Inspired by a comment by Weirdo.
Bedevere PDG-1C
Mass: 95 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 3083
Cost: 27,575,275 C-Bills
Battle Value: 1,706
Chassis: PDG Composite Structure
Power Plant: GM 380 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: StarGuard CIV Standard Armor w/ CASE
Armament:
1 Arrow IV Missile
2 Vehicular Grenade Launchers
3 Light Machine Guns
1 Beagle Active Probe
1 Angel ECM
1 Communications Equipment (1.0 tons) (9.0 tons)
2 Chaff Pods
Manufacturer: General Motors
Primary Factory: New Valencia
Communications System: Newberg Telescan 17
Targeting and Tracking System: Spar 3C MegaTrack
Overview:
The Bedevere was created as a command 'Mech for RCT/LCT commanders. In place of
weapons, the Bedevere instead carries a large amount of electronic equipment
that allows a commander to keep abreast of the tactical and strategic picture
instead of engaging in combat.
Capabilities:
Engineers started with a Pendragon chassis and removed all the weapons,
equipment, and armor. The standard cockpit was replaced with a Cockpit Command
Console for the RCT/LCT commander. The Ferro-Fibrous armor was replaced with
standard plate; Engineers defended this decision by saying that the CO should
be away from the active battle line.
To coordinate with large formations, nine tons of communications equipment was
added to the right torso. The right arm houses a Beagle Active Probe and an
Angel ECM. The Angel ECM allows uninterrupted communications, and the Beagle
probe is used to read data from remote sensors planted by other units. In fact
the Bedevere can communicate with up to fifteen remote sensors at once.
For close quarters defense against infantry, a trio of Light Machine Guns were
mounted in the right arm. The left arm has the Bedevere's only offensive
system: An Arrow IV launcher backed by three tons of ammunition. This allows
the Bedevere to affect battles without being on the front line.
Finally, several systems were added for defense. Each hip mounts a Chaff Pod to
interrupt enemy electronic systems. A Vehicle Grenade Launcher system is
mounted on both the front and rear of the center torso, and is loaded with
smoke rounds to provide additional cover if the Bedevere is attacked.
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Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Composite Structure 145 points 5.00
Engine: XL Fusion Engine 380 20.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 14 4.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 293 18.50
CASE Locations: 1 LT 0.50
CASE II Locations: 1 RA 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 30 48
Center Torso (rear) 12
L/R Torso 20 30
L/R Torso (rear) 10
L/R Arm 16 32
L/R Leg 20 40
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Beagle Active Probe RA 0 2 1.50
Angel ECM RA 0 2 2.00
3 Light Machine Guns RA 0 3 1.50
Communications Equipment (1.0 tons) (9.0 tons) RT 0 9 9.00
Arrow IV Missile LT/LA 10 5/10 15.00
2 (F) Vehicular Grenade Launchers CT - 2 1.00
Command Console HD - 1 3.00
Chaff Pod RL 0 1 1.00
Chaff Pod LL 0 1 1.00
@LMG (1/2) (100) RA - 1 0.50
@Arrow IV (Homing) (5) LT - 1 1.00
@Arrow IV (Non-Home) (10) LT - 2 2.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 17
4 3 1 0 0 4 0 Structure: 2
Special Abilities: ARTAIS, PRB, RCN, AECM, CASE, CASEII, SRCH, ES, SEAL, SOA