Whilst the Gyrfalcon is meant to boing around at long range and make a right royal pain of itself as Hellbie so ably stated here;
http://bg.battletech.com/forums/index.php?topic=57138.0and that got me thinking. Would the Falcons design a more 'general purpose' version rather than one that leaps around at extreme ranges, whittling a target down. Keeping the same mobility, armour and partial wing system of the standard version to screw over energy weapons and make merry with the jump jets.
But instead of focusing on extreme ranges, its built to fight at what would be mid range for Clan weaponry, still relying on its agility and armour to irritate enemies, carving up opponents at shorter ranges. This would allow the Falcons to simplify their supply lines, if you can produce a series of Mechs based on the same chassis you ease supply for parts etc as you'd have a larger stockpile and it would be easier to make one type and diversify rather than have a mech for every role.
Gyrfalcon
Mass: 55 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 3132
Cost: 12,065,407 C-Bills
Battle Value: 3,324
Chassis: Unknown Endo-Steel
Power Plant: Unknown 275 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h (108.0 km/h)
Jump Jets: Unknown
Jump Capacity: 150 meters (210 meters)
Armor: Unknown Laser-Reflective
Armament:
2 ER Large Lasers
4 ER Medium Lasers
1 SRM-4
1 Light TAG
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 91 points 3.00
Internal Locations: 3 LA, 1 RA, 2 LL, 1 RL
Engine: XL Fusion Engine 275 8.00
Walking MP: 5
Running MP: 8 (10)
Jumping MP: 5 (7) Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 2.50
Heat Sinks: Laser Heat Sink 14 4.00
Heat Sink Locations: 1 LA, 2 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Laser-Reflective AV - 144 9.00
Armor Locations: 1 LT, 1 RT, 1 LA, 1 RA, 1 RL
CASE Locations: RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 21
Center Torso (rear) 6
L/R Torso 13 16
L/R Torso (rear) 5
L/R Arm 9 15
L/R Leg 13 18
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Light TAG HD 0 1 0.50
SRM-4 CT 3 1 1.00
ER Medium Laser RT 5 1 1.00
MASC RT - 2 2.00
ER Medium Laser LT 5 1 1.00
Targeting Computer LT - 3 3.00
Partial Wing LT/RT - 3/3 3.00
ER Medium Laser RA 5 1 1.00
ER Large Laser RA 12 1 4.00
ER Medium Laser LA 5 1 1.00
ER Large Laser LA 12 1 4.00
@SRM-4 (25) RT - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 33
6/7j 4 4 2 0 2 2 Structure: 3
Special Abilities: LTAG, CASE, SRCH, ES, SEAL, SOA
As always, thoughts are most welcome.