So Monbvol and I have been tossing ideas back and forth over running an Inner Sphere at War game. Mostly over how to simplify to make record keeping easier.
Monbvol is all over how to tweek the rules and mechanics, because that's his thing (man is a human calculator, if you ever face him over a map never, ever give him time to think, because if there's a convoluted plan he can come up with to destroy you, he'll do it.)
I had a different thought, more a diagnostic method. We use the rules as printed in the book, use the 3025 map, except...
Every player starts with only one world of their choice, which has the minor industrial and National Capital trait. Every other world is an uncontrolled "other" world with a basic garrison that does not produce resource points or build things until taken by one of the players (Terra is the exception, as it gets to be a Hyper Industrial world with as many troops as its resource points can support, kind of a boss battle situation).
We play until 1)the system becomes too unwieldy to play, or 2) we all get bored with it.
Thoughts?