1 Defiance A5L Small Laser
Manufacturer: Bowie Industries
    Primary Factory: Carlisle
Communications System: MultiGab 2000
Targeting and Tracking System: Dalban HiRez

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      91 points                5.50
Engine:             Trimmed Fusion Engine        275                      14.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Semi-Ferro                   AV - 178                 10.50
    Armor Locations: 7 RA, 7 LA
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           26       
                                 Center Torso (rear)                  9         
                                           L/R Torso     13           18       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     9            18       
                                             L/R Leg     13           23       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 CT        3         1         1.00
(R) Small Laser                              CT        1         1         0.50
Autocannon/10                                RT        3         7        12.00
LRM-5                                        LT        2         1         2.00
@AC/10 (10)                                  LT        -         1         1.00
@LRM-5 (24)                                  LT        -         1         1.00
@AC/10 (Cluster) (10)                        LT        -         1         1.00
                                            Free Critical Slots: 21

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 12
5          2       2       1       0      2     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, AC 1/1/0

Hoplite HOP-5S: Few could have foreseen how completely the Lyran realm would be shattered by the machinations of House Kurita, the coming of the Clans, and the treachery of Ryan Steiner. The rump Commonwealth under the young Adam Steiner is critically short of materiel, so the Bowie Industries plant on Carlisle has had to be massively enlarged. One of its major products is the Hoplite, whose production has been restarted.

House Steiner's Hoplite retains its old cannon-and-missile armament, while also adding a pair of lasers, CASE, and another ton of ammo. Several of the superfluous heat sinks were removed, the armor was upgraded to Semi-Ferro (graciously provided in large lots by the Free Worlds League), and the engine is upgraded to a 275-rated Trimmed version. This allows the new Hoplite to keep up with other common medium 'Mechs like the Griffin.


Code: [Select]
BV2 calculations

Armor   445.0
Internals   120.12
Gyro    27.5
Ammo (CASEd)     0.0
Def Factor   x 1.3
---------------------
Def BV2   770.406

Heat efficiency 14
Gun heat value   9
Efficiency achieved - Mech runs ice cold

Weapon            BV
AC/10             123.0
MLAS         46.0
LRM-5              45.0
SLAS (rear)         4.5
@AC10 (SL)         15.0
@AC10 (CL)         17.0
@LRM5               6.0
Tonnage    55.0
Speed factor x 1.37
---------------------
Off BV2   426.755

Total BV2   1197.161 -> (1197)

Code: [Select]
Cost calculations

Item                                                Cost
Internal Structure - Standard                  22,000.00
Engine - Trimmed Fusion Engine              2,016,666.67
Gyro - Gyro                                   900,000.00
Cockpit - Standard                            360,000.00
Heat Sinks - Single Heat Sink                       0.00
Musculature - Standard                        110,000.00
Actuators                                      49,500.00
Armor - Semi-Ferro                            131,250.00

AC/10                                         200,000.00
@ AC10                                          6,000.00
@ AC10 (Cluster)                               20,000.00
LRM-5                                          30,000.00
@ LRM5                                         30,000.00
Medium Laser                                   40,000.00
Small Laser (R)                                11,250.00
CASE                                           50,000.00

Cost Multiplier                              1.55
Dry Cost                                    6,163,833
Total Cost                                  6,163,833

Suralin

  • Lieutenant
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  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #61 on: 11 May 2015, 16:08:09 »
Code: [Select]
Stalker IIC

Mass: 85 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: F/X-D-C-A
Production Year: 3058A
Cost: 8,325,925 C-Bills
Battle Value: 2,103

Chassis: Titan H1
Power Plant: Strand 255
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Trellshire RoyalStar
Armament:
    2 Series 7N ER Large Lasers
    2 "Great Bow" LRM-10s
    4 Series J6T ER Medium Lasers
    2 "Short Bow" SRM-6s
Manufacturer: Trellshire Heavy Industries
    Primary Factory: Twycross
Communications System: Garret T-11A
Targeting and Tracking System: Dtrac Suite 4

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     130 points                8.50
Engine:             Fusion Engine                255                      13.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             30                       20.00
    Heat Sink Locations: 2 CT, 4 LT, 4 RT, 3 LA, 3 RA, 2 LL, 2 RL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 216                 13.50
    CASE Locations: LT, RT, LA, RA                                         0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     27           36       
                                 Center Torso (rear)                  11       
                                           L/R Torso     18           25       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     14           23       
                                             L/R Leg     18           25       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RT        12        1         4.00
SRM-6                                        RT        4         1         1.50
ER Large Laser                               LT        12        1         4.00
SRM-6                                        LT        4         1         1.50
2 ER Medium Lasers                           RA        10        2         2.00
LRM-10                                       RA        4         1         2.50
2 ER Medium Lasers                           LA        10        2         2.00
LRM-10                                       LA        4         1         2.50
@SRM-6 (15)                                  RT        -         1         1.00
@SRM-6 (15)                                  LT        -         1         1.00
@LRM-10 (12)                                 RA        -         1         1.00
@LRM-10 (12)                                 LA        -         1         1.00
                                            Free Critical Slots: 17

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 21
3          4       4       2       0      4     4   Structure:  7
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

Stalker IIC: With the Clans' seizure of the Trellshire plant on Twycross, the 'Mech factory has been dutifully churning out war materiel. The Stalker IIC is a minor update of the classic STK-3F already produced on Twycross with Clan weaponry brought in from the Homeworlds. Solving the problems inherent in mating these two tech bases required swapping out the Stalker's targeting and tracking system for a Clan unit as well.

Heat is still a horrendous problem on the Stalker IIC if the pilot doesn't stick strictly to bracket-firing, as its thirty standard heat sinks are not up to the task of dissipating even half of an alpha strike. This runs directly counter to the desires of many of the Steel Viper second-line and solahma pilots, who tend to prefer all-or-nothing fighting tactics.

Not many of these new machines have been produced yet, as it took the Vipers' technician caste an excessive amount of time (by their standards) to solve the constant electronics failures that plagued the design. Though the Stalker IIC is not expected to be a common sight on the front line, Inner Sphere forces will likely have to face them during counterattack operations in the future.

Suralin

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  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #62 on: 12 May 2015, 13:54:08 »
Code: [Select]
Banshee BNC-4M

Mass: 95 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3056A
Cost: 13,701,903 C-Bills
Battle Value: 2,073

Chassis: Star League XT
Power Plant: GM 380
Walking Speed: 43.2 km/h (54.0 km/h)
Maximum Speed: 64.8 km/h (86.4 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Starshield
Armament:
    2 Cyclops XII ER Large Lasers
    2 Defiance B3M Medium Lasers
    3 Defiance B3S Small Lasers
    1 Cyclops Hound Active Probe
Manufacturer: Defiance Industries
    Primary Factory: Hesperus II
Communications System: Dalban Commline w/ Protector ECM
Targeting and Tracking System: Dalban HiRez-B w/ Hound Probe

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     145 points                9.50
Engine:             Fusion Engine                380                      41.00
    Walking MP: 4 (5)
    Running MP: 6 (8)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             13(26)                    3.00
Gyro:               Light                                                  3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
    TSM Locations: 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Armor:              Standard Armor               AV - 272                 17.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     30           44       
                                 Center Torso (rear)                  11       
                                           L/R Torso     20           30       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     16           28       
                                             L/R Leg     20           36       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Laser                                  HD        1         1         0.50
Medium Laser                                 RT        3         1         1.00
ER Large Laser                               RT        12        2         5.00
Small Laser                                  RT        1         1         0.50
Protector ECM Suite                          RT        0         3         2.50
Medium Laser                                 LT        3         1         1.00
ER Large Laser                               LT        12        2         5.00
Small Laser                                  LT        1         1         0.50
Hound Active Probe                           LT        0         3         2.50
                                            Free Critical Slots: 25

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 21
4          3       3       2       0      4     0   Structure:  8
Special Abilities: TSM, ECM, PRB, RCN, ENE, SRCH, ES, SEAL, SOA

Banshee BNC-4M: This version of the Banshee uses the original GM 380 engine and augments it with Triple-Strength Myomer, allowing the 'Mech to match the speeds of Clan heavy OmniMechs in short bursts. Pairs of extended-range large and standard medium lasers give the BNC-4M its (admittedly limited) main firepower, while a trio of small lasers add a bit of extra damage at close range -- as well as just enough heat to activate TSM at a full run. Protector ECM and a Hound Active Probe allow the BNC-4M to be used in a heavy scout role, or to move close to the enemy without being detected. A Light Gyro, Double Heat Sinks and improved armor coverage round out the 'Mech's features. This variant was designed and thrown together in a panic just after the first arrival of Clans Steel Viper and Smoke Jaguar, and just before the Isle of Skye seceded; as a result, it is a Skye exclusive at the moment.

Code: [Select]
BV calculations unnecessary
Code: [Select]
Cost calculations

Item                                                 Cost
Internal Structure - Standard                    38,000.00
Engine - Fusion Engine                        2,406,666.67
Gyro - Light Gyro                             1,350,000.00
Cockpit - Standard                              440,000.00
Heat Sinks - Double Heat Sink                    78,000.00
Musculature - TSM                             1,520,000.00
Actuators                                       110,200.00
Armor - Standard Armor                          170,000.00

Small Laser                                      11,250.00
Medium Laser                                     40,000.00
Medium Laser                                     40,000.00
ER Large Laser                                  200,000.00
ER Large Laser                                  200,000.00
Small Laser                                      11,250.00
Small Laser                                      11,250.00
Protector ECM Suite                             200,000.00
Hound Active Probe                              200,000.00

Cost Multiplier                                   1.950
Dry Cost                                     13,701,903
Total Cost                                   13,701,903

Suralin

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  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #63 on: 14 May 2015, 02:54:38 »
Code: [Select]
Archer ARC-4D

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3036A
Cost: 8,744,007 C-Bills
Battle Value: 1,476

Chassis: Earthwerks Archer
Power Plant: VOX 280 Trimmed
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Maximillian 100 w/ CASE
Armament:
    2 FarFire LRM-15s
    4 Firmir Medium Lasers
    2 HoverTec Quad SRMs
Manufacturer: EarthWerks Incorporated
    Primary Factory: Grand Base
Communications System: Neil 9000
Targeting and Tracking System: RCA Instatrac Mark XII

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     107 points                7.00
Engine:             Trimmed Fusion Engine        280                      14.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Single HS w/ 2 Freezers      13[15]                    3.00
    Heat Sink Locations: [1] LA, [1] RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 208                 13.00
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           33       
                                 Center Torso (rear)                  10       
                                           L/R Torso     15           24       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     11           22       
                                             L/R Leg     15           26       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 (R) Medium Lasers                          CT        6         2         2.00
LRM-15                                       RT        5         3         7.00
SRM-4                                        RT        3         1         2.00
LRM-15                                       LT        5         3         7.00
SRM-4                                        LT        3         1         2.00
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
@LRM-15 (8)                                  RT        -         1         1.00
@SRM-4 (25)                                  RT        -         1         1.00
@LRM-15 (16)                                 LT        -         2         2.00
                                            Free Critical Slots: 21

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 15
4          3       3       2       0      3     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1

Archer ARC-4D: The ARC-4D was first put on the drawing board in 3031, prior to the royal marriage that inaugurated the Confederated Suns, but languished there for several years. Taking a cue from the Dragoons' ARC-2W, the ARC-4D uses both long- and short-range missiles, but doesn't drop any armor to do so. Instead, it downgrades the LRM racks to 15s and adds a third ton of ammo, while upgrading to a Trimmed engine and adding several heat sinks, including a double-strength 'freezer' in each arm. These upgrades (along with the presence of Earthwerks' Grand Base facility) were what allowed the ARC-4D to finally enter full production.

Code: [Select]
BV2 calculations

Armor   520.0
Internals   141.24
Gyro    35.0
Ammo (CASEd)     0.0
Def Factor   x 1.2
---------------------
Def BV2   835.488

Heat efficiency 19
Gun heat value 28
Efficiency fail -- 'Mech runs hot

Weapon            BV         Heat
LRM-15            136.0       5
LRM-15            136.0      10
MLAS               46.0      13
MLAS               46.0      16
SRM-4              39.0      19
SRM-4 (hot)        19.5      22!
MLAS (hot,rear)    11.5      25!
MLAS (hot,rear)    11.5      28!
@SRM4 (1x)          5.0
@LRM15 (3x)        51.0
Tonnage    70.0
Speed factor x 1.12
---------------------
Off BV2   640.08

Total BV2   1475.568 -> (1476)
Code: [Select]
Cost calculations

Item                                                 Cost
Internal Structure - Standard                      28,000.00
Engine - Trimmed Fusion Engine                  2,613,333.33
Gyro - Gyro                                       900,000.00
Cockpit - Standard                                390,000.00
Heat Sinks - Single Heat Sink                       2,000.00
Heat Sinks - Freezers                              12,000.00
Musculature - Standard                            140,000.00
Actuators                                          81,200.00
Armor - Standard Armor                            130,000.00

LRM-15                                            175,000.00
LRM-15                                            175,000.00
@ LRM-15                                           30,000.00
@ LRM-15                                           30,000.00
Medium Laser                                       40,000.00
Medium Laser                                       40,000.00
(R) Medium Laser                                   40,000.00
(R) Medium Laser                                   40,000.00
SRM-4                                              60,000.00
SRM-4                                              60,000.00
@ SRM-4                                            27,000.00
@ LRM-15                                           30,000.00
CASE                                               50,000.00
CASE                                               50,000.00

Cost Multiplier                                      1.7
Dry Cost                                        8,744,007
Total Cost                                      8,744,007

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #64 on: 19 May 2015, 02:44:08 »
Code: [Select]
Griffin GRF-2C

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3039A
Cost: 7,558,523 C-Bills
Battle Value: 1,383

Chassis: Earthwerk GRF
Power Plant: Core Tek 275 Trimmed
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Rawlings 55
    Jump Capacity: 150 meters
Armor: StarShield A
Armament:
    1 PPC (Brand varies widely)
    2 Medium Lasers (Brand varies widely)
    1 CeresArms X-4 Improved EW Suite
Manufacturer: Kallon Industries, Victory Industries, EarthWerks Incorporated
    Primary Factory: Talon (KI), Marduk (VI, captured 3038), Grand Base (EW)
Communications System: Neil 6000
Targeting and Tracking System: Octagon Tartrac System C

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      91 points                5.50
Engine:             Trimmed Fusion Engine        275                      14.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 2 LT, 2 RT, 1 CT                                   2.50
Heat Sinks:         Single HS w/ 2 Freezers      13[15]                    3.00
    Heat Sink Locations: [1] RT, [1] LA
Gyro:               Light                                                  2.50
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 176                 11.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           24       
                                 Center Torso (rear)                  9         
                                           L/R Torso     13           20       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     9            18       
                                             L/R Leg     13           23       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Medium Lasers                              RT        6         2         2.00
Imp. EW Equip                                LT        0         4         4.50
PPC                                          RA        10        3         7.00
                                            Free Critical Slots: 24

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 14
5j         2       2       1       0      2     0   Structure:  3
Special Abilities: PRB, RCN, ECM, ENE, SRCH, ES, SEAL, SOA

Griffin GRF-2C: Updating the classic Griffin for modern ConSuns units was begun in the mid-3030s with the advent of the Trimmed Engine and double-strength Freezers. The missiles were removed altogether, and were replaced by a pair of medium lasers, while heat sinks were added to deal with the additional heat load. The real improvements were in armor coverage -- the GRF-2C boasts more armor than many heavy 'Mechs -- and in electronics, where an Improved Electronic Warfare Suite gives the design impressive versatility and stealth on the battlefield.

Code: [Select]
BV2 calculations

Armor   440.0
Internals   120.12
Gyro    27.5
Imp. EW Suite      39.0
No ammo     0.0
Def Factor   x 1.3
---------------------
Def BV2   814.606

Heat efficiency 16
Gun heat value 16
Efficiency achieved - Mech runs tepid

Weapon            BV
PPC               176.0
MLAS         46.0
MLAS         46.0
Tonnage    55.0
Speed factor x 1.76
---------------------
Off BV2   568.48

Total BV2   1383.086 -> (1383)

Code: [Select]
Cost calculations

Item                                                Cost
Internal Structure - Standard                  22,000.00
Engine - Trimmed Fusion Engine              2,016,666.67
Gyro - Light Gyro                           1,125,000.00
Cockpit - Standard                            360,000.00
Heat Sinks - Single Heat Sink                   2,000.00
Heat Sinks - Freezers                          12,000.00
Musculature - Standard                        110,000.00
Actuators                                      63,800.00
Jump Jets - Standard Jump Jet                 275,000.00
Armor - Standard Armor                        110,000.00

PPC                                           200,000.00
Medium Laser                                   40,000.00
Medium Laser                                   40,000.00
Imp. EW Equip                                 500,000.00

Cost Multiplier                              1.55
Dry Cost                                    7,558,523
Total Cost                                  7,558,523

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #65 on: 20 May 2015, 16:53:40 »
Code: [Select]
Swordsman SWD-3

Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/C-F-D-A
Production Year: 3036
Cost: 2,759,027 C-Bills
Battle Value: 932

Chassis: Jerricho SWD
Power Plant: Nissan 200
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: StarShield A w/ CASE
Armament:
    1 GM Whirlwind AC/5
    2 Photech 806c Medium Lasers
    1 Sian/Ceres Jaguar LRM-5
Manufacturer: Robinson Standard BattleWorks, Ceres Metals Industries
    Primary Factory: Robinson (RSB), Saunemin (Ceres)
Communications System: Achernar Electronics HICS-11
Targeting and Tracking System: Federated Hunter

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      67 points                4.00
Engine:             Fusion Engine                200                       8.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 LL, 1 RL
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 128                  8.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     12           17       
                                 Center Torso (rear)                  6         
                                           L/R Torso     10           15       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     6            12       
                                             L/R Leg     10           16       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-5                                        RT        2         1         2.00
Autocannon/5                                 LT        1         4         8.00
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
@AC/5 (20)                                   RT        -         1         1.00
@LRM-5 (24)                                  RT        -         1         1.00
                                            Free Critical Slots: 35

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 9
5          2       2       1       0      2     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA

Swordsman SWD-3: Another in the Confederated Suns' litany of general-purpose mediums, the Swordsman was originally a slow Age of War-era design, greatly maligned for its presence among rebels during the Varnay Crisis. Robinson Standard BattleWorks got a hold of the resources it needed to update this old design for the faster-paced combat of the modern era, thanks to its growing partnership with Ceres Metals Industries, who also provided the LRM rack for this design. Mediocre speed, armor, and armament make the inexpensive Swordsman a master of none, with poor acceleration further marring its usefulness. However, its main gun is surprisingly accurate and the 'Mech's ease of use makes it a favorite of new pilots.

These 'Mechs were intended to help rebuild the ConSuns' military in the wake of the War of Silence, but the majority of them wound up being sold off to the Lyran Commonwealth and Tamar Pact a few years later so as to slow the advance of the Clans' Crusade.

Quirks:
- Accurate Weapon (AC/5) (+1)
- Easy To Pilot (+2)
- Searchlight (+1)
- Bad Reputation (-1)
- Poor Performance (-3)

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #66 on: 01 June 2015, 20:28:32 »
Code: [Select]
Exterminator EXT-5P

Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3057
Cost: 12,365,348 C-Bills
Battle Value: 1,758

Chassis: SL Special
Power Plant: VOX 325 Light
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Chilton 465
    Jump Capacity: 150 meters
Armor: Durallex Heavy FF
Armament:
    1 ER PPC (Johnston High Speed or Fusigon Longtooth)
    4 Medium Lasers (CeresArms or Hellion-V)
    1 Magna Mk.IV Heavy Small Laser
Manufacturer: EarthWerks, Inc.; Ronin, Inc.
    Primary Factory: Tikonov (EW), Wallis (Ronin)
Communications System: Varies
Targeting and Tracking System: Varies

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     104 points                6.50
Engine:             Light Fusion Engine          325                      18.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 2 LT, 1 CT, 2 RT                                   5.00
Heat Sinks:         Double Heat Sink             16(32)                    6.00
    Heat Sink Locations: 1 LT, 2 RT
Gyro:               Light                                                  3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 188                 10.50
    Armor Locations: 5 LA, 5 RA, 2 LL, 2 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     21           25       
                                 Center Torso (rear)                  8         
                                           L/R Torso     15           21       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     10           20       
                                             L/R Leg     15           24       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Heavy Small Laser                            HD        2         1         0.50
Guardian ECM Suite                           RT        0         2         1.50
ER PPC                                       LT        15        3         7.00
2 Medium Lasers                              RA        6         2         2.00
2 Medium Lasers                              LA        6         2         2.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 18
5j         4       3       1       0      3     0   Structure:  4
Special Abilities: ECM, ENE, SRCH, ES, SEAL, SOA

Exterminator EXT-5P: In the face of the Clan Crusaders' onslaught, House Kurita was forced to trade territory for time in order to mount an effective defense. In doing so, the Combine's vassals of Rasalhague and Tamar were largely left to the tender mercies of the invaders. The Confederated Suns and Free Worlds League both began supplying the Pact with war materiel a scant few months later, though it was far too late to save the Rasalhague Republic, or the Pact's capital of Tamar.

One 'Mech that both factions provided to Tamar forces was a resurrected version of the Exterminator. The EXT-5C was based heavily on a briefly-reintroduced version the Davions had put together in 3007, with a comparably light armament and a NARC beacon. As Tamar Pact forces lacked much in the way of support for the NARC system, however, the Ronin-designed EXT-5P was quickly substituted, replacing all the missiles and ammo with an ER PPC and removing the AMS in favor of a Heavy Small Laser.

Both versions mount ten and a half tons of ferro-fibrous armor, a 325-rated Light Fusion Engine, a Light Gyro, Guardian ECM, and an effective brace of double-strength heat sinks. A full set of jump jets is also present, though the original Star League Chevron-II models have been replaced by the far more common Chilton 465, commonly used on jumping variants of the Crusader.

The EXT-5M, a fire support model using Extended LRMs, is also available, but is generally rare outside Marik units because few units outside the FWLM have much logistical support for these munitions.

EXT-5C: 4 MLAS, 2 LRM-5/2A, NARC/2A, AMS/1A, G.ECM, 10[20]DHS, CASEx2. 1,611 BV; cost 12,377,310 C-bills.
EXT-5M: 4 MLAS, exLRM-10/2A, LRM-5/1A, G.ECM, 10[20]DHS, CASE. BV 1,707; cost 12,245,310 C-bills.

Code: [Select]
BV calculations unnecessary
Code: [Select]
As the only problematic equipment present is the Light Gyro, it was easy to deduct the (150,000 x 1.65) cost difference
between that and the XL gyro (which SSW actually supports) from the total cost SSW gave me.

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #67 on: 02 June 2015, 22:09:31 »
New thing, with a new gadget.

Code: [Select]
Hippolyta HIP-1C

Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/E-F-D-A
Production Year: 3054A
Cost: 3,391,360 C-Bills
Battle Value: 928

Chassis: Earthwerks PXH-Mod
Power Plant: GM 240
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: StarSlab-1 w/ CASE
Armament:
    1 Holly LRM-10
    2 Diverse Optics Type 20P Medium Pulse Lasers
Manufacturer: Majesty Metals & Manufacturing
    Primary Factory: Dunianshire
Communications System: O/P 300 COMSET
Targeting and Tracking System: O/P 2000A

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      67 points                4.00
Engine:             Fusion Engine                240                      11.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Improved Heat Sink           10{15}                    0.00
    Heat Sink Locations: 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 128                  8.00
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     12           17       
                                 Center Torso (rear)                  6         
                                           L/R Torso     10           15       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     6            12       
                                             L/R Leg     10           16       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-10                                       LT        4         2         5.00
Medium Pulse Laser                           RA        4         1         2.00
Medium Pulse Laser                           LA        4         1         2.00
@LRM-10 (12)                                 LT        -         1         1.00
                                            Free Critical Slots: 39

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 9
6          2       2       1       0      2     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

HIP-1C Hippolyta: Named for the ancient queen of the Amazons, the Hippolyta is a fairly basic design with an LRM rack backed up by a pulse laser in each arm. Were it not for the inclusion of Improved Heat Sinks -- and the desperate need for war materiel by every nation -- the Hippolyta would likely have gone relatively unnoticed in the aftermath of the War of Silence. As it is, despite its limited firepower and ammunition levels, the design has been pushed into mass production, not only for Magistracy forces but also for export.

Code: [Select]
BV recalculations unnecessary, as the only new equipment is the Improved HS, and this
design runs ice-cold. That said, here it is anyway.

BV2 calculations

Armor   320.0
Internals   100.5
Gyro    20.0
Ammo (CASEd)     0.0
Def Factor   x 1.3
---------------------
Def BV2   572.65

Heat efficiency 19
Gun heat value 12
Efficiency achieved -- Mech runs ice cold

Weapon            BV
LRM-10             90.0
MPLAS              48.0
MPLAS              48.0
@LRM10 x1          11.0
Tonnage    40.0
Speed factor x 1.5
---------------------
Off BV2   355.5

Total BV2   928.15 -> (928)
Code: [Select]
Cost calculations

Item                                              Cost
Internal Structure - Standard                16,000.00
Engine - Fusion Engine                      640,000.00
Gyro - Gyro                                 900,000.00
Cockpit - Standard                          330,000.00
Heat Sinks - Improved Heat Sinks             30,000.00
Musculature - Standard                       80,000.00
Actuators                                    46,400.00
Armor - Standard                             80,000.00

LRM-10                                      100,000.00
@ LRM-10                                     30,000.00
Medium Pulse Laser                           60,000.00
Medium Pulse Laser                           60,000.00
CASE                                         50,000.00

Cost Multiplier                               1.4
Dry Cost                                  4,180,260
Total Cost                                4,180,260

I'll be coming up with versions of some of my page-1 Mechs that have switched the SHS/FHS mix for IHS, or perhaps even an IHS/FHS mix. For example...

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #68 on: 03 June 2015, 02:08:08 »
...this!

Code: [Select]
Vindicator VND-2C

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3056A
Cost: 5,687,770 C-bills
Battle Value: 1,293

Chassis: Ceresplex IV
Power Plant: Nissan 225 Trimmed
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Anderson Propulsion 30
    Jump Capacity: 150 meters
Armor: Ceres Semi-Ferro w/ CASE
Armament:
    1 PPC (usually CeresArms Smasher or Donal)
    2 CeresArms Medium Lasers
    1 Sian/Ceres Jaguar LRM-5
Manufacturer: Ceres Metals Industries, Shengli Arms
    Primary Factory: Capella, St.Ives, Saunemin (Ceres), Victoria (Shengli)
Communications System: CeresCom Model 21-Rs
Targeting and Tracking System: C-Apple Churchill

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4.50
Engine:             Trimmed Fusion Engine        225                       9.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL                       2.50
Heat Sinks:         Improved Heat Sinks          12{18}                    2.00
    Heat Sink Locations: {1} RT, {1} LL, {1} RL
Gyro:               Light                                                  2.50
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Semi-Ferro                   AV - 152                  9.00
    Armor Locations: 3 LT, 3 RT, 4 LA, 4 RA
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           18       
                                 Center Torso (rear)                  9         
                                           L/R Torso     11           16       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            14       
                                             L/R Leg     11           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 HD        3         1         1.00
Medium Laser                                 LA        3         1         1.00
LRM-5                                        LT        2         1         2.00
PPC                                          RA        10        3         7.00
@LRM-5 (24)                                  LT        -         1         1.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 12
5j         2       2       2       0      2     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA

Vindicator VND-2C: A slight update to the Vindicator upgrades the base heat sinks to Improved models. The Freezers are no longer present, but the overall heat capacity has improved anyway. One ton was made available by these changes, and it was put to use by adding a medium laser to the previously-empty left arm mount. Given that common Inner Sphere 'Mechs are only competitive with Clan OmniMechs by dint of sheer numbers, however, this upgrade is seen as a small consolation for ConSuns 'MechWarriors who have been sent to the front lines.

Code: [Select]
BV2 calculations

Armor   380.0
Internals    99.0
Gyro    22.5
Ammo (CASEd)     0.0
Def Factor   x 1.3
---------------------
Def BV2   651.95

Heat efficiency 19
Gun heat value 18
Efficiency achieved -- Mech runs cool

Weapon            BV
PPC              176.0
MLAS              46.0
MLAS              46.0
LRM-5             45.0
1T LRM5 ammo       6.0
Tonnage   45.0
Speed factor x 1.76
---------------------
Off BV2 640.64

Total BV2 1292.59 -> (1293)

Code: [Select]
Cost calculations

Item                                              Cost
Internal Structure - Standard                   18,000.00
Engine - Trimmed Fusion Engine               1,350,000.00
Gyro - Light Gyro                            1,312,500.00
Cockpit - Standard                             340,000.00
Heat Sinks - Improved Heat Sink                 36,000.00
Musculature - Standard                          90,000.00
Actuators                                       48,600.00
Jump Jets - Standard Jump Jet                  225,000.00
Armor - Semi-Ferro                             112,500.00

Medium Laser                                    40,000.00
Medium Laser                                    40,000.00
PPC                                            200,000.00
LRM-5                                           30,000.00
@ LRM-5                                         30,000.00
CASE                                            50,000.00

Cost Multiplier                                   1.45
Dry Cost                                     5,687,770
Total Cost                                   5,687,770

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #69 on: 07 June 2015, 12:35:12 »
Code: [Select]
Mbande MBD-1MC

Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3054A
Cost: 5,199,760 C-Bills
Battle Value: 1,322

Chassis: Magistracy MLM
Power Plant: Pitban 240
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: StarSlab/5 w/ CASE
Armament:
    1 Holly MRM-30
    1 Holly Extended LRM-10
    1 Martell Medium Laser
    1 Magna Mk.I Small Laser
Manufacturer: Majesty Metals and Manufacturing
    Primary Factory: Canopus IV
Communications System: O-P 300 COMSET
Targeting and Tracking System: O-P 2000A

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      99 points                6.00
Engine:             Fusion Engine                240                      11.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Improved Heat Sink           10{15}                    0.00
    Heat Sink Locations: 1 LT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 188                 12.00
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           26       
                                 Center Torso (rear)                  11       
                                           L/R Torso     14           21       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     10           20       
                                             L/R Leg     14           23       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 CT        3         1         1.00
(R) Small Laser                              CT        1         1         0.50
MRM-30                                       RT        10        5        10.00
Extended LRM-10                              LT        6         4         8.00
@MRM-30 (16)                                 RT        -         2         2.00
@ELRM-10 (18)                                LT        -         2         2.00
                                            Free Critical Slots: 28

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 13
4          3       3       1       0      3     0   Structure:  5
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

Mbande MBD-1MC: In need of a relatively inexpensive main-line heavy 'Mech, the MAF commissioned Majesty Metals and Manufacturing to come up with something. The solution was a fairly simple one, all told; the Shadow Hawk's chassis was modified to hold 60 tons, allowing for the reuse of many older, common parts.

The left-torso autocannon was removed in favor of an Extended LRM rack from the Free Worlds League, while an MRM-30 sits on the right shoulder. A couple of lasers are present as backup weapons. Because both main weapons are shoulder-mounted, it is relatively easy to remove and replace them with other weapons of similar tonnage at need, allowing the Mbande (named for Nzinga Mbande, an ancient queen of Africa) a surprising amount of customizability.

Two major variants are present, one a fire-support version that switches the MRM rack for an LRM-20 (MBD-1M: exLRM-10/2A, LRM-20/2A, MLAS, SLAS(r); 10{15}IHS, 64kph. BV 1,343; cost 5,111,760 C-bills), the other a direct-fire combatant with a Heavy PPC, a few extra heat sinks, and an autocannon (MBD-1N: HvPPC, AC-5/2A, MLAS, SLAS(r); 12{18} IHS, 64kph. 1,357 BV; cost 5,001,360 C-Bills).

Code: [Select]
BV2 calculations

Armor   470.0
Internals   148.5
Gyro    30.0
Ammo (CASEd)     0.0
Def Factor   x 1.2
---------------------
Def BV2   778.20

Heat efficiency 19
Gun heat value 20
Efficiency fail -- Mech runs warm

Weapon            BV      Heat
MRM-30           168.0     10
exLRM-10         133.0     16
MLAS (warm)       46.0     19*
SLAS (rear,hot)    2.25    20!
@exLRM10 x2       34.0
@MRM30 x2         42.0
Tonnage   60.0
Speed factor x 1.12
---------------------
Off BV2 543.48

Total BV2 1321.68 -> (1322)
Code: [Select]
Cost calculations

Internal Structure - Standard                    24,000.00
Engine - Fusion Engine                          960,000.00
Gyro - Gyro                                     900,000.00
Cockpit - Standard                              370,000.00
Heat Sinks - Improved Heat Sink                  30,000.00
Musculature - Standard                          120,000.00
Actuators                                        69,600.00
Armor - Standard Armor                          120,000.00

Extended LRM-10                                 200,000.00
@ ELRM-10                                        35,000.00
@ ELRM-10                                        35,000.00
MRM-30                                          225,000.00
@ MRM-30                                          5,000.00
@ MRM-30                                          5,000.00
Medium Laser                                     40,000.00
(R) Small Laser                                  11,250.00
CASE                                             50,000.00
CASE                                             50,000.00

Cost Multiplier                                    1.6
Dry Cost                                      5,199,760
Total Cost                                    5,199,760

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #70 on: 13 June 2015, 15:06:30 »
So this Mech's Cost and BV were horribly miscalculated, as was the -D4. Sorry bout that, it's been fixed.

Code: [Select]
Catapult CPLT-D3

Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3055
Cost: 7,918,488 C-Bills
Battle Value: 1,434

Chassis: Hollis Mark II
Power Plant: Magna 260 Trimmed
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Anderson Model 21
    Jump Capacity: 120 meters
Armor: Durallex Heavy w/ CASE
Armament:
    2 Holly LRM-15s
    3 Martell Medium Lasers
    1 Harmon Small Laser
Manufacturer: Hollis Incorporated
    Primary Factory: Corey
Communications System: O/P COM-211
Targeting and Tracking System: O/P 1078

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     104 points                6.50
Engine:             Trimmed Fusion Engine        260                      12.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
Heat Sinks:         Improved Heat Sink           14{21}                    4.00
    Heat Sink Locations: 1 LT, 1 RT, 1 LL, 1 RL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 160                 10.00
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     21           24       
                                 Center Torso (rear)                  11       
                                           L/R Torso     15           19       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     10           13       
                                             L/R Leg     15           18       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 CT        3         1         1.00
(R) Small Laser                              CT        1         1         0.50
Medium Laser                                 RT        3         1         1.00
Medium Laser                                 LT        3         1         1.00
LRM-15                                       RA        5         3         7.00
LRM-15                                       LA        5         3         7.00
@LRM-15 (16)                                 RT        -         2         2.00
@LRM-15 (16)                                 LT        -         2         2.00
                                            Free Critical Slots: 21

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 14
4j         3       4       2       0      3     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, LRM 1/2/2, IF 2

Catapult CPLT-D3: While refitting the CSAF's Catapult-D1s with full arrays of double-strength heat sinks was considered to be too expensive, the development of Improved heat sinks made the proposition much more logistically viable. This also allowed for the use of a cheaper standard gyro, as well as adding a small laser to guard the 'Mech's rear. The heat sinks themselves have been rearranged, with two Improved sinks wedged into the legs to take advantage of standing water if need be.

The MRM-packing -D2s were refitted with the new heat sinks as well, producing the CPLT-D4. (CPLT-D4: BV 1,352; cost 7,569,925 C-Bills.) Meanwhile, House Kurita's CPLT-K1, in production since the 3030s, sticks with a Standard Engine and eschews the missiles entirely in favor of a pair of PPCs, cooling them with a brace of Freezers. (CPLT-K1: 2 PPC, 3 MLAS, 1 SLAS, 10 SHS/8[16] FHS, L.Gyro. BV 1,473; cost 6,160,138 C-bills.)

Code: [Select]
BV2 calculations

Armor   400.0
Internals   137.28
Gyro    32.5
Ammo (CASEd)     0.0
Def Factor   x 1.2
---------------------
Def BV2   683.736

Heat efficiency 23
Gun heat value 20
Efficiency achieved -- Mech runs cool

Weapon            BV
LRM-15           136.0
LRM-15           136.0
MLAS              46.0
MLAS              46.0
MLAS              46.0
SLAS (rear)        4.5
4T LRM15 ammo     68.0
Tonnage   65.0
Speed factor x 1.37
---------------------
Off BV2 750.075

Total BV2 1433.811 -> (1434)
Code: [Select]
Cost calculations

Item                                             Cost
Internal Structure - Standard                  26,000.00
Engine - Trimmed Fusion Engine              2,253,333.33
Gyro - Gyro                                   900,000.00
Cockpit - Standard                            380,000.00
Heat Sinks - Improved Heat Sink                42,000.00
Musculature - Standard                        130,000.00
Actuators                                      58,500.00
Jump Jets - Standard Jump Jet                 208,000.00
Armor - Standard Armor                        100,000.00

LRM-15                                        175,000.00
LRM-15                                        175,000.00
Medium Laser                                   40,000.00
Medium Laser                                   40,000.00
Medium Laser                                   40,000.00
@ LRM-15                                       30,000.00
@ LRM-15                                       30,000.00
@ LRM-15                                       30,000.00
@ LRM-15                                       30,000.00
CASE                                           50,000.00
CASE                                           50,000.00

Cost Multiplier                                  1.65
Dry Cost                                    7,918,488
Total Cost                                  7,918,488

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #71 on: 18 June 2015, 10:39:16 »
Code: [Select]
Daboku DBK-2K

Mass: 90 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3052A
Cost: 17,426,800 C-Bills
Battle Value: 1,788

Chassis: Alshain Class 101
Power Plant: Hermes 270 Light
Walking Speed: 32.4 km/h (43.2 km/h)
Maximum Speed: 54.0 km/h (64.8 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Wakizashi Standard Plate w/ CASE
Armament:
    2 Lord's Light PPCs
    1 Victory 23R Medium Laser
    4 Thunderstroke SRM-4s
    4 Imperator Snub AC/2s
Manufacturer: Luthien Armor Works
    Primary Factory: New Samarkand, Luthien
Communications System: Sipher Security Plus
Targeting and Tracking System: Matabushi Sentinel

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     138 points                9.00
Engine:             Light Fusion Engine          270                      11.00
    Walking MP: 3 (4)
    Running MP: 5 (6)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             16(32)                    6.00
    Heat Sink Locations: 1 LT, 1 RT, 2 LA, 2 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
    TSM Locations: 1 HD, 1 CT, 2 LL, 2 RL
Armor:              Standard Armor               AV - 224                 14.00
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     29           29       
                                 Center Torso (rear)                  12       
                                           L/R Torso     19           26       
                                    L/R Torso (rear)                  9         
                                             L/R Arm     15           26       
                                             L/R Leg     19           26       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 CT        3         1         1.00
2 Snub AC/2s                                 RT        2         2         8.00
2 SRM-4s                                     RT        6         2         4.00
2 Snub AC/2s                                 LT        2         2         8.00
2 SRM-4s                                     LT        6         2         4.00
PPC                                          RA        10        3         7.00
PPC                                          LA        10        3         7.00
@Snub AC/2 (Slug) (45)                       RT        -         1         1.00
@SRM-4 (25)                                  RT        -         1         1.00
@Snub AC/2 (Cluster) (45)                    LT        -         1         1.00
@SRM-4 (25)                                  LT        -         1         1.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 18
3          5       5       3       0      4     0   Structure:  5
Special Abilities: TSM, CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0

Daboku DBK-2K: Upgrades to the Combine's mediocre Daboku assault 'Mech, following its subpar performance in the War of Silence, resulted in a much more refined and workable design.

A Light Engine allows for much more armor and weapon space, which is used to upgrade the arm-mounted lasers to PPCs. The autocannons are switched out for snub-nosed models, and the LRMs were swapped out for SRM racks to give the reworked Daboku some protection against enemies who get too close. A token medium laser sits in the chest. The Daboku's armor has been improved by almost 50 percent, making it able to serve in the assault roles it was built for.

The new Daboku also boasts the addition of Triple-Strength Myomer, which can be activated by running and firing an Alpha Strike. This allows the Daboku a surprising amount of mobility for a 90-ton 'Mech. Jade Falcon, Burrock, and Ice Hellion MechWarriors have all been caught off guard by sudden Daboku banzai charges.

(In this AU, the DBK-1K seen during the War of 3038 and the War of Silence is functionally equivalent to the DCMS-MX90-D seen in canon, with the sole exception being that in this timeline, the CASE system isn't faulty and operates normally.)

Code: [Select]
BV and cost calculations unnecessary

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #72 on: 09 July 2015, 21:44:23 »
Sorry for limited posts lately, I've been a) heavy on the job search, and b) working on a bunch of side projects, including helping model stuff for MechCommander OmniTech.

This design's reposted from the "Creative Ideas?" thread.

Code: [Select]
Phoenix II PX2-L

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3046A
Cost: 5,802,750 C-Bills
Battle Value: 1,192

Chassis: CeresArms 12L
Power Plant: Nissan 200 Light
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Anderson Propulsion 30
    Jump Capacity: 120 meters
Armor: StarShield Standard
Armament:
    2 CeresArms Smasher PPCs
    6 Hessen Small Lasers
Manufacturer: Ceres Metals Industries
    Primary Factory: St.Ives, Saunemin
Communications System: CeresCom Model 20-Y
Targeting and Tracking System: Apple Churchill 2000

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      83 points                5.00
Engine:             Light Fusion Engine          200                       6.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2.00
Heat Sinks:         Single HS w/ 4 Freezers      15[19]                    5.00
    Heat Sink Locations: 1 HD, 1 LT, [2] LT, 1 RT, [2] RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 152                  9.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           21       
                                 Center Torso (rear)                  10       
                                           L/R Torso     12           17       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     8            15       
                                             L/R Leg     12           17       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Small Lasers                               CT        2         2         1.00
PPC                                          RA        10        3         7.00
2 Small Lasers                               RA        2         2         1.00
PPC                                          LA        10        3         7.00
2 Small Lasers                               LA        2         2         1.00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 12
4j         2       2       2       0      2     0   Structure:  3
Special Abilities: ENE, SRCH, ES, SEAL, SOA

Phoenix II PX2-L: One of the designs resurrected thanks to the New Dallas Memory Core, the Phoenix II is used more for fire support than the usual medium cavalry role embodied by the upgraded Vindicators and Centurions common to the Confederated Suns. That said, this reborn version takes tremendous liberties with the original design, reducing the speed and using the new Light Engine to save weight.

This weight is put towards a pair of PPCs, giving the Phoenix II primary firepower on par with that of the much larger Warhammer, allowing it to serve as a pocket heavy in a pinch. Six surplus small lasers provide secondary, short-range weaponry.

Fifteen heat sinks, four of which are double-strength freezers, help keep the 'Mech cool, though they are nowhere near equal to the task of dissipating the heat from a jumping alpha strike. The armor is equal to that of the ubiquitous Griffin, and just short of that mounted on heavy 'Mechs like the Warhammer. It can only rarely withstand an AC/20 blast, and only then on the thickest part of the glacis, but given its weapon loadout, the Phoenix II was never intended to be a short-range brawler in any case.

No variants of the Phoenix II have yet been produced, though a variant that swaps the PPCs for Snub-Nose AC/10s is slated for prototyping by 3048. CeresArms has talked of the possibility of more comprehensive variants if and when more advanced technologies (for instance, XL engines or integral double heat sinks) become available.

Code: [Select]
BV2 calculations

Armor   380.0
Internals    93.375
Gyro    25.0
Ammo (CASEd)     0.0
Def Factor   x 1.2
---------------------
Def BV2   598.05

Heat efficiency 21
Gun heat value 26
Efficiency fail -- Mech runs hot

Weapon            BV  Heat
PPC 176.0 10
PPC 176.0 20
SLAS    9.0  21
SLAS (hot)    4.5 22!
SLAS (hot)    4.5 23!
SLAS (hot)    4.5 24!
SLAS (hot)    4.5 25!
SLAS (hot)    4.5 26!
Tonnage   50.0
Speed factor x 1.37
---------------------
Off BV2 593.895

Total BV2 1191.945-> (1192)
Code: [Select]
Cost calculations

Item                                              Cost
Internal Structure - Standard                   20,000.00
Engine - Light Fusion Engine                 2,000,000.00
Gyro - Gyro                                    600,000.00
Cockpit - Standard                             350,000.00
Heat Sinks - Single Heat Sink                    2,000.00
Heat Sinks - Freezers 24,000.00
Musculature - Standard                         100,000.00
Actuators                                       50,000.00
Jump Jets - Standard Jump Jet                  160,000.00
Armor - Standard Armor                          95,000.00

PPC                                            200,000.00
PPC                                            200,000.00
Small Laser                                     11,250.00
Small Laser                                     11,250.00
Small Laser                                     11,250.00
Small Laser                                     11,250.00
Small Laser                                     11,250.00
Small Laser                                     11,250.00

Cost Multiplier                                   1.5
Dry Cost                                     5,802,750
Total Cost                                   5,802,750

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #73 on: 31 July 2015, 18:03:17 »
Code: [Select]
Awesome AWS-10M

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052A
Cost: 14,593,770 C-Bills
Battle Value: 1,838

Chassis: Technicron Type G
Power Plant: Pitban 320 Light
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Durallex Super Ferro-Fibrous
Armament:
    1 Magna Supernova Heavy PPC
    2 Magna Hellstar PPCs
    1 Magna 400P Medium Pulse Laser
    1 Magna Mk.I Small Laser
Manufacturer: Technicron Manufacturing, Irian BattleMechs Unlimited
    Primary Factory: Savannah (TM), Irian (IBU)
Communications System: Garret T20-B
Targeting and Tracking System: Dynatec 2850

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     122 points                8.00
Engine:             Light Fusion Engine          320                      17.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             18(36)                    8.00
    Heat Sink Locations: 2 LT, 2 RT, 1 LA, 1 RA
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 241                 13.50
    Armor Locations: 1 HD, 2 CT, 1 LT, 1 RT, 3 LA, 2 RA, 2 LL, 2 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           36       
                                 Center Torso (rear)                  12       
                                           L/R Torso     17           26       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     13           26       
                                             L/R Leg     17           32       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
PPC                                          RT        10        3         7.00
PPC                                          LT        10        3         7.00
Heavy PPC                                    RA        15        4        10.00
Medium Pulse Laser                           LA        4         1         2.00
Small Laser                                  LA        1         1         0.50
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 18
4          4       4       4       0      4     1   Structure:  4
Special Abilities: ENE, SRCH, ES, SEAL, SOA

Awesome AWS-10M: Building on the improvements of the AWS-9M, the -10M upgrades to a Light engine, Ferro-Fibrous armor, and a full complement of double heat sinks. This allows for a few improvements in armament as well; the right-arm PPC is upgraded to a heavy model, while a medium pulse laser now sits in the left arm alongside the small laser, for close-range defense.

The Awesome-10M has proven to be a surprisingly powerful ambush predator, and is one of the few Inner Sphere 'Mechs that Crusader Clan warriors will admit to having a healthy respect for. Even the most arrogant and headstrong Jaguar, Falcon, or Hellion gives pause when reminded that a lance of Marik Awesomes might be lying in wait up ahead.

Note: The AWS-9M is quite different in this reality. It retains the -8Q's armament of 3 PPCs and a small laser, but ditches 7 single heat sinks and upgrades 8 of the remaining 21 to Freezers, as well as using a 320 LFE for greater speed. In many ways it'd be considered an intermediate step instead of a production variant, if it hadn't been so prominent in the War of Silence. Many -9Ms are upgraded to -10M status in the years between ComStar's fall and the coming of the Clan Crusade. (AWS-9M-AU: 3 PPC, SLAS, 21[29] SHS/FHS, 320 LFE. 1,645 BV; cost 14,091,570 C-Bills.)

Code: [Select]
Nothing non-canon on this 'Mech, so no calculations are needed.

Suralin

  • Lieutenant
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  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #74 on: 27 September 2015, 23:10:51 »
Code: [Select]
Serpent SRP-5K

Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3053
Cost: 11,098,148 C-Bills
Battle Value: 1,575

Chassis: Kankoku SP-7
Power Plant: VOX 325 Light
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: New Samarkand Royal Light Ferro w/ CASE
Armament:
    1 Lord's Light 3 Heavy PPC
    1 LongFire X LRM
    1 Argra H1 Heavy Small Laser
    1 Olympian Flamer
Manufacturer: New Samarkand Metals
    Primary Factory: New Samarkand
Communications System: Olmstead 3000
Targeting and Tracking System: Matabushi Sentinel

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     104 points                6.50
Engine:             Light Fusion Engine          325                      18.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             13(26)                    3.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Light Ferro-Fibrous          AV - 211                 12.50
    Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     21           32       
                                 Center Torso (rear)                  10       
                                           L/R Torso     15           23       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     10           20       
                                             L/R Leg     15           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-10                                       LT        4         2         5.00
Heavy PPC                                    RA        15        4        10.00
Flamer                                       LA        3         1         1.00
Heavy Small Laser                            LA        2         1         0.50
@LRM-10 (12)                                 LT        -         1         1.00
                                            Free Critical Slots: 26

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 16
5          3       3       3       0      3     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

Serpent SRP-5K: New Samarkand Metals had long been desirous of the profits associated with BattleMech manufacture, and the damage done to the DCMS' line regiments by ComStar fanatics during the War of Silence finally gave them the political leverage they needed to do so. Starting off with the freely-available blueprints of the forgotten Von Rohrs heavy 'Mech, NSM modified it heavily into the modern Serpent (though they vehemently insist that any connection to the older, disgraced design is a coincidence).

Compared to its progenitor, the Serpent has considerable additional free tonnage available thanks to its Light Fusion Engine and the use of double-strength heat sinks. Light Ferro armor also grants it a bit of additional protection for less weight, while the main gun is upgraded to a Heavy PPC, and an extra Heavy Small laser is added to the opposite arm. An LRM rack allows for some indirect fire capability, and a token Flamer allows it some defense against infantry and battle armor.

NSM has come under criticism for producing a 'Mech that largely duplicates the speed and role of the ubiquitous Dragon while being utterly incompatible with all but a handful of parts. Furthermore, Coordinator Theodore Kurita was irritated that NSM would create a 'Mech so obviously based on one that had been disgraced centuries before.

Plans were made to sell these 'Mechs to the Coordinator's vassals of Rasalhague and Tamar instead, but the Clan Crusade scuppered these plans before they could bear much fruit. Some do still serve in Tamar forces, but the multi-pronged Clan assault has ravaged the Combine and forced it to reserve all new Serpent production for the DCMS. Most of them are earmarked for the enlarged 5th Galedon Regulars, so as to defend against the imminent Nova Cat invasion of New Samarkand.

Additionally, a few Serpents have been taken as isorla, primarily by Falcon and Burrock forces. Refits that replace all of the weaponry with equivalent tonnages of Clan tech are surprisingly uncommon, as the Crusaders' destructive push into the Inner Sphere has stretched their supply lines past their limit.

Code: [Select]
BV and cost calculations unnecessary

Suralin

  • Lieutenant
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  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #75 on: 02 October 2015, 00:49:46 »
By the way, those who are watching/reading the thread are more than welcome to post your ideas, suggestions, and even designs. :)

Code: [Select]
Ballista BAL-2C

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/X-X-E-A
Production Year: 3039A
Cost: 6,033,125 C-Bills
Battle Value: 1,454

Chassis: Mitchell HEP
Power Plant: Nissan 225
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Riese-318 w/ CASE
Armament:
    1 ChisComp 43 Special Large Laser
    2 Federated 20-Wave MRM-20s
    1 Federated 10-Shot LRM
    1 Holly SRM-4
    1 ChisComp 32 Small Laser
Manufacturer: Jones-Davion Tech, Inc.
    Primary Factory: Allerton
Communications System: Achernar HICS-11
Targeting and Tracking System: Federated Hunter

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     114 points                7.50
Engine:             Fusion Engine                225                      10.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             17                        7.00
    Heat Sink Locations: 1 CT, 1 LT, 2 RT, 2 LL, 2 RL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA
Armor:              Standard Armor               AV - 208                 13.00
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           31       
                                 Center Torso (rear)                  12       
                                           L/R Torso     16           21       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     12           22       
                                             L/R Leg     16           25       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Laser                                  HD        1         1         0.50
SRM-4                                        CT        3         1         2.00
LRM-10                                       LT        4         2         5.00
2 MRM-20s                                    RA        12        6        14.00
Large Laser                                  LA        8         2         5.00
@MRM-20 (24)                                 RT        -         2         2.00
@LRM-10 (12)                                 LT        -         1         1.00
@SRM-4 (25)                                  LT        -         1         1.00
                                            Free Critical Slots: 23

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 15
3          3       3       1       0      3     2   Structure:  6
Special Abilities: CASE, SRCH, ES, SEAL, SOA

Ballista BAL-2C: Among the Mechs the 4th CRC (and the pirates they were chasing) found in the New Dallas Vault were several old Helepolis chassis; long past usability for high-recoil weapons like the Sniper Artillery cannons they once carried, but still potentially useful. Techs from the 4th used parts of these chassis in several FrankenMechs once the Carver V incident was over, and these 'Mechs later made a surprisingly good account of themselves during the Liao Civil War, when the unit was forced to abandon the violently paranoid Romano Liao for Davion space -- carrying a stolen copy of the New Dallas Core with them.

The Ballista is a production version of one of these surviving loadouts, based very heavily on the Helepolis and Hammerhands data. It was at first only produced by a small factory built from New Dallas data by a Davion cadet branch on Allerton, but has since spread to a few other smaller factories in the Confederated Suns. The Ronin factory on Wallis, in the Free Worlds League, also produces a Ballista variant for the Free Worlds League military; the design blueprints were sold to House Marik by Hanse Davion himself during the "fire sale" of 3042.

Though still just as slow as its forbear, the Ballista compensates with tough armor and high firepower. Two MRM-20s are nothing to scoff at, particularly when backed up with a bevy of other missiles and a pair of lasers, allowing the 'Mech to act as a mid-range powerhouse.

When the JDT factory on Allerton was finally completed in 3039, it couldn't readily incorporate advanced technology apart from CASE, and the BAL-2C reflects that. The more modern BAL-3C upgrades the head laser back to a medium, and adds two more single heat sinks, using the tonnage gained from a swap to a Light engine to do so. (BAL-3C: BV 1,421; cost 10,027,938 C-Bills) That said, the -2C and -3C were co-produced for some time, with the former only ending production in 3055, just before the Clans arrived.

Since the Clan Crusade began, the Ballista has had a very mixed record. Though it acquitted itself reasonably well against the Com Guards, the much more mobile Clan OmniMechs have consistently been able to outreach and outflank the ConSuns' medium-range weaponry. With ECM support, however, CSAF Ballistas make for powerful ambush predators.

Meanwhile, Ronin's version uses a similar setup to that of the -3C, but removes the MRMs in favor of a pair of Extended LRM ten-racks. One heat sink is removed, and the standard LRMs are in two packs of five, to garner the extra two tons needed for this switch. (BAL-3M: 1,442 BV, cost 10,216,938 C-Bills.) Marik Ballistas favor longer-ranged tactics, using Extended LRMs to pepper Clan 'Mechs from the maximum distance possible.  This, too, has had mixed results. Against forces that can be pinned down by this fire, it's certainly effective, but it has often been countered by the Clans' highly mobile tactics.

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #76 on: 03 November 2015, 00:39:51 »
Reposted from another thread.

Code: [Select]
Cavalry CAV-2H

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-E-D-A
Production Year: 2528
Cost: 6,613,907 C-Bills
Battle Value: 1,293

Chassis: Chariot Type G
Power Plant: DAV 350
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor:
Armament:
    6 Hellion Spitfire Medium Lasers
    2 Harpoon-5 LRM Launchers
    2 M-4 Machine Guns
Manufacturer: Martinson Armaments
    Primary Factory: Terra
Communications System: Dalban CommTek
Targeting and Tracking System: Standus-2

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     107 points                7.00
Engine:             Fusion Engine                350                      29.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             14                        4.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 160                 10.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           25       
                                 Center Torso (rear)                  6         
                                           L/R Torso     15           21       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     11           15       
                                             L/R Leg     15           19       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Medium Lasers                              RT        6         2         2.00
LRM-5                                        RT        2         1         2.00
2 Medium Lasers                              LT        6         2         2.00
LRM-5                                        LT        2         1         2.00
Medium Laser                                 RA        3         1         1.00
Machine Gun                                  RA        0         1         0.50
Medium Laser                                 LA        3         1         1.00
Machine Gun                                  LA        0         1         0.50
@LRM-5 (24)                                  CT        -         1         1.00
@MG (1/2) (100)                              CT        -         1         0.50
                                            Free Critical Slots: 35

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 13
5          3       3       1       0      3     1   Structure:  6
Special Abilities: SRCH, ES, SEAL, SOA, IF 1

Cavalry CAV-2H: One of a series of Hegemony prototypes, the Cavalry seems (appropriately) to have been an early precursor to the heavy-cavalry designs of the Star League, and later the Clans, such as the Excalibur and the Jotun.

Unlike either of its later descendants, however, the Cavalry avoids large weaponry and uses its limited tonnage on a Battlemaster-esque array of medium lasers, machine guns, and missiles. Based on their serial numbers, the weapons themselves were likely older spares, put on the trio of chassis to serve as a proof-of-concept. With fourteen standard heat sinks, the heat levels would have been at least somewhat manageable, provided the pilot didn't alpha strike very often.

What little data survives regarding the history of this 'Mech seems to point to supply issues being at the heart of its cancellation. The 350-rated standard engines used in the prototypes were clearly custom-made, and it is likely the DAV corporation would have had to produce an entirely new product line to support the Cavalry, an expensive undertaking when the 'Mech itself was hardly guaranteed to be used by the Hegemony Armed Forces.

Only three prototype chassis are known to have been built during the 2520s, and since their unearthing they have been refurbished more as historical curiosities than as proper war machines. The design was never properly revisited, though some Techs and researchers do claim to see similarities between the Cavalry's internals and those of the later Excalibur, implying Martinson Armaments may have sold off the Cavalry schematics at some point prior to 2621.

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #77 on: 03 November 2015, 00:47:00 »
Decided to do a writeup for something that's in MechCommander:Omnitech, since it's non-canon and has no fluff proper. Suggestions on how to improve the modernized version are welcome.

Code: [Select]
Fire Wraith FW3-A

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D-A
Production Year: 2504
Cost: 4,587,483 C-Bills
Battle Value: 1,217

Chassis: CIW Fire Wraith
Power Plant: DAV 220
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Chilton 460
    Jump Capacity: 120 meters
Armor: Starslab-3
Armament:
    1 Parti-Kill PPC
    1 GM Whirlwind AC/5
    2 Defiance B3M Medium Lasers
    2 Holly SRM-2s
Manufacturer: Caph Industrial Works, Arcturan Arms,
other small manufacturers
    Primary Factory: Caph (Prototypes only); Arcturus (3050 on); Various
Communications System: Arc-Signal A62
Targeting and Tracking System: Angst ClearView 2B

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      91 points                5.50
Engine:             Fusion Engine                220                      10.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2.00
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 2 CT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 168                 10.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           21       
                                 Center Torso (rear)                  8         
                                           L/R Torso     13           19       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     9            18       
                                             L/R Leg     13           21       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RT        3         1         1.00
SRM-2                                        RT        2         1         1.00
Medium Laser                                 LT        3         1         1.00
SRM-2                                        LT        2         1         1.00
PPC                                          RA        10        3         7.00
Autocannon/5                                 LA        1         4         8.00
@SRM-2 (50)                                  RT        -         1         1.00
@AC/5 (20)                                   LT        -         1         1.00
                                            Free Critical Slots: 30

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 12
4j         2       2       1       0      2     1   Structure:  5
Special Abilities: SRCH, ES, SEAL, SOA

Fire Wraith FW3-A: The Fire Wraith, designed in its primitive form in 2498 by Caph Industrial Works, a long-forgotten subsidiary of Martinson Armaments, was a multipurpose BattleMech capable of combat at all ranges, intended for Hegemony use. Originally, the primitive Fire Wraith prototypes were only capable of moving 54 kilometers per hour, a damning trait given that the existing Griffin not only outranged and outpaced it, but could jump as well. GRF-1As triumphed over the primitive FW1-A Fire Wraith in 88 percent of all the simulations the Hegemony's strategists and programmers could muster, and the newer -1N increased that to 95.8 percent.

With the first company of primitive 'Mechs already built and summarily rejected, the designers at Caph Industrial Works moved forward with a modernized variant, the FW3-A, in hopes that it would fare better. This variant used then-modern components, equal to those of the Succession War era, to improve the speed, mobility, armor, and firepower. This, too, was rejected by the Hegemony Armed Forces in 2505. CIW then attempted to sell the blueprints to a Capellan broker and pass it off as corporate espionage, but the plot was stopped and Martinson absorbed their wayward charges. The prototypes were quietly moved to the New Dallas militia and stored in the vault a scant decade and a half later for lack of proper replacement parts.

These failed, but still repairable prototypes lay forgotten in the New Dallas Vault until 3022, when they were unearthed by pirates who had misjumped into the system. Though only two of these 'Mechs were built to modern standards at the time, the pirates managed to modify four primitive chassis with modern equipment to match them, scrapping the other eight for parts. All were rendered inoperable by the end of the New Dallas Incident, either by destruction or attrition.

Primitive Fire Wraiths, based on the New Dallas schematics have been produced on a handful of worlds across the Inner Sphere and Periphery since the end of the War of Silence, particularly by non-House powers like the Marians and the Tamar Pact. These 'Mechs are horribly ineffective against Clan attackers, as seen with the Star Adders' massacre of the garrison on Morges. They can, however, hold their own against pirates and other ill-equipped raiders so that better units can move to the front lines.

The more modern FW3-A is also produced and used by Tamar and Skye forces, though never in terribly great numbers. The lack of CASE, among other things, is seen as a major safety hazard. A modernized FW4-P variant is currently in the works.


Code: [Select]
Fire Wraith FW1-A

Mass: 55 tons
Tech Base: Inner Sphere (Primitive)
Chassis Config: Biped
Rules Level: Era Specific
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/E-X-F-A
Production Year: 2498
Cost: 3,294,267 C-Bills
Battle Value: 1,014

Chassis: Unknown Primitive Structure
Power Plant: Unknown 200 Primitive Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Primitive
Armament:
    1  Large Laser
    1  Autocannon/5
    2  Medium Lasers
    2  SRM-2s
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Primitive Structure           91 points                5.50
Engine:             Primitive Fusion Engine      200                       8.50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 LL, 1 RL
Gyro:               Standard                                               2.00
Cockpit:            Primitive                                              5.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Primitive                    AV - 160                 15.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           21       
                                 Center Torso (rear)                  8         
                                           L/R Torso     13           18       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     9            16       
                                             L/R Leg     13           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-2                                        RT        2         1         1.00
Medium Laser                                 RT        3         1         1.00
SRM-2                                        LT        2         1         1.00
Medium Laser                                 LT        3         1         1.00
Large Laser                                  RA        8         2         5.00
Autocannon/5                                 LA        1         4         8.00
@SRM-2 (50)                                  RT        -         1         1.00
@AC/5 (20)                                   LT        -         1         1.00
                                            Free Critical Slots: 35

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 10
3          2       2       1       0      2     1   Structure:  5
Special Abilities: SRCH, ES, SEAL, SOA
Code: [Select]
Fire Wraith FW4-P

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3057A
Cost: todo
Battle Value: todo

Chassis: Unknown Standard
Power Plant: Unknown 275 Light Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 150 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  PPC
    1  Snub AC/5
    2  Medium Lasers
    2  SRM-2s
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      91 points                5.50
Engine:             Light Fusion Engine          275                      12.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   2.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Light                                                  2.50
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 168                 10.50
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           21       
                                 Center Torso (rear)                  8         
                                           L/R Torso     13           19       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     9            18       
                                             L/R Leg     13           21       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RT        3         1         1.00
SRM-2                                        RT        2         1         1.00
Medium Laser                                 LT        3         1         1.00
SRM-2                                        LT        2         1         1.00
PPC                                          RA        10        3         7.00
Snub AC/5                                    LA        1         2         5.00
@SRM-2 (50)                                  RT        -         1         1.00
@Snub AC/5 (Slug) (20)                       LT        -         1         1.00
                                            Free Critical Slots: 26

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 15
5j         3       3       1       0      2     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #78 on: 04 November 2015, 00:29:42 »
Code: [Select]
Firestarter IIC

Mass: 35 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: F/X-D-D-A
Production Year: 3057A
Cost: 5,580,225 C-Bills
Battle Value: 1,420

Chassis: Argile H/09
Power Plant: Great Father 210XL
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Chilton 360
    Jump Capacity: 180 meters
Armor: Forging BC17 Ferro-Fibrous
Armament:
    1 Series 7K ER Large Laser
    2 Series 3C ER Medium Lasers
    3 Type 1a Flamers
Manufacturer: Coventry Metal Works
    Primary Factory: Coventry
Communications System: Cyclops 14
Targeting and Tracking System: Hunter 57p

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      58 points                3.50
Engine:             XL Fusion Engine             210                       4.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Double Heat Sink             15(30)                    5.00
    Heat Sink Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 105                  5.50
    Armor Locations: 1 LT, 2 RT, 2 LA, 2 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           15       
                                 Center Torso (rear)                  7         
                                           L/R Torso     8            11       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     6            11       
                                             L/R Leg     8            10       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(R) Flamer                                   CT        3         1         0.50
ER Large Laser                               CT        12        1         4.00
ER Medium Laser                              RA        5         1         1.00
Flamer                                       RA        3         1         0.50
ER Medium Laser                              LA        5         1         1.00
Flamer                                       LA        3         1         0.50
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 14
6j         3       3       1       0      1     0   Structure:  2
Special Abilities: ENE, HT1, SRCH, ES, SEAL, SOA

Firestarter IIC: It's unclear as yet why the Clan invaders are beginning to rely on Inner Sphere-made equipment, or why some of them appear to be doing so more than others. The Falcons, for instance, have only grudgingly made use of the Quickdraw and Dragon chassis, which their captured factory produces on Nykvarn. In stark contrast, the Ghost Bears were ready with a new design almost immediately after their capture of Coventry, building on the successes of the FS9-S Firestarter and improving it even further. The result has been designated the Firestarter IIC.

Switching to an extra-light engine and a full spread of double heat sinks allows this versatile light 'Mech some additional tonnage, which the Bears have used for weaponry rather than stealth. The Clans' superior weaponry allows them to outrange our lasers of equivalent tonnage while matching the damage of the Lyran Heavy Lasers. In addition to the requisite suite of flamers, a single extended-range large laser sits in the center torso, giving the Firestarter IIC some ability to respond to long-ranged threats.

Surprisingly enough, the Ghost Bears are using this new light 'Mech on the front lines alongside their OmniMechs. Whether this is a positive or negative sign is yet to be determined. It is telling, however, that in this design the Bears seem to be fitting off-the-shelf components on a readily-available Inner Sphere chassis. Perhaps the several-year "delay" of the invasion that captured Clan pilots have spoken of was used to prepare blueprints for common-sense retrofit 'Mechs like this one.

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #79 on: 02 December 2015, 11:16:07 »
Those who've paid attention to my posts over the years will probably notice a resemblance to my Arquebusier, but oh well.

Code: [Select]
Musketman MKM-1M

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3036A
Cost: 3,706,750 C-Bills
Battle Value: 1,075

Chassis: Kallon Type III-B
Power Plant: Nissan 200
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Durallex Semi-Ferro w/ CASE
Armament:
    2 Oriente AC/5s
    3 Diverse Optics Type 18 Medium Lasers
Manufacturer: Kallon Industries
    Primary Factory: Thermopolis, Loyalty
Communications System: Garret T10-B
Targeting and Tracking System: Garret D2j

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      83 points                5.00
Engine:             Fusion Engine                200                       8.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 LL, 1 RL
Gyro:               Light                                                  1.50
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Semi-Ferro                   AV - 169                 10.00
    Armor Locations: 3 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           24       
                                 Center Torso (rear)                  8         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            16       
                                             L/R Leg     12           24       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 CT        3         1         1.00
Autocannon/5                                 RA        1         4         8.00
Medium Laser                                 RA        3         1         1.00
Autocannon/5                                 LA        1         4         8.00
Medium Laser                                 LA        3         1         1.00
@AC/5 (20)                                   RT        -         1         1.00
@AC/5 (Cluster) (20)                         LT        -         1         1.00
                                            Free Critical Slots: 19

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 11
4          3       3       1       0      2     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, AC 1/1/1

Musketman MKM-1M: One of the many knock-on effects of the spread of the New Dallas Memory Core was an expansion of Kallon's Thermopolis facility to produce an upgraded version of the primitive 50-ton Rifleman. To avoid confusion, this lighter anti-air 'Mech was renamed the Musketman.

This lighter, cheaper chassis is far better armored than the standard Rifleman, in part because of the use of Semi-Ferro armor, and in part because a full ten tons are allocated for it. The armament, however, is rather lacking by modern standards, consisting only of a pair of AC/5s and a trio of standard lasers. Disparaging comparisons have been made with the lighter, more mobile Blackjack.

As a result, Kallon released the MKM-1M2 variant in 3040. The autocannons and CASE are removed in favor of two large lasers and a brace of double-strength freezers to keep them cool. Delays in scaling up freezer production allowed for the inclusion of a new Protector ECM suite on the design, courtesy of House Marik's Draconis allies. A token small laser is added to protect the 'Mech from rear attacks. (MKM-1M2: 2 LLAS, 3 MLAS, SLAS(r), 16[22] HS. 1,210 BV; cost 3,823,375 C-Bills.)

Most Musketmen were deployed defensively prior to the Clan Crusade; since then, the surviving Concord nations' desperate attempts to counter the Clans' air superiority have led to Marik units at flashpoints like Vega and Port Arthur making far heavier use of this garrison design than anticipated. This is compounded by the fact that Kallon has licensed the Musketman design to about a dozen small factories across the Inner Sphere and Periphery. Mutual mistrust has kept any deals from being made with producers in the Confederated Suns or the rump Commonwealth.

A modernized version of the Musketman with a full complement of double heat sinks, an upgrade to the new Light Ferro armor, and a pair of Heavy Large Lasers was proposed in 3054 and rejected by the LCCC due to having higher priorities at the time. This variant was put into production two months ago, but a few refit kits have made their way to the front lines against the Crusaders. Reviews are mixed, with some pilots preferring the lower heat curve and ECM coverage of the -1M2, while others are highly impressed by the firepower offered by the heavy lasers. (MKM-2M: 2 hvLLAS, 3 MLAS, SPLAS(r), 18[36] DHS. BV 1,408; cost 3,826,000.)

Code: [Select]
BV2 calculations

Armor   422.5
Internals   124.5
Gyro    25.0
Ammo (CASEd)     0.0
Def Factor   x 1.2
---------------------
Def BV2   686.4

Heat efficiency 14
Gun heat value 11
Efficiency achieved -- Mech runs cool

Weapon            BV 
AC/5              70.0
AC/5              70.0
MLAS      46.0
MLAS      46.0
MLAS      46.0
@AC5 (SL)          9.0
@AC5 (CL)         10.0
Tonnage   50.0
Speed factor x 1.12
---------------------
Off BV2 388.64

Total BV2 1075.04 --> (1,075)

Code: [Select]
Cost calculations

Item                                              Cost
Internal Structure - Standard                   20,000.00
Engine - Fusion Engine                         666,666.67
Gyro - Light Gyro                              675,000.00
Cockpit - Standard                             350,000.00
Heat Sinks - Single Heat Sink                    0,000.00
Musculature - Standard                         100,000.00
Actuators                                       45,000.00
Armor - Semi-Ferro                             125,000.00

Autocannon/5                                   125,000.00
Autocannon/5                                   125,000.00
@ AC/5                                           4,500.00
@ AC/5 (Cluster)                                15,000.00
Medium Laser                                    40,000.00
Medium Laser                                    40,000.00
Medium Laser                                    40,000.00
CASE                                            50,000.00
CASE                                            50,000.00

Cost Multiplier                                   1.5
Dry Cost                                     3,706,750
Total Cost                                   3,706,750

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #80 on: 08 December 2015, 23:20:44 »
How do I not have a Marik Archer here already  :o

Code: [Select]
Archer ARC-5M

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3053
Cost: 11,235,640 C-Bills
Battle Value: 1,563

Chassis: Earthwerks Archer
Power Plant: VOX 280 Light
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Maximillian 100 w/ CASE
Armament:
    2 Zeus Astrapios Extended LRM 15 Launchers
    4 Diverse Optics Type 18 Medium Lasers
Manufacturer: Earthwerks Incorporated
    Primary Factory: Calloway VI
Communications System: Neil 9000
Targeting and Tracking System: RCA Instatrac Mark XII

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     107 points                7.00
Engine:             Light Fusion Engine          280                      12.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 208                 13.00
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           33       
                                 Center Torso (rear)                  10       
                                           L/R Torso     15           24       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     11           22       
                                             L/R Leg     15           26       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 (R) Medium Lasers                          CT        6         2         2.00
Extended LRM-15                              RT        8         6        12.00
Extended LRM-15                              LT        8         6        12.00
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
@ELRM-15 (12)                                RT        -         2         2.00
@ELRM-15 (6)                                 LT        -         1         1.00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 16
4          2       3       2       0      3     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

Archer ARC-5M: House Marik's new Archer uses a Light Engine to gain a few tons, which are used to upgrade the LRMs to Extended models. The launchers are limited to only eighteen volleys, which forces FWLM fire-support units to stay relatively close to vulnerable supply lines.

marauder648

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  • Posts: 8157
    • Project Zhukov Fan AU TRO's and PDFs
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #81 on: 09 December 2015, 09:49:15 »
Got to ask, where's the lore/background for this AU?
Ghost Bears: Cute and cuddly. Until you remember its a BLOODY BEAR!

Project Zhukov Fan AU TRO's and PDFs - https://thezhukovau.wordpress.com/

AJC46

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  • Posts: 293
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #82 on: 10 December 2015, 19:53:14 »
Got to ask, where's the lore/background for this AU?

to make a long story short the New Dallas memory core gets found first and the helm core doesn't get found until after a war with comstar that happens in the 3030/3040s and then a clan invasion in 3056 respectively.

and instead of a fedcom union we get a Liao Davion union instead.

Suralin

  • Lieutenant
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  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #83 on: 13 December 2015, 09:16:42 »
Got to ask, where's the lore/background for this AU?

Mostly I'm making it up as I go. I have some background bits and pieces, but haven't written down a story yet, apart from an outline of the first chapter, which I am hoping I have the time to make into a shortish MechCommander 2/Omnitech campaign.

Quote
to make a long story short the New Dallas memory core gets found first and the helm core doesn't get found until after a war with comstar that happens in the 3030/3040s and then a clan invasion in 3056 respectively.

The War of Silence doesn't happen until 3049, and ends in early 3052 with the Houses victorious but suffering from heavy losses and various comm failures. They agree to a detente in the aftermath.

I've also changed my mind about the Helm Core in this timeline. Comstar was successful in burying it in the 3020s due to the lack of GDL involvement, and because after the New Dallas incident they were a bit more proactive on hunting down cores. Instead, most of the Star League-era tech gets reverse engineered from Com Guard mechs or from bits and pieces gleaned from defectors.

Suralin

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  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #84 on: 27 December 2015, 21:51:58 »
I was thinking about the economies of scale necessary to make the upgraded Vindicator's 225 TFE cost-effective, given it's a very modest improvement in tonnage for a sizable increase in C-bills. Then I thought what other CSAF designs could use it, besides the Hammerhands I'd already thrown together earlier. I came up with two main ideas.

Take a guess which canon 'mech inspired this one. :p

Code: [Select]
Fastball ARM-4C

Mass: 25 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3038
Cost: 3,033,750 C-Bills
Battle Value: 567

Chassis: Corean Model 287A
Power Plant: Nissan 225 Trimmed
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Durallex Semi-Ferro w/ CASE
Armament:
    1 PhoTech 806c Medium Laser
    2 LFN Lindblad Machine Guns
Manufacturer: Corean Enterprises
    Primary Factory: New Avalon
Communications System: Corean TransBand-J9
Targeting and Tracking System: Corean B-Tech

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      43 points                2.50
Engine:             Trimmed Fusion Engine        225                       9.00
    Walking MP: 9
    Running MP: 14
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 CT
Gyro:               Light                                                  2.50
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Semi-Ferro                   AV -  84                  5.00
    Armor Locations: 3 LT, 3 RT, 2 LA, 2 RA, 2 LL, 2 RL
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     8            12       
                                 Center Torso (rear)                  3         
                                           L/R Torso     6            10       
                                    L/R Torso (rear)                  2         
                                             L/R Arm     4            8         
                                             L/R Leg     6            10       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RT        3         1         1.00
2 Machine Guns                               LT        0         2         1.00
@MG (1/2) (100)                              LT        -         1         0.50
                                            Free Critical Slots: 24

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 6
9          1       1       0       0      1     0   Structure:  1
Special Abilities: CASE, SRCH, ES, SEAL, SOA

Fastball ARM-4C: Corean and NAIS' joint Advanced Recon 'Mech program languished in development hell for several years, until the invention of the Trimmed Engine gave them new resources and new impetus. The fruits of their labor first saw combat during the War of 3038. Though lacking in heavy armaments, the strange, egg-shaped Fastball can outrun most Inner Sphere light 'Mechs thanks to its 225-rated Trimmed Engine (the same one that powers the CSAF's upgraded Vindicators) and has enough armor on most of its chassis to absorb PPC blasts without taking internal damage.

A War of Silence-era upgrade removes the weaponry and CASE, replacing them with a heavy medium laser, a standard small laser, and a Guardian ECM suite. (ARM-6C: 701 BV; cost 3,247,188 C-Bills.) This upgrade can be retrofitted onto existing Fastballs in the field; the only real bottleneck is availability of the Guardian suite. In cases where the suite isn't available, another pair of lasers can be added, making the 'Mech's weapons symmetrical. However, adding the extra gunmounts can become time-intensive on older chassis. (ARM-6D: 2 HvMLAS, 2 SLAS. 786 BV; cost 3,086,250 C-bills.)

Code: [Select]
BV2 calculations

Armor   210.0
Internals    56.76
Gyro    12.5
Ammo (CASEd)     0.0
Def Factor   x 1.4
---------------------
Def BV2   390.964

Heat efficiency 14
Gun heat value   3
Efficiency achieved -- Mech runs ice cold

Weapon            BV
MLAS              46.0
MG                 5.0
MG                 5.0
@MG (1/2)          0.5
Tonnage           25.0
Speed factor x 2.16
---------------------
Off BV2 176.04

Total BV2 567.004 --> (567)

Code: [Select]
Cost calculations

Item                                              Cost
Internal Structure - Standard                   10,000.00
Engine - Trimmed Fusion Engine                 750,000.00
Gyro - Light Gyro                            1,125,000.00
Cockpit - Standard                             300,000.00
Heat Sinks - Single Heat Sink                        0.00
Musculature - Standard                          50,000.00
Actuators                                       29,000.00
Armor - Standard Armor                          62,500.00

Medium Laser                                    40,000.00
Machine Gun                                      5,000.00
Machine Gun                                      5,000.00
@ MG (1/2)                                         500.00
CASE                                            50,000.00

Cost Multiplier                                   1.25
Dry Cost                                     3,033,750
Total Cost                                   3,033,750

Suralin

  • Lieutenant
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Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #85 on: 02 January 2016, 01:40:54 »
Code: [Select]
Blackjack BJ-2C

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3036A
Cost: 5,381,675 C-Bills
Battle Value: 1,112

Chassis: GM BJ-1
Power Plant: Nissan 225 Trimmed
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Anderson Model 30
    Jump Capacity: 150 meters
Armor: Valiant Semi-Ferro w/ CASE
Armament:
    4 Intek Medium Lasers
    2 Mydron Model DS Snub AC/2s
Manufacturer: General Motors, Ceres Metals Industries
    Primary Factory: Kathil (GM), St.Ives, Saunemin (Ceres)
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban AQ

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4.50
Engine:             Trimmed Fusion Engine        225                       9.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   2.50
Heat Sinks:         Single HS w/ 2 Freezers      12[14]                    2.00
    Heat Sink Locations: 1 LT, [1] LA, [1] RA
Gyro:               Light                                                  2.50
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Semi-Ferro                   AV - 135                  8.00
    Armor Locations: 6 LT, 6 RT, 1 LA, 1 RA
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           18       
                                 Center Torso (rear)                  8         
                                           L/R Torso     11           15       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            12       
                                             L/R Leg     11           17       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RT        3         1         1.00
Medium Laser                                 LT        3         1         1.00
Medium Laser                                 RA        3         1         1.00
Snub AC/2                                    RA        1         1         4.00
Medium Laser                                 LA        3         1         1.00
Snub AC/2                                    LA        1         1         4.00
@Snub AC/2 (Slug) (45)                       RT        -         1         1.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 11
5j         2       2       1       0      2     1   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA

Blackjack BJ-2C: The military planners of the AFFS, and later the CSAF, were forced to reevaluate the Blackjack's long-held negative reputation in the wake of terrific performance on Xhosa VII in 3022, and later during the Capellan Civil War. Hanse Davion himself weighed in on the matter, ordering the creation of new variants for the maligned chassis.

When the Trimmed Engine was put into mass production for the upgraded Vindicator, it was quickly noted that the 225-rated engine would be a perfect fit for the Blackjack chassis as well. Initial refits proved promising, and a partnership between Ceres and GM led to the rebuilding of a Blackjack plant on Kathil, as well as obtaining Ceres the (non-exclusive) rights to build the design for a century.

The BJ-2C uses a host of new upgrades that debuted in the 3030s: Snub-Nosed Autocannons, double-strength Freezers, a Light Gyro, and Semi-Ferro armor, as well as NAIS' re-engineered version of CASE.

Ceres' variant ditches the autocannons, ammo, and two of the medium lasers in favor of a pair of versatile large lasers, imitating the loadout of the earlier BJ-1DB. These weapons, however, run the BJ-2L rather hot in heavy combat situations. (BJ-2L: 2 LLAS, 2 MLAS, 13[15] HS. 1,190 BV; cost 5,267,125 C-Bills.) The BJ-2L still has the CASE and ammo feeds left over from the base chassis, so refitting it back to an ammo-toting design is significantly easier -- on paper, at least.

More recently, the BJ-3C variant has updated the weaponry with Light PPCs reverse-engineered from House Kurita, retaining all four medium lasers and adding extra heat sinks. By the onset of the War of Silence, all Blackjack production in the Confederated Suns had switched over to this variant, though many older 1- and 2-series Blackjacks remain in service. (BJ-3C: 2 LtPPC, 4 MLAS, 15[19] HS. 1,269 BV; cost 5,545,525 C-Bills.)

A variant with Improved Heat Sinks and a cheaper, sturdier standard Gyro came into production just prior to the onset of the Clan Crusade, but there just hasn't been time to retrofit very many of the existing BJ-3C's to this variant. (BJ-3C2: 2 LtPPC, 4 MLAS, SLAS, 14{21} IHS. 1,317 BV; cost 5,258,788 C-Bills.)

Code: [Select]
BV2 calculations

Armor   337.5
Internals    99.0
Gyro    22.5
Ammo (CASEd)     0.0
Def Factor   x 1.3
---------------------
Def BV2   596.7

Heat efficiency 15
Gun heat value 14
Efficiency achieved -- Mech runs cool

Weapon            BV
MLAS              46.0
MLAS              46.0
MLAS              46.0
MLAS              46.0
snAC/2            30.0
snAC/2            30.0
@snAC2 (1T)        4.0
Tonnage   45.0
Speed factor x 1.76
---------------------
Off BV2 515.68

Total BV2 1112.38 -> (1112)

Code: [Select]
Cost calculations

Item                                              Cost
Internal Structure - Standard                   18,000.00
Engine - Trimmed Fusion Engine               1,350,000.00
Gyro - Light Gyro                            1,125,000.00
Cockpit - Standard                             340,000.00
Heat Sinks - Single Heat Sink                    0,000.00
Heat Sinks - Freezers                           12,000.00
Musculature - Standard                          90,000.00
Actuators                                       40,500.00
Jump Jets - Standard Jump Jet                  225,000.00
Armor - Semi-Ferro                             100,000.00

Medium Laser                                    40,000.00
Medium Laser                                    40,000.00
Medium Laser                                    40,000.00
Medium Laser                                    40,000.00
Snub AC/2                                      100,000.00
Snub AC/2                                      100,000.00
@ Snub AC/2 (Slug)                               1,000.00
CASE                                            50,000.00

Cost Multiplier                                   1.45
Dry Cost                                     5,381,675
Total Cost                                   5,381,675

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #86 on: 03 January 2016, 01:48:47 »
Visually, this looks a lot like a cross between TRO:3075's Titan II and the Grand Titan of TRO:3055 fame, with the CT, legs, and head (minus spoiler-thing) of the former, and the side torsos and arms (minus shoulder guns) of the latter.

As you can see, it runs crazy hot, but remember that you can power down IS Heavy Lasers to standard levels for more effective bracket firing, as well as far better aiming ability outside of point-blank range. With the lasers in standard mode, you can jump and fire everything but the PPC and stay heat neutral. The Heavy PPC is mostly there for jousting, like that lone LRM rack on the Grand Titan, but without the risk of ammo explosion.

Code: [Select]
Great Titan GTT-2M

Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3044A
Cost: 18,048,000 C-Bills
Battle Value: 2,312

Chassis: Earthwerks GTT
Power Plant: Vlar 300 Light
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Chilton 602
    Jump Capacity: 90 meters
Armor: Durallex Heavy
Armament:
    1 Magna Supernova Heavy PPC
    1 Magna Mk.VI Heavy Large Laser
    1 Magna Mk.III Large Laser
    2 Magna Mk.V Heavy Medium Lasers
    2 Magna Mk.II Medium Lasers
Manufacturer: Earthwerks
    Primary Factory: Keystone
Communications System: Corean Transband-J9 w/ Protector ECM
Targeting and Tracking System: Hartford S2000A

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     152 points               10.00
Engine:             Light Fusion Engine          300                      14.50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LL, 1 RL                                   6.00
Heat Sinks:         Single HS w/ 3 Freezers      28[31]                   18.00
    Single HS Locations: 1 HD, 1 CT, 1 LT, 1 RT, 4 LA, 3 RA, 1 LL, 1 RL
    Freezer HS Locations: [1]LT, [2]RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 304                 19.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           48       
                                 Center Torso (rear)                  13       
                                           L/R Torso     21           31       
                                    L/R Torso (rear)                  11       
                                             L/R Arm     17           33       
                                             L/R Leg     21           42       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Heavy Medium Laser                           RT        6         2         1.00
Medium Laser                                 RT        3         1         1.00
Heavy Medium Laser                           LT        6         2         1.00
Medium Laser                                 LT        3         1         1.00
Protector ECM Suite                          LT        0         3         2.50
Large Laser                                  RA        8         2         5.00
Heavy Large Laser                            RA        14        3         5.00
Heavy PPC                                    LA        15        4        10.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 23
3j         3       4       1       0      4     3   Structure:  5
Special Abilities: ECM, ENE, SRCH, ES, SEAL, SOA

Great Titan GTT-2M: Hanse Davion's "fire sale" in 3042 netted House Marik not only the plans for the Light Fusion Engine and the Lyrans' Heavy Lasers, but also the chassis blueprints for the TI-1A Titan, a long-forgotten Star League prototype the Davions had unearthed in 3023. A rework of the torso and arms by Earthwerks led to their project being reclassified as a new 'Mech entirely, the Great Titan.

Using a 300-rated Light Engine, the Great Titan mounts a heavy array of energy weapons, making it a fearsome brawler at the cost of horrendous heat buildup. The chassis is so packed with heat sinks that there was only space to upgrade three of them to double-strength freezers. Even so, an alpha strike is extremely ill-advised. An ECM suite at least keeps the 'Mech hidden from sensors so it can ambush targets at close range, and a Heavy PPC allows it to joust to some extent.

The designers at Earthwerks also wanted to improve the mobility of the Great Titan over that of other 100-tonners, but lacked anywhere near the tonnage they would have needed to upgrade the engine. Instead, they added a set of reliable Chilton jump jets for use in cities and rough terrain. Based on the 600-series jump jets used on GM/Blackwell's Marauder II, the 602 is a slightly altered version specific to this 'Mech. Techs also discussed the possibility of using TSM on the design to speed it up, but lacked the room for the bulky myomer bundles.

Once the technology was available to do so, the Great Titan was improved with a suite of double heat sinks, as well as a modern Guardian ECM. Several single and compact heat sinks were wedged into the remaining spaces in an attempt to deal with the 'Mech's horrendous heat issues, but alpha striking is still an incredibly dicey proposition. (GTT-3M: HvPPC, HvLLAS, LLAS, 4 hvMLAS, G.ECM, 17(34)DHS, <6>CHS, 3 SHS; 26[43] heat dissipation. BV 2,416; cost 18,284,000 C-Bills.)

Code: [Select]
BV2 calculations

Armor   760.0
Internals   171.0
Gyro    50.0
Protector ECM      35.0
no ammo     0.0
Def Factor   x 1.2
---------------------
Def BV2 1219.2

Heat efficiency 34
Gun heat value 55
Efficiency fail -- Mech is known to evaporate under stress

Weapon            BV    Heat tally
hvPPC            317.0     15
hvLLAS           225.0     29
LLAS (warm)      123.0     37*
hvMLAS (hot)      35.0     43!
hvMLAS (v.hot)    35.0     49!!
MLAS (v.hot)      23.0     52!!
MLAS (molten)     23.0     55!!!
Tonnage 100.0
Speed factor x 1.24
---------------------
Off BV2 1092.44

Total BV2 2311.64 -> (2,312)
Code: [Select]
Added 12k to the base cost, since the only problematic equipment is
the 3 freezers. This ups the final cost by 24k.

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #87 on: 15 January 2016, 01:19:03 »
The 2-class Cataphract wound up with some minor upgrades when the Clans came calling, mostly to the heat dissipation system. All of these were designed to require minimal work apart from the heat sink upgrade, as upgrading the 'Mechs to Cataphract IIIs would be prohibitively time-consuming given the dire need for reinforcements at Vega and other trouble spots.

All but the 2D2 have a modular section added on top of the Cataphract's left shoulder that houses two medium lasers and a double heat sink.

CTF-2C2: AC-10/2A, PPC, 4 MLAS, iEWS, 14[28] DHS. 1,416 BV; cost 11,487,920 C-Bills.
CTF-2D2: SNAC-10/2A, 2 SNAC-5/2A, iVGL(Rear)/1A, 2 MLAS, 2 MG/0.5A, iEWS, 11[22] DHS. 1,313 BV; cost 11,763,320 C-Bills. Functionally unchanged from the 2D apart from the heat sinks.
CTF-2L2: MRM-30/2A, MRM-20/2A, 4 MLAS, iEWS, 14[28] DHS. 1,438 BV; cost 11,402,920 C-Bills.
CTF-2E2: LRM-20/2A, LRM-15/2A, 4 MLAS, hvMLAS, iEWS, 13[26] DHS. 1,569 BV; cost 11,622,220 C-Bills.
CTF-2F2: HPPC, PPC, 4 MLAS, SLAS, iEWS. 18[36] DHS. 1,608 BV; cost 11,547,845 C-Bills.

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #88 on: 15 January 2016, 20:57:17 »
Code: [Select]
Cataphract III CTF-3C

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3055
Cost: 16,932,312 C-Bills
Battle Value: 1,734

Chassis: Earthwerks CTF
Power Plant: GM 350 XL
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Durallex Heavy Ferro-Fibrous w/ CASE
Armament:
    1 ER PPC (CeresArms Warrior or Johnston High-Speed)
    1 Mydron Excel LB 10-X AC
    1 Heavy Medium Laser (Magna Mk.V or BlazeFire PowerShot)
    1 Medium Pulse Laser (CeresArms W or Magna 450P)
    1 Harmon Small Laser
Manufacturer: Earthwerks Incorporated, Johnston Industries
    Primary Factory: Tikonov, Grand Base (EW), New Syrtis (JI)
Communications System: CommuTech Multi-Channel 10 w/ Guardian ECM
Targeting and Tracking System: BlazeFire Sightlock II w/ Beagle
    Active Probe

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     107 points                7.00
Engine:             XL Fusion Engine             350                      15.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             12(24)                    2.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 215                 12.00
    Armor Locations: 1 HD, 2 CT, 2 LT, 2 LA, 3 RA, 2 LL, 2 RL
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           33       
                                 Center Torso (rear)                  11       
                                           L/R Torso     15           23       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     11           22       
                                             L/R Leg     15           29       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LB 10-X AC                                   RT        2         6        11.00
Guardian ECM Suite                           LT        0         2         1.50
Beagle Active Probe                          LT        0         2         1.50
(R) Small Laser                              LT        1         1         0.50
ER PPC                                       RA        15        3         7.00
Heavy Medium Laser                           LA        6         2         1.00
Medium Pulse Laser                           LA        4         1         2.00
@LB 10-X (Cluster) (10)                      RT        -         1         1.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 17
5          3       3       2       0      3     1   Structure:  3
Special Abilities: ECM, PRB, RCN, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1

Cataphract III CTF-3C: ComStar's defeat, presaged by a host of defections from the manipulative order, led to the rediscovery or reverse-engineering of a treasure trove of long-lost Star League technology. Extra-light engines in particular allowed heavy cavalry 'Mechs to become far more viable in combat. This led, very quickly, to the creation of the new 3-class Cataphract chassis by the Confederated Suns, who use it as their flagship heavy 'Mech.

The rediscovered extended-range PPC and LB 10-X autocannon are the primary weapons of the Cataphract III, backed up by three lasers (one covering the rear) and a full suite of electronics. The armor has been upgraded to ferro-fibrous and increased over that of its forbear, inviting positive comparisons to the Clan Crusaders' main-line heavy OmniMechs in many respects.

As with the 1- and 2-series Cataphract, the latter of which is still being produced, the Cataphract III boasts a series of variants for different situations, most of which are very similar to their predecessors.

CTF-3D: uAC-5/1A, 2 snAC-5/2A, hvMLAS, MPLAS, SLAS(r), ECM/BAP, 10[20] DHS. 1,515 BV; cost 16,571,912 C-Bills.
CTF-3E: LRM-20/2A, LRM-15/1A, hvMLAS, MPLAS, SLAS(r), ECM/BAP, 12[24] DHS. 1,667 BV; 16,464,812 C-Bills.
CTF-3F: HvPPC, PPC, hvMLAS, MPLAS, SLAS(r), ECM/BAP, 15[30] DHS. 1,877 BV; 16,537,912 C-Bills.
CTF-3L: MRM-30/2A, MRM-20/1A, hvMLAS, MPLAS, SLAS(r), ECM/BAP, 12[24] DHS. 1,606 BV; 16,337,312 C-Bills.

Also added the BJ-3C2 earlier in the thread.

Suralin

  • Lieutenant
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  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #89 on: 04 February 2016, 13:19:15 »
Code: [Select]
Ostwar OWR-3M (AU)

Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3038A
Cost: 7,958,500 C-Bills
Battle Value: 1,358

Chassis: Ost-1
Power Plant: Magna 260 Trimmed
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Maximillian 100 w/ CASE
Armament:
    1 Doombud LRM-20
    2 Harpoon-6 SRMs
    2 Magna Mk.II Medium Lasers
Manufacturer: Oriente Weapon Works, Earthwerks Inc.
    Primary Factory: Oriente (OWW), Calloway VI (EWI)
Communications System: Neil 9000
Targeting and Tracking System: RCA InstaTrac Mark X

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     104 points                6.50
Engine:             Trimmed Fusion Engine        260                      12.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Single HS w/ 2 Freezers      16[18]                    6.00
    Heat Sink Locations: [1] LA, [1] RA, 2 LL, 2 RL
Gyro:               Light                                                  2.50
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 192                 12.00
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     21           29       
                                 Center Torso (rear)                  8         
                                           L/R Torso     15           24       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     10           19       
                                             L/R Leg     15           24       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-20                                       RT        6         5        10.00
2 Medium Lasers                              LT        6         2         2.00
SRM-6                                        RA        4         2         3.00
SRM-6                                        LA        4         2         3.00
@LRM-20 (12)                                 RT        -         2         2.00
@SRM-6 (15)                                  RT        -         1         1.00
@SRM-6 (15)                                  LT        -         1         1.00
                                            Free Critical Slots: 19

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 13
4          3       4       2       0      3     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0, LRM 1/1/1, IF 1

Ostwar OWR-3M (AU): Oriente Weapon Works jumped on the possibility of making their own 'Mechs almost the very day the New Dallas Core's contents were broadcast across the HPG network, and started off with RetroTech versions of the Icarus II and Ostwar for garrison units. More modern versions of these 'Mechs, using technologies newly stolen from the Confederated Suns, were developed in concert with Earthwerks' Calloway facility.

The OWR-3M trims the fusion engine, bringing House Marik's modern Ostwar up to the average speed for a heavy 'Mech. A Light Gyro, CASE, and the addition of a pair of freezers round out the new-tech upgrades. The old paddle-like SRMs on the arms are replaced by bulkier, hexagonal SRM-6 racks, giving the new Ostwar more short-range firepower, although ammo longevity is more of a concern than before.

Code: [Select]
BV2 calculations

Armor   480.0
Internals   137.28
Gyro    32.5
Ammo (CASEd)     0.0
Def Factor   x 1.2
---------------------
Def BV2   779.736

Heat efficiency 22
Gun heat value 20
Efficiency achieved -- Mech runs cool

Weapon            BV
LRM-20           181.0
SRM-6             59.0
SRM-6             59.0
MLAS              46.0
MLAS              46.0
2T LRM20 ammo     46.0
2T SRM6 ammo      14.0
Tonnage   65.0
Speed factor x 1.12
---------------------
Off BV2 577.92

Total BV2 1357.656 -> (1358)
Code: [Select]
Cost calculations

Item                                             Cost
Internal Structure - Standard                  26,000.00
Engine - Trimmed Fusion Engine              2,253,333.33
Gyro - Light Gyro                           1,125,000.00
Cockpit - Standard                            380,000.00
Heat Sinks - Single Heat Sink                   8,000.00
Heat Sinks - Freezers                          12,000.00
Musculature - Standard                        130,000.00
Actuators                                      65,000.00
Armor - Standard Armor                        120,000.00

LRM-20                                        250,000.00
@ LRM-20                                       30,000.00
@ LRM-20                                       30,000.00
Medium Laser                                   40,000.00
Medium Laser                                   40,000.00
SRM-6                                          80,000.00
SRM-6                                          80,000.00
@ SRM-6                                        27,000.00
@ SRM-6                                        27,000.00
CASE                                           50,000.00
CASE                                           50,000.00

Base cost                                   4,823,333.33

Cost Multiplier                                  1.65
Dry Cost                                    7,958,500
Total Cost                                  7,958,500

 

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