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BattleTech Player Boards => Non-Canon Units => Topic started by: Kojak on 26 January 2011, 01:48:30

Title: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 26 January 2011, 01:48:30
UPDATED VERSION HERE (https://bg.battletech.com/forums/index.php?topic=227.msg1504131#msg1504131)


GRAVES' DANCERS: CRAZY LIKE A FOX

Jean Graves is the son of a traditional Davion military family from Bonneau. He progressed through military school, where he took advanced studies in strategy, to the Point Barrow Military Academy. At that controversial school, he worked hard to live up to the family tradition. As a result, he became a skilled Mechwarrior and an early selection for OCS.

Then the dreams started.

At first they were merely annoying. Jean resolved to ignore them, and threw himself into his studies with renewed vigor. But as time passed, the dreams became clearer and more vivid, waking him sweating at night. Or screaming.

It is a credit to Jean's persistence that he managed to keep up his performance in one of the Federated Suns' most demanding schools, graduating with honors to a commission in the Addicks Draconis March Militia. There, he was given command of a company, and showed what seemed to be an instinctual flair for tactics. His on-the-spot improvisations changed the course of many a skirmish, both simulated and real.

Little did anyone know, Jean was actually listening to the voices in his head.

As the visions continued to intensify, Jean tried to find distractions, as he had in school. He got involved in politics, taking Katherine's side just for the sake of school tradition. But that quickly proved to be even more troublesome, and Jean finally turned to drinking to calm his nerves. Eventually, his superiors noticed, and Jean was ordered to seek medical help during his unit's regular rotation. The doctors thought his problem was treatable; Jean hoped they were right.

As it turned out, they weren't.

The exact sequence of events is unclear, but historically, the base where Jean's unit was stationed was bombarded by artillery from the Davion Assault Guards during the opening stages of the FedCom civil war. Jean says that he doesn't remember what exactly happened, but his men say that he led them through the chaos as if he knew where every single shell was going to fall. Guided by Jean's uncanny instincts, the Dancers fought their way to their DropShip, lifted off, hijacked a Merchant JumpShip, and escaped Addicks.

For the next several years, Jean's company, Graves' Dancers, was the terror of the Draconis March. Being a Davion unit stationed on Davion ground, the Dancers knew where and when to hit Victor's forces and DCMS invaders alike. And with the aid of other loyalists, they hit them hard. But in late June of 3066, a massive Allied task force landed on New Avalon. It seemed clear that both Katrina and the last Loyalist bastion in the Federated Suns would fall, and with it would fall the Dancers' cause. Jean's men say that he seemed utterly unsurprised at the news. And then he led them to the Chaos March, where they sought to take refuge from Davion retaliation until the war was finally declared over.

After languishing on Outreach for nearly six months, they had built up a mountain of debt, forcing it to liquidate virtually all of its salvage and hock its JumpShip and DropShip to local arms dealers in order to stay afloat. Jean was right on the verge of disbanding the unit when he was approached by a representative of the Word of Blake. The Blakist recruiter offered a simple deal: perform a highly covert, extremely dangerous deep-penetration data raid against a target in the Draconis Combine, and the Word of Blake would pay the Dancers enough to buy their transport assets back.

Seeing no choice but to take the contract, Jean dispatched the Dancers' scout lance, which was transported by a series of Blakist-owned "civilian" JumpShips to the planet Tok Do. After being snuck onto the planet in the cargo hold of a Blakist Aurora, Hawkeye's lance executed a tightly planned, textbook nighttime raid which immediately went wrong. Having sent in a squad of Achileus-equipped battlesuit troopers to sneak into the compound and steal weapons data from a remote Alshain Weapons testing site, the Dancers had been planning on simply dashing in before the corporate security forces could react and extract the advance team without ever having to fire a shot. But the battlesuit troopers were forced to fight their way out of the weapons facility, and the Dancers encountered a lance of corporate BattleMechs. After a fierce firefight in which the Dancers skillfully eviscerated the entire opposing force, the mercenaries managed to escape with all four pilots, and three of their 'Mechs. Alshain Weapons, fearful of the DCMS cutting back its research subsidies as punishment, declined to inform the Combine government of the raid, allowing the Dancers to escape detection on their journey back out of the Combine.

Leveraging the guncam footage as evidence of his unit's prowess, Jean managed to score a lucrative contract with Interstellar Expeditions, a private organization devoted to historical research and Spherewide archaeology. Hired on to essentially act as a troubleshooter unit with the option to accept additional contracts on the side, the Dancers were given generous salvage rights and compensation.

Their first job, a corporate revenge raid against some warehouses just outside of Keid's primary spaceport, was a resounding success. Jean personally led the Dancers on the mission, a surgical strike made under the cover of an intense blizzard. While the raid was not a particularly notable one, it did the mark the beginning of a recurring trend among the fledgling mercenary unit: striking their target in the midst of impairing or extreme weather conditions. It was a tactic they would continue to hone as time went on.

Upon returning to Outreach, Jean began to use the Dancers' newfound largesse to finance the expansion of the unit, beginning with a lance of Pegasus hovertanks. Though this lance would eventually expand to a full company, its baptism of fire was in the Temptown Uprising on Outreach. Hired on the spot by Blackwell Industries to escort a high-ranking corporate executive and his entourage out of the urban-center-turned-warzone, the Dancers fought off a large detachment from the rogue 51st Dark Panzer Jaegers and shepherded the Blackwell convoy to safety. Soon afterward, Jean became convinced that Outreach was no longer a safe base of operations for the unit, and convinced their employers to transfer them to Galatea, the famed "Mercenary's Star".

Time spent on Galatea gave Jean the opportunity to expand the Dancers even further, adding another two lances of hovertanks along with a team of crack mechanics specializing in combat hovercraft repair. Those new assets were immediately put to good use, when the unit was subcontracted by Earthwerks Ltd. for a retaliation strike against a Capellan competitor on Styk. It was another resounding success the netted the Dancers two salvageable BattleMechs and another hefty chunk of C-bills. As ever, Jean reinvested a portion of those earnings to enlarge the unit, adding another lance of 'Mechs and Mechwarriors. He also reshuffled the unit slightly, giving Eric McClair command of his own C3-eqiupped force.

A quiet garrison assignment in the northern tundras of Acamar promised to be a period of rest and recreation for the Dancers. But as per the mercenaries' usual luck, a roving band of pirates showed up in-system just a week after the Dancers' arrival. Landing near the mining complex the Dancers had been tasked with protecting, the so-called "Lafayette Legion" clearly intended to loot the mines for the extremely valuable refined germanium they produced. But the would-be raiders never made it near their targets. Almost immediately after they disembarked, the Dancers smashed into them in a massive cavalry charge. The pirates were overrun and killed to the man, and the Dancers managed to salvage a dozen 'Mechs and another lance of hovertanks. This salvage, along with a particularly fruitful recruiting run on Galatea, allowed Jean to expand Eric's new lance into a full company. Newly-minted Captain McClair immediately began putting the force through its paces, and the latest additions to the Dancers quickly began to show a great deal of promise.

Those new recruits got their chance to prove that their training together had paid off just a few weeks later. Shortly after arriving for a new assignment on Skye babysitting an archaeological site, a Free Worlds League invasion force jumped in-system at a pirate point, landing forces on Skye before defenders could respond. While most of the Leaguers dropped outside of New Glasgow, a small detachment of unidentified mercenaries took control of a deserted LCAF airstrip and began running bombing missions against the planetary capital. With Skye's regular forces committed to the defense of New Glasgow, Duke Robert Kelswa-Steiner contacted the Dancers with promise of a handsome reward if they would neutralize the airfield. Jean led both 'Mech companies through the swamp just outside the air base's southeastern perimeter. Waiting until most of the mysterious mercenaries had powered down their 'Mechs for maintenance, the Dancers rushed out of the swamp and swept through their foes like a thresher through wheat. The C3-equipped Striker Lance was particularly devastating, using their deadly-accurate firepower to dislodge a force more than twice their number from an entrenched position. Only a handful of the unknown invaders managed to escape, and though the Dancers' 'Mechs took a great deal of damage, all of them were able to leave the field under their own power.

With a spate of successful missions under their belt, the once-fledgling mercenaries were now flush with both victory and profit. Little did they know of the tragedy that awaited them in the deserts of Solaris. Sent once again to guard an archaeological dig, the Dancers detected the breakout of fighting in Solaris City and mounted up in their 'Mechs to safeguard the site in the event an enterprising gladiator decided to get nosy. But what happened next was what they least expected. A combined-arms battalion from the Word of Blake's 18th Division swept in out of the desert wastes to strike at the mercenaries with devastating force. While the Dancers finally managed to force the Blakists to retreat, they did so at the cost of three of their Mechwarriors and serious damage to almost all of their 'Mechs. Only the generous salvage rights granted by their contract with Interstellar Expeditions allowed them to make a profit from the endeavor, and it came at the cost of a serious blow to the unit's morale. Since their career as mercenaries had begun, the Dancers had managed to make it more or less unscathed. But the deaths of three of their comrades pierced their sense of invincibility. Jean made a stop at Galatea to repair their BattleMechs and hire three new Mechwarriors to fill the empty slots, and then continued on to their latest destination: a two-month rest period on the Lyran world of Tomans.

Or at least, what they'd assumed would be restful. Stationed near a beachfront IE research complex, the Dancers were the closest force on hand when the enigmatic Green Ghosts launched a snatch-and-grab raid against the campus. Graves managed to get four 'Mech lances, including the command lance, into the field, and proceeded to fend off the pirates. But just when the Dancers were on the verge of forcing the Ghosts to retreat, they were struck by a Trinary of Jade Falcon OmniMechs. The Falcons, who'd landed on Tomans to test the mettle of some of their newest warriors, nearly dealt a crushing blow to the Dancers; it was only Jean's leadership and the Dancers' skills that allowed them to carry the day, ultimately turning the Falcon forces back and taking several bondsmen, including a Bloodnamed Star Captain, Anna Pryde. Most of the salvaged Clan technology was sold to Interstellar Expeditions and the LAAF for an astronomical profit; only a largely-intact Night Gyr was retained, in order to prevent undue strain on the Dancers' technical teams. However, the damage the research complex sustained during combat, while not enough to reduce the Dancers' payment for their contract, left Interstellar Expeditions very unhappy with their employees, and they declined to renew the Dancers' contract at the end of August.

Eric McClair, still back on Galatea with the rest of the Dancers, had not been idle while Jean and the others were away. A virtual hiring spree, combined with the massive payout from the conclusion of their IE contract, allowed for the expansion of the unit to a full combined-arms regiment. Composed of a BattleMech battalion, a tank battalion and a third battalion made of airmobile battlesuit infantry, the Dancers were now starting to get attention from major employers, Great House and megacorp alike. With the chaos erupting around the Inner Sphere making reliable mercenaries such a valuable commodity, Graves' Dancers were able to score a choice contract with the Free Worlds League. Attached to an FWLM assault force tasked with capturing Giausar, a key Lyran border world and major logistical hub for the LAAF, Jean knew that the Dancers were in for some heavy combat. The entirety of Graves' Dancers lifted off of Galatea almost immediately after Jean's return, headed for their new assignment.

The fighting on Giausar was difficult -- two more Mechwarriors were killed in the fighting -- but it was also a highly profitable venture. The final push to drive the Lyran mercenaries known as the One-Eyed Jacks off Giausar resulted in nearly two companies worth of salvaged 'Mechs and the capture of the Overlord-class Royal Flush. Jean sold off the vast majority of the salvage upon the Dancers' return to Galatea and then invested some of the resulting profits into replacing his trusty Penetrator with an incredibly expensive customized Mad Cat Mk II from the Diamond Sharks. He also decided that the Dancers as a whole needed a break after the constant action of the last few years. For the following year, he rarely dispatched more than a company at a time from the Dancers' new home on Galatea. He took the time to expand the logistical arm of the Dancers, making sure they were able to handle the increased size of the unit and the Clantech and other advanced technology that appeared throughout the unit. He also slowly began to form a fourth company for the Dancers' First Battalion, along with filling out the crew for their new Overlord.

Jean still drinks, and still dreams. But he has come to terms with his madness. His skills are sharp, his instincts are scary accurate, and his growing unit is highly effective. Only time...or Jean's visions...will tell what the future may hold for the Dancers.

The unit logo of Graves' Dancers is a skull surrounded by red roses. The Dancers' 'Mechs are painted black, and decorated with individual motifs of roses and thorns, cavorting skeletons, and similar macabre images. The Dancers wear Davion-style uniforms and equipment, with their own personal touches.

Dragoons Rating: A-
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 26 January 2011, 01:49:03
PERSONNEL

(http://xd7.xanga.com/bddf54e131d30263587460/t210127222.png)
Born: 6-27-3036
Homeworld: Bonneau, Federated Suns
Rank: Colonel (Commanding Officer)

Colonel Jean Graves is possessed of what superstition calls a sixth sense; doctors would call it schizophrenia. Jean doesn't know what to call his problem, he just knows that what he sees in his head is more often right than not. It has taken time, but Jean has developed a darkly risque humor and sense of style as an effective defense mechanism against his dreams; with his madness now somewhat under control, he has proven to be a great leader. His original ride, a customized Penetrator, was well suited to his mobile, improvisational style of fighting, mounting Clantech particle cannons and a light fusion engine salvaged from a rebel Marauder during the civil war. Additional salvage from the battle with the Jade Falcons on Tomans allowed Jean to upgrade the rest of the weapons array and the electronics suite to Clan specifications. In the wake of the massive windfall that was the Giausar campaign, Jean upgraded to a heavily-modified Mad Cat Mk II (which cost as much as a company of advanced heavy and assault 'Mechs), and the Penetrator was stripped for parts, its Clantech used to upgrade the 'Mechs of several company and lance commanders.


(http://xdf.xanga.com/43cf75ea31232263587458/t210127221.png)
Born: 3-30-3031
Homeworld: Acamar, Federated Suns
Rank: Leftenant

Albert Murphy, or "Big Al", as he has been called throughout his Mechwarrior career, is formerly of the 3rd Davion Guards. A veteran of Operation Bird Dog, he was part of the company-sized force known as Allen's Animals, which was dispatched in mid-May of 3059 to wage a guerilla campaign against Clan Smoke Jaguar on the world of Luzerne. Only one lance was recovered from the operation -- and his wasn't one of them. When his Clantech-equipped Atlas was shot out from under him by a trueborn Star Captain from the 6th Striker Cluster, he was taken bondsman and forced to work as a laborer for nearly two months until the planet was officially liberated on the 8th of August. Bitter from what he saw as abandonment and incompetence on the part of the AFFS, he left House Davion's service, and settled in for a quiet and anonymous life on Acamar, only to be caught up in the chaotic civil war that overtook the planet just a few months later. Joining up with the mercenaries dispatched there as part of the bit of corporate adventurism known as Operation Stiletto, he helped to secure a stable government for the war-torn world. For the next four years, the small mercenary force remained on Acamar on a cushy garrison contract with the planet's fledgling government. In 3066, Big Al and the other mercs were scattered by Olson's Rangers, a mercenary regiment in the employ of the Capellan Confederation and intent on installing a pro-Liao government. The Capellan mercenaries were driven from the planet by Cunningham's Commandos, a mercenary unit sent by Duke George Hasek, just a few weeks after their landing, but Big Al decided he'd had enough of the quiet life. When Graves' Dancers arrived on Acamar, Big Al contacted Jean Graves and offered his services, and his extensive resume landed him the spot recently vacated by Eric McClair. Big Al now pilots a stealth-armored Victor salvaged during the Dancers' raid on Styk.


(http://x90.xanga.com/ac3f75e435632263587675/t210127402.png)
Born: 5-9-3040
Homeworld: Cavanaugh II, Lyran Alliance
Rank: Mechwarrior

As part of a strike lance in the First Bolan Jaegers, Jason Bouchard earned himself a commendation for valor from Margrave Richard Steiner at the battle for Cavanaugh II (his homeworld) during the FedCom Civil War. Though the commendation came well-earned -- Bouchard had personally accounted for five kills with his LNX-9R Lynx, including a Cataphract from the Forty-second Avalon Hussars -- Steiner's summary execution of Jaegers commander Megan O'Heron in the face of her calls to seek a cease-fire with Allied forces prompted Bouchard to join the legions of those who deserted when the battle turned against the Loyalist forces. Arriving on Outreach with his Lynx in tow, he was hired by Captain Graves almost immediately.


(http://x10.xanga.com/69cf45e431c33263587463/t210127224.png)
Born: 11-25-3041
Homeworld: Delacambre, Federated Suns
Rank: Mechwarrior

Like Eric McClair, Isabelle Rodriguez was a member of Graves' command lance in the Addicks DMM. She inherited her Japanese mother's beauty, including long black hair and a petite, athletic build. She grew up on the wrong side of the tracks in the poor parts of Delacambre, and her rough childhood taught her to conceal her sensitive side under a "bad girl" mask. Isabelle gained admission to the Kilbourne Academy by virtue of her cleverness, and was assigned to the Draconis March Militia after her graduation. Isabelle is a hotshot and gambler, and has never lost a quickdraw contest. She is also an incorrigible tease, and enjoys using her "feminine wiles" on the Dancers' male members. But if she has any genuine romantic interests, she is keeping them to herself for now.


(http://xbb.xanga.com/6d8f47ea31433263587405/t210127174.png)
Born: 5-7-3027
Homeworld: Algedi, Draconis Combine
Rank: Leftenant

A fierce Azami warrior formerly of the 15th Dieron Regulars, Ukla Mauok piloted a nearly 200-year-old Dervish that one of his ancestors captured. Languishing in the disgraced unit for years, Mauok felt little loyalty to the DCMS, and when his 'Mech was crippled by Jean Graves in combat on Addicks in 3065, he leapt at the chance to escape the Combine and joined the Dancers (the Dancers had returned to the system for a jump recharge at nearly the same time as the DCMS flotilla hit the opposite jumppoint, and the Dancers dropped on-planet to support the DLC against the Combine aggressors; of course, they immediately fled as soon as the Davion Assault Guards arrived in-system). He eventually upgraded the 'Mech to the DV-8D standard, but bizarrely, his near-surgical precision with the Dervish's medium lasers made him a terror at close range. During a raid on Lyons, an Axman thought little of the Dervish at close range and tried to make quick work of him. After chopping at the Axman's armor with his missiles for several minutes, Ukla closed and finished the Davion warrior off toe-to-toe. After the losses taken during fighting on Solaris, Ukla was promoted to command of the 1st Company's Fire Lance to fill the slot vacated by the slain Leftenant Mykelby. He also was given a Black Hawk-KU, gifted to the Dancers by the Duke of Skye himself, pre-loaded with the popular Echo configuration. After the Giausar campaign left the Dancers with a moderate amount of salvaged Clan weaponry, Mauok's Black Hawk was reconfigured with Clan lasers and electronics, some stripped from Colonel Graves' old Penetrator. With the deadly Ukla Maouk at its joysticks, it will certainly cut a swath of destruction through any that stand in his way.


(http://x82.xanga.com/ea7f4bea31033263587437/t210127202.png)
Born: 3-12-3029
Homeworld: Taygeta, Federated Suns
Rank: Sergeant

Known for his tenacity and rugged pursuit of opponents, Matthew "Rawhide" Francis is formerly of the Caph Rowdies, a mercenary company that frequents both sides of the Capellan March. He is probably known best for his reported chasing down of a fleeing Shadow Hawk across 350 kilometers of the Salazaar desert on Bromhead. After Leftenant Mykleby's death and Sergeant Maouk's elevation to his position, Rawhide was likewise promoted to take Maouk's place.


(http://x3e.xanga.com/2c1f62e279032263587519/t210127272.png)
Born: 11-3-3041
Homeworld: Northwind
Rank: Mechwarrior

Michiko McCloud was born of liaison between a Northwind Highlander and a DCMS samurai, but although she was trained as a Mechwarrior at the Northwind Military Academy, she decided to strike out on her own rather than continue either of her parents' martial traditions. After stints with the Lone Wolves and Hampton's Hessens, she took a position with Graves' Dancers mostly for the chance to pilot the venerable Dervish once piloted by Ukla Maouk.


(http://x5e.xanga.com/659f81e153d34263587859/m210127569.gif)
Born: 7-21-3042
Homeworld: Delacambre, Federated Suns
Rank: Mechwarrior

The youngest member of the original Dancers, Cartago native Manny Calavera, is so brash and cocky that it makes everyone who meets him want to slug him as soon as he opens his mouth. His only saving grace is that the young hotshot is nearly as good a Mechwarrior as he claims to be. A crack shot with his gauss rifle, Calavera holds the unit record for the most enemy pilot kills, although when engaged in his continual bragging he grossly inflates the number. He also takes it upon himself to personally assist in the upkeep of his Enforcer III, "Grim Fandango", although he usually is more a headache to the techs than a boon. He takes great pride in "Grim Fandango", and has painted a motif, depicting a dancing reaper holding a scythe in one hand and a castanet in the other, across the 'Mech's chest.


(http://x9e.xanga.com/8d1f4ae276233263587345/s210127126.gif)
Born: 9-9-3013
Homeworld: Kirklin, Federated Suns
Rank: Leftenant (Executive Officer)

Alan Hawkins, or "Hawkeye", as he insists everyone call him, is a disgruntled veteran Mechwarrior from Kirklin, and the Dancers' XO. Formerly of the 22nd Avalon Hussars, he was sent to the Addicks DMM after being wounded during the Clan Invasion. During their time together in the DMM, Hawkeye became Graves' mentor, of sorts, teaching him to appreciate the tactical and strategic value of the mobile raiding tactics the Dancers came to specialize in. His experience and cynicism balance Jean's more instinctual, holistic style; together, they make a good command team. Hawkeye projects the old school attitude and barking voice of a drill sergeant; he chain smokes cigars, and is an unrepentant alcoholic. But beneath his gruff exterior, Hawkeye has a sensitive streak; he genuinely likes the other Dancers, and does all he can to support them, both as a public leader and private counselor.


(http://xe4.xanga.com/f13f44e278433263587422/t210127189.png)
Born: 5-20-3037
Homeworld: Tsamma, Federated Suns
Rank: Sergeant

Frederick Jacob "Red" Nelson is a native of Tsamma. His nickname comes from both his first name and his fiery hair. He grew up working on his family's homestead, and has a farmhand's barrel chest; he stands two meters tall, weighs 150 kilograms, and easily lifts over twice his weight! Fortunately, Red is usually a gentle giant; he is gregarious, loyal to his friends, and enjoys showing off his strength. Red's one notable flaw is his general lack of sophistication. He is actually fairly bright, but his simple mindset reflects his humble origins, and often makes him a "straight man" for the rest of Graves' Dancers. But as with most of life, Red just takes the role in stride.


(http://xc7.xanga.com/6acf95e147d34263587399/t210127169.png)
Born: 9-12-3034
Homeworld: Sadurni, Free Worlds League
Rank: Mechwarrior

Furio Castelluccio was born on Sadurni into a family that owned a small but well-regarded winery in the Avellino region of Katerini. When he was eight, Furio's parents were killed in a car accident, and he was left in the care of his uncle, a drunk who verbally and physically abused him on a regular basis. At the age of sixteen, Furio ran away from home, hitchhiking his way to the capital city's spaceport and stowing away aboard a cargo DropShip bound for Solaris VII. One of his cousins was a Mechwarrior with Fitzhugh Stables, and got him a job as an astech. It was during this time that Furio first began to develop a fascination with the Mechwarrior lifestyle. He began to spend his nights (and paychecks) using the 'Mech simulators incessantly, and took night classes on the weekends. Finally, after years of honing his skills, Furio began to petition Andre Fitzhugh to allow him to join the Stable as a Mechwarrior. With his cousin vouching for him, Fitzhugh had him tested against the Stable's veterans, and he passed with flying colors. He soon became a successful fighter on the Class Three circuit, and at the height of his career he was considered one of the best medium 'Mech pilots on Solaris, having made it into the Top Twenty for his Class during four different seasons. Over the years, however, Andre Fitzhugh's feud with Bromley Stables grew more and more obsessive, with accusations of inter-stable sabotage surrounding almost every match between the two rivals. Several Mechwarriors from Fitzhugh Stables became fed up with the situation, and Furio was one of them; he spent his accrued winnings on a ticket to Outreach, hoping to find employment as a mercenary. He was one of several Mechwarriors hired by Graves' Dancers during their most recent layover at Outreach, and was given the vacant slot in Hawkeye's Scout Lance. The salvaged PXH-3PL Phoenix Hawk he now pilots meshes well with his combat style, which alternates between hit-and-fade strikes and extremely aggressive brawling attacks.


(http://x06.xanga.com/8f7f71e278633263587438/t210127203.png)
Born: 7-22-3034
Homeworld: New Damascus, Federated Suns
Rank: Mechwarrior

William Sanderson made his name as an expert city fighter with Hansen's Roughriders.  When his beloved Warhammer was destroyed, his regimental commander offered him a captured Wolfhound.  Grateful that he did not join the ranks of the Dispossessed, but determined to capture a heavy 'Mech, Sanderson is a very aggressive fighter; a trait which, unfortunately, led to his being "let go" by the Roughriders. His Wolfhound bears the scars of several near-disastrous encounters, but since joining the Dancers, his behavior has been reined in a great deal.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 26 January 2011, 01:49:31
(http://x7f.xanga.com/684f4be431633263587425/t210127192.png)
Born: 10-22-3035
Homeworld: Woodbine, Federated Suns
Rank: Major

Eric McClair met Jean Graves at Point Barrow Military Academy, where they both studied. Born on Woodbine, his parents were simply another pair of miners, but Eric managed to earn a scholarship that financed his time at Point Barrow. When he and Jean graduated, they were both assigned to the Addicks DMM, and Graves managed to have him transferred to his company's command lance. McClair has been a loyal follower of Graves ever since. He is, like the others in his unit, an ardent Loyalist to Katrina -- his disdain for Victor Steiner-Davion turned to hatred when his parents were killed in the fighting on Woodbine in 3063. After the raid on Styk, Eric was promoted to command of his own C3-equipped lance, designed to give more hard-hitting firepower to a unit more dependent on maneuver warfare than overwhelming force. Leading them to success after resounding success, McClair was rapidly promoted to Captain and then Major. He is now third-in-command of the Dancers, after Jean and Hawkeye, often overseeing the administration of the unit when Jean is away.


(http://x55.xanga.com/4ddf75e218632263587439/t210127204.png)
Born: 2-23-3035
Homeworld: Imbrial III, Federated Suns
Rank: Leftenant

Few Mechwarriors have been bounced from one unit to another as many times as Leftenant Andrea Reimer. Then again, not many have the nervous tics and hyperactive nature that earned Reimer her nickname along with so many transfers. Out of a 'Mech, she looks and acts like someone with an adrenaline or sugar high coupled with a caffeine or amphetamine overdose -- a fact confirmed by the accidents that seem to follow her around. Once inside her Stealth, "Lightning", she seemingly melds with the 'Mech and is nearly unstoppable, though curiously her 'Mech takes on many of her unique mannerisms. She was eventually reassigned to Eric McClair's Striker Lance, her modified 'Mech now serving as the spotter for the rest of her C3-equipped lancemates.


(http://xc2.xanga.com/d3df54e032230263587520/t210127273.png)
Born: 3-24-3042
Homeworld: Numenor, Federated Suns
Rank: Mechwarrior

Deandra Voss is the youngest daughter of Angela Voss, the Major General who commands the Davion Light Guards infantry brigade. Raised in the staunch military tradition of the Voss line, Deandra was trained to be a Mechwarrior from the age of twelve. After graduating from the prestigious Albion Military Academy, she was assigned to the 8th FedCom RCT, just in time to get caught in the conflict on Kathil that kicked off the Federated Commonwealth civil war. A terrible meatgrinder that consumed multiple regiments on both sides, Deandra saw most of her fellow soldiers captured or killed as the 8th FedCom was pounded to pieces from years of being at the forefront of the Loyalist offensives. After almost three years of continuous conflict, the Loyalist remnants on Kathil finally surrendered to the rebel forces, ending one of the biggest battles of the civil war. Released from a prisoner-of-war camp at the conclusion of the war, Voss left the AFFS to pursue a career as a mercenary. Months on Outreach without a job left her despairing, but when she saw a MercNet ad for Graves' Dancers, whose exploits she had heard about from her comrades on Kathil, she jumped at the chance to join up with such a storied Loyalist unit. She now pilots a Salamander in Eric McClair's Striker Lance.


(http://x14.xanga.com/a7bf47e631633263587424/t210127191.png)
Born: 2-5-3025
Homeworld: Skye, Lyran Alliance
Rank: Mechwarrior

Ian Sharpe was born on Skye into a large family, all of whom had close ties to the Free Skye movement. These connections, in addition to his high scores on martial aptitude tests, got him admitted to the Sanglamore Academy. After graduating in 3047, he was assigned to the elite 17th Skye Rangers. Just a few years later, the Rangers were caught in the voracious maw of the Clan Invasion, facing off against the Jade Falcons on Barcelona and then again on Black Earth. The second time nearly resulted in Sharpe's death, when his Zeus was disabled by Elementals. In an attempt to resist the battle-armored soldiers with his service pistol, his femoral artery was severed by a ricochet in the cramped confines of the 'Mech cockpit. The Skye Rangers overran his position just moments later, and a medic was able to get to him in time to save his life, but at the end of the Black Earth campaign he was given an honorable discharge for medical reasons. Retiring to Skye, he was revered as a war hero and eventually took a job as a consultant for Cyclops Incorporated, the largest producer of military-grade hovertanks in the Lyran half of the Federated Commonwealth. He also maintained an unofficial role as a training officer at the Sanglamore, where he gained quite a reputation for turning out disciplined and skillful soldiers. When the Skye Jaegers began to coalesce in late 3059, soon-to-be Colonel Steve Pitcher visited Sharpe to recruit him for a position as Hauptmann of one of the unit's six BattleMech companies. Sharpe accepted the offer, and it was largely due to his rigorous training regimen that resulted in the Skye Jaegers being the first Jaeger unit to reach combat-ready status. When the Free Skye uprising began in the latter part of the FedCom civil war, Sharpe and the rest of the Jaegers were eager participants. But after the drubbing the Jaegers received at the hands of the Arcturan Guards while the Fourth Skye Rangers sat back and watched from the sidelines, Sharpe became disillusioned with the Free Skye movement, and left the service of the LAAF. Deciding to seek his fortunes as a mercenary, Sharpe joined up with the Dancers during their final stopover on Outreach. He now pilots a Thunderbolt in Eric McClair's Striker Lance, which has seen numerous battles since its formation. He has also become, alongside Hawkeye, one of the primary trainers for the Dancers' Mechwarrior battalion, where his experiences with the formation of the Skye Jaegers have proven to be an invaluable asset.


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Born: 8-18-2977
Homeworld: Metis Habitat, Sol System
Rank: Leftenant

Jack McClintock is, by all appearances, in his early forties. Unbeknownst to all but a few, however, he was actually born in 2977.  A native of the Trojans, one of the main Belter colonies in the Terran system, he is the son of a member of ruling Metis Commission and a beneficiary of the finest in Belter medicine and genetic engineering. Jack was uninterested in following his father's footsteps into politics, and after a falling-out with his parents over the subject, he left to find his fortune among the stars. After stints as a lostech prospector and arms broker, he decided to try his luck as a mercenary Mechwarrior. Training at the Blackjack School of Conflict gave him the skills he needed for his new career, and after graduation, he drifted from merc unit to merc unit. Along the way, he participated in almost every major war from the 4th Succession War to the Clan Invasion to the FedCom Civil War. During his most recent stop on Galatea, recently freed from his latest contract with the Lone Star Regiment, he met Eric McClair and became one of the first of many new recruits during the Dancers' massive expansion. His connections among arms dealers and the military-industrial complexes throughout the Inner Sphere were the key factor in acquiring the equipment and manpower that were used to equip nearly a full battalion of new troops. McClintock himself took to the controls of a factory-fresh Guillotine GLT-8D, yet another advantage of his myriad network of contacts. Following Lieutenant Crawford's death in the fighting on Giausar, McClintock was elevated to command of Backboard Lance, and by the end of the campaign his Guillotine had been replaced with a captured Night Gyr. Jean hopes his lengthy experience will provide him with the skills he needs to hold together a lance that has already seen the deaths of two pilots.


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Born: 1-17-3043
Homeworld: Summer, Lyran Alliance
Rank: Sergeant

Gina Conlon grew up on Summer, inducted into the Free Skye movement in her teen years. When the group began to splinter following the failure of the Third Skye Rebellion, Gina, who'd since become a pilot for the Summer Militia, left for Galatea. She soon found work with the Wilde Turkeys, a relatively small-time mercenary unit. The Turkeys were shattered by Graves' Dancers on Giausar, but Gina decided to use this as an opportunity, and offered to join the Dancers following her capture by Marik SAR teams. She now pilots the Cataphract formerly piloted by Kevin Tsang and Bryce Crawford, a 'Mech many in the Dancers are beginning to consider cursed.


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Born: 12-21-3036
Homeworld: Bonneau, Federated Suns
Rank: Mechwarrior

Max Reynaud is from Bonneau, like the commander of the Dancers. He is a veteran of the Remagen CrMM, and was there to see the final battle of the civil war in the fighting on New Avalon. Like so many other Loyalists who mustered out of the AFFS following the end of the war, he decided to try his hand as a freelancer. He was also a fellow student at Point Barrow, and when he found out his former classmate had founded a successful mercenary unit, he offered his services and joined the Dancers during their latest recruiting run.


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Born: 5-7-3044
Homeworld: Acamar, Federated Suns
Rank: Mechwarrior

Jerome Thomas is a former employee of Contard Mining who got his start with the Dancers during their time on Acamar. A lone Duan Gung from the Lafayette Legion had slipped past the rest of the unit and was headed toward the nearby mining facilities that were the target of the pirate raid. Only Jerome and his MiningMech were standing between it and the company's outpost. Using only the rudimentary sensors and the tracking skills he had learned during his time in the Acamar militia, Jerome managed to spring an ambush on the pirate 'Mech. By spraying industrial lubricant across a hastily prepared chokepoint, he managed to cause the Duan Gung to slip and fall; he then pinned the 'Mech to the ground with the weight of his MiningMech and sawed off its legs with a rock-cutter. Impressed by this display of bravado, Jean Graves offered Jerome employment with the Dancers, which he eagerly accepted. He threw himself into the Mechwarrior lifestyle with vigor, and spent hours in simulator pods trying to bring his skills up to those of the other Dancers. His performance on Giausar showed that his efforts have paid off, and following the conclusion of that campaign Thomas was given his lance commander's old 'Mech, a GLT-8D Guillotine.


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Born: 7-24-3036
Homeworld: Drosendorf, Lyran Alliance
Rank: Leftenant

Dietrich Hoffmann is the youngest son of the Duke of Drosendorf, Ludwig Hoffmann. Trained for military service as a Mechwarrior from the time he was old enough to shave, he eventually graduated from the War College from Buena OCS with perfect grades and the rank of Leutnant. He was given command of his own lance in the storied 2nd Donegal Guards, where he remained for several tours of duty. After gaining the attention of his superiors during the Guards' operations in the Draconis Periphery, hunting down remnants of the shattered Smoke Jaguar Clan, he was given a factory-fresh Griffin and a transfer to the prestigious 3rd Royal Guards. When the FedCom civil war erupted, Hoffmann and the Royal Guards were sent to Dalkeith, a world which would become a meatgrinder to rival Kathil and Tikonov. Over the course of nearly four years, Loyalist and Allied forces pounded away at each other in a brutal slugfest that eventually ended in a Loyalist victory. With the outcome of the war, however, the victory was a hollow one; after fighting for so long, Hoffmann could not stomach serving under Archon Peter Steiner-Davion, and left the service of the LAAF with his Griffin in tow. After his arrival on Galatea, he read up on Graves' Dancers on MercNet, and decided to apply for employment based on their Loyalist credentials. Leading Skirmisher Lance, Hoffmann has molded them into a cohesive combat force which fought in several decisive engagements during the Giausar campaign.


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Born: 10-20-3033
Homeworld: Exeter, Federated Suns
Rank: Sergeant

Noah Levine is one of the few survivors of the 3rd Robinson Rangers, one of the Loyalist units which fought in the cataclysmic Battle of New Avalon at the end of the Federated Commonwealth civil war. His time spent in POW camps after the war cemented his eventual decision to take up a career as a mercenary, and as a staunch Loyalist he eagerly joined up with the Dancers shortly after his arrival on Galatea.


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Born: 11-16-3031
Homeworld: Grumium, Free Rasalhague Republic
Rank: Mechwarrior

Carl Sigurdsson is an expatriate from the Free Rasalhague Republic's Kungsarme, specifically the 3rd Drakons. Sigurdsson had deserted from the Kungsarme when his lance was cut off from the rest of their unit by Clan Wolf forces during a raid on Thun. He managed to escape by paying a local resistance movement to smuggle him and his 'Mech out of the Occupation Zone, and made his way to Galatea to search for work. As with several of the other new Dancers, Carl contacted the unit because of a MercNet ad, and was hired almost immediately after the interview. Like many of the 3rd Drakons' 'Mechs, his Beowulf has been customized with a hatchet. Sigurdsson has made a number of other modifications as well, outfitting it with triple-strength myomer and a sophisticated electronic warfare suite. In battle his 'Mech is always at the head of any charge, tearing into nearby enemies with a berserker fury.


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Born: 9-24-3028
Homeworld: Augustine, Free Worlds League
Rank: Mechwarrior

Quinn Dexter is technically not a member of the Dancers at all: he is in the midst of trying to join Romanov's Crusaders, and is dedicated to the ideals of chivalry and heroism. He petitioned Jean Graves to join the unit after deciding it the best way to discover the nature of his "quest", an expedition that all potential Crusaders must go on before they are allowed to join the unit. With their travels across the Inner Sphere, Quinn is certain to find his true path to Knighthood.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 26 January 2011, 01:49:56
(http://xe8.xanga.com/ea0f72e209133263587514/t210127268.png)
Born: 5-26-3027
Homeworld: Tikonov, Federated Suns
Rank: Captain

Ivan Surikov is a born-and-bred Tikonovian, who grew up in a staunchly patriotic middle-class family in the heart of Tikograd during the height of the short-lived Tikonov Free Republic. After graduating from the Mechwarrior program at the Tikonov School of Military Discipline, Ivan was recruited by the 3rd Republican Guard, where he spent the next eighteen years. He initially met Jean Graves when he fought side by side with the Dancers, first on Algol and then on Tikonov, during the civil war. With the disbandment of the Republican Guards at the end of the war, Ivan decided to retire to a quiet backwater of Smolensk. However, he discovered that retirement did not suit him, and in late 3067 contacted Jean Graves to offer his services and expertise. Graves promptly offered him the command of a lance of freshly salvaged 'Mechs, and Ivan accepted immediately. When the unit was expanded to a full regiment, Ivan was given command of the 'Mech battalion's third company. Leading from the cockpit of a deadly Yu Huang assault 'Mech, Ivan's Juggernaut Lance is built to shatter heavier enemy units that stand up to the initial charges by the rest of the Dancers. Off the battlefield, he shares Hawkeye's affinity for fine cigars and strong liquor, and the two of them can often be found drinking together in the nearest bar.


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Born: 11-1-3038
Homeworld: Ironhold, Clan Homeworlds
Rank: Leftenant

Anna Pryde is a complicated woman, a rebel from a Clan that demands conformity. Part of the same sibko as Brian Pryde, protege of Loremaster Kael Pershaw, Anna passed her Trial of Position with two kills, and her skills both as a pilot and as a leader gained her an assignment to the 2nd Falcon Jaegers. Unlike the vast majority of the Jade Falcon warrior caste, however, Anna was an outspoken Warden; the apparent perfidy of Khans Crichell and Chistu during the Refusal War only hardened these views. Though her incredible talent and years of experience secured her the rank of Star Captain and, eventually, the Pryde Bloodname, her politics kept her from ever advancing further within the Clan. Only the support of Star Colonel Taman Malthus, who valued her expertise as an officer, stopped endless Trials of Grievance from the more conservative warriors under his command. Nevertheless, as time passed, Anna began to chafe at the limits of her stymied career, bitter at the knowledge that her honest opinions, and not her martial abilities, were her only real barrier to promotion. When her Trinary was dispatched to Tomans as part of a "seasoning" raid to give the newest members of her unit some combat experience, Anna was expecting a cakewalk. Instead, the Falcon force was shredded in a stand-up fight against Graves' Dancers, and she and nearly half her Trinary were taken as bondsmen by the mercenaries. Impressed by Jean Graves and his Dancers, and recognizing this as an opportunity to escape her dead-ended life within Clan Jade Falcon, Anna promised to serve her new masters faithfully if Graves would allow the rest of the captured Falcons to return to their Clan. Jean agreed, and Anna Pryde now pilots a captured Night Gyr in Ivan Surikov's Juggernaut Lance. While still a Clanner behaviorally, she has lived in the Inner Sphere (albeit largely in the Occupation Zones) for most of her life, and she has shown a marked interest in learning about its profusion of cultures and lifestyles. She has even taken to cornering random members of the Dancers and interrogating them about their homeworlds, a practice most find off-putting in the extreme but which they have learned to accept as one of Anna's many "quirks".


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Born: 6-21-3036
Homeworld: Clipperton, Free Worlds League
Rank: Mechwarrior

Dominic Yamamoto, Dom to his friends, is a former Irian test pilot who was hired by the Dancers on the recommendation of Jack McClintock. Dom doesn't speak much about his past, although his bearing and demeanor indicates he was an FWLM vet. He is also an avid rugby player, and has been attempting to organize an intra-unit league ever since joining the Dancers.


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Born: 8-28-3026
Homeworld: Genoa, Federated Suns
Rank: Mechwarrior
Giovanni Agnelli hails from a Genoa, a rocky and mineral-rich world. Growing up in the vast but cramped underground cities of his homeworld, he yearned for the chance to see other worlds, and signed on with a passing mercenary unit as soon as he got the chance. Giovanni saw years of grueling combat all across the Chaos March, working his way up from the infantry ranks to become a Mechwarrior after he led his platoon in the downing of a Capellan Vindicator. But when the mercs signed on with the Word of Blake, Giovanni resigned from the unit, refusing to work for an employer he saw as dangerously fanatical. The Dancers found him on Galatea in 3068, and hired him to take the slot of the late Felipe Deleon. Giovanni is still learning the ropes on his new Axman, which is by far the largest and most advanced 'Mech he has ever piloted.


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Born: 11-25-3037
Homeworld: Wroxeter, Federated Suns
Rank: Leftenant

Cheyenne Black was a fellow member of the Addicks DMM. Unbeknownst to any of the other Dancers, she was also Jean's lover during their time in the service. She was on Addicks at the onset of the civil war, but unlike Jean and the original Dancers, she was not one of those who escaped the onslaught of the Davion Assault Guards. After the surrender of the remaining Loyalists, Cheyenne sat out the war in an Allied POW camp. For years, she heard stories of the Dancers and their exploits, both during and after the war. After her release, she was hesitant to approach Jean because of their relationship before the war; hence her surprise when Jean himself contacted her, asking her to lead a fire support lance in the Dancers' third company. Whether or not they will resume their old relationship remains to be seen.


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Born: 1-28-3039
Homeworld: Rexburg, Free Worlds League
Rank: Sergeant

Ross Barrett started his career in the 6th Marik Militia. A troublemaker and rabble-rouser, Ross' disdain for the chain of command and military protocol in general always kept him one step away from a dishonorable discharge. Only his skills in a BattleMech stopped his superiors from such an action, but Ross knew he did not mesh with the strictures of the FWLM, and voluntarily mustered out after his second tour of duty. Stints in corporate security and test pilot work likewise proved dissatisfying, and so Ross leapt at the chance to exercise his skills when Eric McClair offered him a slot in the newest BattleMech company of the Dancers.


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Born: 4-7-3037
Homeworld: Aitutaki, Free Worlds League
Rank: Mechwarrior

Sanjiv Singh fought on Hyner against the Smoke Jaguars during Operation Bulldog. A Mechwarrior in the 1st Regulan Hussars, he helped to crush the 3rd Jaguar Cavaliers when they marched straight into the SLDF's guns. Returning to Regulus, he quickly grew tired of the politics of the FWLM, and the continual disregard of the Hussars by the LCCC particularly galled him. Desiring the freedom the mercenary lifestyle offered, Singh ended up on Galatea, like so many others. Hired by the Dancers in mid-3068 as part of their latest 'Mech company, he fits in well with rest of his unit, feeling he is finally part of a unit free of the depredations of politicians and noblemen.


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Born: 2-16-3039
Homeworld: Sian, Capellan Confederation
Rank: Mechwarrior

Tommy Zhao grew up on the streets of Sian, and his disgust with the authoritarianism and corruption of the Capellan government led to his eventual membership in the Free Capella organization. As a Mechwarrior in the Blackwind Lancers, he helped hold off the Confederation Reserve Cavalry in the grinding siege of Ambergrist during the St. Ives War. Following the fall of the Compact, Tommy decided to try his luck as a gun-for-hire. Taking jobs wherever he could, he joined the Dancers largely for the prospect of steady work in a (semi-)respectable mercenary unit.


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Born: 4-25-3035
Homeworld: Sakhalin, Capellan Confederation
Rank: Leftenant

Omar Little, another new lance commander who came on Jack McClintock's recommendation, is the sort of the mercenary who straddles the fine line between soldier and pirate. He is wanted on over a dozen worlds for such crimes as bank robbery, grand theft and wanton destruction of property, and has no compunctions about killing those who get his way. Nevertheless, Omar is possessed of a keen tactical mind and fine leadership skills, and his talents at the controls of his Wraith are unparalleled. The freewheeling nature of the Dancers appealed to him, and he struck a deal with Jean to rein in his excesses in exchange for a free hand with the tactics of his lance. Omar's defining feature is the facial scar that cuts from his temple down to the side of his mouth, a souvenir from a near-fatal run-in with a bounty hunter.


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Born: 5-20-3037
Homeworld: Furillo, Lyran Alliance
Rank: Sergeant

Tina MacArthur was just another Dispossessed Mechwarrior looking for a job on Galatea when she took her current position in the Dancers. She was formerly a recon specialist in the Fighting Urukhai's 8th Striker Regiment, until that unit was devastated and ultimately disbanded during the DCMS counter-assault on the Draconis March. After taking various jobs in the Chaos March, she ended up on Galatea looking for work, and the Dancers hired her to pilot a Cicada in the Harasser lance, where her scouting proclivities work well the CDA-3G's sophisticated active probe system.


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Born: 10-14-3032
Homeworld: Fletcher, Chaos March
Rank: Mechwarrior

Marlowe Freeman is a native of Fletcher, a planet that "went dark" in 3057 following the destruction of its HPG by Zhanzheng de Guang guerillas during an uprising against the FedCom-loyal government. The planetary government dissolved, and eventually city-states and two-bit warlords established a new "equilibrium" in which vast stretches of territory became lawless no-man's-lands. It was in this environment that men like Marlowe thrived; he became a bodyguard-for-hire, guiding others through the wastes and protecting them from the predations of bandits and rogue mercenaries with his skills as a Mechwarrior. After years of in this profession, he realized his skills could net him more lucrative work than the low-paying jobs available on Fletcher. To that end, he hitched a ride to Galatea, and there he found work with the Dancers, ecstatic at the chance to pilot a highly advanced Spector as part of the new Pursuit Lance.


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Born: 6-20-3034
Homeworld: Corydon, Federated Suns
Rank: Mechwarrior

Xavier Davis was once an AFFC leftenant, but went AWOL with his Javelin when Operation Guererro transformed the Sarna March into the Chaos March. For nearly fifteen years, he hired himself out as bodyguard and extra muscle for any petty baron that could pay. He ultimately landed in Graves' Dancers during a stint on Galatea, where the promise of an upgrade to a brand-new Osiris was too tempting an offer to refuse.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 26 January 2011, 02:54:14
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Born: 4-20-3024
Homeworld: Mizar, Lyran Alliance
Rank: Major

John Purcell was formerly a Sergeant-Major in the Wolf's Dragoons' Home Guard, but with the decimation of the Home Guard during the recent uprising in Temptown, he decided to seek employment elsewhere. A cynic and a sarcastic misanthrope, Purcell's attitude meant he was always just one step away from being fired (he had once been a Captain in Beta Regiment's Long Riders, but was sent to the Home Guard for "attitude problems and insubordinate behavior". When Jean Graves offered him command of his own company of hovertanks, he jumped at the chance for such a big promotion. He has already begun to put the new company through its paces, and his irreverent command style meshes well with Graves' own quirky sense of tactics. Off-duty, Purcell is an enthusiastic musician, whose love of rock music led to him installing a music system in his Regulator on which he plays his tunes of choice during missions -- usually with the volume turned all the way up. Purcell's first outing with his new company was a wash: his Regulator was responsible for decapitating the Capellan commander's Victor, but his crew was killed when weapons fire from a Crusader penetrated the cabin. Purcell himself was badly injured, nearly losing his right leg. He now walks with a limp, and must take powerful painkillers multiple times a day. This has not begun to affect his leadership yet, but it certainly has not improved his disposition, either.


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Born: 11-9-3029
Homeworld: Novaya Zemlya, Federated Suns
Rank: Major

Pavel Kovelevsky is the newly-minted commander of the Dancers' new Third Battalion, an airmobile battalion of Achileus and Puma suits with air support from a combination of Karnov and Hawk Moth VTOLs. Kovelevsky himself is a Novaya Zemlya native who was one of the early graduates of the New Avalon College of Military Sciences' battle armor program. Like Leftenants Hawkins and Crawford, he is a hardened veteran of the 22nd Avalon Hussars, where he commanded a company of the 3rd Avalon Armored Infantry.


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Born: 3-16-3033
Homeworld: Macintosh, Federated Suns
Rank: Captain

Norm Houston is a graduate of the Armstrong Flight Academy. Or at least, that's what he leads most people to believe. In actuality, Houston was expelled from the famed institution during his last semester after he was caught taking an instructor's fighter for a "joyride". But in spite of his expulsion, his talents landed him a job as a test pilot for Jalastar Aerospace. Taking part in the Battle of Panpour during the FedCom civil war, Houston earned his biggest claim to fame when he single-handedly shot down a half-dozen fighters from the Islamabad CrMM before he was forced to make an emergency landing on a freeway on the outskirts of Kantara. Deciding he'd tired of such a relatively quiet life after getting a taste of adventure, Houston headed for Galatea to find employment as a mercenary. Hired by Jean Graves to head up the Dancers' newly-expanded aerospace contingent, Houston is eager to once again take to the skies, this time with his new wingmates at his side.


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Born: 7-27-3026
Homeworld: Hobbs, Federated Suns
Rank: Sergeant

"Little John" Washington is yet another veteran of the FedCom Civil War. He was a fighter pilot with the 5th Syrtis Fusiliers, and fought in the infamous Battle of Axton, where the 5th FedCom RCT deployed nuclear weapons against the Hasek forces. Little John is a giant of a man; dwarfing every other member of the Dancers, he is often assumed to be a former Clan Elemental. His size befits the massive Stuka he pilots, which he handles with a deft grace unusual for such a bulky craft.


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Born: 5-27-3019
Homeworld: Australia, Lyran Alliance
Rank: Leftenant

Beauregard Travis is one of the few survivors from Storm's Metal Thunder, the corporate mercenary unit that fought for the Loyalists during the FedCom Civil War and was annihilated in the Jade Falcon assault on Blue Hole in 3064. His brusque mannerisms and disheveled appearance made it difficult for him to find new jobs, but Graves' Dancers was more than willing to overlook his eccentricities in order to put him on the payroll, as he is a lifelong Corsair pilot.


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Born: 3-12-3044
Homeworld: Praxton, Outworlds Alliance
Rank: Pilot

Aaron Whittaker started his career as a cropduster on his homeworld of Praxton, just like his father and his before. But his adventuresome spirit yearned to travel across the stars, and to that end, Aaron enlisted in the Alliance Military Corps. What he'd assumed would be a star-spanning romp, however, turned out to be exactly the opposite: he was assigned to the Alliance's 4th Wing, permanently stationed on the iceball world of Lushann, the primary source of petrochemicals for the Outworlds Alliance. Realizing that the skills his training had bestowed on him would make him a valuable commodity as a freelancer, Aaron mustered out of the AMC after his first tour of duty, and for the next few years he wandered across the Inner Sphere, taking escort contracts with merchant fleets to pay his way. When he ended up on Galatea, he took a job with Graves' Dancers, the lure of steady pay and constant travel being too much for him to resist.


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Born: 9-7-3038
Homeworld: Drozan, Capellan Confederation
Rank: Leftenant

Yulia Chelekova is formerly a member of Hell's Black Aces, one the most famed (and feared) aerospace-based mercenary groups in the Inner Sphere. She is the granddaughter of one of the original Aces, one Vasily Chelekova, and grew up around aerospace fighters and fighter pilot culture. However, following the conclusion of the Xin Sheng War, the Black Aces became closer and closer to the CCAF; those who did not desire reintegration with House Liao slowly began to resign from the unit, and Yulia was among them. She joined Graves' Dancers on Galatea during their post-Tomans recruiting run, and now pilots her nimble Sparrowhawk with deadly precision.


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Born: Unknown
Homeworld: Unknown
Rank: Pilot

Rafael Herrera is something of an enigma; no one else, save Jean Graves, knows about his past. Suffice to say that he produced some form of credentials that satisfied Jean, for he has thus far decided to respect Rafael's privacy. Rumors within the unit speculate that he is a former pirate or perhaps even a renegade Blakist. What is known is that he is a crack fighter pilot, and that is more than enough to gain him acceptance from the rest of the Dancers.


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Born: 2-22-3020
Homeworld: Sabanillas, Federated Suns
Rank: Chief Technician

Angus MacGyver is the Dancers' master technician. He comes from Sabanillas, though his brogue has been diluted by his technical education. He has been working on machines since he was old enough to turn a wrench; as a child, he once took apart his father's farm tractor just to see how it worked! He is precise in technical matters, but his strange sense of humor often makes others question his sanity. Angus might be crazy, but he is certainly not stupid, and his ability to improvise complex repairs with only minimal resources makes him the Dancers' most valuable supporting asset.



ROLLS OF HONOR
Robert Mykelby, a Terran from the British Isles, joined the Com Guards a few years before Operation Serpent. Assigned to the Second Division, he witnessed firsthand the bloody fighting on Huntress. Unlike most of his comrades, he survived, but barely, and with serious emotional scars. No longer able to stomach the leadership of "the incompetent dwarf", to use his words, he left the Com Guards with his Falconer, looking for mercenary work on Outreach. On the battlefield, he and his 'Mech were a force to contend with. Off the battlefield, he was a vociferous opponent of Victor Steiner-Davion, whom he blamed not only for the deaths of his friends on Huntress, but also for ComStar losses during the FedCom Civil War. After the uprising in TempTown on Outreach, Mykelby's Falconer was damaged beyond repair, but it was replaced by a brand-new Warhammer of the WHM-9D model. Mykelby was one of those killed in the fighting on Solaris, his BattleMech decapitated by a heavy gauss shell.

Kevin Tsang was born in Can Fu City on Kittery during the opening months of the Fourth Succession War, and his parents were killed in a suicide bombing by a member of the Kittery Tong when he was only an infant. Spending his childhood in a series of state orphanages, Kevin proved to be an extremely self-reliant individual, and he devoted all of his energy to pursue his dream of becoming a Mechwarrior. Years of hard work and good grades paid off when he was accepted into the St. Ives Academy of Martial Sciences. Kevin was a model student, and earned Compact citizenship while also slaving away at his coursework. Upon graduation, he was accepted into the ranks of the Chevaux Legers, one of the workhorse regiments of the St. Ives Compact. A dozen years of service with the unit ended when they were shattered on Indicass by Star League "peacekeepers" at the beginning of the Xin Sheng War. Embittered by the Capellan Confederation's absorption of his adopted home at the conclusion of that conflict, Kevin decided to make his fortunes on Galatea. Fortunately, he did not arrive until just after Group W had brought an end to the fighting that had engulfed the planet for the past eighteen months. Taking various small jobs to get by, he was finally hired by Graves' Dancers when he responded to an ad on MercNet. He piloted one of the 'Mechs freshly salvaged from Acamar, a heavily modified Cataphract. Sadly, he was killed on Solaris when a man-pack SRM fired by some Blakist infantry pierced his 'Mech's cockpit.

Jane Danton was often called "Crazy Jane" throughout her career, though no one would ever do it to her face. A lifelong mercenary, she was ejected from no less than seven other mercenary units for everything from "striking a superior officer" to actually firing on a fellow Mechwarrior in combat for, in her words, "crowdin' me." Were it not for her talent at the controls of a BattleMech, she likely would have found herself unemployed, but Jean felt that the more relaxed environment of his Dancers would give her the space she felt she needed to do her job. Tragically, she was killed in the fighting on Solaris when a Blakist Nightsky stove in her cockpit with its hatchet.

Danica Weiss was the cousin of Sergeant Noah Levine, and was also a member of the 3rd Robinson Rangers. She had retired from the AFFS following the conclusion of the Civil War, but when a spot opened up in Backboard Lance, Levine contacted her and convinced her to join with the Dancers. Danica piloted the Enforcer formerly piloted by Leftenant Crawford. She was killed in action on Tomans when laser fire from a Fire Falcon vaporized her cockpit.

Bryce Crawford, like the Dancers' XO, fought with the 22nd Avalon Hussars, and also like many of the Dancers, was a veteran of the civil war. During the end of the brutal fighting on Talon, Crawford was flash-blinded by laser fire. Crawford used nearly all of his savings in order to have sight-restoring implants surgically embedded in his eyeballs. This had the side-effect of giving his eyes an eerie, electric-blue glow which most people found fairly unnerving. Crawford was just grateful to still be a Mechwarrior, and figured that a life as a mercenary would be the best way to put a few C-bills back into his emptied bank accounts. With his recent promotions to Sergeant and then to Leftenant, he had gotten that much closer to his goals. Sadly, he was killed shortly after the start of the Giausar campaign, when a particle bolt from a Myrmidon penetrated his Cataphract's cockpit.

Felipe Deleon was formerly a pilot in the Defiance Self-Protection Force; they were nearly destroyed to the man during the Free Skye assault on Hesperus II. A vicious close-in fighter who specialized in urban combat, he liked to slowly stalk his opponents and then eviscerate them in a single sneak attack. The Axman he piloted perfectly suited his methodical style. He died in the fighting on Giausar when the neurohelmet feedback from an ammunition explosion knocked him unconscious. Unable to keep his 'Mech upright, it toppled to the ground, and in the fall Deleon's neck was fatally broken.


TACTICS
The Dancers use mobile raiding tactics, in the tradition of units like the Eridani Light Horse. Their battle plans are often improvised on the fly, according to whatever is guiding Jean's thoughts at the time; the Dancers have learned not to question their Colonel's quick judgment, and follow his orders to the letter.

A few tactics, however, have become trademarks of the Dancers since their transition to the mercenary lifestyle. They have become quite skilled at fighting in adverse weather and lighting conditions, and often time their raids to coincide with storms or blizzards in order to impair the ability of their foes to detect them. In the same vein, the numerous ECM suites the unit deploys are often used to put up a screen of electronic interference in advance of the main force.

[Abilities: Graves' Dancers have the Maneuvering Ace ability (ATOW, pg. 223), and may use the Hidden Units rules (TW, pg. 259) unless a scenario specifically disallows it.

The Dancers have become adept at using foul weather to their advantage. All units receive a -1 modifier to all Gunnery Skill rolls when the battle takes place in non-standard weather or lighting conditions, so long as those conditions cause their own to-hit modifiers.]


SUPPORT
The Dancers have the Merchant JumpShip (the Toorna Prophet) that they hijacked during the civil war, and they still possess the Union DropShip (the Charon) that they used when they were an AFFC unit. Their rapid expansion, however, has left them unable to transport more than a small portion of the unit at once, leaving them heavily dependent on their employers for travel from system to system. This was alleviated to a degree when the Dancers captured the Overlord-class DropShip Royal Flush from the One-Eyed Jacks, but they are still forced to rely on their employers for the transportation of their 2nd and 3rd Battalion. They have 100% tech support; being a graduate of the hands-on PBMA, Jean fully understands the value of self-sufficiency, especially in a guerrilla raiding unit.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Taharqa on 26 January 2011, 13:04:40
Glad to see that the Dancers survived the reboot.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 26 January 2011, 14:03:06
Thank goodness for the archives, or I would have been totally screwed.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kairo on 26 January 2011, 22:45:07
One of my favorite non canon units to follow. Glad to see it survived. My own Argent Shadows are going to need a complete rewrite.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 26 January 2011, 23:45:39
To be totally honest, I really don't feel like cross posting every one of the after-action reports, so I'm just going to put a list of links for each of them. They will be up shortly.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Diplominator on 27 January 2011, 00:43:34
Glad to see they survived. I'm trying to get a merc campaign started with some friends and I was gonna point them to your thread as an example. And then the forums exploded.

Any idea when we'll get to hear about Giausar?
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Crunch on 27 January 2011, 00:48:15
Really nice write up and impressive format.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 27 January 2011, 00:54:42
Glad to see they survived. I'm trying to get a merc campaign started with some friends and I was gonna point them to your thread as an example. And then the forums exploded.

Any idea when we'll get to hear about Giausar?

Well, I've posted the AARs of the first two battles, and I'm in the middle of the third.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 27 January 2011, 01:09:17
Alright, I just spent about half an hour trying to gather the individual post links for each of the AARs and fiction and then accidentally deleted it all. So ****** it, I'm just going to post the link to the old thread and if you want to see the old stuff you can go over there.

I will be posting some other Graves' Dancers-related information in the near future, though.

EDIT: Here's the link. http://www.classicbattletech.com/forumarchive/index.php/topic,32267.0/all.html
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: snakespinner on 29 January 2011, 17:49:18
You survived. It brings a tear to the old eyes.(just one)
Looking forward to your new posts.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Aokarasu on 29 January 2011, 21:45:53
Definitely glad to see these guys back.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 08 February 2011, 16:16:53
Recently, I've been working up the bios for the fourth and final 'Mech company of the Dancers. I've still got 3.5 bios remaining, but here's a preview for anyone who wants a little taste:

Quote
(http://x64.xanga.com/970f666576c30274928221/s219145332.png)
The newest Captain in Graves’ Dancers, Peter Takeda is a man with a past as checkered as it is storied.  Just another orphan fending for survival on the streets of Luthien, Takeda fell in with a yakuza gang at a young age, where his combination of tenacity, street smarts and leadership skills ensured his rapid ascent through the ranks. As a member of the Yamaguchi-gumi, a venerable yakuza clan over a thousand years old, he was one of the initial candidates selected for membership in Theodore Kurita’s nascent Ghost Regiments. Takeda first saw action against the AFFS in the war of 3039, where his unit, the Second Ghost, was ultimately shattered by the Gray Death Legion on Altais. Like the other survivors, he was transferred into the Third Ghost to help bolster the understrength regiment. Just a year later, the regimental oyabun, Yasir Nezumi, was executed following a failed assassination attempt against Takashi Kurita, and any latent loyalty that the Third Ghost might have had to the DCMS died with him. In the wake of Operation Bulldog, the regiment was moved to Dumaring, along the new Ghost Bear border, where they languished for several years. During the Dominion War, the Ghosts attempted to raid the world of Marawi and were demolished by the Bears’ Seventeenth and Thirtieth PGCs. Takeda himself was taken bondsman by the Bears, and once again he fought his way up through the ranks. Becoming a member of the warrior caste, he managed to get his hands on a salvaged Sunder, which he customized with Clan omnipods shortly before escaping for the Bears during a raid on Shirotori. From there he smuggled his new ‘Mech to Galatea, where he was recruited by Jean Graves’ to head up the fourth and final company of Dancers’ reinforced First Battalion. With over thirty years of combat experience and a powerful assault ‘Mech with which to lead his new company, Jean is certain that Takeda will quickly shape Fourth Company into a force to be reckoned with. Takeda is covered in elaborate tattoos from his neck down to his ankles, a mark of his time in the yakuza. He is also a firm believer in keeping one’s body in peak condition, and leads his company in calisthenics drills every morning.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 08 February 2011, 18:47:45
SITUATION
John Hindmarsh Memorial Spaceport, Glen Hall
Giausar, Bolan Province
Lyran Alliance
5 September 3068


In an attempt to keep his opponents reeling, Colonel Duke sent a reinforced company of BattleMechs to strike at the Knights of the Inner Sphere, hoping to tie them up at the spaceport while the rest of the command hammered the Marik Militia. The Knights were caught off guard, and together with a lance from the Dancers and some conventional forces from the 20th Militia, they dug in their heels and prepared to hold their ground against the mercenary onslaught.


Victory!
-------------------

Winner is: TEAM #2

OneEyedJacks: 9635 BV remaining (from 36846 initially) 0 BV fled
Graves' Dancers: 14547 BV remaining (from 15098 initially) 0 BV fled
1st Knights of the Inner Sphere: 14370 BV remaining (from 25558 initially) 0 BV fled
20th Marik Militia: 11685 BV remaining (from 15574 initially) 0 BV fled

Survivors are:
Hauptmann HA1-OB (OneEyedJacks)
Pilot : Major Alisha Giblett [3/3] ( 1 hit(s) )
Kills : 2

Fafnir FNR-5B (OneEyedJacks)
Pilot : Lt. Jorn Fosser [3/2] ( 5 hit(s)   )
Kills : 1

Blackjack BJ-3 (OneEyedJacks)
Pilot : Syver Gobert [3/4]
Kills : 0

Blackjack BJ-3 #2 (OneEyedJacks)
Pilot : Vasu Sandip [3/4]
Kills : 0

Griffin GRF-6S (OneEyedJacks)
Pilot : Lt. Matthaus Schonlebe [3/4] ( 1 hit(s) )
Kills : 0

Starslayer STY-3D (OneEyedJacks)
Pilot : Fozia Lasi [4/6] ( 1 hit(s) )
Kills : 0

Battle Hawk BH-K306 (OneEyedJacks)
Pilot : Kare Val [3/4]
Kills : 0

Myrmidon Medium Tank (20th Marik Militia)
Driver : 12th Concord LC Tank Crew [4/5]
Kills : 0

Myrmidon Medium Tank #2 (20th Marik Militia)
Driver : 12th Concord LC Tank Crew [4/5]
Kills : 0

Myrmidon Medium Tank #3 (20th Marik Militia)
Driver : 12th Concord LC Tank Crew [4/5]
Kills : 0

Myrmidon Medium Tank #4 (20th Marik Militia)
Driver : 12th Concord LC Tank Crew [4/5]
Kills : 0

Myrmidon Medium Tank #6 (20th Marik Militia)
Driver : 12th Concord LC Tank Crew [4/5]
Kills : 0

Main Gauche Light Support Tank (XL) (20th Marik Militia)
Driver : 12th Concord LC Tank Crew [4/5]
Kills : 0

Main Gauche Light Support Tank (XL) #2 (20th Marik Militia)
Driver : 12th Concord LC Tank Crew [4/5]
Kills : 0

Main Gauche Light Support Tank (XL) #3 (20th Marik Militia)
Driver : 12th Concord LC Tank Crew [4/5]
Kills : 0

Main Gauche Light Support Tank (XL) #4 (20th Marik Militia)
Driver : 12th Concord LC Tank Crew [4/5]
Kills : 0

Main Gauche Light Support Tank (XL) #5 (20th Marik Militia)
Driver : 12th Concord LC Tank Crew [4/5]
Kills : 0

Main Gauche Light Support Tank (XL) #6 (20th Marik Militia)
Driver : 12th Concord LC Tank Crew [4/5]
Kills : 0

Mantis Light Attack VTOL (20th Marik Militia)
Driver : 12th Concord LC Pilot [3/4]
Kills : 0

Mantis Light Attack VTOL #2 (20th Marik Militia)
Driver : 12th Concord LC Pilot [3/4]
Kills : 1

Mantis Light Attack VTOL #4 (20th Marik Militia)
Driver : 12th Concord LC Pilot [3/4]
Kills : 1

Jump Platoon (Rifle) (20th Marik Militia)
Gunnery Skill : 23rd Andurien HI Grunts [4]
Kills : 0

Jump Platoon (Rifle) #2 (20th Marik Militia)
Gunnery Skill : 23rd Andurien HI Grunts [4]
Kills : 0

Jump Platoon (Laser) (20th Marik Militia)
Gunnery Skill : 23rd Andurien HI Grunts [4]
Kills : 0

Jump Platoon (Laser) #2 (20th Marik Militia)
Gunnery Skill : 23rd Andurien HI Grunts [4]
Kills : 0

Maxim (I) Heavy Hover Transport (20th Marik Militia)
Driver : 23rd Andurien HI Tank Crew [4/5]
Kills : 0

Maxim (I) Heavy Hover Transport #2 (20th Marik Militia)
Driver : 23rd Andurien HI Tank Crew [4/5]
Kills : 1

Jump Platoon (Rifle) #3 (20th Marik Militia)
Gunnery Skill : 23rd Andurien HI Grunts [4]
Kills : 0

Jump Platoon (Rifle) #4 (20th Marik Militia)
Gunnery Skill : 23rd Andurien HI Grunts [4]
Kills : 0

Jump Platoon (Laser) #4 (20th Marik Militia)
Gunnery Skill : 23rd Andurien HI Grunts [4]
Kills : 0

Maxim (I) Heavy Hover Transport #3 (20th Marik Militia)
Driver : 23rd Andurien HI Tank Crew [4/5]
Kills : 0

Maxim (I) Heavy Hover Transport #4 (20th Marik Militia)
Driver : 23rd Andurien HI Tank Crew [4/5]
Kills : 0

Timber Wolf A (1st Knights of the Inner Sphere)
Pilot : Lieutenant Sir Charles Murray [1/2] ( 2 hit(s) )
Kills : 2

BattleMaster BLR-5M (1st Knights of the Inner Sphere)
Pilot : Sir Robert Holmes [2/2] ( 1 hit(s) )
Kills : 0

Blackjack BJ2-OF (1st Knights of the Inner Sphere)
Pilot : Sir Austin Boyle [2/3]
Kills : 0

Fire Moth D (1st Knights of the Inner Sphere)
Pilot : Dame Lydia Chacor [2/3]
Kills : 0

Templar TLR1-OGD (Graves' Dancers)
Pilot : Major Eric McClair [2/3]
Kills : 0

Stealth STH-2DG (Graves' Dancers)
Pilot : Leftenant Andrea Reimer [3/2] ( 1 hit(s) )
Kills : 1

Salamander PPR-7SG (Graves' Dancers)
Pilot : Deandra Voss [3/4]
Kills : 1

Thunderbolt TDR-10SEG (Graves' Dancers)
Pilot : Ian Sharpe [3/4]
Kills : 1

MechWarrior Lt. Colin Giangos (OneEyedJacks)
Gunnery Skill : Lt. Colin Giangos [3] ( 3 hit(s) )
Kills : 0

MechWarrior Earnest Nye (OneEyedJacks)
Gunnery Skill : Earnest Nye [4] ( 5 hit(s)   )
Kills : 0

The following units never entered the field of battle:
Jump Platoon (Laser) #3 (20th Marik Militia)
Gunnery Skill : 23rd Andurien HI Grunts [4]
Kills : 0

Riever F-700B (1st Knights of the Inner Sphere)
Driver : Sir Christopher Chance [2/3]
Kills : 0


Graveyard contains:
Riever F-700B #2 (1st Knights of the Inner Sphere)
Driver : Dame Margaret Eames [2/3] ( 2 hit(s) )
Kills : 0
Destroyed by pilot error.

Mantis Light Attack VTOL #5 (20th Marik Militia)
Driver : 12th Concord LC Pilot [3/4]
Kills : 0
Destroyed by Hauptmann HA1-OB (OneEyedJacks)

Mantis Light Attack VTOL #6 (20th Marik Militia)
Driver : 12th Concord LC Pilot [3/4]
Kills : 0
Destroyed by Fafnir FNR-5B (OneEyedJacks)

Mantis Light Attack VTOL #3 (20th Marik Militia)
Driver : 12th Concord LC Pilot [3/4]
Kills : 0
Destroyed by Axman AXM-3S (OneEyedJacks)

Gallowglas GAL-2GLS (OneEyedJacks)
Pilot : Lt. Colin Giangos [3/4] ( 3 hit(s) )
Kills : 0

Hunchback HBK-5S (OneEyedJacks)
Pilot : Heinrich Idse  [4/4] ( 6 hit(s)   )
Kills : 0
Destroyed by Salamander PPR-7SG (Graves' Dancers)

Lynx LNX-9R (OneEyedJacks)
Pilot : Devlyn Finnesand [3/4]
Kills : 0
Destroyed by Timber Wolf A (1st Knights of the Inner Sphere)

Victor VTR-9K (OneEyedJacks)
Pilot : Captain Anders Cha [2/3]
Kills : 0
Destroyed by Mantis Light Attack VTOL #4 (20th Marik Militia)

Axman AXM-3S (OneEyedJacks)
Pilot : Altagracia Lochore [3/4] ( 6 hit(s)   )
Kills : 1
Destroyed by Timber Wolf A (1st Knights of the Inner Sphere)

Myrmidon Medium Tank #5 (20th Marik Militia)
Driver : 12th Concord LC Tank Crew [4/5]
Kills : 0
Destroyed by Hauptmann HA1-OB (OneEyedJacks)

Nightstar NSR-9J (OneEyedJacks)
Pilot : Rodney Wrighte [4/5] ( 2 hit(s) )
Kills : 0
Destroyed by Mantis Light Attack VTOL #2 (20th Marik Militia)

Thunderbolt TDR-7SE (OneEyedJacks)
Pilot : Earnest Nye [4/5] ( 5 hit(s)   )
Kills : 0
Destroyed by Maxim (I) Heavy Hover Transport #2 (20th Marik Militia)

Centurion CN10-B (OneEyedJacks)
Pilot : Lt. Dustin Wohlgemuth [2/4] ( 6 hit(s)   )
Kills : 0
Destroyed by pilot error.

MechWarrior Rodney Wrighte (OneEyedJacks)
Gunnery Skill : Rodney Wrighte [4] ( 2 hit(s) )
Kills : 0
Destroyed by Thunderbolt TDR-10SEG (Graves' Dancers)


The following utterly destroyed units are not available for salvage:
Longbow LGB-7V (OneEyedJacks)
Pilot : Vernon Pike [4/4] ( 6 hit(s)   )
Kills : 0
Destroyed by Stealth STH-2DG (Graves' Dancers)
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 08 February 2011, 18:58:53
(http://xc2.xanga.com/f42f7647d5233263477303/m209581826.jpg)

Mission: Final Curtain (Battle 3)
Location: Giausar, Lyran Alliance
Optional Bonuses Used: None
Outcome: Total Victory
Payment: N/A (Payment will be made upon conclusion of combat operations)

-----------------------------------------------------------------------------------

AFTERMATH
Despite being both outnumbered and outmassed, the Knights and the Dancers managed to hold their ground, forcing back the Jacks at the cost of heavy damage to both the Marik forces and the spaceport facilities. The Jacks are in full retreat, and Sir Paul Masters himself has arrived to take direct command over the Marik taskforce. Time to saddle up and push the Jacks off Giausar once and for all.

-----------------------------------------------------------------------------------

Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 23 March 2011, 22:38:04
Just to be clear, the Dancers are still around, but scheduling issues in recent weeks have prevented me from beginning the next and final Giausar scenario. However, as of this moment I am on track to begin it tomorrow, so updates should resume shortly thereafter.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 18 April 2011, 18:20:24
Just a couple of updates: I've added some info to the bios, along with a new bio for a pilot that replaced one my KIA ones. I've also completed the bios for 4th Company, but since they largely won't be hired until after this battle, it'll be a while yet before I post them.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 16 July 2011, 06:05:12
In-System Burn
Monarch-class DropShip Couer d'Orleans
Bonneau, Federated Suns
15 December 3060


An object slides through space. A miniscule thing, a metal seed streaking toward the blue-white pearl that hangs in the black, the black of jeweler's velvet.

The seed is honeycombed with staterooms, some luxurious, some spartan. Jean lies in one of the latter, curled in sleep. Occasionally, he moans and shifts. The ship burns forward, and the force of acceleration holds its passengers in a grip like that of a world's surface. He is pinned in his bunk by relentless gravity.

Jean is going home. He has been on a faraway world for four years, learning to become a soldier. Point Barrow is a whetstone, and it is sharpening him into a weapon, an instrument of war. There is a flint in his eyes now. He has learned to move, to think with precision. He looks in the mirror and sees what he saw in his father's face for all those years.

It haunts him.

In his dreams, Jean wanders through the long halls of his family estate. The sounds of his family, his mother and brother and sisters, echo through oaken corridors and down ancient staircases. He is a boy again, and he feels the pull of memory. He has had this dream before. He twists in the thin blanket wrapped around him. Sweat slicks his brow.

Jean is standing before his father's office now. He is frozen at the threshold, dreading what comes next. The odor that until then he had always associated with his father, a musk of sweat and pipe tobacco, has been replaced with something else. Something acrid. It tastes like metal in his mouth.

His father, like every patriarch of the Graves clan, had been a soldier. He had gone off to war when Jean was only three, and he had come back two years later a different man. On the outside he looked the same, but it was as though he'd aged a hundred years. He would hear the adults speak about the war in hushed tones, behind closed doors. It was not a suitable subject for children, his mother would tell him. But Jean knew what was wrong with his father. The boys at school told the same stories of their own fathers, with their vacant stares and their dulled voices. It was the war that had done it. They had Seen Too Much. Jean didn't know what that meant, really. He just knew it was the fire that was slowly eating his father alive, the spark that would turn his mood from taciturn to an incandescent rage without warning.

Now that awful stench pulls him toward the thing he cannot unsee, no matter how desperately he recoils from this memory. The image before him is burned into his mind's eye like a brand. His father is slumped back in his chair. A heavy revolver droops from his lifeless right hand, the old family keepsake passed down through the generations, its sandalwood grip resting on the enormous mahogany desk that is the centerpiece of the room. Tendrils of smoke drift his nostrils, from his gaping mouth. From the hole in the back of his head.

Jean tries to scream, but all he can get out is a strangled whimper. He cannot turn away; the dream has locked his gaze upon his father's ruined face. This is the worst moment of his life. Every cell of his body is flooded with the sheer horror of it. It is the last memory he has of his father, and it will haunt him for the rest of his days.

Slowly, horribly, his father sits up, his shattered visage sloughing bits of skull as he tilts his head forward. His eyes roll toward Jean's, and they meet. "Son," his father says, "you don't look so good."

Hoarse screams reel Jean back to the waking world. It takes him a moment before he realizes they are coming from his own throat.

Jean reaches under the cot and withdraws the well-worn flask that has been his sole company on this journey. The whiskey is sweet and warm in his belly. The numbness it brings is a welcome solace. He sits in the dark and sips at the flask. And he thinks about his family, about his little brother and his kid sisters. About his mother, still raising his young siblings and helping them to find their way through the world. About home.

Every hour, Jean thinks, all over the Human Sphere, an infinite number of memories disappear, whole glowing atlases dragged into graves. But during that same hour children are moving about, surveying territory that seems to them entirely new. They push back the darkness; they scatter memories behind them like bread crumbs. The world is remade.

In five days Jean will be home; his sisters will learn to say "rocks," "heavy," and "snowman." They'll learn the different smells of snow and the slick feel of a plastic sled as their brother drags them up the hill behind the orchard. They will never know the pain he feels. He will never let it touch them, as long as he lives.

We return to the places we're from; we trample faded corners and pencil in new lines. "You've grown up so fast," Jean's mother tells him at breakfast, at dinner. "Look at you." But she's wrong, thinks Jean. You bury your childhood here and there. It waits for you, all your life, to come and dig it back up.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 27 August 2011, 18:05:49
SITUATION

Outskirts of Warehouse District, Glen Hall
Giausar, Bolan Province
Lyran Alliance
8 September 3068


Colonel Duke knew that with the arrival of Paul Masters, it was only a matter of time before his Jacks would be pushed offworld. Satisfied with having done heavy damage to the Marik Militia, he began preparations for what was left of the Jacks to leave Giausar for nearby Seftenberg. When the Mariks got wind of the Jacks imminent withdrawal, they pounced, throwing a combined force of the Knights of the Inner Sphere, Marik Militia and Graves' Dancers at the Jacks' LZ, hoping to trap them and force a surrender. Duke saw no choice but to personally lead a battalion of 'Mechs in a last-ditch attempt to give the remainder of the unit time to escape.

Victory!
-------------------

Winner is: TEAM #2

OneEyedJacks: 3843 BV remaining (from 123587 initially) 0 BV fled
Graves' Dancers: 132546 BV remaining (from 53048 initially) 0 BV fled
1st Knights of the Inner Sphere: 146537 BV remaining (from 73202 initially) 5725 BV fled
20th Marik Militia: 89031 BV remaining (from 48057 initially) 0 BV fled
OneEyedJacks.2: 0 BV remaining (from 0 initially) 0 BV fled
OneEyedJacks.3: 0 BV remaining (from 0 initially) 0 BV fled

Survivors are:
Archer ARC-4M (OneEyedJacks)
Pilot : Devavadha Gorti [3/4]
Kills : 0

Archer ARC-4M #2 (OneEyedJacks)
Pilot : Teva쀀 Milroy [3/4] ( 1 hit(s) )
Kills : 0

Penetrator PTR-6T (C) (Graves' Dancers)
Pilot : Colonel Jean Graves [1/1]
Kills : 3

Victor VTR-10L (Graves' Dancers)
Pilot : Leftenant Albert Murphy [2/3]
Kills : 3

Lynx LNX-9R (Graves' Dancers)
Pilot : Jason Bouchard [2/3] ( 1 hit(s) )
Kills : 1

Enforcer III ENF-6M (Graves' Dancers)
Pilot : Isabelle Rodriguez [3/3]
Kills : 0

Templar TLR1-OGD (Graves' Dancers)
Pilot : Major Eric McClair [2/3]
Kills : 0

Stealth STH-2DG (Graves' Dancers)
Pilot : Leftenant Andrea Reimer [3/2]
Kills : 0

Salamander PPR-7SG (Graves' Dancers)
Pilot : Deandra Voss [3/4]
Kills : 1

Thunderbolt TDR-10SEG (Graves' Dancers)
Pilot : Ian Sharpe [3/4]
Kills : 0

Guillotine GLT-8D (Graves' Dancers)
Pilot : Leftenant Jack McClintock [3/4] ( 1 hit(s) )
Kills : 0

Thunderbolt TDR-7SE (Graves' Dancers)
Pilot : Max Reynaud [3/3] ( 1 hit(s) )
Kills : 0

Vindicator VND-3LG (Graves' Dancers)
Pilot : Jerome Thomas [3/4]
Kills : 0

Griffin GRF-6S (Graves' Dancers)
Pilot : Leftenant Dietrich Hoffmann [2/3]
Kills : 0

Wolverine WVR-8DG (Graves' Dancers)
Pilot : Sergeant Noah Levine [3/4] ( 1 hit(s) )
Kills : 0

Beowulf BEO-13 (Graves' Dancers)
Pilot : Carl Sigurdsson [3/2]
Kills : 1

Phoenix Hawk PXH-6D (Graves' Dancers)
Pilot : Quinn Dexter [3/4]
Kills : 1

Blood Asp A (1st Knights of the Inner Sphere)
Pilot : Lieutenant Colonel Sir Matthew Sequord [1/1]
Kills : 3

Cyclops CP-11-G (1st Knights of the Inner Sphere)
Pilot : Lieutenant Sir Ken Gurinder [1/2] ( 1 hit(s) )
Kills : 0

Grand Titan T-IT-N11M (1st Knights of the Inner Sphere)
Pilot : Dame Debra Cornett [2/4]
Kills : 0

Night Gyr Prime (1st Knights of the Inner Sphere)
Pilot : Captain Sir Emile Disanti [1/2]
Kills : 1

Stalker STK-6M (1st Knights of the Inner Sphere)
Pilot : Dame Echo Willis [3/2] ( 2 hit(s) )
Kills : 0

Solitaire (1st Knights of the Inner Sphere)
Pilot : Sir Julian Mihailovic [1/4]
Kills : 1

Awesome AWS-10KM (1st Knights of the Inner Sphere)
Pilot : Lieutenant Sir Neil Warren [1/2]
Kills : 1

Longbow LGB-7V (1st Knights of the Inner Sphere)
Pilot : Dame Cherie Hambelton [1/4]
Kills : 0

Stormcrow Prime (1st Knights of the Inner Sphere)
Pilot : Dame Iona Dimakakos [1/3]
Kills : 2

Stormcrow C (1st Knights of the Inner Sphere)
Pilot : Sir Felix Aguilar [1/3]
Kills : 2

Sirocco SRC-3C (1st Knights of the Inner Sphere)
Pilot : Lieutenant Sir Naseen Muqtedar [1/2] ( 1 hit(s) )
Kills : 1

Awesome AWS-10KM #2 (1st Knights of the Inner Sphere)
Pilot : Sir Roy Jackson [3/2]
Kills : 0

Awesome AWS-10KM #3 (1st Knights of the Inner Sphere)
Pilot : Sir Nathan MacPherson [1/4]
Kills : 0

Orion ON2-M (1st Knights of the Inner Sphere)
Pilot : Sir John Bernard [2/2]
Kills : 0

Nova Cat A (20th Marik Militia)
Pilot : Force Commander Travis Daigingo [3/2]
Kills : 2

Night Gyr Prime (20th Marik Militia)
Pilot : Captain Rakim Ali [2/5]
Kills : 1

Victor VTR-10L (20th Marik Militia)
Pilot : Demetrius Bertsimas [4/5] ( 2 hit(s) )
Kills : 2

Victor VTR-10L #2 (20th Marik Militia)
Pilot : Aleisha Guzman [3/3]
Kills : 0

Archer ARC-8M #3 (20th Marik Militia)
Pilot : Ron Capraru [4/3] ( 1 hit(s) )
Kills : 0

Anvil ANV-3R (20th Marik Militia)
Pilot : Arshi Galimuna [4/5] ( 4 hit(s) )
Kills : 0

Anvil ANV-3R #3 (20th Marik Militia)
Pilot : Chia-ch'ing Oyuela [4/3]
Kills : 3

Regulator Hovertank (20th Marik Militia)
Driver : 12th Concord Light Cavalry Crew [3/4]
Kills : 0

Regulator Hovertank #2 (20th Marik Militia)
Driver : 12th Concord Light Cavalry Crew [3/4]
Kills : 0

Regulator Hovertank #3 (20th Marik Militia)
Driver : 12th Concord Light Cavalry Crew [3/4]
Kills : 0

Regulator Hovertank #4 (20th Marik Militia)
Driver : 12th Concord Light Cavalry Crew [3/4]
Kills : 1

Regulator Hovertank #5 (20th Marik Militia)
Driver : 12th Concord Light Cavalry Crew [3/4]
Kills : 0

Regulator Hovertank #6 (20th Marik Militia)
Driver : 12th Concord Light Cavalry Crew [3/4]
Kills : 1

Mantis Light Attack VTOL #3 (20th Marik Militia)
Driver : 12th Concord Light Cavalry Crew [3/4]
Kills : 0

Mantis Light Attack VTOL #4 (20th Marik Militia)
Driver : 12th Concord Light Cavalry Crew [3/4]
Kills : 1

Mantis Light Attack VTOL #5 (20th Marik Militia)
Driver : 12th Concord Light Cavalry Crew [3/4]
Kills : 2

Mantis Light Attack VTOL #6 (20th Marik Militia)
Driver : 12th Concord Light Cavalry Crew [3/4]
Kills : 0

Jump Platoon (Rifle) #2 (20th Marik Militia)
Gunnery Skill : 23rd Andurien Heavy Infantry Troopers [3]
Kills : 0

Jump Platoon (Laser) (20th Marik Militia)
Gunnery Skill : 23rd Andurien Heavy Infantry Troopers [3]
Kills : 0

Jump Platoon (Laser) #2 (20th Marik Militia)
Gunnery Skill : 23rd Andurien Heavy Infantry Troopers [3]
Kills : 1

Karnov UR Transport (BA) #2 (20th Marik Militia)
Driver : 23rd Andurien Heavy Infantry Pilots [3/4]
Kills : 0

Jump Platoon (Rifle) #4 (20th Marik Militia)
Gunnery Skill : 23rd Andurien Heavy Infantry Troopers [3]
Kills : 0

Jump Platoon (Laser) #3 (20th Marik Militia)
Gunnery Skill : 23rd Andurien Heavy Infantry Troopers [3]
Kills : 0

Jump Platoon (Laser) #4 (20th Marik Militia)
Gunnery Skill : 23rd Andurien Heavy Infantry Troopers [3]
Kills : 0

Karnov UR Transport (BA) #3 (20th Marik Militia)
Driver : 23rd Andurien Heavy Infantry Pilots [3/4]
Kills : 0

Karnov UR Transport (BA) #4 (20th Marik Militia)
Driver : 23rd Andurien Heavy Infantry Pilots [3/4]
Kills : 0

MechWarrior Sigrid Amdilyan (OneEyedJacks)
Gunnery Skill : Sigrid Amdilyan [4]
Kills : 0

MechWarrior Rodrigue Myreng (OneEyedJacks)
Gunnery Skill : Rodrigue Myreng [2] ( 2 hit(s) )
Kills : 0

MechWarrior Jaimee쀀 Leggott (OneEyedJacks)
Gunnery Skill : Jaimee쀀 Leggott [2] ( 1 hit(s) )
Kills : 0

MechWarrior Rheinhardt Fette (OneEyedJacks)
Gunnery Skill : Rheinhardt Fette [2]
Kills : 0

MechWarrior Dallas Leighburn (OneEyedJacks)
Gunnery Skill : Dallas Leighburn [4] ( 1 hit(s) )
Kills : 0

MechWarrior Chi-hyeong Lavender (OneEyedJacks)
Gunnery Skill : Chi-hyeong Lavender [4] ( 1 hit(s) )
Kills : 0

MechWarrior Ledvik Kahua (OneEyedJacks)
Gunnery Skill : Ledvik Kahua [3] ( 2 hit(s) )
Kills : 0

MechWarrior Langston Gao (OneEyedJacks)
Gunnery Skill : Langston Gao [4] ( 4 hit(s) )
Kills : 0

MechWarrior Agathe Yilmaz (OneEyedJacks)
Gunnery Skill : Agathe Yilmaz [4] ( 2 hit(s) )
Kills : 0

MechWarrior Norton Riggall (OneEyedJacks)
Gunnery Skill : Norton Riggall [4] ( 2 hit(s) )
Kills : 0

MechWarrior Marihito Pahalchuk (OneEyedJacks)
Gunnery Skill : Marihito Pahalchuk [4] ( 5 hit(s) )
Kills : 0

MechWarrior Bengolarrea Saleta (OneEyedJacks)
Gunnery Skill : Bengolarrea Saleta [4] ( 1 hit(s) )
Kills : 0

MechWarrior Kaylee Mickel (OneEyedJacks)
Gunnery Skill : Kaylee Mickel [3]
Kills : 0


The following units are in retreat:
MechWarrior Kwan Yun (OneEyedJacks)
Gunnery Skill : Kwan Yun [2]
Kills : 0

Stingray F-92 (1st Knights of the Inner Sphere)
Driver : Lieutenant Sir Marko Zoric [2/2]
Kills : 1

Stingray F-92 #2 (1st Knights of the Inner Sphere)
Driver : Sir Peter Erol [2/3]
Kills : 0

Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 27 August 2011, 18:08:31
Graveyard contains:
Atlas AS7-S2 (OneEyedJacks)
Pilot : Vemund bin Anwar [4/5] ( 6 hit(s)   )
Kills : 0
Destroyed by Stingray F-92 (1st Knights of the Inner Sphere)

Awesome AWS-9Q (OneEyedJacks)
Pilot : Rumla Syed [3/4]
Kills : 0
Destroyed by Regulator Hovertank #6 (20th Marik Militia)

Cerberus MR-V3 #2 (OneEyedJacks)
Pilot : Sigrid Amdilyan [4/5]
Kills : 0
Destroyed by Victor VTR-10L (Graves' Dancers)

Hellion B (OneEyedJacks)
Pilot : Rodrigue Myreng [2/3] ( 2 hit(s) )
Kills : 0

Thunder Hawk TDK-7S (OneEyedJacks)
Pilot : Patrizia Hupetri [3/4] ( 6 hit(s)   )
Kills : 0
Destroyed by Atlas AS7-S2 (1st Knights of the Inner Sphere)

Axman AXM-3S #2 (OneEyedJacks)
Pilot : Kendall Saeed [4/5] ( 5 hit(s) )
Kills : 0
Destroyed by Stormcrow Prime (1st Knights of the Inner Sphere)

Hatchetman HCT-6D (OneEyedJacks)
Pilot : Sharafat Chatha [3/4] ( 6 hit(s)   )
Kills : 0
Destroyed by Blood Asp A (1st Knights of the Inner Sphere)

Cataphract CTF-3LG (Graves' Dancers)
Pilot : Sergeant Gina Conlon [3/5] ( 2 hit(s) )
Kills : 0
Destroyed by Nightstar NSR-9J (OneEyedJacks)

Wolverine WVR-9M (20th Marik Militia)
Pilot : Lieutenant Kohone Kelkal [3/5]
Kills : 0
Destroyed by Gallowglas GAL-2GLS (OneEyedJacks)

Longbow LGB-7V (OneEyedJacks)
Pilot : Taisto Kuusinen [4/5] ( 6 hit(s)   )
Kills : 0
Destroyed by Blood Asp A (1st Knights of the Inner Sphere)

Firestarter FS9-OF (OneEyedJacks)
Pilot : Fernan Maurcio [4/5]
Kills : 0
Destroyed by Victor VTR-10L (20th Marik Militia)

Albatross ALB-4U (20th Marik Militia)
Pilot : Lieutenant Justin Alayn [3/3] ( 6 hit(s)   )
Kills : 0
Destroyed by Gallowglas GAL-2GLS (OneEyedJacks)

Karnov UR Transport (BA) (20th Marik Militia)
Driver : 23rd Andurien Heavy Infantry Pilots [3/4] ( 6 hit(s)   )
Kills : 0
Destroyed by Emperor EMP-6A (OneEyedJacks)

Night Gyr D (OneEyedJacks)
Pilot : Seamus Rimando [2/3] ( 6 hit(s)   )
Kills : 0
Destroyed by pilot error.

Hunchback HBK-5S (OneEyedJacks)
Pilot : Rudolf Burianov [2/3] ( 6 hit(s)   )
Kills : 0
Destroyed by Solitaire (1st Knights of the Inner Sphere)

Phoenix Hawk PXH-7S (OneEyedJacks)
Pilot : Denyse Lamboglio [4/5]
Kills : 0
Destroyed by Night Gyr Prime (20th Marik Militia)

Anvil ANV-3R #2 (20th Marik Militia)
Pilot : Hieronim Piernatzski [2/5] ( 1 hit(s) )
Kills : 0
Destroyed by Black Hawk-KU BHKU-OE (OneEyedJacks)

Warhammer WHM-9S (OneEyedJacks)
Pilot : Tora Parmentier [2/3]
Kills : 0
Destroyed by BattleMaster BLR-5M (1st Knights of the Inner Sphere)

Tempest TMP-3M (OneEyedJacks)
Pilot : Fika Mteule [4/5] ( 6 hit(s)   )
Kills : 0
Destroyed by Victor VTR-10L (Graves' Dancers)

BattleMaster BLR-5M (1st Knights of the Inner Sphere)
Pilot : Sir Devon Matsushita [1/3] ( 4 hit(s) )
Kills : 1
Destroyed by Highlander HGN-734 (OneEyedJacks)

Axman AXM-3S (OneEyedJacks)
Pilot : Jaimee쀀 Leggott [2/3] ( 1 hit(s) )
Kills : 0

Devastator DVS-2 #2 (OneEyedJacks)
Pilot : Elle Mugombe [4/5]
Kills : 0
Destroyed by Sirocco SRC-3C (1st Knights of the Inner Sphere)

Nightstar NSR-9J (OneEyedJacks)
Pilot : Chi-hyeong Lavender [4/5] ( 1 hit(s) )
Kills : 1
Destroyed by Phoenix Hawk PXH-6D (Graves' Dancers)

Stalker STK-8S (OneEyedJacks)
Pilot : Rheinhardt Fette [2/3]
Kills : 0
Destroyed by Lynx LNX-9R (Graves' Dancers)

Thunderbolt TDR-7SE (OneEyedJacks)
Pilot : Dallas Leighburn [4/5] ( 1 hit(s) )
Kills : 0
Destroyed by Anvil ANV-3R #3 (20th Marik Militia)

Zeus ZEU-9T (OneEyedJacks)
Pilot : Stella Perani [2/3] ( 3 hit(s) )
Kills : 0
Destroyed by Regulator Hovertank #4 (20th Marik Militia)

Black Hawk-KU BHKU-OE (OneEyedJacks)
Pilot : Hollie Skarda [3/4]
Kills : 1
Destroyed by Victor VTR-10L (20th Marik Militia)

Warhammer WHM-9S #2 (OneEyedJacks)
Pilot : Ledvik Kahua [3/4] ( 2 hit(s) )
Kills : 0

Penetrator PTR-4D (OneEyedJacks)
Pilot : Langston Gao [4/5] ( 4 hit(s) )
Kills : 0

Longbow LGB-12C (OneEyedJacks)
Pilot : Nate Rittenhouse [4/5] ( 5 hit(s)   )
Kills : 0
Destroyed by Penetrator PTR-6T (C) (Graves' Dancers)

Gallowglas GAL-2GLS (OneEyedJacks)
Pilot : Sixto Arista [2/3] ( 4 hit(s)   )
Kills : 2
Destroyed by Mantis Light Attack VTOL #5 (20th Marik Militia)

Atlas AS7-S2 (1st Knights of the Inner Sphere)
Pilot : Lieutenant Sir Fahim Abbas [2/3] ( 2 hit(s) )
Kills : 1
Destroyed by Devastator DVS-2 (OneEyedJacks)

Archer ARC-8M #2 (20th Marik Militia)
Pilot : Ajaparsva Rupali [4/5] ( 6 hit(s)   )
Kills : 0
Destroyed by pilot error.

Cerberus MR-V3 #3 (OneEyedJacks)
Pilot : Agathe Yilmaz [4/5] ( 2 hit(s) )
Kills : 0
Destroyed by Anvil ANV-3R #3 (20th Marik Militia)

Puma 'Adder' B (OneEyedJacks)
Pilot : Ylenia Mavroudis [4/5]
Kills : 0
Destroyed by Mantis Light Attack VTOL #4 (20th Marik Militia)

Chameleon CLN-7Z #2 (OneEyedJacks)
Pilot : Kyung-Hee Kyon [4/5]
Kills : 0
Destroyed by Stormcrow C (1st Knights of the Inner Sphere)

Archer ARC-8M (20th Marik Militia)
Pilot : Erika Comanita [3/5] ( 2 hit(s) )
Kills : 0
Destroyed by Victor VTR-10D (OneEyedJacks)

Jump Platoon (Rifle) (20th Marik Militia)
Gunnery Skill : 23rd Andurien Heavy Infantry Troopers [3] ( 6 hit(s)   )
Kills : 0
Destroyed by pilot error.

Jump Platoon (Rifle) #3 (20th Marik Militia)
Gunnery Skill : 23rd Andurien Heavy Infantry Troopers [3] ( 6 hit(s)   )
Kills : 0
Destroyed by pilot error.

Emperor EMP-6A (OneEyedJacks)
Pilot : Analola H耀rdaz [3/4]
Kills : 1
Destroyed by Beowulf BEO-13 (Graves' Dancers)

Pack Hunter (OneEyedJacks)
Pilot : Kwan Yun [2/3]
Kills : 0

Salamander PPR-6S (OneEyedJacks)
Pilot : Jumh Adili [3/4] ( 5 hit(s) )
Kills : 0
Destroyed by Victor VTR-10L (Graves' Dancers)

Cestus CTS-6Y (OneEyedJacks)
Pilot : Canice Penwarden [4/5]
Kills : 0
Destroyed by Stormcrow C (1st Knights of the Inner Sphere)

Mantis Light Attack VTOL (20th Marik Militia)
Driver : 12th Concord Light Cavalry Crew [3/4]
Kills : 0
Destroyed by Penetrator PTR-4D #2 (OneEyedJacks)

Templar TLR1-O RR (OneEyedJacks)
Pilot : Colonel Darrel Duke [1/2] ( 2 hit(s) )
Kills : 0
Destroyed by pilot error.

Cyclops CP-11-G (OneEyedJacks)
Pilot : Yung-Li Cleverdon [4/5] ( 3 hit(s)   )
Kills : 0
Destroyed by Awesome AWS-10KM (1st Knights of the Inner Sphere)

Victor VTR-10D (OneEyedJacks)
Pilot : Mairi쀀 Sinclair [4/5]
Kills : 1
Destroyed by Stormcrow Prime (1st Knights of the Inner Sphere)

Watchman WTC-4DM (OneEyedJacks)
Pilot : Luan Krasniki [2/3] ( 2 hit(s) )
Kills : 0
Destroyed by Nova Cat A (20th Marik Militia)

Archer ARC-4M #3 (OneEyedJacks)
Pilot : Norton Riggall [4/5] ( 2 hit(s) )
Kills : 0

BattleMaster BLR-4S (OneEyedJacks)
Pilot : Rupert Mash'al [4/5] ( 6 hit(s)   )
Kills : 0
Destroyed by Night Gyr Prime (1st Knights of the Inner Sphere)

Penetrator PTR-4D #2 (OneEyedJacks)
Pilot : Lovetta Ormandy [2/3] ( 6 hit(s)   )
Kills : 2
Destroyed by Mantis Light Attack VTOL #5 (20th Marik Militia)

Helios HEL-3D (OneEyedJacks)
Pilot : Diamond Sobong [4/5] ( 3 hit(s) )
Kills : 0
Destroyed by Mantis Light Attack VTOL #2 (20th Marik Militia)

Cicada CDA-3F (OneEyedJacks)
Pilot : Dorthea Sabovich [3/4] ( 4 hit(s)   )
Kills : 0
Destroyed by Anvil ANV-3R #3 (20th Marik Militia)

Chameleon CLN-7Z (OneEyedJacks)
Pilot : Raphae Hennequin [4/5] ( 1 hit(s) )
Kills : 0
Destroyed by Nova Cat A (20th Marik Militia)

Mantis Light Attack VTOL #2 (20th Marik Militia)
Driver : 12th Concord Light Cavalry Crew [3/4]
Kills : 1
Destroyed by Penetrator PTR-4D #2 (OneEyedJacks)

Vindicator VND-5L (OneEyedJacks)
Pilot : Bengolarrea Saleta [4/5] ( 1 hit(s) )
Kills : 0

Devastator DVS-2 (OneEyedJacks)
Pilot : Marihito Pahalchuk [4/5] ( 5 hit(s) )
Kills : 1
Destroyed by pilot error.

Cerberus MR-V3 (OneEyedJacks)
Pilot : Kaylee Mickel [3/4]
Kills : 0
Destroyed by Penetrator PTR-6T (C) (Graves' Dancers)

Awesome AWS-9Q #2 (OneEyedJacks)
Pilot : Coen Wyien [4/5] ( 3 hit(s) )
Kills : 0
Destroyed by Jump Platoon (Laser) #2 (20th Marik Militia)

Hatchetman HCT-6S (OneEyedJacks)
Pilot : Cezar Daniel [2/3] ( 4 hit(s) )
Kills : 0
Destroyed by Salamander PPR-7SG (Graves' Dancers)

Stormcrow Prime (OneEyedJacks)
Pilot : Rhys Greenwell [4/5] ( 4 hit(s) )
Kills : 0
Destroyed by pilot error.


The following utterly destroyed units are not available for salvage:
Highlander HGN-734 (OneEyedJacks)
Pilot : Hafiz Hussain [4/5] ( 6 hit(s)   )
Kills : 1
Destroyed by Penetrator PTR-6T (C) (Graves' Dancers)

Crusader CRD-8S (OneEyedJacks)
Pilot : Artyom Kabaidze [3/4] ( 6 hit(s)   )
Kills : 0
Destroyed by Blood Asp A (1st Knights of the Inner Sphere)
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 27 August 2011, 18:16:48
(http://xc2.xanga.com/f42f7647d5233263477303/m209581826.jpg)

Mission: Final Curtain (Battle 4)
Location: Giausar, Lyran Alliance
Optional Bonuses Used: None
Outcome: Total Victory
Payment: 84,000,000 C-bills

-----------------------------------------------------------------------------------

AFTERMATH

The Lyrans seemed surprised at the amount of force the League shoveled onto Giausar -- as if they didn't expect the League to pour over the border and seize a major supply world for the Skye/Bolan push into League space. No matter; the League troops just mopped up after the mercs did all the work. The salvage clause in the Dancers' contract helped a lot -- the League practically gave the salvage to all mercenary commands involved.

The odd thing was the sudden withdrawal of the Knights' Second Battalion, right in the middle of pushing the One-Eyed Jacks' right flank. Jacobi, in the communications van, said the Knights got an ultra-encrypted transmission during the battle. They packed up and left in the middle of the firefight, radioing to let the Dancers know the change of command to another League unit.

Stupid Knights. Guess they have no stomach for fighting down in the dirt. The Jacks fought tooth and nail, almost to the last man. Two of their Droppers made it past the League space cordon, so for sure by now the LAAF knows the Dancers are there.

Question is, for how long?

-----------------------------------------------------------------------------------
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 28 August 2011, 15:27:37
Now that the long, bloody campaign for Giausar has finally wrapped up, there are going to be a series of updates here, including an updated unit history, a repost of the full kill list and other miscellaneous info, bios and a TO&E for the new fourth 'Mech company, new upgrades for many of the other 'Mechs in the unit, and a fancy-ass new ride for Jean. Stay tuned.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Hawkeye Jim on 28 August 2011, 16:25:44
that sounds like a serious slugging match, a lot of heavy units went down. Is there anything left of the Jacks?
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Sir Chaos on 28 August 2011, 17:28:43
And how long did this monster of a battle take to fight? In real time, I mean - although I´m mildly curious about how many rounds it took, too.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 28 August 2011, 18:05:31
that sounds like a serious slugging match, a lot of heavy units went down. Is there anything left of the Jacks?

Of the 52 'Mechs they committed against me in the final battle, they escaped with about a lance and a half of 'Mechs and twice as many warriors. All told, I'd say they left the planet with close to a battalion of 'Mechs and about half again as many Mechwarriors. I did manage to capture one of their DropShips, the Overlord-class Royal Flush, and I also captured their CO's 'Mech, a Clantech-podded Templar (the Colonel himself escaped). And I got an insane amount of salvage (about 90 million C-bills worth), which I mostly sold; I only kept a Night Gyr D and the aforementioned Templar. All in all, it was a hugely profitable venture.

And how long did this monster of a battle take to fight? In real time, I mean - although I´m mildly curious about how many rounds it took, too.

Well, it usually took us the better part of a night complete each turn, although sometimes we were able to complete one and a half or two turns in a session. It lasted for 15 turns total, although it was really wrapped up by turn 12; the last three were spent picking off stragglers after what was left of the Jacks retreated.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Hawkeye Jim on 28 August 2011, 18:33:18
Based on what the Jacks lost in previous battles, they're going to be strapped for cash for a good long while.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: snakespinner on 29 August 2011, 04:39:30
The Jacks are probably not feeling themselves at the moment. }:)
One turn a night. All i can say is wow.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 02 September 2011, 21:40:47
It was a pretty awesome game despite the slow speed. The Marik Militia took the west flank, the Dancers took the east flank and the Knights went straight up the middle. Fortunately, by the time the Knights had started retreating the Jacks had just begun to withdraw themselves, but it was a pretty brutal fight. And obviously extremely large, too. The Dancers brought four lances of 'Mechs, the Knights brought the same plus two aerospace fighters, and the Marik Militia had a 'Mech company, a platoon each of Regulators and Mantis VTOLs, and two airmobile jump infantry companies. And all that against 52 'Mechs (mostly heavies and assaults) from the Jacks. It was truly epic.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 07 September 2011, 21:27:57
Now that the long, bloody campaign for Giausar has finally wrapped up, there are going to be a series of updates here, including an updated unit history, a repost of the full kill list and other miscellaneous info, bios and a TO&E for the new fourth 'Mech company, new upgrades for many of the other 'Mechs in the unit, and a fancy-ass new ride for Jean. Stay tuned.

Quick update, this is still going to happen, but recent medical issues have prevented me from getting this completely finished. It is mostly done, I just have to find a couple of free hours to format and post all of this stuff.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 07 September 2011, 21:37:26
Here's a quick taste, though, before I sit down for dinner. It's Jean's new 'Mech, which cost just over 130 million C-bills. And yes, I know technically ferro-lamellor hasn't actually entered production yet: hence the pricetag and the 10x multiplier for repairs to this 'Mech from here on.

Mad Cat Mk II GD

Mass: 90 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-F
Production Year: 3069
Cost: 26,303,600 C-Bills
Battle Value: 3,525

Chassis: DSAM Endo 4 Endo-Steel
Power Plant: Type 79 360 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Grandthrust Mk. 5
    Jump Capacity: 120 meters
Armor: Forging ZM15 Ferro-Lamellor
Armament:
    2 Type DDS Kingston ER PPCs
    2 Series 14a Medium Pulse Lasers
    2 Series 2d ER Medium Lasers
    2 Series 2D-2 Heavy Medium Lasers
    1 Zippo-C ER Flamer
    1 Active Probe
    1 Angel ECM
Manufacturer: Manufacturing Plant DSF-94
    Primary Factory: Unknown
Communications System: Megaband System 21
Targeting and Tracking System: Dtrac Suite 4

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   138 points                4.50
    Internal Locations: 2 LA, 3 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             360                      16.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LT, 2 RT                                         8.00
Heat Sinks:         Double Heat Sink             16(32)                    6.00
    Heat Sink Locations: 1 CT, 1 LT
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Lamellor               AV - 279                 20.00
    Armor Locations: 1 RT, 5 LA, 4 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     29           45       
                                 Center Torso (rear)                  13       
                                           L/R Torso     19           30       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     15           30       
                                             L/R Leg     19           38       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Flamer                                    HD        4         1         1.00
ER Medium Laser                              RT        5         1         1.00
Heavy Medium Laser                           RT        7         2         1.00
Targeting Computer                           RT        -         4         4.00
ER Medium Laser                              LT        5         1         1.00
Heavy Medium Laser                           LT        7         2         1.00
Active Probe                                 LT        0         1         1.00
Angel ECM                                    LT        0         2         2.00
ER PPC                                       RA        15        2         6.00
Medium Pulse Laser                           RA        4         1         2.00
ER PPC                                       LA        15        2         6.00
Medium Pulse Laser                           LA        4         1         2.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     11    Points: 35
4j         5       5       2       0      4     2   Structure:  5
Special Abilities: PRB, RCN, AECM, ENE, SRCH, ES, SOA
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 08 September 2011, 03:19:12
Alright, the main posts have been updated. I will post 4th Company and the other miscellany soon.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Hawkeye Jim on 08 September 2011, 15:02:24
Looking forward to it.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 08 September 2011, 15:07:00
It occurs to me that I never actually posted the updated TO&E for the Dancers, so I'll post that with the 4th Company added in, followed by the bios and the kill list.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 08 September 2011, 15:24:13
Graves' Dancers
Mixed Regiment/Veteran/Reliable

The Dancers are a flexible, mobility-oriented unit. They field no 'Mech (or vehicle) with a cruising speed under 54 KPH unless it is jump-capable.


1st Battalion

1st Company
Command Lance
BV: 17,751
Colonel Jean Graves (1/1) -- Mad Cat Mk II GD
Leftenant Albert "Big Al" Murphy (2/3) -- Victor VTR-10L
Mechwarrior Jason Bouchard (2/3) -- Lynx LNX-9R
Mechwarrior Isabelle Rodriguez (3/3) -- Enforcer III ENF-6M

Fire Lance
BV: 13,662
Leftenant Ukla Mauok (2/3) -- Black Hawk-KU BHKU-OGD
Sergeant Matthew "Rawhide" Francis (2/4) -- Dervish DV-8D
Mechwarrior Michiko McCloud (3/4) -- Dervish DV-8D
Mechwarrior Manny Calavera (2/3) -- Enforcer III ENF-6T

Scout Lance
BV: 8,768
Leftenant Alan "Hawkeye" Hawkins (2/3) -- Firestarter FS9-OF
Sergeant Major Frederick Jacob "Red" Nelson (3/4) -- Bishamon BSN-3KG
Mechwarrior Furio Castelluccio (3/3) -- Phoenix Hawk PXH-3PL
Mechwarrior William Sanderson (2/4) -- Wolfhound WLF-3S


2nd Company
Striker Lance
BV: 15,923
Major Eric McClair (2/3) -- Templar TLR1-OGD
Leftenant "Anxious" Andrea Reimer (3/2) -- Stealth STH-2DG
Mechwarrior Deandra Voss (3/4) -- Salamander PPR-7SG
Mechwarrior Ian Sharpe (3/4) -- Thunderbolt TDR-10SEG

Backboard Lance
BV: 11,624
Leftenant Jack McClintock (3/4) -- Night Gyr A
Sergeant Gina Conlon (3/5) -- Cataphract CTF-3LG
Mechwarrior Max Reynaud (3/3) -- Thunderbolt TDR-7SE
Mechwarrior Jerome Thomas (3/4) -- Guillotine GLT-8D

Skirmisher Lance
BV: 11,121
Leftenant Dietrich Hoffmann (2/3) -- Griffin GRF-6S
Sergeant Noah Levine (3/4) -- Wolverine WVR-8DG
Mechwarrior Carl Sigurdsson (3/2) -- Beowulf BEO-13
Mechwarrior Quinn Dexter (3/4) -- Phoenix Hawk PXH-6D


3rd Company
Juggernaut Lance
BV: 14,716
Captain Ivan "Crazy Ivan" Surikov (2/3) -- Yu Huang Y-H10G
Leftenant Anna Pryde (2/2) -- Night Gyr Prime
Mechwarrior Dominic Yamamoto (3/4) -- Tempest TMP-3M
Mechwarrior Giovanni Agnelli (3/4) -- Axman AXM-3S

Cavalry Lance
BV: 11,868
Leftenant Cheyenne Black (2/3) -- Warhammer WHM-9DG
Sergeant Ross Barrett (2/5) -- Ostsol OTL-7M
Mechwarrior Sanjiv Singh (3/4) -- Ostsol OTL-7M
Mechwarrior Tommy Zhao (3/5) -- Huron Warrior HUR-W0-R4O

Pursuit Lance
BV: 8,020
Leftenant Omar Little (2/3) -- Wraith TR2
Sergeant Tina MacArthur (3/3) -- Cicada CDA-3G
Mechwarrior Marlowe Freeman (3/4) -- Spector SPR-5F
Mechwarrior Xavier Davis (3/4) -- Osiris OSR-4D


4th Company
Battle Lance
BV: 12,221
Captain Peter Takeda (2/3) -- Sunder SD1-OGD
Leftenant Gerard Ventress (2/4) -- Avatar AV1-OGD
Mechwarrior Rosa Morales (3/4) -- Blackjack BJ2-OF
Mechwarrior Renard Duval (3/4) -- Enforcer ENF-4D

Vanguard Lance
BV: 11,191
Leftenant Sofia Carter (3/2) -- Warhammer WHM-10T
Sergeant Alexander bin Harud (3/4) -- Falconer FLC-8RG
Mechwarrior Athena Zhai (3/5) -- Falconer FLC-8R
Mechwarrior Zbigniew "Z-Big" Kowalski (3/4) -- Black Hawk-KU BHKU-O

Force Recon Lance
BV: 9,942
Leftenant Ezra Graves (1/2) -- Grendel Prime
Sergeant Giorgos "Gorgeous George" Georgousopoulos (3/3) -- Bloodhound B2-HND
Mechwarrior Callum "Doc" Cochrane (3/4) -- Hussar HSR-200-Db
Mechwarrior Daphne Bristow (3/4) -- Hermes HER-4S





2nd Battalion
 
1st Company
Headbanger Lance
BV: 7,514
Major John Purcell (2/4) -- Regulator Hovertank
Driver Jose King
Gunner George Oraszco
Leftenant Nelle Moon (2/3) -- Regulator Hovertank
Driver Desmond Overholt
Gunner Steve Greenwood
Corporal Randall Johnston (3/4) -- Regulator Hovertank
Driver Hector Throckmorton
Gunner Emmanuel Warner
Corporal Geoffrey Kava (3/4) -- Regulator Hovertank
Driver Karen Leach
Gunner Yaron Eckert

Foxtrot Lance
BV: 5,551
Leftenant Solomon Pullman (2/3) -- Zephyr Hovertank
Driver Tyrik Glover
Gunner Joandra Boyd
Sergeant Joel Sommer (3/3) -- Zephyr Hovertank
Driver Sid Myer
Gunner Winter Marcotte
Corporal Jera Bryant (3/4) -- Zephyr Hovertank
Driver Godfrey Harper
Gunner Sera Thomas
Corporal Yukiko Hasegawa (3/4) -- Zephyr Hovertank
Driver Honor Campbell
Gunner Galen Reed

Tango Lance
BV: 4,520
Leftenant Julius Bennett (2/3) -- Pegasus Scout Hovertank (GD)
Driver Salah al-Zayman
Gunner Damian Perkins
Sergeant Roland Mueller (3/3) -- Pegasus Scout Hovertank (GD)
Driver Nona Hoover
Gunner Leonard Gronko
Corporal Kaitlynn Hunt (3/4) -- Pegasus Scout Hovertank (GD)
Driver Rich Tavoularis
Gunner Latasha Knight
Corporal Park Lee San (3/4) -- Pegasus Scout Hovertank (GD)
Driver Benjamin Glover
Gunner Abby Baughman


2nd Company
Jive Lance
BV: 6,643
Captain Darryl Schlatter (3/3) -- Musketeer Hovertank
Driver Lonnie Dalhquist
Gunner Neil Perrella
Leftenant Lance Cray (3/4) -- Musketeer Hovertank
Driver Hillary Macintosh
Gunner Kurt Davin
Corporal Cody Okada (3/4) -- Regulator Hovertank
Driver Ted Nicola
Gunner Tyrone Stokely
Corporal Christian Loreto (3/4) -- Regulator Hovertank
Driver Aimee Lamarck
Gunner Fernando Peron

Tarantella Lance
BV: 5,585
Leftenant Giovanni Cavallaro (3/4) -- Regulator Hovertank
Driver Dale Rafer
Gunner Charlie Allan
Sergeant David Stapler (3/4) -- Condor Heavy Hover Tank (Laser)
Driver Lee Nowak
Gunner Steffen Bouland
Corporal Mary Garcia (3/4) -- Drillson Heavy Hover Tank (SSRM)
Driver Ron Stockdale
Gunner James Dasari
Corporal Pjotr Wassermann (3/4) -- Stygian Strike Tank (Armor)
Driver Steve Stogdon
Gunner Joe Sisto

Samba Lance
BV: 5,982
Leftenant Cynthia Balmaceda (3/4) -- Fulcrum Heavy Hovertank
Driver Anthony Tyzack
Gunner Cathan Foster
Sergeant Patrick Cordero (3/4) -- Fulcrum Heavy Hovertank
Driver Michael Kadlec
Gunner Steven Walker
Corporal Victor Ames (3/4) -- Stygian Strike Tank (A)
Driver Vlastislav Lenska
Gunner Chris Sellers
Corporal Jeff Kwan (3/4) -- Stygian Strike Tank (A)
Driver Marko Raskovic
Gunner Rusty Rothwell


3rd Company
Troika Lance
BV: 4,500
Captain Tomas Rodri­guez (3/4) -- Myrmidon Medium Tank
Driver Gabriel Hong
Gunner Elizabeth Raferty
Sergeant Tobias Zarikos (3/4) -- Myrmidon Medium Tank
Driver You-liang Zeng
Gunner Alec Eliassen
Corporal Sara Wynn (3/4) -- Myrmidon Medium Tank
Driver Simon Mason
Gunner Cliff MacInnes
Corporal Matheiu Bourges (3/4) -- Myrmidon Medium Tank
Driver Nancy Kandic
Gunner David Timson

Pavane Lance
BV: 4,500
Leftenant Abdul-Mujib bin Saad (3/4) -- Myrmidon Medium Tank
Driver Marianne Jez
Gunner Tom Kamida
Sergeant Joseph Chau (3/4) -- Myrmidon Medium Tank
Driver Sofia Maddock
Gunner Ryan Harper
Corporal Elliott Godden (3/4) -- Myrmidon Medium Tank
Driver Orazio Fausti
Gunner Ken Ichikawa
Corporal Nathan Garnett (3/4) -- Myrmidon Medium Tank
Driver Casimir Schulberg
Gunner Shane Quarell

Jitterbug Lance
BV: 4,044
Leftenant Magnus Nyhuus (3/4) -- Striker Light Tank (Laser)
Driver Isabella Coney
Gunner Kong Wu
Sergeant Louis Constantinescu (3/4) -- Striker Light Tank (Laser)
Driver Bruno Andretta
Gunner William Ivens
Corporal Russell Melendez (3/4) -- Striker Light Tank (LRM)
Driver Gianna Marchand
Gunner Joswa bin Yasser
Corporal Guy Kingwell (3/4) -- Striker Light Tank (LRM)
Driver Stuart Potts
Gunner Jean-Marie Neveu



3rd Battalion

1st Company
BV: 4,145
Infiltrator Mk II Squad (2)
   Major Pavel Kovelevsky
   Sergeant Harry Carrick
   Corporal Donovan Udell
   Corporal Shaun Ryan
Infiltrator Mk II Squad (3)
   Leftenant Gerard Philippe
   Sergeant Heath Dougan
   Corporal Al Zhang
   Corporal Demetrio Vizzoni
Achileus Squad (3)
   Leftenant Rory Sheppard
   Sergeant Nick Usachev
   Corporal Paul MacGillreick
   Corporal Neal Schutzhauer
Achileus Squad (3)
   Leftenant Raymond Morello
   Sergeant Kyle Hodge
   Corporal Nathan Grant
   Corporal Lester Borland

Pilot Dan Subodh (3/4) -- Hawk Moth Gunship (Armor)
Gunner Tyrone Raguraman
Pilot Robert Joneson (3/4) -- Hawk Moth Gunship (Armor)
Gunner Gregor Goudie
Pilot Henry Shenton (3/4) -- Karnov BA Transport
Gunner Dwayne Wells
Pilot Jason Oglethorpe (3/4) -- Karnov BA Transport
Gunner Nelson Blanco


2nd Company
BV: 4,034
Infiltrator Mk II Squad (3)
   Captain Keith Rousseau
   Sergeant Dylan Ritchie
   Corporal Carl Subbanna
   Corporal Ethan Bennett
Infiltrator Mk II Squad (3)
   Leftenant Patrick Logan
   Sergeant Tamir Jones
   Corporal Rajminder Shraddha
   Corporal Andreas Pannett
Achileus Squad (3)
   Leftenant Stanley Durand
   Sergeant Isaac Bashlakov
   Corporal Ethan Ritchie
   Corporal Greg van de Voorst
Achileus Squad (3)
   Leftenant Vic Whittleton
   Sergeant Oscar Hulland
   Corporal Kazuki Hagashi
   Corporal Sam Hughes

Pilot Ewan Naysmith (3/4) -- Hawk Moth Gunship (Armor)
Gunner Jay Nance
Pilot Gil McKaig (3/4) -- Hawk Moth Gunship (Armor)
Gunner Tim Winterflood
Pilot Pat Marchington (3/4) -- Karnov BA Transport
Gunner Claude Magnin
Pilot Owen Powell (3/4) -- Karnov BA Transport
Gunner Gary Mbugua


3rd Company
BV: 4,034
Infiltrator Mk II Squad (3)
   Captain Liam Pascoe
   Sergeant Marek Cobanoglu
   Corporal Philippe Berger
   Corporal Ignacio Rodriguez
Infiltrator Mk II Squad (3)
   Leftenant Lance Hambley
   Sergeant Preston Brauer
   Corporal Donal McBride
   Corporal Marcus Yang
Achileus Squad (3)
   Leftenant Tony Sousa
   Sergeant Larry Scroggs
   Corporal Emil Flannery
   Corporal Orrin Kelly
Achileus Squad (3)
   Leftenant Connor Miller
   Sergeant Renny Tyler
   Corporal Jon Bailey
   Corporal Sharif bin Wasim

Pilot Adam Barrera (3/4) -- Hawk Moth Gunship (Armor)
Gunner Mike Ho
Pilot Craig Aston (3/4) -- Hawk Moth Gunship (Armor)
Gunner Glen Knight
Pilot Brad Eckstein (3/4) -- Karnov BA Transport
Gunner Kieran Cranworth
Pilot Rolf de Ruijter (3/4) -- Karnov BA Transport
Gunner Paul Kiyomizu



Dancers Air
Squadron/Veteran/Reliable

These six fighters provide efficient air cover for the Dancers' operations.

Captain Norm Houston (2/3) -- Stuka STU-D6
Sergeant "Little John" Washington (3/4) -- Stuka STU-D6
Leftenant Beauregard Travis (3/3) -- Corsair CSR-V14
Pilot Aaron Whittaker (3/4) -- Corsair CSR-V14
Leftenant Yulia Chelekova (3/3) -- Sparrowhawk SPR-7D
Pilot Rafael Herrera (3/4) -- Sparrowhawk SPR-7D
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 08 September 2011, 15:49:18
(http://x64.xanga.com/970f666576c30274928221/o219145332.png)
Born: 8-29-3017
Homeworld: Luthien, Draconis Combine
Rank: Captain
The newest Captain in Graves' Dancers, Peter Takeda is a man with a past as checkered as it is storied.  Just another orphan fending for survival on the streets of Luthien, Takeda fell in with a yakuza gang at a young age, where his combination of tenacity, street smarts and leadership skills ensured his rapid ascent through the ranks. As a member of the Yamaguchi-gumi, a venerable yakuza clan over a thousand years old, he was one of the initial candidates selected for membership in Theodore Kurita's nascent Ghost Regiments. Takeda first saw action against the AFFS in the war of 3039, where his unit, the Second Ghost, was ultimately shattered by the Gray Death Legion on Altais. Like the other survivors, he was transferred into the Third Ghost to help bolster the understrength regiment. Just a year later, the regimental oyabun, Yasir Nezumi, was executed following a failed assassination attempt against Takashi Kurita, and any latent loyalty that the Third Ghost might have had to the DCMS died with him. In the wake of Operation Bulldog, the regiment was moved to Dumaring, along the new Ghost Bear border, where they languished for several years. During the Dominion War, the Ghosts attempted to raid the world of Marawi and were demolished by the Bears' Seventeenth and Thirtieth PGCs. Takeda himself was taken bondsman by the Bears, and once again he fought his way up through the ranks. Becoming a member of the warrior caste, he managed to get his hands on a salvaged Sunder, which he customized with Clan omnipods shortly before escaping from the Bears during a raid on Shirotori. From there he smuggled his new 'Mech to Galatea, where he was recruited by Jean Graves' to head up the fourth and final company of Dancers' reinforced First Battalion. With over thirty years of combat experience and a powerful assault 'Mech with which to lead his new company, Jean is certain that Takeda will quickly shape Fourth Company into a force to be reckoned with. Takeda is covered in elaborate tattoos from his neck down to his ankles, a mark of his time in the yakuza. He is also a firm believer in keeping one's body in peak condition, and leads his company in calisthenics drills every morning.


(http://x1e.xanga.com/ae3f7a2278631276170043/o220049808.png)
Born: 1-7-3033
Homeworld: Glengarry, Lyran Alliance
Rank: Leftenant
Gerard Ventress is one of the few survivors of the Gray Death Legion, the famed Lyran mercenary force that was almost completely wiped out holding off the Free Skye assault against the Defiance Industries complex on Hesperus II. He was one of the most talented Mechwarriors in Hassan's Assassins, the Legion's elite second battalion. A Glengarry native who'd joined up with the Legion at the age of eighteen, the deaths of most of the Legion hit Ventress hard. He retired to Glengarry, where he found a job as a "security consultant" for Gray Death Technologies. In 3068, he decided to once again take up the mercenary profession, and traveled to Galatea. Hired to be the new fourth 'Mech company's executive officer, Ventress pilots a heavily-modified Avatar that mounts several pieces of Clan weaponry and advanced electronics. On the battlefield he is a patient hunter, wearing down his opponents at range before leaping in for the kill with a lethal pointblank barrage.


(http://x6d.xanga.com/9fdf702531331276170051/o220049815.png)
Born: 3-3-3036
Homeworld: Cerillos, Free Worlds League
Rank: Mechwarrior
Rosa Morales hails from the "southwestern" world of Cerillos, a hardbitten frontier world on the anti-spinward end of the Free Worlds League. She is a tough and skilled fighter, a veteran of the Sixth Orloff Grenadiers who has seen combat against both the Lyrans and the Circinians. As a fiercely independent woman, she left the FWLM due to their constant attempts to stamp out the unique traditions of the Orloff regiments. Mercenary life suited her well, and she drifted through various mercenary units until her recent hiring by the Dancers.


(http://xb9.xanga.com/1da87151364a8276170052/o210127236.png)
Born: 12-29-3037
Homeworld: Labouchere, Free Worlds League
Rank: Mechwarrior
Renard Duval is a man who lives by the motto "Fight smart, not hard." A LoaderMech pilot turned merc, he prides himself on having never once been shot out of his 'Mech. He prefers to be the backboard of his lance, staying toward the back of formations and laying down long-range support rather than closing in. Some might consider it cowardly; Duval just sees it as the smart way to make a living.


(http://x72.xanga.com/7e8f612278030276170054/o220049817.png)
Born: 10-25-3034
Homeworld: Hardcore, Magistracy of Canopus
Rank: Leftenant
Sofia Carter grew up on Hardcore, a glitzy entertainment world in the Magistracy of Canopus. Her mother was a BattleMech gladiator who'd achieved some minor success in the arenas of Hardcore, and she brought up her daughter to follow in her footsteps. After training under her mother to become a Mechwarrior, she enlisted in the MAF, but her lack of monies and social connections resulted her being relegated to the 3rd Canopian Light Horse, a sink unit left to fester at a dead-end posting on Andherlwin. Like so many dissatisfied soldiers before her, she eventually resigned from the MAF, and freelanced her way to Outreach and then Galatea. That was where the Dancers found her, and in the rigorous testing prior to formation of First Battalion's new Fourth Company, her skills both in command and at the controls of her Warhammer secured the leadership of the new Vanguard Lance.


(http://x31.xanga.com/30d15123d2434278746569/o210127196.png)
Born: 10-17-3040
Homeworld: Markab, Federated Suns
Rank: Sergeant
Alexander bin-Harud is another Addicks DMM veteran who spent the war as POW in the wake of the DMM's surrender at the war's outset. Due to two separate escape attempts, bin-Harud was cashiered from the AFFS when the civil war concluded. Quickly burning through what little savings he had remaining, bin-Harud used what was left to get to Galatea, where he offered to join the Dancers after learning of their pedigree.



(http://xa6.xanga.com/9118475a106a8276170041/o220049806.png)
Born: 5-2-3038
Homeworld: Tantara, Capellan Confederation
Rank: Mechwarrior
Athena Zhai is a St. Ives expatriate, a former member of Aliesha's Mounted Fusiliers. Her dislike of House Liao turned to hatred when her husband and two sons were killed in the horrific Black May nerve gas attacks. When the Compact rejoined the Confederation following the conclusion of the Xin Sheng War, she was one of the many SIMC soldiers who mustered out, unable to serve under the enemy she had fought so hard against. With only her skills as a Mechwarrior to live on, she turned to the mercenary trade. Now a member of Graves' Dancers, Zhai pilots her Falconer with the reckless abandon of someone who has nothing left to lose.


(http://x52.xanga.com/92ef752631031276170045/o220049810.png)
Born: 2-7-3024
Homeworld: Circinus, Circinus Federation
Rank: Mechwarrior
Zbigniew Kowalski, better known as "Z-Big", is a Circinian pirate turned Solaris gladiator turned mercenary 'Mechjock. A Circinus native, he tried to join the Black Warriors but was rejected in the final phase of his hazing. In spite of this setback, Kowalski managed to gain passage to Solaris to ply his skills as a Mechwarrior in the Game World's famed arenas. Although he never achieved much fame (or success, for that matter), Solaris proved to be an excellent test of his mettle, sharpening his skills and giving him enough of a reputation to gain the attention of several mercenary recruiters. After several stints with various merc units, he ended up with Graves' Dancers, hired to round out Vanguard Lance.


(http://x20.xanga.com/41df672a31030276170047/o220049812.png)
Born: 7-29-3039
Homeworld: Sheridan, Clan Homeworlds
Rank: Leftenant
Ezra Graves' relation to Graves' Dancers is complicated, to say the least. Born on the Clan Star Adder capital world of Sheridan into a Mechwarrior sibko, he experienced the brutal upbringing that all Clan warriors undergo. His sibko was bred directly from the legacy of Ezekiel Graves, founder of the Graves Bloodhouse and twin brother of Jeremiah Graves, of whom Jean is a direct descendant. Ezekiel, always the more adventurous of the two brothers, had left with Aleksandr Kerensky and the SLDF, but Jeremiah elected to stay behind and return to his homeworld. Ezra's sibko trainers often remarked that he was possessed by that same wandering spirit, a portent of things to come. He won his Trial of Possession with two kills and was assigned to the 73rd Adder Cavaliers, who were immediately thrown into the frenzied fury of the Absorption War. Leading the charge on Priori, the Cavaliers smashed the Blood Spirits' 12th Blood Drinkers and then swept through the remnants of the 19th and 65th Assault Clusters. Ezra personally downed eight Blood Spirit 'Mechs in the course of the campaign, including an audacious zellbrigen duel where he simultaneously challenged two Spirit assault 'Mechs in his Grendel and emerged victorious. Following the fighting on Priori, Ezra was sponsored for and won the Graves Bloodname, cementing his place in the Adders' genetic program. The Cavaliers were then reassigned to Marshall, where the Adders were in the middle of a major territorial war with Clan Goliath Scorpion. Ezra, now a Star Captain, led his Trinary in a series of stunning victories that attracted the personal attention of Galaxy Commander Colin Yeh, the highest-ranking Scorpion officer on Marshall. Yeh sought out him on the battlefield, and after a vicious duel, Ezra found himself a bondsman of the Galaxy Commander. Yeh saw a great deal of potential in Ezra, and after declaring him abtakha, he took Ezra under his wing and taught him the ways of the Goliath Scorpions. Yeh also helped induct Ezra into the Seeker movement, where his restless ways proved an excellent fit. He soon set out on a necrosia-inspired quest to the "paradise" worlds of the Inner Sphere, searching for artifacts related to his Bloodhouse founder. When a newsfeed he was monitoring made a passing reference to Graves' Dancers, Ezra knew he had finally found what he was looking for, and immediately sought out Jean Graves, hoping to test his mettle against a man who seemed to be his genetic equal. The duel that followed was the most challenging of his life. For the second time in his career as a warrior, he found himself taken bondsman; Ezra was quickly adopted into the Dancers and given command of the newly-formed Force Recon Lance. Though young, Ezra has more battlefield experience than many officers twice his age, and his phenomenal skills at the joysticks of a BattleMech are matched only by Jean's own.


(http://xc9.xanga.com/3108404636729276170050/o210127231.png)
Born: 3-6-3036
Homeworld: Thermopolis, Free Worlds League
Rank: Sergeant
Giorgos Georgousopoulos, better known by his nickname "Gorgeous George", is a former Oriente Hussar who was cashiered from the FWLM for participating in illegal underground boxing leagues while stationed on Van Diemen IV. His skills in a boxing ring were equaled by his skills at the controls of a BattleMech, and he soon found himself fighting in the arenas of Solaris. He was off-world when the Word of Blake struck the Game World in mid-3068, and when he got word of the situation, he knew his career as a gladiator was over. Turning to mercenary work, he signed on with the Dancers shortly after they left Giausar. Gorgeous George firmly believes in the old boxing adage "float like a butterfly, sting like a bee", and uses his swift Bloodhound to make repeated passes at his opponents, wearing them down until they are forced to retreat or fall.


(http://x50.xanga.com/292f912218633276170049/o220049814.png)
Born: 9-22-3023
Homeworld: Inarcs, Lyran Alliance
Rank: Mechwarrior
Callum Cochrane is the son of a lostech prospector from the far reaches of Lyran space, near the old Rim Worlds Republic. His father struck big in 3037, when he found the wreckage of an old SLDF Hussar built as a testbed for what would become the Royal model. Cochrane's father spent the rest of his savings (and life) rebuilding the machine by hand, and when he died of heart failure in 3056, Cochrane decided to finish what his father had started. By 3063, he had restored it to fully functional status and began hiring himself out as a professional scout for lostech hunters throughout the near Periphery. He was hired by the Dancers through Jack McClintock's vast network of contacts, and now pilots his hyper-advanced light BattleMech as part of the new Force Recon Lance.



(http://x59.xanga.com/4bcf7b2a31231276170053/o220049816.png)
Born: 6-15-3040
Homeworld: Markesan, Federated Suns
Rank: Mechwarrior
Daphne Bristow is yet another ex-Loyalist scooped up the Dancers. A veteran of the 15th Deneb Light Cavalry, Daphne saw combat on Algol and Tikonov, fighting alongside the Dancers on both worlds; when the Cavalry made their last stand on Marlette, she was among the final bitter holdouts who were taken prisoner by the Allied forces at the end of the civil war. Like many of the other former Loyalists in the Dancers, Daphne left the AFFS after the war; she now rounds out the 4th Company's Force Recon Lance, using the jamming capabilities of her Hermes to sneak behind enemy lines and strike at vulnerable support units and supplies.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Sir Chaos on 08 September 2011, 16:14:03
I see a lot of Mechs whose model code ends with a "GD" or just "G". I assume those are customized Graves´ Dancers units?
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 08 September 2011, 16:16:20
Yes, and I will be posting their stats shortly.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 08 September 2011, 16:16:47
Black Hawk-KU BHKU-O

Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3058
Cost: 13,554,000 C-Bills
Battle Value: 891

Chassis: Alshain 52 Standard
Power Plant: Vlar 300 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Icarus Standard
    Jump Capacity: 150 meters
Armor: Mitchell Argon Standard Armor
Armament:
    17.0 tons of pod space.
Manufacturer: Luthien Armor Works, Coventry Metalworks
    Primary Factory: Luthien, Coventry
Communications System: Sipher CommSys 4b
Targeting and Tracking System: Matabushi Sentinel Plus

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      99 points                6.00
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   5.00
Heat Sinks:         Double Heat Sink             14(28)                    4.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 200                 12.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           30       
                                 Center Torso (rear)                  9         
                                           L/R Torso     14           20       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     10           20       
                                             L/R Leg     14           28       

================================================================================
Loadout Name: GD                                             Cost: 15,734,000
Tech Rating/Era Availability: X/X-X-X                         BV2: 2,887
Rules Level: Experimental Tech                          Tech Base: Mixed

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
Heat Sinks:         Double Heat Sink             19(38)                    5.00
    Heat Sink Locations: 3 LT, 2 RT, 1 LA, 1 RA
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Active Probe                                 HD        0         1         1.00
ECM Suite                                    CT        0         1         1.00
Targeting Computer                           RT        -         2         2.00
4 (CL) ER Medium Lasers                      RA        20        4         4.00
4 (CL) ER Medium Lasers                      LA        20        4         4.00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 29
5j         6       6       0       0      3     0   Structure:  3
Special Abilities: OMNI, PRB, RCN, ECM, ENE, SRCH, ES, SOA


Bishamon BSN-3KG

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Quad
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3067
Cost: 9,532,663 C-Bills
Battle Value: 1,673

Chassis: Fortune VII Endo-Steel
Power Plant: GM 315 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Rawlings 75
    Jump Capacity: 210 meters
Armor: Nimakachi Type 3 Standard Armor
Armament:
    4 Diverse Optics ER Medium Lasers
    1 Tronel XII Medium Pulse Laser
    1 Diverse Optics ER Small Laser
Manufacturer: Nimakachi Fusion Products Ltd.
    Primary Factory: Tematagi
Communications System: Omicron 5000
Targeting and Tracking System: Eagle Eye B-18

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2.50
    Internal Locations: 2 LT, 4 RT, 2 FLL, 2 FRL, 2 RLL, 2 RRL
Engine:             XL Fusion Engine             315                      11.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 7 Standard
    Jump Jet Locations: 1 CT, 3 LT, 3 RT                                   3.50
Heat Sinks:         Double Heat Sink             12(24)                    2.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F
Armor:              Standard Armor               AV - 168                 10.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           22       
                                 Center Torso (rear)                  5         
                                           L/R Torso     11           17       
                                    L/R Torso (rear)                  5         
                                       L/R Front Leg     11           22       
                                        L/R Rear Leg     11           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           HD        4         1         2.00
(R) ER Small Laser                           CT        2         1         0.50
2 ER Medium Lasers                           RT        10        2         2.00
2 ER Medium Lasers                           LT        10        2         2.00
Targeting Computer                           LT        -         2         2.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 17
7j         3       3       0       0      2     0   Structure:  2
Special Abilities: ENE, SRCH, ES, SOA


Templar TLR1-O

Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3062
Cost: 23,130,010 C-Bills
Battle Value: 1,052

Chassis: Kallon Type XIX Endo-Steel
Power Plant: KalTek 340 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: McCloud Specials (Reinforced)
    Jump Capacity: 0 meters
Armor: Starshield A Standard Armor w/ CASE
Armament:
    40.0 tons of pod space.
Manufacturer: Kallon Industries
    Primary Factory: Talon
Communications System: Newberg Telescan 17
Targeting and Tracking System: Spar 3C MegaTrak

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   130 points                4.50
    Internal Locations: 1 HD, 2 LT, 2 RT, 4 LA, 1 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             340                      13.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             13(26)                    3.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 263                 16.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     27           44       
                                 Center Torso (rear)                  10       
                                           L/R Torso     18           26       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     14           28       
                                             L/R Leg     18           36       

================================================================================
Loadout Name: GD                                             Cost: 29,669,760
Tech Rating/Era Availability: X/X-X-X                         BV2: 2,493
Rules Level: Experimental Tech                          Tech Base: Mixed

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 CT, 1 LT, 1 RT                                   4.00
Heat Sinks:         Double Heat Sink             14(28)                    1.00
    Heat Sink Locations: 1 LA
    CASE Locations: 1 RT                                                   0.50
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RT        5         1         1.00
Streak SRM-4                                 RT        3         1         3.00
ECM Suite                                    RT        0         1         1.00
ER Medium Laser                              LT        5         1         1.00
C3 Computer (Master)                         LT        0         5         5.00
Gauss Rifle                                  RA        1         7        15.00
(CL) ER PPC                                  LA        15        2         6.00
@Gauss Rifle (8)                             RT        -         1         1.00
@Streak SRM-4 (25)                           RT        -         1         1.00
@Gauss Rifle (8)                             RA        -         1         1.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 25
4j         5       5       3       0      4     0   Structure:  4
Special Abilities: OMNI, C3M, TAG, ECM, CASE, MHQ5, SRCH, ES, SOA


Stealth STH-2DG

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-F
Production Year: 3068
Cost: 10,991,290 C-Bills
Battle Value: 1,523

Chassis: GM Stealth Endo-Steel
Power Plant: GM 315 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: 100AFVTA
    Jump Capacity: 210 meters
Armor: Durallex Medium Light Ferro-Fibrous w/ CASE
Armament:
    1 Harpoon-6S Streak SRM-6
    3 Bright Blossom ER Medium Lasers
    1 Angel ECM
    1 C3 Computer (Slave)
Manufacturer: General Motors
    Primary Factory: Kathil
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban HiRez

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    75 points                2.50
    Internal Locations: 1 RT, 6 LA, 5 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             315                      11.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 7 Standard
    Jump Jet Locations: 1 CT, 3 LT, 3 RT                                   3.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Light Ferro-Fibrous          AV - 152                  9.00
    Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           21       
                                 Center Torso (rear)                  6         
                                           L/R Torso     11           17       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     7            14       
                                             L/R Leg     11           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              HD        5         1         1.00
ER Medium Laser                              RT        5         1         1.00
Angel ECM                                    RT        0         2         2.00
C3 Computer (Slave)                          RT        0         1         1.00
ER Medium Laser                              LT        5         1         1.00
Streak SRM-6                                 LT        4         2         4.50
@Streak SRM-6 (15)                           LT        -         1         1.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 15
7j         3       3       0       0      2     0   Structure:  2
Special Abilities: AECM, C3S, CASE, SRCH, ES, SOA


Salamander PPR-7SG

Mass: 80 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X
Production Year: 3068
Cost: 18,054,720 C-Bills
Battle Value: 2,660

Chassis: Chariot Type IV Endo-Steel
Power Plant: Pitban 320 Light Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: HildCo Model 12
    Jump Capacity: 120 meters
Armor: Glasgow Limited Standard Armor w/ CASE
Armament:
    3 Type XV-S (CL) Streak LRM-15s
    2 Defiance Model XII (IS) ER Medium Lasers
    1 Angel ECM
    1 C3 Computer (Slave)
Manufacturer: Defiance Industries
    Primary Factory: Hesperus II
Communications System: TharHes Hm-10
Targeting and Tracking System: TharHes Ares-7

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   122 points                4.00
    Internal Locations: 2 LT, 2 RT, 4 LA, 6 RA
Engine:             Light Fusion Engine          320                      17.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         4.00
Heat Sinks:         (IS) Double Heat Sink        10(20)                    0.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 240                 15.00
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           41       
                                 Center Torso (rear)                  8         
                                           L/R Torso     17           27       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     13           25       
                                             L/R Leg     17           33       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
C3 Computer (Slave)                          HD        0         1         1.00
Angel ECM                                    CT        0         2         2.00
(CL) Streak LRM-15                           RT        5         3         7.00
(IS) ER Medium Laser                         RT        5         1         1.00
(CL) Streak LRM-15                           LT        5         3         7.00
(IS) ER Medium Laser                         LT        5         1         1.00
(CL) Streak LRM-15                           LA        5         3         7.00
@Streak LRM-15 (24)                          RT        -         3         3.00
@Streak LRM-15 (24)                          LT        -         3         3.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 27
4j         1       1       0       0      4     0   Structure:  4
Special Abilities: AECM, C3S, CASE, SRCH, ES, SOA, LRM 4/4/4


Thunderbolt TDR-10SEG

Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3068
Cost: 7,100,885 C-Bills
Battle Value: 1,813

Chassis: Earthwerks TDR II Endo-Steel
Power Plant: Magna 260 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Chilton 465
    Jump Capacity: 120 meters
Armor: Starshield A Standard Armor w/ CASE
Armament:
    1 Fusigon Longtooth ER PPC
    1 Delta Dart LRM-10
    3 Diverse Optics Sunfire ER Medium Lasers
    1 Flame Tech Flamer
    1 Guardian ECM Suite
    1 C3 Computer (Slave)
Manufacturer: Earthwerks Incorporated
    Primary Factory: Keystone
Communications System: Neil 8000
Targeting and Tracking System: RCA Instatrac Mark X

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   104 points                3.50
    Internal Locations: 2 LT, 4 RT, 4 LA, 4 RA
Engine:             Fusion Engine                260                      13.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         4.00
Heat Sinks:         Double Heat Sink             12(24)                    2.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 208                 13.00
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     21           31       
                                 Center Torso (rear)                  10       
                                           L/R Torso     15           22       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     10           20       
                                             L/R Leg     15           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
C3 Computer (Slave)                          HD        0         1         1.00
Guardian ECM Suite                           CT        0         2         1.50
Flamer                                       RT        3         1         1.00
Targeting Computer                           RT        -         3         3.00
3 ER Medium Lasers                           LT        15        3         3.00
LRM-10                                       LT        4         2         5.00
ER PPC                                       RA        15        3         7.00
@LRM-10 (12)                                 LT        -         1         1.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 18
4j         3       3       2       0      3     0   Structure:  5
Special Abilities: ECM, C3S, CASE, SRCH, ES, SOA
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 08 September 2011, 17:06:41
Cataphract CTF-3LG

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F
Production Year: 3068
Cost: 16,315,353 C-Bills
Battle Value: 2,078

Chassis: Earthwerks CTF II Standard
Power Plant: GM 280 Fusion XL Engine
Walking Speed: 43.2 km/h (54.0 km/h)
Maximum Speed: 64.8 km/h (86.4 km/h)
Jump Jets: Chilton 360
    Jump Capacity: 120 meters
Armor: Riese 400 Standard Armor
Armament:
    1 Ceres Arms Warrior ER PPC
    1 Mydron Excel LB 10-X AC
    4 Ceres Arms ER Medium Lasers
    1 Diverse Optics ER Small Laser
    1 Firmir LaserLite Small Laser
    1 Guardian ECM Suite
Manufacturer: Earthwerks Incorporated
    Primary Factory: Grand Base
Communications System: Datacom 60
Targeting and Tracking System: Dynatec Special

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     107 points                7.00
Engine:             XL Fusion Engine             280                       8.00
    Walking MP: 4 (5)
    Running MP: 6 (8)
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
Heat Sinks:         Double Heat Sink             14(28)                    4.00
    Heat Sink Locations: 1 LA, 2 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA
    TSM Locations: 2 LA, 2 LL, 2 RL
Armor:              Standard Armor               AV - 216                 13.50
    CASE II Locations: 1 LT                                                1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           33       
                                 Center Torso (rear)                  10       
                                           L/R Torso     15           23       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     11           22       
                                             L/R Leg     15           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Guardian ECM Suite                           CT        0         2         1.50
LB 10-X AC                                   RT        2         6        11.00
(R) ER Medium Laser                          RT        5         1         1.00
(R) ER Medium Laser                          LT        5         1         1.00
ER Small Laser                               LT        2         1         0.50
Small Laser                                  LT        1         1         0.50
ER PPC                                       RA        15        3         7.00
ER Medium Laser                              RA        5         1         1.00
ER Medium Laser                              LA        5         1         1.00
@LB 10-X (Slug) (10)                         LT        -         1         1.00
@LB 10-X (Cluster) (10)                      LT        -         1         1.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 21
4j         3       3       2       0      3     0   Structure:  3
Special Abilities: TSM, ECM, CASEII, SRCH, ES, SOA, FLK 1/1/1


Wolverine WVR-8DG

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3068
Cost: 11,493,457 C-Bills
Battle Value: 2,031

Chassis: Crucis-A Endo-Steel
Power Plant: Nissan 275 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h (108.0 km/h)
Jump Jets: Northrup 12000
    Jump Capacity: 150 meters
Armor: Starshield A Standard Armor w/ CASE
Armament:
    1 Fusigon Strongtooth Heavy PPC
    1 Harpoon-6S Streak SRM-6
    1 Blazefire Longshot ER Medium Laser
Manufacturer: Kallon Industries
    Primary Factory: Nanking
Communications System: Garret T11-B
Targeting and Tracking System: Garret T11fc

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    91 points                3.00
    Internal Locations: 1 CT, 4 LT, 6 LA, 3 RA
Engine:             XL Fusion Engine             275                       8.00
    Walking MP: 5
    Running MP: 8 (10)
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   2.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 185                 12.00
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           27       
                                 Center Torso (rear)                  9         
                                           L/R Torso     13           20       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     9            18       
                                             L/R Leg     13           26       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              HD        5         1         1.00
MASC                                         RT        -         3         3.00
Targeting Computer                           RT        -         3         3.00
Streak SRM-6                                 LT        4         2         4.50
Heavy PPC                                    RA        15        4        10.00
@Streak SRM-6 (15)                           LT        -         1         1.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 20
6/5j       3       3       2       0      2     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SOA


Beowulf BEO-13

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3068
Cost: 9,489,090 C-Bills
Battle Value: 1,654

Chassis: Beowulf 3 Standard
Power Plant: GM 270 Fusion XL Engine
Walking Speed: 64.8 km/h (75.6 km/h)
Maximum Speed: 97.2 km/h (118.8 km/h)
Jump Jets: Odin Type II
    Jump Capacity: 180 meters
Armor: Wall Type 6 Ferro-Fibrous
Armament:
    1 Lord's Light 2 ER PPC
    2 Diverse Optics Type 20X ER Medium Lasers
    2 Diverse Optics Type 10X ER Small Lasers
    1 Hatchet
    2 Diverse Optics Type 10 Small Lasers
    1 Guardian ECM Suite
Manufacturer: Odin Manufacturing
    Primary Factory: Orestes
Communications System: Dash-2 Standard
Targeting and Tracking System: Blade 12

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4.50
Engine:             XL Fusion Engine             270                       7.50
    Walking MP: 6 (7)
    Running MP: 9 (11)
    Jumping MP: 6 Standard
    Jump Jet Locations: 2 LT, 2 RT, 1 LL, 1 RL                             3.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
    TSM Locations: 4 LA, 1 LL, 1 RL
Armor:              Ferro-Fibrous                AV - 152                  8.50
    Armor Locations: 1 HD, 4 LT, 4 RT, 1 LA, 4 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           20       
                                 Center Torso (rear)                  7         
                                           L/R Torso     11           16       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            14       
                                             L/R Leg     11           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Guardian ECM Suite                           CT        0         2         1.50
ER Medium Laser                              RT        5         1         1.00
ER Small Laser                               RT        2         1         0.50
Small Laser                                  RT        1         1         0.50
ER Medium Laser                              LT        5         1         1.00
ER Small Laser                               LT        2         1         0.50
Small Laser                                  LT        1         1         0.50
ER PPC                                       RA        15        3         7.00
Hatchet                                      LA        -         3         3.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 17
6j         2       2       1       0      2     0   Structure:  2
Special Abilities: TSM, MEL, ECM, ENE, SRCH, ES, SOA


Warhammer WHM-9DG

Mass: 70 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X
Production Year: 3068
Cost: 16,725,167 C-Bills
Battle Value: 3,061

Chassis: StarFrame Heavy Endo-Steel
Power Plant: Magna 350 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Audi-Fokker Mk. IV
    Jump Capacity: 150 meters
Armor: Durallex Heavy Standard Armor
Armament:
    2 Type DDS Kingston (CL) ER PPCs
    2 Defiance Model XII (IS) ER Medium Lasers
Manufacturer: StarCorps Industries
    Primary Factory: Crofton
Communications System: Garret T60
Targeting and Tracking System: Garret F-22c

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   107 points                3.50
    Internal Locations: 1 HD, 1 CT, 2 LT, 3 LA, 3 RA, 2 LL, 2 RL
Engine:             XL Engine                    350                      15.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   5.00
Heat Sinks:         (IS) Double Heat Sink        18(36)                    8.00
    Heat Sink Locations: 2 RT, 1 LA, 1 RA
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 216                 13.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           32       
                                 Center Torso (rear)                  11       
                                           L/R Torso     15           22       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     11           22       
                                             L/R Leg     15           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(IS) ER Medium Laser                         RT        5         1         1.00
(IS) ER Medium Laser                         LT        5         1         1.00
(IS) Targeting Computer                      LT        -         4         4.00
(CL) ER PPC                                  RA        15        2         6.00
(CL) ER PPC                                  LA        15        2         6.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 31
5j         4       4       3       0      3     0   Structure:  3
Special Abilities: ENE, SRCH, ES, SOA
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 08 September 2011, 18:46:55
Sunder SD1-O

Mass: 90 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3054
Cost: 25,702,250 C-Bills
Battle Value: 1,071

Chassis: Alshain Class 98 Standard
Power Plant: Hermes 360 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Lexington Ltd. Lifters
    Jump Capacity: 0 meters
Armor: Mitchel Argon Standard Armor
Armament:
    36.0 tons of pod space.
Manufacturer: Luthien Armor Works
    Primary Factory: Luthien
Communications System: Sipher Security Plus
Targeting and Tracking System: Matabushi Sentinel

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     138 points                9.00
Engine:             XL Fusion Engine             360                      16.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             15(30)                    5.00
    Heat Sink Locations: 1 RA
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 264                 16.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     29           41       
                                 Center Torso (rear)                  12       
                                           L/R Torso     19           28       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     15           30       
                                             L/R Leg     19           33       

================================================================================
Loadout Name: GD                                             Cost: 29,919,063
Tech Rating/Era Availability: X/X-X-X                         BV2: 2,391
Rules Level: Experimental Tech                          Tech Base: Mixed

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LT, 2 RT                                         8.00
    CASE II Locations: 1 LA                                                1.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Active Probe                                 CT        0         1         1.00
ECM Suite                                    CT        0         1         1.00
5 (CL) ER Small Lasers                       RT        10        5         2.50
5 (CL) ER Small Lasers                       LT        10        5         2.50
2 (CL) ER Large Lasers                       RA        24        2         8.00
(CL) LB 10-X AC                              LA        2         5        10.00
@LB 10-X (Slug) (10)                         LA        -         1         1.00
@LB 10-X (Cluster) (10)                      LA        -         1         1.00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 24
4j         5       5       2       0      4     1   Structure:  4
Special Abilities: OMNI, PRB, RCN, ECM, CASEII, SRCH, ES, SOA, FLK 1/1/1


Avatar AV1-O

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3059
Cost: 15,103,792 C-Bills
Battle Value: 896

Chassis: Alshain Hagetaka-O7 Standard
Power Plant: Hermes 280 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Lexington Ltd. Lifters
    Jump Capacity: 0 meters
Armor: Star Slab/4 Standard Armor w/ CASE
Armament:
    2 Victory 23R Medium Lasers
    34.0 tons of pod space.
Manufacturer: Luthien Armor Works
    Primary Factory: Luthien
Communications System: Sipher CommCon SCU-9
Targeting and Tracking System: Matabushi Stalker

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     107 points                7.00
Engine:             XL Fusion Engine             280                       8.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 192                 12.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           30       
                                 Center Torso (rear)                  9         
                                           L/R Torso     15           22       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     11           16       
                                             L/R Leg     15           26       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Medium Lasers                              CT        6         2         2.00
                                            Free Critical Slots: 41

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 9
4          1       1       0       0      3     0   Structure:  3
Special Abilities: OMNI, ENE, SRCH, ES, SOA

================================================================================
Loadout Name: GD                                             Cost: 18,295,542
Tech Rating/Era Availability: X/X-X-X                         BV2: 2,509
Rules Level: Experimental Tech                          Tech Base: Mixed

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LL, 2 RL                                         4.00
Heat Sinks:         Double Heat Sink             13(26)                    3.00
    Heat Sink Locations: 1 LT, 1 LA, 1 RA
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Medium Lasers                              CT        6         2         2.00
2 (CL) Medium Pulse Lasers                   RT        8         2         4.00
(CL) Targeting Computer                      RT        -         2         2.00
2 (CL) Medium Pulse Lasers                   LT        8         2         4.00
(CL) LRM-20                                  RA        6         4         5.00
    Artemis V FCS                            RA        -         2         1.50
(CL) LRM-20                                  LA        6         4         5.00
    Artemis V FCS                            LA        -         2         1.50
@LRM-20 (Art-V) (12)                         RT        -         2         2.00
@LRM-20 (Art-V) (12)                         LT        -         2         2.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 25
4j         7       7       3       0      3     0   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SOA, IF 2


Falconer FLC-8RG

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3068
Cost: 18,905,250 C-Bills
Battle Value: 2,136

Chassis: McLarren-75B Endo-Steel
Power Plant: GM 375 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Devil A7
    Jump Capacity: 150 meters
Armor: Valiant Ringmail Light Ferro-Fibrous w/ CASE
Armament:
    1 Fusigon Strongtooth Heavy PPC + PPC Capacitor
    1 Mydron Tornado Rotary AC/5
Manufacturer: General Motors
    Primary Factory: New Valencia
Communications System: TharHes Calliope ZE-2
Targeting and Tracking System: TharHes Ares-7i

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   114 points                4.00
    Internal Locations: 6 LT, 4 RT, 2 LA, 2 RA
Engine:             XL Fusion Engine             375                      19.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   5.00
Heat Sinks:         Double Heat Sink             13(26)                    3.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Light Ferro-Fibrous          AV - 203                 12.00
    Armor Locations: 1 HD, 1 CT, 1 LT, 1 RT, 2 LA, 1 RA
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           32       
                                 Center Torso (rear)                  8         
                                           L/R Torso     16           24       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     12           23       
                                             L/R Leg     16           24       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Rotary AC/5                                  RA        1         6        10.00
Heavy PPC + PPC Capacitor                    LA        20        4        10.00
    Heavy PPC + PPC Capacitor                LA        5*        1         1.00
@Rotary AC/5 (60)                            RT        -         3         3.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 21
5j         3       3       1       0      3     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SOA


Enforcer ENF-4D

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3067
Cost: 4,675,000 C-Bills
Battle Value: 1,370

Chassis: Dorwinion Endo-Steel
Power Plant: Magna 200 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: McCloud Special
    Jump Capacity: 120 meters
Armor: StarGuard CIV Standard Armor w/ CASE
Armament:
    1 Fusigon Longtooth ER PPC
    1 Mydron Excel LB 10-X AC
    1 Guardian ECM Suite
Manufacturer: Achernar BattleMechs
    Primary Factory: New Avalon
Communications System: Achernar Electronics HICS-11
Targeting and Tracking System: Federated Hunter

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2.50
    Internal Locations: 1 HD, 3 LT, 3 RT, 4 LA, 3 RA
Engine:             Fusion Engine                200                       8.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 160                 10.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           25       
                                 Center Torso (rear)                  6         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     8            16       
                                             L/R Leg     12           21       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Guardian ECM Suite                           CT        0         2         1.50
LB 10-X AC                                   RA        2         6        11.00
ER PPC                                       LA        15        3         7.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
@LB 10-X (Cluster) (10)                      RT        -         1         1.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 14
4j         2       2       2       0      2     0   Structure:  4
Special Abilities: ECM, CASE, SRCH, ES, SOA, FLK 1/1/1
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 08 September 2011, 19:05:18
Master Quirk List

Mad Cat Mk II GD: Combat Computer, Cowl, Extended Torso Twist, Protected Actuators, Reinforced Legs, Stable, Improved Cooling Jacket (ER PPC) [x2], Non-Standard Parts, Difficult to Maintain

Victor VTR-10L: Reinforced Legs

Enforcer III ENF-6M: Fast Reload, Accurate (UAC/10), Improved Cooling Jacket (UAC/10)

Black Hawk-KU BHKU-OGD: Easy to Maintain, Narrow/Low Profile, Modular Weapons

Enforcer III ENF-6T: Fast Reload, Accurate (Gauss Rifle), Improved Cooling Jacket (Gauss Rifle)

Firestarter FS9-OF: Easy to Maintain, Modular Weapons

Bishamon BSN-3KG: Stable

Phoenix Hawk PXH-3PL: Improved Sensors, Improved Targeting (Long)

Templar TLR1-OGD: Command BattleMech, Easy to Maintain, Fast Reload, Modular Weapons, Protected Actuators, Reinforced Legs

Stealth STH-2DG: Improved Sensors, Reinforced Legs

Guillotine GLT-8D: Easy to Pilot

Griffin GRF-6S: Protected Actuators

Wolverine WVR-8DG: Improved Sensors

Phoenix Hawk PXH-6D: Improved Sensors, Improved Targeting (Long)

Warhammer WHM-9DG: Searchlight

Ostsol OTL-7M: Improved Sensors

Wraith TR2: Cowl, Difficult to Maintain

Cicada CDA-3G: No/Minimal Arms

Spector SPR-5F: Improved Sensors, Improved Targeting (S/M/L), Non-Standard Parts

Osiris OSR-4D: No/Minimal Arms

Sunder SD1-OGD: Stable

Enforcer ENF-4D: Fast Reload, Accurate (LB10X), Improved Cooling Jacket (LB10X)

Warhammer WHM-10T: Searchlight

Black Hawk-KU BHKU-O: Easy to Maintain, Narrow/Low Profile, Modular Weapons

Hussar HSR-200-Db: Narrow/Low Profile, Improved Sensors, Non-Standard Parts

Hermes HER-4S: Improved Sensors

Stuka STU-D6: Easy to Pilot

Corsair CSR-V14: Atmospheric Flyer, Accurate (Aft Small Lasers)
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 08 September 2011, 19:09:39
The Kill Board

Mechwarriors

Jean Graves: Yu Huang Y-H10G, Highlander HGN-734, Cerberus MR-V3, Emperor EMP-6A, Crockett CRK-5003-1, Longbow LGB-12C, Penetrator PTR-4D, Huron Warrior HUR-WO-R4O, Enforcer ENF-4D, Hatchetman HCT-6D, Maxim Heavy Hover Transport (I), Karnov UR Transport (BA) [x2], Cavalry Attack Helicopter [x2]

Albert "Big Al" Murphy: Cerberus MR-V3, Salamander PPR-6S, Tempest TMP-3M, Crab CRB-27b, Firestarter FS9-OD, Drillson Heavy Hovertank (SSRM), Regulator Hovertank [x2]

Jason Bouchard: Stalker STK-8S, Toyama TYM-1A, Tempest TMP-3M, Minion ATV (TC)

Isabelle Rodriguez: Goliath GOL-4S, Archer ARC-8M, Gallowglas GAL-1GLS, Lineholder KWI-LH2

Ukla Maouk: War Dog WR-DG-03FC, Tempest TMP-3M, Rifleman RFL-8D, Spirit, Javelin JVN-10P, Regulator Hovertank

Matthew "Rawhide" Francis: War Dog WR-DG-02FC, Tempest TMP-3M, Partisan Air Defense Tank (XL), Karnov UR Transport (BA)

Michiko McCloud: Hatchetman HCT-5S

Manny Calavera: Falconer FLC-8R, Tempest TMP-3M, Ostsol OTL-7M, Huron Warrior HUR-W0-R4L

Alan "Hawkeye" Hawkins: Cerberus MR-V3, Vindicator VND-3L, Hitman HM-1, Tarantula ZPH-1A (x2), Cavalry Attack Helicopter, Pinto Attack VTOL

Frederick Jacob "Red" Nelson: Archer ARC-6S, Shadow Hawk SHD-5D, Phoenix Hawk PXH-6D, Cicada CDA-3M, Hollander BZK-F3, Regulator Hovertank

Furio Castellucio: Thunderbolt TDR-9M, Stygian Strike Tank, Cavalry Attack Helicopter, Pinto Attack VTOL

Eric McClair: Thunderbolt TDR-9M, Komodo KIM-2, Pegasus Scout Hovertank, Cavalry Attack Helicopter

"Anxious" Andrea Reimer: Longbow LGB-7V, Raptor RTX1-OC, Po Heavy Tank (LBX), LRM Carrier, Maxim Heavy Hover Transport (I)

Deandra Voss: Wraith TR1, Hunchback HBK-5S, Huron Warrior HUR-W0-R4O, Hatchetman HCT-6S, Hellspawn HSN-7D

Ian Sharpe: Archer ARC-8M, Gallowglas GAL-1GLS, Musketeer Hovertank

Jack McClintock: Myrmidon Medium Tank, Goblin Medium Tank

Max Reynaud: Tempest TMP-3M, Myrmidon Medium Tank, Hetzer Wheeled Assault Gun

Jerome Thomas: Condor Heavy Hovertank (Laser)

Dietrich Hoffmann: Summoner Prime, Karnov UR Transport (BA)

Noah Levine: Fire Falcon Prime

Carl Sigurdsson: Summoner C, Emperor EMP-6A, Stalker STK-8S

Quinn Dexter: Nightstar NSR-9J, Myrmidon Medium Tank

Ivan "Crazy Ivan" Surikov: Bandersnatch BNDR-01B, Hellbringer C, Nightsky NGS-4S, Karnov UR Transport (BA)

Cheyenne Black: Warrior H-7 Attack Helicopter

Xavier Davis: LRM Carrier


Tank Crews

John Purcell, Zachariah Sandblom [KIA], Calvin Woodward [KIA]: Victor VTR-10L

Nelle Moon, Desmond Overholt, Steve Greenwood: War Dog WR-DG-02FC, Wraith TR1

Geoffrey Kava, Karen Leach, Yaron Eckert: Warhammer WHM-7M, Hunchback HBK-5P

Joel Sommer, Sid Meyer, Winter Marcotte: Regulator Hovertank

Yukiko Hasegawa, Honor Campbell, Galen Reed: SRM Carrier

Park Lee San, Benjamin Glover, Abby Baughman: Cataphract CTF-3L

Darryl Schlatter, Lonnie Dahlquist, Neil Perrella: Grand Titan T-IT-N10M

Tomas Rodriguez, Gabriel Hong, Elizabeth Raferty: Vedette Medium Tank

Abdul-Mujib bin Saad, Marianne Jez, Tom Kamida: Myrmidon Medium Tank

Elliott Godden, Orazio Fausti, Ken Ichikawa: Vedette Medium Tank


Fighter Pilots

Norm Houston: Schrek PPC Carrier

"Little John" Washington: Warhammer WHM-7M, Schrek PPC Carrier, LRM Carrier (x2)

Yulia Chelekova: Hetzer Wheeled Assault Gun
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Hawkeye Jim on 08 September 2011, 20:24:08
i love the detail you put into your unit, especially the info on the pilots. That adds a great deal to the flavor.

I notice you refilled Captain Surikov's lance. Any info on his new pilot?
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 08 September 2011, 20:28:18
Yes, Giovanni Agnelli's bio has been added to main set of bios; it's right below Dominic Yamamoto's.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Hawkeye Jim on 08 September 2011, 20:37:58
Thanks, I'll look it up. Might as well read it, I've read the rest of them.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Marwynn on 29 October 2011, 15:11:46
Wow, solid stuff Kojak. Just finished reading all the bio stuff, though sadly there are those weird characters showing up (and by that I mean – not the personnel).

Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Hawkeye Jim on 29 October 2011, 15:25:27
Some of the personnel made be weird characters, too. Always seems to be one or two in every outfit.   ;)
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 30 October 2011, 16:29:34
Wow, solid stuff Kojak. Just finished reading all the bio stuff, though sadly there are those weird characters showing up (and by that I mean – not the personnel).

Thanks for the praise, it's especially appreciated coming from you, because the various iterations of Morimoto's Immortals were one of the major inspirations for this unit.

BTW, those weird characters you mentioned have now been removed.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 26 January 2012, 21:21:44
Just finished the latest mission two nights ago. A series of updates will be forthcoming.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 27 January 2012, 00:32:17
[Dancer Eight]: “Once more into the breach, eh Colonel?”
[Dancer One]: “Seems that way, Eight. Tighten up formation.”
[Dancer Two]: “I’m reading several bogies on long-range radar. We’re being tagged, One.”
[Dancer One]: “All right, boys, let’s get ready. Dracs’re here, just like the paymaster said. My mark, execute Alpha-Five maneuver.”
[Dancer Eight]: “Six and Seven, with me. Prep LRMs for maximum spread, then drop to the deck.”
[Dancer Three]: “Roger that, Six. Getting visual confirmation now...holy crap! Are those Onis?”
[Dancer Four]: “Seems the Ghost is better armed than our AFFS buddies let on.”
[Dancer One]: “Can it, boys. Let’s make those Dracs wish they never got out of bed…Mark!”


SITUATION
Outskirts of Deber City, Benjamin
Benjamin Military District, Draconis Combine
2 December 3068


After several weeks of rest and refit, Graves' Dancers went back to work. Finding someone to pay them to blow stuff up was easy. The Feddies were hiring for a secret operation that didn’t involve the Confederation, and they couldn't pass up the salvage rights. With war engulfing the entire Inner Sphere, it was a mercenary’s dream—there were contracts aplenty and the pay was good, even if many higher-profile commands ended up on the nightly news getting the short end. Fact was, a merc commander had his choice of contracts, and the Feddie operation looked like a nice plum—even if it did pit the Dancers against the Sixth Ghost regiment on a Drac prefecture capital.

Victory!
-------------------

Winner is: TEAM #1

Graves' Dancers: 40359 BV remaining (from 50202 initially) 0 BV fled
2nd New Ivaarsen Chasseurs: 24587 BV remaining (from 41989 initially) 0 BV fled
6th Ghost Regiment: 24349 BV remaining (from 105460 initially) 3984 BV fled

Survivors are:
Mad Cat Mk II GD (Graves' Dancers)
Pilot : Colonel Jean Graves [1/1]
Kills : 1

Victor VTR-10L (Graves' Dancers)
Pilot : Leftenant Albert Murphy [2/3] ( 1 hit(s) )
Kills : 2

Lynx LNX-9R (Graves' Dancers)
Pilot : Jason Bouchard [2/3]
Kills : 0

Enforcer III ENF-6M (Graves' Dancers)
Pilot : Isabelle Rodriguez [3/3] ( 2 hit(s) )
Kills : 0

Black Hawk-KU BHKU-OGD (Graves' Dancers)
Pilot : Leftenant Ukla Mauok [2/3]
Kills : 2

Dervish DV-8D (Graves' Dancers)
Pilot : Sergeant Matthew Francis [2/4]
Kills : 1

Dervish DV-8D #2 (Graves' Dancers)
Pilot : Michiko McCloud [3/4] ( 1 hit(s) )
Kills : 0

Enforcer III ENF-6GD (Graves' Dancers)
Pilot : Manny Calavera [2/3]
Kills : 2

Firestarter FS9-OGD (Graves' Dancers)
Pilot : Leftenant Alan Hawkins [2/3]
Kills : 1

Bishamon BSN-3KG (Graves' Dancers)
Pilot : Sergeant Major Frederick Jacob Nelson [3/4]
Kills : 0

Phoenix Hawk PXH-3PL (Graves' Dancers)
Pilot : Furio Castelluccio [3/3] ( 1 hit(s) )
Kills : 2

Wolfhound WLF-3S (Graves' Dancers)
Pilot : William Sanderson [2/4] ( 1 hit(s) )
Kills : 2

Sagittaire SGT-8R (2nd New Ivaarsen Chasseurs)
Pilot : Leftenant Durvarana Gupte [3/3]
Kills : 3

Guillotine GLT-8D (2nd New Ivaarsen Chasseurs)
Pilot : Corporal Luke Tosh [3/4]
Kills : 1

Thunderbolt TDR-9NAIS (2nd New Ivaarsen Chasseurs)
Pilot : Leftenant David Duncan [3/3]
Kills : 0

Argus AGS-4D (2nd New Ivaarsen Chasseurs)
Pilot : Sergeant Scott Tran [3/4]
Kills : 0

Ostsol OTL-6D (2nd New Ivaarsen Chasseurs)
Pilot : Corporal Jarek Piotrowski [3/4]
Kills : 1

Enforcer III ENF-6G (2nd New Ivaarsen Chasseurs)
Pilot : Corporal Max MacGill [3/4]
Kills : 1

Dagger DARO-1A (2nd New Ivaarsen Chasseurs)
Driver : Leftenant Mattias Zhernov [3/3]
Kills : 1

Dagger DARO-1B (2nd New Ivaarsen Chasseurs)
Driver : Tyler Lamont [3/4]
Kills : 1

Patton Tank (Ultra) (2nd New Ivaarsen Chasseurs)
Driver : AFFS Tank Crew [3/4]
Kills : 0

Patton Tank (Ultra) #2 (2nd New Ivaarsen Chasseurs)
Driver : AFFS Tank Crew [3/4]
Kills : 0

Rommel Tank (Gauss) (2nd New Ivaarsen Chasseurs)
Driver : AFFS Tank Crew [3/4]
Kills : 2

Condor Heavy Hover Tank (Laser) #2 (2nd New Ivaarsen Chasseurs)
Driver : AFFS Tank Crew [3/4]
Kills : 1

Grenadier Battle Armor [MagShot] #2 (2nd New Ivaarsen Chasseurs)
Gunnery Skill : AFFS Battlesuit Troopers [3]
Kills : 0

Grenadier Battle Armor [MagShot] #3 (2nd New Ivaarsen Chasseurs)
Gunnery Skill : AFFS Battlesuit Troopers [3]
Kills : 1

Hauberk Battle Armor #2 (2nd New Ivaarsen Chasseurs)
Gunnery Skill : AFFS Battlesuit Troopers [3]
Kills : 0

Sunder SD1-OD (6th Ghost Regiment)
Pilot : Chu-i Kazushi Shirahata [2/2]
Kills : 0

Avatar AV1-OF (6th Ghost Regiment)
Pilot : Go-cho Misha Balenkov [2/4] ( 1 hit(s) )
Kills : 0

Warhammer WHM-7K (6th Ghost Regiment)
Pilot : Go-cho Yoritomo Nogushi [3/2] ( 1 hit(s) )
Kills : 0

Ha Otoko 3 (6th Ghost Regiment)
Pilot : Go-cho Wilson Morimoto [3/3]
Kills : 0

Ostroc OSR-4K (6th Ghost Regiment)
Pilot : Go-cho Aleksy Pulyakov [3/4]
Kills : 0

Black Hawk-KU BHKU-OE (6th Ghost Regiment)
Pilot : Kashira Takao Nataga [2/3] ( 1 hit(s) )
Kills : 0

Ishtar Heavy Fire Support Tank (Gauss) (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [2/4]
Kills : 0

Myrmidon Medium Tank (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [2/3]
Kills : 0

Maxim (I) Heavy Hover Transport #2 (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [3/4]
Kills : 1

Kanazuchi Assault Battle Armor [Battle Claw] (6th Ghost Regiment)
Gunnery Skill : 13th Pesht Volunteers [4]
Kills : 0

Kanazuchi Assault Battle Armor [Battle Claw] #2 (6th Ghost Regiment)
Gunnery Skill : 13th Pesht Volunteers [4]
Kills : 0

Kanazuchi Assault Battle Armor [Battle Claw] #4 (6th Ghost Regiment)
Gunnery Skill : 13th Pesht Volunteers [4]
Kills : 1

Kanazuchi Assault Battle Armor [Battle Claw] #5 (6th Ghost Regiment)
Gunnery Skill : 13th Pesht Volunteers [4]
Kills : 0

Raiden Battle Armor [Tsunami] #2 (6th Ghost Regiment)
Gunnery Skill : 13th Pesht Volunteers [4]
Kills : 0

Shilone SL-18 (6th Ghost Regiment)
Driver : Sho-i Ismail Inagaki [2/3]
Kills : 0

Oni ON-1 (6th Ghost Regiment)
Driver : Go-cho Tomislava Honda [3/3]
Kills : 0

Oni ON-1 #2 (6th Ghost Regiment)
Driver : Go-cho Haru Tang [3/4]
Kills : 0

Vehicle Crew 3rd Pathfinders Tank Crew (6th Ghost Regiment)
Gunnery Skill : 3rd Pathfinders Tank Crew [2]
Kills : 0

Vehicle Crew 3rd Pathfinders Tank Crew (6th Ghost Regiment)
Gunnery Skill : 3rd Pathfinders Tank Crew [2]
Kills : 0

Vehicle Crew 3rd Pathfinders Tank Crew (6th Ghost Regiment)
Gunnery Skill : 3rd Pathfinders Tank Crew [3]
Kills : 0

Vehicle Crew 3rd Pathfinders Tank Crew (6th Ghost Regiment)
Gunnery Skill : 3rd Pathfinders Tank Crew [2]
Kills : 0

The following units never entered the field of battle:
Stuka STU-D6 #2 (Graves' Dancers)
Driver : Sergeant John Washington [3/4]
Kills : 2

Hauberk Battle Armor #3 (2nd New Ivaarsen Chasseurs)
Gunnery Skill : AFFS Battlesuit Troopers [3]
Kills : 0

Raiden Battle Armor [Tsunami] (6th Ghost Regiment)
Gunnery Skill : 13th Pesht Volunteers [4]
Kills : 0

Void Medium Battle Armor (6th Ghost Regiment)
Gunnery Skill : 13th Pesht Volunteers [4]
Kills : 0


The following units are in retreat:
Shilone SL-18 #2 (6th Ghost Regiment)
Driver : Gunsho Leona Yasuda [2/4]
Kills : 0

Demolisher Heavy Tank (Arrow IV) #2 (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [3/4]
Kills : 0


Graveyard contains:
Stuka STU-D6 (Graves' Dancers)
Driver : Captain Norm Houston [2/3]
Kills : 1
Destroyed by pilot error.

Condor Heavy Hover Tank (Laser) (2nd New Ivaarsen Chasseurs)
Driver : AFFS Tank Crew [3/4]
Kills : 0
Destroyed by Kingfisher Prime (6th Ghost Regiment)

Maxim (I) Heavy Hover Transport #2 (2nd New Ivaarsen Chasseurs)
Driver : AFFS Tank Crew [3/4]
Kills : 0
Destroyed by SM1 Tank Destroyer SM1 (6th Ghost Regiment)

Grenadier Battle Armor [MagShot] (2nd New Ivaarsen Chasseurs)
Gunnery Skill : AFFS Battlesuit Troopers [3]
Kills : 0
Destroyed by pilot error.

Manticore Heavy Tank #4 (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [3/4]
Kills : 0
Destroyed by Wolfhound WLF-3S (Graves' Dancers)

Manticore Heavy Tank (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [2/3]
Kills : 0
Destroyed by Phoenix Hawk PXH-3PL (Graves' Dancers)

Hauberk Battle Armor (2nd New Ivaarsen Chasseurs)
Gunnery Skill : AFFS Battlesuit Troopers [3]
Kills : 0
Destroyed by pilot error.

No-Dachi NDA-2KO (6th Ghost Regiment)
Pilot : Gunsho Daniel Ikeuchi [2/2]
Kills : 0
Destroyed by Firestarter FS9-OGD (Graves' Dancers)

Firestarter FS9-OF #2 (6th Ghost Regiment)
Pilot : Go-cho Toshikuni Shimazu [1/3] ( 2 hit(s) )
Kills : 0
Destroyed by pilot error.

Manticore Heavy Tank #2 (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [2/4]
Kills : 0
Destroyed by Ostsol OTL-6D (2nd New Ivaarsen Chasseurs)

Clint IIC 2 (6th Ghost Regiment)
Pilot : Chu-i Aisha Nasir [2/2]
Kills : 0

SM1 Tank Destroyer SM1 (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [2/3]
Kills : 1

Pegasus Scout Hover Tank (3058 Upgrade) #2 (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [2/4]
Kills : 0

J. Edgar Light Hover Tank (TAG) (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [3/3]
Kills : 0

Marauder II MAD-4S (2nd New Ivaarsen Chasseurs)
Pilot : Captain Gavin de Koster [2/3] ( 6 hit(s)  )
Kills : 0
Destroyed by Kanazuchi Assault Battle Armor [Battle Claw] #3 (6th Ghost Regiment)

Victor VTR-10D (2nd New Ivaarsen Chasseurs)
Pilot : Corporal Denny Moreno [3/4] ( 6 hit(s)  )
Kills : 0
Destroyed by Ishtar Heavy Fire Support Tank (6th Ghost Regiment)

Wolverine WVR-8KX (6th Ghost Regiment)
Pilot : Chu-i Mutsuhito Suga [2/4] ( 1 hit(s) )
Kills : 0
Destroyed by Black Hawk-KU BHKU-OGD (Graves' Dancers)

Firestarter FS9-OF (6th Ghost Regiment)
Pilot : Gunsho Yobuko Sawada [3/2]
Kills : 0
Destroyed by Wolfhound WLF-3S (Graves' Dancers)

Myrmidon Medium Tank #2 (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [2/4]
Kills : 0
Destroyed by Enforcer III ENF-6G (2nd New Ivaarsen Chasseurs)

Von Luckner Heavy Tank VNL-K75N (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [2/3]
Kills : 0
Destroyed by Rommel Tank (Gauss) (2nd New Ivaarsen Chasseurs)

Maxim (I) Heavy Hover Transport (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [3/3]
Kills : 0
Destroyed by Sagittaire SGT-8R (2nd New Ivaarsen Chasseurs)

Kanazuchi Assault Battle Armor [Battle Claw] #6 (6th Ghost Regiment)
Gunnery Skill : 13th Pesht Volunteers [4]
Kills : 0
Destroyed by Sagittaire SGT-8R (2nd New Ivaarsen Chasseurs)

J. Edgar Light Hover Tank (TAG) #2 (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [3/4]
Kills : 0
Destroyed by Mad Cat Mk II GD (Graves' Dancers)

Void Medium Battle Armor #2 (6th Ghost Regiment)
Gunnery Skill : 13th Pesht Volunteers [4]
Kills : 0
Destroyed by pilot error.

Ishtar Heavy Fire Support Tank (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [2/3]
Kills : 1

Wolverine WVR-7K (6th Ghost Regiment)
Pilot : Go-cho Hien-Nang Vu-Pham [1/3] ( 2 hit(s) )
Kills : 0
Destroyed by Victor VTR-10L (Graves' Dancers)

Void Medium Battle Armor #3 (6th Ghost Regiment)
Gunnery Skill : 13th Pesht Volunteers [4]
Kills : 0
Destroyed by Enforcer III ENF-6GD (Graves' Dancers)

Kingfisher Prime (6th Ghost Regiment)
Pilot : Sho-sa Julian Nonomura [1/2] ( 6 hit(s)  )
Kills : 1
Destroyed by Black Hawk-KU BHKU-OGD (Graves' Dancers)

Marauder II MAD-4K (6th Ghost Regiment)
Pilot : Tai-i Cassandra Hitoshi [2/3] ( 3 hit(s) )
Kills : 0
Destroyed by Condor Heavy Hover Tank (Laser) #2 (2nd New Ivaarsen Chasseurs)

Shogun SHG-2H (6th Ghost Regiment)
Pilot : Kashira Elias Dubaku [2/4] ( 6 hit(s)  )
Kills : 0
Destroyed by Phoenix Hawk PXH-3PL (Graves' Dancers)

Firestarter FS9-OX (6th Ghost Regiment)
Pilot : Go-cho Noritada Amagawa [1/4] ( 1 hit(s) )
Kills : 0
Destroyed by Victor VTR-10L (Graves' Dancers)

Von Luckner Heavy Tank VNL-K75N #2 (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [2/4]
Kills : 0
Destroyed by Guillotine GLT-8D (2nd New Ivaarsen Chasseurs)

Myrmidon Medium Tank #3 (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [3/3]
Kills : 0
Destroyed by Grenadier Battle Armor [MagShot] #3 (2nd New Ivaarsen Chasseurs)

Myrmidon Medium Tank #4 (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [3/4]
Kills : 0
Destroyed by Rommel Tank (Gauss) (2nd New Ivaarsen Chasseurs)

Pegasus Scout Hover Tank (3058 Upgrade) (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [2/3]
Kills : 0
Destroyed by Dervish DV-8D (Graves' Dancers)

Kanazuchi Assault Battle Armor [Battle Claw] #3 (6th Ghost Regiment)
Gunnery Skill : 13th Pesht Volunteers [4]
Kills : 1
Destroyed by Sagittaire SGT-8R (2nd New Ivaarsen Chasseurs)

Void Medium Battle Armor #4 (6th Ghost Regiment)
Gunnery Skill : 13th Pesht Volunteers [4]
Kills : 0
Destroyed by Enforcer III ENF-6GD (Graves' Dancers)


The following utterly destroyed units are not available for salvage:
Shoden Assault Vehicle (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [3/3] ( 6 hit(s)  )
Kills : 0
Destroyed by Stuka STU-D6 #2 (Graves' Dancers)

Shoden Assault Vehicle #2 (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [3/4] ( 6 hit(s)  )
Kills : 0
Destroyed by Stuka STU-D6 (Graves' Dancers)

SM1A Tank Destroyer SM1A (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [2/4] ( 6 hit(s)  )
Kills : 0
Destroyed by Dagger DARO-1A (2nd New Ivaarsen Chasseurs)

Manticore Heavy Tank #3 (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [3/3] ( 6 hit(s)  )
Kills : 0
Destroyed by Stuka STU-D6 #2 (Graves' Dancers)

Maxim (I) Heavy Hover Transport (2nd New Ivaarsen Chasseurs)
Driver : AFFS Tank Crew [3/4]
Kills : 0
Destroyed by Kanazuchi Assault Battle Armor [Battle Claw] #4 (6th Ghost Regiment)

Demolisher Heavy Tank (Arrow IV) (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [3/3]
Kills : 0
Destroyed by Dagger DARO-1B (2nd New Ivaarsen Chasseurs)

Rommel Tank (Gauss) #2 (2nd New Ivaarsen Chasseurs)
Driver : AFFS Tank Crew [3/4]
Kills : 0
Destroyed by Maxim (I) Heavy Hover Transport #2 (6th Ghost Regiment)
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 27 January 2012, 00:42:13
(http://xba.xanga.com/f75f4574d4730263477212/m209581750.jpg)

Mission: Graveyard Shift
Location: Benjamin, Draconis Combine
Optional Bonuses: Elite Defenders (+200 WP)
Outcome: Partial Victory
Payment: 20,000,000 C-bills

-----------------------------------------------------------------------------------

AFTERMATH
The fighting on Benjamin was brutal, with several mercenary commands going in to “soften up” the Combine defenders. The Sixth Ghost used every scrap of their speed and maneuverability, but in the end they succumbed to the pressing Suns attack.

While it disheartened most of the Dancers to see such a storied force go down like a mandre-stag to a pack of wolfin, what really stung was watching the Suns forces throw down with all the gloves off. Urban fighting cost just as much blood as combat outside civilian population centers. Seems the Suns learned some nasty lesson in the civil war—targets like hospitals and high-rise complexes came under fire from the Davion guns, as if they were ammo dumps and headquarters.  Jean and his men watched one quartet of Suns ’Mechs decimate a hospital complex near the south end of Deber City—a rumor made the rounds that the Dracs had stashed a large ammunition depot in the underground parking complex. Depressing to watch—but at least the Dancers didn’t pull the trigger. No bad dreams for Jean's boys tonight.

-----------------------------------------------------------------------------------


Benjamin Under Attack!
 
11 December 3068 [ISAP] In what has been described as a completely unprovoked attack, elements of the Armed Forces of the Federated Suns from the Draconis March have attacked the Combine prefecture capital Benjamin. While we have not yet been able to identify the Draconis March unit responsible for the attacks, we can confirm that they have done heavy damage to the defending Sixth Ghost regiment and caused untold millions of ryu in damage in and around Kyoto City.

Heidi Schanks, embedded with the Sixth Ghost’s Third Battalion, captured this recording during a retreat:

-----

LEAD: Two, Lead. Report status, over.

TWO: Lead, Two. We’re half a klick back and falling toward your position. There’s better than two lances after us, Tai-i. All heavy Davion machines, and all with the Draconis March insignia on them, over.

LEAD: Can you make phase line bravo, over?

TWO: Hai, Tai-i. Have a reception ready for them, out!

LEAD: Dekashita!

-----

Unfortunately ISAP cannot recount the results of that battle. Heidi’s embedded unit was overrun during the engagement and all of her recording equipment was destroyed. We cannot confirm the fate of Heidi Schanks or her crew, but we’re confident that the AFFS forces have captured her and are holding her in protective custody until the conflict is over.

Reports of civilian damage continue to flood our networks. At this time, we can confirm that several hospitals have been hit during the savage city battle, including the Pillar of Wisdom Clinic, the Gorman Medical Facility, and the Chrysanthemum Sanctuary of the Order of the Five Pillars. Other civic centers, including the Friendly Persuader headquarters in Kyoto City, appear to have been overrun by rioters during a lull in the fighting.

We will continue to report on this conflict as more information emerges.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 27 January 2012, 05:11:28
I will be posting further updates with new upgrades and updates to the history, bios and TO&E, along with an updated kill board and other miscellaneous info. However, this likely won't be for another few days, due to internet connectivity issues.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: snakespinner on 27 January 2012, 19:23:09
Planning any write ups of these battles.
Looks like you are having some interesting ones.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 31 January 2012, 10:49:54
Well, I don't generally do write-ups if only because most of the battles I'm in are too large for me to properly portray. However, I can certainly share my thoughts on the most recent fight.

- First off, 'Zuchis are absolute murder machines in tight quarters; they eat assault 'Mechs for breakfast and use the bones to pick their teeth. Two squads of those single-handedly took down that Marauder II from the Chasseurs, and overall they probably did two or three times their BV in damage.

- You can't tell from the victory screen I posted, but I just barely pulled out a win here; it was only due to forced withdrawal being in effect for the Kuritans that I was able to survive at all. Literally every one of the Dancers' 'Mechs had taken some internal damage, and after repairs I actually lost money. It was only by selling that nearly-cherry Kingfisher Prime (along with a good portion of the rest of the salvage) that I managed to make any profit at all.

- Apparently, you can live through a failed lawn-dart roll, because Norm Houston plowed his Stuka into a hill and yet somehow managed to survive unscathed.

- Arrow-IV homing missiles are insanely powerful when used correctly. Those two Demolishers took out an entire lance of Dancers out of the fight (either through leggings or heavy internal damage). My next priority for the Dancers is to get my hands on some Arrow-IV units.

- Always, always kill the No-Dachi first. Why? Because it's charging at you waving a ****** sword, that's why.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: snakespinner on 31 January 2012, 18:50:52
Artillery, very useful in a large battle.
Not good if all the salvage has to go just to cover costs.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 08 February 2012, 01:13:57
Major update coming very soon. Just three more bios to go and the Dancers will be getting a full, post-Benjamin update.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 08 February 2012, 05:20:44
GRAVES' DANCERS: CRAZY LIKE A FOX

Jean Graves is the son of a traditional Davion military family from Bonneau. He progressed through military school, where he took advanced studies in strategy, to the Point Barrow Military Academy. At that controversial school, he worked hard to live up to the family tradition. As a result, he became a skilled Mechwarrior and an early selection for OCS.

Then the dreams started.

At first they were merely annoying. Jean resolved to ignore them, and threw himself into his studies with renewed vigor. But as time passed, the dreams became clearer and more vivid, waking him sweating at night. Or screaming.

It is a credit to Jean's persistence that he managed to keep up his performance in one of the Federated Suns' most demanding schools, graduating with honors to a commission in the Addicks Draconis March Militia. There, he was given command of a company, and showed what seemed to be an instinctual flair for tactics. His on-the-spot improvisations changed the course of many a skirmish, both simulated and real.

Little did anyone know, Jean was actually listening to the voices in his head.

As the visions continued to intensify, Jean tried to find distractions, as he had in school. He got involved in politics, taking Katherine's side just for the sake of school tradition. But that quickly proved to be even more troublesome, and Jean finally turned to drinking to calm his nerves. Eventually, his superiors noticed, and Jean was ordered to seek medical help during his unit's regular rotation. The doctors thought his problem was treatable; Jean hoped they were right.

As it turned out, they weren't.

The exact sequence of events is unclear, but historically, the base where Jean's unit was stationed was bombarded by artillery from the Davion Assault Guards during the opening stages of the FedCom civil war. Jean says that he doesn't remember what exactly happened, but his men say that he led them through the chaos as if he knew where every single shell was going to fall. Guided by Jean's uncanny instincts, the Dancers fought their way to their DropShip, lifted off, hijacked a Merchant JumpShip, and escaped Addicks.

For the next several years, Jean's company, Graves’ Dancers, was the terror of the Draconis March. Being a Davion unit stationed on Davion ground, the Dancers knew where and when to hit Victor's forces and DCMS invaders alike. And with the aid of other loyalists, they hit them hard. But in late June of 3066, a massive Allied task force landed on New Avalon. It seemed clear that both Katrina and the last Loyalist bastion in the Federated Suns would fall, and with it would fall the Dancers' cause. Jean's men say that he seemed utterly unsurprised at the news. And then he led them to the Chaos March, where they sought to take refuge from Davion retaliation until the war was finally declared over.

After languishing on Outreach for nearly six months, they had built up a mountain of debt, forcing it to liquidate virtually all of its salvage and hock its JumpShip and DropShip to local arms dealers in order to stay afloat. Jean was right on the verge of disbanding the unit when he was approached by a representative of the Word of Blake. The Blakist recruiter offered a simple deal: perform a highly covert, extremely dangerous deep-penetration data raid against a target in the Draconis Combine, and the Word of Blake would pay the Dancers enough to buy their transport assets back.

Seeing no choice but to take the contract, Jean dispatched the Dancers’ scout lance, which was transported by a series of Blakist-owned “civilian” JumpShips to the planet Tok Do. After being snuck onto the planet in the cargo hold of a Blakist Aurora, Hawkeye’s lance executed a tightly planned, textbook nighttime raid which immediately went wrong. Having sent in a squad of Achileus-equipped battlesuit troopers to sneak into the compound and steal weapons data from a remote Alshain Weapons testing site, the Dancers had been planning on simply dashing in before the corporate security forces could react and extract the advance team without ever having to fire a shot. But the battlesuit troopers were forced to fight their way out of the weapons facility, and the Dancers encountered a lance of corporate BattleMechs. After a fierce firefight in which the Dancers skillfully eviscerated the entire opposing force, the mercenaries managed to escape with all four pilots, and three of their ‘Mechs. Alshain Weapons, fearful of the DCMS cutting back its research subsidies as punishment, declined to inform the Combine government of the raid, allowing the Dancers to escape detection on their journey back out of the Combine.

Leveraging the guncam footage as evidence of his unit’s prowess, Jean managed to score a lucrative contract with Interstellar Expeditions, a private organization devoted to historical research and Spherewide archaeology. Hired on to essentially act as a troubleshooter unit with the option to accept additional contracts on the side, the Dancers were given generous salvage rights and compensation.

Their first job, a corporate revenge raid against some warehouses just outside of Keid’s primary spaceport, was a resounding success. Jean personally led the Dancers on the mission, a surgical strike made under the cover of an intense blizzard. While the raid was not a particularly notable one, it did the mark the beginning of a recurring trend among the fledgling mercenary unit: striking their target in the midst of impairing or extreme weather conditions. It was a tactic they would continue to hone as time went on.

Upon returning to Outreach, Jean began to use the Dancers’ newfound largesse to finance the expansion of the unit, beginning with a lance of Pegasus hovertanks. Though this lance would eventually expand to a full company, its baptism of fire was in the Temptown Uprising on Outreach. Hired on the spot by Blackwell Industries to escort a high-ranking corporate executive and his entourage out of the urban-center-turned-warzone, the Dancers fought off a large detachment from the rogue 51st Dark Panzer Jaegers and shepherded the Blackwell convoy to safety. Soon afterward, Jean became convinced that Outreach was no longer a safe base of operations for the unit, and convinced their employers to transfer them to Galatea, the famed “Mercenary’s Star”.

Time spent on Galatea gave Jean the opportunity to expand the Dancers even further, adding another two lances of hovertanks along with a team of crack mechanics specializing in combat hovercraft repair. Those new assets were immediately put to good use, when the unit was subcontracted by Earthwerks Ltd. for a retaliation strike against a Capellan competitor on Styk. It was another resounding success the netted the Dancers two salvageable BattleMechs and another hefty chunk of C-bills. As ever, Jean reinvested a portion of those earnings to enlarge the unit, adding another lance of ‘Mechs and Mechwarriors. He also reshuffled the unit slightly, giving Eric McClair command of his own C3-eqiupped force.

A quiet garrison assignment in the northern tundras of Acamar promised to be a period of rest and recreation for the Dancers. But as per the mercenaries’ usual luck, a roving band of pirates showed up in-system just a week after the Dancers’ arrival. Landing near the mining complex the Dancers had been tasked with protecting, the so-called “Lafayette Legion” clearly intended to loot the mines for the extremely valuable refined germanium they produced. But the would-be raiders never made it near their targets. Almost immediately after they disembarked, the Dancers smashed into them in a massive cavalry charge. The pirates were overrun and killed to the man, and the Dancers managed to salvage a dozen ‘Mechs and another lance of hovertanks. This salvage, along with a particularly fruitful recruiting run on Galatea, allowed Jean to expand Eric’s new lance into a full company. Newly-minted Captain McClair immediately began putting the force through its paces, and the latest additions to the Dancers quickly began to show a great deal of promise.

Those new recruits got their chance to prove that their training together had paid off just a few weeks later. Shortly after arriving for a new assignment on Skye babysitting an archaeological site, a Free Worlds League invasion force jumped in-system at a pirate point, landing forces on Skye before defenders could respond. While most of the Leaguers dropped outside of New Glasgow, a small detachment of unidentified mercenaries took control of a deserted LCAF airstrip and began running bombing missions against the planetary capital. With Skye’s regular forces committed to the defense of New Glasgow, Duke Robert Kelswa-Steiner contacted the Dancers with promise of a handsome reward if they would neutralize the airfield. Jean led both ‘Mech companies through the swamp just outside the air base’s southeastern perimeter. Waiting until most of the mysterious mercenaries had powered down their ‘Mechs for maintenance, the Dancers rushed out of the swamp and swept through their foes like a thresher through wheat. The C3-equipped Striker Lance was particularly devastating, using their deadly-accurate firepower to dislodge a force more than twice their number from an entrenched position. Only a handful of the unknown invaders managed to escape, and though the Dancers’ ‘Mechs took a great deal of damage, all of them were able to leave the field under their own power.

With a spate of successful missions under their belt, the once-fledgling mercenaries were now flush with both victory and profit. Little did they know of the tragedy that awaited them in the deserts of Solaris. Sent once again to guard an archaeological dig, the Dancers detected the breakout of fighting in Solaris City and mounted up in their ‘Mechs to safeguard the site in the event an enterprising gladiator decided to get nosy. But what happened next was what they least expected. A combined-arms battalion from the Word of Blake’s 18th Division swept in out of the desert wastes to strike at the mercenaries with devastating force. While the Dancers finally managed to force the Blakists to retreat, they did so at the cost of three of their Mechwarriors and serious damage to almost all of their ‘Mechs. Only the generous salvage rights granted by their contract with Interstellar Expeditions allowed them to make a profit from the endeavor, and it came at the cost of a serious blow to the unit’s morale. Since their career as mercenaries had begun, the Dancers had managed to make it more or less unscathed. But the deaths of three of their comrades pierced their sense of invincibility. Jean made a stop at Galatea to repair their BattleMechs and hire three new Mechwarriors to fill the empty slots, and then continued on to their latest destination: a two-month rest period on the Lyran world of Tomans.

Or at least, what they’d assumed would be restful. Stationed near a beachfront IE research complex, the Dancers were the closest force on hand when the enigmatic Green Ghosts launched a snatch-and-grab raid against the campus. Graves managed to get four ‘Mech lances, including the command lance, into the field, and proceeded to fend off the pirates. But just when the Dancers were on the verge of forcing the Ghosts to retreat, they were struck by a Trinary of Jade Falcon OmniMechs. The Falcons, who’d landed on Tomans to test the mettle of some of their newest warriors, nearly dealt a crushing blow to the Dancers; it was only Jean’s leadership and the Dancers’ skills that allowed them to carry the day, ultimately turning the Falcon forces back and taking several bondsmen, including a Bloodnamed Star Captain, Anna Pryde. Most of the salvaged Clan technology was sold to Interstellar Expeditions and the LAAF for an astronomical profit; only a largely-intact Night Gyr was retained, in order to prevent undue strain on the Dancers’ technical teams. However, the damage the research complex sustained during combat, while not enough to reduce the Dancers’ payment for their contract, left Interstellar Expeditions very unhappy with their employees, and they declined to renew the Dancers’ contract at the end of August.

Eric McClair, still back on Galatea with the rest of the Dancers, had not been idle while Jean and the others were away. A virtual hiring spree, combined with the massive payout from the conclusion of their IE contract, allowed for the expansion of the unit to a full combined-arms regiment. Composed of a BattleMech battalion, a tank battalion and a third battalion made of airmobile battlesuit infantry, the Dancers were now starting to get attention from major employers, Great House and megacorp alike. With the chaos erupting around the Inner Sphere making reliable mercenaries such a valuable commodity, Graves’ Dancers were able to score a choice contract with the Free Worlds League. Attached to an FWLM assault force tasked with capturing Giausar, a key Lyran border world and major logistical hub for the LAAF, Jean knew that the Dancers were in for some heavy combat. The entirety of Graves’ Dancers lifted off of Galatea almost immediately after Jean’s return, headed for their new assignment.

The fighting on Giausar was difficult – two more Mechwarriors were killed in the fighting – but it was also a highly profitable venture. The final push to drive the Lyran mercenaries known as the One-Eyed Jacks off Giausar resulted in nearly two companies worth of salvaged ‘Mechs and the capture of the Overlord-class Royal Flush. Jean sold off the vast majority of the salvage upon the Dancers’ return to Galatea and then invested some of the resulting profits into replacing his trusty Penetrator with an incredibly expensive customized Mad Cat Mk II from the Diamond Sharks. He also decided that the Dancers as a whole needed a break after the constant action of the last few years. For the following year, he rarely dispatched more than a company at a time from the Dancers’ new home on Galatea. He took the time to expand the logistical arm of the Dancers, making sure they were able to handle the increased size of the unit and the Clantech and other advanced technology that appeared throughout the unit. He also slowly began to form a fourth company for the Dancers’ First Battalion, along with filling out the crew for their new Overlord.

Following a contract on Benjamin that dealt devastating damage to the Dancer force due largely to the precise application of Arrow-IV homing artillery by the defending 6th Ghost Regiment, Jean decided to spend a large portion of the unit's built-up warchest to expand his Dancers even further. He rearranged the 'Mech battalion so that it included a separate battalion command lance, bringing the total number of BattleMechs to fifty-two. He also added a fourth company to Second Battalion, equipped with a two lances of Manteuffels (one lance configured as MBTs and the other as Arrow IV carriers), along with a lance of Myrmidon Type 2s, giving the Dancers a powerful new tool in their bag of tricks.

Jean still drinks, and still dreams. But he has come to terms with his madness. His skills are sharp, his instincts are scary accurate, and his growing unit is highly effective. Only time...or Jean's visions...will tell what the future may hold for the Dancers.

The unit logo of Graves' Dancers is a skull surrounded by red roses. The Dancers' ‘Mechs are painted black, and decorated with individual motifs of roses and thorns, cavorting skeletons, and similar macabre images. The Dancers wear Davion-style uniforms and equipment, with their own personal touches.

Dragoons Rating: A-


TACTICS
The Dancers use mobile raiding tactics, in the tradition of units like the Eridani Light Horse. Their battle plans are often improvised on the fly, according to whatever is guiding Jean's thoughts at the time; the Dancers have learned not to question their Colonel's quick judgment, and follow his orders to the letter.

A few tactics, however, have become trademarks of the Dancers since their transition to the mercenary lifestyle. They have become quite skilled at fighting in adverse weather and lighting conditions, and often time their raids to coincide with storms or blizzards in order to impair the ability of their foes to detect them. In the same vein, the numerous ECM suites the unit deploys are often used to put up a screen of electronic interference in advance of the main force.

[Abilities: Graves’ Dancers have the Maneuvering Ace ability (A Time of War, page 223), and may use the Hidden Units rules (Total Warfare, page 259) unless a scenario specifically disallows it.

The Dancers have become adept at using foul weather to their advantage. All units receive a -1 modifier to all Gunnery Skill rolls when the battle takes place in non-standard weather or lighting conditions, so long as those conditions cause their own to-hit modifiers.]


SUPPORT
The Dancers have the Merchant JumpShip (the Toorna Prophet) that they hijacked during the civil war, and they still possess the Union DropShip (the Charon) that they used when they were an AFFC unit. Their rapid expansion, however, has left them unable to transport more than a small portion of the unit at once, leaving them heavily dependent on their employers for travel from system to system. This was alleviated to a degree when the Dancers captured the Overlord-class DropShip Royal Flush from the One-Eyed Jacks, but they are still forced to rely on their employers for the transportation of their 2nd and 3rd Battalions. They have 100% tech support; being a graduate of the hands-on PBMA, Jean fully understands the value of self-sufficiency, especially in a guerrilla raiding unit.


Graves' Dancers
Mixed Regiment/Veteran/Reliable

The Dancers are a flexible, mobility-oriented unit. They field no ‘Mech (or vehicle) with a cruising speed under 54 KPH unless it is jump-capable.


Headquarters Lance
BV: 20,517
Colonel Jean Graves (1/1) – Mad Cat Mk II GD
Leftenant Albert “Big Al” Murphy (2/3) – Victor VTR-10L
Mechwarrior Robert Kotare (2/4) – Templar TLR1-OS
Mechwarrior Tucker Case (2/3) – Sasquatch SQS-TH-005


1st Battalion

1st Company
Command Lance
BV: 17,692
Major Eric McClair (2/3) – Templar TLR1-OGD
Leftenant “Anxious” Andrea Reimer (2/2) – Stealth STH-2DG
Mechwarrior Deandra Voss (2/4) – Salamander PPR-7SG
Mechwarrior Ian Sharpe (2/4) – Thunderbolt TDR-10SEG

Fire Lance
BV: 14,518
Leftenant Ukla Mauok (2/3) – Black Hawk-KU BHKU-OGD
Sergeant Matthew “Rawhide” Francis (2/4) – Dervish DV-8D
Mechwarrior Michiko McCloud (3/4) – Dervish DV-8D
Mechwarrior Manny Calavera (2/3) – Enforcer III ENF-6GD

Hunter Lance
BV: 11,699
Leftenant William Sanderson (2/4) – Wolverine WVR-8KX
Sergeant Major Frederick Jacob “Red” Nelson (3/4) – Bishamon BSN-3KG
Mechwarrior Sasha Kovelevsky (3/2) – No-Dachi NDA-2GD
Mechwarrior Furio Castelluccio (3/3) – Phoenix Hawk PXH-7M



2nd Company
Striker Lance
BV: 13,360
Captain Alan “Hawkeye” Hawkins (2/3) – Firestarter FS9-OGD
Leftenant Aisha Nair (2/2) – Clint IIC 2
Mechwarrior Jason Bouchard (2/3) – Lynx LNX-9R
Mechwarrior Isabelle Rodriguez (3/3) – Enforcer III ENF-6M

Backboard Lance
BV: 11,624
Leftenant Jack McClintock (3/4) – Night Gyr A
Sergeant Gina Conlon (3/5) – Cataphract CTF-3LG
Mechwarrior Max Reynaud (3/3) – Thunderbolt TDR-7SE
Mechwarrior Jerome Thomas (3/4) – Guillotine GLT-8D

Skirmisher Lance
BV: 11,121
Leftenant Dietrich Hoffmann (2/3) – Griffin GRF-6S
Sergeant Noah Levine (3/4) – Wolverine WVR-8DG
Mechwarrior Carl Sigurdsson (3/2) – Beowulf BEO-13
Mechwarrior Quinn Dexter (3/4) – Phoenix Hawk PXH-6D


3rd Company
Juggernaut Lance
BV: 14,716
Captain Ivan “Crazy Ivan” Surikov (2/3) – Yu Huang Y-H10G
Leftenant Anna Pryde (2/2) – Night Gyr Prime
Mechwarrior Dominic Yamamoto (3/4) – Tempest TMP-3M
Mechwarrior Giovanni Agnelli (3/4) – Axman AXM-3S

Cavalry Lance
BV: 11,868
Leftenant Cheyenne Black (2/3) – Warhammer WHM-9DG
Sergeant Ross Barrett (2/5) – Ostsol OTL-7M
Mechwarrior Sanjiv Singh (3/4) – Ostsol OTL-7M
Mechwarrior Tommy Zhào (3/5) – Huron Warrior HUR-W0-R4O

Pursuit Lance
BV: 8,020
Leftenant Omar Little (2/3) – Wraith TR2
Sergeant Tina MacArthur (3/3) – Cicada CDA-3G
Mechwarrior Marlowe Freeman (3/4) – Spector SPR-5F
Mechwarrior Xavier Davis (3/4) – Osiris OSR-4D


4th Company
Battle Lance
BV: 12,221
Captain Peter Takeda (2/3) – Sunder SD1-OGD
Leftenant Gerard Ventress (2/4) – Avatar AV1-OGD
Mechwarrior Rosa Morales (3/4) – Blackjack BJ2-OF
Mechwarrior Renard Duval (3/4) – Enforcer ENF-4D

Vanguard Lance
BV: 11,191
Leftenant Sofia Carter (3/2) – Warhammer WHM-10T
Sergeant Alexander bin Harud (3/4) – Falconer FLC-8RG
Mechwarrior Athena Zhai (3/5) – Falconer FLC-8R
Mechwarrior Zbigniew “Z-Big” Kowalski (3/4) – Black Hawk-KU BHKU-O

Force Recon Lance
BV: 9,942
Leftenant Ezra Graves (1/2) – Grendel Prime
Sergeant Giorgos “Gorgeous George” Georgousopoulos (3/3) – Bloodhound B2-HND
Mechwarrior Callum “Doc” Cochrane (3/4) – Hussar HSR-200-Db
Mechwarrior Daphne Bristow (3/4) – Hermes HER-4S





2nd Battalion
 
1st Company
Headbanger Lance
BV: 7,514
Major John Purcell (2/4) -- Regulator Hovertank
Driver Jose King
Gunner George Oraszco
Leftenant Nelle Moon (2/3) -- Regulator Hovertank
Driver Desmond Overholt
Gunner Steve Greenwood
Corporal Randall Johnston (3/4) -- Regulator Hovertank
Driver Hector Throckmorton
Gunner Emmanuel Warner
Corporal Geoffrey Kava (3/4) -- Regulator Hovertank
Driver Karen Leach
Gunner Yaron Eckert

Foxtrot Lance
BV: 5,551
Leftenant Solomon Pullman (2/3) -- Zephyr Hovertank
Driver Tyrik Glover
Gunner Joandra Boyd
Sergeant Joel Sommer (3/3) -- Zephyr Hovertank
Driver Sid Myer
Gunner Winter Marcotte
Corporal Jera Bryant (3/4) -- Zephyr Hovertank
Driver Godfrey Harper
Gunner Sera Thomas
Corporal Yukiko Hasegawa (3/4) -- Zephyr Hovertank
Driver Honor Campbell
Gunner Galen Reed

Tango Lance
BV: 4,520
Leftenant Julius Bennett (2/3) -- Pegasus Scout Hovertank (GD)
Driver Salah al-Zayman
Gunner Damian Perkins
Sergeant Roland Mueller (3/3) -- Pegasus Scout Hovertank (GD)
Driver Nona Hoover
Gunner Leonard Gronko
Corporal Kaitlynn Hunt (3/4) -- Pegasus Scout Hovertank (GD)
Driver Rich Tavoularis
Gunner Latasha Knight
Corporal Park Lee San (3/4) -- Pegasus Scout Hovertank (GD)
Driver Benjamin Glover
Gunner Abby Baughman


2nd Company
Jive Lance
BV: 6,643
Captain Darryl Schlatter (3/3) -- Musketeer Hovertank
Driver Lonnie Dalhquist
Gunner Neil Perrella
Leftenant Lance Cray (3/4) -- Musketeer Hovertank
Driver Hillary Macintosh
Gunner Kurt Davin
Corporal Cody Okada (3/4) -- Regulator Hovertank
Driver Ted Nicola
Gunner Tyrone Stokely
Corporal Christian Loreto (3/4) -- Regulator Hovertank
Driver Aimee Lamarck
Gunner Fernando Peron

Tarantella Lance
BV: 5,585
Leftenant Giovanni Cavallaro (3/4) -- Regulator Hovertank
Driver Dale Rafer
Gunner Charlie Allan
Sergeant David Stapler (3/4) -- Condor Heavy Hover Tank (Laser)
Driver Lee Nowak
Gunner Steffen Bouland
Corporal Mary Garcia (3/4) -- Drillson Heavy Hover Tank (SSRM)
Driver Ron Stockdale
Gunner James Dasari
Corporal Pjotr Wassermann (3/4) -- Stygian Strike Tank (Armor)
Driver Steve Stogdon
Gunner Joe Sisto

Samba Lance
BV: 5,982
Leftenant Cynthia Balmaceda (3/4) -- Fulcrum Heavy Hovertank
Driver Anthony Tyzack
Gunner Cathan Foster
Sergeant Patrick Cordero (3/4) -- Fulcrum Heavy Hovertank
Driver Michael Kadlec
Gunner Steven Walker
Corporal Victor Ames (3/4) -- Stygian Strike Tank (A)
Driver Vlastislav Lenska
Gunner Chris Sellers
Corporal Jeff Kwan (3/4) -- Stygian Strike Tank (A)
Driver Marko Raskovic
Gunner Rusty Rothwell


3rd Company
Troika Lance
BV: 4,500
Captain Tomás Rodríguez (3/4) -- Myrmidon Medium Tank
Driver Gabriel Hong
Gunner Elizabeth Raferty
Sergeant Tobias Zarikos (3/4) -- Myrmidon Medium Tank
Driver You-liang Zeng
Gunner Alec Eliassen
Corporal Sara Wynn (3/4) -- Myrmidon Medium Tank
Driver Simon Mason
Gunner Cliff MacInnes
Corporal Matheiu Bourges (3/4) -- Myrmidon Medium Tank
Driver Nancy Kandic
Gunner David Timson

Pavane Lance
BV: 4,500
Leftenant Abdul-Mujib bin Saad (3/4) -- Myrmidon Medium Tank
Driver Marianne Jez
Gunner Tom Kamida
Sergeant Joseph Chau (3/4) -- Myrmidon Medium Tank
Driver Sofia Maddock
Gunner Ryan Harper
Corporal Elliott Godden (3/4) -- Myrmidon Medium Tank
Driver Orazio Fausti
Gunner Ken Ichikawa
Corporal Nathan Garnett (3/4) -- Myrmidon Medium Tank
Driver Casimir Schulberg
Gunner Shane Quarell

Jitterbug Lance
BV: 4,044
Leftenant Magnus Nyhuus (3/4) -- Striker Light Tank (Laser)
Driver Isabella Coney
Gunner Kong Wu
Sergeant Louis Constantinescu (3/4) -- Striker Light Tank (Laser)
Driver Bruno Andretta
Gunner William Ivens
Corporal Russell Melendez (3/4) -- Striker Light Tank (LRM)
Driver Gianna Marchand
Gunner Joswa bin Yasser
Corporal Guy Kingwell (3/4) -- Striker Light Tank (LRM)
Driver Stuart Potts
Gunner Jean-Marie Neveu


4th Company
Bolero Lance
BV: 9,878
Captain Steven Fox (2/3) – Manteuffel Attack Tank GD
Driver Connor Fiacconi
Gunner Lewis Browning
Gunner Rafe Arrieta
Loader Henry Scheffers
Sergeant Lisa Ito (3/3) – Manteuffel Attack Tank GD
Driver Neal de Weerdt
Gunner Rod Fahad
Gunner Greg O’Finnerty
Loader Preston Howell
Corporal Micah Cool (3/4) – Manteuffel Attack Tank GD
Driver Ruben Rodriguez
Gunner Sang-Wook Fa
Gunner Emanuel Johnsen
Loader Les Seccombe
Corporal Tycho Mohr (3/4) – Manteuffel Attack Tank GD
Driver Andre Lung
Gunner Frank Watson
Gunner Tan Danh
Loader Matthew Kramer

Disco Lance
BV: 5,609
Leftenant Jonasz Weich (3/3) – Myrmidon Medium Tank (Type 2)
Driver James MacColl
Gunner Marvin Dupree
Sergeant Colin Armistead (3/4) – Myrmidon Medium Tank (Type 2)
Driver Edgar van Ginderen
Gunner Carl Naadir
Corporal Kamal bin Hakem (3/4) – Myrmidon Medium Tank (Type 2)
Driver Ysabelle Savonarola
Gunner Doug Orza
Corporal Laurie Falkenberg (3/4) – Myrmidon Medium Tank (Type 2)
Driver Miguel Czomak
Gunner Murray Dodd

Watusi Lance
BV: 6,760
Leftenant Lucas Walden (3/4) – Manteuffel Attack Tank W
Driver Tarik Omoro
Gunner Adam Schmitt
Gunner Eddie Arkle
Loader Simon Putman
Sergeant Samuel Da Costa (3/4) – Manteuffel Attack Tank W
Driver Neel Lakhani
Gunner Sully Peters
Gunner De-wei Xue
Loader Marian Sullivan
Corporal Anthony Quinn (3/4) – Manteuffel Attack Tank W
Driver Jacek Anguissola
Gunner Clive Green
Gunner Sierra Fou
Loader Silas Rose
Corporal Su’ud bin Saud (3/4) – Manteuffel Attack Tank W
Driver Tobias Holowczyc
Gunner Tim Milan
Gunner Brian Panagoulias
Loader Nathan Howard



3rd Battalion

1st Company
BV: 4,145
Infiltrator Mk II Squad (2)
   Major Pavel Kovelevsky
   Sergeant Harry Carrick
   Corporal Donovan Udell
   Corporal Shaun Ryan
Infiltrator Mk II Squad (3)
   Leftenant Gérard Philippe
   Sergeant Heath Dougan
   Corporal Al Zhang
   Corporal Demetrio Vizzoni
Achileus Squad (3)
   Leftenant Rory Sheppard
   Sergeant Nick Usachev
   Corporal Paul MacGillreick
   Corporal Neal Schutzhauer
Achileus Squad (3)
   Leftenant Raymond Morello
   Sergeant Kyle Hodge
   Corporal Nathan Grant
   Corporal Lester Borland

Pilot Dan Subodh (3/4) -- Hawk Moth Gunship (Armor)
Gunner Tyrone Raguraman
Pilot Robert Joneson (3/4) -- Hawk Moth Gunship (Armor)
Gunner Gregor Goudie
Pilot Henry Shenton (3/4) -- Karnov BA Transport
Gunner Dwayne Wells
Pilot Jason Oglethorpe (3/4) -- Karnov BA Transport
Gunner Nelson Blanco


2nd Company
BV: 4,034
Infiltrator Mk II Squad (3)
   Captain Keith Rousseau
   Sergeant Dylan Ritchie
   Corporal Carl Subbanna
   Corporal Ethan Bennett
Infiltrator Mk II Squad (3)
   Leftenant Patrick Logan
   Sergeant Tamir Jones
   Corporal Rajminder Shraddha
   Corporal Andreas Pannett
Achileus Squad (3)
   Leftenant Stanley Durand
   Sergeant Isaac Bashlakov
   Corporal Ethan Ritchie
   Corporal Greg van de Voorst
Achileus Squad (3)
   Leftenant Vic Whittleton
   Sergeant Oscar Hulland
   Corporal Kazuki Hagashi
   Corporal Sam Hughes

Pilot Ewan Naysmith (3/4) -- Hawk Moth Gunship (Armor)
Gunner Jay Nance
Pilot Gil McKaig (3/4) -- Hawk Moth Gunship (Armor)
Gunner Tim Winterflood
Pilot Pat Marchington (3/4) -- Karnov BA Transport
Gunner Claude Magnin
Pilot Owen Powell (3/4) -- Karnov BA Transport
Gunner Gary Mbugua


3rd Company
BV: 4,034
Infiltrator Mk II Squad (3)
   Captain Liam Pascoe
   Sergeant Marek Cobanoglu
   Corporal Philippe Berger
   Corporal Ignacio Rodriguez
Infiltrator Mk II Squad (3)
   Leftenant Lance Hambley
   Sergeant Preston Brauer
   Corporal Donal McBride
   Corporal Marcus Yang
Achileus Squad (3)
   Leftenant Tony Sousa
   Sergeant Larry Scroggs
   Corporal Emil Flannery
   Corporal Orrin Kelly
Achileus Squad (3)
   Leftenant Connor Miller
   Sergeant Renny Tyler
   Corporal Jon Bailey
   Corporal Sharif bin Wasim

Pilot Adam Barrera (3/4) -- Hawk Moth Gunship (Armor)
Gunner Mike Ho
Pilot Craig Aston (3/4) -- Hawk Moth Gunship (Armor)
Gunner Glen Knight
Pilot Brad Eckstein (3/4) -- Karnov BA Transport
Gunner Kieran Cranworth
Pilot Rolf de Ruijter (3/4) -- Karnov BA Transport
Gunner Paul Kiyomizu



Dancers Air
Squadron/Veteran/Reliable

These six fighters provide efficient air cover for the Dancers’ operations.

Captain Norm Houston (2/3) -- Stuka STU-D6
Sergeant “Little John” Washington (3/4) -- Stuka STU-D6
Leftenant Beauregard Travis (3/3) –- Corsair CSR-V14
Pilot Aaron Whittaker (3/4) –- Corsair CSR-V14
Leftenant Yulia Chelekova (3/3) -- Sparrowhawk SPR-7D
Pilot Rafael Herrera (3/4) -- Sparrowhawk SPR-7D
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 08 February 2012, 06:08:38
PERSONNEL

Headquarters Lance

(http://xd7.xanga.com/bddf54e131d30263587460/t210127222.png)
Born: 6-27-3036
Homeworld: Bonneau, Federated Suns
Rank: Colonel (Commanding Officer)

Colonel Jean Graves is possessed of what superstition calls a sixth sense; doctors would call it schizophrenia. Jean doesn't know what to call his problem, he just knows that what he sees in his head is more often right than not. It has taken time, but Jean has developed a darkly risqué humor and sense of style as an effective defense mechanism against his dreams; with his madness now somewhat under control, he has proven to be a great leader. His first ride, a customized Penetrator, was well suited to his mobile, improvisational style of fighting, mounting Clantech particle cannons and a light fusion engine salvaged from a rebel Marauder during the civil war. Additional salvage from the battle with the Jade Falcons on Tomans allowed Jean to upgrade the rest of the weapons array and the electronics suite to Clan specifications. In the wake of the massive windfall that was the Giausar campaign, Jean upgraded to a heavily-modified Mad Cat Mk II (which cost as much as a company of advanced heavy and assault ‘Mechs), and the Penetrator was stripped for parts, its Clantech used to upgrade the ‘Mechs of several company and lance commanders.

(http://xdf.xanga.com/43cf75ea31232263587458/t210127221.png)
Born: 3-30-3031
Homeworld: Acamar, Federated Suns
Rank: Leftenant

Albert Murphy, or “Big Al”, as he has been called throughout his Mechwarrior career, is formerly of the 3rd Davion Guards. A veteran of Operation Bird Dog, he was part of the company-sized force known as Allen’s Animals, which was dispatched in mid-May of 3059 to wage a guerilla campaign against Clan Smoke Jaguar on the world of Luzerne. Only one lance was recovered from the operation – and his wasn’t one of them. When his Clantech-equipped Atlas was shot out from under him by a trueborn Star Captain from the 6th Striker Cluster, he was taken bondsman and forced to work as a laborer for nearly two months until the planet was officially liberated on the 8th of August. Bitter from what he saw as abandonment and incompetence on the part of the AFFS, he left House Davion’s service, and settled in for a quiet and anonymous life on Acamar, only to be caught up in the chaotic civil war that overtook the planet just a few months later. Joining up with the mercenaries dispatched there as part of the bit of corporate adventurism known as Operation Stiletto, he helped to secure a stable government for the war-torn world. For the next four years, the small mercenary force remained on Acamar on a cushy garrison contract with the planet’s fledgling government. In 3066, Big Al and the other mercs were scattered by Olson’s Rangers, a mercenary regiment in the employ of the Capellan Confederation and intent on installing a pro-Liao government. The Capellan mercenaries were driven from the planet by Cunningham’s Commandos, a mercenary unit sent by Duke George Hasek, just a few weeks after their landing, but Big Al decided he’d had enough of the quiet life. When Graves’ Dancers arrived on Acamar, Big Al contacted Jean Graves and offered his services, and his extensive resume landed him the spot recently vacated by Eric McClair. Big Al now pilots a stealth-armored Victor salvaged during the Dancers’ previous assignment on Styk.

(http://x43.xanga.com/568e172224432280829830/t223717669.png)
Born: 3-16-3021
Homeworld: Huntress, Clan Homeworlds
Rank: Mechwarrior

Robert Kotare is an old man by Clan standards. Operation Revival began shortly after he tested out of his sibko and into the 267th Battle Cluster, of Clan Smoke Jaguar’s vaunted Beta Galaxy. He gained both the rank of Star Captain and a Bloodname over the course of the Jaguars’ blitzkrieg drive into the heart of the Draconis Combine. But the historic Battle of Tukayyid would prove his undoing. The rest of his Clan regarded the survivors of Tukayyid as cowards and weaklings, and an upstart Star Commander challenged Kotare for command of his trinary and won. Disgraced and dishonored, Kotare was transferred to the 7th Garrison Cluster, a sinkhole unit at the back end of the Jaguar Occupation Zone. Having been relegated to the dregs of the Jaguar warrior caste, Kotare’s career was effectively over. When Operation Bulldog swept the Smoke Jaguars out of the Inner Sphere, the 7th was one of the last units to fall, and its warriors were mostly taken bondsman by the 22nd Dieron Regulars. As a Bloodnamed warrior, Kotare was “debriefed” by the ISF and then thrown into a Marduk labor camp to rot. He spent three years doing hard labor and reflecting on his past, and he came to the conclusion that if he ever escaped he would become a Mechwarrior again no matter what the cost. The opportunity arrived in 3063, when an invasion of Marduk by the 1st Chisholm Raiders prompted a mass breakout from the labor camp. Kotare managed to slip away in the confusion, and soon found a way offworld, where he made his way to Solaris VII, having heard of other Clansmen making names for themselves on the Game World. He joined Huntsmen Stables, which hosted a number of renegade Clansmen, and quickly befriended Tucker Case, finding a strange kinship with another man who found himself so out of place in his surroundings. When Tucker’s drunken hijinks resulted in his rapid exodus from Solaris, Kotare decided to leave with him, the revelation of the Huntsmen’s mafia connections being too much for him to stomach. Like Tucker, he joined Graves’ Dancers, where he was given the Templar that once belonged to Colonel Darrel Duke of the One-Eyed Jacks. Customized with Clan weaponry and improved jump jets, Kotare has proven to be an absolute terror at its controls, pouncing on his enemies and tearing them apart like a true Smoke Jaguar.

(http://x65.xanga.com/32ce375030c34280829828/t223717667.png)
Born: 4-4-3033
Homeworld: Solaris VII, Lyran Alliance
Rank: Mechwarrior

Tucker Case is a hopeless geek trapped in a cool guy’s body, a math and physics whiz who nevertheless made his living as a gladiator for Huntsmen Stables, a Solaris stable of moderate fame. While not necessarily his chosen vocation, Tucker knew his good looks and skills in a ‘Mech would guarantee him far more money, fame and women than a programming job could ever get him. But when he accidentally demolished his stablemaster’s hoverlimo during a drunken liaison, he swiftly found himself on the run from his mob-connected ex-bosses’ goons. Fleeing to Galatea with a fellow former member of Huntsmen Stables, Robert Kotare, he found there was only one employment opportunity left for them: mercenary work. Signing on with Graves’ Dancers due to both their generous pay and rising reputation in the merc community, Tucker brought with him the highly-customized ‘Mech he had “borrowed” from his infuriated former employer. His Sasquatch is outfitted with, among other things, a deadly Long Tom artillery cannon, and Tucker’s savant-like skill with mathematics gives him incredible aim with the weapon due his understanding of trajectories and differential calculus. This has earned him a space in the new Headquarters Lance, where he uses his unusual ‘Mech to dig out entrenched enemies with surprising ease.



1ST COMPANY

Command Lance

(http://x7f.xanga.com/684f4be431633263587425/t210127192.png)
Born: 10-22-3035
Homeworld: Woodbine, Federated Suns
Rank: Major

Eric McClair met Jean Graves at Point Barrow Military Academy, where they both studied. Born on Woodbine, his parents were simply another pair of miners, but McClair managed to earn a scholarship that financed his time at Point Barrow. When he and Jean graduated, they were both assigned to the Addicks DMM, and Graves managed to have him transferred to his company’s command lance. McClair has been a loyal follower of Graves ever since. He is, like the others in his unit, an ardent Loyalist to Katrina –- his disdain for Victor Steiner-Davion turned to hatred when his parents were killed in the fighting on Woodbine in 3063. After the raid on Styk, McClair was promoted to command of his own C3-equipped lance, designed to give more hard-hitting firepower to a unit more dependent on maneuver warfare than overwhelming force. Leading them to success after resounding success, McClair was rapidly promoted to Captain and then Major. He is now third-in-command of the Dancers, after Jean and Hawkeye, often overseeing the administration of the unit when Jean is away.

(http://x55.xanga.com/4ddf75e218632263587439/t210127204.png)
Born: 2-23-3035
Homeworld: Imbrial III, Federated Suns
Rank: Leftenant

Few Mechwarriors have been bounced from one unit to another as many times as Leftenant Andrea Reimer. Then again, not many have the nervous tics and hyperactive nature that earned Reimer her nickname along with so many transfers. Out of a ’Mech, she looks and acts like someone with an adrenaline or sugar high coupled with a caffeine or amphetamine overdose -- a fact confirmed by the accidents that seem to follow her around. Once inside her Stealth -- “Lightning” --she seemingly melds with the ’Mech and is nearly unstoppable, though curiously her ’Mech takes on many of her unique mannerisms. She was eventually reassigned to Eric McClair’s Striker Lance, her modified ‘Mech now serving as the spotter for the rest of her C3-equipped lancemates.

(http://xc2.xanga.com/d3df54e032230263587520/t210127273.png)
Born: 3-24-3042
Homeworld: Numenor, Federated Suns
Rank: Mechwarrior

Deandra Voss is the youngest daughter of Angela Voss, the Major General who commands the Davion Light Guards infantry brigade. Raised in the staunch military tradition of the Voss line, Voss was trained to be a Mechwarrior from the age of twelve. After graduating from the prestigious Albion Military Academy, she was assigned to the 8th FedCom RCT, just in time to get caught in the conflict on Kathil that kicked off the Federated Commonwealth civil war. A terrible meatgrinder that consumed multiple regiments on both sides, Voss saw most of her fellow soldiers captured or killed as the 8th FedCom was pounded to pieces from years of being at the forefront of the Loyalist offensives. After almost three years of continuous conflict, the Loyalist remnants on Kathil finally surrendered to the rebel forces, ending one of the biggest battles of the civil war. Released from a prisoner-of-war camp at the conclusion of the war, Voss left the AFFS to pursue a career as a mercenary. Months on Outreach without a job left her despairing, but when she saw a MercNet ad for Graves’ Dancers, whose exploits she had heard about from her comrades on Kathil, she jumped at the chance to join up with such a storied Loyalist unit. She now pilots a Salamander in Eric McClair’s Striker Lance.

(http://x14.xanga.com/a7bf47e631633263587424/t210127191.png)
Born: 2-5-3025
Homeworld: Skye, Lyran Alliance
Rank: Mechwarrior

Ian Sharpe was born on Skye into a large family, all of whom had close ties to the Free Skye movement. These connections, in addition to his high scores on martial aptitude tests, got him admitted to the Sanglamore Academy. After graduating in 3047, he was assigned to the elite 17th Skye Rangers. Just a few years later, the Rangers were caught in the voracious maw of the Clan Invasion, facing off against the Jade Falcons on Barcelona and then again on Black Earth. The second time nearly resulted in Sharpe’s death, when his Zeus was disabled by Elementals. In an attempt to resist the battle-armored soldiers with his service pistol, his femoral artery was severed by a ricochet in the cramped confines of the ‘Mech cockpit. The Skye Rangers overran his position just moments later, and a medic was able to get to him in time to save his life, but at the end of the Black Earth campaign he was given an honorable discharge for medical reasons. Retiring to Skye, he was revered as a war hero and eventually took a job as a consultant for Cyclops Incorporated, the largest producer of military-grade hovertanks in the Lyran half of the Federated Commonwealth. He also maintained an unofficial role as a training officer at the Sanglamore, where he gained quite a reputation for turning out disciplined and skillful soldiers. When the Skye Jaegers began to coalesce in late 3059, soon-to-be Colonel Steve Pitcher visited Sharpe to recruit him for a position as Hauptmann of one of the unit’s six BattleMech companies. Sharpe accepted the offer, and it was largely due to his rigorous training regimen that resulted in the Skye Jaegers being the first Jaeger unit to reach combat-ready status. When the Free Skye uprising began in the latter part of the FedCom civil war, Sharpe and the rest of the Jaegers were eager participants. But after the drubbing the Jaegers received at the hands of the Arcturan Guards while the Fourth Skye Rangers sat back and watched from the sidelines, Sharpe became disillusioned with the Free Skye movement, and left the service of the LAAF. Deciding to seek his fortunes as a mercenary, Sharpe joined up with the Dancers during their final stopover on Outreach. He now pilots a Thunderbolt in Eric McClair’s Striker Lance, which has seen numerous battles since its formation. He has also become, alongside Hawkeye, one of the primary trainers for the Dancers’ Mechwarrior battalion, where his experiences with the formation of the Skye Jaegers have proven to be an invaluable asset.



Fire Lance

(http://xbb.xanga.com/6d8f47ea31433263587405/t210127174.png)
Born: 5-7-3027
Homeworld: Algedi, Draconis Combine
Rank: Leftenant

A fierce Azami warrior formerly of the 15th Dieron Regulars, Ukla Mauok initially piloted a nearly 200-year-old Dervish that one of his ancestors captured. Languishing in the disgraced unit for years, Mauok felt little loyalty to the DCMS, and when his ‘Mech was crippled by Jean Graves in combat on Addicks in 3065, he leapt at the chance to escape the Combine and joined the Dancers (the Dancers had returned to the system for a jump recharge at nearly the same time as the DCMS flotilla hit the opposite jumppoint, and the Dancers dropped on-planet to support the DLC against the Combine aggressors; of course, they immediately fled as soon as the Davion Assault Guards arrived in-system). He then upgraded the ‘Mech to the DV-8D standard, but bizarrely, his near-surgical precision with the Dervish’s medium lasers made him a terror at close range. During a raid on Lyons, an Axman thought little of a Dervish at close range and tried to make quick work of him. After chopping at the Axman’s armor with his missiles for several minutes, Mauok closed and finished the Davion warrior off toe-to-toe. After the losses taken during fighting on Solaris, Mauok was promoted to command of the 1st Company’s Fire Lance to fill the slot vacated by the slain Leftenant Mykelby. He also was given a Black Hawk-KU, gifted to the Dancers by the Duke of Skye himself, pre-loaded with the popular Echo configuration. After the Giausar campaign left the Dancers with a moderate amount of salvaged Clan weaponry, Mauok’s Black Hawk was reconfigured with Clan lasers and electronics, some stripped from Colonel Graves’ old Penetrator. With the deadly Ukla Maouk at its joysticks, it will certainly cut a swath of destruction through any that stand in his way.

(http://x82.xanga.com/ea7f4bea31033263587437/t210127202.png)
Born: 3-12-3029
Homeworld: Taygeta, Federated Suns
Rank: Sergeant

Known for his tenacity and rugged pursuit of opponents, Matthew “Rawhide” Francis is formerly of the Caph Rowdies, a mercenary company that frequents both sides of the Capellan March. He is probably known best for his reported chasing down of a fleeing Shadow Hawk across 350 kilometers of the Salazaar desert on Bromhead. After Leftenant Mykleby’s death and Sergeant Maouk’s elevation to his position, Rawhide was likewise promoted to take Maouk’s place.

(http://x18.xanga.com/110e125024433280829831/t223717670.png)
Born: 11-3-3041
Homeworld: Northwind
Rank: Mechwarrior

Michiko McCloud was born of liaison between a Northwind Highlander and a DCMS samurai, but although she was trained as a Mechwarrior at the Northwind Military Academy, she decided to strike out on her own rather than continue either of her parents’ martial traditions. After stints with the Lone Wolves and Hampton’s Hessens, she took a position with Graves’ Dancers mostly for the chance to pilot the venerable Dervish once piloted by Ukla Maouk.

(http://x5e.xanga.com/659f81e153d34263587859/s210127569.gif)
Born: 7-21-3042
Homeworld: Delacambre, Federated Suns
Rank: Mechwarrior

The youngest member of the original Dancers, Cartago native Manny Calavera, is so brash and cocky that it makes everyone who meets him want to slug him as soon as he opens his mouth. His only saving grace is that the young hotshot is nearly as good a Mechwarrior as he claims to be. A crack shot with his gauss rifle, Calavera holds the unit record for the most enemy pilot kills, although when engaged in his continual bragging he grossly inflates the number. He also takes it upon himself to personally assist in the upkeep of his Enforcer III, “Grim Fandango”, although he usually is more a headache to the techs than a boon. He takes great pride in “Grim Fandango”, and has painted a motif, depicting a dancing reaper holding a scythe in one hand and a castanet in the other, across the ‘Mech’s chest.



Hunter Lance

(http://x06.xanga.com/8f7f71e278633263587438/t210127203.png)
Born: 7-22-3034
Homeworld: New Damascus, Federated Suns
Rank: Leftenant

William Sanderson made his name as an expert city fighter with Hansen's Roughriders.  When his beloved Warhammer was destroyed, his regimental commander offered him a captured Wolfhound.  Grateful that he did not join the ranks of the Dispossessed, but determined to capture a heavy 'Mech, Sanderson is a very aggressive fighter; a trait which, unfortunately, led to his being “let go” by the Roughriders. His Wolfhound bore the scars of several near-disastrous encounters, but since joining the Dancers, his behavior has been reined in a great deal. During the latest reorganization of the ‘Mech battalion, Sanderson was promoted to Leftenant of the newly-renamed Hunter Lance and given a customized Wolverine captured from the 6th Ghost Regiment to replace his battered Wolfhound.

(http://xe4.xanga.com/f13f44e278433263587422/t210127189.png)
Born: 5-20-3037
Homeworld: Tsamma, Federated Suns
Rank: Sergeant Major

Frederick Jacob “Red” Nelson is a native of Tsamma. His nickname comes from both his first name and his fiery hair. He grew up working on his family’s homestead, and has a farmhand’s barrel chest; he stands two meters tall, weighs 150 kilograms, and easily lifts over twice his weight! Fortunately, Red is usually a gentle giant; he is gregarious, loyal to his friends, and enjoys showing off his strength. Red’s one notable flaw is his general lack of sophistication. He is actually fairly bright, but his simple mindset reflects his humble origins, and often makes him a "straight man" for the rest of Graves’ Dancers. But as with most of life, Red just takes the role in stride.

(http://xac.xanga.com/dcbe165624432280829832/t223717671.png)
Born: 7-3-3040
Homeworld: Novaya Zemlya, Federated Suns
Rank: Mechwarrior

Sasha Kovelevsky is the little sister of Major Pavel Kovelevsky, the commanding officer of the Dancers’ airmobile 3rd Battalion. Like her older brother, she attended the New Avalon College of Military Sciences, and due to the political climate at the time, she was assigned to the Bremond DMM, just prior to the outbreak of the FedCom civil war. The Bremond DMM would go on to become part of the nucleus of the First Royal Cavaliers, who fought for the Loyalists against the First and Third Crucis Lancers on Tsamma. Like the rest of her unit, she was cleared of any war crimes charges at the conclusion of the war, but nevertheless she felt she could no longer serve in the AFFS. When her brother contacted her with an offer to join Graves’ Dancers, she immediately accepted. She now pilots a heavily customized No-Dachi salvaged during the fighting on Benjamin.

(http://xc7.xanga.com/6acf95e147d34263587399/t210127169.png)
Born: 9-12-3034
Homeworld: Sadurni, Free Worlds League
Rank: Mechwarrior

Furio Castelluccio was born on Sadurni into a family that owned a small but well-regarded winery in the Avellino region of Katerini. When he was eight, Castelluccio’s parents were killed in a car accident, and he was left in the care of his uncle, a drunk who verbally and physically abused him on a regular basis. At the age of sixteen, Castelluccio ran away from home, hitchhiking his way to the capital city’s spaceport and stowing away aboard a cargo DropShip bound for Solaris VII. One of his cousins was a Mechwarrior with Fitzhugh Stables, and got him a job as an astech. It was during this time that Castelluccio first began to develop a fascination with the Mechwarrior lifestyle. He began to spend his nights (and paychecks) using the ‘Mech simulators incessantly, and took night classes on the weekends. Finally, after years of honing his skills, Castelluccio began to petition Andre Fitzhugh to allow him to join the Stable as a Mechwarrior. With his cousin vouching for him, Fitzhugh had him tested against the Stable’s veterans, and he passed with flying colors. He soon became a successful fighter on the Class Three circuit, and at the height of his career he was considered one of the best medium ‘Mech pilots on Solaris, having made it into the Top Twenty for his Class during four different seasons. Over the years, however, Andre Fitzhugh’s feud with Bromley Stables grew more and more obsessive, with accusations of inter-stable sabotage surrounding almost every match between the two rivals. Several Mechwarriors from Fitzhugh Stables became fed up with the situation, and Castelluccio was one of them; he spent his accrued winnings on a ticket to Outreach, hoping to find employment as a mercenary. He was one of several Mechwarriors hired by Graves’ Dancers during their most recent layover at Outreach, and was given the vacant slot in Hawkeye’s Scout Lance. The advanced PXH-7M Phoenix Hawk he now pilots meshes well with his combat style, which alternates between hit-and-fade strikes and extremely aggressive brawling attacks.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 08 February 2012, 06:08:52
2ND COMPANY

Striker Lance

(http://x9e.xanga.com/8d1f4ae276233263587345/m210127126.gif)
Born: 9-9-3013
Homeworld: Kirklin, Federated Suns
Rank: Captain (Executive Officer)

Alan Hawkins, or “Hawkeye”, as he insists everyone call him, is a disgruntled veteran Mechwarrior from Kirklin, and the Dancers’ XO. Formerly of the 22nd Avalon Hussars, he was sent to the Addicks DMM after being wounded during the Clan Invasion. During their time together in the DMM, Hawkeye became Graves’ mentor, of sorts, teaching him to appreciate the tactical and strategic value of the mobile raiding tactics the Dancers came to specialize in. His experience and cynicism balance Jean’s more instinctual, holistic style; together, they make a good command team. Hawkeye projects the old school attitude and barking voice of a drill sergeant; he chain smokes cigars, and is an unrepentant alcoholic. But beneath his gruff exterior, Hawkeye has a sensitive streak; he genuinely likes the other Dancers, and does all he can to support them, both as a public leader and private counselor.

(http://xd1.xanga.com/e0ae3b50d0c34280829829/t223717668.png)
Born: 1-26-3035
Homeworld: Dabih, Draconis Combine
Rank: Leftenant

Aisha Nasir is an Azami and an unusual one at that. A hellion from a young age, she soon fell in with the local yakuza gangs, and in the rebuilding of the DCMS that followed wake of the Clan invasion, she was recruited by her gang to join the 6th Ghost Regiment, a unit known for its unusually high proportion of female warriors compared to the average DCMS force. Aisha’s tenacity earned her a promotion to Chu-i by 3061; she later led her lance in the Dominion War, fighting the 5th Bear Guards on Schuyler and capturing a Clint IIC 2 in the process. When the 2nd New Ivaarsen Chasseurs, backed by Graves’ Dancers, made a deep strike against the prefecture capital of Benjamin, the 6th Ghost was waiting for them. Though they fought savagely, the AFFS and mercenary forces proved too much for them, and Aisha was captured by an SAR team from Graves’ Dancers. Knowing her gender would always hold her back as long as she remained a DCMS warrior, she offered to sign on with the Dancers if they would allow her to retain her rank and her Clint. Jean agreed, and Aisha was made XO of the newly-reorganized second ‘Mech company.

(http://x90.xanga.com/ac3f75e435632263587675/t210127402.png)
Born: 3-19-3036
Homeworld: Cavanaugh II, Lyran Alliance
Rank: Mechwarrior

As part of a strike lance in the First Bolan Jaegers, Jason Bouchard earned himself a commendation for valor from Margrave Richard Steiner at the battle for Cavanaugh II (his homeworld) during the FedCom Civil War. Though the commendation came well-earned -- Bouchard had personally accounted for five kills with his LNX-9R Lynx, including a Cataphract from the Forty-second Avalon Hussars -- Steiner’s summary execution of Jaegers commander Megan O’Heron in the face of her calls to seek a cease-fire with allied forces prompted Bouchard to join the legions of those who defected when the battle turned against the Loyalist forces. Arriving on Outreach with his Lynx in tow, he was hired by Captain Graves almost immediately.

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Born: 9-8-3038
Homeworld: Delacambre
Rank: Mechwarrior

Like Eric McClair, Isabelle Rodriguez was a member of Graves’ command lance in the Addicks DMM. She inherited her Japanese mother’s beauty, including long black hair and a petite, athletic build. She grew up on the wrong side of the tracks in the poor parts of Delacambre, and her rough childhood taught her to conceal her sensitive side under a “bad girl” mask. Isabelle gained admission to the Kilbourne Academy by virtue of her cleverness, and was assigned to the Draconis March Militia after her graduation. Isabelle is a hotshot and gambler, and has never lost a quickdraw contest. She is also an incorrigible tease, and enjoys using her “feminine wiles” on the Dancers’ male members. But if she has any genuine romantic interests, she is keeping them to herself for now.



Backboard Lance

(http://xe5.xanga.com/88ef4be218633263587444/t210127209.png)
Born: 8-18-2977
Homeworld: Metis Habitat, Sol System
Rank: Leftenant

Jack McClintock is, by all appearances, in his early forties. Unbeknownst to all but a few, however, he was actually born in 2977.  A native of the Trojans, one of the main Belter colonies in the Terran system, he is the son of a member of ruling Metis Commission and a beneficiary of the finest in Belter medicine and genetic engineering. McClintock was uninterested in following his father’s footsteps into politics, and after a falling-out with his parents over the subject, he left to find his fortune among the stars. After stints as a lostech prospector and arms broker, he decided to try his luck as a mercenary Mechwarrior. Training at the Blackjack School of Conflict gave him the skills he needed for his new career, and after graduation, he drifted from merc unit to merc unit. Along the way, he participated in almost every major war from the 4th Succession War to the Clan Invasion to the FedCom Civil War. During his most recent stop on Galatea, recently freed from his latest contract with the Lone Star Regiment, he met Eric McClair and became one of the first of many new recruits during the Dancers’ massive expansion. His connections among arms dealers and the military-industrial complexes throughout the Inner Sphere were the key factor in acquiring the equipment and manpower that were used to equip nearly a full battalion of new troops. McClintock himself took to the controls of a factory-fresh Guillotine GLT-8D, yet another advantage of his myriad network of contacts. Following Lieutenant Crawford’s death in the fighting on Giausar, McClintock was elevated to command of Backboard Lance, and by the end of the campaign his Guillotine had been replaced with a captured Night Gyr. Jean hopes his lengthy experience will provide him with the skills he needs to hold together a lance that has already seen the deaths of two pilots.

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Born: 1-17-3043
Homeworld: Summer, Lyran Alliance
Rank: Sergeant

Gina Conlon grew up on Summer, inducted into the Free Skye movement in her teen years. When the group began to splinter following the failure of the Third Skye Rebellion, Conlon, who’d since become a pilot for the Summer Militia, left for Galatea. She soon found work with the Wilde Turkeys, a relatively small-time mercenary unit. The Turkeys were shattered by Graves’ Dancers on Giausar, but Conlon decided to use this as an opportunity, and offered to join the Dancers following her capture by Marik SAR teams. She now pilots the Cataphract formerly piloted by Kevin Tsang and Bryce Crawford, a ‘Mech many in the Dancers are beginning to consider cursed.

(http://xa8.xanga.com/314f77e228132263587455/t210127219.png)
Born: 12-21-3036
Homeworld: Bonneau, Federated Suns
Rank: Mechwarrior

Max Reynaud is from Bonneau, like the commander of the Dancers. He is a veteran of the Remagen CrMM, and was there to see the final battle of the civil war in the fighting on New Avalon. Like so many other Loyalists who mustered out of the AFFS following the end of the war, he decided to try his hand as a freelancer. He was also a fellow student at Point Barrow, and when he found out his former classmate had founded a successful mercenary unit, he offered his services and joined the Dancers during one of their recruiting runs.

(http://xc8.xanga.com/1b1f57e731330263587450/t210127214.png)
Born: 5-7-3044
Homeworld: Acamar, Federated Suns
Rank: Mechwarrior

Jerome Thomas is a former employee of Contard Mining who got his start with the Dancers during their time on Acamar. A lone Duan Gung from the Lafayette Legion had slipped past the rest of the unit and was headed toward the nearby mining facilities that were the target of the pirate raid. Only Thomas and his MiningMech were standing between it and the company’s outpost. Using only the rudimentary sensors and the tracking skills he had learned during his time in the Acamar militia, Thomas managed to spring an ambush on the pirate ‘Mech. By spraying industrial lubricant across a hastily prepared chokepoint, he managed to cause the Duan Gung to slip and fall; he then pinned the ‘Mech to the ground with the weight of his MiningMech and sawed off its legs with a rock-cutter. Impressed by this display of bravado, Jean Graves offered Thomas employment with the Dancers, which he eagerly accepted. He threw himself into the Mechwarrior lifestyle with vigor, and spent hours in simulator pods trying to bring his skills up to those of the other Dancers. His performance on Giausar showed that his efforts have paid off, and following the conclusion of that campaign Thomas was given his lance commander’s old ‘Mech, a GLT-8D Guillotine.



Skirmisher Lance

(http://x6c.xanga.com/5a8f63e267d32263587395/t210127165.png)
Born: 7-24-3036
Homeworld: Drosendorf, Lyran Alliance
Rank: Leftenant

Dietrich Hoffmann is the youngest son of the Duke of Drosendorf, Ludwig Hoffmann. Trained for military service as a Mechwarrior from the time he was old enough to shave, he eventually graduated from the War College of Buena OCS with perfect grades and the rank of Leutnant. He was given command of his own lance in the storied 2nd Donegal Guards, where he remained for several tours of duty. After gaining the attention of his superiors during the Guards’ operations in the Draconis Periphery, hunting down remnants of the shattered Smoke Jaguar Clan, he was given a factory-fresh Griffin and a transfer to the prestigious 3rd Royal Guards. When the FedCom civil war erupted, Hoffmann and the Royal Guards were sent to Dalkeith, a world which would become a meatgrinder to rival Kathil and Tikonov. Over the course of nearly four years, Loyalist and Allied forces pounded away at each other in a brutal slugfest that eventually ended in a Loyalist victory. With the outcome of the war, however, the victory was a hollow one; after fighting for so long, Hoffmann could not stomach serving under Archon Peter Steiner-Davion, and left the service of the LAAF with his Griffin in tow. After his arrival on Galatea, he read up on Graves’ Dancers on MercNet, and decided to apply for employment based on their Loyalist credentials. Leading Skirmisher Lance, Hoffmann has molded them into a cohesive combat force which fought in several decisive engagements during the Giausar campaign.

(http://x48.xanga.com/3f4f96e2c9534263587489/t210127247.png)
Born: 10-20-3033
Homeworld: Exeter, Federated Suns
Rank: Sergeant

Noah Levine is one of the few survivors of the 3rd Robinson Rangers, one of the Loyalist units which fought in the cataclysmic Battle of New Avalon at the end of the Federated Commonwealth civil war. His time spent in POW camps after the war cemented his eventual decision to take up a career as a mercenary, and as a staunch Loyalist he eagerly joined up with the Dancers shortly after his arrival on Galatea.

(http://x81.xanga.com/f78f71eb32333263587517/t210127271.png)
Born: 11-16-3031
Homeworld: Grumium, Free Rasalhague Republic
Rank: Mechwarrior

Carl Sigurdsson is an expatriate from the Free Rasalhague Republic’s Kungsarme, specifically the 3rd Drakons. Sigurdsson had deserted from the Kungsarme when his lance was cut off from the rest of their unit by Clan Wolf forces during a raid on Thun. He managed to escape by paying a local resistance movement to smuggle him and his ‘Mech out of the Occupation Zone, and made his way to Galatea to search for work. As with several of the other new Dancers, Sigurdsson contacted the unit because of a MercNet ad, and was hired almost immediately after the interview. Like many of the 3rd Drakons’ ‘Mechs, his Beowulf has been customized with a hatchet. Sigurdsson has made a number of other modifications as well, outfitting it with triple-strength myomer and a sophisticated electronic warfare suite. In battle his ‘Mech is always at the head of any charge, tearing into nearby enemies with a berserker fury.

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Born: 9-24-3028
Homeworld: Augustine, Free Worlds League
Rank: Mechwarrior

Quinn Dexter is technically not a member of the Dancers at all: he is in the midst of trying to join Romanov’s Crusaders, and is dedicated to the ideals of chivalry and heroism. He petitioned Jean Graves to join the unit after deciding it the best way to discover the nature of his “quest”, an expedition that all potential Crusaders must go on before they are allowed to join the unit. With their travels across the Inner Sphere, Dexter is certain to find his true path to Knighthood.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 08 February 2012, 10:34:23
3RD COMPANY

Juggernaut Lance

(http://xe8.xanga.com/ea0f72e209133263587514/t210127268.png)
Born: 5-26-3027
Homeworld: Tikonov, Federated Suns
Rank: Captain

Ivan Surikov is a born-and-bred Tikonovian, who grew up in a staunchly patriotic middle-class family in the heart of Tikograd during the height of the short-lived Tikonov Free Republic. After graduating from the Mechwarrior program at the Tikonov School of Military Discipline, Ivan was recruited by the 3rd Republican Guard, where he spent the next eighteen years. He initially met Jean Graves when he fought side by side with the Dancers, first on Algol and then on Tikonov, during the civil war. With the disbandment of the Republican Guards at the end of the war, Ivan decided to retire to the quiet backwater world Smolensk. However, he discovered that retirement did not suit him, and in late 3067 contacted Jean Graves to offer his services and expertise. Graves promptly offered him the command of a lance of freshly salvaged ‘Mechs, and Ivan accepted immediately. When the unit was expanded to a full regiment, Ivan was given command of the 'Mech battalion's third company. Leading from the cockpit of a deadly Yu Huang assault ‘Mech, Ivan’s Juggernaut Lance is built to shatter heavier enemy units that stand up to the initial charges by the rest of the Dancers. Off the battlefield, he shares Hawkeye’s affinity for fine cigars and strong liquor, and the two of them can often be found drinking together in the nearest bar.

(http://x06.xanga.com/7d2f55ea31430263587410/t210127179.png)
Born: 11-1-3038
Homeworld: Ironhold, Clan Homeworlds
Rank: Leftenant

Anna Pryde is a complicated woman, a rebel from a Clan that demands conformity. Part of the same sibko as Brian Pryde, protégé of Loremaster Kael Pershaw, Anna passed her Trial of Position with two kills, and her skills both as a pilot and as a leader gained her an assignment to the 2nd Falcon Jaegers. Unlike the vast majority of the Jade Falcon warrior caste, however, Anna was an outspoken Warden; the apparent perfidy of Khans Crichell and Chistu during the Refusal War only hardened these views. Though her incredible talent and years of experience secured her the rank of Star Captain and, eventually, the Pryde Bloodname, her politics kept her from ever advancing further within the Clan. Only the support of Star Colonel Taman Malthus, who valued her expertise as an officer, stopped endless Trials of Grievance from the more conservative warriors under his command. Nevertheless, as time passed, Anna began to chafe at the limits of her stymied career, bitter at the knowledge that her honest opinions, and not her martial abilities, were her only real barrier to promotion. When her Trinary was dispatched to Tomans as part of a “seasoning” raid to give the newest members of her unit some combat experience, Anna was expecting a cakewalk. Instead, the Falcon force was shredded in a stand-up fight against Graves’ Dancers, and she and nearly half her Trinary were taken as bondsmen by the mercenaries. Impressed by Jean Graves and his Dancers, and recognizing this as an opportunity to escape her dead-ended life within Clan Jade Falcon, Anna promised to serve her new masters faithfully if Graves would allow the rest of the captured Falcons to return to their Clan. Jean agreed, and Anna Pryde now pilots a captured Night Gyr in Ivan Surikov’s Juggernaut Lance. While still a Clanner behaviorally, she has lived in the Inner Sphere (albeit largely in the Occupation Zones) for most of her life, and she has shown a marked interest in learning about its profusion of cultures and lifestyles. She has even taken to cornering random members of the Dancers and interrogating them about their homeworlds, a practice most find off-putting in the extreme but which they have learned to accept as one of Anna’s many “quirks”.

(http://xee.xanga.com/5c9f7be208132263587449/t210127213.png)
Born: 6-21-3036
Homeworld: Clipperton, Free Worlds League
Rank: Mechwarrior

Dominic Yamamoto, Dom to his friends, is a former Irian test pilot who was hired by the Dancers on the recommendation of Jack McClintock. Dom doesn’t speak much about his past, although his bearing and demeanor indicates he was an FWLM vet. He is also an avid rugby player, and has been attempting to organize an intra-unit league ever since joining the Dancers.

(http://x79.xanga.com/779f742235d31276170417/t220050107.png)
Born: 8-28-3026
Homeworld: Genoa, Federated Suns
Rank: Mechwarrior

Giovanni Agnelli hails from a Genoa, a rocky and mineral-rich world. Growing up in the vast but cramped underground cities of his homeworld, he yearned for the chance to see other worlds, and signed on with a passing mercenary unit as soon as he got the chance. Giovanni saw years of grueling combat all across the Chaos March, working his way up from the infantry ranks to become a Mechwarrior after he led his platoon in the downing of a Capellan Vindicator. But when the mercs signed on with the Word of Blake, Giovanni resigned from the unit, refusing to work for an employer he saw as dangerously fanatical. The Dancers found him on Galatea in 3068, and hired him to take the slot of the late Felipe Deleón. Giovanni is still learning the ropes on his new Axman, which is by far the largest and most advanced ‘Mech he has ever piloted.



Cavalry Lance

(http://x7c.xanga.com/faef43e431430263587404/t210127173.png)
Born: 11-25-3037
Homeworld: Wroxeter, Federated Suns
Rank: Leftenant

Cheyenne Black was a fellow member of the Addicks DMM. Unbeknownst to any of the other Dancers, she was also Jean’s lover during their time in the service. She was on Addicks at the onset of the civil war, but unlike Jean and the original Dancers, she was not one of those who escaped the onslaught of the Davion Assault Guards. After the surrender of the remaining Loyalists, Cheyenne sat out the war in an Allied POW camp. For years, she heard stories of the Dancers and their exploits, both during and after the war. After her release, she was hesitant to approach Jean because of their relationship before the war; hence her surprise when Jean himself contacted her, asking her to lead a fire support lance in the Dancers’ third company. Whether or not they will resume their old relationship remains to be seen.

(http://xd8.xanga.com/0a2f6be2c8d35263587478/t210127238.png)
Born: 1-28-3039
Homeworld: Rexburg, Free Worlds League
Rank: Sergeant

Ross Barrett started his career in the 6th Marik Militia. A troublemaker and rabble-rouser, Ross’ disdain for the chain of command and military protocol in general always kept him one step away from a dishonorable discharge. Only his skills in a BattleMech stopped his superiors from such an action, but Ross knew he did not mesh with the strictures of the FWLM, and voluntarily mustered out after his second tour of duty. Stints in corporate security and test pilot work likewise proved dissatisfying, and so Ross leapt at the chance to exercise his skills when Eric McClair offered him a slot in the then-newest BattleMech company of the Dancers.

(http://x8a.xanga.com/358f6ae2c7335263587387/m210127159.gif)
Born: 4-7-3037
Homeworld: Aitutaki, Free Worlds League
Rank: Mechwarrior

Sanjiv Singh fought on Hyner against the Smoke Jaguars during Operation Bulldog. A Mechwarrior in the 1st Regulan Hussars, he helped to crush the 3rd Jaguar Cavaliers when they marched straight into the SLDF’s guns. Returning to Regulus, he quickly grew tired of the politics of the FWLM, and the continual disregard of the Hussars by the LCCC particularly galled him. Desiring the freedom the mercenary lifestyle offered, Singh ended up on Galatea, like so many others. Hired by the Dancers in mid-3068 as part of their third ‘Mech company, he fits in well with rest of his unit, feeling he is finally part of a unit free of the depredations of politicians and noblemen.

(http://x3f.xanga.com/5e6f5ae431630263587420/t210127187.png)
Born: 2-16-3039
Homeworld: Sian, Capellan Confederation
Rank: Mechwarrior

Tommy Zhào grew up on the streets of Sian, and his disgust with the authoritarianism and corruption of the Capellan government led his eventual membership in the Free Capella organization. As a Mechwarrior in the Blackwind Lancers, he helped hold off the Confederation Reserve Cavalry in the grinding siege of Ambergrist during the St. Ives War. Following the fall of the Compact, Tommy decided to try his luck as a gun-for-hire. Taking jobs wherever he could, he joined the Dancers largely for the prospect of steady work in a (semi-)respectable mercenary unit.



Pursuit Lance

(http://x2e.xanga.com/cd7f4be532533263587473/t210127233.png)
Born: 4-25-3035
Homeworld: Sakhalin, Capellan Confederation
Rank: Leftenant

Omar Little, another lance commander who came on Jack McClintock’s recommendation, is the sort of the mercenary who straddles the fine line between soldier and pirate. He is wanted on over a dozen worlds for such crimes as bank robbery, grand theft and wanton destruction of property, and has no compunctions about killing those who get his way. Nevertheless, Omar is possessed of a keen tactical mind and fine leadership skills, and his talents at the controls of his Wraith are unparalleled. The freewheeling nature of the Dancers appealed to him, and he struck a deal with Jean to rein in his excesses in exchange for a free hand with the tactics of his lance. Omar’s defining feature is the facial scar that cuts from his left temple down to the side of his mouth, a souvenir from a near-fatal run-in with a bounty hunter.

(http://x07.xanga.com/735f7be532132263587495/t210127251.png)
Born: 5-20-3037
Homeworld: Furillo, Lyran Alliance
Rank: Sergeant

Tina MacArthur was just another Dispossessed Mechwarrior looking for a job on Galatea when she took her current position in the Dancers. She was formerly a recon specialist in the Fighting Urukhai’s 8th Striker Regiment, until that unit was devastated and ultimately disbanded during the DCMS counter-assault on the Draconis March. After taking various jobs in the Chaos March, she ended up on Galatea looking for work, and the Dancers hired her to pilot a Cicada in Pursuit Lance, where her scouting proclivities work well the CDA-3G’s sophisticated active probe system.

(http://x52.xanga.com/ab4f61e278c32263587486/t210127245.png)
Born: 10-14-3032
Homeworld: Fletcher, Chaos March
Rank: Mechwarrior

Marlowe Freeman is a native of Fletcher, a planet that “went dark” in 3057 following the destruction of its HPG by Zhanzheng de Guang guerillas during an uprising against the FedCom-loyal government. The planetary government dissolved, and eventually city-states and two-bit warlords established a new “equilibrium” in which vast stretches of territory became lawless no-man’s-lands. It was in this environment that men like Marlowe thrived; he became a bodyguard-for-hire, guiding others through the wastes and protecting them from the predations of bandits and rogue mercenaries with his skills as a Mechwarrior. After years in this profession, he realized his skills could net him more lucrative work than the low-paying jobs available on Fletcher. To that end, he hitched a ride to Galatea, and there he found work with the Dancers, ecstatic at the chance to pilot a highly advanced Spector as part of the new Pursuit Lance.

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Born: 6-20-3034
Homeworld: Corydon, Federated Suns
Rank: Mechwarrior

Xavier Davis was once an AFFC leftenant, but went AWOL with his Javelin when Operation Guererro transformed the Sarna March into the Chaos March. For nearly fifteen years, he hired himself out as bodyguard and extra muscle for any petty baron that could pay. He ultimately landed in Graves’ Dancers during a stint on Galatea, where the promise of an upgrade to a brand-new Osiris was too tempting an offer to refuse.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 08 February 2012, 10:34:43
4TH COMPANY

Battle Lance

(http://x64.xanga.com/970f666576c30274928221/t219145332.png)
Born: 8-29-3017
Homeworld: Luthien, Draconis Combine
Rank: Captain

The newest Captain in Graves’ Dancers, Peter Takeda is a man with a past as checkered as it is storied.  Just another orphan fending for survival on the streets of Luthien, Takeda fell in with a yakuza gang at a young age, where his combination of tenacity, street smarts and leadership skills ensured his rapid ascent through the ranks. As a member of the Yamaguchi-gumi, a venerable yakuza clan over a thousand years old, he was one of the initial candidates selected for membership in Theodore Kurita’s nascent Ghost Regiments. Takeda first saw action against the AFFS in the war of 3039, where his unit, the Second Ghost, was ultimately shattered by the Gray Death Legion on Altais. Like the other survivors, he was transferred into the Third Ghost to help bolster the understrength regiment. Just a year later, the regimental oyabun, Yasir Nezumi, was executed following a failed assassination attempt against Takashi Kurita, and any latent loyalty that the Third Ghost might have had to the DCMS died with him. In the wake of Operation Bulldog, the regiment was moved to Dumaring, along the new Ghost Bear border, where they languished for several years. During the Dominion War, the Ghosts attempted to raid the world of Marawi and were demolished by the Bears’ Seventeenth and Thirtieth PGCs. Takeda himself was taken bondsman by the Bears, and once again he fought his way up through the ranks. Becoming a member of the warrior caste, he managed to get his hands on a salvaged Sunder, which he customized with Clan omnipods shortly before escaping from the Bears during a raid on Shirotori. From there he smuggled his new ‘Mech to Galatea, where he was recruited by Jean Graves’ to head up the fourth and final company of Dancers’ reinforced First Battalion. With over thirty years of combat experience and a powerful assault ‘Mech with which to lead his new company, Jean is certain that Takeda will quickly shape Fourth Company into a force to be reckoned with. Takeda is covered in elaborate tattoos from his neck down to his ankles, a mark of his time in the yakuza. He is also a firm believer in keeping one’s body in peak condition, and leads his company in calisthenics drills every morning.

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Born: 1-7-3033
Homeworld: Glengarry, Lyran Alliance
Rank: Leftenant

Gerard Ventress is one of the few survivors of the Gray Death Legion, the famed Lyran mercenary force that was almost completely wiped out holding off the Free Skye assault against the Defiance Industries complex on Hesperus II. He was one of the most talented Mechwarriors in Hassan’s Assassins, the Legion’s elite second battalion. A Glengarry native who’d joined up with the Legion at the age of eighteen, the deaths of most of the Legion hit Ventress hard. He retired to Glengarry, where he found a job as a “security consultant” for Gray Death Technologies. In 3068, he decided to once again take up the mercenary profession, and traveled to Galatea. Hired to be the new fourth ‘Mech company’s executive officer, Ventress pilots a heavily-modified Avatar that mounts several pieces of Clan weaponry and advanced electronics. On the battlefield he is a patient hunter, wearing down his opponents at range before leaping in for the kill with a lethal pointblank barrage.

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Born: 3-3-3036
Homeworld: Cerillos, Free Worlds League
Rank: Mechwarrior

Rosa Morales hails from the “southwestern” world of Cerillos, a hardbitten frontier world on the anti-spinward end of the Free Worlds League. She is a tough and skilled fighter, a veteran of the Sixth Orloff Grenadiers who has seen combat against both the Lyrans and the Circinians. As a fiercely independent woman, she left the FWLM due to their constant attempts to stamp out the unique traditions of the Orloff regiments. Mercenary life suited her well, and she drifted through various mercenary units until her recent hiring by the Dancers.

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Born: 12-29-3037
Homeworld: Labouchere, Free Worlds League
Rank: Mechwarrior

Renard Duval is a man who lives by the motto “Fight smart, not hard.” A LoaderMech pilot turned merc, he prides himself on having never once been shot out of his ‘Mech. He prefers to be the backboard of his lance, staying toward the back of formations and laying down long-range support rather than closing in. Some might consider it cowardly; Duval just sees it as the smart way to make a living.



Vanguard Lance

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Born: 10-25-3034
Homeworld: Hardcore, Magistracy of Canopus
Rank: Leftenant

Sofia Carter grew up on Hardcore, a glitzy entertainment world in the Magistracy of Canopus. Her mother was a BattleMech gladiator who’d achieved some minor success in the arenas of Hardcore, and she brought up her daughter to follow in her footsteps. After training under her mother to become a Mechwarrior, she enlisted in the MAF, but her lack of monies and social connections resulted her being relegated to the 3rd Canopian Light Horse, a sink unit left to fester at a dead-end posting on Andherlwin. Like so many dissatisfied soldiers before her, she eventually resigned from the MAF, and freelanced her way to Outreach and then Galatea. That was where the Dancers found her, and in the rigorous testing prior to formation of First Battalion’s new Fourth Company, her skills both in command and at the controls of her Warhammer secured the leadership of the new Vanguard Lance.

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Born: 10-17-3040
Homeworld: Markab, Federated Suns
Rank: Sergeant

Alexander bin-Harud is another Addicks DMM veteran who spent the war as POW in the wake of the DMM’s surrender at the war’s outset. Due to two separate escape attempts, bin-Harud was cashiered from the AFFS when the civil war concluded. Quickly burning through what little savings he had remaining, bin-Harud used what was left to get to Galatea, where he offered to join the Dancers after learning of their pedigree.

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Born: 5-2-3038
Homeworld: Tantara, Capellan Confederation
Rank: Mechwarrior

Athena Zhai is a St. Ives expatriate, a former member of Aliesha’s Mounted Fusiliers. Her dislike of House Liao turned to hatred when her husband and two young sons were killed in the horrific Black May nerve gas attacks. When the Compact rejoined the Confederation following the conclusion of the Xin Sheng War, she was one of the many SIMC soldiers who mustered out, unable to serve under the enemy she had fought so hard against. With only her skills as a Mechwarrior to live on, she turned to the mercenary trade. Now a member of Graves’ Dancers, Zhai pilots her Falconer with the reckless abandon of someone who has nothing left to lose.

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Born: 2-7-3024
Homeworld: Circinus, Circinus Federation
Rank: Mechwarrior

Zbigniew Kowalski, better known as “Z-Big”, is a Circinian pirate turned Solaris gladiator turned mercenary ‘Mechjock. A Circinus native, he tried to join the Black Warriors but was rejected in the final phase of his hazing. In spite of this setback, Kowalski managed to gain passage to Solaris to ply his skills as a Mechwarrior in the Game World’s famed arenas. Although he never achieved much fame (or success, for that matter), Solaris proved to be an excellent test of his mettle, sharpening his skills and giving him enough of a reputation to gain the attention of several mercenary recruiters. After several stints with various merc units, he ended up with Graves’ Dancers, hired to round out Vanguard Lance.



Force Recon Lance

(http://x20.xanga.com/41df672a31030276170047/t220049812.png)
Born: 7-29-3039
Homeworld: Sheridan, Clan Homeworlds
Rank: Leftenant

Ezra Graves’ relation to Graves’ Dancers is complicated, to say the least. Born on the Clan Star Adder capital world of Sheridan into a Mechwarrior sibko, he experienced the brutal upbringing that all Clan warriors undergo. His sibko was bred directly from the legacy of Ezekiel Graves, founder of the Graves Bloodhouse and twin brother of Jeremiah Graves, of whom Jean is a direct descendant. Ezekiel, always the more adventurous of the two brothers, had left with Aleksandr Kerensky and the SLDF, but Jeremiah elected to stay behind and return to his homeworld. Ezra’s sibko trainers often remarked that he was possessed by that same wandering spirit, a portent of things to come. He won his Trial of Possession with two kills and was assigned to the 73rd Adder Cavaliers, who were immediately thrown into the frenzied fury of the Absorption War. Leading the charge on Priori, the Cavaliers smashed the Blood Spirits’ 12th Blood Drinkers and then swept through the remnants of the 19th and 65th Assault Clusters. Ezra personally downed eight Blood Spirit ‘Mechs in the course of the campaign, including an audacious zellbrigen duel where he simultaneously challenged two Spirit assault ‘Mechs in his Grendel and emerged victorious. Following the fighting on Priori, Ezra was sponsored for and won the Graves Bloodname, cementing his place in the Adders’ genetic program. The Cavaliers were then reassigned to Marshall, where the Adders were in the middle of a major territorial war with Clan Goliath Scorpion. Ezra, now a Star Captain, led his Trinary in a series of stunning victories that attracted the personal attention of Galaxy Commander Colin Yeh, the highest-ranking Scorpion officer on Marshall. Yeh sought him out on the battlefield, and after a vicious duel, Ezra found himself a bondsman of the Galaxy Commander. Yeh saw a great deal of potential in Ezra, and after declaring him abtakha, he took Ezra under his wing and taught him the ways of the Goliath Scorpions. Yeh also helped induct Ezra into the Seeker movement, where his restless ways proved an excellent fit. He soon set out on a necrosia-inspired quest to the “paradise” worlds of the Inner Sphere, searching for artifacts related to his Bloodhouse founder. When a newsfeed he was monitoring made a passing reference to Graves’ Dancers, Ezra knew he had finally found what he was looking for, and immediately sought out Jean Graves, hoping to test his mettle against a man who seemed to be his genetic equal. The duel that followed was the most challenging of his life. For the second time in his career as a warrior, he found himself taken bondsman; Ezra was quickly adopted into the Dancers and given command of the newly-formed Force Recon Lance. Though young, Ezra has more battlefield experience than many officers twice his age, and his phenomenal skills at the joysticks of a BattleMech are matched only by Jean’s own.


(http://xc9.xanga.com/3108404636729276170050/t210127231.png)
Born: 3-6-3036
Homeworld: Thermopolis, Free Worlds League
Rank: Sergeant

Giorgos Georgousopoulos, better known by his nickname “Gorgeous George”, is a former Oriente Hussar who was cashiered from the FWLM for participating in illegal underground boxing leagues while stationed on Van Diemen IV. His skills in a boxing ring were equaled by his skills at the controls of a BattleMech, and he soon found himself fighting in the arenas of Solaris. He was off-world when the Word of Blake struck the Game World in mid-3068, and when he got word of the situation, he knew his career as a gladiator was over. Turning to mercenary work, he signed on with the Dancers shortly after they left Giausar. Gorgeous George firmly believes in the old boxing adage “float like a butterfly, sting like a bee”, and uses his swift Bloodhound to make repeated passes at his opponents, wearing them down until they are forced to retreat or fall.

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Born: 9-22-3023
Homeworld: Inarcs, Lyran Alliance
Rank: Mechwarrior

Callum Cochrane is the son of a lostech prospector from the far reaches of Lyran space, near the old Rim Worlds Republic. His father struck big in 3037, when he found the wreckage of an old SLDF Hussar built as a testbed for what would become the Royal model. Cochrane’s father spent the rest of his savings (and life) rebuilding the machine by hand, and when he died of heart failure in 3056, Cochrane decided to finish what his father had started. By 3063, he had restored it to fully functional status and began hiring himself out as a professional scout for lostech hunters throughout the near Periphery. He was hired by the Dancers through Jack McClintock’s vast network of contacts, and now pilots his hyper-advanced light BattleMech as part of the new Force Recon Lance.

(http://x59.xanga.com/4bcf7b2a31231276170053/t220049816.png)
Born: 6-15-3040
Homeworld: Markesan, Federated Suns
Rank: Mechwarrior

Daphne Bristow is yet another ex-Loyalist scooped up the Dancers. A veteran of the 15th Deneb Light Cavalry, Daphne saw combat on Algol and Tikonov, fighting alongside the Dancers on both worlds; when the Cavalry made their last stand on Marlette, she was among the final bitter holdouts who were taken prisoner by the Allied forces at the end of the civil war. Like many of the other former Loyalists in the Dancers, Daphne left the AFFS after the war; she now rounds out the 4th Company’s Force Recon Lance, using the jamming capabilities of her Hermes to sneak behind enemy lines and strike at vulnerable support units and supplies.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 08 February 2012, 10:35:00
DANCERS AIR

(http://xfa.xanga.com/d61f44ebc6333263588802/t210128416.png)
Born: 3-16-3033
Homeworld: Macintosh, Federated Suns
Rank: Captain

Norm Houston is a graduate of the Armstrong Flight Academy. Or at least, that’s what he leads most people to believe. In actuality, Houston was expelled from the famed institution during his last semester after he was caught taking an instructor’s fighter for a “joyride”. But in spite of his expulsion, his talents landed him a job as a test pilot for Jalastar Aerospace. Taking part in the Battle of Panpour during the FedCom civil war, Houston earned his biggest claim to fame when he single-handedly shot down a half-dozen fighters from the Islamabad CrMM before he was forced to make an emergency landing on a freeway on the outskirts of Kantara. Deciding he’d tired of such a relatively quiet life after getting a taste of adventure, Houston headed for Galatea to find employment as a mercenary. Hired by Jean Graves to head up the Dancers’ newly-expanded aerospace contingent, Houston is eager to once again take to the skies, this time with his new wingmates at his side. In the recent contract on Benjamin, his Stuka was shot down and scattered to pieces along a hillside, but in a stroke of incredible luck, Houston managed to survive with nothing more than cuts and bruises despite the malfunction of his ejection seat.

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Born: 7-27-3026
Homeworld: Hobbs, Federated Suns
Rank: Sergeant

“Little John” Washington is yet another veteran of the FedCom Civil War. He was a fighter pilot with the 5th Syrtis Fusiliers, and fought in the infamous Battle of Axton, where the 5th FedCom RCT deployed nuclear weapons against the Hasek forces. Little John is a giant of a man; dwarfing every other member of the Dancers, he is often assumed to be a former Clan Elemental. His size befits the massive Stuka he pilots, which he handles with a deft grace unusual for such a bulky craft.

(http://x70.xanga.com/423f430b08d30264161119/t210614479.png)
Born: 5-27-3019
Homeworld: Australia, Lyran Alliance
Rank: Leftenant

Beauregard Travis is one of the few survivors from Storm’s Metal Thunder, the corporate mercenary unit that fought for the Loyalists during the FedCom Civil War and was annihilated in the Jade Falcon assault on Blue Hole in 3064. His brusque mannerisms and disheveled appearance made it difficult for him to find new jobs, but Graves’ Dancers was more than willing to overlook his eccentricities in order to put him on the payroll, as he is a lifelong Corsair pilot.

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Born: 3-12-3044
Homeworld: Praxton, Outworlds Alliance
Rank: Pilot

Aaron Whittaker started his career as a cropduster on his homeworld of Praxton, just like his father and his before. But his adventuresome spirit yearned to travel across the stars, and to that end, Aaron enlisted in the Alliance Military Corps. What he’d assumed would be a star-spanning romp, however, turned out to be exactly the opposite: he was assigned to the Alliance’s 4th Wing, permanently stationed on the iceball world of Lushann, the primary source of petrochemicals for the Outworlds Alliance. Realizing that the skills his training had bestowed on him would make him a valuable commodity as a freelancer, Aaron mustered out of the AMC after his first tour of duty, and for the next few years he wandered across the Inner Sphere, taking escort contracts with merchant fleets to pay his way. When he ended up on Galatea, he took a job with Graves’ Dancers, the lure of steady pay and constant travel being too much for him to resist.

(http://xd3.xanga.com/dc085a1b54148264161133/t210614490.png)
Born: 9-7-3038
Homeworld: Drozan, Capellan Confederation
Rank: Leftenant

Yulia Chelekova is formerly a member of Hell’s Black Aces, one the most famed (and feared) aerospace-based mercenary groups in the Inner Sphere. She is the granddaughter of one of the original Aces, one Vasily Chelekova, and grew up around aerospace fighters and fighter pilot culture. However, following the conclusion of the Xin Sheng War, the Black Aces became closer and closer to the CCAF; those who did not desire reintegration with House Liao slowly began to resign from the unit, and Yulia was among them. She joined Graves’ Dancers on Galatea during their post-Tomans recruiting run, and now pilots her nimble Sparrowhawk with deadly precision.

(http://x31.xanga.com/d128421631708264161131/t210614489.png)
Born: Unknown
Homeworld: Unknown
Rank: Pilot

Rafael Herrera is something of an enigma; no one else, save Jean Graves, knows about his past. Suffice to say that he produced some form of credentials that satisfied Jean, for he has thus far decided to respect Rafael’s privacy. Rumors within the unit speculate that he is a former pirate or perhaps even a renegade Blakist. What is known is that he is a crack fighter pilot, and that is more than enough to gain him acceptance from the rest of the Dancers.



OTHER NOTABLE PERSONNEL

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Born: 4-20-3024
Homeworld: Mizar, Lyran Alliance
Rank: Major

John Purcell was formerly a Sergeant-Major in the Wolf’s Dragoons’ Home Guard, but with the decimation of the Home Guard during the recent uprising in Temptown, he decided to seek employment elsewhere. A cynic and a sarcastic misanthrope, Purcell’s attitude meant he was always just one step away from being fired (he had once been a Captain in Beta Regiment’s Long Riders, but was sent to the Home Guard for “attitude problems and insubordinate behavior”). When Jean Graves offered him command of his own company of hovertanks, he jumped at the chance for such a big promotion. He has already begun to put the new company through its paces, and his irreverent command style meshes well with Graves’ own quirky sense of tactics. Off-duty, Purcell is an enthusiastic musician, whose love of rock music led to him installing a music system in his Regulator on which he plays his tunes of choice during missions – usually with the volume turned all the way up. Purcell's first outing with his new company was a wash: his Regulator was responsible for decapitating the Capellan commander's Victor, but his crew was killed when weapons fire from a Crusader penetrated the cabin. Purcell himself was badly injured, nearly losing his right leg. He now walks with a limp, and must take powerful painkillers multiple times a day. This has not begun to affect his leadership yet, but it certainly has not improved his disposition, either.

(http://x02.xanga.com/1d8f55e431030263587441/t210127206.png)
Born: 11-9-3029
Homeworld: Novaya Zemlya, Federated Suns
Rank: Major

Pavel Kovelevsky is the commander of the Dancers’ Third Battalion, an airmobile battalion of Achileus and Puma suits with air support from a combination of Karnov and Hawk Moth VTOLs. Kovelevsky himself is a Novaya Zemlya native who was one of the early graduates of the New Avalon College of Military Sciences’ battle armor program. Like Leftenants Hawkins and Crawford, he is a hardened veteran of the 22nd Avalon Hussars, where he commanded a company of the 3rd Avalon Armored Infantry.

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Born: 2-22-3020
Homeworld: Sabanillas, Federated Suns
Rank: Chief Technician

Angus MacGyver is the Dancers’ master technician. He comes from Sabanillas, though his brogue has been diluted by his technical education. He has been working on machines since he was old enough to turn a wrench; as a child, he once took apart his father’s farm tractor just to see how it worked! He is precise in technical matters, but his strange sense of humor often makes others question his sanity. Angus might be crazy, but he is certainly not stupid, and his ability to improvise complex repairs with only minimal resources makes him the Dancers’ most valuable supporting asset.

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Born: 5-8-3025
Homeworld: None
Rank: Commodore

John Armstrong Brannigan has been a spacer his entire life; he is descended from a long line of JumpShip captains. Ever since the hull of the Toorna Prophet was laid down in 2683, a Branngian has been at its helm. In 3056, John was thrust into command of the Prophet when his parents were killed while attempting to fend off a pirate raid on the ‘Ship. Brannigan managed to lead the crew to fight off the last of the pirates and make an emergency jump out of the system. In the intervening years, the Prophet mainly plied the spacelanes along the FedSuns-Combine border. Finding themselves over Addicks when the initial fighting of the civil war broke out, the Prophet was commandeered by the Dancers in their haste to escape the onslaught of the Davion Assault Guards. The relationship between the Dancers and the Prophet’s crew was extremely tense at first, but as the years went on Jean and his soldiers showed themselves to be honorable and fair. Branngian and his crew managed to eventually reach an accord with the Dancers, and when Jean decided to make his force a mercenary unit, he promised to provide the Prophet’s crew a sizable percentage of a profits, far more than they ever made as merchants or couriers. As the Dancers’ senior naval officer, Brannigan’s word carries nearly as much weight as Jean’s, although he does not usually exercise that authority, preferring instead to trust that his immediate subordinates can accomplish whatever tasks he sets them to.

(http://x7e.xanga.com/64ee042224435280829835/t223717674.png)
Born: 2-28-3031
Homeworld: New Avalon, Federated Suns
Rank: Captain

Noah Mountford’s childhood dream was to become a DropShip captain in the Federated Suns Navy, and he spent his entire adolescent life striving toward that goal. Eventually graduating from the premier Armstrong Flight Academy on Galax, he was assigned to the Addicks DMM’s naval group, and by the outbreak of the civil war had worked his way up to command of the Union-class Charon; this was the ship responsible for the transport of 3rd Battalion, 2nd Company, also known as Graves’ Dancers. Like many among the DMM, Mountford was an ardent Loyalist, and in the chaos of the attack on Addicks, he was more than willing to escape with the Dancers in tow. Mountford has been ultra-loyal to the Dancers ever since that day, and still dresses in his FSN naval uniform when on duty, enforcing the same strict standards among his crew. While a taskmaster, Mountford’s cleverness at the helm of his ship is undeniable, and his quick thinking has saved the Dancers’ bacon in more than a few combat drops.

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Born: 9-21-3030
Homeworld: Uzghorod, Lyran Alliance
Rank: Captain

Sidorova Darenkov has long been a DropShip-captain-for-hire. She has traveled to every major state in the Inner Sphere and Periphery, and even the Clan Occupation Zones; she lost her right eye during an encounter with Clan Jade Falcon in the late 3050s. Commanding the Overlord-class Royal Flush at the time of its capture on Giausar by the Dancers, she was more than happy to sign on with her would-be captors as long as she retained her command and her pay.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 08 February 2012, 10:35:26
ROLLS OF HONOR


(http://x5e.xanga.com/fd611b4703331280830614/t210127226.png)
Born: 11-9-3020 (Died 6-16-3068)
Homeworld: Terra
Rank: Leftenant

Robert Mykelby, a Terran from the British Isles, joined the Com Guards a few years before Operation Serpent. Assigned to the Second Division, he witnessed firsthand the bloody fighting on Huntress. Unlike most of his comrades, he survived, but barely, and with serious emotional scars. No longer able to stomach the leadership of “the incompetent dwarf”, to use his words, he left the Com Guards with his Falconer, looking for mercenary work on Outreach. On the battlefield, he and his ‘Mech were a force to contend with. Off the battlefield, he was a vociferous opponent of Victor Steiner-Davion, whom he blamed not only for the deaths of his friends on Huntress, but also for ComStar losses during the FedCom Civil War. After the uprising in TempTown on Outreach, Mykelby’s Falconer was damaged beyond repair, but it was replaced by a brand-new Warhammer of the WHM-9D model. Mykelby was one of those killed in the fighting on Solaris, his BattleMech decapitated by a heavy gauss shell from a Blakist Demon tank.

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Born: 12-2-3028 (Died 6-16-3068)
Homeworld: Kittery, Federated Suns
Rank: Sergeant

Kevin Tsang was born in Can Fu City on Kittery during the opening months of the Fourth Succession War, and his parents were killed in a suicide bombing by a member of the Kittery Tong when he was only an infant. Spending his childhood in a series of state orphanages, Kevin proved to be an extremely self-reliant individual, and he devoted all of his energy to pursue his dream of becoming a Mechwarrior. Years of hard work and good grades paid off when he was accepted into the St. Ives Academy of Martial Sciences. Kevin was a model student, and earned Compact citizenship while also slaving away at his coursework. Upon graduation, he was accepted into the ranks of the Chevaux Legers, one of the workhorse regiments of the St. Ives Compact. A dozen years of service with the unit ended when they were shattered on Indicass by Star League “peacekeepers” at the beginning of the Xin Sheng War. Embittered by the Capellan Confederation’s absorption of his adopted home at the conclusion of that conflict, Kevin decided to make his fortunes on Galatea. Fortunately, he did not arrive until just after Group W had brought an end to the fighting that had engulfed the planet for the past eighteen months. Taking various small jobs to get by, he was finally hired by Graves’ Dancers when he responded to an ad on MercNet. He piloted one of the ‘Mechs freshly salvaged from Acamar, a heavily modified Cataphract. Sadly, he was killed on Solaris when a man-pack SRM fired by some Blakist infantry pierced his ‘Mech’s cockpit.

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Born: 5-12-3030 (Died 6-16-3068)
Homeworld: Colorado, Federated Suns
Rank: Mechwarrior

Jane Danton had often been called “Crazy Jane” throughout her career, though no one would ever do it to her face. A lifelong mercenary, she had been ejected from no less than seven other mercenary units for everything from “striking a superior officer” to actually firing on a fellow Mechwarrior in combat for, in her words, “crowdin’ me.” Were it not for her talent at the controls of a BattleMech, she likely would have found herself unemployed, but Jean felt that the more relaxed environment of his Dancers would give her the space she felt she needed to do her job. Tragically, she was killed in the fighting on Solaris when a Blakist Nightsky stove in her cockpit with its hatchet.

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Born: 4-13-3035 (Died 8-1-3068)
Homeworld: Exeter, Federated Suns
Rank: Mechwarrior

Danica Weiss was a cousin of Sergeant Noah Levine, and was also a member of the 3rd Robinson Rangers. She had retired from the AFFS following the conclusion of the Civil War, but when a spot opened up in Backboard Lance, Levin contacted her and convinced her to join with the Dancers. Danica piloted the Enforcer formerly piloted by Sergeant Crawford. She was killed in action on Tomans when laser fire from a Fire Falcon vaporized her cockpit.

(http://x72.xanga.com/8a787afbc2648280830611/t210127177.png)
Born: 8-19-3034 (Died 9-2-3068)
Homeworld: Saginaw, Federated Suns
Rank: Sergeant

Bryce Crawford, like the Dancers’ XO, fought with the 22nd Avalon Hussars, and also like many of the Dancers, was a veteran of the civil war. During the end of the brutal fighting on Talon, Crawford was flash-blinded by laser fire. Crawford used nearly all of his savings in order to have sight-restoring implants surgically embedded in his eyeballs. This had the side-effect of giving his eyes an eerie, electric-blue glow which most people found fairly unnerving. Crawford was just grateful to still be a Mechwarrior, and figured that a life as a mercenary would be the best way to put a few C-bills back into his emptied bank accounts. With his recent promotions to Sergeant and then to Leftenant, he had gotten that much closer to his goals. Sadly, he was killed shortly after the start of the Giausar campaign, when a particle bolt from a militia Myrmidon penetrated his Cataphract’s cockpit.

(http://x96.xanga.com/321874fac1c58280830612/t210127217.png)
Born: 10-5-3033 (Died 9-2-3068)
Homeworld: Hesperus II, Lyran Alliance
Rank: Mechwarrior

Felipe Deleón was formerly a pilot in the Defiance Self-Protection Force; they were nearly destroyed to the man during the Free Skye assault on Hesperus II. A vicious close-in fighter who specialized in urban combat, he liked to slowly stalk his opponents and then eviscerate them in a single sneak attack. The Axman he piloted perfectly suited his methodical style. He died in the fighting on Giausar when the neurohelmet feedback from an ammunition explosion knocked him unconscious. Unable to keep his ‘Mech upright, it toppled to the ground, and in the fall Deleón’s neck was fatally broken.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Sir Chaos on 08 February 2012, 13:26:08
Do I need new glasses, or is your Pegasus variant really not carrying any ammo? :o
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Hawkeye Jim on 08 February 2012, 16:10:25
You need new glasses. It's listed with 80 reloads.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Sir Chaos on 08 February 2012, 16:38:17
Ah, okay... I didn´t realize that ammo wasn´t shown as a separate line.

 :-[
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 08 February 2012, 19:14:26
Hey, can somebody with HMVee do a small favor? I can't get my copy to work, and I need the data output (similar to the Pegasus) for my custom Manteuffel variant. It uses a gauss rifle in the turret with two tons of ammo, two forward-facing ER medium lasers and AMS, and the body carries an Angel ECM and Beagle probe. If somebody could plug that into HMVee and then PM me the readout, I'd really appreciate it.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Moonsword on 08 February 2012, 19:26:54
Please post fan designs in the appropriate boards.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 08 February 2012, 20:25:26
I'm sorry, my understanding was that an exception had been carved out for customs on the Non-Canon Units board.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Moonsword on 08 February 2012, 20:51:12
Not that I know of but it's possible I haven't heard about it.  I can contact the admins (or you can, for that matter) to see if an exception was made on that point if you'd like.

If there's not an exception, please rest assured you're not in any sort of trouble.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 08 February 2012, 21:20:08
I vaguely recall it being raised as an issue back when they first established that rule, and I could've sworn the admins said posting customs to this board would be okay since they couldn't look at this board anyway, but I may be misremembering.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Deathknight69 on 12 February 2012, 19:50:18
Hey Kojak, Any chance on see-ing the custom mods you've done? If you need to, pm them to me.

D69
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 13 February 2012, 08:18:05
Oh, damn, I forgot to post the link for that. My bad.

Here they are. (http://bg.battletech.com/forums/index.php/topic,15931.0.html)
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 13 February 2012, 10:07:19
Part of me is considering swapping the second and third lances of Second Battalion's  Fourth Company for eight more Manteuffels, and then configuring the second lance so that it's identical to the first and the third lance with Arrow-IV. Any thoughts, anyone?
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: iior on 13 February 2012, 11:00:51
Wow Kojak, you have some amazing stuff here. The level of detail is astounding!
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: snakespinner on 13 February 2012, 20:26:20
Kojak, just remember the old saying.
Too much artillery is never enough. O0
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 13 February 2012, 22:25:59
Hey, if there is anyone out there with HMBA that would be willing to work a couple of things up for me, please contact me by PM.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: David CGB on 20 February 2012, 20:13:10
sweet unit
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Hawkeye Jim on 20 February 2012, 21:06:44
I like The Dancers because I'm detail oriented. Too much detail is about half enough for me. Having the pictures with the bios is a nice bonus.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 17 March 2012, 06:08:34
Just finished the latest campaign battle, this time a defensive fight on Tohelet. The details will be posted in the next night or two.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 20 March 2012, 02:06:26
[Striker One]: “HQ, I’m getting an odd signal over the horizon. Really bizarre.”
[HQ]: “Patch it through.”
[Striker Three]: “Sure bet someone’s coming and wants us to know it. Looks like those kooks in the Coterie were right after all.”
[HQ]: “Boys, that’s the worst rendition of ‘Baby Mack Attack’ I’ve ever heard. Didn’t know it even still existed.”
[Striker Four]: “Nuevodiscola should’ve died with the damn dingo.”
[HQ]: “Well, e-com analysis shows it’s a modified ECM wave. Whoever it is, they’re coming in to play.”
[Striker One]: “Roger that, HQ. Hunter Lance, prep for high-angle scanning run on vector two-four-oh. Pass and scan, people. No heroics.”


SITUATION
Mather Swamp, Lowellstowne
Tohelet, Free Worlds League
6 May 3069


Subcontracting work out is tough, but pays off in spades if the timing is right. As a company of the Dancers passes through the Free Worlds League, a member of the mysterious Coterie contacts them to assist with defenses in the apparently defenseless Rim Commonality. Seems the Eighth Orloff is the only unit in the area, and several pirates and hard-luck mercs have taken advantage of that fact by executing heavy raids. The bandits have absconded with enormous amounts of foodstuffs and basic supplies, more than those groups would normally require. This means someone’s coordinating the raids, and piling up a large amount of the fundamentals for an army or a world in crisis. The Dancers haven’t heard of any planets in crisis around here, so most likely someone is building an army.

The Coterie seem to think that the large peat farms outside Lowellstowne make a viable target, so here they sit, babysitting some hardened muck. Ah, the mercenary life!

Victory!
-------------------

Winner is: TEAM #1

Graves' Dancers: 33152 BV remaining (from 42140 initially) 0 BV fled
Tohelet Militia: 6747 BV remaining (from 9880 initially) 0 BV fled
Reed's Brew: 1511 BV remaining (from 54343 initially) 0 BV fled

Survivors are:
Templar TLR1-OGD (Graves' Dancers)
Pilot : Major Eric McClair [2/3]
Kills : 3

Stealth STH-2DG (Graves' Dancers)
Pilot : Leftenant Andrea Reimer [3/2]
Kills : 1

Salamander PPR-7SG (Graves' Dancers)
Pilot : Deandra Voss [3/4]
Kills : 0

Thunderbolt TDR-10SEG (Graves' Dancers)
Pilot : Ian Sharpe [3/4] ( 1 hit(s) )
Kills : 0

Black Hawk-KU BHKU-OGD (Graves' Dancers)
Pilot : Leftenant Ukla Mauok [2/3]
Kills : 6

Dervish DV-8D (Graves' Dancers)
Pilot : Sergeant Matthew Francis [2/4]
Kills : 3

Dervish DV-8D #2 (Graves' Dancers)
Pilot : Michiko McCloud [3/4]
Kills : 1

Enforcer III ENF-6GD (Graves' Dancers)
Pilot : Manny Calavera [2/3]
Kills : 1

Wolverine WVR-8KX (Graves' Dancers)
Pilot : Leftenant William Sanderson [2/4] ( 2 hit(s) )
Kills : 1

Bishamon BSN-3KG (Graves' Dancers)
Pilot : Sergeant Major Frederick Jacob Nelson [3/4] ( 2 hit(s) )
Kills : 1

No-Dachi NDA-2GD (Graves' Dancers)
Pilot : Sasha Kovelevsky [3/2]
Kills : 3

Brutus Assault Tank (LRM) (Tohelet Militia)
Driver : Tohelet Militia Tank Crew [4/5]
Kills : 0

LRM Carrier (Tohelet Militia)
Driver : Tohelet Militia Tank Crew [4/5]
Kills : 1

Bulldog Medium Tank (LRM) (Tohelet Militia)
Driver : Tohelet Militia Tank Crew [4/5]
Kills : 0

Hetzer Wheeled Assault Gun (Tohelet Militia)
Driver : Tohelet Militia Tank Crew [4/5]
Kills : 1

Drillson Heavy Hover Tank (Tohelet Militia)
Driver : Tohelet Militia Tank Crew [4/5]
Kills : 0

Condor Heavy Hover Tank (Liao) (Tohelet Militia)
Driver : Tohelet Militia Tank Crew [4/5]
Kills : 0

Plainsman Medium Hovertank (Tohelet Militia)
Driver : Tohelet Militia Tank Crew [4/5]
Kills : 0

Main Gauche Light Support Tank (Tohelet Militia)
Driver : Tohelet Militia Tank Crew [4/5]
Kills : 0

Main Gauche Light Support Tank #2 (Tohelet Militia)
Driver : Tohelet Militia Tank Crew [4/5]
Kills : 0

Jump Platoon (Rifle) (Tohelet Militia)
Gunnery Skill : Tohelet Militia Troopers [4]
Kills : 0

Jump Platoon (Rifle) #3 (Tohelet Militia)
Gunnery Skill : Tohelet Militia Troopers [4]
Kills : 0

Jump Platoon (Rifle) #4 (Tohelet Militia)
Gunnery Skill : Tohelet Militia Troopers [4]
Kills : 0

Jump Platoon (Rifle) #6 (Tohelet Militia)
Gunnery Skill : Tohelet Militia Troopers [4]
Kills : 0

Jump Platoon (Rifle) #7 (Tohelet Militia)
Gunnery Skill : Tohelet Militia Troopers [4]
Kills : 0

Jump Platoon (Rifle) #8 (Tohelet Militia)
Gunnery Skill : Tohelet Militia Troopers [4]
Kills : 0

Jump Platoon (Rifle) #9 (Tohelet Militia)
Gunnery Skill : Tohelet Militia Troopers [4]
Kills : 0

Jump Platoon (Rifle) #10 (Tohelet Militia)
Gunnery Skill : Tohelet Militia Troopers [4]
Kills : 0

Jump Platoon (Rifle) #11 (Tohelet Militia)
Gunnery Skill : Tohelet Militia Troopers [4]
Kills : 0

Jump Platoon (Rifle) #12 (Tohelet Militia)
Gunnery Skill : Tohelet Militia Troopers [4]
Kills : 0

Jump Platoon (Rifle) #13 (Tohelet Militia)
Gunnery Skill : Tohelet Militia Troopers [4]
Kills : 0

Jump Platoon (Rifle) #14 (Tohelet Militia)
Gunnery Skill : Tohelet Militia Troopers [4]
Kills : 0

Jump Platoon (Rifle) #15 (Tohelet Militia)
Gunnery Skill : Tohelet Militia Troopers [4]
Kills : 0

Jump Platoon (Rifle) #16 (Tohelet Militia)
Gunnery Skill : Tohelet Militia Troopers [4]
Kills : 0

Lineholder KW1-LH3 #2 (Reed's Brew)
Pilot : McGrath Pollock [4/3]
Kills : 0

MechWarrior Cody Rajput (Reed's Brew)
Gunnery Skill : Cody Rajput [2] ( 5 hit(s) )
Kills : 0

MechWarrior Captain Samuel Smada (Reed's Brew)
Gunnery Skill : Captain Samuel Smada [2] ( 1 hit(s) )
Kills : 0

MechWarrior Joshua Junejo (Reed's Brew)
Gunnery Skill : Joshua Junejo [2] ( 2 hit(s) )
Kills : 0

MechWarrior Lieutenant Skye Solas (Reed's Brew)
Gunnery Skill : Lieutenant Skye Solas [2]
Kills : 0


The following units are in retreat:
MechWarrior Bayani Macababbad (Reed's Brew)
Gunnery Skill : Bayani Macababbad [3]
Kills : 0


Graveyard contains:
Vedette Medium Tank (Liao) (Tohelet Militia)
Driver : Tohelet Militia Tank Crew [4/5]
Kills : 0
Destroyed by pilot error.

Jump Platoon (Rifle) #5 (Tohelet Militia)
Gunnery Skill : Tohelet Militia Troopers [4] ( 6 hit(s)  )
Kills : 0
Destroyed by Watchman WTC-4M (Reed's Brew)

Komodo KIM-2 (Reed's Brew)
Pilot : Simion Ene [3/3]
Kills : 0
Destroyed by Bishamon BSN-3KG (Graves' Dancers)

Jackal JA-KL-55 (Reed's Brew)
Pilot : Mircea Hament [3/3] ( 6 hit(s)  )
Kills : 0
Destroyed by Templar TLR1-OGD (Graves' Dancers)

Chameleon CLN-7W (Reed's Brew)
Pilot : Lieutenant Aleksander Hanna [3/4] ( 6 hit(s)  )
Kills : 0
Destroyed by Templar TLR1-OGD (Graves' Dancers)

Watchman WTC-4M (Reed's Brew)
Pilot : Sharif Palijo [4/3] ( 1 hit(s) )
Kills : 1
Destroyed by pilot error.

Komodo KIM-2 #2 (Reed's Brew)
Pilot : Jude Tiwontschik [4/3]
Kills : 0
Destroyed by No-Dachi NDA-2GD (Graves' Dancers)

Awesome AWS-9Q (Reed's Brew)
Pilot : Cody Rajput [2/5] ( 5 hit(s) )
Kills : 0

Gunslinger GUN-1ERD (Reed's Brew)
Pilot : Captain Samuel Smada [2/3] ( 1 hit(s) )
Kills : 0
Destroyed by Black Hawk-KU BHKU-OGD (Graves' Dancers)

Apollo APL-1M #2 (Reed's Brew)
Pilot : Magtanggol Hadac [2/4] ( 6 hit(s)  )
Kills : 0
Destroyed by No-Dachi NDA-2GD (Graves' Dancers)

Apollo APL-1M (Reed's Brew)
Pilot : Mellal Dhoruba [2/3] ( 6 hit(s)  )
Kills : 0
Destroyed by Black Hawk-KU BHKU-OGD (Graves' Dancers)

Javelin JVN-10F "Fire Javelin" (Reed's Brew)
Pilot : Jeffrey Mier [4/3]
Kills : 0
Destroyed by LRM Carrier (Tohelet Militia)

Penetrator PTR-4D (Reed's Brew)
Pilot : Lieutenant Aaron Carrick [4/3]
Kills : 0
Destroyed by Black Hawk-KU BHKU-OGD (Graves' Dancers)

Firestarter FS9-S1 (Reed's Brew)
Pilot : John Wurfel [4/3] ( 1 hit(s) )
Kills : 0
Destroyed by Hetzer Wheeled Assault Gun (Tohelet Militia)

Jump Platoon (Rifle) #2 (Tohelet Militia)
Gunnery Skill : Tohelet Militia Troopers [4]
Kills : 0
Destroyed by pilot error.

Spider SDR-8M #4 (Reed's Brew)
Pilot : Falala Ogunkeye [2/4]
Kills : 0
Destroyed by Black Hawk-KU BHKU-OGD (Graves' Dancers)

Spider SDR-8M (Reed's Brew)
Pilot : Lieutenant Skye Solas [2/3]
Kills : 0

Drillson Heavy Hover Tank #2 (Tohelet Militia)
Driver : Tohelet Militia Tank Crew [4/5]
Kills : 0
Destroyed by Axman AXM-1N (Reed's Brew)

Grasshopper GHR-6K #2 (Reed's Brew)
Pilot : Nancy Chiba [2/4] ( 2 hit(s) )
Kills : 1
Destroyed by Stealth STH-2DG (Graves' Dancers)

Spider SDR-8M #2 (Reed's Brew)
Pilot : Quincy Martin [2/5]
Kills : 0

Phoenix Hawk PXH-7M (Graves' Dancers)
Pilot : Furio Castellucio [3/3] ( 3 hit(s)  )
Kills : 0
Destroyed by Axman AXM-1N (Reed's Brew)

Axman AXM-1N (Reed's Brew)
Pilot : Oliver Mirwald [3/3] ( 1 hit(s) )
Kills : 2
Destroyed by Dervish DV-8D (Graves' Dancers)

Lineholder KW1-LH3 (Reed's Brew)
Pilot : Viet Djojopoespito [2/4] ( 2 hit(s) )
Kills : 0
Destroyed by Wolverine WVR-8KX (Graves' Dancers)

Chameleon CLN-7W #3 (Reed's Brew)
Pilot : Sebastien Grandjean [2/3]
Kills : 0
Destroyed by No-Dachi NDA-2GD (Graves' Dancers)

Gallowglas GAL-1GLS (Reed's Brew)
Pilot : Captain Carlotta Cilento [2/3] ( 1 hit(s) )
Kills : 0
Destroyed by Templar TLR1-OGD (Graves' Dancers)

Chameleon CLN-7W #2 (Reed's Brew)
Pilot : Lieutenant Johannes Meier [2/4] ( 1 hit(s) )
Kills : 0
Destroyed by Black Hawk-KU BHKU-OGD (Graves' Dancers)

MechWarrior Quincy Martin (Reed's Brew)
Gunnery Skill : Quincy Martin [2]
Kills : 0
Destroyed by pilot error.

Spider SDR-8M #3 (Reed's Brew)
Pilot : Graham Culley [4/4]
Kills : 0
Destroyed by pilot error.


The following utterly destroyed units are not available for salvage:
Huron Warrior HUR-WO-R4L (Reed's Brew)
Pilot : Lieutenant Dylan Park [2/3] ( 6 hit(s) )
Kills : 0
Destroyed by Dervish DV-8D #2 (Graves' Dancers)

Huron Warrior HUR-WO-R4L #2 (Reed's Brew)
Pilot : Bayani Macababbad [3/5]
Kills : 0
Destroyed by Black Hawk-KU BHKU-OGD (Graves' Dancers)

MechWarrior Lieutenant Dylan Park (Reed's Brew)
Gunnery Skill : Lieutenant Dylan Park [2] ( 6 hit(s) )
Kills : 0
Destroyed by pilot error.

Longbow LGB-7Q #2 (Reed's Brew)
Pilot : Jonathan Calip [3/5] ( 6 hit(s) )
Kills : 0
Destroyed by Enforcer III ENF-6GD (Graves' Dancers)

MechWarrior Jonathan Calip (Reed's Brew)
Gunnery Skill : Jonathan Calip [3] ( 6 hit(s) )
Kills : 0
Destroyed by pilot error.

Longbow LGB-7Q (Reed's Brew)
Pilot : Joshua Junejo [2/5] ( 2 hit(s) )
Kills : 0
Destroyed by Dervish DV-8D (Graves' Dancers)

Vedette Medium Tank (Liao) #2 (Tohelet Militia)
Driver : Tohelet Militia Tank Crew [4/5] ( 6 hit(s)  )
Kills : 0
Destroyed by Grasshopper GHR-6K #2 (Reed's Brew)

Grasshopper GHR-6K (Reed's Brew)
Pilot : Olaf Lengnisch [4/4] ( 6 hit(s)  )
Kills : 0
Destroyed by Dervish DV-8D (Graves' Dancers)
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 20 March 2012, 02:07:09
(http://x85.xanga.com/858f9243d5035263477295/m209581820.jpg)

Mission: Brew-Ha-Ha
Location: Tohelet, Free Worlds League
Optional Bonuses: Brute Force (+150 WP), Sharpshooter (+250 WP)
Outcome: Total Victory
Payment: 48,000,000 C-bills

-----------------------------------------------------------------------------------

AFTERMATH
The battlefield hadn’t even cooled before several small cargo craft bearing members of the Coterie arrived on-station to assess the damage. While the Dancers were tangling with the “Beer Can Brigade,” another merc force hammered Lowellstowne and “liberated” several containers of seed and cattle from one of the giant land train terminals. The fighting started several fires that took most of the next day to corral.

As for Graves' Dancers, the Coterie representative just smiled, handed them the confirmed transfer order and politely asked them to leave. While they had no problem complying, they couldn't help but wonder what was going on...

-----------------------------------------------------------------------------------
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: snakespinner on 20 March 2012, 02:32:35
Never did like Reed's Brew. Poor quality beer, not fit for drinking. }:)
You did a very good job on Reed's Brew. Now what are the Coterie up to.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 20 March 2012, 04:02:14
Ukla Maouk was definitely the MVP of this fight; he carved his way through four enemy 'Mechs, lost his Black Hawk's left arm, and then killed another two before the battle ended. Sasha Kovelevsky was a close second; that modded No-Dachi she pilots is a monster. With the TSM active, the mace hits for 38 points of damage, and with the Direct Blow rules on she was sometimes hitting for 40 points or more. There was a four-turn stretch where she killed or crippled an enemy 'Mech every single turn.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Dave Talley on 20 March 2012, 08:05:17
but really, the Toilet Militia?

I have heard of crappy troops before......
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Cidwm on 20 March 2012, 11:34:06
but really, the Toilet Militia?

I have heard of crappy troops before......

This gave me a good laugh.  :D
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Hawkeye Jim on 20 March 2012, 13:35:25
Makes you wonder how much drinking went into the selection of names for the units and mechwarriors....
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Sir Chaos on 20 March 2012, 14:10:30
Makes you wonder how much drinking went into the selection of names for the units and mechwarriors....

A bit too much of Reed´s Brew, I´m sure...
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 20 March 2012, 18:19:24
Tohelet is pronounced "toe-hell-et"; it's the Hebrew word for perseverance.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 30 May 2012, 23:15:25
Just a couple of updates: the first is that this campaign should be resuming in the relatively near future, as my sparring partner Taharqa has finally lucked into some free time with which we can start up our regular MM sessions again. The second is that I've started the extraordinarily laborious process of inserting the Dancers into MekHQ, and when I've finished I will post the campaign file for download so anyone who wants to can look at their inner guts.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: NOT VOODOO on 10 June 2012, 06:51:52
This is an impressive amount of work.  The only thing left to do is make your own Grave's Dancers scenario pack with an old school black-border!

Bravo.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 26 June 2012, 01:07:56
Alright, I've finally finished the campaign file (or at least gotten it "up to date", so to speak). Unfortunately, the file is far too large to post as an attachment, apparently. Anyone know any other easy way for me to get it out there?
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: serack on 26 June 2012, 05:28:29
most compression programs ///rar, etc... Will let u break larger files into several smaller bundles
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 18 July 2012, 23:28:40
Alright, I think I've done this properly; can someone with the latest version of MekHQ tell me if this worked?
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 03 August 2012, 02:13:42
The latest contract for Graves' Dancers, a VIP extraction mission on Donegal, has just begun. The Dancers have deployed a mixed battalion: a company each from 1st, 2nd and 3rd Battalions. The 'Mech company is made up of Striker, Hunter and Pursuit Lance. The tanks are the new 4th Company. The infantry are 2nd Company, 3rd Battalion. Expect more details and updates in the coming weeks.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 07 September 2012, 05:40:21
Just played the 8th and 9th turns of the latest scenario tonight. Honestly, unless I get pretty lucky, the Dancers are about to get creamed.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Stormrider on 07 September 2012, 07:38:42
This is really awesome stuff Kojak. Now I see why Deathknight69 is impressed with your unit.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 14 September 2012, 03:03:41
Well, the latest mission was wrapped up tonight, and it was a pyrrhic victory for Graves' Dancers. Although the Lyran VIPs they were sent to rescue managed to escape, it was at the cost of three Mechwarriors, six 'Mechs, four tanks (and their crews) and a battlesuit trooper. And although the enemy commander was killed, only a few of their 'Mechs and tanks were destroyed, and what remained of the Dancers was forced to flee the field. I will post the write-up for the aftermath shortly, and then a full update for the main Dancers fluff (history, bios, TO&E, etc) in the near future.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: David CGB on 14 September 2012, 03:07:02
Ouch better luck next time
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 14 September 2012, 03:15:55
Intercepted transmission:
“…are located near the Nag’s Head Plains. Transponder codes are a 100 percent match. HK Team Omega-4 is en route with orders to exterminate the target.”
“Be advised hostiles are inbound toward target area. Eliminate with extreme prejudice.”
“Understood. ETA four minutes. Inform the Precentor that Code Blue is in effect.”
“Code Blue underway, copy. Good hunting, Shadow One.”


SITUATION
Agro Farm BB-8, Nag’s Head Plains
Donegal, Lyran Alliance
19 April 3070


Even though Donegal has been silent for several months, many in the Alliance held out hope that the system’s HPG had only been knocked offline and that the planet was not “sterilized”—as apparently happened on Alarion. When the LIC got word from an unknown source that a contingent of Very Important People were trying to get off the planet, they jumped at the chance to get some intel. Oh, and those prominent Lyran citizens, too. With the LAAF tied up elsewhere on other important missions, the LIC turned to the mercenary trade. Graves' Dancers is garnering a rep and came highly recommended.

The LIC's orders are simple: go in, get the VIPs and get out. Now.

Oh, by the way—they’re in the badlands with a busted vehicle.

Victory!
-------------------

Winner is: Graves’ Dancers

Graves' Dancers: 25028 BV remaining (from 65601 initially) 15359 BV fled
TersusPerIncendia: 37217 BV remaining (from 88986 initially) 0 BV fled

Survivors are:
Firestarter FS9-OGD (Graves' Dancers)
Pilot : Captain Alan Hawkins [2/3]
Kills : 0

Clint IIC 2 (Graves' Dancers)
Pilot : Leftenant Aisha Nasir [2/2] ( 1 hit(s) )
Kills : 1

Wolverine WVR-8KX (Graves' Dancers)
Pilot : Leftenant William Sanderson [2/4] ( 1 hit(s) )
Kills : 0

Phoenix Hawk PXH-7M (Graves' Dancers)
Pilot : Furio Castellucio [3/3] ( 3 hit(s) )
Kills : 0

Cicada CDA-3G (Graves' Dancers)
Pilot : Sergeant Tina MacArthur [3/3]
Kills : 0

Spector SPR-5F (Graves' Dancers)
Pilot : Marlowe Freeman [3/4]
Kills : 0

Osiris OSR-4D (Graves' Dancers)
Pilot : Xavier Davis [3/4]
Kills : 0

Manteuffel Attack Tank GD #2 (Graves' Dancers)
Driver : Sergeant Lisa Ito, Driver Neal de Weerdt, Gunner Rod Fahad, Gunner Greg O'Finnerty, Loader Preston Howell [3/3]
Kills : 0

Manteuffel Attack Tank GD #3 (Graves' Dancers)
Driver : Corporal Micah Cool, Driver Ruben Rodriguez, Gunner Sang-Wook Fa, Gunner Emanuel Johnsen, Loader Les Seccombe [3/4]
Kills : 1

Myrmidon Medium Tank Type 2 (Graves' Dancers)
Driver : Leftenant Jonasz Weich, Driver James MacColl [3/3]
Kills : 0

Myrmidon Medium Tank Type 2 #2 (Graves' Dancers)
Driver : Sergeant Colin Armistead, Driver Edgar van Ginderen, Gunner Carl Naadir [3/4]
Kills : 0

Infiltrator Mk. II Battle Armor "Puma" (Graves' Dancers)
Gunnery Skill : Captain Keith Rousseau, Sergeant Dylan Ritchie, Corporal Carl Subbanna, Corporal Ethan Bennett [3]
Kills : 1

Infiltrator Mk. II Battle Armor "Puma" #2 (Graves' Dancers)
Gunnery Skill : Leftenant Patrick Logan, Sergeant Tamir Jones, Corporal Rajminder Shraddha, Corporal Andreas Pannett [3]
Kills : 0

Hawk Moth Gunship (GD) #2 (Graves' Dancers)
Driver : Pilot Gil McKaig, Gunner Tim Winterflood [3/4]
Kills : 0

Karnov UR Transport (GD) (Graves' Dancers)
Driver : Pilot Pat Marchington, Gunner Claude Magnin [3/4]
Kills : 0

Karnov UR Transport (GD) #2 (Graves' Dancers)
Driver : Pilot Owen Powell, Gunner Gary Mbugua [3/4]
Kills : 0

Seraph Incendia (TersusPerIncendia)
Pilot : Adept Tau Marc Glaber [2/3]
Kills : 1

Seraph Incendia #2 (TersusPerIncendia)
Pilot : Adept Omega Jehan Kemie [3/3]
Kills : 2

Preta C-PRT-OA Dominus (TersusPerIncendia)
Pilot : Adept Omega Andrew Geddes [3/3] ( 1 hit(s) )
Kills : 1

Preta C-PRT-OA Dominus #2 (TersusPerIncendia)
Pilot : Adept Omega Elpidio Surraca [3/4]
Kills : 0

Deva Incendia (TersusPerIncendia)
Pilot : Demi-Precentor Delta Madilyn Sandry [2/3]
Kills : 2

Grigori Incendia #2 (TersusPerIncendia)
Pilot : Adept Omega Tore Skjolden [2/3]
Kills : 0

Grigori Incendia #3 (TersusPerIncendia)
Pilot : Adept Omega Derrek Vijayabhas [3/4]
Kills : 1

Preta C-PRT-OA Dominus #3 (TersusPerIncendia)
Pilot : Adept Omega Kionah Valentine [3/3]
Kills : 0

Preta C-PRT-OA Dominus #4 (TersusPerIncendia)
Pilot : Adept Omega Benjamin Frazier [3/3] ( 2 hit(s) )
Kills : 0

Tengu Heavy Battle Armor (Support) (TersusPerIncendia)
Gunnery Skill : Adept Tau Jeff Ford [2]
Kills : 0

Tengu Heavy Battle Armor (Support) #3 (TersusPerIncendia)
Gunnery Skill : Adept Omega Tarasios Gonatas [3]
Kills : 1

Tengu Heavy Battle Armor (Support) #5 (TersusPerIncendia)
Gunnery Skill : Adept Omega Andrew Irabu [3]
Kills : 0

Tengu Heavy Battle Armor (Support) #6 (TersusPerIncendia)
Gunnery Skill : Adept Omega Kevin Tsoni [3]
Kills : 0

Djinn Battle Armor (TersusPerIncendia)
Gunnery Skill : Adept Tau Justin Ducey [2]
Kills : 0

Djinn Battle Armor #2 (TersusPerIncendia)
Gunnery Skill : Adept Omega Akela Wright [2]
Kills : 0

MechWarrior Isabelle Rodriguez (Graves' Dancers)
Gunnery Skill : Isabelle Rodriguez [3] ( 1 hit(s) )
Kills : 0

MechWarrior Sergeant Major Frederick Jacob Nelson (Graves' Dancers)
Gunnery Skill : Sergeant Major Frederick Jacob Nelson [3] ( 1 hit(s) )
Kills : 0

The following units never entered the field of battle:
Achileus Light Battle Armor [TAG] (Graves' Dancers)
Gunnery Skill : Leftenant Stanley Durand, Sergeant Isaac Bashlakov, Corporal Ethan Ritchie, Corporal Greg van de Voorst [3]
Kills : 0

Achileus Light Battle Armor [TAG] #2 (Graves' Dancers)
Gunnery Skill : Leftenant Vic Whittleton, Sergeant Oscar Hulland, Corporal Kazuki Hagashi, Corporal Sam Hughes [3]
Kills : 0

Tengu Heavy Battle Armor (Support) #4 (TersusPerIncendia)
Gunnery Skill : Adept Omega Dane Elmer [3]
Kills : 0


The following units are in retreat:
Goblin Medium Tank X (Graves' Dancers)
Driver : Lyran VIPs [3/4]
Kills : 0

Manteuffel Attack Tank W #2 (Graves' Dancers)
Driver : Sergeant Samuel Da Costa, Driver Neel Lakhani, Gunner Sully Peters, Gunner De-wei Xue, Loader Marian Sullivan [3/4]
Kills : 0

Manteuffel Attack Tank W (Graves' Dancers)
Driver : Leftenant Lucas Walden, Driver Tarik Omoro, Gunner Adam Schmitt, Gunner Eddie Arkle, Loader Simon Putman [3/4]
Kills : 0

Manteuffel Attack Tank W #3 (Graves' Dancers)
Driver : Corporal Anthony Quinn, Driver Jacek Anguissla, Gunner Clive Green, Gunner Sierra Fou, Loader Silas Rose [3/4]
Kills : 0

Manteuffel Attack Tank W #4 (Graves' Dancers)
Driver : Corporal Su'ud bin Saud, Driver Tobias Holowcyzc, Gunner Tim Milan, Gunner Brian Panagoulias, Loader Nathan Howard [3/4]
Kills : 0

Wraith TRX (Graves' Dancers)
Pilot : Leftenant Omar Little [2/3]
Kills : 0

Hawk Moth Gunship (GD) (Graves' Dancers)
Driver : Pilot Ewan Naysmith, Gunner Jay Nance [3/4]
Kills : 0


Graveyard contains:
Lynx LNX-9R (Graves' Dancers)
Pilot : Jason Bouchard [2/3] ( 1 hit(s) )
Kills : 0
Destroyed by Deva Incendia (TersusPerIncendia)

LRM Carrier (WoB) (TersusPerIncendia)
Driver : Adept Alpha Demetria Polymeru [2/3]
Kills : 0
Destroyed by Clint IIC 2 (Graves' Dancers)

Grigori Incendia (TersusPerIncendia)
Pilot : Adept Omega Harrison Slipper [3/4]
Kills : 0
Destroyed by Manteuffel Attack Tank GD #3 (Graves' Dancers)

Enforcer III ENF-6M (Graves' Dancers)
Pilot : Isabelle Rodriguez [3/3] ( 1 hit(s) )
Kills : 0
Destroyed by Deva Incendia (TersusPerIncendia)

Myrmidon Medium Tank Type 2 #4 (Graves' Dancers)
Driver : Corporal Laurie Falkenberg, Driver Miguel Czomak, Gunner Murray Dodd [3/4]
Kills : 0
Destroyed by Seraph Incendia #2 (TersusPerIncendia)

Tengu Heavy Battle Armor (Support) #2 (TersusPerIncendia)
Gunnery Skill : Adept Omega Vito Melis [2]
Kills : 0

Deva Incendia #2 (TersusPerIncendia)
Pilot : Adept Tau Yuan Liu [2/3] ( 6 hit(s)  )
Kills : 0
Destroyed by No-Dachi NDA-2GD (Graves' Dancers)

No-Dachi NDA-2GD (Graves' Dancers)
Pilot : Sasha Kovelevsky [3/2] ( 3 hit(s) )
Kills : 1
Destroyed by Grigori Incendia #3 (TersusPerIncendia)

Bishamon BSN-3KG (Graves' Dancers)
Pilot : Sergeant Major Frederick Jacob Nelson [3/4] ( 1 hit(s) )
Kills : 0
Destroyed by Seraph Incendia (TersusPerIncendia)

Archangel Incendia (TersusPerIncendia)
Pilot : Precentor Sigma Xaphan [1/2]
Kills : 0

Myrmidon Medium Tank Type 2 #3 (Graves' Dancers)
Driver : Corporal Kamal bin Hakem, Driver Ysabelle Savonarola, Gunner Doug Orza [3/4]
Kills : 0
Destroyed by Seraph Incendia #2 (TersusPerIncendia)

MechWarrior Precentor Sigma Xaphan (TersusPerIncendia)
Gunnery Skill : Precentor Sigma Xaphan [1]
Kills : 0
Destroyed by Manteuffel Attack Tank GD (Graves' Dancers)


The following utterly destroyed units are not available for salvage:
Manteuffel Attack Tank GD #4 (Graves' Dancers)
Driver : Corporal Tycho Mohr, Driver Andre Lung, Gunner Frank Watson, Gunner Tan Danh, Loader Matthew Kramer [3/4]
Kills : 0
Destroyed by Preta C-PRT-OA Dominus (TersusPerIncendia)

LRM Carrier (WoB) #2 (TersusPerIncendia)
Driver : Adept Alpha Reda Kapkobi [3/4] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.

LRM Carrier (WoB) #3 (TersusPerIncendia)
Driver : Adept Alpha Lisa Kohn [3/4] ( 6 hit(s)  )
Kills : 0
Destroyed by Infiltrator Mk. II Battle Armor "Puma" (Graves' Dancers)

LRM Carrier (WoB) #4 (TersusPerIncendia)
Driver : Adept Alpha Yi-ping Dung [3/4] ( 1 hit(s) )
Kills : 0
Destroyed by pilot error.

Manteuffel Attack Tank GD (Graves' Dancers)
Driver : Captain Steven Fox, Driver Connor Fiacconi, Gunner Lewis Browning, Gunner Rafe Arrieta, Loader Henry Scheffers [2/3]
Kills : 1
Destroyed by Tengu Heavy Battle Armor (Support) #3 (TersusPerIncendia)
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 14 September 2012, 03:18:24
(http://x06.xanga.com/4e8f827443034263477356/m209581869.jpg)

Mission: Click, Click, Boom!
Location: Donegal, Lyran Alliance
Optional Bonuses: Brutality (+500 WP), Cyber-Up (+300 WP)
Outcome: Pyrrhic Victory
Payment: 72,000,000 C-bills

-----------------------------------------------------------------------------------

AFTERMATH
After a brutal ten hours of hide and seek among the rocks and cliffs of the badlands, the remaining Dancers finally manage to exfiltrate—but at a price. And they don’t find it very comforting to know that the Important People the LIC was so hot about saving were just press junkies. Sure, one of them happens to be Ruth Kirkland, CEO of ComPress. But really—rescuing a glorified tri-vid news exec and her overpaid executive staff? So much for the vaunted intel assets of the LIC.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 14 September 2012, 03:18:38
[reserved]
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: snakespinner on 14 September 2012, 03:34:15
At least you managed to get the VIP's away.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Taharqa on 14 September 2012, 11:33:06
To be fair, you were going up against elite Manei Domini  with full implants and more plasma rifles than you can poke a stick at. Plus the Arrow IV wasn't working. I know I had fun :).

I will re-post the Tersus Per Incendia TO&E shortly and link it.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 25 December 2012, 11:53:46
Merry Christmas, everyone! Just thought I'd let everyone know, as I am often wont to do, that the Dancers are most certainly not dead. My personal life has been a great deal busier these last few months and so I haven't had nearly as much gaming time as I used to, but Taharqa and I have been slowly playing the latest Dancers mission, a raid on Kalidasa. Hopefully we'll be able to wrap it up by some time in January.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 20 February 2013, 21:31:39
It's been a while since the last update, I know. I wrapped up the Kalidasa match a few weeks ago, but then I had a bit of BT-writer's block for a while and wasn't able to work up the updates until a few days ago. The newest mission, a distraction raid on Sian, will be starting later tonight. Hopefully I can get an fully updated main post up in the relatively near future, along with a post for the Kalidasa mission.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Cik on 03 March 2013, 11:28:33
:the best thread on this board right now:
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 07 April 2013, 04:03:35
Entry #8771, Renard Duval's Journal
Kalidasa. Never thought I’d return—leastwise, not with a bunch of mercs. Our contract has us hitting the system in a pinpoint raid, so it’s a standard run for us. With all the contracts we’ve been getting lately, this one seems fairly simple.

That has me worried.

Our target is Precentor Timothy Mayo, newly assigned head of the local Word of Blake HPG garrison force. That alone has us triple-checking every system and warhead—those buggers took down an entire Com Guard command on Tall Trees back in the beginning of this whole mess.

Whatever reason our employer wants this force gone doesn’t matter to us, really. We just want to make sure we can spend our pay. And maybe nab some nice Blakie gear in salvage—if it doesn’t kill us first.


SITUATION
Ennis Weapons Range, Colbert Provincial County
Kalidasa, Blake Protectorate
6 July 3070


A broker going by the name Mr. Askai has come to the Dancers with a lucrative contract. Only a month ago, Kalidasa seceded from the Free Worlds League and went over to the enlarging Word of Blake Protectorate, taking several League militia forces with it. However, much noise has been made among local Leaguers that the planetary government was coerced into secession by the heavy-handed tactics of the local Word of Blake HPG garrison unit. Askai—or whomever he represents—wants the Blakists hammered. Capturing or killing the Precentor would net even more on the contract.

It’s time to hunt some Wobblies.

Defeat!
-------------------

Winner is: TEAM #1

Crown of Light III: 23515 BV remaining (from 31878 initially) 0 BV fled
Graves' Dancers: 0 BV remaining (from 33363 initially) 24961 BV fled

Survivors are:
Grand Crusader GRN-D-05 (Crown of Light III)
Pilot : Precentor XIV Timothy Mayo [2/3]
Kills : 1

Cerberus MR-6B (Crown of Light III)
Pilot : Manuela Gallegos [4/5]
Kills : 0

Vanquisher VQR-2A (Crown of Light III)
Pilot : Edna Wechsler [4/5]
Kills : 0

Dragon Fire DGR-6FC (Crown of Light III)
Pilot : Eduardo Amador [4/5]
Kills : 0

King Crab KGC-001 (Crown of Light III)
Pilot : Adept XII Michelle Pascoalinho [2/3]
Kills : 0

Rifleman RFL-7M (Crown of Light III)
Pilot : Toma Gaman [4/5]
Kills : 0

Rifleman RFL-7M #2 (Crown of Light III)
Pilot : Margaret Muombwa [4/5]
Kills : 0

Lightray LGH-4W (Crown of Light III)
Pilot : Terry Muhamadi [4/5]
Kills : 1

Lightray LGH-4W #2 (Crown of Light III)
Pilot : Cammeo Vaillant [4/5]
Kills : 0

Purifier Adaptive Battle Armor (PPC) (Crown of Light III)
Gunnery Skill : Adept VIII Jorge Castillo [2]
Kills : 1

Purifier Adaptive Battle Armor (PPC) #2 (Crown of Light III)
Gunnery Skill : Peter So [4]
Kills : 0

Purifier Adaptive Battle Armor (PPC) #3 (Crown of Light III)
Gunnery Skill : Athena Stamatelos [4]
Kills : 0

Purifier Adaptive Battle Armor (PPC) #4 (Crown of Light III)
Gunnery Skill : Gabriella Mew [4]
Kills : 0

Purifier Adaptive Battle Armor (PPC) #5 (Crown of Light III)
Gunnery Skill : Emiliana Cochinescu [4]
Kills : 0

Purifier Adaptive Battle Armor (PPC) #6 (Crown of Light III)
Gunnery Skill : Beulah Major [4]
Kills : 0

Mechanized Hover Platoon ER Laser (Crown of Light III)
Gunnery Skill : Ion Newson [4]
Kills : 0

Mechanized Hover Platoon ER Laser #2 (Crown of Light III)
Gunnery Skill : Kajiko Wada [4]
Kills : 0

Mechanized Hover Platoon ER Laser #3 (Crown of Light III)
Gunnery Skill : Tony Yi [4]
Kills : 0

Mechanized Hover Platoon ER Laser #4 (Crown of Light III)
Gunnery Skill : Emily Bomas [4]
Kills : 0

Mechanized Hover Platoon ER Laser #5 (Crown of Light III)
Gunnery Skill : Andrea Loshak [4]
Kills : 0

Mechanized Hover Platoon ER Laser #6 (Crown of Light III)
Gunnery Skill : Firtha MacIntyre [4]
Kills : 0

Karnov UR Transport (BA) #3 (Crown of Light III)
Driver : Norm Shreenath [4/5]
Kills : 0

MechWarrior Villanueva Contreras (Crown of Light III)
Gunnery Skill : Villanueva Contreras [4]
Kills : 0


The following units are in retreat:
Black Hawk-KU BHKU-O (Graves' Dancers)
Pilot : Zbigniew Kowalski [3/4]
Kills : 1

Warhammer WHM-10T (Graves' Dancers)
Pilot : Leftenant Sofia Carter [3/2]
Kills : 1

Falconer FLC-8RG (Graves' Dancers)
Pilot : Sergeant Alexander bin Harud [3/4]
Kills : 0

Falconer FLC-8R (Graves' Dancers)
Pilot : Athena Zhai [3/5]
Kills : 0

Sunder SD1-OGD (Graves' Dancers)
Pilot : Captain Peter Takeda [2/3] ( 1 hit(s) )
Kills : 2

Avatar AV1-OGD (Graves' Dancers)
Pilot : Leftenant Gerard Ventress [2/4]
Kills : 4

Enforcer ENF-4D (Graves' Dancers)
Pilot : Renard Duval [3/4]
Kills : 0

MechWarrior Callum Cochrane (Graves' Dancers)
Gunnery Skill : Callum Cochrane [3]
Kills : 0

Grendel (Mongrel) Prime (Graves' Dancers)
Pilot : Leftenant Ezra Graves [1/2]
Kills : 0


Graveyard contains:
Nightshade ECM VTOL (Light PPC) #2 (Crown of Light III)
Driver : Reanna Edison [4/5]
Kills : 0
Destroyed by Avatar AV1-OGD (Graves' Dancers)

Karnov UR Transport (BA) #5 (Crown of Light III)
Driver : Winston Saranillo [4/5]
Kills : 0
Destroyed by Sunder SD1-OGD (Graves' Dancers)

Karnov UR Transport (BA) (Crown of Light III)
Driver : Tsoghik Tugai [4/5]
Kills : 0
Destroyed by Avatar AV1-OGD (Graves' Dancers)

Bloodhound B2-HND (Graves' Dancers)
Pilot : Sergeant Giorgos Georgousopoulos [3/3] ( 6 hit(s)  )
Kills : 0
Destroyed by Grand Crusader GRN-D-05 (Crown of Light III)

Nightshade ECM VTOL (Light PPC) (Crown of Light III)
Driver : Eabha Weber [4/5]
Kills : 0
Destroyed by Sunder SD1-OGD (Graves' Dancers)

Karnov UR Transport (BA) #4 (Crown of Light III)
Driver : Deeanna Rodrguez [4/5]
Kills : 0
Destroyed by Black Hawk-KU BHKU-O (Graves' Dancers)

Karnov UR Transport (BA) #6 (Crown of Light III)
Driver : Elsa Kochta [4/5]
Kills : 0
Destroyed by Avatar AV1-OGD (Graves' Dancers)

Hermes HER-4S (Graves' Dancers)
Pilot : Daphne Bristow [3/4]
Kills : 0
Destroyed by Lightray LGH-4W (Crown of Light III)

Karnov UR Transport (BA) #2 (Crown of Light III)
Driver : Hua Chang [4/5]
Kills : 0
Destroyed by Warhammer WHM-10T (Graves' Dancers)

Hussar HSR-200-Db (Graves' Dancers)
Pilot : Callum Cochrane [3/4]
Kills : 0


The following utterly destroyed units are not available for salvage:
Buccaneer BCN-3R (Crown of Light III)
Pilot : Villanueva Contreras [4/5]
Kills : 0
Destroyed by Avatar AV1-OGD (Graves' Dancers)

Blackjack BJ2-OF (Graves' Dancers)
Pilot : Rosa Morales [3/4] ( 6 hit(s)  )
Kills : 0
Destroyed by Purifier Adaptive Battle Armor (PPC) (Crown of Light III)
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 07 April 2013, 04:04:02
(http://xbd.xanga.com/2f8f6641d6232263477352/s209581865.jpg)

Mission: Binge, Purge, Flush
Location: Kalidasa, Blake Protectorate
Optional Bonuses: Shorthanded (+500 WP), Elite (+500 WP)
Outcome: Total Defeat
Payment: None

-----------------------------------------------------------------------------------

AFTERMATH
The Word of Blake troops are as fanatical as the propaganda and the newsfeeds show—or don’t. While there may be Blakists out there who are more civil, the troops the Dancers just faced down seemed more like rabid ki-rians on Rage than human beings.

The good news is, the Dancers stared face first into the fire—and came through it alive. After a loss like that, on top of the disaster at Donegal, Colonel Graves has only one thing on his mind: vengeance.

The Blakists want a fight? They've got one.

-----------------------------------------------------------------------------------
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 07 April 2013, 04:51:54
“Highness, they come as we were told. The Mask has succeeded lately in getting timely intelligence.”

“Indeed, Colonel.”

“Though I must say, it will put a damper on the coming ceremonies. I know the Chancellor ordered fireworks, but of this magnitude?”

“Yes, the ‘Celestial Wisdom’ has allowed his unique sense of humor to arise frequently these days. I must admit, in these things, he seems almost…prescient.”

“Perhaps his time in the dark has truly perfected him. Such foresight bodes well for us, I would imagine.”

“As long as we share the same path, Colonel. Nevertheless, our Capellan friends are threatened, and what kind of betrothed would I be if I allowed my groom to stand alone against these thrice-damned Blakists?”


SITUATION
Beilin, South of the Forbidden City
Sian, Capellan Confederation
13 September 3070


The mysterious Mr. Askai has returned with yet another lucrative deal. This one’s a doozy: assist the Suns in an all-out assault on Sian. Retribution, Graves figures, for the way the Capellans humiliated Duke George Hasek. Only a few mercenary forces have been selected for this “honor,” mainly as fast-strike forces to hit secondary targets. The Dancers receive assurances that a sizeable naval force will draw most of the aerospace defenses to facilitate their combat drop, but that’s all their employer is saying. Once they’ve destroyed their target, the extraction zone coordinates will be transmitted and a Free Capella transport will spirit them away during the main assault.

Riiiiiiight.

It all sounds well and good, but Colonel Graves calls in some massive favors to guarantee his men won’t end up in a Cappie prison. A little inflation goes a long way—and in cases like this, splitting the revenue with other mercs isn’t all that bad. They can't spend the dough if they’re dead.

Victory!
-------------------

Winner is: Graves’ Dancers

ThirdCanopianFusiliers: 0 BV remaining (from 30603 initially) 0 BV fled
Graves' Dancers: 14852 BV remaining (from 16232 initially) 0 BV fled
Dragon's Breath: 5596 BV remaining (from 10586 initially) 0 BV fled

Survivors are:
Warhammer WHM-9DG (Graves' Dancers)
Pilot : Leftenant Cheyenne Black [2/3]
Kills : 5

Black Hawk-KU BHKU-OGD (Graves' Dancers)
Pilot : Leftenant Ukla Mauok [2/3]
Kills : 7

Wolverine WVR-8KX (Graves' Dancers)
Pilot : Leftenant William Sanderson [2/4] ( 3 hit(s) )
Kills : 0

Stalking Spider 3 (Graves' Dancers)
Pilot : Sergeant Major Frederick Jacob Nelson [3/4]
Kills : 0

Falconer FLC-8R (Dragon's Breath)
Pilot : Lieutenant Robert Sykes [3/4] ( 3 hit(s) )
Kills : 0

Black Hawk (Nova) S (Dragon's Breath)
Pilot : Sergeant Ian Matador [3/3] ( 1 hit(s) )
Kills : 0

Lynx LNX-9R #2 (Dragon's Breath)
Pilot : Patricia Weatherford [4/4] ( 4 hit(s) )
Kills : 1


Graveyard contains:
Griffin GRF-3M (ThirdCanopianFusiliers)
Pilot : Star Corporal Cai Sartika [4/4] ( 6 hit(s)  )
Kills : 0
Destroyed by Black Hawk-KU BHKU-OGD (Graves' Dancers)

Raven RVN-4L (ThirdCanopianFusiliers)
Pilot : Star Corporal Patricia Watts [4/4] ( 6 hit(s)  )
Kills : 0

MechWarrior Star Corporal Patricia Watts (ThirdCanopianFusiliers)
Gunnery Skill : Star Corporal Patricia Watts [4] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.

Men Shen MS1-O J (ThirdCanopianFusiliers)
Pilot : Sao-wei Kasey Eldridge [3/3] ( 6 hit(s)  )
Kills : 0
Destroyed by Black Hawk-KU BHKU-OGD (Graves' Dancers)

MechWarrior Sao-wei Kasey Eldridge (ThirdCanopianFusiliers)
Gunnery Skill : Sao-wei Kasey Eldridge [3] ( 6 hit(s)  )
Kills : 0
Destroyed by Black Hawk-KU BHKU-OGD (Graves' Dancers)

Blackjack BJ2-OF (ThirdCanopianFusiliers)
Pilot : Sao-wei Olimpia Jnsson [3/5] ( 6 hit(s)  )
Kills : 0
Destroyed by Lynx LNX-9R #2 (Dragon's Breath)

MechWarrior Star Corporal Cai Sartika (ThirdCanopianFusiliers)
Gunnery Skill : Star Corporal Cai Sartika [4] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.

Catapult CPLT-C6 (ThirdCanopianFusiliers)
Pilot : Sao-wei Ngai-Ngai Gan [2/3] ( 6 hit(s)  )
Kills : 0
Destroyed by Black Hawk-KU BHKU-OGD (Graves' Dancers)

Lynx LNX-9R (Dragon's Breath)
Pilot : Sharif Mujahid [4/3] ( 6 hit(s)  )
Kills : 0
Destroyed by Cataphract CTF-4L (ThirdCanopianFusiliers)

Eagle EGL-2M (ThirdCanopianFusiliers)
Pilot : Star Corporal Nelly Hill [4/3] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.

Marauder MAD-7L (ThirdCanopianFusiliers)
Pilot : Sang-wei Qian Umaba [1/2] ( 6 hit(s)  )
Kills : 0
Destroyed by Warhammer WHM-9DG (Graves' Dancers)

MechWarrior Sharif Mujahid (Dragon's Breath)
Gunnery Skill : Sharif Mujahid [4] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.

MechWarrior Sao-wei Olimpia Jnsson (ThirdCanopianFusiliers)
Gunnery Skill : Sao-wei Olimpia Jnsson [3] ( 6 hit(s)  )
Kills : 0
Destroyed by Black Hawk-KU BHKU-OGD (Graves' Dancers)

MechWarrior Star Corporal Nelly Hill (ThirdCanopianFusiliers)
Gunnery Skill : Star Corporal Nelly Hill [4] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.

MechWarrior Sang-wei Qian Umaba (ThirdCanopianFusiliers)
Gunnery Skill : Sang-wei Qian Umaba [1] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.

Cataphract CTF-4L #3 (ThirdCanopianFusiliers)
Pilot : Star Corporal Bao-qing Braidfoot [4/5] ( 6 hit(s)  )
Kills : 0
Destroyed by Warhammer WHM-9DG (Graves' Dancers)

Cataphract CTF-4L #2 (ThirdCanopianFusiliers)
Pilot : Star Corporal Kagera Mitenkov [3/5] ( 6 hit(s)  )
Kills : 0
Destroyed by Black Hawk-KU BHKU-OGD (Graves' Dancers)

Cataphract CTF-4L (ThirdCanopianFusiliers)
Pilot : Star Corporal Christian Chatterji [4/3] ( 6 hit(s)  )
Kills : 1
Destroyed by Warhammer WHM-9DG (Graves' Dancers)

MechWarrior Star Corporal Christian Chatterji (ThirdCanopianFusiliers)
Gunnery Skill : Star Corporal Christian Chatterji [4] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.

MechWarrior Command Sergeant Rafferty Alstad (ThirdCanopianFusiliers)
Gunnery Skill : Command Sergeant Rafferty Alstad [2] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.

MechWarrior Sao-wei Ngai-Ngai Gan (ThirdCanopianFusiliers)
Gunnery Skill : Sao-wei Ngai-Ngai Gan [2] ( 6 hit(s)  )
Kills : 0
Destroyed by Warhammer WHM-9DG (Graves' Dancers)


The following utterly destroyed units are not available for salvage:
Griffin GRF-5L (ThirdCanopianFusiliers)
Pilot : Command Sergeant Rafferty Alstad [2/2] ( 6 hit(s)  )
Kills : 0
Destroyed by Black Hawk-KU BHKU-OGD (Graves' Dancers)

Cyclops CP-11-G (ThirdCanopianFusiliers)
Pilot : Commander Clyde Man [2/3] ( 6 hit(s)  )
Kills : 0
Destroyed by Warhammer WHM-9DG (Graves' Dancers)

MechWarrior Commander Clyde Man (ThirdCanopianFusiliers)
Gunnery Skill : Commander Clyde Man [2] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.

MechWarrior Star Corporal Bao-qing Braidfoot (ThirdCanopianFusiliers)
Gunnery Skill : Star Corporal Bao-qing Braidfoot [4] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.

MechWarrior Star Corporal Kagera Mitenkov (ThirdCanopianFusiliers)
Gunnery Skill : Star Corporal Kagera Mitenkov [3] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 07 April 2013, 04:52:32
(http://x67.xanga.com/198f9075c1035263477245/s209581778.jpg)

Mission: Celestial Calamity
Location: Sian, Capellan Confederation
Optional Bonuses: Hurricane (+800 WP)
Outcome: Total Victory
Payment: 164,000,000 C-bills

-----------------------------------------------------------------------------------

AFTERMATH

Pissed doesn’t begin to describe it. Bad intel? How about the fact that a crystal eight ball would have given more reliable intel than those damn Feddies? Not to mention that the only forces the Dancers saw hitting Sian were unmarked, which meant their “allies” could’ve been anyone out there. FedSuns, League, Taurians—hell, even the Blakists!

All the Dancers know is that when they landed, nothing was where it was supposed to be and the place was crawling with Canopian and Death Commando troops. Yeah, the Dancers kept them from reinforcing wherever they were going, but the Dragon’s Breath bought it. So much for favors. At least they shielded some of Graves' boys and girls from getting smeared all over the planet’s surface.

Mr. Askai offered an apology for the poor intelligence. Not much solace there, though that big fat bonus he gave the Dancers helped ease just a bit the anger Colonel Graves felt like venting on him. Okay, so he took care of the Dancers, but the Colonel can’t help feeling something’s not right. It’s almost like he’s got a chip on his shoulder against mercs. Or maybe he just doesn’t like the way Graves looks.

Well, at least with the gigantic wad he dropped into the unit's account, they can rest a bit before tearing back into their next target.

-----------------------------------------------------------------------------------

WORD OF BLAKE RETURNS TO SIAN!
*** Breaking News! ***

“This is Kim Soo Li reporting live from an underground location. Six days ago, a massive invasion force comprised of three Blakist Militia divisions and supported by two WarShips launched a surprise assault against Sian at the peak of celebrations marking the return of our valiant troops from the war against Duke Hasek. Indeed, their arrival was so sudden that, had it not been for the efforts of our own naval forces, the situation here in the capital would surely have spun out of control within hours of the first volleys.

“Instead, the newly modified Feng Huang-class heavy cruisers, Ilsa Hyung and Aleisha Kris, together with two Impavido-class destroyers, engaged both Blakist WarShips while a massive fighter screen deployed by the Feng Huangs dealt with the enemy’s inbound DropShips. As of this report, at least one Blakist heavy cruiser was reportedly destroyed, with the other either crippled or driven off. No word on the damage done to our own vessels has yet been released.

“Elements from two Blakist divisions—tentatively designated as the Seventeenth and Twenty-fourth—survived to land on Sian. Both initiated a massive attack on the Forbidden City and its outlying areas, but the gallant efforts of the Red Lancers and Warrior House Imarra kept Sian from falling.

“According to field reports, one of the Blakist divisions surrounded the capital in an attempt to crush the Lancers, while the other cut a swath of destruction through every city and town within a hundred kilometers of the capital, and the battle became a bloody stalemate for a time.

“Twenty-four hours ago, the surprise arrival of the Blackwind Lancers turned the tide against the Blakists. Apparently returning to their Capellan roots, the renegade Lancers executed a combat drop directly atop the Blakists’ southern front and drove for the heart of the capital, where Blackwind commander Warner Doles reportedly led his command directly to the main government building to personally rescue the Chancellor.

“With the arrival of the Free Capellan forces, the Red Lancers and House Imarra appear to have finally shattered the Blakists’ siege. Two hours ago, I’m told, the last of the surviving Blakist units lifted, leaving a devastated but free Sian in their wake.

“For CBS news, I’m Kim Soo Li.”

—CBS News special report, Sian, 21 September 3070
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 13 May 2013, 21:43:02
In the last few weeks the Dancers have begun a planetary assault campaign, against the Grim Determination on Sheratan. So far two battles have taken place, write-ups for which I intend to post later tonight. Before that, though, I'll also finally put up the updated Field Manual: Graves' Dancers, as I've begun to call it.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: snakespinner on 14 May 2013, 03:17:09
Looking forward to the updated FM. O0
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 14 May 2013, 04:51:08
Alright, instead of doing this the hard way and spending a bunch of time formatting a full on series of posts for the FM, I'm just gonna post it as a collected trio of the master Word docs instead. This is the unit as of the completion of the latest two battles on Sheratan, with the main history and TO&E. I've also included the "Miscellaneous Info" sheet, which tracks things like unit Quirks, the kill-board for vee crews and infantry, and the list of unmanned/uncrewed units. The Bios doc, unfortunately, is too big of a file to attach thanks to the portraits so I'll post them up the old-fashioned way soon enough.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Nav_Alpha on 14 May 2013, 19:37:15
These guys have really got to stop trusting Mr. Askai
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 10 October 2013, 07:42:43
*blows off the dust*

Well, I suppose it's about time I made some sort of update here. My life has gotten considerably busier lately which has left me less time for Battletech in recent weeks, but I certainly plan to continue the Dancers' campaign. They're currently in the midst of a rather large battle against Grim Determination; once that mini-campaign is completed, I'll post a new series of updates.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: snakespinner on 10 October 2013, 19:14:33
Good to see you doing some housework "cough, cough".
Now that you've removed the dust, we will see the Crazy's doing their thing. O0
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Nav_Alpha on 10 October 2013, 19:40:50
Good to see you doing some housework "cough, cough".
Now that you've removed the dust, we will see the Crazy's doing their thing. O0

Seconded! Great to see the Dancers are still... Well... Dancing
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 10 November 2013, 22:53:13
Lately Taharqa and I have been discussing the idea of doing a 3145-era mini-campaign, with each us playing a Paladin who is a descendant of our current merc units. So yesterday I put together a rough profile, based on the Unit Profiles from the Starterbook series. Comments/criticisms welcome and appreciated, as always.

SPOILER ALERT: this profile contains several major spoilers for my eventual plans for Graves' Dancers, so if you don't want that spoiled, don't read this.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Nav_Alpha on 11 November 2013, 00:08:35
Great stuff Kojak! I'll admit, I actually kinda figured colonel Graves as a rather anti-Stone type. Great write up and a great story.

Can't wait to see you run some 3145 games - please post them up.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 11 November 2013, 01:19:35
I'll admit, I actually kinda figured colonel Graves as a rather anti-Stone type.

Well, he was pretty neutral on the whole "Blakist situation" at the outset of the Jihad, and was even willing to work for them. But after the defeats at Donegal and Kalidasa, the unit as a whole turned rabidly anti-Blakist and has been since then. The fact that they seem to have been played by the Blakists on Sian (and now again on Sheratan, although they don't know that yet) only adds fuel to the hate-fire. They haven't met Stone yet (it's only December 3070 at this point in the campaign), so we'll see how that plays out once they cross paths.

Quote
Can't wait to see you run some 3145 games - please post them up.

If and when those are played, I most certainly will.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: snakespinner on 11 November 2013, 02:11:24
An interesting character you have for 3145.
Looking forward to see how you go through that campaign. O0
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Nav_Alpha on 11 November 2013, 02:38:30
Well, he was pretty neutral on the whole "Blakist situation" at the outset of the Jihad, and was even willing to work for them. But after the defeats at Donegal and Kalidasa, the unit as a whole turned rabidly anti-Blakist and has been since then. The fact that they seem to have been played by the Blakists on Sian (and now again on Sheratan, although they don't know that yet) only adds fuel to the hate-fire. They haven't met Stone yet (it's only December 3070 at this point in the campaign), so we'll see how that plays out once they cross paths.

If and when those are played, I most certainly will.

Fair enough - I've got a similar merc unit: not exactly pro-Blakist but only worked for them sporadically, eventually throwing in with Stone as the Protectorate crumbled.
Despite fighting on Terra (and effectively losing half their numbers there) they elected not to fold into the RAF but split for the fractured FWL.

Keep us updated - I really enjoy the Republic and I've been a fan of Jean Grave and his men for some time. From memory they featured on the previous forums as well?
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 11 November 2013, 03:09:37
From memory they featured on the previous forums as well?

Yes, they made their first appearance on the forums in March of 2008.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Nav_Alpha on 11 November 2013, 04:24:50
Yes, they made their first appearance on the forums in March of 2008.

Good to see a player sticking with a unit for so long
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 11 November 2013, 06:49:31
Good to see a player sticking with a unit for so long

Oh, I intend to play them through to the end of the Jihad and beyond.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 02 December 2013, 03:09:22
Just finished the "sidekick" character for Lucien Graves, and worked up a revised version of Lucien. Let me know what you all think.

EDIT: When viewing these it's best to use Web Layout mode, because in Print Layout mode they will look all messed up.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Foxx Ital on 02 December 2013, 11:54:06
Great work on them, the presentation was perfectly done in my opinion...and you know what they say about flattery and imitation  O:-)
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 02 December 2013, 18:17:33
I was trying to do them in the style of the Starterbooks, and at the level of professionalism seen in official publications. I'd like to think I came close.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: wolfgar on 02 December 2013, 23:23:53
I for one would love to know where you came up with the pics for the bios

Also where do you think they're heading next
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 03 December 2013, 04:09:38
The pictures I used are from the Portraits folder in my copy of MegaMek. Just scrolled through until I found ones that roughly matched the faces I had in my mind.

As for where they're going next? Well, I have a few "historical" scenarios for them I'd like to play out first. Specifically, I've been entertaining the notion of having my two characters team up with one of Taharqa's (another Paladin who's a descendant of one of his characters) and helping to escort some Nova Cat survivors fleeing DCMS headhunters around the Fortress and into the Clan Protectorate. I'm open to suggestions, honestly, at least to give me something bounce ideas off of.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Nav_Alpha on 03 December 2013, 07:12:06
The pictures I used are from the Portraits folder in my copy of MegaMek. Just scrolled through until I found ones that roughly matched the faces I had in my mind.

As for where they're going next? Well, I have a few "historical" scenarios for them I'd like to play out first. Specifically, I've been entertaining the notion of having my two characters team up with one of Taharqa's (another Paladin who's a descendant of one of his characters) and helping to escort some Nova Cat survivors fleeing DCMS headhunters around the Fortress and into the Clan Protectorate. I'm open to suggestions, honestly, at least to give me something bounce ideas off of.

Sounds like a fun idea. You could always re-fight Skye or the actions against Kurita in prefecture II.
Seeing as Lucien actually fell back inside the Fortress, I'd imagine he's seen action against some ComGuards, Senate Alliance types plus people who are just like "screw you Levin, why'd you drop the big ol wall around us?!".
So that opens you up to some interesting black ops surgical strikes - imagine, blending in for several weeks among a pro-ComStar community to identify targets and grab intel and then linking up with a small covert strike for head hunting. Thinking Raptor IIs and Purifiers.
Or larger, battalion sizes conflicts going after Senate forces, mixing lots of armour and BA and VTOLs.
Either is fun in the dark age.

PM me if you want to talk ideas, etc. me? I'm still just loving the Dancers...
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 14 December 2013, 01:21:44
Working on a new update to Field Manual: Graves' Dancers. Here's a taste, to give you an idea of what the Dancers have been up to lately:

Quote from: Field Manual: Graves' Dancers
That would turn out to be money very well spent. In late 3070 the Dancers were contracted by a corporate consortium of Suns and League origins, tasking them to eliminate the defenders of Sheratan, the mercenary unit Grim Determination. Colonel Graves wasted no time in seizing the initiative and throttling it: after making a pirate jump into the system that allowed the Dancers to be within Sheratan's atmosphere in less than twelve hours, he kicked off their assault by personally leading an audacious combat drop directly on top of Grim Determination's main airbase. Although the Grims put up a stiff defense, the attack ended with most of Grim Determination's aerospace assets captured intact and the Dancers in an immediate position of air superiority. It also resulted in the capture of Major Anne Martinez, commander of third battalion of the Grims' 'Mech regiment. The following day, Major Purcell's hovertank company came across a mixed company of light and medium 'Mechs from the Grims while conducting recon-in-force. Though outgunned and outmassed, Purcell refused to retreat, instead leading a series of high-speed cavalry charges that left a lance of Grim 'Mechs smoking wreckage and forced the rest of the company into retreat. Pressing forward, Purcell's company discovered nearly two battalions of Grim 'Mechs and tanks preparing to launch a counterattack against the Dancers' LZ. Armed with this information, Major McClair made a lightning strike against the bulk of the force with a reinforced mixed battalion while Hawkeye led his 'Mech company on a flanking maneuver through the city of Daggaknott, just east of the main Grim encampment. While Hawkeye's company annihilated twice their number in 'Mechs and tanks, McClair's forces crashed head-on into the core of the Grim task force. Leading the task force was Grim Determination's XO and chief intelligence officer, Major Byron Smith. Used to battling the low-level insurgencies that plagued Sheratan, Smith believed that only overwhelmingly-concentrated firepower could cow the Dancers at this point. To that end, Smith kept his 'Mech bunched up into tightly-clumped formations. This proved to be a fatal mistake when, at the outset of the battle, the Dancers' twin Stukas swooped in and dropped over three dozen cluster bombs on Smith's company. Within moments, Smith was dead and nearly a company of 'Mechs were crippled or destroyed on the spot. The remaining Grims never had a chance; the rest of McClair's attack force swept over them like a tidal wave, with only five 'Mechs managing to break away from the Dancers and return to their comrades.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Diplominator on 14 December 2013, 02:42:39
Working on a new update to Field Manual: Graves' Dancers. Here's a taste, to give you an idea of what the Dancers have been up to lately:

Looks like they bombed an f into the guy's last name, along with obliterating the h and overturning the m.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: snakespinner on 14 December 2013, 03:48:33
Grim Determination really were a hard luck unit. O0
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 15 December 2013, 02:14:43
Looks like they bombed an f into the guy's last name, along with obliterating the h and overturning the m.

Wow, it took me re-reading that paragraph four or five times before I finally realized what you were referring to. Good catch, that has now been corrected in the master document.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 15 December 2013, 03:11:04
So it's late and I'm looking at Lucien Graves' profile and realizing I could add another paragraph in there to fill it out. The problem, though, is that I don't know what with. Any suggestions, those of you who have read it?
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Nav_Alpha on 15 December 2013, 07:00:03
So it's late and I'm looking at Lucien Graves' profile and realizing I could add another paragraph in there to fill it out. The problem, though, is that I don't know what with. Any suggestions, those of you who have read it?

While his outside the Wall actions are classified you could give some clues...?

"While technically, these records are still sealed a Doliore matching Graves' own was spotted on xxx in action against xxx, a year later there were reports of xxx on xxx, etc
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 15 December 2013, 12:23:38
While his outside the Wall actions are classified you could give some clues...?

"While technically, these records are still sealed a Doliore matching Graves' own was spotted on xxx in action against xxx, a year later there were reports of xxx on xxx, etc

While I do like that idea, the only problem is that the current profile brings him up through 3145, which the timeline has yet to advance past, so I don't have a lot of room to insert additional stuff. That does give me another idea, though...
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Nav_Alpha on 15 December 2013, 17:34:09
While I do like that idea, the only problem is that the current profile brings him up through 3145, which the timeline has yet to advance past, so I don't have a lot of room to insert additional stuff. That does give me another idea, though...

I meant more the 3135-3145 years. The walls are up but he's taking part in missions outside, striking at the republic's enemies right? You could fill in the blanks in what happened there.
The new TRO: 3145 Republic has a lot of these raids mentioned in decent detail
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 16 December 2013, 02:19:06
I meant more the 3135-3145 years. The walls are up but he's taking part in missions outside, striking at the republic's enemies right? You could fill in the blanks in what happened there.

Oh, heh, well, my misunderstanding of what you'd originally said there led me to the same conclusion, so it sounds like we're on the same page there.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Nav_Alpha on 16 December 2013, 03:01:46
Oh, heh, well, my misunderstanding of what you'd originally said there led me to the same conclusion, so it sounds like we're on the same page there.

Sounds good. Have you updated Graves' bio?
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 16 December 2013, 03:26:50
Not yet, I've been out of town all weekend and too busy to do much more than give it a once-over before I hit the hay last night. But I will have a relative abundance of free time for the next few weeks so I'll probably take a pass at it in the near future.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 17 December 2013, 21:30:39
Alright, here's what I think are probably gonna be the final edits of these profiles until I actually get a campaign going with them. Again, be sure to view them in web layout view rather than print view so they don't look messed up.

EDIT: Here's the custom camo I use for Durendal.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Nav_Alpha on 17 December 2013, 22:06:39
Y'know what's really strange.... Last night I was actually setting everything up to play through the Prefecture II/III invasion by the Combine, including the fight for Ashio.
Great minds must think alike!
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 20 December 2013, 02:05:58
Just finished a fight between Lucien, Alexandra, and a short company of the elite First Arkab Legion. Things looked a little dicey for Lucien and Durendal at one point, but in the end the Knights were victorious.

Victory!
-------------------

Winner is: TEAM #1

Arkab: 0 BV remaining (from 19090 initially) 0 BV fled
Knights of the Republic: 12424 BV remaining (from 13854 initially) 0 BV fled

Survivors are:
Doloire DLR-O G (Knights of the Republic)
Pilot : Paladin Lucien Graves [1/1]
Kills : 6

Flamberge XR (Knights of the Republic)
Pilot : Knight Alexandra Pershaw [2/2]
Kills : 4


The following units are in retreat:
MechWarrior Samantha Sep (Arkab)
Gunnery Skill : Samantha Sep [3]
Kills : 0

MechWarrior Vincent McCall (Arkab)
Gunnery Skill : Vincent McCall [3]
Kills : 0

MechWarrior Christina Kim (Arkab)
Gunnery Skill : Christina Kim [3]
Kills : 0

MechWarrior Mitsuoki Nakano (Arkab)
Gunnery Skill : Mitsuoki Nakano [2] ( 3 hit(s) )
Kills : 0

MechWarrior Didyu Muthiah (Arkab)
Gunnery Skill : Didyu Muthiah [3]
Kills : 0

MechWarrior Nairne Reid (Arkab)
Gunnery Skill : Nairne Reid [3] ( 2 hit(s)   )
Kills : 0

MechWarrior Laurent Slavick (Arkab)
Gunnery Skill : Laurent Slavick [2] ( 4 hit(s) )
Kills : 0


Graveyard contains:
Hitman HM-2 #2 (Arkab)
Pilot : Samantha Sep [3/4]
Kills : 0
Destroyed by Doloire DLR-O G (Knights of the Republic)

Kamakiri Attack VTOL (Standard) (Arkab)
Driver : Vince Backhouse [3/4]
Kills : 0
Destroyed by Doloire DLR-O G (Knights of the Republic)

Chimera CMA-C (Arkab)
Pilot : Vincent McCall [3/4]
Kills : 0
Destroyed by Flamberge XR (Knights of the Republic)

Strider SR1-OA (Arkab)
Pilot : Zina Wakil [3/4] ( 6 hit(s)   )
Kills : 0
Destroyed by Flamberge XR (Knights of the Republic)

Exhumer EXR-2X (Arkab)
Pilot : Christina Kim [3/4]
Kills : 0
Destroyed by Doloire DLR-O G (Knights of the Republic)

Daimyo DMO-4K (Arkab)
Pilot : Mitsuoki Nakano [2/3] ( 3 hit(s) )
Kills : 0
Destroyed by Flamberge XR (Knights of the Republic)

Thunder Fox TFT-C3 (Arkab)
Pilot : Nairne Reid [3/4] ( 2 hit(s)   )
Kills : 0
Destroyed by Flamberge XR (Knights of the Republic)

Hitman HM-2 (Arkab)
Pilot : Didyu Muthiah [3/4]
Kills : 0
Destroyed by Doloire DLR-O G (Knights of the Republic)

Grand Dragon DRG-7K (Arkab)
Pilot : Laurent Slavick [2/3] ( 4 hit(s) )
Kills : 0
Destroyed by Doloire DLR-O G (Knights of the Republic)


The following utterly destroyed units are not available for salvage:
Kamakiri Attack VTOL (Standard) #2 (Arkab)
Driver : Mitsuhide Ine [3/4]
Kills : 0
Destroyed by Doloire DLR-O G (Knights of the Republic)

MechWarrior Zina Wakil (Arkab)
Gunnery Skill : Zina Wakil [3] ( 6 hit(s)   )
Kills : 0
Destroyed by pilot error.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 03 January 2014, 17:06:37
Quote from: Field Manual 3145, pg. 35
The world of Tall Trees proved not so easy for the Capellans to conquer. Despite the withdrawal of RAF forces, the independent Tall Trees Union was no less opposed to Liao annexation. For eighteen months, the anti-Liao guerillas gave the Third Sian Dragoons the slip, sniping their personnel, mortaring their installations and raiding their supplies. The Strategios responded by sending in the Fourth Guards. When the local partisans attempted to attack the Fourth’s facilities, dispersed elements of the regiment tracked the fighters back to their safe houses and ambushed them. As the resistance disintegrated, lances of the Sarna Rifles spread out across the world and hunted down every last rebel. Many were publicly executed, often by firing squad.

In response to the news of these atrocities, Paladin Lucien Graves and Knight Alexandra Pershaw struck out at the 4th Liao Guards, utterly crushing two augmented lances and capturing several Capellan officers who should hopefully provide some useful information after interrogation by RAF intelligence.


Victory!
-------------------

Winner is: TEAM #1

Knights of the Republic: 13122 BV remaining (from 13795 initially) 0 BV fled
4th Liao Guards: 0 BV remaining (from 15877 initially) 1464 BV fled

Survivors are:
Doloire DLR-OQ (Knights of the Republic)
Pilot : Paladin Lucien Graves [1/1]
Kills : 3

Flamberge XR (Knights of the Republic)
Pilot : Knight Alexandra Pershaw [2/2] ( 1 hit(s) )
Kills : 6

MechWarrior Sao-wei Dan Sato (4th Liao Guards)
Gunnery Skill : Sao-wei Dan Sato [4] ( 1 hit(s) )
Kills : 0

MechWarrior Sao-wei Ken Sendiong (4th Liao Guards)
Gunnery Skill : Sao-wei Ken Sendiong [4] ( 1 hit(s) )
Kills : 0

MechWarrior Sang-wei Ruby Hickey (4th Liao Guards)
Gunnery Skill : Sang-wei Ruby Hickey [4]
Kills : 0

MechWarrior Sao-shao Kyung-ja Jung (4th Liao Guards)
Gunnery Skill : Sao-shao Kyung-ja Jung [3]
Kills : 0


The following units are in retreat:
Dola DOL-1A1 (4th Liao Guards)
Pilot : Sang-wei Hwui-ning Longbottom [3/4]
Kills : 0

Ebony MEB-9 #2 (4th Liao Guards)
Pilot : Sao-wei Violet Bardi [4/6]
Kills : 0


Graveyard contains:
Ebony MEB-9 #3 (4th Liao Guards)
Pilot : Sao-wei Martin Skrowaczewski [4/6]
Kills : 0
Destroyed by Doloire DLR-OQ (Knights of the Republic)

Yasha VTOL Spectre #2 (4th Liao Guards)
Driver : Liao Guards Crew [4/5]
Kills : 0
Destroyed by pilot error.

Yasha VTOL Spectre (4th Liao Guards)
Driver : Liao Guards Crew [4/6]
Kills : 0
Destroyed by Doloire DLR-OQ (Knights of the Republic)

Eyleuka EYL-45A (4th Liao Guards)
Pilot : Sao-wei Dan Sato [4/4] ( 1 hit(s) )
Kills : 0
Destroyed by Flamberge XR (Knights of the Republic)

Ebony MEB-9 (4th Liao Guards)
Pilot : Sao-wei Ken Sendiong [4/4] ( 1 hit(s) )
Kills : 0
Destroyed by Doloire DLR-OQ (Knights of the Republic)

Myrmidon Medium Tank Type 2 (4th Liao Guards)
Driver : Liao Guards Crew [4/4]
Kills : 0
Destroyed by Flamberge XR (Knights of the Republic)

Pixiu Heavy Tank (Standard) (4th Liao Guards)
Driver : Liao Guards Crew [3/5]
Kills : 0
Destroyed by Flamberge XR (Knights of the Republic)

Vindicator VND-6L (4th Liao Guards)
Pilot : Sang-wei Ruby Hickey [4/5]
Kills : 0
Destroyed by Flamberge XR (Knights of the Republic)

Osprey OSP-26 (4th Liao Guards)
Pilot : Sao-shao Kyung-ja Jung [3/4]
Kills : 0
Destroyed by Flamberge XR (Knights of the Republic)


The following utterly destroyed units are not available for salvage:
Firestarter FS9-OF (4th Liao Guards)
Pilot : Sao-wei Nikole Chen [3/5] ( 6 hit(s)   )
Kills : 0
Destroyed by Flamberge XR (Knights of the Republic)

MechWarrior Sao-wei Nikole Chen (4th Liao Guards)
Gunnery Skill : Sao-wei Nikole Chen [3] ( 6 hit(s)   )
Kills : 0
Destroyed by pilot error.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Nav_Alpha on 03 January 2014, 18:07:44
Ah, Tall Trees.... My old stomping ground: http://bg.battletech.com/forums/index.php/topic,21577.0.html

Interesting to see Graves operating without any real back up besides his off sidet. You'd think he'd pick up a company or so of Sentinels?
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 03 January 2014, 18:53:59
I've considered having him work with the support of some RAF and/or Remnant forces, and there is a part of me that's tempted to have them backed up by some elements from the 3145 iteration of Graves' Dancers (which by that point is a long-time RAF special forces unit commanded by Lucien's uncle Ezekiel).
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 22 January 2014, 19:15:50
After a few requests, I've decided to post the MTFs for Lucien and Alexandra's personal 'Mechs.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 16 May 2014, 13:37:10
Well, it's pretty hard for me to believe, but today marks the beginning of the seventh year I've been running this campaign. At this rate, I should be done with the Jihad by the time I'm forty.  ;D
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Foxx Ital on 16 May 2014, 13:41:22
congrats on 7 years! your campaign doesn't look a day over 2 years  ;)
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 16 May 2014, 18:18:23
Fortunately, the Sheratan campaign should be wrapping up in a few more sessions, and I plan to do another comprehensive update once it's done.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 11 July 2014, 23:05:39
I just wanted to note here that once the Sheratan campaign is complete, I intend to start doing planetary write-ups for each mission, much like what I've been doing for my CHH Tau Galaxy (http://bg.battletech.com/forums/index.php/topic,37902.0.html) and Warrior House Ma-Tsu Kai (http://bg.battletech.com/forums/index.php/topic,35936.0.html) campaigns.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 20 July 2014, 19:46:16
It's looking more and more like the Sheratan campaign will be wrapping up later this week, and with that in mind, I'd like to solicit some suggestions from readers. Grim Determination is fluffed as basically having more DropShips than they know what to do with, to the point that they lease some out to make a bit of profit on the side. I'm going to have most of them in my possession at campaign's end, although most of them will be sold to finance the purchase of a larger JumpShip. My question is this: assuming I purchase an Invader or Tramp-class JumpShip, which three DropShips should I keep? Assume for the purposes of this that I can choose any DropShip available to the Inner Sphere as of 3070.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Sir Chaos on 21 July 2014, 07:42:06
It's looking more and more like the Sheratan campaign will be wrapping up later this week, and with that in mind, I'd like to solicit some suggestions from readers. Grim Determination is fluffed as basically having more DropShips than they know what to do with, to the point that they lease some out to make a bit of profit on the side. I'm going to have most of them in my possession at campaign's end, although most of them will be sold to finance the purchase of a larger JumpShip. My question is this: assuming I purchase an Invader or Tramp-class JumpShip, which three DropShips should I keep? Assume for the purposes of this that I can choose any DropShip available to the Inner Sphere as of 3070.

An Excalibur, and Overlord and a Leopard CV should, between them, be able to carry almost all of the Dancers.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: wolfgar on 21 July 2014, 16:18:55
Get me a current TO&E and I'll tell you what you need. All I need to know really is you equipment list
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 21 July 2014, 16:42:13
The one found here (http://bg.battletech.com/forums/index.php/topic,227.msg679437.html#msg679437) is up to date, since it marks the start of the Sheratan campaign and the unit's TO&E hasn't changed since then.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: snakespinner on 22 July 2014, 02:02:34
If you could choose any, why not a Conquistador, Assault Triumph and a Fortress for a bit of fun.
That would even give some room for expansion.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 22 July 2014, 02:48:30
I'm leaning toward taking a Colossus for one of them. The other two I'm still unsure of.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 22 July 2014, 03:04:10
If you could choose any, why not a Conquistador, Assault Triumph and a Fortress for a bit of fun. That would even give some room for expansion.

Hmmm...I do like the idea of a Conquistador, I hadn't considered that before. Maybe a Conquistador, a Colossus and some kind of cargo Dropper for logistical support? Like a Mammoth?
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: snakespinner on 22 July 2014, 04:12:37
Go all the way. O0
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 23 July 2014, 03:40:08
Maybe I should get ambitious, and instead of upgrading to a Tramp...going with a Star Lord.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: snakespinner on 23 July 2014, 04:05:37
Now where did I put that slightly used Monolith class jumpship.
I might have found buyer. >:D :D O0
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 23 July 2014, 05:02:11
Okay, here's what I've got so far, at least hypothetically (I haven't check the numbers yet financially to see if this can work):

Star Lord-class Nostalgia for Infinity
Conquistador-class Sancho Panza
Colossus-class Hyperion
Mammoth-class Lyuba

What should I do with the other three slots?
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Sir Chaos on 23 July 2014, 05:35:55
Okay, here's what I've got so far, at least hypothetically (I haven't check the numbers yet financially to see if this can work):

Star Lord-class Nostalgia for Infinity
Conquistador-class Sancho Panza
Colossus-class Hyperion
Mammoth-class Lyuba

What should I do with the other three slots?

More cargo carriers to transport all the salvage you´re going to collect?
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Sharpnel on 23 July 2014, 06:34:17
The Mammoth has about 40000 tons of cargo space which should be more than enough for salvage
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Dave Talley on 23 July 2014, 13:08:56
Simple,
Rent out the other slots when possible so you make a little extra cash
Also just out of paranoia, that mammoth should never b more than 1/3 empty,
You havealot of mouths to feed and a buttload of parts and supplies to carry

If you really want the ships to fill the slots I would get a leopard CV, a mule for more cargo while the rest of the ships are in garrison and a Seeker for your scout unit
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 23 July 2014, 17:56:14
I'm considering perhaps going with one or two assault DropShips, both to protect the JumpShip and to help clear the LZ for the Sancho Panza...maybe Overlord-A3s or the Star League-era Mule Pocket WarShip. Or maybe a couple of Achilles?
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: David CGB on 23 July 2014, 19:17:24
I'm considering perhaps going with one or two assault DropShips, both to protect the JumpShip and to help clear the LZ for the Sancho Panza...maybe Overlord-A3s or the Star League-era Mule Pocket WarShip. Or maybe a couple of Achilles?
stop thinking and go for it, assault drop ships when not guarding jump ships can be used for many fun things
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Dave Talley on 23 July 2014, 21:02:35
but the achilles is non atmospheric

maybe an avenger?
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: snakespinner on 24 July 2014, 02:58:47
Are you planning on engaging warships or are the assaults just for slapping down any dropships.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 24 July 2014, 16:43:31
Probably the latter but given that this is the Jihad, I can't completely rule out the former.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: snakespinner on 25 July 2014, 01:54:37
A pocket warship just in case and maybe a couple of Avengers.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 05 August 2014, 04:19:08
For the past couple of nights I've been working on the last part of the update: bios for the new members. In total there are seventeen, and thus far I've got eight done. Once they're all complete, I will be posting the full update. Stay tuned.

EDIT: Make that nine done.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 01 September 2014, 00:27:28
My life has been pretty busy this month, but last night I got another couple of bios done and got much of the preliminary work for the final half-dozen (names, portraits, and rough drafts of the bios themselves). Again, once they're finally done, the full update will be posted.

EDIT: One down, five to go.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 03 September 2014, 16:56:26
FIELD MANUAL: GRAVES’ DANCERS

(https://i.imgur.com/nBkEauHr.jpg)

Jean Graves is the son of a traditional Davion military family from Bonneau. He progressed through military school, where he took advanced studies in strategy, to the Point Barrow Military Academy. At that controversial school, he worked hard to live up to the family tradition. As a result, he became a skilled Mechwarrior and an early selection for OCS.

Then the dreams started.

At first they were merely annoying. Jean resolved to ignore them, and threw himself into his studies with renewed vigor. But as time passed, the dreams became clearer and more vivid, waking him sweating at night. Or screaming.

It is a credit to Jean's persistence that he managed to keep up his performance in one of the Federated Suns' most demanding schools, graduating with honors to a commission in the Addicks Draconis March Militia. There, he was given command of a company, and showed what seemed to be an instinctual flair for tactics. His on-the-spot improvisations changed the course of many a skirmish, both simulated and real.

Little did anyone know, Jean was actually listening to the voices in his head.

As the visions continued to intensify, Jean tried to find distractions, as he had in school. He got involved in politics, taking Katherine's side just for the sake of school tradition. But that quickly proved to be even more troublesome, and Jean finally turned to drinking to calm his nerves. Eventually, his superiors noticed, and Jean was ordered to seek medical help during his unit's regular rotation. The doctors thought his problem was treatable; Jean hoped they were right.

As it turned out, they weren't.

The exact sequence of events is unclear, but historically, the base where Jean's unit was stationed was bombarded by artillery from the Davion Assault Guards during the opening stages of the FedCom civil war. Jean says that he doesn't remember what exactly happened, but his men say that he led them through the chaos as if he knew where every single shell was going to fall. Guided by Jean's uncanny instincts, the Dancers fought their way to their DropShip, lifted off, hijacked a Merchant JumpShip, and escaped Addicks.

For the next several years, Jean's company, Graves’ Dancers, was the terror of the Draconis March. Being a Davion unit stationed on Davion ground, the Dancers knew where and when to hit Victor's forces and DCMS invaders alike. And with the aid of other loyalists, they hit them hard. But in late June of 3066, a massive Allied task force landed on New Avalon. It seemed clear that both Katrina and the last Loyalist bastion in the Federated Suns would fall, and with it would fall the Dancers' cause. Jean's men say that he seemed utterly unsurprised at the news. And then he led them to the Chaos March, where they sought to take refuge from Davion retaliation until the war was finally declared over.

After languishing on Outreach for nearly six months, they had built up a mountain of debt, forcing it to liquidate virtually all of its salvage and hock its JumpShip and DropShip to local arms dealers in order to stay afloat. Jean was right on the verge of disbanding the unit when he was approached by a representative of the Word of Blake. The Blakist recruiter offered a simple deal: perform a highly covert, extremely dangerous deep-penetration data raid against a target in the Draconis Combine, and the Word of Blake would pay the Dancers enough to buy their transport assets back.

Seeing no choice but to take the contract, Jean dispatched the Dancers’ scout lance, which was transported by a series of Blakist-owned “civilian” JumpShips to the planet Tok Do. After being snuck onto the planet in the cargo hold of a Blakist Aurora, Hawkeye’s lance executed a tightly planned, textbook nighttime raid which immediately went wrong. Having sent in a squad of Achileus-equipped battlesuit troopers to sneak into the compound and steal weapons data from a remote Alshain Weapons testing site, the Dancers had been planning on simply dashing in before the corporate security forces could react and extract the advance team without ever having to fire a shot. But the battlesuit troopers were forced to fight their way out of the weapons facility, and the Dancers encountered a lance of corporate BattleMechs. After a fierce firefight in which the Dancers skillfully eviscerated the entire opposing force, the mercenaries managed to escape with all four pilots, and three of their ‘Mechs. Alshain Weapons, fearful of the DCMS cutting back its research subsidies as punishment, declined to inform the Combine government of the raid, allowing the Dancers to escape detection on their journey back out of the Combine.

Leveraging the guncam footage as evidence of his unit’s prowess, Jean managed to score a lucrative contract with Interstellar Expeditions, a private organization devoted to historical research and Spherewide archaeology. Hired on to essentially act as a troubleshooter unit with the option to accept additional contracts on the side, the Dancers were given generous salvage rights and compensation.

Their first job, a corporate revenge raid against some warehouses just outside of Keid’s primary spaceport, was a resounding success. Jean personally led the Dancers on the mission, a surgical strike made under the cover of an intense blizzard. While the raid was not a particularly notable one, it did the mark the beginning of a recurring trend among the fledgling mercenary unit: striking their target in the midst of impairing or extreme weather conditions. It was a tactic they would continue to hone as time went on.

Upon returning to Outreach, Jean began to use the Dancers’ newfound largesse to finance the expansion of the unit, beginning with a lance of Pegasus hovertanks. Though this lance would eventually expand to a full company, its baptism of fire was in the Temptown Uprising on Outreach. Hired on the spot by Blackwell Industries to escort a high-ranking corporate executive and his entourage out of the urban-center-turned-warzone, the Dancers fought off a large detachment from the rogue 51st Dark Panzer Jaegers and shepherded the Blackwell convoy to safety. Soon afterward, Jean became convinced that Outreach was no longer a safe base of operations for the unit, and convinced their employers to transfer them to Galatea, the famed “Mercenary’s Star”.

Time spent on Galatea gave Jean the opportunity to expand the Dancers even further, adding another two lances of hovertanks along with a team of crack mechanics specializing in combat hovercraft repair. Those new assets were immediately put to good use, when the unit was subcontracted by Earthwerks Ltd. for a retaliation strike against a Capellan competitor on Styk. It was another resounding success the netted the Dancers two salvageable BattleMechs and another hefty chunk of C-bills. As ever, Jean reinvested a portion of those earnings to enlarge the unit, adding another lance of ‘Mechs and Mechwarriors. He also reshuffled the unit slightly, giving Eric McClair command of his own C3-eqiupped force.

A quiet garrison assignment in the northern tundras of Acamar promised to be a period of rest and recreation for the Dancers. But as per the mercenaries’ usual luck, a roving band of pirates showed up in-system just a week after the Dancers’ arrival. Landing near the mining complex the Dancers had been tasked with protecting, the so-called “Lafayette Legion” clearly intended to loot the mines for the extremely valuable refined germanium they produced. But the would-be raiders never made it near their targets. Almost immediately after they disembarked, the Dancers smashed into them in a massive cavalry charge. The pirates were overrun and killed to the man, and the Dancers managed to salvage a dozen ‘Mechs and another lance of hovertanks. This salvage, along with a particularly fruitful recruiting run on Galatea, allowed Jean to expand Eric’s new lance into a full company. Newly-minted Captain McClair immediately began putting the force through its paces, and the latest additions to the Dancers quickly began to show a great deal of promise.

Those new recruits got their chance to prove that their training together had paid off just a few weeks later. Shortly after arriving for a new assignment on Skye babysitting an archaeological site, a Free Worlds League invasion force jumped in-system at a pirate point, landing forces on Skye before defenders could respond. While most of the Leaguers dropped outside of New Glasgow, a small detachment of unidentified mercenaries took control of a deserted LCAF airstrip and began running bombing missions against the planetary capital. With Skye’s regular forces committed to the defense of New Glasgow, Duke Robert Kelswa-Steiner contacted the Dancers with promise of a handsome reward if they would neutralize the airfield. Jean led both ‘Mech companies through the swamp just outside the air base’s southeastern perimeter. Waiting until most of the mysterious mercenaries had powered down their ‘Mechs for maintenance, the Dancers rushed out of the swamp and swept through their foes like a thresher through wheat. The C3-equipped Striker Lance was particularly devastating, using their deadly-accurate firepower to dislodge a force more than twice their number from an entrenched position. Only a handful of the unknown invaders managed to escape, and though the Dancers’ ‘Mechs took a great deal of damage, all of them were able to leave the field under their own power.

With a spate of successful missions under their belt, the once-fledgling mercenaries were now flush with both victory and profit. Little did they know of the tragedy that awaited them in the deserts of Solaris. Sent once again to guard an archaeological dig, the Dancers detected the breakout of fighting in Solaris City and mounted up in their ‘Mechs to safeguard the site in the event an enterprising gladiator decided to get nosy. But what happened next was what they least expected. A combined-arms battalion from the Word of Blake’s 18th Division swept in out of the desert wastes to strike at the mercenaries with devastating force. While the Dancers finally managed to force the Blakists to retreat, they did so at the cost of three of their Mechwarriors and serious damage to almost all of their ‘Mechs. Only the generous salvage rights granted by their contract with Interstellar Expeditions allowed them to make a profit from the endeavor, and it came at the cost of a serious blow to the unit’s morale. Since their career as mercenaries had begun, the Dancers had managed to make it more or less unscathed. But the deaths of three of their comrades pierced their sense of invincibility. Jean made a stop at Galatea to repair their BattleMechs and hire three new Mechwarriors to fill the empty slots, and then continued on to their latest destination: a two-month rest period on the Lyran world of Tomans.

Or at least, what they’d assumed would be restful. Stationed near a beachfront IE research complex, the Dancers were the closest force on hand when the enigmatic Green Ghosts launched a snatch-and-grab raid against the campus. Graves managed to get four ‘Mech lances, including the command lance, into the field, and proceeded to fend off the pirates. But just when the Dancers were on the verge of forcing the Ghosts to retreat, they were struck by a Trinary of Jade Falcon OmniMechs. The Falcons, who’d landed on Tomans to test the mettle of some of their newest warriors, nearly dealt a crushing blow to the Dancers; it was only Jean’s leadership and the Dancers’ skills that allowed them to carry the day, ultimately turning the Falcon forces back and taking several bondsmen, including a Bloodnamed Star Captain, Anna Pryde. Most of the salvaged Clan technology was sold to Interstellar Expeditions and the LAAF for an astronomical profit; only a largely-intact Night Gyr was retained, in order to prevent undue strain on the Dancers’ technical teams. However, the damage the research complex sustained during combat, while not enough to reduce the Dancers’ payment for their contract, left Interstellar Expeditions very unhappy with their employees, and they declined to renew the Dancers’ contract at the end of August.

Eric McClair, still back on Galatea with the rest of the Dancers, had not been idle while Jean and the others were away. A virtual hiring spree, combined with the massive payout from the conclusion of their IE contract, allowed for the expansion of the unit to a full combined-arms regiment. Composed of a BattleMech battalion, a tank battalion and a third battalion made of airmobile battlesuit infantry, the Dancers were now starting to get attention from major employers, Great House and megacorp alike. With the chaos erupting around the Inner Sphere making reliable mercenaries such a valuable commodity, Graves’ Dancers were able to score a choice contract with the Free Worlds League. Attached to an FWLM assault force tasked with capturing Giausar, a key Lyran border world and major logistical hub for the LAAF, Jean knew that the Dancers were in for some heavy combat. The entirety of Graves’ Dancers lifted off of Galatea almost immediately after Jean’s return, headed for their new assignment.

The fighting on Giausar was difficult – two more Mechwarriors were killed in the fighting – but it was also a highly profitable venture. The final push to drive the Lyran mercenaries known as the One-Eyed Jacks off Giausar resulted in nearly two companies worth of salvaged ‘Mechs and the capture of the Overlord-class Royal Flush. Jean sold off the vast majority of the salvage upon the Dancers’ return to Galatea and then invested some of the resulting profits into replacing his trusty Penetrator with an incredibly expensive customized Mad Cat Mk II from the Diamond Sharks. He also decided that the Dancers as a whole needed a break after the constant action of the last few years. For the following year, he rarely dispatched more than a company at a time from the Dancers’ new home on Galatea. He took the time to expand the logistical arm of the Dancers, making sure they were able to handle the increased size of the unit and the Clantech and other advanced technology that appeared throughout the unit. He also slowly began to form a fourth company for the Dancers’ First Battalion, along with filling out the crew for their new Overlord.

Following a contract on Benjamin that dealt devastating damage to the Dancer force due largely to the precise application of Arrow-IV homing artillery by the defending 6th Ghost Regiment, Jean decided to spend a large portion of the unit's built-up warchest to expand his Dancers even further. He rearranged the 'Mech battalion so that it included a separate battalion command lance, bringing the total number of BattleMechs to fifty-two. He also added a fourth company to Second Battalion, equipped with a two lances of Manteuffels (one lance configured as MBTs and the other as Arrow IV carriers), along with a lance of Myrmidon Type 2s, giving the Dancers a powerful new tool in their bag of tricks.

Unfortunately, those tools were not enough to save them from the fate in store for them on Donegal. Contracted by the Lyran Intelligence Corps to rescue some VIPs from the rapidly deteriorating situation on that planet, Jean dispatched a mixed battalion led by Hawkeye, confident that such a relatively large concentration of force would deter any enterprising pirates or marauding Blakists. But even the veteran Captain Hawkins was unprepared for the cyborg supersoldiers of the Manei Domini. Meeting on the vast Nag’s Head Plains, the Dancers sold themselves dearly to give the VIPs time to escape before they too fled in the face of the nearly unstoppable Domini. The toll on the Dancers was high: twenty personnel were killed (three ‘Mechwarriors, sixteen tankers and a battlesuit trooper), largely in brutal battlefield executions as they were dragged from their machines by Domini infantry. Six ‘Mechs and a full lance of tanks were also lost, and the forces that managed to escape took severe damage. As always Graves’ Dancers would rebuild and regroup, but between the disaster on Donegal and the fighting on Solaris two years prior, the Word of Blake had garnered a new and deadly enemy. Jean and the Dancers’ swore they would avenge their fallen comrades by littering the Inner Sphere with Blakist dead.

That thirst for vengeance was only deepened by subsequent events on the Blakist Protectorate world of Kalidasa. Mister Askai, a broker who had come to prominence in the merc world in recent years, hired the Dancers to collect a bounty on Precentor Timothy Mayo, newly-assigned head of the Kalidasa HPG garrison and former CO of the Word of Blake Militia’s infamous Third Division. Colonel Graves assigned the newly minted Fourth Company, under the command of Captain Peter Takeda, giving them a chance to prove themselves as a unit outside of training exercises for the first time. Striking while Mayo led a portion of the garrison force through exercises at the local weapon range, Fourth Company sought to catch the Blakists off-guard, but the Blakists quickly rallied and forced back the numerically inferior mercenaries. Captain Takeda ultimately chose to withdraw rather than lose the entire company, and a full lance of ‘Mechs and one Mechwarrior were lost in the process. Upon his return to Galatea, Takeda immediately offered his resignation, which was refused by Colonel Graves. Instead, Graves directed the entire regiment to begin training relentlessly in anti-Blakist tactics; he was certain the Jihad was far from over, and knew that it was only a matter of time before they would face the fanatics of the Word again.

It was ironic, then, that the Word of Blake would be responsible for exactly the big break the Dancers needed. In spite of their misadventure on Kalidasa, Mister Askai came to them yet again with an extraordinarily lucrative contract, this time assisting in a planetary assault on Sian. Askai claimed to be representing the Federated Suns, contracting mercs for a retribution strike for the Capellan assault on New Syrtis. Colonel Graves hand-picked four Mechwarriors who accompanied a lance from the Dragon’s Breath mercenary regiment in a diversionary assault on Beilin, a port city south of the planetary capital. They were dropped from a converted Mule in the midst of a furious tropical storm, their objective to delay some picket forces from the Red Lancers and keep them from reinforcing the defenders at the Forbidden City. Instead, they stumbled across two lances from the elite 3rd Canopian Fusiliers and another from the legendary Death Commandos. Reacting quickly, the Dancers split into pairs and began a series of rolling ambushes through Beilin’s warehouse district, using their superior mobility to draw out their opponents and destroy them piecemeal. They used these tactics until less than half of the original ‘Mech company was standing, then surrounded the survivors alongside the Dragon’s Breath lance and crushed the remainder in a final overwhelming blitz. All four of the Dragon’s Breath ‘Mechs were destroyed in the charge, and the Dancers, fearing reprisal from the Death Commandos, hunted down and killed every ejected Mechwarrior. While far more brutal than the Dancers’ normal conduct, the fearsome reputation of the Death Commandos was well known and the mercs had to be sure they could not be connected back to the raid. They exfiltrated under the cover of the hurricane and escaped the system under a total communications blackout to avoid detection. It was only upon their return to Galatea that they discovered the supposed Federated Suns assault was actually a Word of Blake operation. Colonel Graves confronted Mister Askai, furious at the deception; Askai claimed that he too had been deceived and offered a large bonus on top of the already enormous sum paid out for the contract. Grudgingly, Graves accepted the money; a sizable portion was immediately re-invested into a massive upgrade for Third Battalion, replacing the Achileuses and Pumas with modified Elemental and Salamander battlesuits acquired through the same Diamond Shark connections that the Colonel had used to obtain his customized Mad Cat Mk II. Another half-dozen ‘Mechs throughout First Battalion were substantially modified to increase their effectiveness as well.

That would turn out to be money very well spent. In late 3070 the Dancers were contracted by a corporate consortium of Suns and League origins, tasking them to eliminate the defenders of Sheratan, the mercenary unit Grim Determination. Colonel Graves wasted no time in seizing the initiative and throttling it: after jumping into a pirate point that allowed the Dancers to be within Sheratan's atmosphere in less than twelve hours, he kicked off their assault by personally leading an audacious combat drop directly on top of Grim Determination's main airbase. Although the Grims put up a stiff defense, the attack ended with most of Grim Determination's aerospace assets captured intact and the Dancers in an immediate position of air superiority. It also resulted in the capture of Major Anne Martinez, commander of third battalion of the Grims' 'Mech regiment. The following day, Major Purcell's hovertank company came across a mixed company of light and medium 'Mechs from the Grims while conducting recon-in-force. Though outgunned and outmassed, Purcell refused to retreat, instead leading a series of high-speed cavalry charges that left a lance of Grim 'Mechs smoking wreckage and forced the rest of the company into retreat. Pressing forward, Purcell's company discovered nearly two battalions of Grim 'Mechs and tanks preparing to launch a counterattack against the Dancers' LZ. Armed with this information, Major McClair made a lightning strike against the bulk of the force with a reinforced mixed battalion while Hawkeye led his 'Mech company on a flanking maneuver through the city of Daggaknott, just east of the main Grim encampment. While Hawkeye's company annihilated twice their number in 'Mechs and tanks, McClair's forces crashed head-on into the core of the Grim task force. Leading the task force was Grim Determination's XO and chief intelligence officer, Major Byron Smith. Used to battling the low-level insurgencies that plagued Sheratan, Smith believed that only overwhelmingly-concentrated firepower could cow the Dancers at this point. To that end, Smith kept his 'Mech bunched up into tightly-clumped formations. This proved to be a fatal mistake when, at the outset of the battle, the Dancers' twin Stukas swooped in and dropped over three dozen cluster bombs on Smith's company. Within moments, Smith was dead and nearly a company of 'Mechs were crippled or destroyed on the spot. The remaining Grims never had a chance; the rest of McClair's attack force swept over them like a tidal wave, with only five 'Mechs managing to break away from the Dancers and return to their comrades.

In the end, the fall of Grim Determination was something of an anti-climax. Colonel Oliver Haarhar led the last of the Grims in a headlong charge against a mixed battalion of the Dancers headed by Jean Graves himself. Pinpoint artillery fire brought down the Grims' heaviest 'Mechs, while Captain Surikov and Captain Takeda's companies encircled and tore apart the rest. Colonel Haarhar tendered the unit's surrender shortly thereafter, trading the entirety of their transport division for the return of their POWs and passage back to Galatea. Seeing the opportunity to finally alleviate the major transportation headaches that had plagued the unit ever since its initial expansion, Colonel Graves sold the vast majority of the Grims' DropShips and JumpShips in order to finance the purchase of an entirely new fleet and hired on much of the Grims' former spacer and technical corps to crew and maintain them. This greatly softened the blow when, shortly after returning to Galatea, the Dancers discovered that they had once again been deceived; the so-called corporate consortium that had hired them to take down Grim Determination was merely a smokescreen for the Word of Blake, who had incorporated Sheratan into their burgeoning Protectorate days after the Dancers left the system. Looking to finally even the score with the Blakists, Jean took a contract with the Solaris Home Defense League, and the unit mounted up to free the Game World from the Word's tyrannical grip.

Jean still drinks, and still dreams. But he has come to terms with his madness. His skills are sharp, his instincts are scary accurate, and his growing unit is highly effective. Only time...or Jean's visions...will tell what the future may hold for the Dancers.

The unit logo of Graves' Dancers is a skull surrounded by red roses. The Dancers' ‘Mechs are painted black, and decorated with individual motifs of roses and thorns, cavorting skeletons, and similar macabre images. The Dancers wear Davion-style uniforms and equipment, with their own personal touches.

Dragoons Rating: A* (179)


TACTICS
The Dancers use mobile raiding tactics, in the tradition of units like the Eridani Light Horse. Their battle plans are often improvised on the fly, according to whatever is guiding Jean's thoughts at the time; the Dancers have learned not to question their Colonel's quick judgment, and follow his orders to the letter.

A few tactics, however, have become trademarks of the Dancers since their transition to the mercenary lifestyle. They have become quite skilled at fighting in adverse weather and lighting conditions, and often time their raids to coincide with storms or blizzards in order to impair the ability of their foes to detect them. In the same vein, the numerous ECM suites the unit deploys are often used to put up a screen of electronic interference in advance of the main force.

[Abilities: Graves’ Dancers have the Maneuvering Ace SPA (AToW, pg. 223), and may use the Hidden Units rules (TW, pg. 259) unless a scenario specifically disallows it.

The Dancers have become adept at using foul weather to their advantage. All units receive a -1 modifier to all Gunnery Skill rolls when the battle takes place in non-standard weather or lighting conditions, so long as those conditions cause their own to-hit modifiers.

Since Major Kovelevsky’s sister was killed by the Word of Blake in April 3070, the Major has been putting his battalion through endless exercises in anti-Blakist tactics, drilling them to be just as merciless as the fanatics they face. Whenever battle armor units from Third Battalion are facing Word of Blake opponents, they receive a -2 to-hit for all Swarm and Leg attacks.]


SUPPORT
The Dancers started with a Merchant JumpShip (the Toorna Prophet) that they hijacked during the civil war, and a Union DropShip (the Charon) that they used when they were an AFFC unit. Their rapid expansion, however, left them unable to transport more than a small portion of the unit at once, leaving them heavily dependent on their employers for travel from system to system. This was alleviated to a degree when the Dancers captured the Overlord-class DropShip Royal Flush from the One-Eyed Jacks in late 3068, but they were still forced to rely on their employers for the transportation of their 2nd and 3rd Battalions. After crushing Grim Determination on Sheratan at the end of 3070, the Dancers were able to finally expand their fleet to carry the entire unit. It now centers around twin Tramp-class JumpShips, the Nostalgia for Infinity and the Gnostic Ascension; both are equipped with lithium-fusion batteries. The Infinity carries the Dancers' troop carriers: the Conquistador-class Sancho Panza, which serves as the regiment's command vessel; the Colossus-class Hyperion, which transports the remainder of the ground troops; and the Mammoth-class Malyshka, which hauls the regiment's support staff and supplies. Meanwhile, the Ascension carries a powerful assault force, centered around the Excalibur-class Pocket WarShip Thunderchild and rounded out with paired Overlord-A3s, the Tizona and Colada. Standard doctrine calls for the Gnostic Ascension to jump into a target system first, clearing the jump point or immediately jumping back if opposing naval forces are too heavy for even Ascension's strike force to challenge.

Graves' Dancers have 100% tech support; being a graduate of the hands-on PBMA, Jean fully understands the value of self-sufficiency, especially in a guerrilla raiding unit.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 03 September 2014, 17:07:23
Graves' Dancers
Mixed Regiment/Veteran/Reliable

The Dancers are a flexible, mobility-oriented unit. They field no ‘Mech (or vehicle) with a cruising speed under 54 KPH unless it is jump-capable. Nearly a third of unit mounts at least one piece of Clan technology, furnished largely through Clan Diamond Shark merchants.

Headquarters Lance
BV: 20,443
Colonel Jean Graves (1/1) – Mad Cat Mk II GD (http://bg.battletech.com/forums/index.php/topic,41515.msg958174.html#msg958174)
Leftenant Albert “Big Al” Murphy (2/3) – Victor VTR-10L
Mechwarrior Robert Kotare (2/4) – Templar TLR1-OS (http://bg.battletech.com/forums/index.php/topic,41515.msg958175.html#msg958175)
Mechwarrior Tucker Case (2/3) – Sasquatch SQS-TH-005 (http://bg.battletech.com/forums/index.php/topic,41515.msg958177.html#msg958177)


1st Battalion

1st Company
Command Lance
BV: 17,692
Major Eric McClair (2/3) – Templar TLR1-OGD (http://bg.battletech.com/forums/index.php/topic,41515.msg958178.html#msg958178)
Leftenant “Anxious” Andrea Reimer (2/2) – Stealth STH-2DG (http://bg.battletech.com/forums/index.php/topic,41515.msg958181.html#msg958181)
Mechwarrior Deandra Voss (2/4) – Salamander PPR-7SG (http://bg.battletech.com/forums/index.php/topic,41515.msg958182.html#msg958182)
Mechwarrior Ian Sharpe (2/4) – Thunderbolt TDR-10SEG (http://bg.battletech.com/forums/index.php/topic,41515.msg958184.html#msg958184)

Fire Lance
BV: 15,958
Leftenant Ukla Mauok (2/3) – Black Hawk-KU BHKU-OGD (http://bg.battletech.com/forums/index.php/topic,41515.msg958186.html#msg958186)
Sergeant Matthew “Rawhide” Francis (2/4) – Dervish DV-8DG (http://bg.battletech.com/forums/index.php/topic,41515.msg958194.html#msg958194)
Mechwarrior Michiko McCloud (3/4) – Dervish DV-8DG
Mechwarrior Manny Calavera (2/3) – Enforcer III ENF-6GD (http://bg.battletech.com/forums/index.php/topic,41515.msg958195.html#msg958195)

Hunter Lance
BV: 10,871
Leftenant William Sanderson (2/4) – Wolverine WVR-8KX (http://bg.battletech.com/forums/index.php/topic,41515.msg958197.html#msg958197)
Sergeant Major Frederick Jacob “Red” Nelson (3/4) – Stalking Spider 3
Mechwarrior Padraig O’Malley (4/3) – Cudgel CDG-4A (http://bg.battletech.com/forums/index.php/topic,41515.msg958199.html#msg958199)
Mechwarrior Eamon O’Malley (3/4) – Morpheus MRP-4T (http://bg.battletech.com/forums/index.php/topic,41515.msg958200.html#msg958200)


2nd Company
Striker Lance
BV: 12,471
Captain Alan “Hawkeye” Hawkins (2/3) – Firestarter FS9-OGD (http://bg.battletech.com/forums/index.php/topic,41515.msg958200.html#msg958200)
Leftenant Aisha Nasir (2/2) – Nightsky NGS-7S (http://bg.battletech.com/forums/index.php/topic,41515.msg958203.html#msg958203)
Mechwarrior Gabriel Goto (2/4) – Champion CHP-2X (http://bg.battletech.com/forums/index.php/topic,41515.msg958204.html#msg958204)
Mechwarrior Isabelle Rodriguez (3/3) – Enforcer III ENF-7GD (http://bg.battletech.com/forums/index.php/topic,41515.msg958205.html#msg958205)

Backboard Lance
BV: 12,255
Leftenant Jack McClintock (3/4) – Night Gyr A
Sergeant Gina Conlon (3/5) – Cataphract CTF-4R (http://bg.battletech.com/forums/index.php/topic,41515.msg958206.html#msg958206)
Mechwarrior Max Reynaud (3/3) – Thunderbolt TDR-7SEG (http://bg.battletech.com/forums/index.php/topic,41515.msg958208.html#msg958208)
Mechwarrior Jerome Thomas (3/4) – Guillotine GLT-5X (http://bg.battletech.com/forums/index.php/topic,41515.msg958209.html#msg958209)

Skirmisher Lance
BV: 12,769
Leftenant Dietrich Hoffmann (2/3) – Griffin GRF-6SG (http://bg.battletech.com/forums/index.php/topic,41515.msg958211.html#msg958211)
Sergeant Noah Levine (3/4) – Wolverine WVR-8DG (http://bg.battletech.com/forums/index.php/topic,41515.msg958211.html#msg958211)
Mechwarrior Carl Sigurdsson (3/2) – Beowulf BEO-13 (http://bg.battletech.com/forums/index.php/topic,41515.msg958250.html#msg958250)
Mechwarrior Quinn Dexter (3/4) – Phoenix Hawk PXH-6D


3rd Company
Juggernaut Lance
BV: 15,635
Captain Ivan “Crazy Ivan” Surikov (2/3) – Yu Huang Y-H10GD (http://bg.battletech.com/forums/index.php/topic,41515.msg958213.html#msg958213)
Leftenant Anna Pryde (2/2) – Night Gyr G (http://bg.battletech.com/forums/index.php/topic,41515.msg958214.html#msg958214)
Mechwarrior Dominic Yamamoto (3/4) – Tempest TMP-4Mr (http://bg.battletech.com/forums/index.php/topic,41515.msg958216.html#msg958216)
Mechwarrior Giovanni Agnelli (3/4) – Axman AXM-4R (http://bg.battletech.com/forums/index.php/topic,41515.msg958217.html#msg958217)

Cavalry Lance
BV: 11,868
Leftenant Cheyenne Black (2/3) – Warhammer WHM-9DG (http://bg.battletech.com/forums/index.php/topic,41515.msg958218.html#msg958218)
Sergeant Ross Barrett (2/5) – Ostsol OTL-7M
Mechwarrior Sanjiv Singh (3/4) – Ostsol OTL-7M
Mechwarrior Tommy Zhào (3/5) – Huron Warrior HUR-W0-R4O

Pursuit Lance
BV: 9,650
Leftenant Omar Little (2/3) – Wraith TRX (http://bg.battletech.com/forums/index.php/topic,41515.msg958220.html#msg958220)
Sergeant Tina MacArthur (3/3) – Cicada CDA-3G
Mechwarrior Marlowe Freeman (3/4) – Spector SPR-5F
Mechwarrior Xavier Davis (3/4) – Osiris OSR-4D


4th Company
Battle Lance
BV: 13,032
Captain Peter Takeda (2/3) – Sunder SD1-OGD (http://bg.battletech.com/forums/index.php/topic,41515.msg958221.html#msg958221)
Leftenant Gerard Ventress (2/4) – Avatar AV1-OGD (http://bg.battletech.com/forums/index.php/topic,41515.msg958222.html#msg958222)
Mechwarrior Rosa Morales (3/4) – Gallowglas GAL-5GLS (http://bg.battletech.com/forums/index.php/topic,41515.msg958223.html#msg958223)
Mechwarrior Renard Duval (3/4) – Enforcer ENF-4D (http://bg.battletech.com/forums/index.php/topic,41515.msg958225.html#msg958225)

Vanguard Lance
BV: 11,200
Leftenant Sofia Carter (3/2) – Warhammer WHM-10T
Sergeant Alexander bin Harud (3/4) – Falconer FLC-8RG (http://bg.battletech.com/forums/index.php/topic,41515.msg958226.html#msg958226)
Mechwarrior Athena Zhai (3/5) – Falconer FLC-8R
Mechwarrior Zbigniew “Z-Big” Kowalski (3/4) – Black Hawk-KU BHKU-O

Force Recon Lance
BV: 10,453
Leftenant Ezra Graves (1/2) – Grendel Prime
Sergeant Paul Capra (3/3) – Cicada CDA-4P (http://bg.battletech.com/forums/index.php/topic,41515.msg958227.html#msg958227)
Mechwarrior Callum “Doc” Cochrane (3/4) – Spider SDR-8V (http://bg.battletech.com/forums/index.php/topic,41515.msg958228.html#msg958228)
Mechwarrior Daphne Bristow (3/4) – Ostscout OTT-11S (http://bg.battletech.com/forums/index.php/topic,41515.msg958229.html#msg958229)



2nd Battalion
 
1st Company
Headbanger Lance
BV: 7,066
Major John Purcell (2/4) – Regulator Hovertank
Driver Jose King
Gunner George Oraszco
Corporal Randall Johnston (3/4) – Regulator Hovertank
Driver Hector Throckmorton
Gunner Emmanuel Warner
Corporal Geoffrey Kava (3/4) – Regulator Hovertank
Driver Karen Leach
Gunner Yaron Eckert
Corporal Anwar Mansur (3/4) – Regulator Hovertank (RAC)
Driver Perry Wu
Gunner Lana Carson

Calypso Lance
BV: 7,712
Leftenant Daniela Alexander (3/4) – Fulcrum Heavy Hovertank (GD) (http://bg.battletech.com/forums/index.php/topic,41515.msg958231.html#msg958231)
Driver Andrew Okubo
Gunner Gallin Sanchez
Gunner Wei Yin
Sergeant Steven Doggett (3/4) – Fulcrum Heavy Hovertank (GD)
Driver Vassily Epstein
Gunner Lukas Kiefer
Gunner Desta Khaskheli
Corporal Osamu Higashi (3/4) – Fulcrum Heavy Hovertank (GD)
Driver Abdul Karim Tarkhan
Gunner Dale Zhornyak
Gunner Jacob Naysmith
Corporal Bernardo Garcia (3/4) – Fulcrum Heavy Hovertank (GD)
Driver Garth Melicharov
Gunner Tony Maliro
Gunner Kelsey Qian

Tango Lance
BV: 5,962
Leftenant Julius Bennett (2/3) – Pegasus Scout Hovertank (GD) (http://bg.battletech.com/forums/index.php/topic,41515.msg958234.html#msg958234)
Driver Salah al-Zayman
Gunner Damian Perkins
Sergeant Roland Mueller (3/3) – Pegasus Scout Hovertank (GD)
Driver Nona Hoover
Gunner Leonard Gronko
Corporal Kaitlynn Hunt (3/4) – Pegasus Scout Hovertank (GD)
Driver Rich Tavoularis
Gunner Latasha Knight
Corporal Park Lee San (3/4) – Pegasus Scout Hovertank (GD)
Driver Benjamin Glover
Gunner Abby Baughman


2nd Company
Jive Lance
BV: 6,643
Captain Darryl Schlatter (3/3) – Musketeer Hovertank
Driver Lonnie Dalhquist
Gunner Neil Perrella
Gunner Stephanie Mills
Leftenant Lance Cray (3/4) – Musketeer Hovertank
Driver Hillary Macintosh
Gunner Kurt Davin
Gunner Tomás Guerrero
Corporal Cody Okada (3/4) – Regulator Hovertank
Driver Ted Nicola
Gunner Tyrone Stokely
Corporal Christian Loreto (3/4) – Regulator Hovertank
Driver Aimee Lamarck
Gunner Fernando Peron

Tarantella Lance
BV: 5,585
Leftenant Giovanni Cavallaro (3/4) – Regulator Hovertank
Driver Dale Rafer
Gunner Charlie Allan
Sergeant David Stapler (3/4) – Condor Heavy Hover Tank (Laser)
Driver Lee Nowak
Gunner Steffen Bouland
Gunner Nelson Hill
Corporal Mary Garcia (3/4) – Drillson Heavy Hover Tank (SSRM)
Driver Ron Stockdale
Gunner James Dasari
Gunner Emilio Cabrera
Corporal Pjotr Wassermann (3/4) – Stygian Strike Tank (Armor)
Driver Steve Stogdon
Gunner Joe Sisto

Samba Lance
BV: 5,982
Leftenant Cynthia Balmaceda (3/4) – Fulcrum Heavy Hovertank
Driver Anthony Tyzack
Gunner Cathan Foster
Gunner Maurice Godina
Sergeant Patrick Cordero (3/4) – Fulcrum Heavy Hovertank
Driver Michael Kadlec
Gunner Steven Walker
Gunner Jonathan Walsh
Corporal Victor Ames (3/4) – Stygian Strike Tank (Armor)
Driver Vlastislav Lenska
Gunner Chris Sellers
Corporal Jeff Kwan (3/4) – Stygian Strike Tank (Armor)
Driver Marko Raskovic
Gunner Rusty Rothwell


3rd Company
Troika Lance
BV: 4,500
Captain Tomás Rodríguez (3/4) – Myrmidon Medium Tank
Driver Gabriel Hong
Gunner Elizabeth Raferty
Sergeant Tobias Zarikos (3/4) – Myrmidon Medium Tank
Driver You-liang Zeng
Gunner Alec Eliassen
Corporal Sara Wynn (3/4) – Myrmidon Medium Tank
Driver Simon Mason
Gunner Cliff MacInnes
Corporal Matheiu Bourges (3/4) – Myrmidon Medium Tank
Driver Nancy Kandic
Gunner David Timson

Pavane Lance
BV: 4,500
Leftenant Abdul-Mujib bin Saad (3/4) – Myrmidon Medium Tank
Driver Marianne Jez
Gunner Tom Kamida
Sergeant Joseph Chau (3/4) – Myrmidon Medium Tank
Driver Sofia Maddock
Gunner Ryan Harper
Corporal Elliott Godden (3/4) – Myrmidon Medium Tank
Driver Orazio Fausti
Gunner Ken Ichikawa
Corporal Nathan Garnett (3/4) – Myrmidon Medium Tank
Driver Casimir Schulberg
Gunner Shane Quarell

Jitterbug Lance
BV: 4,044
Leftenant Magnus Nyhuus (3/4) – Striker Light Tank (Laser)
Driver Isabella Coney
Gunner Kong Wu
Sergeant Louis Constantinescu (3/4) – Striker Light Tank (Laser)
Driver Bruno Andretta
Gunner William Ivens
Corporal Russell Melendez (3/4) – Striker Light Tank (LRM)
Driver Gianna Marchand
Gunner Joswa bin Yasser
Corporal Guy Kingwell (3/4) – Striker Light Tank (LRM)
Driver Stuart Potts
Gunner Jean-Marie Neveu


4th Company
Disco Lance
BV: 7,623
Captain Lisa Ito (3/3) – Manteuffel Attack Tank GD (http://bg.battletech.com/forums/index.php/topic,41515.msg958241.html#msg958241)
Driver Neal de Weerdt
Gunner Rod Fahad
Gunner Greg O’Finnerty
Loader Preston Howell
Leftenant Jonasz Weich (3/3) – Myrmidon Medium Tank (Type 2)
Driver James MacColl
Gunner Marvin Dupree
Sergeant Colin Armistead (3/4) – Myrmidon Medium Tank (Type 2)
Driver Edgar van Ginderen
Gunner Carl Naadir
Corporal Micah Cool (3/4) – Manteuffel Attack Tank GD
Driver Ruben Rodriguez
Gunner Sang-Wook Fa
Gunner Emanuel Johnsen
Loader Les Seccombe

Foxtrot Lance
BV: 5,551
Leftenant Solomon Pullman (2/3) – Zephyr Hovertank
Driver Tyrik Glover
Gunner Joandra Boyd
Sergeant Joel Sommer (3/3) – Zephyr Hovertank
Driver Sid Myer
Gunner Winter Marcotte
Corporal Jera Bryant (3/4) – Zephyr Hovertank
Driver Godfrey Harper
Gunner Sera Thomas
Corporal Yukiko Hasegawa (3/4) – Zephyr Hovertank
Driver Honor Campbell
Gunner Galen Reed

Watusi Lance
BV: 6,760
Leftenant Lucas Walden (3/4) – Manteuffel Attack Tank W (http://bg.battletech.com/forums/index.php/topic,41515.msg958244.html#msg958244)
Driver Tarik Omoro
Gunner Adam Schmitt
Gunner Eddie Arkle
Loader Simon Putman
Sergeant Samuel Da Costa (3/4) – Manteuffel Attack Tank W
Driver Neel Lakhani
Gunner Sully Peters
Gunner De-wei Xue
Loader Marian Sullivan
Corporal Anthony Quinn (3/4) – Manteuffel Attack Tank W
Driver Jacek Anguissola
Gunner Clive Green
Gunner Sierra Fou
Loader Silas Rose
Corporal Su’ud bin Saud (3/4) – Manteuffel Attack Tank W
Driver Tobias Holowczyc
Gunner Tim Milan
Gunner Brian Panagoulias
Loader Nathan Howard



3rd Battalion

1st Company
BV: 8,006
Elemental Squad (2)
   Major Pavel Kovelevsky
   Sergeant Harry Carrick
   Corporal Donovan Udell
   Corporal Shaun Ryan
Elemental Squad (3)
   Leftenant Gérard Philippe
   Sergeant Heath Dougan
   Corporal Al Zhang
   Corporal Demetrio Vizzoni
Salamander Squad (3)
   Leftenant Rory Sheppard
   Sergeant Nick Usachev
   Corporal Paul MacGillreick
   Corporal Neal Schutzhauer
Salamander Squad (3)
   Leftenant Raymond Morello
   Sergeant Kyle Hodge
   Corporal Nathan Grant
   Corporal Lester Borland

Pilot Dan Subodh (3/4) – Hawk Moth Gunship (GD) (http://bg.battletech.com/forums/index.php/topic,41515.msg958246.html#msg958246)
Gunner Tyrone Raguraman
Pilot Robert Joneson (3/4) – Hawk Moth Gunship (GD)
Gunner Gregor Goudie
Pilot Henry Shenton (3/4) – Karnov BA Transport (GD) (http://bg.battletech.com/forums/index.php/topic,41515.msg958247.html#msg958247)
Gunner Dwayne Wells
Pilot Jason Oglethorpe (3/4) – Karnov BA Transport (GD)
Gunner Nelson Blanco


2nd Company
BV: 7,834
Elemental Squad (3)
   Captain Keith Rousseau
   Sergeant Ethan Bennett
   Corporal Carl Subbanna
   Corporal Chet Ronson
Elemental Squad (3)
   Leftenant Patrick Logan
   Sergeant Tamir Jones
   Corporal Rajminder Shraddha
   Corporal Andreas Pannett
Salamander Squad (3)
   Leftenant Stanley Durand
   Sergeant Isaac Bashlakov
   Corporal Ethan Ritchie
   Corporal Greg van de Voorst
Salamander Squad (3)
   Leftenant Vic Whittleton
   Sergeant Oscar Hulland
   Corporal Kazuki Hagashi
   Corporal Sam Hughes

Pilot Ewan Naysmith (3/4) – Hawk Moth Gunship (GD)
Gunner Jay Nance
Pilot Gil McKaig (3/4) – Hawk Moth Gunship (GD)
Gunner Tim Winterflood
Pilot Pat Marchington (3/4) – Karnov BA Transport (GD)
Gunner Claude Magnin
Pilot Owen Powell (3/4) – Karnov BA Transport (GD)
Gunner Gary Mbugua


3rd Company
BV: 7,834
Elemental Squad (3)
   Captain Liam Pascoe
   Sergeant Marek Cobanoglu
   Corporal Dobieslaw Vojtus
   Corporal Ignacio Rodriguez
Elemental Squad (3)
   Leftenant Lance Hambley
   Sergeant Preston Brauer
   Corporal Donal McBride
   Corporal Ronan Stein
Salamander Squad (3)
   Leftenant Tony Sousa
   Sergeant Larry Scroggs
   Corporal Emil Flannery
   Corporal Orrin Kelly
Salamander Squad (3)
   Leftenant Connor Miller
   Sergeant Renny Tyler
   Corporal Jon Bailey
   Corporal Sharif bin Wasim

Pilot Adam Barrera (3/4) – Hawk Moth Gunship (GD)
Gunner Mike Ho
Pilot Craig Aston (3/4) – Hawk Moth Gunship (GD)
Gunner Glen Knight
Pilot Brad Eckstein (3/4) – Karnov BA Transport (GD)
Gunner Kieran Cranworth
Pilot Rolf de Ruijter (3/4) – Karnov BA Transport (GD)
Gunner Paul Kiyomizu



Dancers Air
Wing/Veteran/Reliable

Beginning first as an air lance and then a squadron, its expansion to a full wing in early 3071 allowed Dancers Air to continue to provide efficient air cover for the regiment's operations.

1st Squadron
BV: 13,932
Major Norm Houston (2/3) – Stuka STU-D6
Sergeant “Little John” Washington (3/4) – Stuka STU-D6
Leftenant Beauregard Travis (3/3) – Corsair CSR-V14
Pilot Aaron Whittaker (3/4) – Corsair CSR-V14
Leftenant Yulia Chelekova (3/3) – Sparrowhawk SPR-7D
Pilot Rafael Herrera (3/4) – Sparrowhawk SPR-7D

2nd Squadron
BV: 16,616
Captain Finlay Green (3/4) – Thunderbird TRB-D36b
Sergeant Connor MacPherson (2/3) – Thunderbird TRB-D36b
Leftenant Persephone Laganas (2/4) – Lightning LTN-G15b
Pilot St. John Yates (4/3) – Lightning LTN-G15b
Leftenant Adrianne Salazar (3/3) – Sabre SB-27b
Pilot Melanie Cook (4/5) – Sabre SB-27b

3rd Squadron
BV: 15,486
Captain Sierra Garrick (2/4) – Riever F-700b
Sergeant Timeus Golgos (3/3) – Riever F-700b
Leftenant Xiao Hong Ts'ai (2/4) – Stingray F-95
Pilot Mohammad Duran (3/3) – Stingray F-95
Leftenant Javier Acevedo (3/3) – Cheetah F-13
Pilot Zula Blades (3/5) – Cheetah F-13
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 03 September 2014, 17:12:00
PERSONNEL

Headquarters Lance

(http://www.mediafire.com/convkey/f4e0/z2mj1y2or2ola3kfg.jpg)
Born: 6-27-3036
Homeworld: Bonneau, Federated Suns
Rank: Colonel (Commanding Officer)
Abilities: Tactical Genius, Weapon Specialist (ER PPC), Maneuvering Ace
Kills: Yu Huang Y-H10G, Highlander HGN-734, Cerberus MR-V3, Emperor EMP-6A, Crockett CRK-5003-1, Longbow LGB-12C, Penetrator PTR-4D, Thunderbolt TDR-9SE [x2], Huron Warrior HUR-WO-R4O, Enforcer ENF-4D, Hatchetman HCT-6D, Locust LCT-5M, Maxim Heavy Hover Transport (I), J. Edgar Light Hover Tank (TAG), Karnov UR Transport (BA) [x2], Cavalry Attack Helicopter [x2] (BV: 25,507)

Colonel Jean Graves is possessed of what superstition calls a sixth sense; doctors would call it schizophrenia. Jean doesn't know what to call his problem, he just knows that what he sees in his head is more often right than not. It has taken time, but Jean has developed a darkly risqué humor and sense of style as an effective defense mechanism against his dreams; with his madness now somewhat under control, he has proven to be a great leader. His first ‘Mech, a customized Penetrator, was well suited to his mobile, improvisational style of fighting, mounting Clantech particle cannons and a light fusion engine salvaged from a rebel Marauder during the civil war. Additional salvage from the battle with the Jade Falcons on Tomans allowed Jean to upgrade the rest of the weapons array and the electronics suite to Clan specifications. In the wake of the massive windfall that was the Giausar campaign, Jean upgraded to a heavily-modified Mad Cat Mk II (which cost as much as a company of advanced heavy and assault ‘Mechs), and the Penetrator was stripped for parts, its Clantech used to upgrade the ‘Mechs of several company and lance commanders.

(http://www.mediafire.com/convkey/7212/8wfgq8fpolqb86ofg.jpg)
Born: 3-30-3031
Homeworld: Acamar, Federated Suns
Rank: Leftenant
Abilities: Pain Resistance, Weapon Specialist (Gauss Rifle), Maneuvering Ace
Kills: Cerberus MR-V3, Salamander PPR-6S, Tempest TMP-3M, Wolverine WVR-7K, Crab CRB-27b, Firestarter FS9-OD, Firestarter FS9-OX, Drillson Heavy Hovertank (SSRM), Regulator Hovertank [x2], Myrmidon Medium Tank (BV: 14,874)

Albert Murphy, or “Big Al”, as he has been called throughout his Mechwarrior career, is formerly of the 3rd Davion Guards. A veteran of Operation Bird Dog, he was part of the company-sized force known as Allen’s Animals, which was dispatched in mid-May of 3059 to wage a guerilla campaign against Clan Smoke Jaguar on the world of Luzerne. Only one lance was recovered from the operation – and his wasn’t one of them. When his Clantech-equipped Atlas was shot out from under him by a trueborn Star Captain from the 6th Striker Cluster, he was taken bondsman and forced to work as a laborer for nearly two months until the planet was officially liberated on the 8th of August. Bitter from what he saw as abandonment and incompetence on the part of the AFFS, he left House Davion’s service, and settled in for a quiet and anonymous life on Acamar, only to be caught up in the chaotic civil war that overtook the planet just a few months later. Joining up with the mercenaries dispatched there as part of the bit of corporate adventurism known as Operation Stiletto, he helped to secure a stable government for the war-torn world. For the next four years, the small mercenary force remained on Acamar on a cushy garrison contract with the planet’s fledgling government. In 3066, Big Al and the other mercs were scattered by Olson’s Rangers, a mercenary regiment in the employ of the Capellan Confederation and intent on installing a pro-Liao government. The Capellan mercenaries were driven from the planet by Cunningham’s Commandos, a mercenary unit sent by Duke George Hasek, just a few weeks after their landing, but Big Al decided he’d had enough of the quiet life. When Graves’ Dancers arrived on Acamar, Big Al contacted Jean Graves and offered his services, and his extensive resume landed him the spot vacated by Eric McClair. Big Al now pilots a stealth-armored Victor salvaged during the Dancers’ contract on Styk.

(http://x43.xanga.com/568e172224432280829830/t223717669.png)
Born: 3-16-3021
Homeworld: Huntress, Clan Homeworlds
Rank: Mechwarrior
Abilities: Jumping Jack, Clan Pilot Training, Maneuvering Ace
Kills: Warhammer WHM-7M, Tempest TMP-3M, Thunderbolt TDR-9SE, Drillson Heavy Hover Tank (BV: 5,661)

Robert Kotare is an old man by Clan standards. Operation Revival began less than a decade after he tested out of his sibko and into the 267th Battle Cluster, of Clan Smoke Jaguar’s vaunted Beta Galaxy. He gained both the rank of Star Captain and a Bloodname over the course of the Jaguars’ blitzkrieg drive into the heart of the Draconis Combine. But the historic Battle of Tukayyid would prove his undoing. The rest of his Clan regarded the survivors of Tukayyid as cowards and weaklings, and an upstart Star Commander challenged Kotare for command of his trinary and won. Disgraced and dishonored, Kotare was transferred to the 7th Garrison Cluster, a sinkhole unit at the back end of the Jaguar Occupation Zone. Having been relegated to the dregs of the Jaguar warrior caste, Kotare’s career was effectively over. When Operation Bulldog swept the Smoke Jaguars out of the Inner Sphere, the 7th was one of the last units to fall, and its warriors were mostly taken bondsman by the 22nd Dieron Regulars. As a Bloodnamed warrior, Kotare was “debriefed” by the ISF and then thrown into a Marduk labor camp to rot. He spent three years doing hard labor and reflecting on his past, and he came to the conclusion that if he ever escaped he would become a Mechwarrior again no matter what the cost. The opportunity arrived in 3063, when an invasion of Marduk by the 1st Chisholm Raiders prompted a mass breakout from the labor camp. Kotare managed to slip away in the confusion, and soon found a way offworld, where he made his way to Solaris VII, having heard of other Clansmen making names for themselves on the Game World. He joined Huntsmen Stables, which hosted a number of renegade Clansmen, and quickly befriended Tucker Case, finding a strange kinship with another man who found himself so out of place in his surroundings. When Tucker’s drunken hijinks resulted in his rapid exodus from Solaris, Kotare decided to leave with him, the revelation of the Huntsmen’s mafia connections being too much for him to stomach. Like Tucker, he joined Graves’ Dancers, where he was given the Templar that once belonged to Colonel Darrel Duke of the One-Eyed Jacks. Customized with Clan weaponry and improved jump jets, Kotare has proven to be an absolute terror at its controls, pouncing on his enemies and tearing them apart like a true Smoke Jaguar.

(http://x65.xanga.com/32ce375030c34280829828/t223717667.png)
Born: 4-4-3033
Homeworld: Solaris VII, Lyran Alliance
Rank: Mechwarrior
Abilities: Weapon Specialist (Long Tom Cannon), Maneuvering Ace
Kills: None

Tucker Case is a hopeless geek trapped in a cool guy’s body, a math and physics whiz who nevertheless made his living as a gladiator for Huntsmen Stables, a Solaris stable of moderate fame. While not necessarily his chosen vocation, Tucker knew his good looks and skills in a ‘Mech would guarantee him far more money, fame and women than a programming job could ever get him. But when he accidentally demolished his stablemaster’s hoverlimo during a drunken liaison, he swiftly found himself on the run from his mob-connected ex-bosses’ goons. Fleeing to Galatea with a fellow former member of Huntsmen Stables, Robert Kotare, he found there was only one employment opportunity left for them: mercenary work. Signing on with Graves’ Dancers due to both their generous pay and rising reputation in the merc community, Tucker brought with him the highly-customized ‘Mech he had “borrowed” from his infuriated former employer. His Sasquatch is outfitted with, among other things, a deadly Long Tom artillery cannon, and Tucker’s savant-like skill with mathematics gives him incredible aim with the weapon due his understanding of trajectories and differential calculus. This has earned him a space in the new Headquarters Lance, where he uses his unusual ‘Mech to dig out entrenched enemies with surprising ease.



1ST COMPANY

Command Lance

(http://x7f.xanga.com/684f4be431633263587425/t210127192.png)
Born: 10-22-3035
Homeworld: Woodbine, Federated Suns
Rank: Major
Abilities: Natural Aptitude/Gunnery, Maneuvering Ace
Kills: Atlas AS7-S, Gallowglas GAL-1GLS, Thunderbolt TDR-9M, Helios HEL-3D, Centurion CN9-D, Chameleon CLN-7W, Komodo KIM-2, Jackal JA-KL-55, Pegasus Scout Hovertank, Cavalry Attack Helicopter (BV: 12,973)

Eric McClair met Jean Graves at Point Barrow Military Academy, where they both studied. Born on Woodbine, his parents were simply another pair of miners, but McClair managed to earn a scholarship that financed his time at Point Barrow. When he and Jean graduated, they were both assigned to the Addicks DMM, and Graves managed to have him transferred to his company’s command lance. McClair has been the most loyal follower of Graves ever since. He is, like the others in his unit, an ardent Loyalist to Katrina –- his disdain for Victor Steiner-Davion turned to hatred when his parents were killed in the fighting on Woodbine in 3063. After the raid on Styk, McClair was promoted to command of his own C3-equipped lance, designed to give more hard-hitting firepower to a unit more dependent on maneuver warfare than overwhelming force. Leading them to success after resounding success, McClair was rapidly promoted to Captain and then Major. He is now third-in-command of the Dancers, after Jean and Hawkeye, often overseeing the administration of the unit when Jean is away.

(http://x55.xanga.com/4ddf75e218632263587439/t210127204.png)
Born: 2-23-3035
Homeworld: Imbrial III, Federated Suns
Rank: Leftenant
Abilities: Dodge Maneuver, Maneuvering Ace
Kills: Longbow LGB-7V, Falconer FLC-8R, War Dog WR-DG-02FC, Grasshopper GHR-6K, Raptor RTX1-OC, Po Heavy Tank (LBX), LRM Carrier, Maxim Heavy Hover Transport (I) (BV: 10,709)

Few Mechwarriors have been bounced from one unit to another as many times as Leftenant Andrea Reimer. Then again, not many have the nervous tics and hyperactive nature that earned Reimer her nickname along with so many transfers. Out of a ’Mech, she looks and acts like someone with an adrenaline or sugar high coupled with a caffeine or amphetamine overdose --  a fact confirmed by the accidents that seem to follow her around. Once inside her Stealth -- “Lightning” -- she seemingly melds with the ’Mech and is nearly unstoppable, though curiously her ’Mech takes on many of her unique mannerisms. She was eventually reassigned to Eric McClair’s Striker Lance, her modified ‘Mech now serving as the spotter for the rest of her C3-equipped lancemates.

(http://xc2.xanga.com/d3df54e032230263587520/t210127273.png)
Born: 3-24-3042
Homeworld: Numenor, Federated Suns
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: Wraith TR1, Hunchback HBK-5S, Huron Warrior HUR-W0-R4O, Hatchetman HCT-6S, Hellspawn HSN-7D, Talon TLN-5W (BV: 7,767)

Deandra Voss is the youngest daughter of Angela Voss, the Major General who commands the Davion Light Guards infantry brigade. Raised in the staunch military tradition of the Voss line, Voss was trained to be a Mechwarrior from the age of twelve. After graduating from the prestigious Albion Military Academy, she was assigned to the 8th FedCom RCT, just in time to get caught in the conflict on Kathil that kicked off the Federated Commonwealth civil war. A terrible meatgrinder that consumed multiple regiments on both sides, Voss saw most of her fellow soldiers captured or killed as the 8th FedCom was pounded to pieces from years of being at the forefront of the Loyalist offensives. After almost three years of continuous conflict, the Loyalist remnants on Kathil finally surrendered to the rebel forces, ending one of the biggest battles of the civil war. Released from a prisoner-of-war camp at the conclusion of the war, Voss left the AFFS to pursue a career as a mercenary. Months on Outreach without a job left her despairing, but when she saw a MercNet ad for Graves’ Dancers, whose exploits she had heard about from her comrades on Kathil, she jumped at the chance to join up with such a storied Loyalist unit. She now pilots a Salamander in Eric McClair’s Striker Lance.

(http://x14.xanga.com/a7bf47e631633263587424/t210127191.png)
Born: 2-5-3025
Homeworld: Skye, Lyran Alliance
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: Archer ARC-8M, Gallowglas GAL-1GLS, Musketeer Hovertank (BV: 4,574)

Ian Sharpe was born on Skye into a large family, all of whom had close ties to the Free Skye movement. These connections, in addition to his high scores on martial aptitude tests, got him admitted to the Sanglamore Academy. After graduating in 3047, he was assigned to the elite 17th Skye Rangers. Just a few years later, the Rangers were caught in the voracious maw of the Clan Invasion, facing off against the Jade Falcons on Barcelona and then again on Black Earth. The second time nearly resulted in Sharpe’s death, when his Zeus was disabled by Elementals. In an attempt to resist the battle-armored soldiers with his service pistol, his femoral artery was severed by a ricochet in the cramped confines of the ‘Mech cockpit. The Skye Rangers overran his position just moments later, and a medic was able to get to him in time to save his life, but at the end of the Black Earth campaign he was given an honorable discharge for medical reasons. Retiring to Skye, he was revered as a war hero and eventually took a job as a consultant for Cyclops Incorporated, the largest producer of military-grade hovertanks in the Lyran half of the Federated Commonwealth. He also maintained an unofficial role as a training officer at the Sanglamore, where he gained quite a reputation for turning out disciplined and skillful soldiers. When the Skye Jaegers began to coalesce in late 3059, soon-to-be-Colonel Steve Pitcher visited Sharpe to recruit him for a position as Hauptmann of one of the unit’s six BattleMech companies. Sharpe accepted the offer, and it was largely due to his rigorous training regimen that resulted in the Skye Jaegers being the first Jaeger unit to reach combat-ready status. When the Free Skye uprising began in the latter part of the FedCom civil war, Sharpe and the rest of the Jaegers were eager participants. But after the drubbing the Jaegers received at the hands of the Arcturan Guards while the Fourth Skye Rangers sat back and watched from the sidelines, Sharpe became disillusioned with the Free Skye movement, and left the service of the LAAF. Deciding to seek his fortunes as a mercenary, Sharpe joined up with the Dancers during their final stopover on Outreach. He now pilots a Thunderbolt in Eric McClair’s Striker Lance, which has seen numerous battles since its formation. He has also become, alongside Hawkeye, one of the primary trainers for the Dancers’ Mechwarrior battalion, where his experiences with the formation of the Skye Jaegers have proven to be an invaluable asset.


Fire Lance

(http://xbb.xanga.com/6d8f47ea31433263587405/t210127174.png)
Born: 5-7-3027
Homeworld: Algedi, Draconis Combine
Rank: Leftenant
Abilities: Weapon Specialist (ER Medium Laser), Sniper, Maneuvering Ace
Kills: Cerberus MR-V2, Kingfisher Prime, Gunslinger GUN-1ERD, Penetrator PTR-4D, War Dog WR-DG-03FC, Cataphract CTF-4L, Catapult CPLT-C6, Tempest TMP-3M, Rifleman RFL-8D, Apollo APL-1M, Griffin GRF-3M, Griffin GRF-5L, Men Shen MS1-OJ, Chameleon CLN-7W, Huron Warrior HUR-WO-R4L, Spirit, Raven RVN-4L, Javelin JVN-10P, Spider SDR-8M, Drillson Heavy Hover Tank, Regulator Hovertank (BV: 32,813)

A fierce Azami warrior formerly of the 15th Dieron Regulars, Ukla Mauok initially piloted a nearly 200-year-old Dervish that one of his ancestors captured. Languishing in the disgraced unit for years, Mauok felt little loyalty to the DCMS, and when his ‘Mech was crippled by Jean Graves in combat on Addicks in 3065, he leapt at the chance to escape the Combine and joined the Dancers (the Dancers had returned to the system for a jump recharge at nearly the same time as the DCMS flotilla hit the opposite jumppoint, and the Dancers dropped on-planet to support the DLC against the Combine aggressors; of course, they immediately fled as soon as the Davion Assault Guards arrived in-system). He then upgraded the ‘Mech to the DV-8D standard, but bizarrely, his near-surgical precision with the Dervish’s medium lasers made him a terror at close range. During a raid on Lyons, an Axman thought little of a Dervish at close range and tried to make quick work of him. After chopping at the Axman’s armor with his missiles for several minutes, Mauok closed and finished the Davion warrior off toe-to-toe. After the losses taken during fighting on Solaris, Mauok was promoted to command of the 1st Company’s Fire Lance to fill the slot vacated by the slain Leftenant Mykelby. He also was given a Black Hawk-KU, gifted to the Dancers by the Duke of Skye himself, pre-loaded with the popular Echo configuration. After the Giausar campaign left the Dancers with a moderate amount of salvaged Clan weaponry, Mauok’s Black Hawk was reconfigured with Clan lasers and electronics, some stripped from Colonel Graves’ old Penetrator. With the deadly Ukla Maouk at its joysticks, it will certainly cut a swath of destruction through any that stand in his way.

(http://x82.xanga.com/ea7f4bea31033263587437/t210127202.png)
Born: 3-12-3029
Homeworld: Taygeta, Federated Suns
Rank: Sergeant
Abilities: Pain Resistance, Gunnery/Missile, Maneuvering Ace
Kills: Devastator DVS-2, Longbow LGB-7Q, War Dog WR-DG-02FC, Grasshopper GHR-6K, Axman AXM-1N, Tempest TMP-3M, Partisan Air Defense Tank (XL), Pegasus Scout Tank (U), Karnov UR Transport (BA) (BV: 11,367)

Known for his tenacity and rugged pursuit of opponents, Matthew “Rawhide” Francis is formerly of the Caph Rowdies, a mercenary company that frequents both sides of the Capellan March. He is probably known best for his reported chasing down of a fleeing Shadow Hawk across 350 kilometers of the Salazaar desert on Bromhead. After Leftenant Mykleby’s death and Sergeant Maouk’s elevation to his position, Rawhide was likewise promoted to take Maouk’s place.

(http://x18.xanga.com/110e125024433280829831/t223717670.png)
Born: 11-3-3041
Homeworld: Northwind
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: Huron Warrior HUR-WO-R4L, Hatchetman HCT-5S (BV: 2,569)

Michiko McCloud was born of liaison between a Northwind Highlander and a DCMS samurai, but although she was trained as a Mechwarrior at the Northwind Military Academy, she decided to strike out on her own rather than continue either of her parents’ martial traditions. After stints with the Lone Wolves and Hampton’s Hessens, she took a position with Graves’ Dancers mostly for the chance to pilot the venerable Dervish once piloted by Ukla Maouk.

(http://www.mediafire.com/convkey/d2f7/012663j7h86di89fg.jpg)
Born: 7-21-3042
Homeworld: Delacambre, Federated Suns
Rank: Mechwarrior
Abilities: Weapon Specialist (Gauss Rifle), Sniper, Maneuvering Ace
Kills: Longbow LGB-7Q, Falconer FLC-8R, Tempest TMP-3M, Ostsol OTL-7M, Huron Warrior HUR-W0-R4L, Talon TLN-5W, Spider SDR-8M, Void Medium Battle Armor Squad [x2] (BV: 10,894)

The youngest member of the original Dancers, Cartago native Manny Calavera, is so brash and cocky that it makes everyone who meets him want to slug him as soon as he opens his mouth. His only saving grace is that the young hotshot is nearly as good a Mechwarrior as he claims to be. A crack shot with his gauss rifle, Calavera holds the unit record for the most enemy pilot kills, although when engaged in his continual bragging he grossly inflates the number. He also takes it upon himself to personally assist in the upkeep of his Enforcer III, “Grim Fandango”, although he usually is more a headache to the techs than a boon. He takes great pride in “Grim Fandango”, and has painted a motif, depicting a dancing reaper holding a scythe in one hand and a castanet in the other, across the ‘Mech’s chest.


Hunter Lance

(http://x06.xanga.com/8f7f71e278633263587438/t210127203.png)
Born: 7-22-3034
Homeworld: New Damascus, Federated Suns
Rank: Leftenant
Abilities: Maneuvering Ace
Kills: Lineholder KW1-LH3, Firestarter FS9-OF, Manticore Heavy Tank (BV: 3,653)

William Sanderson made his name as an expert city fighter with Hansen's Roughriders.  When his beloved Warhammer was destroyed, his regimental commander offered him a captured Wolfhound.  Grateful that he did not join the ranks of the Dispossessed, but determined to capture a heavy 'Mech, Sanderson is a very aggressive fighter; a trait which, unfortunately, led to his being “let go” by the Roughriders. His Wolfhound bore the scars of several near-disastrous encounters, but after joining the Dancers, his behavior was reined in a great deal. During the latest reorganization of the ‘Mech battalion, Sanderson was promoted to Leftenant of the newly-renamed Hunter Lance and given a customized Wolverine captured from the 6th Ghost Regiment to replace his battered Wolfhound.

(http://xe4.xanga.com/f13f44e278433263587422/t210127189.png)
Born: 5-20-3037
Homeworld: Tsamma, Federated Suns
Rank: Sergeant Major
Abilities: Jumping Jack, Maneuvering Ace
Kills: Archer ARC-6S, Shadow Hawk SHD-5D, Phoenix Hawk PXH-6D, Cicada CDA-3M, Komodo KIM-2, Hollander BZK-F3, Night Hawk NTK-2Q, Regulator Hovertank (BV: 10,550)

Frederick Jacob “Red” Nelson is a native of Tsamma. His nickname comes from both his first name and his fiery hair. He grew up working on his family’s homestead, and has a farmhand’s barrel chest; he stands two meters tall, weighs 150 kilograms, and easily lifts over twice his weight! Fortunately, Red is usually a gentle giant; he is gregarious, loyal to his friends, and enjoys showing off his strength. Red’s one notable flaw is his general lack of sophistication. He is actually fairly bright, but his simple mindset reflects his humble origins, and often makes him a "straight man" for the rest of Graves’ Dancers. But as with most of life, Red just takes the role in stride. For several years Red piloted a heavily customized Bishamon, but it was utterly annihilated in the fighting against the Manei Domini on Donegal. As a reward for his longtime service, Colonel Graves used to the same contacts with Clan Diamond Shark that enabled him to acquire his own deadly Mad Cat Mk II, and purchased, at great expense, a rare Clan medium ‘Mech known as the Stalking Spider. A variant that is equipped with improved jump jets and a short-ranged, energy-heavy armament, it fits perfectly with Red’s proclivity for jumping quad ‘Mechs and will certainly serve as a worthy successor to his old Bishamon.

(http://www.mediafire.com/convkey/7abf/ob32bfrubj1v5pgfg.jpg)
Born: 7-29-3032
Homeworld: Summer, Lyran Alliance
Rank: Mechwarrior
Abilities: Maneuvering Ace, Melee Specialist
Kills: Gallowglas GAL-1GLS (BV: 1,695)

Padraig O’Malley and his fraternal twin brother Eamon were orphaned at the age of seven by a Kuritan raid on Curitiba, the capital of Summer. Both lived on the streets for a time before serving in the Summer Militia, as all Lyran citizens are required to do. Padraig flourished as an infantryman and worked his way up the ranks, eventually managing to score a coveted assignment to the militia’s ‘Mech lance. The lance’s commander Graf Johann Upnor, a nobleman who loathed Padraig for his lowborn status, did everything he could to make the new Mechwarrior’s life a living hell. When Padraig made some extremely coarse remarks about the Steiner-Davion family’s treatment of the Isle of Skye, Upnor challenged him to a duel. The duel ended when Padraig uprooted a tree with the hands of his Banshee and smashed in the cockpit of Upnor’s Zeus. Fearing retribution at the hands of the powerful Summerite nobility, he fled to Solaris VII, where his brother had made a living for the past several years as a gladiator. Padraig and Eamon began fighting tag-team matches in the Solaran Reaches, billing themselves as “The Boys of Summer”. Eventually, however, their fame caught up with them, as they found themselves confronted by bounty hunters sent after them by relatives of Graf Upnor. Deciding that a life on the move might be a more survivable career choice, the brothers left Solaris and headed for Galatea with their BattleMechs in tow. They were hired on by Graves’ Dancers in early 3070, shortly after their arrival. Padraig’s Cudgel, nicknamed “Shillelagh”, packs a powerful energy-weapon array and a mace enhanced by triple-strength myomers, which allows it to smash through even assault ‘Mechs with ease.

(http://www.mediafire.com/convkey/5be4/idbcd10gablh111fg.jpg)
Born: 7-29-3032
Homeworld: Summer, Lyran Alliance
Rank: Mechwarrior
Abilities: Maneuvering Ace, Melee Specialist
Kills: None

Eamon O’Malley, Padraig’s “younger” brother by twelve minutes, was always the more adventurous of the two. Charming and roguish where his brother was stern and disciplined, they both served in the Summer Militia, but where Padraig flourished, Eamon felt stifled and left as soon as his term of service was over. Working as a prospector, scout, bodyguard and even bounty hunter, he eventually learned how to pilot a ‘Mech while on a stint with Interstellar Expeditions. Eamon floated across the Inner Sphere and Periphery for years before finally ending up on Solaris VII, where he joined a low-level Mechwarrior co-operative. When his brother Padraig showed up on the lam from angry nobles, they teamed up and fought as a team in the gladiatorial pits of Solaris, making enough money to acquire ‘Mechs of their own and (eventually) customize them to their heart’s content. Fleeing to Galatea when Padraig’s past caught up with them, they were quickly snapped up by the Dancers, who were looking to fill the two recently vacated slots in First Company’s Hunter Lance. Eamon’s customized Morpheus uses a pair of armor-rending claws, and often he and his brother will gang up on a single ‘Mech, tearing it to pieces in a flurry of deadly melee attacks.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 03 September 2014, 17:12:17
2ND COMPANY

Striker Lance

(http://www.mediafire.com/convkey/daa5/xzxnj60pkzjzj6qfg.jpg)
Born: 9-9-3013
Homeworld: Kirklin, Federated Suns
Rank: Captain (Executive Officer)
Abilities: Gunnery/Laser, Sniper, Maneuvering Ace
Kills: Cerberus MR-V3, No-Dachi NDA-2KO, Vindicator VND-3L, Hitman HM-1, Tarantula ZPH-1A (x2), Fulcrum Heavy Hovertank, Cavalry Attack Helicopter, Pinto Attack VTOL (BV: 9,543)

Alan Hawkins, or “Hawkeye”, as he insists everyone call him, is a disgruntled veteran Mechwarrior from Kirklin, and the Dancers’ XO. Formerly of the 22nd Avalon Hussars, he was sent to the Addicks DMM after being wounded during the Clan Invasion. During their time together in the DMM, Hawkeye became Graves’ mentor, of sorts, teaching him to appreciate the tactical and strategic value of the mobile raiding tactics the Dancers came to specialize in. His experience and cynicism balance Jean’s more instinctual, holistic style; together, they make a good command team. Hawkeye projects the old school attitude and barking voice of a drill sergeant; he chain-smokes cigars, and is an unrepentant alcoholic. But beneath his gruff exterior, Hawkeye has a sensitive streak; he genuinely likes the other Dancers, and does all he can to support them, both as a public leader and private counselor.

(http://xd1.xanga.com/e0ae3b50d0c34280829829/t223717668.png)
Born: 1-26-3035
Homeworld: Dabih, Draconis Combine
Rank: Leftenant
Abilities: Maneuvering Ace
Kills: Lynx LNX-9Q, Tarantula ZPH-1A, LRM Carrier (WoB), Pike Support Vehicle (BV: 4,089)

Aisha Nasir is an Azami and an unusual one at that. A hellion from a young age, she soon fell in with the local yakuza gangs, and in the rebuilding of the DCMS that followed wake of the Clan invasion, she was recruited by her gang to join the 6th Ghost Regiment, a unit known for its unusually high proportion of female warriors compared to the average DCMS force. Aisha’s tenacity earned her a promotion to Chu-i by 3061; she later led her lance in the Dominion War, fighting the 5th Bear Guards on Schuyler and capturing a Clint IIC 2 in the process. When the 2nd New Ivaarsen Chasseurs, backed by Graves’ Dancers, made a deep strike against the prefecture capital of Benjamin, the 6th Ghost was waiting for them. Though they fought savagely, the AFFS and mercenary forces proved too much for them, and Aisha was captured by an SAR team from Graves’ Dancers. Knowing her gender would always hold her back as long as she remained a DCMS warrior, she offered to sign on with the Dancers if they would allow her to retain her rank and her Clint. Jean agreed, and Aisha was made XO of the newly-reorganized second ‘Mech company. Aisha was one of the survivors of the fighting on Donegal, but only barely escaped with her life; her ‘Mech was shot out from under her and she was forced to make her way through the badlands for several days before a Lyran SAR team managed to find her and return her to her comrades. It has since been replaced with a cutting-edge new Nightsky, which matches the movement curve of her old Clint and nearly matches the firepower.

(http://www.mediafire.com/convkey/2147/y81b8hcci0wadi8fg.jpg)
Born: 1-30-3034
Homeworld: New Kyoto, Lyran Alliance
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: Quickdraw QKD-8K (BV: 1,583)

Gabriel Goto is a survivor of the famed Blue Star Irregulars, who mostly perished during the evacuation of Black Earth when the Jade Falcons invaded in 3069. Raised in a family whose members had been with the 1894th Light Horse since the days of the SLDF, Gabriel was raised practically from birth to become a Mechwarrior. While he never attended any military academy, growing up and training with some of the most elite ‘Mech pilots in the Inner Sphere was the kind of education most young, ‘Mech-obsessed boys could only dream of, and by the time Gabriel reached his majority in 3052 he was given a slot in the 1894th. When his father, Dengo, fell in a Jade Falcon raid on Rasalgethi a few years later, Gabriel inherited the family BattleMech. He went on to win considerable renown in fighting against the Jade Falcons on Morges and the Eleventh Arcturan Guards on Tharkad at the end of the FedCom Civil War. Following the total decimation of the Irregulars at the hands of Clan Jade Falcon in 3069, Gabriel took his Champion to Galatea, hoping to find another elite unit in which he could carry on the family tradition. Colonel Graves managed to entice Goto into joining the Dancers by offering to refit his Champion to its original specs. “Ghost”, the Goto family Champion, is over four centuries old, and has been in the family’s possession for over three of them. It began its life as a testbed for various advanced Star League technologies, and preserved them up through the Second Succession War, during which it became, like many technologies of the time, untenable to maintain. Now that it has been restored to its original condition, it is a deadly mobile sniping platform that, due to its potent combination of the null-signature system and the Chameleon light polarization shield, is nearly invisible at range.

(http://www.mediafire.com/convkey/744a/0c5p22fmj3hizbqfg.jpg)
Born: 9-8-3038
Homeworld: Delacambre, Federated Suns
Rank: Mechwarrior
Abilities: Maneuvering Ace, Jumping Jack
Kills: Goliath GOL-4S, Archer ARC-8M, Gallowglas GAL-1GLS, Lineholder KWI-LH2 (BV: 6,646)

Like Eric McClair, Isabelle Rodriguez was a member of Graves’ command lance in the Addicks DMM. She inherited her Japanese mother’s beauty, including long black hair and a petite, athletic build. She grew up on the wrong side of the tracks in the poor parts of Delacambre, and her rough childhood taught her to conceal her sensitive side under a “bad girl” mask. Isabelle gained admission to the Kilbourne Academy by virtue of her cleverness, and was assigned to the Draconis March Militia after her graduation. Isabelle is a hotshot and gambler, and has never lost a quickdraw contest. She is also an incorrigible tease, and enjoys using her “feminine wiles” on the Dancers’ male members. But if she has any genuine romantic interests, she is keeping them to herself for now.


Backboard Lance

(http://www.mediafire.com/convkey/72a9/oipoz1hh5lz6cczfg.jpg)
Born: 8-18-2977
Homeworld: Metis Habitat, Sol System
Rank: Leftenant
Abilities: Maneuvering Ace
Kills: Nightsky NGS-5S, Myrmidon Medium Tank, Goblin Medium Tank (BV: 2,415)

Jack McClintock is, by all appearances, in his early forties. Unbeknownst to all but a few, however, he was actually born in 2977.  A native of the Trojans, one of the main Belter colonies in the Terran system, he is the son of a member of ruling Metis Commission and a beneficiary of the finest in Belter medicine and genetic engineering. McClintock was uninterested in following his father’s footsteps into politics, and after a falling-out with his parents over the subject, he left to find his fortune among the stars. After stints as a lostech prospector and arms broker, he decided to try his luck as a mercenary Mechwarrior. Training at the Blackjack School of Conflict gave him the skills he needed for his new career, and after graduation, he drifted from merc unit to merc unit. Along the way, he participated in almost every major war from the Fourth Succession War to the Clan Invasion to the FedCom Civil War. During his most recent stop on Galatea, recently freed from his latest contract with the Lone Star Regiment, he met Eric McClair and became one of the first of many new recruits during the Dancers’ massive expansion. His connections among arms dealers and the military-industrial complexes throughout the Inner Sphere were the key factor in acquiring the equipment and manpower that were used to equip nearly a full battalion of new troops. McClintock himself took to the controls of a factory-fresh Guillotine GLT-8D, yet another advantage of his myriad network of contacts. Following Leftenant Crawford’s death in the fighting on Giausar, McClintock was elevated to command of Backboard Lance, and by the end of the campaign his Guillotine had been replaced with a captured Night Gyr. Jean hopes his lengthy experience will provide him with the skills he needs to hold together a lance that has already seen the deaths of two pilots.

(http://www.mediafire.com/convkey/d679/akcvzyrg3k2b3bbfg.jpg)
Born: 1-17-3033
Homeworld: Summer, Lyran Alliance
Rank: Sergeant
Abilities: Maneuvering Ace
Kills: Cerberus MR-V2, Thunderbolt TDR-7SE (BV: 3,810)

Gina Conlon grew up on Summer, inducted into the Free Skye movement in her teen years. When the group began to splinter following the failure of the Third Skye Rebellion, Conlon, who’d since become a pilot for the Summer Militia, left for Galatea. She soon found work with the Wilde Turkeys, a relatively small-time mercenary unit. The Turkeys were shattered by Graves’ Dancers on Giausar, but Conlon decided to use this as an opportunity, and offered to join the Dancers following her capture by Marik SAR teams. She now pilots the Cataphract formerly piloted by Kevin Tsang and Bryce Crawford, a ‘Mech many in the Dancers consider cursed. Interestingly, she served in the Summer Militia at the same time as the O'Malley twins, and witnessed Padraig's duel with Graf Upnor shortly before she struck out for Galatea. Eamonn has made no effort to hide his interest in her (rumor has it they had a fling during their time in the militia together), and there is a running bet among many of the Dancers over how long it will take for Gina to succumb to his charms.

(http://www.mediafire.com/convkey/9466/dpx38aa7v9ncivmfg.jpg)
Born: 12-21-3036
Homeworld: Bonneau, Federated Suns
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: Tempest TMP-3M, Pike Support Vehicle, Myrmidon Medium Tank, Hetzer Wheeled Assault Gun (BV: 4,016)

Max Reynaud is from Bonneau, like the commander of the Dancers. He is a veteran of the Remagen CrMM, and was there to see the final battle of the civil war in the fighting on New Avalon. Like so many other Loyalists who mustered out of the AFFS following the end of the war, he decided to try his hand as a freelancer. He was also a fellow student at Point Barrow, and when he found out his former classmate had founded a successful mercenary unit, he offered his services and joined the Dancers during a 3069 recruiting run.

(http://www.mediafire.com/convkey/1184/9aci9fl1lykns52fg.jpg)
Born: 5-7-3044
Homeworld: Acamar, Federated Suns
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: Quickdraw QKD-8K, Sturmfeur Heavy Tank, Partisan Heavy Tank, Condor Heavy Hovertank (Laser) (BV: 4,633)

Jerome Thomas is a former employee of Contard Mining who got his start with the Dancers during their time on Acamar. A lone Duan Gung from the Lafayette Legion had slipped past the rest of the unit and was headed toward the nearby mining facilities that were the target of the pirate raid. Only Thomas and his MiningMech were standing between it and the company’s outpost. Using only the rudimentary sensors and the tracking skills he had learned during his time in the Acamar militia, Thomas managed to spring an ambush on the pirate ‘Mech. By spraying industrial lubricant across a hastily prepared chokepoint, he managed to cause the Duan Gung to slip and fall; he then pinned the ‘Mech to the ground with the weight of his MiningMech and sawed off its legs with a rock-cutter. Impressed by this display of bravado, Jean Graves offered Thomas employment with the Dancers, which he eagerly accepted. He threw himself into the Mechwarrior lifestyle with vigor, and spent hours in simulator pods trying to bring his skills up to those of the other Dancers. His performance on Giausar showed that his efforts have paid off, and following the conclusion of that campaign Thomas was given his lance commander’s old ‘Mech, a Guillotine.


Skirmisher Lance

(http://www.mediafire.com/convkey/1e93/ur1mkqxzr9pwtk3fg.jpg)
Born: 7-24-3036
Homeworld: Drosendorf, Lyran Alliance
Rank: Leftenant
Abilities: Maneuvering Ace
Kills: Summoner Prime, Bulldog Medium Tank, Saladin Assault Hover Tank, Karnov UR Transport (BA) (BV: 3,998)

Dietrich Hoffmann is the youngest son of the Duke of Drosendorf, Ludwig Hoffmann. Trained for military service as a Mechwarrior from the time he was old enough to shave, he eventually graduated from the War College of Buena OCS with perfect grades and the rank of Leutnant. He was given command of his own lance in the storied 2nd Donegal Guards, where he remained for several tours of duty. After gaining the attention of his superiors during the Guards’ operations in the Draconis Periphery, hunting down remnants of the shattered Smoke Jaguar Clan, he was given a factory-fresh Griffin and a transfer to the prestigious 3rd Royal Guards. When the FedCom civil war erupted, Hoffmann and the Royal Guards were sent to Dalkeith, a world which would become a meatgrinder to rival Kathil and Tikonov. Over the course of nearly four years, Loyalist and Allied forces pounded away at each other in a brutal slugfest that eventually ended in a Loyalist victory. With the outcome of the war, however, the victory was a hollow one; after fighting for so long, Hoffmann could not stomach serving under Archon Peter Steiner-Davion, and left the service of the LAAF with his Griffin in tow. After his arrival on Galatea, he read up on Graves’ Dancers on MercNet, and decided to apply for employment based on their Loyalist credentials. Leading Skirmisher Lance, Hoffmann has molded them into a cohesive combat force which fought in several decisive engagements during the Giausar campaign.

(http://www.mediafire.com/convkey/6230/f4aow7p2pk9a873fg.jpg)
Born: 10-20-3033
Homeworld: Exeter, Federated Suns
Rank: Sergeant
Abilities: Maneuvering Ace
Kills: Fire Falcon Prime, Bulldog Medium Tank (BV: 2,056)

Noah Levine is one of the few survivors of the 3rd Robinson Rangers, one of the Loyalist units which fought in the cataclysmic Battle of New Avalon at the end of the Federated Commonwealth civil war. His time spent in POW camps after the war cemented his eventual decision to take up a career as a mercenary, and as a staunch Loyalist he eagerly joined up with the Dancers shortly after his arrival on Galatea.

(http://www.mediafire.com/convkey/233b/51zb6hfaua5do5yfg.jpg)
Born: 11-16-3031
Homeworld: Grumium, Free Rasalhague Republic
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: Summoner C, Emperor EMP-6A, Stalker STK-8S, Condor Heavy Hover Tank (Laser), Hetzer Wheeled Assault Gun (BV: 7,919)

Carl Sigurdsson is an expatriate from the Free Rasalhague Republic’s Kungsarme, specifically the 3rd Drakons. Sigurdsson had deserted from the Kungsarme when his lance was cut off from the rest of their unit by Clan Wolf forces during a raid on Thun. He managed to escape by paying a local resistance movement to smuggle him and his ‘Mech out of the Occupation Zone, and made his way to Galatea to search for work. As with several of the other new Dancers, Sigurdsson contacted the unit because of a MercNet ad, and was hired almost immediately after the interview. Like many of the 3rd Drakons’ ‘Mechs, his Beowulf has been customized with a hatchet. Sigurdsson has made a number of other modifications as well, outfitting it with triple-strength myomer and a sophisticated electronic warfare suite. In battle his ‘Mech is always at the head of any charge, tearing into nearby enemies with a berserker fury.

(http://www.mediafire.com/convkey/e762/syjd2g9achw395cfg.jpg)
Born: 9-24-3028
Homeworld: Augustine, Free Worlds League
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: Nightstar NSR-9J, Myrmidon Medium Tank (BV: 3,214)

Quinn Dexter is technically not a member of the Dancers at all: he is in the midst of trying to join Romanov’s Crusaders, and is dedicated to the ideals of chivalry and heroism. He petitioned Jean Graves to join the unit after deciding it the best way to discover the nature of his “quest”, an expedition that all potential Crusaders must go on before they are allowed to join the unit. With their travels across the Inner Sphere, Dexter is certain to find his true path to Knighthood.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 03 September 2014, 17:12:37
3RD COMPANY

Juggernaut Lance

(http://www.mediafire.com/convkey/cc12/6j2n1hd4cu74uj4fg.jpg)
Born: 5-26-3027
Homeworld: Tikonov, Federated Suns
Rank: Captain
Abilities: Maneuvering Ace
Kills: Bandersnatch BNDR-01B, Hellbringer C, Nightsky NGS-4S, Karnov UR Transport (BA) (BV: 5,364)

Ivan Surikov is a born-and-bred Tikonovian, who grew up in a staunchly patriotic middle-class family in the heart of Tikograd during the height of the short-lived Tikonov Free Republic. After graduating from the Mechwarrior program at the Tikonov School of Military Discipline, Ivan was recruited by the 3rd Republican Guard, where he spent the next eighteen years. He initially met Jean Graves when he fought side by side with the Dancers, first on Algol and then on Tikonov, during the civil war. With the disbandment of the Republican Guards at the end of the war, Ivan decided to retire to the quiet backwater world Smolensk. However, he discovered that retirement did not suit him, and in late 3067 contacted Jean Graves to offer his services and expertise. Graves promptly offered him the command of a lance of freshly salvaged ‘Mechs, and Ivan accepted immediately. When the unit was expanded to a full regiment, Ivan was given command of the 'Mech battalion's third company. Leading from the cockpit of a deadly Yu Huang assault ‘Mech, Ivan’s Juggernaut Lance is built to shatter heavier enemy units that stand up to the initial charges by the rest of the Dancers. Off the battlefield, he shares Hawkeye’s affinity for fine cigars and strong liquor, and the two of them can often be found drinking together in the nearest bar.

(http://www.mediafire.com/convkey/e259/3og292vcv1phn5cfg.jpg)
Born: 11-1-3038
Homeworld: Ironhold, Clan Homeworlds
Rank: Leftenant
Abilities: Clan Pilot Training, Maneuvering Ace
Kills: Manticore Heavy Tank ('55) (BV: 957)

Anna Pryde is a complicated woman, a rebel from a Clan that demands conformity. Part of the same sibko as Brian Pryde, protégé of Loremaster Kael Pershaw, Anna passed her Trial of Position with two kills, and her skills both as a pilot and as a leader gained her an assignment to the 2nd Falcon Jaegers. Unlike the vast majority of the Jade Falcon warrior caste, however, Anna was an outspoken Warden; the apparent perfidy of Khans Crichell and Chistu during the Refusal War only hardened these views. Though her incredible talent and years of experience secured her the rank of Star Captain and, eventually, the Pryde Bloodname, her politics kept her from ever advancing further within the Clan. Only the support of Star Colonel Taman Malthus, who valued her expertise as an officer, stopped endless Trials of Grievance from the more conservative warriors under his command. Nevertheless, as time passed, Anna began to chafe at the limits of her stymied career, bitter at the knowledge that her honest opinions, and not her martial abilities, were her only real barrier to promotion. When her Trinary was dispatched to Tomans as part of a “seasoning” raid to give the newest members of her unit some combat experience, Anna was expecting a cakewalk. Instead, the Falcon force was shredded in a stand-up fight against Graves’ Dancers, and she and nearly half her Trinary were taken as bondsmen by the mercenaries. Impressed by Jean Graves and his Dancers, and recognizing this as an opportunity to escape her dead-ended life within Clan Jade Falcon, Anna promised to serve her new masters faithfully if Graves would allow the rest of the captured Falcons to return to their Clan. Jean agreed, and Anna Pryde now pilots a captured Night Gyr in Ivan Surikov’s Juggernaut Lance. While still a Clanner behaviorally, she has lived in the Inner Sphere (albeit largely in the Occupation Zones) for most of her life, and she has shown a marked interest in learning about its profusion of cultures and lifestyles. She has even taken to cornering random members of the Dancers and interrogating them about their homeworlds, a practice most find off-putting in the extreme but which they have learned to accept as one of Anna’s many “quirks”.

(http://www.mediafire.com/convkey/7fdc/5i8o5n1y8cldzpbfg.jpg)
Born: 6-21-3036
Homeworld: Clipperton, Free Worlds League
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: None

Dominic Yamamoto, Dom to his friends, is a former Irian test pilot who was hired by the Dancers on the recommendation of Jack McClintock. Dom doesn’t speak much about his past, although his bearing and demeanor indicates he was an FWLM vet. He is also an avid rugby player, and has organized an intra-unit league since joining the Dancers.

(http://www.mediafire.com/convkey/de78/oc27sk1435yd6o8fg.jpg)
Born: 8-28-3026
Homeworld: Genoa, Federated Suns
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: Warhammer WHM-7M (BV: 1,487)

Giovanni Agnelli hails from a Genoa, a rocky and mineral-rich world. Growing up in the vast but cramped underground cities of his homeworld, he yearned for the chance to see other worlds, and signed on with a passing mercenary unit as soon as he got the chance. Giovanni saw years of grueling combat all across the Chaos March, working his way up from the infantry ranks to become a Mechwarrior after he led his platoon in the downing of a Capellan Vindicator. But when the mercs signed on with the Word of Blake, Giovanni resigned from the unit, refusing to work for an employer he saw as dangerously fanatical. The Dancers found him on Galatea in 3068, and hired him to take the slot of the late Felipe Deleón. Giovanni is still learning the ropes on his new Axman, which is by far the largest and most advanced ‘Mech he has ever piloted.


Cavalry Lance

(http://www.mediafire.com/convkey/6fc6/npvywlxo1wldwxdfg.jpg)
Born: 11-25-3037
Homeworld: Wroxeter, Federated Suns
Rank: Leftenant
Abilities: Maneuvering Ace
Kills: Cyclops CP-11-G, Marauder MAD-7L, Cataphract CTF-4L (x2), Apollo APL-1M, Lightning LTN-G15b, Warrior H-7 Attack Helicopter (BV: 11,316)

Cheyenne Graves (née Black) was a fellow member of the Addicks DMM. Unbeknownst to any of the other Dancers, she was also Jean’s lover during their time in the service. She was on Addicks at the onset of the civil war, but unlike Jean and the original Dancers, she was not one of those who escaped the onslaught of the Davion Assault Guards. After the surrender of the remaining Loyalists, Cheyenne sat out the war in an Allied POW camp. For years, she heard stories of the Dancers and their exploits, both during and after the war. After her release, she was hesitant to approach Jean because of their relationship before the war; hence her surprise when Jean himself contacted her, asking her to lead a fire support lance in the Dancers’ third company. Shortly after Cheyenne joined the unit, they resumed their relationship, culminating in their marriage upon returning from Sheratan in early 3071.

(http://www.mediafire.com/convkey/0ed3/5u80595fo54ekrifg.jpg)
Born: 1-28-3039
Homeworld: Rexburg, Free Worlds League
Rank: Sergeant
Abilities: Maneuvering Ace
Kills: None

Ross Barrett started his career in the 6th Marik Militia. A troublemaker and rabble-rouser, Ross’ disdain for the chain of command and military protocol in general always kept him one step away from a dishonorable discharge. Only his skills in a BattleMech stopped his superiors from such an action, but Ross knew he did not mesh with the strictures of the FWLM, and voluntarily mustered out after his second tour of duty. Stints in corporate security and test pilot work likewise proved dissatisfying, and so Ross leapt at the chance to exercise his skills when Eric McClair offered him a slot in the then-newest BattleMech company of the Dancers.

(http://www.mediafire.com/convkey/d624/8arsan7y9nrnac8fg.jpg)
Born: 4-7-3037
Homeworld: Aitutaki, Free Worlds League
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: Myrmidon Medium Tank (BV: 815)

Sanjiv Singh fought on Hyner against the Smoke Jaguars during Operation Bulldog. A Mechwarrior in the 1st Regulan Hussars, he helped to crush the 3rd Jaguar Cavaliers when they marched straight into the SLDF’s guns. Returning to Regulus, he quickly grew tired of the politics of the FWLM, and the continual disregard of the Hussars by the LCCC particularly galled him. Desiring the freedom the mercenary lifestyle offered, Singh ended up on Galatea, like so many others. Hired by the Dancers in mid-3068 as part of their third ‘Mech company, he fits in well with rest of his unit, feeling he is finally part of a unit free of the depredations of politicians and noblemen.

(http://www.mediafire.com/convkey/c04c/m4oekqxfld33dyffg.jpg)
Born: 2-16-3039
Homeworld: Sian, Capellan Confederation
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: None

Tommy Zhào grew up on the streets of Sian, and his disgust with the authoritarianism and corruption of the Capellan government led his eventual membership in the Free Capella organization. As a Mechwarrior in the Blackwind Lancers, he helped hold off the Confederation Reserve Cavalry in the grinding siege of Ambergrist during the St. Ives War. Following the fall of the Compact, Tommy decided to try his luck as a gun-for-hire. Taking jobs wherever he could, he joined the Dancers largely for the prospect of steady work in a (semi-)respectable mercenary unit.


Pursuit Lance

(http://www.mediafire.com/convkey/71d6/ohlrttr9z48yno5fg.jpg)
Born: 4-25-3035
Homeworld: Sakhalin, Capellan Confederation
Rank: Leftenant
Abilities: Maneuvering Ace
Kills: None

Omar Little, another lance commander who came on Jack McClintock’s recommendation, is the sort of the mercenary who straddles the fine line between soldier and pirate. He is wanted on over a dozen worlds for such crimes as bank robbery, grand theft and wanton destruction of property, and has no compunctions about killing those who get his way. Nevertheless, Omar is possessed of a keen tactical mind and fine leadership skills, and his talents at the controls of his Wraith are unparalleled. The freewheeling nature of the Dancers appealed to him, and he struck a deal with Jean to rein in his excesses in exchange for a free hand with the tactics of his lance. Omar’s defining feature is the facial scar that cuts from his left temple down to the side of his mouth, a souvenir from a near-fatal run-in with a bounty hunter.

(http://www.mediafire.com/convkey/71d0/a3iojomwlsd38v8fg.jpg)
Born: 5-20-3037
Homeworld: Furillo, Lyran Alliance
Rank: Sergeant
Abilities: Maneuvering Ace
Kills: Drillson Heavy Hover Tank (SRM) (BV: 926)

Tina MacArthur was just another Dispossessed Mechwarrior looking for a job on Galatea when she took her current position in the Dancers. She was formerly a recon specialist in the Fighting Urukhai’s 8th Striker Regiment, until that unit was devastated and ultimately disbanded during the DCMS counter-assault on the Draconis March. After taking various jobs in the Chaos March, she ended up on Galatea looking for work, and the Dancers hired her to pilot a Cicada in Pursuit Lance, where her scouting proclivities work well the CDA-3G’s sophisticated active probe system.

(http://www.mediafire.com/convkey/a86e/k9a3r76l0q1dnubfg.jpg)
Born: 10-14-3032
Homeworld: Fletcher, Chaos March
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: None

Marlowe Freeman is a native of Fletcher, a planet that “went dark” in 3057 following the destruction of its HPG by Zhanzheng de Guang guerillas during an uprising against the FedCom-loyal government. The planetary government dissolved, and eventually city-states and two-bit warlords established a new “equilibrium” in which vast stretches of territory became lawless no-man’s-lands. It was in this environment that men like Marlowe thrived; he became a bodyguard-for-hire, guiding others through the wastes and protecting them from the predations of bandits and rogue mercenaries with his skills as a Mechwarrior. After years in this profession, he realized his skills could net him more lucrative work than the low-paying jobs available on Fletcher. To that end, he hitched a ride to Galatea, and there he found work with the Dancers, ecstatic at the chance to pilot a highly advanced Spector as part of the new Pursuit Lance.

(http://www.mediafire.com/convkey/6d2d/4zldmsen8gewwa1fg.jpg)
Born: 6-20-3034
Homeworld: Corydon, Federated Suns
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: LRM Carrier (BV: 833)

Xavier Davis was once an AFFC leftenant, but went AWOL with his Javelin when Operation Guererro transformed the Sarna March into the Chaos March. For nearly fifteen years, he hired himself out as bodyguard and extra muscle for any petty baron that could pay. He ultimately landed in Graves’ Dancers during a stint on Galatea, where the promise of an upgrade to a brand-new Osiris was too tempting an offer to refuse.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 03 September 2014, 17:13:01
4TH COMPANY

Battle Lance

(http://www.mediafire.com/convkey/ab86/b8x0a269iga8ezbfg.jpg)
Born: 8-29-3017
Homeworld: Luthien, Draconis Combine
Rank: Captain
Abilities: Maneuvering Ace
Kills: Longbow LGB-12C, Karnov UR Transport (BA), Nightshade ECM VTOL (LPPC) (BV: 2,669)

The newest Captain in Graves’ Dancers, Peter Takeda is a man with a past as checkered as it is storied.  Just another orphan fending for survival on the streets of Luthien, Takeda fell in with a yakuza gang at a young age, where his combination of tenacity, street smarts and leadership skills ensured his rapid ascent through the ranks. As a member of the Yamaguchi-gumi, a venerable yakuza clan over a thousand years old, he was one of the initial candidates selected for membership in Theodore Kurita’s nascent Ghost Regiments. Takeda first saw action against the AFFS in the war of 3039, where his unit, the Second Ghost, was ultimately shattered by the Gray Death Legion on Altais. Like the other survivors, he was transferred into the Third Ghost to help bolster the understrength regiment. Just a year later, the regimental oyabun, Yasir Nezumi, was executed following a failed assassination attempt against Takashi Kurita, and any latent loyalty that the Third Ghost might have had to the DCMS died with him. In the wake of Operation Bulldog, the regiment was moved to Dumaring, along the new Ghost Bear border, where they languished for several years. During the Dominion War, the Ghosts attempted to raid the world of Marawi and were demolished by the Bears’ Seventeenth and Thirtieth PGCs. Takeda himself was taken bondsman by the Bears, and once again he fought his way up through the ranks. Becoming a member of the warrior caste, he managed to get his hands on a salvaged Sunder, which he customized with Clan omnipods shortly before escaping for the Bears during a raid on Shirotori. From there he smuggled his new ‘Mech to Galatea, where he was recruited by Jean Graves’ to head up the fourth and final company of Dancers’ reinforced First Battalion. With over thirty years of combat experience and a powerful assault ‘Mech with which to lead his new company, Jean is certain that Takeda will quickly shape Fourth Company into a force to be reckoned with. Takeda is covered in elaborate tattoos from his neck down to his ankles, a mark of his time in the yakuza. He is also a firm believer in keeping one’s body in peak condition, and leads his company in calisthenics drills every morning.

(http://www.mediafire.com/convkey/7713/1l1cb67qtlc6svtfg.jpg)
Born: 1-7-3033
Homeworld: Glengarry, Lyran Alliance
Rank: Leftenant
Abilities: Jumping Jack, Maneuvering Ace
Kills: Cyclops CP-12-K, Buccaneer BCN-3R, Karnov UR Transport (BA), Nightshade ECM VTOL (LPPC) (BV: 4,116)

Gerard Ventress is one of the few survivors of the Gray Death Legion, the famed Lyran mercenary force that was almost completely wiped out holding off the Free Skye assault against the Defiance Industries complex on Hesperus II. He was one of the most talented Mechwarriors in Hassan’s Assassins, the Legion’s elite second battalion. A Glengarry native who’d joined up with the Legion at the age of eighteen, the deaths of most of the Legion hit Ventress hard. He retired to Glengarry, where he found a job as a “security consultant” for Gray Death Technologies. In 3068, he decided to once again take up the mercenary profession, and traveled to Galatea. Hired to be the new fourth ‘Mech company’s executive officer, Ventress pilots a heavily-modified Avatar that mounts several pieces of Clan weaponry and advanced electronics. On the battlefield he is a patient hunter, wearing down his opponents at range before leaping in for the kill with a lethal pointblank barrage.

(http://www.mediafire.com/convkey/d14e/v3wp25dk959a92cfg.jpg)
Born: 3-3-3036
Homeworld: Cerillos, Free Worlds League
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: Awesome AWS-9Q (BV: 1,875)

Rosa Morales hails from the “southwestern” world of Cerillos, a hardbitten frontier world on the anti-spinward end of the Free Worlds League. She is a tough and skilled fighter, a veteran of the Sixth Orloff Grenadiers who has seen combat against both the Lyrans and the Circinians. As a fiercely independent woman, she left the FWLM due to their constant attempts to stamp out the unique traditions of the Orloff regiments. Mercenary life suited her well, and she drifted through various mercenary units until her recent hiring by the Dancers.

(http://www.mediafire.com/convkey/7503/vq4zn813uq4bc9bfg.jpg)
Born: 12-29-3037
Homeworld: Labouchere, Free Worlds League
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: None

Renard Duval is a man who lives by the motto “Fight smart, not hard.” A LoaderMech pilot turned merc, he prides himself on having never once been shot out of his ‘Mech. He prefers to be the backboard of his lance, staying toward the back of formations and laying down long-range support rather than closing in. Some might consider it cowardly; Duval just sees it as the smart way to make a living. Duval’s Enforcer, though heavily upgraded, is nearly three centuries old. The “Sun King”, as he calls it, still has an ancient inscription on its chest from its days in the AFFS: Ultima Ratio Regum, or “the last argument of kings”.


Vanguard Lance

(http://www.mediafire.com/convkey/6afd/7tvr7d8z9b068d5fg.jpg)
Born: 10-25-3034
Homeworld: Hardcore, Magistracy of Canopus
Rank: Leftenant
Abilities: Maneuvering Ace
Kills: Manticore Heavy Tank ('55), Karnov UR Transport (BA) (BV: 1,456)

Sofia Carter grew up on Hardcore, a glitzy entertainment world in the Magistracy of Canopus. Her mother was a BattleMech gladiator who’d achieved some minor success in the arenas of Hardcore, and she brought up her daughter to follow in her footsteps. After training under her mother to become a Mechwarrior, she enlisted in the MAF, but her lack of monies and social connections resulted her being relegated to the 3rd Canopian Light Horse, a sink unit left to fester at a dead-end posting on Andherlwin. Like so many dissatisfied soldiers before her, she eventually resigned from the MAF, and freelanced her way to Outreach and then Galatea. That was where the Dancers found her, and in the rigorous testing prior to formation of First Battalion’s new Fourth Company, her skills both in command and at the controls of her Warhammer secured the leadership of the new Vanguard Lance.

(http://www.mediafire.com/convkey/0c40/uce8qt4eyeowxpefg.jpg)
Born: 10-17-3040
Homeworld: Markab, Federated Suns
Rank: Sergeant
Abilities: Maneuvering Ace
Kills: Lao Hu LHU-3B (BV: 1,497)

Alexander bin-Harud is another Addicks DMM veteran who spent the war as POW in the wake of the DMM’s surrender at the war’s outset. Due to two separate escape attempts, bin-Harud was cashiered from the AFFS when the civil war concluded. Quickly burning through what little savings he had remaining, bin-Harud used what was left to get to Galatea, where he offered to join the Dancers after learning of their pedigree.

(http://www.mediafire.com/convkey/d0a8/ukvoxjd63rf968xfg.jpg)
Born: 5-2-3038
Homeworld: Tantara, Capellan Confederation
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: Marauder MAD-9M (BV: 1,704)

Athena Zhai is a St. Ives expatriate, a former member of Aliesha’s Mounted Fusiliers. Her dislike of House Liao turned to hatred when her husband and two sons were killed in the horrific Black May nerve gas attacks. When the Compact rejoined the Confederation following the conclusion of the Xin Sheng War, she was one of the many SIMC soldiers who mustered out, unable to serve under the enemy she had fought so hard against. With only her skills as a Mechwarrior to live on, she turned to the mercenary trade. Now a member of Graves’ Dancers, Zhai pilots her Falconer with the reckless abandon of someone who has nothing left to lose.

(http://www.mediafire.com/convkey/0a6c/howcoftl4o5cjnafg.jpg)
Born: 2-7-3024
Homeworld: Circinus, Circinus Federation
Rank: Mechwarrior
Abilities: Hot Dog, Maneuvering Ace
Kills: Tempest TMP-3M, Karnov UR Transport (BA) (BV: 2,285)

Zbigniew Kowalski, better known as “Z-Big”, is a Circinian pirate turned Solaris gladiator turned mercenary ‘Mechjock. A Circinus native, he tried to join the Black Warriors but was rejected in the final phase of his hazing. In spite of this setback, Kowalski managed to gain passage to Solaris to ply his skills as a Mechwarrior in the Game World’s famed arenas. Although he never achieved much fame (or success, for that matter), Solaris proved to be an excellent test of his mettle, sharpening his skills and giving him enough of a reputation to gain the attention of several mercenary recruiters. After several stints with various merc units, he ended up with Graves’ Dancers, hired to round out Vanguard Lance.


Force Recon Lance

(http://www.mediafire.com/convkey/4bc7/7daxfwlg3vbwdnufg.jpg)
Born: 7-29-3039
Homeworld: Sheridan, Clan Homeworlds
Rank: Leftenant
Abilities: Jumping Jack, Clan Pilot Training, Maneuvering Ace
Kills: Stealth STH-1D, Condor Heavy Hover Tank (BV: 1,884)

Ezra Graves’ relation to Graves’ Dancers is complicated, to say the least. Born on the Clan Star Adder capital world of Sheridan into a Mechwarrior sibko, he experienced the brutal upbringing that all Clan warriors undergo. His sibko was bred directly from the legacy of Ezekiel Graves, founder of the Graves Bloodhouse and twin brother of Jeremiah Graves, of whom Jean is a direct descendant. Ezekiel, always the more adventurous of the two brothers, had left with Aleksandr Kerensky and the SLDF, but Jeremiah elected to stay behind and return to his homeworld. Ezra’s sibko trainers often remarked that he was possessed by that same wandering spirit, a portent of things to come. He won his Trial of Possession with two kills and was assigned to the 73rd Adder Cavaliers, who were immediately thrown into the frenzied fury of the Absorption War. Leading the charge on Priori, the Cavaliers smashed the Blood Spirits’ 12th Blood Drinkers and then swept through the remnants of the 19th and 65th Assault Clusters. Ezra personally downed eight Blood Spirit ‘Mechs in the course of the campaign, including an audacious zellbrigen duel where he simultaneously challenged two Spirit assault ‘Mechs in his Grendel and emerged victorious. Following the fighting on Priori, Ezra was sponsored for and won the Graves Bloodname, cementing his place in the Adders’ genetic program. The Cavaliers were then reassigned to Marshall, where the Adders were in the middle of a major territorial war with Clan Goliath Scorpion. Ezra, now a Star Captain, led his Trinary in a series of stunning victories that attracted the personal attention of Galaxy Commander Colin Yeh, the highest-ranking Scorpion officer on Marshall. Yeh sought him out on the battlefield, and after a vicious duel, Ezra found himself a bondsman of the Galaxy Commander. Yeh saw a great deal of potential in Ezra, and after declaring him abtakha, he took Ezra under his wing and taught him the ways of the Goliath Scorpions. Yeh also helped induct Ezra into the Seeker movement, where his restless ways proved an excellent fit. He soon set out on a necrosia-inspired quest to the “paradise” worlds of the Inner Sphere, searching for artifacts related to his Bloodhouse founder. When a newsfeed he was monitoring made a passing reference to Graves’ Dancers, Ezra knew he had finally found what he was looking for, and immediately sought out Jean Graves, hoping to test his mettle against a man who seemed to be his genetic equal. The duel that followed was the most challenging of his life. For the second time in his career as a warrior, he found himself taken bondsman; Ezra was quickly adopted into the Dancers and given command of the newly-formed Force Recon Lance. Though young, Ezra has more battlefield experience than many officers twice his age, and his phenomenal skills at the joysticks of a BattleMech are matched only by Jean’s own.

(http://www.mediafire.com/convkey/53ff/c7xl3dya07putp2fg.jpg)
Born: 3-13-3039
Homeworld: Sirius, Free Worlds League
Rank: Sergeant
Abilities: Maneuvering Ace
Kills: Axman AXN-1N (BV: 1,374)

Paul Capra was formerly a member of the 2nd Sirian Lancers. While he was fiercely committed to the Sirian cause, he could not stomach the unit’s wholesale defection to the Word of Blake in 3068 and chose to flee to Galatea with his Cicada. In late 3070 he was hired by Graves’ Dancers to fill a slot in Force Recon Lance, taking the place of the late “Gorgeous George” Georgousopoulos.

(http://www.mediafire.com/convkey/8c7e/e2ie6bktee2po2kfg.jpg)
Born: 9-22-3023
Homeworld: Inarcs, Lyran Alliance
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: Stalker STK-5S (BV: 1,423)

Callum “Doc” Cochrane is the son of a lostech prospector from the far reaches of Lyran space, near the old Rim Worlds Republic. His father struck big in 3037, when he found the wreckage of an old SLDF Hussar built as a testbed for what would become the Royal model. Cochrane’s father spent the rest of his savings (and life) rebuilding the machine by hand, and when he died of heart failure in 3056, Cochrane decided to finish what his father had started. By 3063, he had restored it to fully functional status and began hiring himself out as a professional scout for lostech hunters throughout the near Periphery. He was hired by the Dancers through Jack McClintock’s vast network of contacts, and piloted his hyper-advanced light BattleMech as part of the new Force Recon Lance. Unfortunately, Doc was shot out of his Hussar during the raid on Kalidasa, and the Dancers were forced to leave it (and two other 'Mechs) behind when they retreated. He viewed the Spider it was replaced by with some disdain until the Sheratan campaign, when its TAG proved vital in smashing Grim Determination's command lance.

(http://www.mediafire.com/convkey/1086/pznksc937b868rkfg.jpg)
Born: 6-15-3040
Homeworld: Markesan, Federated Suns
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: Myrmidon Medium Tank (BV: 815)

Daphne Bristow is yet another ex-Loyalist scooped up the Dancers. A veteran of the 15th Deneb Light Cavalry, Daphne saw combat on Algol and Tikonov, fighting alongside the Dancers on both worlds; when the Cavalry made their last stand on Marlette, she was among the final bitter holdouts who were taken prisoner by the Allied forces at the end of the civil war. Like many of the other former Loyalists in the Dancers, Daphne left the AFFS after the war; she now rounds out the 4th Company’s Force Recon Lance, using the jamming capabilities of her Ostscout to sneak behind enemy lines and strike at vulnerable support units and supplies.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 03 September 2014, 17:13:23
DANCERS AIR

1st Squadron

(http://www.mediafire.com/convkey/0a2e/43ky226rsln14r4fg.jpg)
Born: 3-16-3033
Homeworld: Macintosh, Federated Suns
Rank: Major
Abilities: None
Kills: Warhammer WHM-7M, Shoden Assault Vehicle, Schrek PPC Carrier, Manticore Heavy Tank ('55) (BV: 4,791)

Norm Houston is a graduate of the Armstrong Flight Academy. Or at least, that’s what he leads most people to believe. In actuality, Houston was expelled from the famed institution during his last semester after he was caught taking an instructor’s fighter for a “joyride”. But in spite of his expulsion, his talents landed him a job as a test pilot for Jalastar Aerospace. Taking part in the Battle of Panpour during the FedCom civil war, Houston earned his biggest claim to fame when he single-handedly shot down a half-dozen fighters from the Islamabad CrMM before he was forced to make an emergency landing on a freeway on the outskirts of Kantara. Deciding he’d tired of such a relatively quiet life after getting a taste of adventure, Houston headed for Galatea to find employment as a mercenary. Hired by Jean Graves to head up the Dancers’ newly-expanded aerospace contingent, Houston was eager to once again take to the skies, this time with his new wingmates at his side. In the contract on Benjamin, his Stuka was shot down and scattered to pieces along a hillside, but in a stroke of incredible luck, Houston managed to survive with nothing more than cuts and bruises despite the malfunction of his ejection seat. Even more unbelievably, this happened yet again during the fighting on Sheratan, earning him a new callsign: Lucky. Following the conclusion of the Sheratan campaign, his squadron was expanded to a full wing and Houston was promoted to Major. With the disparate nature of the wing's new pilots, Major Houston hopes that the coming contract on Solaris will be the crucible that will forge them into a cohesive whole.

(http://www.mediafire.com/convkey/43c2/74i6dqfvxyj3o85fg.jpg)
Born: 7-27-3026
Homeworld: Hobbs, Federated Suns
Rank: Sergeant
Abilities: None
Kills: Cerberus MR-V2, Longbow LGB-12C, Rakshasa MDG-1A, Warhammer WHM-7M (x2), Shoden Assault Vehicle, Schrek PPC Carrier, Manticore Heavy Tank, LRM Carrier (x2) (BV: 13,462)

“Little John” Washington is yet another veteran of the FedCom Civil War. He was a fighter pilot with the 5th Syrtis Fusiliers, and fought in the infamous Battle of Axton, where the 5th FedCom RCT deployed nuclear weapons against the Hasek forces. Little John is a giant of a man; dwarfing every other member of the Dancers, he is often assumed to be a former Clan Elemental. His size befits the massive Stuka he pilots, which he handles with a deft grace unusual for such a bulky craft.

(http://www.mediafire.com/convkey/2dcb/2ef4lcld6wwfbm5fg.jpg)
Born: 5-27-3019
Homeworld: Australia, Lyran Alliance
Rank: Leftenant
Abilities: None
Kills: None

Beauregard Travis is one of the few survivors from Storm’s Metal Thunder, the corporate mercenary unit that fought for the Loyalists during the FedCom Civil War and was annihilated in the Jade Falcon assault on Blue Hole in 3064. His brusque mannerisms and disheveled appearance made it difficult for him to find new jobs, but Graves’ Dancers was more than willing to overlook his eccentricities in order to put him on the payroll, as he is a lifelong Corsair pilot.

(http://www.mediafire.com/convkey/098c/hpewmc9cam8bposfg.jpg)
Born: 3-12-3044
Homeworld: Praxton, Outworlds Alliance
Rank: Pilot
Abilities: None
Kills: None

Aaron Whittaker started his career as a cropduster on his homeworld of Praxton, just like his father and his before. But his adventuresome spirit yearned to travel across the stars, and to that end, Aaron enlisted in the Alliance Military Corps. What he’d assumed would be a star-spanning romp, however, turned out to be exactly the opposite: he was assigned to the Alliance’s 4th Wing, permanently stationed on the iceball world of Lushann, the primary source of petrochemicals for the Outworlds Alliance. Realizing that the skills his training had bestowed on him would make him a valuable commodity as a freelancer, Aaron mustered out of the AMC after his first tour of duty, and for the next few years he wandered across the Inner Sphere, taking escort contracts with merchant fleets to pay his way. When he ended up on Galatea, he took a job with Graves’ Dancers, the lure of steady pay and constant travel being too much for him to resist.

(http://www.mediafire.com/convkey/007f/gfy03yqfl1l0ck5fg.jpg)
Born: 9-7-3038
Homeworld: Drozan, Capellan Confederation
Rank: Leftenant
Abilities: None
Kills: Lightning LTN-G15b, Hetzer Wheeled Assault Gun (BV: 2,245)

Yulia Chelekova is formerly a member of Hell’s Black Aces, one the most famed (and feared) aerospace-based mercenary groups in the Inner Sphere. She is the granddaughter of one of the original Aces, one Vasily Chelekova, and grew up around aerospace fighters and fighter pilot culture. However, following the conclusion of the Xin Sheng War, the Black Aces became closer and closer to the CCAF; those who did not desire reintegration with House Liao slowly began to resign from the unit, and Yulia was among them. She joined Graves’ Dancers on Galatea during their post-Tomans recruiting run, and now pilots her nimble Sparrowhawk with deadly precision.

(http://www.mediafire.com/convkey/def7/5g4v1vbzapfzf6qfg.jpg)
Born: Unknown
Homeworld: Unknown
Rank: Pilot
Abilities: None
Kills: Lucifer II LCF-R16K (BV: 1,109)

Rafael Herrera is something of an enigma; no one else, save Jean Graves, knows about his past. Suffice to say that he produced some form of credentials that satisfied Jean, for he has thus far decided to respect Rafael’s privacy. Rumors within the unit speculate that he is a former pirate or perhaps even a renegade Blakist. What is known is that he is a crack fighter pilot, and that is more than enough to gain him acceptance from the rest of the Dancers.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 03 September 2014, 17:13:57
2nd Squadron

(http://www.mediafire.com/convkey/a8b9/x794ar7ku94k1v3fg.jpg)
Born: 2-9-3031
Homeworld: Epsilon Indi, Chaos March
Rank: Captain
Abilities: None
Kills: None

Finlay Green was an Adept in the Com Guards until his unit, 2nd Division, was slaughtered by the Word of Blake on his homeworld in early 3068. One of the few survivors, he managed to smuggle himself to nearby Sheratan. As an experienced squadron commander, he was immediately hired on by Grim Determination, whose aero contingent had been cut in half by personnel leaving to join one side or the other in the FedCom civil war. When Grim Determination was dismantled by the Dancers, he once again transferred his loyalties, seeing the Dancers as the perfect partners in his plans for vengeance against the Word of Blake.

(http://www.mediafire.com/convkey/4bdc/2w19hyy7pbacwbefg.jpg)
Born: 10-21-3041
Homeworld: Canonbie, Lyran Alliance
Rank: Sergeant
Abilities: None
Kills: None

Connor MacPherson was one of the top graduates in the class of '63 at the Flight Academy of Thorin, the last class it graduated before its closure. Assigned to the elite Ninety-First Skye Air Wing, he was part of the heavy fighting on Hesperus II and flew against the Eleventh Arcturan Guard during the final stand of Nondi Steiner on Tharkad. However, as a Skye loyalist, he was disgusted by the Fourth's disloyalty to the Free Skye movement at the end of the war, and mustered out to find mercenary work. He took his current job with the Dancers after they offered him a brand new Thunderbird, which was all the incentive MacPherson needed.

(http://www.mediafire.com/convkey/8147/veg21da39pkrrjefg.jpg)
Born: 11-26-3040
Homeworld: Marantha, Magistracy of Canopus
Rank: Leftenant
Abilities: None
Kills: None

Persephone Laganas is the daughter of pharmaceutical magnate Demetria Laganas, a Maranthian Elector and powerful member of the Durachi faction. While Persephone's older sister was groomed to succeed their mother, Persephone became a fighter pilot, graduating from the Canopian Institute of War in 3062. Assigned to a fleet squadron that traveled with MAF forces through Capellan space, she saw action in the Chaos March. Her time there convinced her that the Capellans were only using the Magistracy to further their own aims, a view that was hardened when her squadron was thrown into the Blakist maw over Pleione in 3069. As the sole survivor, Persephone escaped aboard an fleeing smuggler's JumpShip, deserting the MAF to become a soldier of fortune. Snapped up by the Dancers on Galatea when they found out she was a qualified Lightning pilot, she was assigned to lead the lance of them in 2nd Squadron.

(http://www.mediafire.com/convkey/5935/xexyaexxpttaes3fg.jpg)
Born: 1-28-3036
Homeworld: Flushing, Federated Suns
Rank: Pilot
Abilities: None
Kills: None

St. John Yates is from a minor noble house on Flushing, deep in the Crucis March. Yates is a decent pilot (taught by his house's master-at-arms), but mostly became a mercenary pilot for the fame and money (and women). He constantly spends his money on frivolous but expensive items like luxury sunglasses and bespoke suits. While he may not be the wing's best pilot, he is definitely their snappiest dresser.

(http://www.mediafire.com/convkey/74d7/2me1awh1qz87jagfg.jpg)
Born: 4-11-3040
Homeworld: Cadiz, Draconis Combine
Rank: Leftenant
Abilities: None
Kills: None

Adrianne Salazar was one of the members of the 6th Benjamin Regulars who refused to participate in the Black Dragon rebellion in early 3068. Knowing she would likely face torture and imprisonment at the hands of the ISF for her association with the traitors, she instead fled to Galatea. Unable to find a mercenary unit to sign on with initially, she began offering lessons to tutor other pilots in the finer points of the trade. Eventually, she was noticed by the Dancers and hired to lead a Sabre air lance, using a more advanced model than the SB-27 she had flown with the Regulars.

(http://www.mediafire.com/convkey/2481/8ha13z5dwgeb3twfg.jpg)
Born: 2-1-3049
Homeworld: Galatea, Lyran Alliance
Rank: Pilot
Abilities: None
Kills: None

Melanie Cook is the daughter of two of the Dancers' technicians, both of whom have been with Graves' Dancers since it first became a mercenary unit. After graduating high school she told her parents she wanted to become a fighter pilot; then-Captain Graves had the unit pay to put Melanie through pilot courses at the ARTCP on Arc-Royal. Having just graduated and returned to Galatea to join the unit, she has been given a shiny new Sabre, which she is excited to fly in real combat conditions.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 03 September 2014, 17:14:18
3rd Squadron

(http://www.mediafire.com/convkey/2f49/nbvzmp1ygpx1z34fg.jpg)
Born: 10-06-3037
Homeworld: Pollux, Free Worlds League
Rank: Captain
Abilities: None
Kills: None

Sierra Garrick was born on Pollux during its time in the Federated Commonwealth. Like much of the world's population, Sierra's parents were deeply patriotic, loyal to the old Sirian Concordance government. At a young age, Sierra's parents had her smuggled offworld to live with her uncle, a Lieutenant Commander with the 1st Sirian Lancers' fighter wing (the Flame of Sirius). Managing to gain entrance to the Lloyd Marik-Stanley Aerospace School, Sierra graduated just in time to participate in the liberation of Pollux; there, she saw firsthand the aftermath of the terrible crimes committed by the mad former ComsStar Adept Alisendar Gyrn and his followers. Her parents were among the dead, and Sierra swore revenge against ComStar in all its forms. By the mid-3060s she had taken her uncle's place as squadron leader. Deeply perturbed by the slow creep of Blakist tendrils into the unit in the years leading up the Jihad, Sierra watched in horror when the entire Sirian Lancer brigade declared for the Blakist Protectorate in mid-3070. She and her squadron fled to Galatea, where they were soon hired on to form the third squadron of Graves' Dancers' aero wing.

(http://www.mediafire.com/convkey/a0cc/vav8x7wgfxapsgzfg.jpg)
Born: 2-14-3028
Homeworld: Procyon, Free Worlds League
Rank: Sergeant
Abilities: None
Kills: None

Timeus Golgos grew up on the streets of Guilded Halls, the central megacity of Procyon. Initially a small-time criminal, he eventually became a bounty hunter, traveling all over the region. In his travels he learned how to pilot a fighter (among many other things). When he heard about the atrocities committed by Alisendar Gyrn on his homeworld, he returned to Procyon and signed on with the Sirian Lancers. Like Captain Garrick, he has no love for the Blakists, having run afoul of them several times during his bounty-hunting years; the unconfirmed rumor among the unit is that they're responsible for the loss of his right eye. Golgos acts as the unit enforcer and disciplinarian, able to rely on his large size and intimidating manner to keep the rest of the squadron in line. His fellow pilots often joke that the only reason he pilots his hundred-ton Riever is because it's the only fighter big enough to fit him.

(http://www.mediafire.com/convkey/b7af/1diripeeptfsz4sfg.jpg)
Born: 12-25-3021
Homeworld: Wei, Capellan Confederation
Rank: Leftenant
Abilities: None
Kills: None

Xiao Hong Ts'ai was a pilot in the Wei SMM when the Capellan Confederation arrived to retake Wei after nearly thirty years of Federated Commonwealth rule. The initial attack by McCarron's Armored Cavalry was defeated when Wei nationalists released UrbStryc-A nerve gas, killing an entire battalion of Mechwarriors. The Confederation responded by sending in the Death Commandos. Over the next seven days, the Commandos systematically murdered the entire upper echelon of the Wei government and military...including Hong Ts'ai's wife, a major with the SMM's armor corps. Bereft, he fled Wei and ended up on Sirius, where in a fit of pique he signed up with a Sirian military recruiter, his considerable skills getting him due consideration for a non-Sirian. By the time of his squadron's break from the Lancers in 3070, he had become a respected member of the unit. He still mourns his murdered wife, and has sworn to kill any Death Commando he encounters (or die trying).

(http://www.mediafire.com/convkey/fdfe/6bpylf5sqxxddtkfg.jpg)
Born: 6-18-3040
Homeworld: Graham IV, Free Worlds League
Rank: Pilot
Abilities: None
Kills: None

Mohammad Duran is the son of lostech hunters who combed the radioactive ruins of their homeworld, Graham IV. Once a jewel of the Terran Hegemony, Graham major population centers were leveled with mass nuclear bombardments by Amaris troops during the Star League Civil War, leaving only a small fraction of the population huddled in refugee camps and barely rebuilding over the centuries. Looking to escape the unstable lifestyle of his parents, he signed on with a Sirian Lancers recruiter, and after showing sufficient aptitude, was sent to LMS on New Olympia. Assigned to the Flame of Sirius after graduation, he fully supported Captain Garrick when the squadron refused to join the Blakists. Now that Graham IV is under their sway, Duran is glad to see that his new employers have taken a decidedly anti-Blakist bent.

(http://www.mediafire.com/convkey/42f8/c21m2lmnkv1hbxufg.jpg)
Born: 9-22-3037
Homeworld: Sirius, Free Worlds League
Rank: Leftenant
Abilities: None
Kills: None

Javier Acevedo is a Sirian by birth but left when he was just a child. Raised on Augustine by parents who were minor nobility, he attended Our Lady Maria Auxiliadora Preparatory School. Ostensibly a finishing school for young nobles, it is in fact a school of assassins, who are then able to carry on the various feuds that typify relations between the various minor houses of the League. Like Captain Garrick, he also attended Lloyd Marik-Stanley, and was assigned to the 1st Lancers along with Garrick upon graduation. In his Cheetah, he strikes swiftly and from unexpected angles, as befits his true profession.

(http://www.mediafire.com/convkey/0e4d/29s751ulocahv7bfg.jpg)
Born: 2-6-3044
Homeworld: Procyon, Free Worlds League
Rank: Pilot
Abilities: None
Kills: None

Zula Blades was initially trained as a fighter mechanic before a pilot in the Sirian Lancers let her take his Cheetah for a joyride. Discovering she actually had some skill at the joystick, she managed to get a brevet promotion to pilot when the unit broke away from their newly-Blakist comrades. She has been training hard in both sims and live exercises, and insists on doing nearly all the maintenance on her own Cheetah, which she has nicknamed “Chester”.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 03 September 2014, 17:14:33
OTHER NOTABLE PERSONNEL

(http://www.mediafire.com/convkey/4ed1/h4g609vuolurv6kfg.jpg)
Born: 4-20-3024
Homeworld: Mizar, Lyran Alliance
Rank: Major

John Purcell was formerly a Sergeant-Major in the Wolf’s Dragoons’ Home Guard, but with the decimation of the Home Guard during the uprising in Temptown, he decided to seek employment elsewhere. A cynic and a sarcastic misanthrope, Purcell’s attitude meant he was always just one step away from being fired (he had once been a Captain in Beta Regiment’s Long Riders, but was sent to the Home Guard for “attitude problems and insubordinate behavior”). When Jean Graves offered him command of his own company of hovertanks, he jumped at the chance for such a big promotion. Over the years, the company became a reinforced battalion. He has already put the battalion through its paces, and his irreverent command style meshes well with Graves’ own quirky sense of tactics. Off-duty, Purcell is an enthusiastic musician, whose love of rock music led to him installing a music system in his Regulator on which he plays his tunes of choice during missions – usually with the volume turned all the way up. Purcell's first outing with his company in 3068 was a wash: his Regulator was responsible for decapitating the Capellan commander's Victor, but his crew was killed when weapons fire from a Crusader penetrated the cabin. Purcell himself was badly injured, nearly losing his right leg. He now walks with a limp, and must take powerful painkillers multiple times a day. This has not begun to affect his leadership yet, but it certainly has not improved his disposition, either.

(http://www.mediafire.com/convkey/f516/2aoxnh268838abqfg.jpg)
Born: 11-9-3029
Homeworld: Novaya Zemlya, Federated Suns
Rank: Major

Pavel Kovelevsky is the commander of the Dancers’ Third Battalion, an airmobile battalion of Elemental and Salamander suits with air support from a combination of Karnov and Hawk Moth VTOLs. Kovelevsky himself is a Novaya Zemlya native who was one of the early graduates of the New Avalon College of Military Sciences’ battle armor program. Like Leftenants Hawkins and Crawford, he is a hardened veteran of the 22nd Avalon Hussars, where he commanded a company of the 3rd Avalon Armored Infantry. Since his younger sister was killed by the Word of Blake in the fighting on Donegal, he has developed a hatred of the Blakists that nearly matches their own fanaticism. He has begun drilling Third Battalion relentlessly, and he has sworn that any Blakist that falls under his guns will die where they stand.

(http://www.mediafire.com/convkey/b81c/b4v9mtmg2at3bw6fg.jpg)
Born: 2-22-3020
Homeworld: Sabanillas, Federated Suns
Rank: Chief Technician

Angus MacGyver is the Dancers’ master technician. He comes from Sabanillas, though his brogue has been diluted by his technical education. He has been working on machines since he was old enough to turn a wrench; as a child, he once took apart his father’s farm tractor just to see how it worked! He is precise in technical matters, but his strange sense of humor often makes others question his sanity. Angus might be crazy, but he is certainly not stupid, and his ability to improvise complex repairs with only minimal resources makes him the Dancers’ most valuable supporting asset.

(http://www.mediafire.com/convkey/fb57/qjezxfd1gnzqvdrfg.jpg)
Born: 5-8-3025
Homeworld: None
Rank: Commodore

John Armstrong Brannigan has been a spacer his entire life; he is descended from a long line of JumpShip captains. Ever since the hull of the Toorna Prophet was laid down in 2683, a Branngian has been at its helm. In 3056, John was thrust into command of the Prophet when his parents were killed while attempting to fend off a pirate raid on the ‘Ship. Brannigan managed to lead the crew to fight off the last of the pirates and make an emergency jump out of the system. In the intervening years, the Prophet mainly plied the spacelanes along the FedSuns-Combine border. Finding themselves over Addicks when the initial fighting of the civil war broke out, the Prophet was commandeered by the nascent Graves’ Dancers in their haste to escape the onslaught of the Davion Assault Guards. The relationship between the Dancers and the Prophet’s crew was extremely tense at first, but as the years went on Jean and his soldiers showed themselves to be honorable and fair. Branngian and his crew managed to eventually reach an accord with the Dancers, and when Jean decided to make his force a mercenary unit, he promised to provide the Prophet’s crew a sizable percentage of a profits, far more than they ever made as merchants or couriers. When the Dancers expanded their fleet in 3071, Brannigan and his crew bade farewell to the Prophet and transferred over to the Tramp-class Nostalgia for Infinity. As the Dancers’ senior naval officer, Brannigan’s word carries nearly as much weight as Jean’s, he rarely exercises that authority, preferring instead to trust that his immediate subordinates can accomplish whatever tasks he sets them to.

(http://www.mediafire.com/convkey/925d/57tn16hf5xpb6utfg.jpg)
Born: 7-4-3023
Homeworld: Porrima, Lyran Alliance
Rank: Light Commodore

Antoinette Bax grew up on the windy, low-grav world of Porrima. Porrimans are common among Lyran starship crews due to their superior ability to maneuver in low-G environments, and most Lyran merchant guilds have recruiters who eagerly snap up any Porrimans looking to leave their home and see the rest of the Inner Sphere. It was one of these recruiters who convinced Bax to sign on with Meier-Star Shipping after graduating from a local university, where she was apprenticed to a senior crew member aboard a Tramp-class JumpShip. A decade later she was captaining the ship herself. When the Jihad broke out, Meier-Star's HQ was destroyed in the attack on Tharkad, and their secondary site on Donegal was leveled a few months later. Those members of the fleet who had not been dragooned into service with the LAAF found themselves without an employer. Bax held a vote among the crew to decide their next course of action, and they voted to head to Galatea and find work. Unfortunately, upon arriving at Galatea's zenith point, the JumpShip suffered twin blown helium seals, forcing the crew to abandon the ship. Taking small jobs at the orbital repair yard to get by, Bax hit a stroke of luck when the Dancers' network of contacts reached out to her in early 3071, looking for crew for one of their new Tramps. Bax and her old crewmates now operate the Gnostic Ascension, clearing each new jump point with their cargo of assault DropShips before the rest of the unit follows in the Nostalgia for Infinity.

(http://www.mediafire.com/convkey/d578/rbcvdbffnbstsssfg.jpg)
Born: 2-28-3031
Homeworld: New Avalon, Federated Suns
Rank: Captain

Noah Mountford’s childhood dream was to become a DropShip captain in the Federated Suns Navy, and he spent his entire adolescent life striving toward that goal. Eventually graduating from the premier Armstrong Flight Academy on Galax, he was assigned to the Addicks DMM’s naval group, and by the outbreak of the civil war had worked his way up to command of the Union-class Charon; this was the ship responsible for the transport of 3rd Battalion, 2nd Company, also known as Graves’ Dancers. Like many among the DMM, Mountford was an ardent Loyalist, and in the chaos of the attack on Addicks, he was more than willing to escape with the Dancers in tow. Mountford has been ultra-loyal to the Dancers ever since that day, and still dresses in his FSN naval uniform when on duty, enforcing the same strict standards among his crew. While a taskmaster, Mountford’s cleverness at the helm of his ship is undeniable, and his quick thinking has saved the Dancers’ bacon in more than a few combat drops. In 3071, Mountford was given command of the gleaming new flagship of the Dancers fleet, the Conquistador-class Sancho Panza; he is practically slavering to put it through its paces.

(http://www.mediafire.com/convkey/7b1b/q3x7bpoxv2atwvufg.jpg)
Born: 9-21-3030
Homeworld: Uzghorod, Lyran Alliance
Rank: Captain

Sidorova Darenkov has long been a DropShip-captain-for-hire. She has traveled to every major state in the Inner Sphere and Periphery, and even the Clan Occupation Zones; she lost her right eye during an encounter with Clan Jade Falcon in the late 3050s. Commanding the Overlord-class Royal Flush at the time of its capture on Giausar by the Dancers, she was more than happy to sign on with her would-be captors as long as she retained her command and her pay. She was even happier in 3071 to have the Royal Flush replaced with the Colossus-class Hyperion, which now carries the bulk of the regiment's ground forces.

(http://www.mediafire.com/convkey/6888/22locgl1wl6se7nfg.jpg)
Born: 8-3-3013
Homeworld: None
Rank: Captain

Yuri Sokolov is a man with a reason to be on the move: he has eight ex-wives across six interstellar states, all of them constantly chasing him to collect the alimony he owes them. He has helmed his Mammoth-class DropShip, Malyshka, for over three decades, ever since he won it in a high-stakes game of four-card drax on Kyeinnisan. Signed on with the venerable mercenary unit Grim Determination since the mid-3060s, he and his crew were asked by the Dancers to stay on when Malyshka was among the ships retained after the Grims' fall on Sheratan. Sokolov agreed to stay on under the condition that the Dancers pay off his not-insubstantial gambling debts and keep his ex-wives at bay.

(http://www.mediafire.com/convkey/43dc/9844jnt8rkw5eb1fg.jpg)
Born: Unknown
Homeworld: Unknown
Rank: Captain

Joanna Deville, known to her crew as the Devil, has captained the Thunderchild since its hull was laid down in 3059. One of three Excalibur-class pocket WarShips leased out to mercenary collectives in advance of Operation Bulldog, the Devil and her crew saw action at Port Arthur, Luzerne and Meinacos; over Luzerne, they were instrumental in holding off the Lola III-class Storm Cat until the survivors of the SLDF flotilla could withdraw. After Bulldog concluded, they bought out the Thunderchild and began contracting themselves out to anyone willing to meet their steep fees. The Dancers were more than willing to pay said fees, and now the Thunderchild is the command vessel of the Dancers' attack fleet.

(http://www.mediafire.com/convkey/6458/mdcylkkv22ral65fg.jpg)
Born: 11-13-3035
Homeworld: Galax, Federated Suns
Rank: Captain

Robb Newmark is the former Count of Malabar, moon of Galax. His father, the previous Count, died on Somerset with the 2nd New Ivaarsen Chasseurs during the Clan Invasion when Robb was just seventeen (although rumors persisted for years afterward that he was taken bondsman by the Falcons, rumors that Robb still believes are true). Robb had just been accepted to the Armstrong Flight Academy, and after graduation he was apprenticed to the Captain of one of the earliest Overlord-A3s, the FCS Tizona. Disgusted at Victor's appointment of his sister Yvonne to the regency, whom Robb saw as far too weak to lead the nation, he became an early Loyalist in the FSN and was rewarded for his loyalty with a promotion to captain of the Tizona and an assignment to the FCS Alexander Davion's flotilla. He was there at the fall of the New Avalon at the end of the war, and both Tizona and its sister ship Colada were some of the few ships to escape the Allied onslaught. Newmark was stripped of his title in absentia, and the two ships forced their way across the Federated Suns, essentially holding up merchant JumpShips at “gunpoint” in exchange for transit to the next system. Using this unconventional “command circuit” allowed to them to stay well ahead of the Allied naval detachment sent in pursuit of them, and eventually the two ships arrived at Galatea, just barely avoiding their doom when the news of Outreach's scourging reached them a single jump away and they were able to “re-route”. For several years the government of Galatea kept both ships on retainer to supplement the system's defenses, but in 3071 they were hired on by Colonel Jean Graves, whose Loyalist credentials (and sizable signing bonuses) were far more appealing. Captain Newmark is somewhat reclusive when the ship is not actively on an operation, usually combing through newsfeeds looking for any evidence that his father might still be alive; an unlikely possibility nearly twenty years later, but one that the Count still obsessively clings to.

(http://www.mediafire.com/convkey/f84f/z6yr6255a5ha16vfg.jpg)
Born: 3-18-3025
Homeworld: Le Blanc, Federated Suns
Rank: Captain

Lucas Beauvoir is from Le Blanc, a world famously described in a common ComStar atlas as “a giant rock in space”. With barely enough atmosphere to breathe and gravity twenty percent lower than average, Blancs are generally well-suited to life in space. His father was an administrator at the Vasily Sandoval Memorial Spaceport in Port Paix and his mother worked as mercenary liaison for the AFFS. This exposed him to both the military and particularly assault DropShips from childhood onward; Le Blanc being a military hub for the Draconis March, a great many assault DropShips passed through the spaceport. Vowing to one day captain an attack ship of his own, he applied and was accepted to the Robinson Battle Academy, where he was taught by many instructors who were fresh veterans of the War of 3039. Within a few years of graduating he was in command of an Avenger, which he regularly schooled his fellow captains with in intra-fleet exercises. When the first Overlord-A3s were completed in 3058, Beauvoir was one of the handful of officers selected by the Director of the Navy, Fleet Admiral Alistair Buchwald, to helm one. Fresh from the Galax Megaplex, the FCS Colada was Beauvoir's dream ship, and he put it to excellent use against the Clans as part of the FCS Antrim's DropShip contingent. In the famed Battle of Trafalgar, Captain Beauvoir helped hold off a flanking maneuver by the Congress-class Shining Claw long enough for the task force's WarShips to cripple the two Ghost Bear Whirlwinds. At Huntress, the Colada outmaneuvered the Vincent Mk 42-class Simias Osis and punched missiles through its rear armor, detonating its KF drive and destroying the vessel. This marked the first time since the Second Succession War that a WarShip had been destroyed by a DropShip, and upon Beauvoir's return to the Federated Suns, he was awarded the Federated Commonwealth Medal of Honor and his entire crew the Federated Commonwealth Star. Offered plum assignments anywhere they wished, Beauvoir and every sailor under his command elected to stay on the Colada with the Antrim. Like their sister ship, the FCS Tizona, they were part of the Loyalist naval defense of New Avalon at the end of the civil war, and escaped into the mercenary life alongside them.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 03 September 2014, 17:14:48
ROLLS OF HONOR

(http://www.mediafire.com/convkey/a347/4i6aud6f69q5f3vfg.jpg)
Born: 11-9-3020 (KIA 6-16-3068)
Homeworld: Terra
Rank: Leftenant
Kills: None

Robert Mykelby, a Terran from the British Isles, joined the Com Guards a few years before Operation Serpent. Assigned to the Second Division, he witnessed firsthand the bloody fighting on Huntress. Unlike most of his comrades, he survived, but barely, and with serious emotional scars. No longer able to stomach the leadership of “the incompetent dwarf”, to use his words, he left the Com Guards with his Falconer, looking for mercenary work on Outreach. On the battlefield, he and his ‘Mech were a force to contend with. Off the battlefield, he was a vociferous opponent of Victor Steiner-Davion, whom he blamed not only for the deaths of his friends on Huntress, but also for ComStar losses during the FedCom Civil War. After the uprising in TempTown on Outreach, Mykelby’s Falconer was damaged beyond repair, but it was replaced by a brand-new Warhammer of the WHM-9D model. Mykelby was one of those killed in the fighting on Solaris, his BattleMech decapitated by a heavy gauss shell from a Blakist Demon tank.

(http://www.mediafire.com/convkey/b102/8md9t5y2aqqq542fg.jpg)
Born: 12-2-3028 (KIA 6-16-3068)
Homeworld: Kittery, Federated Suns
Rank: Sergeant
Kills: None

Kevin Tsang was born in Can Fu City on Kittery during the opening months of the Fourth Succession War, and his parents were killed in a suicide bombing by a member of the Kittery Tong when he was only an infant. Spending his childhood in a series of state orphanages, Kevin proved to be an extremely self-reliant individual, and he devoted all of his energy to pursue his dream of becoming a Mechwarrior. Years of hard work and good grades paid off when he was accepted into the St. Ives Academy of Martial Sciences. Kevin was a model student, and earned Compact citizenship while also slaving away at his coursework. Upon graduation, he was accepted into the ranks of the Chevaux Legers, one of the workhorse regiments of the St. Ives Compact. A dozen years of service with the unit ended when they were shattered on Indicass by Star League “peacekeepers” at the beginning of the Xin Sheng War. Embittered by the Capellan Confederation’s absorption of his adopted home at the conclusion of that conflict, Kevin decided to make his fortunes on Galatea. Fortunately, he did not arrive until just after Group W had brought an end to the fighting that had engulfed the planet for the past eighteen months. Taking various small jobs to get by, he was finally hired by Graves’ Dancers when he responded to an ad on MercNet. He piloted one of the ‘Mechs freshly salvaged from Acamar, a heavily modified Cataphract. Sadly, he was killed on Solaris when a man-pack SRM fired by some Blakist infantry pierced his ‘Mech’s cockpit.

(http://www.mediafire.com/convkey/beef/txnecs969sc5d4sfg.jpg)
Born: 5-12-3030 (KIA 6-16-3068)
Homeworld: Colorado, Federated Suns
Rank: Mechwarrior
Kills: None

Jane Danton had often been called “Crazy Jane” throughout her career, though no one would ever do it to her face. A lifelong mercenary, she had been ejected from no less than seven other mercenary units for everything from “striking a superior officer” to actually firing on a fellow Mechwarrior in combat for, in her words, “crowdin’ me.” Were it not for her talent at the controls of a BattleMech, she likely would have found herself unemployed, but Jean felt that the more relaxed environment of his Dancers would give her the space she felt she needed to do her job. Tragically, she was killed in the fighting on Solaris when a Blakist Nightsky stove in her cockpit with its hatchet.


(http://www.mediafire.com/convkey/b876/2it1vhzzmkrgep6fg.jpg)
Born: 4-13-3035 (KIA 8-1-3068)
Homeworld: Exeter, Federated Suns
Rank: Mechwarrior
Kills: None

Danica Weiss was a cousin of Sergeant Noah Levine, and was also a member of the 3rd Robinson Rangers. She had retired from the AFFS following the conclusion of the Civil War, but when a spot opened up in Backboard Lance, Levine contacted her and convinced her to join with the Dancers. Danica piloted the Enforcer formerly piloted by Sergeant Crawford. She was killed in action on Tomans when laser fire from a Fire Falcon vaporized her cockpit.

(http://www.mediafire.com/convkey/dada/uwwbvitltpl4tgzfg.jpg)
Born: 8-19-3034 (KIA 9-2-3068)
Homeworld: Saginaw, Federated Suns
Rank: Sergeant
Kills: None

Bryce Crawford, like the Dancers’ XO, fought with the 22nd Avalon Hussars, and also like many of the Dancers, was a veteran of the civil war. During the end of the brutal fighting on Talon, Crawford was flash-blinded by laser fire. Crawford used nearly all of his savings in order to have sight-restoring implants surgically embedded in his eyeballs. This had the side-effect of giving his eyes an eerie, electric-blue glow which most people found fairly unnerving. Crawford was just grateful to still be a Mechwarrior, and figured that a life as a mercenary would be the best way to put a few C-bills back into his emptied bank accounts. With his recent promotions to Sergeant and then to Leftenant, he had gotten that much closer to his goals. Sadly, he was killed shortly after the start of the Giausar campaign, when a particle bolt from a militia Myrmidon penetrated his Cataphract’s cockpit.

(http://www.mediafire.com/convkey/4bd6/oe1142mj2mntfn9fg.jpg)
Born: 10-5-3033 (KIA 9-2-3068)
Homeworld: Hesperus II, Lyran Alliance
Rank: Mechwarrior
Kills: None

Felipe Deleón was formerly a pilot in the Defiance Self-Protection Force; they were nearly destroyed to the man during the Free Skye assault on Hesperus II. A vicious close-in fighter who specialized in urban combat, he liked to slowly stalk his opponents and then eviscerate them in a single sneak attack. The Axman he piloted perfectly suited his methodical style. He died in the fighting on Giausar when the neurohelmet feedback from an ammunition explosion knocked him unconscious. Unable to keep his ‘Mech upright, it toppled to the ground, and in the fall Deleón’s neck was fatally broken.

(http://www.mediafire.com/convkey/be19/z5ruyaailb56a8lfg.jpg)
Born: 7-3-3040 (KIA 4-19-3070)
Homeworld: Novaya Zemlya, Federated Suns
Rank: Mechwarrior
Abilities: Melee Specialist, Maneuvering Ace
Kills: Deva C-DVA-O, Apollo APL-1M, Chameleon CLN-7W, Watchman WTC-4M, Komodo KIM-2 (BV: 6,879)

Sasha Kovelevsky was the little sister of Major Pavel Kovelevsky, the commanding officer of the Dancers’ airmobile 3rd Battalion. Like her older brother, she attended the New Avalon College of Military Sciences, and due to the political climate at the time, she was assigned to the Bremond DMM, just prior to the outbreak of the FedCom civil war. The Bremond DMM would go on to become part of the nucleus of the First Royal Cavaliers, who fought for the Loyalists against the First and Third Crucis Lancers on Tsamma. Like the rest of her unit, she was cleared of any war crimes charges at the conclusion of the war, but nevertheless she felt she could no longer serve in the AFFS. When her brother contacted her with an offer to join Graves’ Dancers, she immediately accepted. She piloted a heavily customized No-Dachi salvaged during the fighting on Benjamin. Sasha was one of those killed fighting the Manei Domini hunter-killer force on Donegal. While she managed to take one of them with her, smashing her ‘Mech’s fist through a Deva’s cockpit, four other Blakist ‘Mechs surrounded her and tore her No-Dachi apart. Her ejection mechanism failed, and she was torn from her cockpit and executed by a Domini battlesuit.

(http://www.mediafire.com/convkey/cbba/d0ybw29agyq2jsqfg.jpg)
Born: 9-12-3034 (KIA 4-19-3070)
Homeworld: Sadurni, Free Worlds League
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: Shogun SHG-2H, Thunderbolt TDR-9M, Manticore Heavy Tank, Stygian Strike Tank, Cavalry Attack Helicopter, Pinto Attack VTOL (BV: 6,901)

Furio Castelluccio was born on Sadurni into a family that owned a small but well-regarded winery in the Avellino region of Katerini. When he was eight, Castelluccio’s parents were killed in a car accident, and he was left in the care of his uncle, a drunk who verbally and physically abused him on a regular basis. At the age of sixteen, Castelluccio ran away from home, hitchhiking his way to the capital city’s spaceport and stowing away aboard a cargo DropShip bound for Solaris VII. One of his cousins was a Mechwarrior with Fitzhugh Stables, and got him a job as an astech. It was during this time that Castelluccio first began to develop a fascination with the Mechwarrior lifestyle. He began to spend his nights (and paychecks) using the ‘Mech simulators incessantly, and took night classes on the weekends. Finally, after years of honing his skills, Castelluccio began to petition Andre Fitzhugh to allow him to join the Stable as a Mechwarrior. With his cousin vouching for him, Fitzhugh had him tested against the Stable’s veterans, and he passed with flying colors. He soon became a successful fighter on the Class Three circuit, and at the height of his career he was considered one of the best medium ‘Mech pilots on Solaris, having made it into the Top Twenty for his Class during four different seasons. Over the years, however, Andre Fitzhugh’s feud with Bromley Stables grew more and more obsessive, with accusations of inter-stable sabotage surrounding almost every match between the two rivals. Several Mechwarriors from Fitzhugh Stables became fed up with the situation, and Castelluccio was one of them; he spent his accrued winnings on a ticket to Outreach, hoping to find employment as a mercenary. He was one of several Mechwarriors hired by Graves’ Dancers during their last layover at Outreach, and was given the vacant slot in Hawkeye’s Scout Lance. During the reorganization of First Battalion in 3069, he was reassigned to the new Hunter Lance under recently-promoted Leftenant William Sanderson. Furio met his end in the brutal fighting on Donegal; his machine was pounded to pieces by a Manei Domini Seraph and he was executed in the field like every other Dancer captured by the fanatical Blakists.

(http://www.mediafire.com/convkey/612c/s3mmuz1p3dzn6mwfg.jpg)
Born: 3-19-3036 (KIA 4-19-3070)
Homeworld: Cavanaugh II, Lyran Alliance
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: Stalker STK-8S, Toyama TYM-1A, Tempest TMP-3M, Minion ATV (TC) (BV: 6,028)

As part of a strike lance in the First Bolan Jaegers, Jason Bouchard earned himself a commendation for valor from Margrave Richard Steiner at the battle for Cavanaugh II (his homeworld) during the FedCom Civil War. Though the commendation came well-earned -- Bouchard had personally accounted for five kills with his LNX-9R Lynx, including a Cataphract from the Forty-second Avalon Hussars -- Steiner’s summary execution of Jaegers commander Megan O’Heron in the face of her calls to seek a cease-fire with allied forces prompted Bouchard to join the legions of those who defected when the battle turned against the Loyalist forces. Arriving on Outreach with his Lynx in tow, he was hired by then-Captain Graves almost immediately. Tragically, Bouchard was among those killed fighting the Manei Domini on Donegal. A deadly-accurate barrage of plasma fire from a Deva eviscerated his Lynx, forcing him to eject, and he was captured and shot by Blakist armored infantry shortly thereafter.

(http://www.mediafire.com/convkey/566a/6gx6ad621l5813ifg.jpg)
Born: 3-6-3036 (KIA 7-6-3070)
Homeworld: Thermopolis, Free Worlds League
Rank: Sergeant
Abilities: Maneuvering Ace
Kills: None

Giorgos Georgousopoulos, better known by his nickname “Gorgeous George”, was a former Oriente Hussar who was cashiered from the FWLM for participating in illegal underground boxing leagues while stationed on Van Diemen IV. His skills in a boxing ring were equaled by his skills at the controls of a BattleMech, and he soon found himself fighting in the arenas of Solaris. He was off-world when the Word of Blake struck the Game World in mid-3068, and when he got word of the situation, he knew his career as a gladiator was over. Turning to mercenary work, he signed on with the Dancers shortly after they left Giausar. Gorgeous George firmly believed in the old boxing adage “float like a butterfly, sting like a bee”, and used his swift Bloodhound to make repeated passes at his opponents, wearing them down until they were forced to retreat or fall. Unfortunately, this tactic failed him in the fighting in Kalidasa, when an attempt to bring down the Dancers’ target, Precentor Timothy Mayo, ended with a snub-nose PPC from Mayo’s Grand Crusader obliterating the Bloodhound’s cockpit.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 03 September 2014, 17:22:38
Master Quirk List

Mad Cat Mk II GD: Combat Computer, Cowl, Extended Torso Twist, Protected Actuators, Reinforced Legs, Stable, Improved Cooling Jacket (ER PPC) [x2], Non-Standard Parts, Difficult to Maintain

Victor VTR-10L: Reinforced Legs

Templar TLR1-OS: Command BattleMech, Fast Reload, Modular Weapons, Protected Actuators, Reinforced Legs

Sasquatch SQS-TH-005: Improved Cooling Jacket (Laser AMS)

Templar TLR1-OGD: Command BattleMech, Fast Reload, Modular Weapons, Protected Actuators, Reinforced Legs

Salamander PPR-7SG: Cowl, Difficult to Maintain

Stealth STH-2DG: Improved Sensors, Reinforced Legs

Black Hawk-KU BHKU-OGD: Narrow/Low Profile, Modular Weapons

Enforcer III ENF-6GD: Fast Reload, Accurate (Gauss Rifle), Improved Cooling Jacket (Gauss Rifle), Difficult to Maintain

Wolverine WVR-8KX: Improved Sensors

Stalking Spider 3: Distracting, Narrow/Low Profile, Stable, Difficult to Maintain

Cudgel CDG-4A: Extended Torso Twist

Morpheus MRP-4T: Distracting

Firestarter FS9-OGD: Modular Weapons

Champion CHP-2X: Difficult to Maintain, No/Minimal Arms

Enforcer III ENF-7GD: Fast Reload, Accurate (LB-10X), Improved Cooling Jacket (LB-10X), Difficult to Maintain

Guillotine GLT-5X: Easy to Pilot

Griffin GRF-6SG: Protected Actuators

Wolverine WVR-8DG: Improved Sensors

Phoenix Hawk PXH-6D: Improved Sensors, Improved Targeting (Long)

Warhammer WHM-9DG: Difficult to Maintain, Searchlight

Ostsol OTL-7M: Improved Sensors

Wraith TRX: Cowl, Difficult to Maintain

Cicada CDA-3G: No/Minimal Arms

Spector SPR-5F: Improved Sensors, Improved Targeting (S/M/L), Non-Standard Parts

Osiris OSR-4D: No/Minimal Arms

Sunder SD1-OGD: Stable

Gallowglas GAL-5GLS: Improved Communications

Enforcer ENF-4D: Fast Reload, Accurate (LB-10X), Improved Cooling Jacket (LB-10X)

Warhammer WHM-10T: Searchlight

Black Hawk-KU BHKU-O: Easy to Maintain, Narrow/Low Profile, Modular Weapons

Cicada CDA-4P: No/Minimal Arms

Spider SDR-8V: Improved Sensors, Improved Targeting (S/M/L), Cramped Cockpit, No Ejection System

Ostscout OTT-11S: Improved Communications, Improved Life Support, Improved Sensors, Improved Targeting (S/M/L), Multi-Trac

Stuka STU-D6: Easy to Pilot

Corsair CSR-V14: Atmospheric Flyer, Accurate (Aft Small Lasers)

Lightning LTN-G15b: Easy to Pilot, Easy to Maintain

Riever F-700b: Accurate (Nose UAC/20), Accurate (Nose LRM-10)

Stingray F-95: Atmospheric Flyer



Unmanned/Uncrewed Units
Falconer FLC-8R
Men Shen MS1-OJ
Nightsky NGS-5T
Blackjack BJ2-OF
Jackal JA-KL-55
Venom SDR-9K



The Kill Board (Tank Crews/BA Troopers)

John Purcell, Jose King, George Oraszco: Victor VTR-10L, Scarabus SCB-9A, Locust LCT-5M
Total BV: 3,844

Geoffrey Kava, Karen Leach, Yaron Eckert: Warhammer WHM-7M, Hunchback HBK-5P
Total BV: 2,827

Park Lee San, Benjamin Glover, Abby Baughman: Cataphract CTF-3L
Total BV: 1,545

Darryl Schlatter, Lonnie Dahlquist, Neil Perrella: Grand Titan T-IT-N10M
Total BV: 1,817

Lance Cray, Hillary Macintosh, Kurt Davin, Tomás Guerrero: Grasshopper GHR-6K
Total BV: 1,597

David Stapler, Lee Nowak, Steffen Bouland, Nelson Hill: Nightsky NGS-4S
Total BV: 1,159

Tomás Rodríguez, Gabriel Hong, Elizabeth Raferty: Vedette Medium Tank
Total BV: 475

Abdul-Mujib bin Saad, Marianne Jez, Tom Kamida: Myrmidon Medium Tank
Total BV: 815

Elliott Godden, Orazio Fausti, Ken Ichikawa: Vedette Medium Tank
Total BV: 475

Colin Armistead, Edgar van Ginderen, Carl Naadir: Cronus CNS-5M
Total BV: 1,579

Micah Cool, Ruben Rodriguez, Sang-Wook Fa, Emanuel Johnsen, Les Seccombe: Myrmidon Medium Tank
Total BV: 815

Solomon Pullman, Tyrik Glover, Joandra Boyd: Marauder II MAD-4S
Total BV: 2,623

Joel Sommer, Sid Meyer, Winter Marcotte: Regulator Hovertank
Total BV: 1,212

Yukiko Hasegawa, Honor Campbell, Galen Reed: SRM Carrier
Total BV: 816

Lucas Walden, Tarik Omoro, Adam Schmitt, Eddie Arkle, Simon Putman: Highlander HGN-732, Awesome AWS-9Q, Victor VTR-10D
Total BV: 5.996

Samuel da Costa, Neel Lakhani, Sully Peters, De-wei Xue, Marian Sullivan: Chameleon CLN-7W
Total BV: 1,243

Anthony Quinn, Jacek Anguissola, Clive Green, Sierra Fou, Silas Rose: Manticore Heavy Tank ('55)
Total BV: 957

Rory Sheppard, Nick Usachev, Paul MacGillreick, Neal Schutzhauer: Apollo APL-1M
Total BV: 1,207

Jason Oglethorpe, Nelson Blanco: Cicada CDA-3F
Total BV: 1,329

Tony Sousa, Larry Scroggs, Emil Flannery, Orrin Kelly: Thunderbolt TDR-7SE
Total BV: 1,809

Craig Aston, Glen Knight: Cerberus MR-V2, Wraith TR1
Total BV: 3,288
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 03 September 2014, 22:22:25
Aaaaand update complete. I'm a little annoyed I can't make those bigger portraits smaller, but c'est la vie, as Jean would undoubtedly say.

EDIT: Currently I'm in the process of linking the custom units in the TO&E to design posts, so that should appear shortly.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 06 September 2014, 01:26:51
New update: I've been laboriously putting the Dancers' current iteration into MekHQ, and I'm nearly done (just have to work out the tech pool and other logistical details, along with a few other loose ends). Once it's complete, I will post it up so anyone who want to peruse it can download a copy.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 04 October 2014, 16:56:21
Just wanted to note here that the latest scenario began last night. The Dancers have arrived at Solaris VII, and are currently fighting alongside members of the Solaris Home Defense League against the WoB Militia's 25th Division (The Nightwatchmen IV-β) on the outskirts of the International Zone. More on this as it develops over the coming weeks.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 06 February 2015, 02:50:05
The latest scenario has just been wrapped up. Expect the usual after-action report shortly.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 06 February 2015, 04:58:53
[Drummer One]: “I’ve got four unidentifieds two blocks out.”
[Drummer Three]: “There goes the neighborhood…”
[Drummer One]: “This is Toranaga Stables to unknown BattleMechs at Harbor and Lake. Identify yourselves or we will open fire.”
[Drummer Two]: “Did you get a gander at their markings? Those’re Black Lion boys!”
[Drummer One]: “I say again, unidentified ’Mechs currently at the intersection of Harbor and Lake, ID yourselves. You’ve got ten seconds before
we open it up.”
[Drummer Three]: “I’ll take the
Blitzkrieg. Ron, you snag that Bushwacker. Babs, you got a positive ID yet?”
[Drummer One]: “Hell, no. They’re not squawking any IFF…and considering what happened last night in uptown Montenegro, I’m inclined to
just beat the shit out of them.”
[Drummer Two]: “Target lock! Third boy’s a
Centurion—and it’s wielding an axe!”
[Drummer Three]: “Y’know, that
Cenny on the vids last night had an axe…”
[Drummer One]: “That tears it. Bring ‘em down, boys!”


SITUATION
Border of the International Zone
Solaris VII, Lyran Alliance
4 May 3071


Barely twelve hours after landing at some smuggling station well outside of Nowhere, all hell broke loose in Solaris City proper. Lucky for Graves' Dancers, plenty of people were looking for hired guns to augment their forces. The best offer came from Zelazni Stables, who wanted the Dancers to go in with another assault force and seize a few warehouses in the International Zone. With the Blakists occupied in their urban renewal of Montenegro, this op seemed pretty easy.

Victory!
-------------------

Winner is: Graves' Dancers

25th Division: 4919 BV remaining (from 61593 initially) 0 BV fled
Graves' Dancers: 27449 BV remaining (from 38449 initially) 0 BV fled
Silver Dragons Stables: 12571 BV remaining (from 12756 initially) 0 BV fled
White Hand Stables: 6264 BV remaining (from 12065 initially) 0 BV fled
Zelazni Stables: 8341 BV remaining (from 10816 initially) 0 BV fled

Survivors are:
Marauder MAD-9W (25th Division)
Pilot : Acolyte Grainne McKieson [3/4]
Kills : 0

Nightshade ECM VTOL (Light PPC) (25th Division)
Driver : WoB Crew [3/3]
Kills : 0

Yu Huang Y-H10GD (Graves' Dancers)
Pilot : Captain Ivan Surikov [2/3] ( 2 hit(s) )
Kills : 1

Night Gyr G (Graves' Dancers)
Pilot : Leftenant Anna Pryde [2/2]
Kills : 1

Axman AXM-4R (Graves' Dancers)
Pilot : Giovanni Agnelli [3/4] ( 3 hit(s) )
Kills : 2

Black Hawk-KU BHKU-O GD (Graves' Dancers)
Pilot : Lieutenant Ukla Maouk [2/3]
Kills : 1

Dervish DV-8DG #2 (Graves' Dancers)
Pilot : Michiko McCloud [3/4]
Kills : 0

Enforcer III ENF-6GD (Graves' Dancers)
Pilot : Manny Calavera [2/3]
Kills : 1

Wolverine WVR-8KX (Graves' Dancers)
Pilot : Leftenant William Sanderson [2/4]
Kills : 0

Stalking Spider 3 (Graves' Dancers)
Pilot : Sergeant Major Frederick Jacob Nelson [3/4]
Kills : 4

Cudgel CDG-4A (Graves' Dancers)
Pilot : Padraig O'Malley [4/3]
Kills : 1

Morpheus MRP-4T (Graves' Dancers)
Pilot : Eamon O'Malley [3/4]
Kills : 0

Naginata NG-C3R (Silver Dragons Stables)
Pilot : Koshiro “Little Ite” Tarkani [2/4]
Kills : 0

No-Dachi NDA-5R (Silver Dragons Stables)
Pilot : Jerry “Clubber” Grebstad [2/2]
Kills : 0

Lynx LNX-11Q (Silver Dragons Stables)
Pilot : Arnaud Normand [3/4]
Kills : 0

Jenner JR9-H (Silver Dragons Stables)
Pilot : Hisashi “Sumosan” Iijima [1/2]
Kills : 1

Rakshasa MDG-3A (White Hand Stables)
Pilot : Alexander “The Exterminator” Rochev [2/3]
Kills : 0

Enforcer III ENF-6Q (White Hand Stables)
Pilot : Sadie “Firestarter” Fairchild [2/2] ( 1 hit(s) )
Kills : 2

Garm GRM-02B (White Hand Stables)
Pilot : Jillian “Jumping Jill” Travis [2/4]
Kills : 0

Xanthos XNT-8O (Zelazni Stables)
Pilot : Aren “Tracker” Teng [2/4] ( 3 hit(s) )
Kills : 2

Jinggau JN-G8L (Zelazni Stables)
Pilot : Wade “The Thing with a Sting” Ching [2/4]
Kills : 0

Vindicator VND-7AA (Zelazni Stables)
Pilot : Zara “Piranha” Piracha [2/3]
Kills : 1

Jackal JA-KL-66 (Zelazni Stables)
Pilot : Deborah “Foxfire” Fei [2/5]
Kills : 1

MechWarrior Acolyte Christina Voorneveld (25th Division)
Gunnery Skill : Acolyte Christina Voorneveld [3]
Kills : 0


Graveyard contains:
Berserker BRZ-X4 (25th Division)
Pilot : Acolyte Vartan Pruszkowski [3/3] ( 5 hit(s) )
Kills : 0
Destroyed by Night Gyr G (Graves' Dancers)

Hauptmann HA1-OB (25th Division)
Pilot : Adept Dana Warnoch [2/3] ( 2 hit(s) )
Kills : 0
Destroyed by Cudgel CDG-4A (Graves' Dancers)

White Flame WHF-3B (25th Division)
Pilot : Acolyte Leticia Olthuis [3/4] ( 1 hit(s) )
Kills : 1
Destroyed by Cudgel CDG-4A (Graves' Dancers)

Trebuchet TBT-8B (25th Division)
Pilot : Acolyte Dan Reeve [4/5] ( 1 hit(s) )
Kills : 0
Destroyed by Xanthos XNT-8O (Zelazni Stables)

Burke Defense Tank (HPPC) (25th Division)
Driver : WoB Crew [2/3]
Kills : 0
Destroyed by Black Hawk-KU BHKU-O GD (Graves' Dancers)

Burke Defense Tank (HPPC) #2 (25th Division)
Driver : WoB Crew [2/3]
Kills : 0
Destroyed by Vindicator VND-7AA (Zelazni Stables)

Blitzkrieg BTZ-3F #2 (25th Division)
Pilot : Acolyte Jonasz Ciemienga [3/4] ( 6 hit(s)  )
Kills : 0
Destroyed by Cudgel CDG-4A (Graves' Dancers)

MechWarrior Acolyte Vartan Pruszkowski (25th Division)
Gunnery Skill : Acolyte Vartan Pruszkowski [3] ( 5 hit(s) )
Kills : 0
Destroyed by pilot error.

MechWarrior Acolyte Kaleen Mcgregor (25th Division)
Gunnery Skill : Acolyte Kaleen Mcgregor [2]
Kills : 0
Destroyed by pilot error.

War Dog WR-DG-02FC #2 (25th Division)
Pilot : Acolyte Marichinich Fufaev [3/4] ( 6 hit(s)  )
Kills : 0
Destroyed by Dervish DV-8DG (Graves' Dancers)

LRM Carrier (WoB) (25th Division)
Driver : WoB Crew [2/3]
Kills : 0
Destroyed by Stalking Spider 3 (Graves' Dancers)

Dervish DV-8DG (Graves' Dancers)
Pilot : Sergeant Matthew Francis [2/4] ( 1 hit(s) )
Kills : 1
Destroyed by pilot error.

Trebuchet TBT-8B #2 (25th Division)
Pilot : Acolyte Abdi bin Karif [3/4] ( 2 hit(s) )
Kills : 0
Destroyed by Enforcer III ENF-6Q (White Hand Stables)

LRM Carrier (WoB) #2 (25th Division)
Driver : WoB Crew [3/4]
Kills : 0
Destroyed by Enforcer III ENF-6GD (Graves' Dancers)

MechWarrior Acolyte Marichinich Fufaev (25th Division)
Gunnery Skill : Acolyte Marichinich Fufaev [3] ( 6 hit(s)  )
Kills : 0
Destroyed by Tempest TMP-3R (Graves' Dancers)

Locust LCT-6M (25th Division)
Pilot : Acolyte Luz Potticary [3/4]
Kills : 0
Destroyed by Jenner JR9-H (Silver Dragons Stables)

Zephyr Hovertank (C3i) (25th Division)
Driver : WoB Crew [3/3]
Kills : 0
Destroyed by Axman AXM-4R (Graves' Dancers)

Tempest TMP-3R (Graves' Dancers)
Pilot : Dominic Yamamoto [3/4] ( 1 hit(s) )
Kills : 1
Destroyed by White Flame WHF-3B (25th Division)

King Crab KGC-008 (25th Division)
Pilot : Demi-Precentor Sarai Yamada [1/2] ( 6 hit(s)  )
Kills : 0
Destroyed by Stalking Spider 3 (Graves' Dancers)

Locust LCT-6M #2 (25th Division)
Pilot : Acolyte Christina Voorneveld [3/4]
Kills : 0
Destroyed by Jackal JA-KL-66 (Zelazni Stables)

Zephyr Hovertank (C3i) #2 (25th Division)
Driver : WoB Crew [4/3]
Kills : 0
Destroyed by Axman AXM-4R (Graves' Dancers)

War Dog WR-DG-02FC (25th Division)
Pilot : Acolyte Tulon Altinyildiz [3/3] ( 3 hit(s) )
Kills : 0
Destroyed by pilot error.

Vanquisher VQR-7V (25th Division)
Pilot : Adept Cynthia Wilson [2/3] ( 6 hit(s)  )
Kills : 0
Destroyed by Xanthos XNT-8O (Zelazni Stables)

Toyama TYM-1B (25th Division)
Pilot : Adept Johnnie Jackson [2/3]
Kills : 0
Destroyed by Stalking Spider 3 (Graves' Dancers)


The following utterly destroyed units are not available for salvage:
Blitzkrieg BTZ-3F (25th Division)
Pilot : Acolyte Kaleen Mcgregor [2/4]
Kills : 0
Destroyed by Stalking Spider 3 (Graves' Dancers)

MechWarrior Jonasz Ciemienga (25th Division)
Gunnery Skill : Jonasz Ciemienga [3] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.

Marauder II MAD-4D (25th Division) [Silver Dragons traitor]
Pilot : Owen “The Particle Man” Grandridge [2/4] ( 6 hit(s)  )
Kills : 0
Destroyed by Yu Huang Y-H10GD (Graves' Dancers)

MechWarrior Owen “The Particle Man” Grandridge (25th Division) [Silver Dragons traitor]
Gunnery Skill : Owen “The Particle Man” Grandridge [2] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.

Cicada CDA-3P (25th Division)
Pilot : Acolyte Haiba Alhaadi [3/4]
Kills : 0
Destroyed by pilot error.

Cerberus MR-V3 (25th Division)
Pilot : Acolyte Mae Eggan [3/3] ( 6 hit(s)  )
Kills : 0
Destroyed by Enforcer III ENF-6Q (White Hand Stables)

MechWarrior Acolyte Mae Eggan (25th Division)
Gunnery Skill : Acolyte Mae Eggan [3] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 06 February 2015, 04:59:15
(http://www.sarna.net/wiki/images/1/12/Solaris.jpg)
Mission: Free-Fire Zone
Location: Solaris VII, Lyran Alliance
Optional Bonuses: Dusk (+200 WP), Heavy Fog (+200 WP)
Outcome: Total Victory
Payment: 52,000,000 C-bills

-----------------------------------------------------------------------------------

AFTERMATH
It looked too easy; it became a nightmare. Though some last-minute double-crosses occurred throughout the SHDL ranks, the International Zone finally fell under League control shortly after midnight on the fifth of May. Good thing most of the Blakist guns were still focused on reducing Montenegro and Cathay to piles of dirt and ash—an improvement, according to many citizens.

The stables grabbed most of the warehouses, though some of the more prominent MechWarriors—those that were left—also staked personal claims. The IZ was a veritable treasure trove as ranks upon ranks of “impounded” war machines stored for nearly three years finally saw the light of the Solaris sun.

Rearmed and rejuvenated, the SHDL was spoiling for another fight, though the Blakist double-cross seemed to further highlight the cracks already surfacing amid the allied force.

-----------------------------------------------------------------------------------

[Camera shows an anchor in his early thirties. His hair is ash blond and his eyes are a piercing blue. He is tanned and handsome. He smiles widely, revealing perfect teeth.]

[Anchor]: “Ladies and gentlemen, you may believe that sport has fled Solaris VII with the Blakist attack, but you couldn’t be more wrong.

“Two days ago, only hours after most civilians evacuated Solaris City, the Solaris Home Defense League hit the Word of Blake. The Wobbies responded by pounding the city with their DropShips, but not before the SHDL captured the International Zone and hundreds of impounded BattleMechs. And so we have an empty city, no concern over damage, and hundreds of MechWarriors spoiling for a fight.

“Ladies and gentlemen, the arenas aren’t gone from Solaris City. Solaris City is the arena.”

[Picture switches to a pale white Toyama stalking a green and blue Mad Cat from Zellbrigen Stables.]

[Anchor]: “The city is the biggest, deadliest and most thrilling venue in the history of gladiatorial combat. That’s why we at The Fight Channel are offering 24-hour coverage of the Battle for Solaris City.”

[The Toyama's PPCs rip into the Mad Cat.]

[Anchor]: “Every day we’ll bring you the most exciting games in the Inner Sphere. We’ll score the battles, count the hits, measure the damage. And, of course, there are always bonus points for every kill.”

[The camera pulls back, revealing the smoking wreckage that was the Mad Cat’s cockpit.]

[Anchor]: “So sign up today for The Fight Channel’s Fantasy League. Choose your favorite stable or build your own, fighter by fighter. Face off against other fighters. We’ll bring you the action and then we’ll bring you the scores—and who knows? The next Solaris Grand Champion might be crowned in your very own home!

“As always, all wagering is welcome.”

—Taken from the opening broadcast of The Fight Channel, Solaris VII, 5 May 3071
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: snakespinner on 07 February 2015, 01:41:45
I wonder who the wobbies will be betting on. >:D
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: wolfgar on 09 February 2015, 21:50:07
Wobblies always bet on themselves until you knock enough sense into them. And that only lasts until they have enough time to rethink again.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 29 April 2015, 04:00:52
Just wanna reassure fans of Graves' Dancers that the change in my userbar in no way signifies that I've lost interest in this campaign (if the forum rules allowed both bars, I'd have 'em). The latest scenario continues apace and should be wrapping up any week now.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: wolfcannon on 02 June 2015, 05:00:07
Ask for a rotating bar.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 02 June 2015, 05:03:57
Ask for a rotating bar.

Can a rotating bar do rotating links?
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: wolfcannon on 02 June 2015, 16:08:09
I don't know
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 03 June 2015, 05:49:01
Entry 482-8, Albert "Big Al" Murphy's Journal

Talk about one malfed-up planet.

Just as the SHDL manages to gain the upper hand, they revert to type and start the same old bravado crap we used to see on “Fight Night Tonight” or “WarriorScape”. One guy thinks another’s out to sabotage his ranking (how can they even keep up with such nonsense during a war?), so he hangs him out to dry during a raid. Or one stable decides to eliminate a rival and either gives shoddy parts as a “gift” or conveniently “forgets” to hit their objective on time.

Only when the Blakists surge back with some victories does the pettiness subside. But never for long. I wonder how bad it’ll be here once the Blakists get pushed off …


SITUATION
Long-term storage facilities, International Zone
Solaris VII, Lyran Alliance
17 August 3071


Though they’ve managed to hold the IZ for nearly three months, rumors of Blakist reinforcements arriving on-planet suggest the Word is gearing up for a major assault. With inter-alliance fighting on the rise, it only makes sense that the Word would push hard at the IZ to re-establish a base of operations in order to regain control of the capital.

Some of the more pragmatic stables approached the Dancers and asked them to operate as a rear guard for the more valuable supplies still in the storage yards. Their orders are to hold off all attempts at taking the supplies, even if it means taking down some of the more desperate of the SHDL members.

Victory!
-------------------

Winner is: Graves' Dancers

Graves' Dancers: 33516 BV remaining (from 43634 initially) 0 BV fled
25thDivision: 13064 BV remaining (from 65931 initially) 0 BV fled
Solaris Home Defense League: 23113 BV remaining (from 35180 initially) 0 BV fled

Survivors are:
Shadow Hawk SHD-7CS (25thDivision)
Pilot : Acolyte Theresa Menzel [2/3]
Kills : 0

Albatross ALB-6H (25thDivision)
Pilot : Adept Kay Nethercott [3/3] ( 1 hit(s) )
Kills : 0

Guillotine GLT-8M (25thDivision)
Pilot : Acolyte Cedomil Trondsen [3/2]
Kills : 0

Maelstrom MTR-5K (25thDivision)
Pilot : Acolyte Feilo Komaki [2/3]
Kills : 1

Blackjack BJ2-O G (25thDivision)
Pilot : Shirley Buchanan [3/3]
Kills : 0

Great Turtle GTR-1 (25thDivision)
Pilot : Shahzad Shaukat [1/2] ( 1 hit(s) )
Kills : 1

Mad Cat Mk II GD (Graves' Dancers)
Pilot : Colonel Jean Graves [1/1]
Kills : 2

Victor VTR-10L (Graves' Dancers)
Pilot : Leftenant Albert Murphy [2/3]
Kills : 1

Templar TLR1-O S (Graves' Dancers)
Pilot : Robert Kotare [2/4] ( 1 hit(s) )
Kills : 1

Black Hawk-KU BHKU-O GD (Graves' Dancers)
Pilot : Lieutenant Ukla Maouk [2/3] ( 1 hit(s) )
Kills : 1

Dervish DV-8DG (Graves' Dancers)
Pilot : Sergeant Matthew Francis [2/4]
Kills : 0

Dervish DV-8DG #2 (Graves' Dancers)
Pilot : Michiko McCloud [3/4]
Kills : 0

Enforcer III ENF-6GD (Graves' Dancers)
Pilot : Manny Calavera [2/3]
Kills : 1

Wolverine WVR-8KX (Graves' Dancers)
Pilot : Leftenant William Sanderson [2/4] ( 1 hit(s) )
Kills : 1

Stalking Spider GD (Graves' Dancers)
Pilot : Sergeant Major Frederick Jacob Nelson [2/4]
Kills : 1

Sasquatch SQS-TH-004 (Solaris Home Defense League)
Pilot : Ryn Nikolovich [2/2]
Kills : 0

Onslaught SA-OS5 (Solaris Home Defense League)
Pilot : Jana Tol [3/3] ( 3 hit(s) )
Kills : 0

Hachiwara HCA-6K (Solaris Home Defense League)
Pilot : Roman Kota [1/2] ( 2 hit(s) )
Kills : 1

Ronin SA-RN8 (Solaris Home Defense League)
Pilot : Yvette McAllister [2/2]
Kills : 1

Daedalus DAD-4D (Solaris Home Defense League)
Pilot : Sandra Salmen [3/4]
Kills : 1

Werewolf WER-LF-007 (Solaris Home Defense League)
Pilot : Alan Penkerhman [2/4]
Kills : 1

Tsunami TS-P2D (Solaris Home Defense League)
Pilot : Elizabeth Dahler [3/3] ( 1 hit(s) )
Kills : 0

Silver Fox SVR-5Z (Solaris Home Defense League)
Pilot : Rich Blane [2/3] ( 1 hit(s) )
Kills : 2

Copperhead CPR-HD-005 (Solaris Home Defense League)
Pilot : Sharon Wu [1/3]
Kills : 0

MechWarrior Tucker Case (Graves' Dancers)
Gunnery Skill : Tucker Case [2] ( 5 hit(s) )
Kills : 0

MechWarrior Eistir Johnston (25thDivision)
Gunnery Skill : Eistir Johnston [2]
Kills : 0


Graveyard contains:
Raijin RJN101-C (25thDivision)
Pilot : Acolyte Nancy Chittoor [3/3]
Kills : 0
Destroyed by Mad Cat Mk II GD (Graves' Dancers)

Orion ON2-VA (25thDivision)
Pilot : Acolyte Bhagavatiprasada Sampath [4/4] ( 6 hit(s)  )
Kills : 0
Destroyed by Wolverine WVR-8KX (Graves' Dancers)

Lineholder KW2-LHW (25thDivision)
Pilot : Acolyte Shao-Chi Loong [2/4] ( 6 hit(s)  )
Kills : 0
Destroyed by Paladin PAL-4 (Solaris Home Defense League)

Paladin PAL-4 (Solaris Home Defense League)
Pilot : Jessie Watson [2/3]
Kills : 1
Destroyed by Black Knight BL-13-KNT (25thDivision)

MechWarrior Shao-Chi Loong (25thDivision)
Gunnery Skill : Shao-Chi Loong [2] ( 6 hit(s)  )
Kills : 0
Destroyed by Sasquatch SQS-TH-005 (Graves' Dancers)

MechWarrior Gjergi Zhugli (25thDivision)
Gunnery Skill : Gjergi Zhugli [4] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.

Gurkha GUR-2G (25thDivision)
Pilot : Acolyte Juan Raffin [2/3] ( 6 hit(s)  )
Kills : 0

Legacy LGC-03 (25thDivision)
Pilot : Demi-Precentor Klaudia Weber [1/2] ( 6 hit(s)  )
Kills : 0
Destroyed by Daedalus DAD-4D (Solaris Home Defense League)

Black Knight BL-13-KNT (25thDivision)
Pilot : Bernardino Pitzi [2/3] ( 1 hit(s) )
Kills : 2
Destroyed by Templar TLR1-O S (Graves' Dancers)

Anvil ANV-7M (25thDivision)
Pilot : Acolyte Sadie MacGregor [3/4] ( 3 hit(s) )
Kills : 0
Destroyed by Stalking Spider GD (Graves' Dancers)

Sasquatch SQS-TH-005 (Graves' Dancers)
Pilot : Tucker Case [2/3] ( 5 hit(s) )
Kills : 1
Destroyed by Black Knight BL-13-KNT (25thDivision)

Cudgel CDG-4A (Graves' Dancers)
Pilot : Padraig O'Malley [4/3]
Kills : 0
Destroyed by Maelstrom MTR-5K (25thDivision)

MechWarrior Juan Raffin (25thDivision)
Gunnery Skill : Juan Raffin [2] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.

Shadow Hawk SHD-2Hb #2 (25thDivision)
Pilot : Acolyte Deo Mandar [3/4] ( 6 hit(s)  )
Kills : 0
Destroyed by Silver Fox SVR-5Z (Solaris Home Defense League)

Jackal JA-KL-1589 (25thDivision)
Pilot : Maritta Okada [3/3] ( 6 hit(s)  )
Kills : 0
Destroyed by Black Hawk-KU BHKU-O GD (Graves' Dancers)

MechWarrior Deo Mandar (25thDivision)
Gunnery Skill : Deo Mandar [3] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.

MechWarrior Maritta Okada (25thDivision)
Gunnery Skill : Maritta Okada [3] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.

Vanquisher VQR-7U (25thDivision)
Pilot : Acolyte Lora Vesey [2/3] ( 6 hit(s)  )
Kills : 0
Destroyed by Mad Cat Mk II GD (Graves' Dancers)

Black Hawk-KU BHKU-O (25thDivision)
Pilot : Adept Eistir Johnston [2/3]
Kills : 0
Destroyed by Morpheus MRP-4T (Graves' Dancers)

Shadow Hawk SHD-2Hb (25thDivision)
Pilot : Acolyte Koviljko Kubovy [3/3] ( 6 hit(s)  )
Kills : 1
Destroyed by Werewolf WER-LF-007 (Solaris Home Defense League)

Juggernaut JG-R9T5 (Solaris Home Defense League)
Pilot : Robert Fulton [2/3] ( 4 hit(s)  )
Kills : 1
Destroyed by Shadow Hawk SHD-2Hb (25thDivision)

MechWarrior Koviljko Kubovy (25thDivision)
Gunnery Skill : Koviljko Kubovy [3] ( 6 hit(s)  )
Kills : 0
Destroyed by Silver Fox SVR-5Z (Solaris Home Defense League)

Zeus ZEU-10WB (25thDivision)
Pilot : Acolyte Titas-Eliver Fontanilla [3/4] ( 6 hit(s)  )
Kills : 1
Destroyed by Hachiwara HCA-6K (Solaris Home Defense League)

Tarantula ZPH-2A (25thDivision)
Pilot : Acolyte Michael Vélez [3/6] ( 2 hit(s)  )
Kills : 0
Destroyed by Ronin SA-RN8 (Solaris Home Defense League)

Scorpion SCP-11M (25thDivision)
Pilot : Acolyte Jesse Allen [3/3] ( 6 hit(s)  )
Kills : 0
Destroyed by Volkh VKH-8 (Solaris Home Defense League)

Morpheus MRP-4T (Graves' Dancers)
Pilot : Eamon O'Malley [3/4] ( 4 hit(s)  )
Kills : 1
Destroyed by Great Turtle GTR-1 (25thDivision)

Volkh VKH-8 (Solaris Home Defense League)
Pilot : Robert Daiziel [3/2] ( 6 hit(s)  )
Kills : 1
Destroyed by Zeus ZEU-10WB (25thDivision)

MechWarrior Robert Daiziel (Solaris Home Defense League)
Gunnery Skill : Robert Daiziel [3] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.

Toyama TYM-1A (25thDivision)
Pilot : Acolyte Martin Ricksen [2/2] ( 1 hit(s) )
Kills : 0
Destroyed by Victor VTR-10L (Graves' Dancers)


The following utterly destroyed units are not available for salvage:
MechWarrior Bhagavatiprasada Sampath (25thDivision)
Gunnery Skill : Bhagavatiprasada Sampath [4] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.

Tarantula ZPH-2A #2 (25thDivision)
Pilot : Acolyte Gjergi Zhugli [4/4] ( 6 hit(s)  )
Kills : 0
Destroyed by Juggernaut JG-R9T5 (Solaris Home Defense League)

MechWarrior Demi-Precentor Klaudia Weber (25thDivision)
Gunnery Skill : Demi-Precentor Klaudia Weber [1] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.

MechWarrior Lora Vesey (25thDivision)
Gunnery Skill : Lora Vesey [2] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.

MechWarrior Titas-Eliver Fontanilla (25thDivision)
Gunnery Skill : Titas-Eliver Fontanilla [3] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.

MechWarrior Jesse Allen (25thDivision)
Gunnery Skill : Jesse Allen [3] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.

Sagittaire SGT-8R (25thDivision)
Pilot : Acolyte Vara Koffa [3/4] ( 6 hit(s)  )
Kills : 0
Destroyed by Enforcer III ENF-6GD (Graves' Dancers)

MechWarrior Vara Koffa (25thDivision)
Gunnery Skill : Vara Koffa [3] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 03 June 2015, 05:49:58
(http://www.sarna.net/wiki/images/1/12/Solaris.jpg)
Mission: Nacht Blitz
Location: Solaris VII, Lyran Alliance
Optional Bonuses: Previous Contacts (+200 WP), Storm (+300 WP)
Outcome: Total Victory
Payment: 56,000,000 C-bills

-----------------------------------------------------------------------------------

AFTERMATH

Sooner or later the Blakists would hit back. But no one predicted they’d go for the total-destruction angle. They cleared out quite a bit of the IZ, and SHDL overflights confirmed later the Word was setting up several artillery batteries on the ridges closest to Montenegro.

They were shelling Solaris City before midnight.

-----------------------------------------------------------------------------------

Solaris Triumphant, Blakists in Retreat

[27 August 3071; FSN] Although it seemed as though they were gone, the Solaris Home Defense League erupted from the Reaches last month in a coordinated assault that has finally driven the Word of Blake out of Solaris City and reclaimed it for Solarans.

The turning point, everyone agrees, was the SHDL’s capture of the International District and the BattleMechs cached there. The renewed strength allowed the gladiators to drive the Blakists out of the city, although they couldn’t prevent the Word from using artillery to all-but-destroy the Montenegro district. The rest of the city suffered horrendous damage, as well, but talks are already in place to get the Games back into operation.

Erik Gray has thus far refused any offers of a Championship bout, but only because he remains in the field against the Blakists. A number of the SHDL gladiators have dropped out of the regular fighting to get back into the arenas. The Open-class arenas are still closed but numerous Class-Two and –Three arenas are opening already as the City’s denizens attempt to get back into the swing of things.

Many Solarans outside the City feel these actions are premature. With the Word of Blake still mobile and fighting—as the vicious skirmish near Xolara three days ago demonstrated—there remains a grave threat to Solaris.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 17 July 2015, 01:24:43
A screencap from the final battle of the Solaris mini-campaign. Red triangles are the Dancers, green are the SHDL, blue are the Word of Blake 25th Division.

(http://i60.tinypic.com/25r2dmq.jpg)
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 04 October 2015, 05:01:20
Well, I finally wrapped up the most recent Dancers' battle earlier tonight. The results will be posted shortly.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 04 October 2015, 05:14:31
Officially designated as a resort town, famous for its hot springs and exotic spas, Nowhere is an anachronism for most Solaris natives. Several large weapons firms have office parks in the area; though most admit that the complexes are “retreat centers,” few of them actually have any such amenities.

Ever since the Word of Blake invasion, however, the truth of the matter has become more prominent. A major base of operations for the second-largest SHDL cell, at least three weapons companies have openly admitted and accepted MechWarriors and their machines for refit and repair, often revealing new prototype designs such as the Valiant for battle use. Though the Word has yet to hit this tiny mountain resort town, it is only a matter of time before the Blakists turn their attention from Solaris City and come for the riches hidden away in Nowhere.

—Posted on the Solaris Gaming Network intrasite (removed shortly afterward)


SITUATION
VEST Bay 4, Nowhere
Solaris VII, Lyran Alliance
15 October 3071


Despite fragmentation along familiar rivalry lines, the SHDL manages to maintain operational control long enough to finally push the Word of Blake out of Solaris City and into the Reaches. Unfortunately for some SHDL alliance members, the Word is content to strike out at existing facilities still standing in many of the suburbs and outlying towns. One of the larger conglomerates is in Nowhere, where VEST, Blue Shot Weapons, Defiance Industries and GM all have as-yet-untouched facilities. These are the last remnants of major repair bays and depots on the planet, and so the SHDL is loath to see these sites destroyed.

The Word, however, is more than happy to spread chaos and destruction everywhere they go.

Victory!
-------------------

Winner is: Graves' Dancers

Graves' Dancers: 63590 BV remaining (from 82007 initially) 0 BV fled
Solaris Home Defense League: 16241 BV remaining (from 26896 initially) 0 BV fled
25th Division: 0 BV remaining (from 105220 initially) 13665 BV fled

Survivors are:
Pillager PLG-3Z (Solaris Home Defense League)
Pilot : Toni Draywater [2/5]
Kills : 2

Highlander HGN-732 (Solaris Home Defense League)
Pilot : Onora Watson [2/4]
Kills : 1

Salamander PPR-5S (Solaris Home Defense League)
Pilot : Ørjan Storli [3/5]
Kills : 0

Warhammer WHM-9S (Solaris Home Defense League)
Pilot : Raaida Xiong [3/5] ( 1 hit(s) )
Kills : 2

Wolverine WVR-8K (Solaris Home Defense League)
Pilot : Purimo Fujihara [2/3]
Kills : 0

Lynx LNX-9R (Solaris Home Defense League)
Pilot : Ajlan Tunc [2/5]
Kills : 1

Talon TLN-5W (Solaris Home Defense League)
Pilot : Cecilia Skogvold [2/5]
Kills : 0

Wolfhound WLF-3S (Solaris Home Defense League)
Pilot : Branka Loevy [2/4]
Kills : 0

Locust LCT-6M (Solaris Home Defense League)
Pilot : Alastair Hudson [2/3] ( 1 hit(s) )
Kills : 0

Mad Cat Mk II GD (Graves' Dancers)
Pilot : Colonel Jean Graves [1/1]
Kills : 2

Victor VTR-10L (Graves' Dancers)
Pilot : Leftenant Albert Murphy [2/3]
Kills : 0

Templar TLR1-O S (Graves' Dancers)
Pilot : Robert Kotare [2/4]
Kills : 2

Templar TLR1-O GD (Graves' Dancers)
Pilot : Major Eric McClair [2/3]
Kills : 2

Stealth STH-2DG (Graves' Dancers)
Pilot : Leftenant Andrea Reimer [2/2]
Kills : 1

Salamander PPR-7SG (Graves' Dancers)
Pilot : Deandra Voss [2/4]
Kills : 2

Thunderbolt TDR-10SEG (Graves' Dancers)
Pilot : Ian Sharpe [2/4]
Kills : 1

Black Hawk-KU BHKU-O GD (Graves' Dancers)
Pilot : Lieutenant Ukla Maouk [2/3]
Kills : 6

Dervish DV-8DG (Graves' Dancers)
Pilot : Sergeant Matthew Francis [2/4] ( 1 hit(s) )
Kills : 1

Enforcer III ENF-6GD (Graves' Dancers)
Pilot : Manny Calavera [2/3]
Kills : 2

Firestarter FS9-O GD (Graves' Dancers)
Pilot : Captain Alan Hawkins [2/3]
Kills : 1

Nightsky NGS-7S (Graves' Dancers)
Pilot : Leftenant Aisha Nasir [2/2]
Kills : 2

Champion CHP-2X (Graves' Dancers)
Pilot : Gabriel Goto [2/4]
Kills : 0

Enforcer III ENF-7GD (Graves' Dancers)
Pilot : Isabelle Rodriguez [3/3]
Kills : 1

Cataphract CTF-4R (Graves' Dancers)
Pilot : Sergeant Gina Conlon [3/5]
Kills : 1

Thunderbolt TDR-7SEG (Graves' Dancers)
Pilot : Max Reynaud [3/3]
Kills : 0

Guillotine GLT-5X (Graves' Dancers)
Pilot : Jerome Thomas [3/4]
Kills : 0

Griffin GRF-6SG (Graves' Dancers)
Pilot : Leftenant Dietrich Hoffmann [2/3]
Kills : 1

Wolverine WVR-8DG (Graves' Dancers)
Pilot : Sergeant Noah Levine [3/4]
Kills : 1

Phoenix Hawk PXH-6D (Graves' Dancers)
Pilot : Quinn Dexter [3/4]
Kills : 0

MechWarrior Leftenant Jack McClintock (Graves' Dancers)
Gunnery Skill : Leftenant Jack McClintock [3] ( 5 hit(s) )
Kills : 0

MechWarrior Tucker Case (Graves' Dancers)
Gunnery Skill : Tucker Case [2] ( 5 hit(s) )
Kills : 0


The following units are in retreat:
Spider SDR-5V #2 (25thDivision)
Pilot : Augustin Kallenbach [3/4]
Kills : 1

Wraith TR1 #3 (25thDivision)
Pilot : Adept VIII Rio Ward [2/3]
Kills : 0

Nightsky NGS-4S #3 (25thDivision)
Pilot : Estefania Langham [2/3] ( 1 hit(s) )
Kills : 1

Crockett CRK-5005-1 #2 (25thDivision)
Pilot : Dhrtadhiti Sudarshan [2/3]
Kills : 0

Raijin II RJN-200-B #2 (25thDivision)
Pilot : Aguostinho Romero [3/3]
Kills : 0

Buccaneer BCN-5W #4 (25thDivision)
Pilot : Gabriel Mândru [2/3]
Kills : 0

Marauder MAD-9M #3 (25thDivision)
Pilot : Ay-Ling Guang [3/3]
Kills : 0

Thunderbolt TDR-9M #3 (25thDivision)
Pilot : Robena Bisset [2/3] ( 2 hit(s) )
Kills : 0

Thunderbolt TDR-9M #4 (25thDivision)
Pilot : Mona Parrish [3/3]
Kills : 0


Graveyard contains:
Marauder MAD-6L #4 (25thDivision)
Pilot : Dan Watanabe [2/3] ( 1 hit(s) )
Kills : 0
Destroyed by Firestarter FS9-O GD (Graves' Dancers)

Buccaneer BCN-5W #3 (25thDivision)
Pilot : Madeline Rais [2/3] ( 6 hit(s)  )
Kills : 0
Destroyed by Cataphract CTF-4R (Graves' Dancers)

MechWarrior Madeline Rais (25thDivision)
Gunnery Skill : Madeline Rais [2] ( 6 hit(s)  )
Kills : 0
Destroyed by Templar TLR1-O S (Graves' Dancers)

Gurkha GUR-8G #2 (25thDivision)
Pilot : Fawzaana bin Moosa [2/3] ( 6 hit(s)  )
Kills : 0
Destroyed by Black Hawk-KU BHKU-O GD (Graves' Dancers)

Blue Flame BLF-21 #7 (25thDivision)
Pilot : Bayu Linje [2/3]
Kills : 0
Destroyed by Thunderbolt TDR-10SEG (Graves' Dancers)

Barghest BGS-2T (Solaris Home Defense League)
Pilot : Deo Giangos [3/5]
Kills : 0
Destroyed by Blitzkrieg BTZ-3F #4 (25thDivision)

Wraith TR1 #4 (25thDivision)
Pilot : Bergin Armstrong [2/3]
Kills : 0
Destroyed by Nightsky NGS-7S (Graves' Dancers)

Cerberus MR-6B #2 (25thDivision)
Pilot : Demi-Precentor Skyler Gheorghe [1/2] ( 1 hit(s) )
Kills : 0
Destroyed by Highlander HGN-732 (Solaris Home Defense League)

Sasquatch SQS-TH-005 (Graves' Dancers)
Pilot : Tucker Case [2/3] ( 5 hit(s) )
Kills : 0
Destroyed by Toyama TYM-1C #4 (25thDivision)

Night Gyr A (Graves' Dancers)
Pilot : Leftenant Jack McClintock [3/4] ( 5 hit(s) )
Kills : 0
Destroyed by King Crab KGC-008 (25thDivision)

Beowulf BEO-13 (Graves' Dancers)
Pilot : Carl Sigurdsson [3/2]
Kills : 0
Destroyed by Nightsky NGS-4S #3 (25thDivision)

Wraith TR1 (Solaris Home Defense League)
Pilot : John Pihlström [3/4] ( 1 hit(s) )
Kills : 0
Destroyed by Spider SDR-5V #2 (25thDivision)

Nightsky NGS-4S #4 (25thDivision)
Pilot : Anna Seif [3/4] ( 3 hit(s) )
Kills : 0
Destroyed by Lynx LNX-9R (Solaris Home Defense League)

Blitzkrieg BTZ-3F #4 (25thDivision)
Pilot : Brontë Pittakys [2/3] ( 1 hit(s) )
Kills : 1
Destroyed by Dervish DV-8DG (Graves' Dancers)

Blue Flame BLF-21 #8 (25thDivision)
Pilot : Bill Wiley [3/3] ( 2 hit(s) )
Kills : 0
Destroyed by pilot error.

Guillotine GLT-6WB #4 (25thDivision)
Pilot : Berit Bosler [2/3] ( 6 hit(s)  )
Kills : 0
Destroyed by Black Hawk-KU BHKU-O GD (Graves' Dancers)

Rifleman RFL-6X (Solaris Home Defense League)
Pilot : Michel Lemaire [3/3]
Kills : 0
Destroyed by Black Hawk-KU BHKU-O #3 (25thDivision)

King Crab KGC-008 (25thDivision)
Pilot : Precentor Sariana Pryor [1/1]
Kills : 1
Destroyed by Mad Cat Mk II GD (Graves' Dancers)

Marauder MAD-6L #3 (25thDivision)
Pilot : Demi-Precentor Oliver Masruq [2/3]
Kills : 0
Destroyed by Wolverine WVR-8DG (Graves' Dancers)

White Flame WHF-3C #4 (25thDivision)
Pilot : Terri van Roij [2/3] ( 1 hit(s) )
Kills : 0
Destroyed by Stealth STH-2DG (Graves' Dancers)

Dervish DV-8DG #2 (Graves' Dancers)
Pilot : Michiko McCloud [3/4] ( 1 hit(s) )
Kills : 1
Destroyed by pilot error.

MechWarrior Berit Bosler (25thDivision)
Gunnery Skill : Berit Bosler [2] ( 6 hit(s)  )
Kills : 0
Destroyed by Pillager PLG-3Z (Solaris Home Defense League)

Toyama TYM-1C #3 (25thDivision)
Pilot : Nicia Saadauri [2/3]
Kills : 0
Destroyed by Mad Cat Mk II GD (Graves' Dancers)

Legacy LGC-03 #2 (25thDivision)
Pilot : Kathi Abas [2/3] ( 6 hit(s)  )
Kills : 0
Destroyed by Salamander PPR-7SG (Graves' Dancers)

Spider SDR-7M #2 (25thDivision)
Pilot : Lara Arentz [3/4] ( 6 hit(s)  )
Kills : 0
Destroyed by Enforcer III ENF-7GD (Graves' Dancers)

MechWarrior Lara Arentz (25thDivision)
Gunnery Skill : Lara Arentz [3] ( 6 hit(s)  )
Kills : 0
Destroyed by Nightsky NGS-7S (Graves' Dancers)

MechWarrior Sarah Harris (25thDivision)
Gunnery Skill : Sarah Harris [2]
Kills : 0
Destroyed by pilot error.

Marauder MAD-9M #4 (25thDivision)
Pilot : Sherman Krakowski [3/3] ( 2 hit(s) )
Kills : 0
Destroyed by Griffin GRF-6SG (Graves' Dancers)

Black Hawk-KU BHKU-O #3 (25thDivision)
Pilot : Adept XII Katherine Szczepanski [2/2] ( 1 hit(s) )
Kills : 1
Destroyed by Black Hawk-KU BHKU-O GD (Graves' Dancers)

MechWarrior Fawzaana bin Moosa (25thDivision)
Gunnery Skill : Fawzaana bin Moosa [2] ( 6 hit(s)  )
Kills : 0
Destroyed by Enforcer III ENF-6GD (Graves' Dancers)

Toyama TYM-1C #4 (25thDivision)
Pilot : Tanginika Akili [3/4] ( 1 hit(s) )
Kills : 1
Destroyed by Templar TLR1-O S (Graves' Dancers)

Wolverine WVR-7M #3 (25thDivision)
Pilot : Linda Gounaris [3/4] ( 6 hit(s)  )
Kills : 0
Destroyed by Pillager PLG-3Z (Solaris Home Defense League)

MechWarrior Adept XV Gabriella Dilillo (25thDivision)
Gunnery Skill : Adept XV Gabriella Dilillo [1] ( 6 hit(s)  )
Kills : 0
Destroyed by Warhammer WHM-9S (Solaris Home Defense League)

MechWarrior Sulevi Fagerstedt (25thDivision)
Gunnery Skill : Sulevi Fagerstedt [2] ( 6 hit(s)  )
Kills : 0
Destroyed by Black Hawk-KU BHKU-O GD (Graves' Dancers)

MechWarrior Linda Gounaris (25thDivision)
Gunnery Skill : Linda Gounaris [3] ( 6 hit(s)  )
Kills : 0
Destroyed by Black Hawk-KU BHKU-O GD (Graves' Dancers)


The following utterly destroyed units are not available for salvage:
White Flame WHF-3C #3 (25thDivision)
Pilot : Adept XV Gabriella Dilillo [1/2] ( 6 hit(s)  )
Kills : 0
Destroyed by Templar TLR1-O GD (Graves' Dancers)

Blue Flame BLF-21 #6 (25thDivision)
Pilot : Jamia Goodman [3/3] ( 6 hit(s)  )
Kills : 0
Destroyed by Salamander PPR-7SG (Graves' Dancers)

MechWarrior Jamia Goodman (25thDivision)
Gunnery Skill : Jamia Goodman [3] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.

Blitzkrieg BTZ-3F #3 (25thDivision)
Pilot : Yoshitora Cen [2/3] ( 6 hit(s)  )
Kills : 0
Destroyed by Dervish DV-8DG #2 (Graves' Dancers)

MechWarrior Yoshitora Cen (25thDivision)
Gunnery Skill : Yoshitora Cen [2] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.

Blue Flame BLF-21 #5 (25thDivision)
Pilot : Mustefa Angara [3/3] ( 6 hit(s)  )
Kills : 0
Destroyed by Warhammer WHM-9S (Solaris Home Defense League)

MechWarrior Mustefa Angara (25thDivision)
Gunnery Skill : Mustefa Angara [3] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.

Black Hawk-KU BHKU-O #4 (25thDivision)
Pilot : Susan Ran [3/3] ( 6 hit(s)  )
Kills : 0
Destroyed by Templar TLR1-O GD (Graves' Dancers)

MechWarrior Susan Ran (25thDivision)
Gunnery Skill : Susan Ran [3] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.

Wolverine WVR-7M #4 (25thDivision)
Pilot : Sarah Harris [2/3]
Kills : 0
Destroyed by Black Hawk-KU BHKU-O GD (Graves' Dancers)

Guillotine GLT-6WB #3 (25thDivision)
Pilot : Sulevi Fagerstedt [2/3] ( 6 hit(s)  )
Kills : 0
Destroyed by Enforcer III ENF-6GD (Graves' Dancers)
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 04 October 2015, 05:37:29
(http://www.sarna.net/wiki/images/1/12/Solaris.jpg)
Mission: Reaching the Limits
Location: Solaris VII, Lyran Alliance
Optional Bonuses: Previous Contacts (+200 WP)
Outcome: Total Victory
Payment: 40,000,000 C-bills

-----------------------------------------------------------------------------------

AFTERMATH

Plagued by a few years of hard fighting and constant warfare, even the outlying manufacturing facilities have seen better days. The major piece of real estate Graves' Dancers were fighting over just happened to be the last one on the continent still fully functioning.

Seems the Word isn’t quite ready to roll over and die. Hopefully the SHDL will remain cohesive five minutes longer than it takes to put the Blakists down once and for all.

-----------------------------------------------------------------------------------

VICTORY FOR THE AGES!

(11 December 3071)
Solaris VII [SRN]


Freedom!

At long last, we on Solaris VII can taste it, like a drink from a cool spring after stumbling around in a fetid swamp, too scared to leave for long. But on December 11, a day long known for bitterness and sorrow, we have reason to celebrate; the Word of Blake has left Solaris.

Thanks to the hard work and sacrifice of the Solaran people, we’ve made this world far too expensive and problematic for the Word to hold onto. In a city made up of citizens from all over the galaxy, we’ve come together in the spirit of camaraderie—not only to rid ourselves of self-styled overlords, but also to rebuild this battered world. Not only will we do it for ourselves as Solarans, but also as a beacon of hope.

Many died for this day, but we never gave up. In the crucible of war—real war—we drew closer than ever before. I’ve seen tattoo-covered Yakuza being bandaged by blue-blooded Lyran nobility, warriors from the Capellan March sharing their meager rations with starving Capellan children. Even Free Worlders sharing one goal despite all their cultural differences: to rid this world of the Word of Blake.

True, the troubles are not all behind us, but we are working together to rebuild. Soon the teams that stood shoulder-to-shoulder fighting the Blakists will be extinguishing the lingering fires and building shelters for the homeless. Bulldozers are clearing wreckage from the devastated concourses of the Solaris Spaceport, to reopen our link to off-world supplies.

No longer will this day live in infamy for Solaris. Instead, it will live in glory. This is Kiva Cooper, reporting from the free world of Solaris, where the healing has already begun!
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 04 October 2015, 07:35:26
Just noticed that Ukla Maouk, at this point easily the regiment's deadliest Mechwarrior, has personally brought down a full two companies of 'Mechs (and three tanks) at a combined BV of over 41,000. That is just...I mean, holy shit, dude. I may have to nickname him "Beast Mode".
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: SteveRestless on 10 October 2015, 00:07:45
Is his (Ukla Maouk) name a reference to Thundarr the Barbarian's Ookla the Mok?
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 10 October 2015, 00:28:34
Is his (Ukla Maouk) name a reference to Thundarr the Barbarian's Ookla the Mok?

Probably? He was one of the notable pilots for the Dervish in TRO 3050U, several of whom I used as part of the original core of the unit.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 25 October 2015, 09:59:42
Does anybody know how to modify the GIFs for the Elemental and Salamander to reduce the number of suits from five to four without it screwing up the camo? I used to have them but I seem to have not carried them over and they've been deleted. I can't seem to replicate whatever I did before, so if anyone could give me a hand, I'd greatly appreciate it.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: SteveRestless on 25 October 2015, 21:29:52
Does anybody know how to modify the GIFs for the Elemental and Salamander to reduce the number of suits from five to four without it screwing up the camo? I used to have them but I seem to have not carried them over and they've been deleted. I can't seem to replicate whatever I did before, so if anyone could give me a hand, I'd greatly appreciate it.

I should be able to do that for you.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 27 December 2015, 13:21:05
Just a quick holiday update: the campaign is currently on hold while Taharqa and I work our way through the Tau Galaxy game we've been slowly playing out. However, once that wraps up, the next Graves' Dancers scenario is on deck. It'll be the first space fight I've ever done with these guys, teaming them up with the Com Guards and Clan Wolf-in-Exile to break the Blakist blockade over Donegal. So stay tuned, Dancers fans!
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: snakespinner on 27 December 2015, 16:06:27
A space battle, that can get bloody. O0
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 27 December 2015, 21:19:59
A space battle, that can get bloody. O0

I suspect it will, especially since the Blakists have both an Essex and Manei Domini-piloted Spectrals. Hopefully, my Coalition meatshields will help soak up some of the fire that comes my way.  ;)
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: snakespinner on 27 December 2015, 22:05:45
Will you have a warship or just dropships and fighters.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 27 December 2015, 23:44:40
Will you have a warship or just dropships and fighters.

On the Dancers side will be their full aero complement, the Thunderchild, Tizona and Colada, backed by three Level IIs from the 116th Division of the Com Guards and a Trinary from the First Wolf Legion. The Blakists will have the Essex-class Righteous Honor, six Level IIs from the 18th Division and another three from the 50th Shadow. I'm considering bringing a few more assault DropShips on both sides to balance things a little better, but I still haven't decided.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: snakespinner on 28 December 2015, 01:26:46
No marines.
The Righteous Honor will make a nice little present for the Dancers. :D O0
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 28 December 2015, 09:45:18
No marines.
The Righteous Honor will make a nice little present for the Dancers. :D O0

Tempting as that may be, I'm not sure even the Dancers could afford to maintain a WarShip. I mean, maybe they could for a little bit: they do have a little over 830 million C-bills in their warchest at the moment. But I suspect, though I haven't crunched the numbers, that it would prove to be far too much of a drain for far too little gain.

EDIT: Okay, I did the math and it would work out to a bit over 10 million C-bills a month. And that's just for maintenance. If it actually got into combat and took anything more than minor armor damage, repairing it would practically bankrupt the unit.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Nav_Alpha on 28 December 2015, 18:25:58
That said - what's your objective? Realistically your guys are the ground assault troopers. The last thing the Coalition is your troops going hard against a warship and then getting taken out of the fight.
My advice: let the ComGuard and Wolf assault ships deal with the warship. You use your fighter screen to fly CAP and get to the planet.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 07 February 2016, 04:00:10
Ok, having done a couple of test runs of the space battle, I've realized that I need to include a WarShip on the Coalition side. For keeping-to-relative-canon reasons, it'll be either the Cameron-class Invisible Truth or the Dante-class Bordeaux. Anyone have any suggestion as to which I should use, ideally along with an argument for the choice?
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: snakespinner on 09 February 2016, 00:24:24
The Cameron class is a slow target just waiting for AS fighters to give it the last rights.
The Dante is much faster and has a lot more anti fighter weaponry.
Also it has twice the armour of the Essex class and is much faster.
The Bordeaux seems the better choice.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 09 February 2016, 02:51:45
Yeah, when you put it that way, it does seem like a clear choice. The Bordeaux it is, then!
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: snakespinner on 10 February 2016, 01:41:22
Also the fact that I had a girlfriend from Bordeaux makes me very biased. :D
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 06 August 2016, 16:34:42
I've been playing out the (sizable, as usual) Battle of Donegal over the past few weeks, and the Dancers just took their first casualty: Padraig O'Malley was killed in battle last night when a heavy gauss round from a 50th Shadow Division Demon Heavy Tank punched through his cockpit. Longtime Dancers fans may remember that this is also how Leftenant Robert Mykelby, one of the original Dancers, was killed in 3068 fighting off elements of the 18th Division on Solaris in defense of an IE dig site. And sure enough, guess which Militia Division is acting in support of the 50th on Donegal? Why, it's our old friends, the 18th, of course. Circles within circles.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 09 September 2016, 02:30:11
Alright, I'm starting to mull over my options as far as filling the hole Padraig's death left in Hunter Lance. Leaving aside the actual warrior, I'm trying to decide on a 'Mech to use. Ideally I'd like to use one of the unassigned 'Mechs they've got, although I might end up modding up the one I decide on. Here's a list of what they've got available:

Berserker BRZ-X4 (http://bg.battletech.com/forums/index.php?topic=22770.0)
Legacy LGC-03
Falconer FLC-8R
White Flame WHF-3B
White Flame WHF-3C
Anvil ANV-7M (http://bg.battletech.com/forums/index.php?topic=31014.msg720822#msg720822)
Black Hawk-KU BHKU-O
Men Shen MS1-O
Nightsky NGS-5T
Wraith TR1
Blackjack BJ2-O
Blitzkrieg BTZ-3F
Blitzkrieg BTZ-3F
Jackal JA-KL-55
Venom SDR-9K
Locust LCT-6M
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Nav_Alpha on 09 September 2016, 09:39:32
What's the rest of the lance look like?
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: snakespinner on 09 September 2016, 20:49:23
The Falconer has the same movement profile as the rest of the lance, it would give some long range clout.
The White Flames and the Anvil are too specialised. O0
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 09 September 2016, 22:33:51
What's the rest of the lance look like?

Hunter Lance
BV: 10,871
Leftenant William Sanderson (2/4) – Wolverine WVR-8KX (http://bg.battletech.com/forums/index.php/topic,41515.msg958197.html#msg958197)
Sergeant Major Frederick Jacob “Red” Nelson (3/4) – Stalking Spider 3
Mechwarrior Padraig O’Malley (4/3) – Cudgel CDG-4A (http://bg.battletech.com/forums/index.php/topic,41515.msg958199.html#msg958199)
Mechwarrior Eamon O’Malley (3/4) – Morpheus MRP-4T (http://bg.battletech.com/forums/index.php/topic,41515.msg958200.html#msg958200)
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Nav_Alpha on 10 September 2016, 01:23:17
I'd suggest the Men Shen - there's a great dual PPC variant that would fit in nicely
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 23 September 2016, 02:25:12
Just finished another session of the Donegal battle, and things are starting to turn heavily in the Dancers (and their allies') direction: five Blakist 'Mechs, four turrets and a battlesuit squad were brought down in just a single turn.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 18 March 2017, 00:59:25
After a lengthy break due to both the holidays and RL stuff on both ends, Taharqa and I finally finished the Battle of Donegal tonight. I will do my damnedest to get the write-up done this Sunday, so stay tuned.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Sir Chaos on 18 March 2017, 08:20:32
They´re back!  O0 Woo hoo!  O0
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 19 March 2017, 17:58:13
To most people of the Inner Sphere, today is just another day. A normal day, with just a hint of looking over one’s shoulder in case the Jihad bogeyman happens to be behind them. So many worlds…their days began like this one and became a twisted nightmare from which they cannot wake.

Not today. Not here on Donegal.

Our first big step forward, taking this war back to those who, for whatever reason, decided to inflict such pain and misery on us all.

Today, Donegal’s freedom begins.

Tomorrow, the rest of the Sphere.

Maybe now the Blakists will start looking over their shoulders.

For us.

—From the personal journal of Victor Steiner-Davion


SITUATION
Task Force Copernicus, Nadir Point
Donegal, Lyran Alliance
14 February 3072


In their haste to pull together a coalition of forces, the Kell Hounds and ComStar approached Graves' Dancers and several smaller mercenary units for assistance. After a stringent background check—called “the Broadsword enema” in merc vernacular—those cleared and accepted are transported to an unlisted star system, where the task force is hastily forming.

The main assault force comprises mostly Wolf-in-Exile, LAAF and ComStar units, with a few smaller mercenary commands attached mainly as support. While the Dancers are happy not to be the spearhead of this one, there is a sense of jealousy that the Exiled Wolves are at the forefront of yet another high-end operation.

Then again, it is the Word waiting below. Anyone in that much of a hurry for an execution is more than welcome to charge first through the door.

Victory!
-------------------

Winner is: GRAVES' DANCERS

Graves' Dancers: 52725 BV remaining (from 60301 initially) 0 BV fled
First Wolf Legion: 94719 BV remaining (from 122055 initially) 0 BV fled
116th Division: 24894 BV remaining (from 27820 initially) 0 BV fled
18th Division: 2353 BV remaining (from 53668 initially) 0 BV fled
50th Shadow: 10860 BV remaining (from 131947 initially) 0 BV fled

Survivors are:
Mad Cat Mk II GD (Graves' Dancers)
Pilot : Colonel Jean Graves [1/1]
Kills : 2

Victor VTR-10L (Graves' Dancers)
Pilot : Leftenant Albert Murphy [2/3]
Kills : 0

Templar TLR1-O S (Graves' Dancers)
Pilot : Robert Kotare [2/3] ( 1 hit(s) )
Kills : 0

Sasquatch SQS-TH-005 (Graves' Dancers)
Pilot : Tucker Case [2/3]
Kills : 2

Seraph C-SRP-OA Dominus #2 (50th Shadow)
Pilot : Christian Musamba [2/1] ( 3 hit(s) )
Kills : 0

Deva C-DVA-OC Comminus #2 (50th Shadow)
Pilot : Semavi Searson [3/1]
Kills : 0

Zephyr Hovertank (C3i) #4 (50th Shadow)
Driver : Greg Waring [3/1]
Kills : 1

Templar TLR1-O GD (Graves' Dancers)
Pilot : Major Eric McClair [2/3]
Kills : 1

Stealth STH-2DG (Graves' Dancers)
Pilot : Leftenant Andrea Reimer [2/2]
Kills : 0

Salamander PPR-7SG (Graves' Dancers)
Pilot : Deandra Voss [2/4]
Kills : 2

Thunderbolt TDR-10SEG (Graves' Dancers)
Pilot : Ian Sharpe [2/4]
Kills : 1

Black Hawk-KU BHKU-O GD (Graves' Dancers)
Pilot : Lieutenant Ukla Maouk [2/3]
Kills : 2

Dervish DV-8DG (Graves' Dancers)
Pilot : Sergeant Matthew Francis [2/4]
Kills : 1

Dervish DV-8DG #2 (Graves' Dancers)
Pilot : Michiko McCloud [3/4]
Kills : 0

Enforcer III ENF-6GD (Graves' Dancers)
Pilot : Manny Calavera [2/3]
Kills : 0

Wolverine WVR-8KX (Graves' Dancers)
Pilot : Leftenant William Sanderson [2/4]
Kills : 0

Stalking Spider GD (Graves' Dancers)
Pilot : Sergeant Major Frederick Jacob Nelson [2/4] ( 1 hit(s) )
Kills : 1

Daishi (Dire Wolf) C (First Wolf Legion)
Pilot : Star Captain Kent Radick [0/1]
Kills : 3

Daishi (Dire Wolf) W (First Wolf Legion)
Pilot : Taryn [1/2] ( 1 hit(s) )
Kills : 2

Masakari (Warhawk) D (First Wolf Legion)
Pilot : Fariha [2/3]
Kills : 1

Gladiator (Executioner) A (First Wolf Legion)
Pilot : Xandra [0/3] ( 1 hit(s) )
Kills : 2

Man O' War (Gargoyle) A (First Wolf Legion)
Pilot : Yazeed [1/1]
Kills : 2

Nova Cat A (First Wolf Legion)
Pilot : Star Commander Eisaku Fetladral [0/1]
Kills : 1

Mad Cat (Timber Wolf) A (First Wolf Legion)
Pilot : Kasper [1/3] ( 1 hit(s) )
Kills : 2

Mad Cat (Timber Wolf) E (First Wolf Legion)
Pilot : Zephyr [2/3] ( 1 hit(s) )
Kills : 0

Ryoken (Stormcrow) C (First Wolf Legion)
Pilot : Star Commander Saeeda Carns [0/2]
Kills : 1

Phantom W (First Wolf Legion)
Pilot : Manushri  [1/3]
Kills : 3

Fenris (Ice Ferret) H (First Wolf Legion)
Pilot : Yesenia [1/3] ( 1 hit(s) )
Kills : 0

Fenris (Ice Ferret) H #2 (First Wolf Legion)
Pilot : Ademia [2/2]
Kills : 0

Naga Prime (First Wolf Legion)
Pilot : Star Captain Rajam [0/1]
Kills : 1

Naga Prime #2 (First Wolf Legion)
Pilot : Seher [1/3]
Kills : 2

Naga Prime #3 (First Wolf Legion)
Pilot : Jimena [0/2]
Kills : 0

Naga Prime #4 (First Wolf Legion)
Pilot : Sara [1/1]
Kills : 1

Naga Prime #5 (First Wolf Legion)
Pilot : Sebastiene [1/2]
Kills : 1

Heimdall Ground Monitor Tank B (First Wolf Legion)
Driver : Star Commander Ricky [2/3]
Kills : 0

Heimdall Ground Monitor Tank B #2 (First Wolf Legion)
Driver : Ignatius [2/4]
Kills : 0

Ishtar Heavy Fire Support Tank (Standard) (First Wolf Legion)
Driver : Point Commander Ayca [2/3]
Kills : 0

Ishtar Heavy Fire Support Tank (Standard) #2 (First Wolf Legion)
Driver : Arkkaparna [4/3]
Kills : 1

Pike Support Vehicle (Clan) (First Wolf Legion)
Driver : Point Commander Alan [3/4]
Kills : 1

Pike Support Vehicle (Clan) #2 (First Wolf Legion)
Driver : Jessica [3/3]
Kills : 0

Shoden Assault Vehicle (Standard) (First Wolf Legion)
Driver : Point Commander Nick [3/4]
Kills : 1

Shoden Assault Vehicle (Standard) #2 (First Wolf Legion)
Driver : Habib [4/4]
Kills : 0

Hachiman Fire Support Tank (Standard) (First Wolf Legion)
Driver : Point Commander Drew [3/3]
Kills : 0

Hachiman Fire Support Tank (Standard) #2 (First Wolf Legion)
Driver : Surupa  [3/4]
Kills : 0

Donar Assault Helicopter (Recon) (First Wolf Legion)
Driver : Star Commander Astrid [2/3]
Kills : 0

Donar Assault Helicopter (Recon) #2 (First Wolf Legion)
Driver : Xing-li [2/4]
Kills : 1

Donar Assault Helicopter (Recon) #3 (First Wolf Legion)
Driver : Point Commander Mahfuze [3/4]
Kills : 0

Donar Assault Helicopter (Recon) #4 (First Wolf Legion)
Driver : Vidya [4/5]
Kills : 0

Donar Assault Helicopter (Recon) #5 (First Wolf Legion)
Driver : Point Commander Bahri [3/5]
Kills : 0

Donar Assault Helicopter (Recon) #6 (First Wolf Legion)
Driver : Bob [4/4]
Kills : 0

Donar Assault Helicopter (Recon) #7 (First Wolf Legion)
Driver : Point Commander Karen [3/3]
Kills : 0

Donar Assault Helicopter (Recon) #8 (First Wolf Legion)
Driver : Anemone [4/4]
Kills : 1

Donar Assault Helicopter (Recon) #9 (First Wolf Legion)
Driver : Point Commander Judith [3/4]
Kills : 0

Donar Assault Helicopter (Recon) #10 (First Wolf Legion)
Driver : Kristian [3/5]
Kills : 0

King Crab KGC-001 (116th Division)
Pilot : Demi-Precentor Stan Dros [2/3]
Kills : 0

Pillager PLG-3Z (116th Division)
Pilot : Acolyte Renata Galeano [3/4] ( 2 hit(s) )
Kills : 0

Shugenja SJA-8H (116th Division)
Pilot : Adept Tyler Saunders [2/3]
Kills : 0

War Dog WR-DG-03FC (116th Division)
Pilot : Acolyte Alcina Katevatis [2/4] ( 1 hit(s) )
Kills : 0

Warhammer WHM-8D (116th Division)
Pilot : Acolyte Yvette Fox [4/3]
Kills : 0

Tessen TSN-1Cr (116th Division)
Pilot : Acolyte Sharon Sexton [3/3]
Kills : 0

Firestarter FS9-OF (116th Division)
Pilot : Adept Patience Kane [2/4]
Kills : 2

Beowulf BEO-12 (116th Division)
Pilot : Acolyte Irma Newell [4/3]
Kills : 0

Spector SPR-5F (116th Division)
Pilot : Acolyte Jania Preetinder [4/3]
Kills : 0

Spector SPR-5F #2 (116th Division)
Pilot : Acolyte Jeff Feng [3/3]
Kills : 0

Hermes HER-4S #2 (116th Division)
Pilot : Acolyte Mike Espenes [3/3] ( 1 hit(s) )
Kills : 0

Thug THG-12E #2 (18th Division)
Pilot : Elmar Pals [3/4] ( 3 hit(s) )
Kills : 0

White Flame WHF-3B (18th Division)
Pilot : Bernadine Roche [3/4] ( 1 hit(s) )
Kills : 0

AC Turret AC10 #6 (18th Division)
Driver : Jeremy Taaij [4/5]
Kills : 0

Turret ER Large Laser (18th Division)
Driver : Kathy Kim [4/5]
Kills : 0

Turret ER Large Laser #3 (18th Division)
Driver : Wilma Wolfe [4/5]
Kills : 0

Turret ER Large Laser #5 (18th Division)
Driver : Ashlynn Jocson [4/5]
Kills : 0

Turret ER Large Laser #6 (18th Division)
Driver : Dominique Diaconeasa [4/5]
Kills : 0

MechWarrior Fredrik (First Wolf Legion)
Gunnery Skill : Fredrik [2]
Kills : 0

MechWarrior Khrystyna Chin (18th Division)
Gunnery Skill : Khrystyna Chin [3] ( 1 hit(s) )
Kills : 0

MechWarrior Elisa Gonçalves (18th Division)
Gunnery Skill : Elisa Gonçalves [2] ( 5 hit(s) )
Kills : 0

MechWarrior Gulussan (First Wolf Legion)
Gunnery Skill : Gulussan [2] ( 1 hit(s) )
Kills : 0

MechWarrior Kinnard Robinson (18th Division)
Gunnery Skill : Kinnard Robinson [4] ( 5 hit(s) )
Kills : 0

MechWarrior Precentor Sabnock (50th Shadow)
Gunnery Skill : Precentor Sabnock

Kills : 0


Graveyard contains:
AC Turret AC10 #2 (18th Division)
Driver : Mu'tasim Umar [4/5] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.

Turret Calliope #4 (18th Division)
Driver : Francis Batticelli [4/5]
Kills : 0
Destroyed by pilot error.

Turret Calliope #5 (18th Division)
Driver : Benjamin Kardar [4/5]
Kills : 0
Destroyed by pilot error.

Shadow Hawk SHD-11CS (50th Shadow)
Pilot : Alpina Taniguchi [2/3] ( 5 hit(s) )
Kills : 0
Destroyed by Stalking Spider GD (Graves' Dancers)

Shadow Hawk SHD-11CS #2 (50th Shadow)
Pilot : Lauren Groenendaal [2/3]
Kills : 0
Destroyed by Thunderbolt TDR-10SEG (Graves' Dancers)

Cudgel CDG-4A (Graves' Dancers)
Pilot : Padraig O'Malley [4/3] ( 6 hit(s) )
Kills : 0
Destroyed by Demon Tank (HGR) (50th Shadow)

Linebacker D (First Wolf Legion)
Pilot : Fredrik [2/3]
Kills : 0
Destroyed by Seraph C-SRP-OA Dominus (50th Shadow)

Lancelot LNC25-06 #2 (18th Division)
Pilot : Khrystyna Chin [3/4] ( 1 hit(s) )
Kills : 0
Destroyed by Phantom W (First Wolf Legion)

Turret Calliope #3 (18th Division)
Driver : Ahlaam bin Fawzi [4/5]
Kills : 0
Destroyed by pilot error.

Asura Medium Battle Armor (Standard) #6 (50th Shadow)
Gunnery Skill : Jaromir Loban [1]
Kills : 0
Destroyed by pilot error.

Grigori C-GRG-OB Infernus #2 (50th Shadow)
Pilot : Gero Faust [1/2]
Kills : 0
Destroyed by Black Hawk-KU BHKU-O GD (Graves' Dancers)

Demon Tank (HGR) (50th Shadow)
Driver : Asif Hasni [1/2] ( 4 hit(s) )
Kills : 1
Destroyed by Salamander PPR-7SG (Graves' Dancers)

Zephyr Hovertank (C3i) #2 (50th Shadow)
Driver : Randy Yamashita [2/1] ( 2 hit(s) )
Kills : 0
Destroyed by Templar TLR1-O GD (Graves' Dancers)

Linebacker E (First Wolf Legion)
Pilot : Tolga [1/2] ( 6 hit(s) )
Kills : 0
Destroyed by Zephyr Hovertank (C3i) #3 (50th Shadow)

Hermes HER-4S (116th Division)
Pilot : Acolyte Mazeeda Khorasani [4/5]
Kills : 0
Destroyed by Crab CRB-30 (18th Division)

Emperor EMP-6M (18th Division)
Pilot : Marvin Berghout [2/3] ( 1 hit(s) )
Kills : 0
Destroyed by Masakari (Warhawk) D (First Wolf Legion)

Lancelot LNC25-06 #3 (18th Division)
Pilot : Joaquín Quiñones [3/3]
Kills : 0
Destroyed by Gladiator (Executioner) A (First Wolf Legion)

Thug THG-12E (18th Division)
Pilot : Elisa Gonçalves [2/3] ( 5 hit(s) )
Kills : 0
Destroyed by Naga Prime #5 (First Wolf Legion)

Asura Medium Battle Armor (Standard) #3 (50th Shadow)
Gunnery Skill : Larry Dvorak [2]
Kills : 0
Destroyed by Sasquatch SQS-TH-005 (Graves' Dancers)

Asura Medium Battle Armor (Standard) #4 (50th Shadow)
Gunnery Skill : Will Kallianpur [3]
Kills : 0
Destroyed by Sasquatch SQS-TH-005 (Graves' Dancers)

Pouncer W (First Wolf Legion)
Pilot : Gulussan [2/2] ( 1 hit(s) )
Kills : 1
Destroyed by Crab CRB-30 #3 (18th Division)

Ostscout OTT-10CS #2 (18th Division)
Pilot : Kinnard Robinson [4/5] ( 5 hit(s) )
Kills : 0
Destroyed by Ryoken (Stormcrow) C (First Wolf Legion)

Crab CRB-30 (18th Division)
Pilot : Denisha Kithingi [3/3]
Kills : 1
Destroyed by Pouncer W (First Wolf Legion)

Crab CRB-30 #2 (18th Division)
Pilot : Chi Minh Tran-Thanh [3/4] ( 6 hit(s) )
Kills : 0
Destroyed by Gladiator (Executioner) A (First Wolf Legion)

AC Turret AC10 (18th Division)
Driver : Iqbal Butt [4/5]
Kills : 0
Destroyed by pilot error.

AC Turret AC10 #3 (18th Division)
Driver : António Msrah [4/5]
Kills : 0
Destroyed by pilot error.

Turret ER Large Laser #4 (18th Division)
Driver : Karen Breen [4/5]
Kills : 0
Destroyed by pilot error.

Turret Calliope #2 (18th Division)
Driver : Glafira Pyatnov [4/5]
Kills : 0
Destroyed by pilot error.

Archangel Incendia (50th Shadow)
Pilot : Precentor Sabnock [0/1]
Kills : 0
Destroyed by Naga Prime #4 (First Wolf Legion)

Asura Medium Battle Armor (Standard) #5 (50th Shadow)
Gunnery Skill : Dragoslava Drach [1]
Kills : 0
Destroyed by Naga Prime #2 (First Wolf Legion)

Deva C-DVA-OC Comminus (50th Shadow)
Pilot : Jack Henderson [1/1] ( 6 hit(s)  )
Kills : 0
Destroyed by Shoden Assault Vehicle (Standard) (First Wolf Legion)

Demon Tank (HGR) #2 (50th Shadow)
Driver : Marcus Thach [2/2]
Kills : 0
Destroyed by Donar Assault Helicopter (Recon) #8 (First Wolf Legion)

Zephyr Hovertank (C3i) (50th Shadow)
Driver : Hija Adesola [1/2] ( 1 hit(s) )
Kills : 0
Destroyed by Mad Cat (Timber Wolf) A (First Wolf Legion)

Asura Medium Battle Armor (Standard) (50th Shadow)
Gunnery Skill : Leonor Komljenovic [3]
Kills : 0
Destroyed by Black Hawk-KU BHKU-O GD (Graves' Dancers)

Asura Medium Battle Armor (Standard) #2 (50th Shadow)
Gunnery Skill : Timóteo Lee

Kills : 0
Destroyed by Man O' War (Gargoyle) A (First Wolf Legion)

Morpheus MRP-4T (Graves' Dancers)
Pilot : Eamon O'Malley [3/4] ( 1 hit(s) )
Kills : 0
Destroyed by Zephyr Hovertank (C3i) #4 (50th Shadow)

Dragon Fire DGR-6FC (18th Division)
Pilot : Matt Crawford [2/3]
Kills : 0
Destroyed by Nova Cat A (First Wolf Legion)

Lancelot LNC25-06 #4 (18th Division)
Pilot : Najmah Mahsud Khel [2/4] ( 1 hit(s) )
Kills : 0
Destroyed by Pike Support Vehicle (Clan) (First Wolf Legion)

Crab CRB-30 #3 (18th Division)
Pilot : Marianna Immelman [3/3] ( 5 hit(s) )
Kills : 1
Destroyed by Phantom W (First Wolf Legion)

AC Turret AC10 #4 (18th Division)
Driver : Wani Djajadiningrat [4/5]
Kills : 0
Destroyed by pilot error.

Turret Calliope #6 (18th Division)
Driver : Ghumer Mzali [4/5]
Kills : 0
Destroyed by pilot error.

MechWarrior Marianna Immelman (18th Division)
Gunnery Skill : Marianna Immelman [3] ( 5 hit(s) )
Kills : 0
Destroyed by Phantom W (First Wolf Legion)

Seraph C-SRP-OA Dominus (50th Shadow)
Pilot : Andrea Vasques [1/1] ( 6 hit(s)  )
Kills : 1
Destroyed by Mad Cat (Timber Wolf) A (First Wolf Legion)

Preta C-PRT-OA Dominus (50th Shadow)
Pilot : Senen van Kooten [2/3] ( 6 hit(s)  )
Kills : 0
Destroyed by Mad Cat Mk II GD (Graves' Dancers)

Zephyr Hovertank (C3i) #3 (50th Shadow)
Driver : Tuan-Anh Lo [3/3] ( 1 hit(s) )
Kills : 1
Destroyed by Salamander PPR-7SG (Graves' Dancers)

Dragon Fire DGR-6FC #2 (18th Division)
Pilot : Säde Owens [2/3] ( 2 hit(s) )
Kills : 0
Destroyed by Daishi (Dire Wolf) C (First Wolf Legion)

White Flame WHF-3B #2 (18th Division)
Pilot : Shien-Yi Yu [4/5] ( 2 hit(s) )
Kills : 0
Destroyed by Firestarter FS9-OF (116th Division)

Turret ER Large Laser #2 (18th Division)
Driver : Michelle Hong [4/5]
Kills : 0
Destroyed by pilot error.

Turret Calliope (18th Division)
Driver : Denzel Cortés [4/5] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.

MechWarrior Denisha Kithingi (18th Division)
Gunnery Skill : Denisha Kithingi [3]
Kills : 0
Destroyed by Donar Assault Helicopter (Recon) #2 (First Wolf Legion)

Seraph C-SRP-OA Dominus #3 (50th Shadow)
Pilot : Tokimasa Fujita [2/2] ( 2 hit(s) )
Kills : 0
Destroyed by Mad Cat Mk II GD (Graves' Dancers)

Ostscout OTT-10CS (18th Division)
Pilot : Radoslaw Harbaszewski [2/4] ( 2 hit(s) )
Kills : 0
Destroyed by Firestarter FS9-OF (116th Division)

MechWarrior Gero Faust (50th Shadow)
Gunnery Skill : Gero Faust [1]
Kills : 0
Destroyed by Dervish DV-8DG (Graves' Dancers)

MechWarrior Marvin Berghout (18th Division)
Gunnery Skill : Marvin Berghout [2] ( 1 hit(s) )
Kills : 0
Destroyed by Daishi (Dire Wolf) C (First Wolf Legion)

MechWarrior Matt Crawford (18th Division)
Gunnery Skill : Matt Crawford [2]
Kills : 0
Destroyed by Daishi (Dire Wolf) C (First Wolf Legion)

MechWarrior Säde Owens (18th Division)
Gunnery Skill : Säde Owens [2] ( 2 hit(s) )
Kills : 0
Destroyed by Daishi (Dire Wolf) W (First Wolf Legion)

AC Turret AC10 #5 (18th Division)
Driver : Pauliina Kalto [4/5]
Kills : 0
Destroyed by pilot error.


The following utterly destroyed units are not available for salvage:
Lancelot LNC25-06 (18th Division)
Pilot : Enya Johnston [4/3] ( 6 hit(s) )
Kills : 0
Destroyed by Naga Prime (First Wolf Legion)

MechWarrior Enya Johnston (18th Division)
Gunnery Skill : Enya Johnston [4] ( 6 hit(s) )
Kills : 0
Destroyed by pilot error.

MechWarrior Padraig O'Malley (Graves' Dancers)
Gunnery Skill : Padraig O'Malley [4] ( 6 hit(s) )
Kills : 0
Destroyed by pilot error.

MechWarrior Tolga (First Wolf Legion)
Gunnery Skill : Tolga [1] ( 6 hit(s) )
Kills : 0
Destroyed by pilot error.

Preta C-PRT-OA Dominus #2 (50th Shadow)
Pilot : Crispino Melandri [1/2] ( 6 hit(s) )
Kills : 0
Destroyed by Man O' War (Gargoyle) A (First Wolf Legion)

Crab CRB-30 #5 (18th Division)
Pilot : Sayumi Kokura [4/3] ( 6 hit(s) )
Kills : 0
Destroyed by Daishi (Dire Wolf) W (First Wolf Legion)

MechWarrior Sayumi Kokura (18th Division)
Gunnery Skill : Sayumi Kokura [4] ( 6 hit(s) )
Kills : 0
Destroyed by pilot error.

MechWarrior Chi Minh Tran-Thanh (18th Division)
Gunnery Skill : Chi Minh Tran-Thanh [3] ( 6 hit(s) )
Kills : 0
Destroyed by pilot error.

MechWarrior Crispino Melandri (50th Shadow)
Gunnery Skill : Crispino Melandri [1] ( 6 hit(s) )
Kills : 0
Destroyed by pilot error.

Crab CRB-30 #4 (18th Division)
Pilot : Ron Medina [3/4] ( 6 hit(s)  )
Kills : 0
Destroyed by Ishtar Heavy Fire Support Tank (Standard) #2 (First Wolf Legion)

MechWarrior Andrea Vasques (50th Shadow)
Gunnery Skill : Andrea Vasques [1] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.

MechWarrior Ron Medina (18th Division)
Gunnery Skill : Ron Medina [3] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.

Grigori C-GRG-OB Infernus (50th Shadow)
Pilot : Dennis Díaz [1/2] ( 6 hit(s) )
Kills : 0
Destroyed by Naga Prime #2 (First Wolf Legion)

MechWarrior Dennis Díaz (50th Shadow)
Gunnery Skill : Dennis Díaz [1] ( 6 hit(s) )
Kills : 0
Destroyed by pilot error.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 19 March 2017, 20:44:26
(http://x06.xanga.com/4e8f827443034263477356/m209581869.jpg)
Mission: Corporate Ties
Location: Donegal, Lyran Alliance
Optional Bonuses: None
Outcome: Total Victory
Payment: 56,000,000 C-bills

-----------------------------------------------------------------------------------

AFTERMATH
After Action Report 89-1-CS

The fight for Donegal was incredibly brutal. We didn’t expect the Word to be so firmly entrenched…and we underestimated the sheer power and will of their Manei Domini troops, as they’re called. While the intel we’ve gained here is invaluable, if this type of victory is going to be the norm, then we’re in for several more years of hard, system-to-system fighting.

This war has only just begun, it seems.

-----------------------------------------------------------------------------------

ST. VALENTINE’S DAY VICTORY
[Scene opens on a man dressed in MechWarrior togs. He is short and obviously middle-aged, but his khaki shorts reveal heavily muscled legs. When he reaches the ground and turns, the viewer sees that his eyes are an alert blue. He wears a look of grim determination, on one of the most recognizable faces in the Inner Sphere: The face of Victor Steiner-Davion. Camera pans to an overweight man in his fifties with a pockmarked face. He wears military fatigues and press credentials clipped to a shirt pocket.]

[Russo]: “This is Joseph Russo. I’m here talking with Precentor Martial Victor Steiner-Davion about the liberation of Donegal. Sir, can you tell us how it was accomplished?”

[Steiner-Davion]: “This was a coalition victory. Without the joint strength of ComStar, the LAAF and the Wolf-in-Exile forces, we would not have prevailed.”

[The picture switches to combat footage of a ghost-white Toyama battling a ghost-white Crab. Russo’s and Steiner-Davion’s voices can be heard over the clip.]

[Russo]: “So you cobbled together enough forces to defeat the Blakists.”

[Steiner-Davion]: “I would say, rather, that we could only defeat the Blakists by working together.”

[The screen shows a Mad Dog A painted in the red-brown and gray of Clan Wolf, tearing into the Toyama with its LB 5-X followed by a flight of SRMs. The Clanners’ attack gives the wounded Crab time to withdraw.]

[Russo]: “You place a lot of importance on the fact that this was a joint operation.”

[Steiner-Davion]: “Believe me, Joe. If the Inner Sphere is ever to recover from this madness, we will have to finally find a way to work together.”

— Taken from an INN broadcast, Donegal, 14 February 3072
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 20 March 2017, 00:28:59
Still trying to decide on the replacement for Padraig O'Malley, since I apparently totally deferred on that until now. Dammit, why does this stuff have to be so hard?
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: snakespinner on 20 March 2017, 01:26:18
A lot of dead MW's. The 18th division really got massacred.
That was a big battle. O0
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 20 March 2017, 01:52:15
Yeah, the Exiles really laid into the Blakists, especially at the end when they started executing pilots before the Dancers intervened to stop them (because they needed prisoners for intel). That Naga Star basically won the battle for the coalition forces: they laid down absolutely hellish artillery barrages with ridiculous accuracy thanks to the Donar Star, which was split between the eastern and western flanks so that one half could always be moving forward at full speed while TAGing. The Exiles got the absolute shit beat out of them in return, which you can't really see in the victory screen; most of their 'Mechs and tanks were badly damaged by the end, even if very few were out-and-out destroyed.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 17 October 2017, 20:49:36
Alright, I recently wrapped up the latest scenario for the Dancers. It was a battle that I thought was going to be brutal but turned out relatively one-sided thanks to a couple sets of fuel tanks on the map that got used to pretty devastating effect against the Blakists. I'll post up the battle report soon.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Nav_Alpha on 17 October 2017, 21:16:06
In my best Brian Blessed voice: “Kojak’s alive!”
Can’t wait to see more of the Dancers
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: snakespinner on 18 October 2017, 00:55:31
Kojak has returned.
Or maybe the lollipop just reappeared. O0
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 20 October 2017, 03:12:49
Also, while I work on the write-up, here's an amazing work-up of the Dancers' logo a buddy of mine made:

(http://https://i.imgur.com/nBkEauHr.jpg)

Edit: Dammit, how do I make this smaller?
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 20 October 2017, 03:52:27
[Control Tower] Say again, Tartan Master?
[Tartan Master] I saih, luv, th’ Northwin’ Highlanders ha’ finallah come to th’ fight. Weir bluidy readah t’ take it t’ those Blakist bastairds.
[Control Tower] Unbelieveable! We thought you guys were shit-for-toast! Welcome to Galatea!
[Tartan Master] It’s right bluidy glad we are t’ be here, laddie. Are y’ ready f’r us?


SITUATION
Galaport
Galatea, Lyran Alliance
5 October 3072


Ships bearing Northwind Highlanders colors and codes appeared at Galatea’s zenith point, shocking everyone. Claiming to have escaped Northwind and the clutches of the Blakists, they burned in to Galatea, intent on grounding and resupplying before taking up arms against the Word. The DropShips were allowed to enter Galatean airspace, because they were, after all, the famed Northwind Highlanders. And their arrival was backed up with reports coming from other systems regarding the Blakists’ urgent messages describing their escape.

The ruse was brilliant. And a nightmare.

Behind the façade of the famed mercenary regiment is the Word of Blake. Using authentic Highlander codes and IFF, the Word has caught the mercenary world with its pants at its collective ankles.

A wolf in a sheep’s tartan.

The Word has come. And Galatea is to be the next Outreach.

Victory!
-------------------

Winner is: Graves' Dancers

Graves' Dancers: 56559 BV remaining (from 74876 initially) 0 BV fled
Word of Blake: 0 BV remaining (from 81552 initially) 0 BV fled

Survivors are:
Mad Cat Mk II GD (Graves' Dancers)
Pilot : Colonel Jean Graves [1/1]
Kills : 1

Victor VTR-10L (Graves' Dancers)
Pilot : Leftenant Albert Murphy [2/3]
Kills : 1

Templar TLR1-O S (Graves' Dancers)
Pilot : Robert Kotare [2/3]
Kills : 0

Sasquatch SQS-TH-005 (Graves' Dancers)
Pilot : Tucker Case [2/3]
Kills : 0

Dervish DV-8DG (Graves' Dancers)
Pilot : Sergeant Matthew Francis [2/4] ( 1 hit(s) )
Kills : 1

Dervish DV-8DG #2 (Graves' Dancers)
Pilot : Michiko McCloud [3/4] ( 1 hit(s) )
Kills : 2

Wolverine WVR-8KX (Graves' Dancers)
Pilot : Leftenant William Sanderson [2/4] ( 1 hit(s) )
Kills : 0

Stalking Spider GD (Graves' Dancers)
Pilot : Sergeant Major Frederick Jacob Nelson [2/4]
Kills : 1

Morpheus MRP-4T (Graves' Dancers)
Pilot : Eamon O'Malley [3/4]
Kills : 1

Nightsky NGS-7S2 (Graves' Dancers)
Pilot : Maya Hammer [3/3]
Kills : 1

Sunder SD1-O GD (Graves' Dancers)
Pilot : Captain Peter Takeda [2/3] ( 1 hit(s) )
Kills : 0

Avatar AV1-O GD (Graves' Dancers)
Pilot : Leftenant Gerard Ventress [2/4]
Kills : 3

Gallowglas GAL-5GLS (Graves' Dancers)
Pilot : Rosa Morales [3/4] ( 1 hit(s) )
Kills : 3

Enforcer ENF-4D (Graves' Dancers)
Pilot : Renard Duval [3/4]
Kills : 0

Falconer FLC-8RG (Graves' Dancers)
Pilot : Sergeant Alexander bin Harud [3/4]
Kills : 0

Falconer FLC-8R (Graves' Dancers)
Pilot : Athena Zhai [3/5]
Kills : 1

Black Hawk-KU BHKU-O (Graves' Dancers)
Pilot : Zbigniew Kowalski [3/4]
Kills : 2

Grendel (Mongrel) Prime (Graves' Dancers)
Pilot : Leftenant Ezra Graves [1/2]
Kills : 2

Cicada CDA-4P (Graves' Dancers)
Pilot : Sergeant Paul Capra [3/3] ( 1 hit(s) )
Kills : 0

Ostscout OTT-11S (Graves' Dancers)
Pilot : Daphne Bristow [3/4]
Kills : 0

MechWarrior Adept William Falkenberg (11th Division)
Gunnery Skill : Adept William Falkenberg [4] ( 5 hit(s) )
Kills : 0

MechWarrior Acolyte Emma Guan (11th Division)
Gunnery Skill : Acolyte Emma Guan [4]
Kills : 0

MechWarrior Manny Calavera (Graves' Dancers)
Gunnery Skill : Manny Calavera [2]
Kills : 0

MechWarrior Acolyte Valentin Varela (47th Shadow Division)
Gunnery Skill : Acolyte Valentin Varela [1] ( 4 hit(s) )
Kills : 0

MechWarrior Acolyte Jackson Wynn (47th Shadow Division)
Gunnery Skill : Acolyte Jackson Wynn [1] ( 2 hit(s) )
Kills : 0

MechWarrior Callum MacKenzie (Gray Ghosts)
Gunnery Skill : Callum MacKenzie [4] ( 4 hit(s) )
Kills : 0

MechWarrior Jun-suk Yamasaki (Martian Cuirassiers)
Gunnery Skill : Jun-suk Yamasaki [2] ( 3 hit(s) )
Kills : 0

MechWarrior George Flynn (Gray Ghosts)
Gunnery Skill : George Flynn [4] ( 4 hit(s) )
Kills : 0

MechWarrior Captain Vince Chevalle (Gray Ghosts)
Gunnery Skill : Captain Vince Chevalle [3] ( 1 hit(s) )
Kills : 0


Graveyard contains:
Warhammer WHM-10T (Graves' Dancers)
Pilot : Leftenant Sofia Carter [3/2] ( 5 hit(s)  )
Kills : 0
Destroyed by BattleMaster BLR-4S (Bullard's Armored Cavalry)

Crab CRB-27b (11th Division)
Pilot : Acolyte Emma Guan [4/5]
Kills : 0
Destroyed by Dervish DV-8DG (Graves' Dancers)

Enforcer III ENF-6GD (Graves' Dancers)
Pilot : Manny Calavera [2/3]
Kills : 0
Destroyed by Deva C-DVA-OD Luminos (47th Division)

Blackjack BJ2-OF (Martian Cuirassiers)
Pilot : Tom Liu [3/5] ( 2 hit(s) )
Kills : 0
Destroyed by Grendel (Mongrel) Prime (Graves' Dancers)

Ryoken (Stormcrow) I (Martian Cuirassiers)
Pilot : Lieutenant Jamison Hoff [2/3] ( 2 hit(s) )
Kills : 0
Destroyed by pilot error.

Spider SDR-8V (Graves' Dancers)
Pilot : Callum Cochrane [3/4]
Kills : 0
Destroyed by pilot error.

Deva C-DVA-OD Luminos (47th Shadow Division)
Pilot : Acolyte Jackson Wynn [1/3] ( 2 hit(s) )
Kills : 1
Destroyed by Grendel (Mongrel) Prime (Graves' Dancers)

Preta C-PRT-OD Luminos (47th Shadow Division)
Pilot : Acolyte Valentin Varela [1/1] ( 4 hit(s) )
Kills : 0
Destroyed by Mad Cat Mk II GD (Graves' Dancers)

Javelin JVN-10F 'Fire Javelin' #2 (Gray Ghosts)
Pilot : Callum MacKenzie [4/5] ( 4 hit(s) )
Kills : 0
Destroyed by Falconer FLC-8R (Graves' Dancers)

Uziel UZL-2S (Martian Cuirassiers)
Pilot : Alex Wellings [2/4] ( 2 hit(s) )
Kills : 0
Destroyed by Nightsky NGS-7S2 (Graves' Dancers)

Black Hawk-KU BHKU-O GD (Graves' Dancers)
Pilot : Lieutenant Ukla Maouk [2/3]
Kills : 1
Destroyed by Seraph C-SRP-OD Luminos (47th Shadow Division)

Goliath GOL-4S (Bullard's Armored Cavalry)
Pilot : Xavier Lobato [4/4] ( 1 hit(s) )
Kills : 0
Destroyed by Black Hawk-KU BHKU-O (Graves' Dancers)

Archer ARC-6S (Bullard's Armored Cavalry)
Pilot : Alicia Kwan [4/5] ( 2 hit(s) )
Kills : 0
Destroyed by Avatar AV1-O GD (Graves' Dancers)

MechWarrior Alex Wellings (Martian Cuirassiers)
Gunnery Skill : Alex Wellings [2] ( 2 hit(s) )
Kills : 0
Destroyed by pilot error.

Archangel C-ANG-OD Luminos (47th Shadow Division)
Pilot : Precentor Astaroth [0/1] ( 6 hit(s) )
Kills : 0
Destroyed by Victor VTR-10L (Graves' Dancers)

Crockett CRK-5003-1b (11th Division)
Pilot : Acolyte Alejandro Cardenas [4/5] ( 6 hit(s) )
Kills : 0
Destroyed by Gallowglas GAL-5GLS (Graves' Dancers)

Preta C-PRT-OD Luminos #2 (47th Shadow Division)
Pilot : Acolyte Stanislav Legrand [2/2] ( 1 hit(s) )
Kills : 0
Destroyed by Morpheus MRP-4T (Graves' Dancers)

Warhammer WHM-9S (Bullard's Armored Cavalry)
Pilot : Raymond Martin [4/5] ( 6 hit(s)  )
Kills : 0
Destroyed by Avatar AV1-O GD (Graves' Dancers)

Blackjack BJ-1DB (Gray Ghosts)
Pilot : George Flynn [4/5] ( 4 hit(s) )
Kills : 0
Destroyed by Gallowglas GAL-5GLS (Graves' Dancers)

BattleMaster BLR-4S (Bullard's Armored Cavalry)
Pilot : Colonel Frank Bullard [3/4] ( 2 hit(s) )
Kills : 1
Destroyed by Stalking Spider GD (Graves' Dancers)

Javelin JVN-10F 'Fire Javelin' (Gray Ghosts)
Pilot : Joe Rostotsky [4/5] ( 6 hit(s)  )
Kills : 0
Destroyed by Dervish DV-8DG #2 (Graves' Dancers)


The following utterly destroyed units are not available for salvage:
Highlander HGN-732b (11th Division)
Pilot : Adept William Falkenberg [4/5] ( 5 hit(s) )
Kills : 0
Destroyed by Gallowglas GAL-5GLS (Graves' Dancers)

Grigori C-GRG-OA Dominus (47th Shadow Division)
Pilot : Acolyte Arvin Sauler [2/3] ( 6 hit(s) )
Kills : 0
Destroyed by pilot error.

MechWarrior Acolyte Arvin Sauler (47th Shadow Division)
Gunnery Skill : Acolyte Arvin Sauler [2] ( 6 hit(s) )
Kills : 0
Destroyed by pilot error.

Crab CRB-27b #2 (11th Division)
Pilot : Acolyte Daniel Walker [4/5] ( 6 hits)  )
Kills : 0
Destroyed by Black Hawk-KU BHKU-O (Graves' Dancers)

MechWarrior Acolyte Daniel Walker (11th Division)
Gunnery Skill : Acolyte Daniel Walker [4] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.

Seraph C-SRP-OD Luminos (47th Shadow Division)
Pilot : Adept Vitor Malik [0/2] ( 6 hit(s) )
Kills : 1
Destroyed by Black Hawk-KU BHKU-O GD (Graves' Dancers)

Vindicator VND-5L (Martian Cuirassiers)
Pilot : Jun-suk Yamasaki [2/3] ( 3 hit(s) )
Kills : 0
Destroyed by Dervish DV-8DG #2 (Graves' Dancers)

MechWarrior Adept Vitor Malik (47th Shadow Division)
Gunnery Skill : Adept Vitor Malik
  • ( 6 hit(s) )

Kills : 0
Destroyed by pilot error.

MechWarrior Precentor Astaroth (47th Shadow Division)
Gunnery Skill : Precentor Astaroth
  • ( 6 hit(s) )

Kills : 0
Destroyed by pilot error.

MechWarrior Acolyte Alejandro Cardenas (11th Division)
Gunnery Skill : Acolyte Alejandro Cardenas [4] ( 6 hit(s) )
Kills : 0
Destroyed by pilot error.

MechWarrior Raymond Martin (Bullard's Armored Cavalry)
Gunnery Skill : Raymond Martin [4] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.

Enforcer ENF-4R (Gray Ghosts)
Pilot : Captain Vince Chevalle [3/4] ( 1 hit(s) )
Kills : 0
Destroyed by Avatar AV1-O GD (Graves' Dancers)

MechWarrior Joe Rostotsky (Gray Ghosts)
Gunnery Skill : Joe Rostotsky [4] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 20 October 2017, 04:49:54
(http://xac.xanga.com/cb8f72e132d33262936033/w209581785.jpg)
Mission: Burning Bridges
Location: Galatea, Lyran Alliance
Optional Bonuses: Strong Gale (+1,000 WP), Waste Heat (+400 WP)
Outcome: Total Victory
Payment: 192,000,000 C-bills

-----------------------------------------------------------------------------------

AFTERMATH

It was pure hell.

The Dancers still aren't sure how they survived that swirling bloodbath; all that matters is that they got off that hellhole. Last they'd heard from their agent before he got “arrested” was that the Word had started rounding up all the MRBC Commissioners and was holding them prisoner in the main building complex. So far, no executions…so the Word’s got something up their sleeves.

-----------------------------------------------------------------------------------

SEEDS OF CHAOS

[CargoMaster Three]: “Dax, you read that? Galatean Control’s got good news, man! Un-malfing-believable!”

[Ordinance Four]: “Sorry, Jaz, missed it. Damned track is giving me fits again...”

[CM Three]: “See them Droppers? Those’re the Highlanders!”

[O Four]: “No shit? Jerry, you catching this?”

[LoadMaster Twenty]: “Yeah, just caught it from the supervisor. Man, are they a welcome sight. Those ships are a vision indeed! Maybe now, we can stick it back to those Wordies!”

[O Four]: “Wonder how they got away?”

[CM Three]: “Heard that ex-Cappie Jaffray’s been out pulling a battalion together…”

[LM Twenty]: “Really? I—Hey, why’re they splitting off ? Control’s got pits four through ten set for them…”

[Port Supervisor]: “Charlie, find out what the hell…”

[O Four]: “Hey, guys? Ummm, why are their cargo doors opening? What the hell are they—?”

[LM Twenty]:Heilige Scheisse! They’re hot-dropping! Wha—?”

[Port Supervisor]: “All ground crews, clear channels! We’ve got ‘Mechs coming down on—!”

[CM Three]: “Christonacrutch—Those aren’t Highlander—!

[Explosions]

[O Four]:JAZ! Blessed Virgin, they’re WORD O—!”

[Port Supervisor]: “All spaceport personnel, we are under atta—!”

[Fighter engines roar by, punctuated by more explosions.]

[LM Twenty]: “Ain’t no WAY they’re taking us down! Loadies! Get to the hangars! Get to the God da—!”

[O Four]: [Whispering] “OhmygodIvegotaKingCrabcharg—!”

[Squeal, static]

[Port Supervisor]: “Whoever’s listening, notify the city…the Word ha—”

—Transcript of Galaport comm traffic, 6 October 3072
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Sharpnel on 20 October 2017, 06:20:34
Just like this, add width=600 inside the open img tag

(https://i.imgur.com/nBkEauHr.jpg)
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 26 January 2018, 02:04:40
I recently commissioned Plog to do a color piece of Jean Graves' custom Mad Cat Mk II in action, and a few days ago he sent me a preliminary sketch (I would have posted it at the time but the forums were down). Anyway, I thought it looked awesome so I wanted to share it:

(https://i.imgur.com/L04y1pZ.jpg)
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Foxx Ital on 26 January 2018, 09:07:12
Looks like that trooper zigged when he shoulda zagged.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: snakespinner on 26 January 2018, 17:17:09
Oops, another speed bump to negotiate.
If the sketch looks that good, I can't wait to see it when it is finished.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Deadborder on 28 January 2018, 02:57:11
That's an awesome-looking Cat!
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: kashim12 on 31 January 2018, 01:30:47
AAAaahhh! Crunching Blake Flakes! Never a more satisfying sound! [drool] >:D
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 15 February 2018, 02:18:04
BEHOLD!

(https://i.imgur.com/Pl5m30P.jpg)
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Dave Talley on 15 February 2018, 11:51:31
oooooooohhhhh mmmmmyyyyy
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: snakespinner on 16 February 2018, 01:39:28
A truly amazing job.
Is that a flamer in it's teeth. O0
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 16 February 2018, 02:32:11
An ER flamer, as a matter of fact.  8)
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 15 March 2018, 22:52:29
Well, today marks the 10th anniversary of Graves' Dancers; I started this campaign on March 15, 2008, two or three iterations of these forums ago, and I just sat down for yet another session. Here's to another ten years!
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Deadborder on 16 March 2018, 01:44:46
Congratulations! That's determination for you. Or insanity. Both work.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: DOC_Agren on 18 March 2018, 13:42:15
Congards on 10 years.. :)) :o :thumbsup:

Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 03 August 2018, 02:20:19
Just wrapped up another session of the latest Graves' Dancers scenario after a long hiatus due to back-to-back European vacations on my and Taharqa's parts both and then some scheduling shtuff. But I do believe we're about two or three sessions away the end, as the Shadow Division lines feel like they're finally starting to waver. Tough bastards, though; it's been a real (and literal) uphill slog.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: snakespinner on 03 August 2018, 03:26:44
They are just pretending to waver to draw you in.
Once your in they will drop the holy hand grenade on you. >:D :thumbsup:
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: DOC_Agren on 06 August 2018, 19:43:05
or worse TrueTanker
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 19 September 2018, 03:17:42
We have arrived at Benjamin. The enemy appears surprised by our appearance. We will not honor them with batchall or any other recognition of their status as so-called warriors. We will treat them as dezgra and exterminate them without consideration of isorla or accepting any terms of surrender.

—Journal entry for Galaxy Commander Ajax Drummond; 14 December 3072

SITUATION

Outskirts of Deber City
Benjamin, Draconis Combine
14 December 3072


Four years after their last visit, the Dancers are back on Benjamin. This time, they're backing a Nova Cat play, of all things; the Cats have decided to go all Trial of Annihilation on the Word after the Blakists had gone after Irece a few months back. Now the Clanners are so pissed they're willing to hire mercs just to show the Blakists how much contempt they hold for them. Hey, as long as their checks clear, the Dancers are more than happy to ride shotgun with some trigger-happy Nova Cats, and if they get to punch the Word in the mouth yet again, so much the better...

Victory!
-------------------

Winner is: Graves' Dancers & Vision Keshik

Graves' Dancers: 42705 BV remaining (from 49472 initially) 0 BV fled
Vision Keshik: 51800 BV remaining (from 88713 initially) 0 BV fled
45th Shadow Division: 0 BV remaining (from 140094 initially) 0 BV fled

Survivors are:
Templar TLR1-O GD (Graves' Dancers)
Pilot : Major Eric McClair [2/3]
Kills : 0

Stealth STH-2DG (Graves' Dancers)
Pilot : Leftenant Andrea Reimer [2/2]
Kills : 1

Salamander PPR-7SG (Graves' Dancers)
Pilot : Deandra Voss [2/4]
Kills : 1

Thunderbolt TDR-10SEG (Graves' Dancers)
Pilot : Ian Sharpe [2/4]
Kills : 2

Yu Huang Y-H10GD (Graves' Dancers)
Pilot : Captain Ivan Surikov [2/3] ( 1 hit(s) )
Kills : 0

Night Gyr G (Graves' Dancers)
Pilot : Leftenant Anna Pryde [2/2]
Kills : 1

Tempest TMP-3R (Graves' Dancers)
Pilot : Dominic Yamamoto [3/4]
Kills : 1

Axman AXM-4R (Graves' Dancers)
Pilot : Giovanni Agnelli [3/4]
Kills : 2

Warhammer WHM-9DG (Graves' Dancers)
Pilot : Leftenant Cheyenne Black [2/3]
Kills : 1

Ostsol OTL-7M (Graves' Dancers)
Pilot : Sergeant Ross Barrett [2/5]
Kills : 0

Ostsol OTL-7M #2 (Graves' Dancers)
Pilot : Sanjiv Singh [3/4]
Kills : 0

Huron Warrior HUR-WO-R4O (Graves' Dancers)
Pilot : Tommy Zhao [3/5] ( 1 hit(s) )
Kills : 0

Wraith TRX (Graves' Dancers)
Pilot : Leftenant Omar Little [2/3]
Kills : 2

Spector SPR-5F (Graves' Dancers)
Pilot : Marlowe Freeman [3/4]
Kills : 1

Osiris OSR-4D (Graves' Dancers)
Pilot : Xavier Davis [3/4]
Kills : 1

Daishi (Dire Wolf) C (Vision Keshik)
Pilot : Galaxy Commander Ajax Drummond [0/1] ( 1 hit(s) )
Kills : 1

Turkina S (Vision Keshik)
Pilot : Kieran [0/3] ( 1 hit(s) )
Kills : 0

Gladiator (Executioner) A (Vision Keshik)
Pilot : Sala [2/3] ( 1 hit(s) )
Kills : 0

Kingfisher X (Vision Keshik)
Pilot : Ezera [1/3]
Kills : 2

Nova Cat F (Vision Keshik)
Pilot : Andre [2/2] ( 1 hit(s) )
Kills : 2

Mad Cat (Timber Wolf) A (Vision Keshik)
Pilot : Teodor [2/2] ( 1 hit(s) )
Kills : 2

Mad Cat (Timber Wolf) F (Vision Keshik)
Pilot : Kynthia [2/1]
Kills : 1

Nobori-nin (Huntsman) H (Vision Keshik)
Pilot : Sofian [2/1]
Kills : 0

Nobori-nin (Huntsman) H #2 (Vision Keshik)
Pilot : Nova Commander Jean-Luc Devereaux [0/2]
Kills : 0

Elemental Battle Armor [AP Gauss] (Vision Keshik)
Gunnery Skill : Star Commander Lucien Winters

Kills : 1

Elemental Battle Armor [AP Gauss] #2 (Vision Keshik)
Gunnery Skill : Point Commander Ognjeslav [1]
Kills : 0

Elemental Battle Armor [AP Gauss] #3 (Vision Keshik)
Gunnery Skill : Point Commander Aurek

Kills : 1

Elemental Battle Armor [AP Gauss] #4 (Vision Keshik)
Gunnery Skill : Point Commander Gunsel [1]
Kills : 3

Elemental Battle Armor [AP Gauss] #5 (Vision Keshik)
Gunnery Skill : Point Commander Cristobal [1]
Kills : 1

Gnome Battle Armor (Cavalry) (Vision Keshik)
Gunnery Skill : Star Commander Mennac [2]
Kills : 1

Gnome Battle Armor (Cavalry) #2 (Vision Keshik)
Gunnery Skill : Point Commander Yekta [2]
Kills : 0

Gnome Battle Armor (Cavalry) #5 (Vision Keshik)
Gunnery Skill : Point Commander Kozma [1]
Kills : 0

Corona Heavy Battle Armor (Standard) (Vision Keshik)
Gunnery Skill : Star Commander Duilio [2]
Kills : 1

Corona Heavy Battle Armor (Standard) #2 (Vision Keshik)
Gunnery Skill : Point Commander Benoit [2]
Kills : 0

Corona Heavy Battle Armor (Standard) #3 (Vision Keshik)
Gunnery Skill : Point Commander Nicholas

Kills : 0

Corona Heavy Battle Armor (Standard) #4 (Vision Keshik)
Gunnery Skill : Point Commander Harjinder [1]
Kills : 0

Corona Heavy Battle Armor (Standard) #5 (Vision Keshik)
Gunnery Skill : Point Commander Sekla

Kills : 0

MechWarrior Andrés García (45th Shadow Division)
Gunnery Skill : Andrés García [3]
Kills : 0

MechWarrior Jim Singleton (45th Shadow Division)
Gunnery Skill : Jim Singleton [2] ( 2 hit(s) )
Kills : 0


The following units are in retreat:
MechWarrior Adreana (Vision Keshik)
Gunnery Skill : Adreana [2] ( 1 hit(s) )
Kills : 0


Graveyard contains:
Grigori C-GRG-OB Infernus #2 (45th Shadow Division)
Pilot : Ruth Bobkovich [3/4] ( 5 hit(s)  )
Kills : 0
Destroyed by Nova Cat J (Vision Keshik)

Grigori C-GRG-OB Infernus #3 (45th Shadow Division)
Pilot : Eliška Subert [3/4] ( 3 hit(s) )
Kills : 0
Destroyed by Masakari (Warhawk) D (Vision Keshik)

Demon Tank (Horned Demon) (45th Shadow Division)
Driver : Aila Harrison [3/4]
Kills : 0
Destroyed by Mad Cat (Timber Wolf) A (Vision Keshik)

Zephyr Hovertank (C3i) #2 (45th Shadow Division)
Driver : Arlen MacComie [3/4] ( 6 hit(s)  )
Kills : 0
Destroyed by Elemental Battle Armor [AP Gauss] #4 (Vision Keshik)

Asura Medium Battle Armor (SRM) (45th Shadow Division)
Gunnery Skill : Alois Trnka [3]
Kills : 1
Destroyed by Gnome Battle Armor (Cavalry) #4 (Vision Keshik)

Bolla Stealth Tank Dominus (45th Shadow Division)
Driver : Augusto Parent [3/4] ( 4 hit(s)  )
Kills : 0
Destroyed by Daishi (Dire Wolf) C (Vision Keshik)

Gnome Battle Armor (Cavalry) #3 (Vision Keshik)
Gunnery Skill : Point Commander Ernest [1]
Kills : 0
Destroyed by Asura Medium Battle Armor (SRM) (45th Shadow Division)

Preta C-PRT-OC Comminus #2 (45th Shadow Division)
Pilot : Lacramiora Elayavalli [3/4] ( 3 hit(s)  )
Kills : 0
Destroyed by pilot error.

Bolla Stealth Tank Infernus #2 (45th Shadow Division)
Driver : Saba Paramartha [3/4] ( 4 hit(s) )
Kills : 0
Destroyed by Ryoken (Stormcrow) J (Vision Keshik)

Asura Medium Battle Armor (SRM) #3 (45th Shadow Division)
Gunnery Skill : Takuma Konishi [3]
Kills : 0
Destroyed by Kingfisher X (Vision Keshik)

Demon Tank (Horned Demon) #2 (45th Shadow Division)
Driver : Cyrek Bednarz [3/4] ( 3 hit(s) )
Kills : 0
Destroyed by Cicada CDA-3G (Graves' Dancers)

MechWarrior Eliška Subert (45th Shadow Division)
Gunnery Skill : Eliška Subert [3] ( 3 hit(s) )
Kills : 0
Destroyed by Gnome Battle Armor (Cavalry) (Vision Keshik)

Bolla Stealth Tank Infernus (45th Shadow Division)
Driver : Graciano Dores [3/4] ( 5 hit(s)  )
Kills : 0
Destroyed by Mad Cat (Timber Wolf) F (Vision Keshik)

Zephyr Hovertank (C3i) (45th Shadow Division)
Driver : Skyler Sumual [3/4]
Kills : 0
Destroyed by Osiris OSR-4D (Graves' Dancers)

Gnome Battle Armor (Cavalry) #4 (Vision Keshik)
Gunnery Skill : Point Commander Bedrich [2]
Kills : 1
Destroyed by Seraph C-SRP-OD Luminos (45th Shadow Division)

Gurkha GUR-8G (45th Shadow Division)
Pilot : Maude Moore [3/4]
Kills : 0
Destroyed by Ryoken (Stormcrow) J (Vision Keshik)

Blood Reaper 2 (45th Shadow Division)
Pilot : Allene Drew [2/3]
Kills : 0
Destroyed by Spector SPR-5F (Graves' Dancers)

Nova Cat J (Vision Keshik)
Pilot : Nova Commander Callum Rosse [0/2] ( 2 hit(s) )
Kills : 1
Destroyed by Excalibur EXC-D1 (45th Shadow Division)

MechWarrior Maude Moore (45th Shadow Division)
Gunnery Skill : Maude Moore [3]
Kills : 0
Destroyed by Thunderbolt TDR-10SEG (Graves' Dancers)

Cicada CDA-3G (Graves' Dancers)
Pilot : Sergeant Tina MacArthur [3/3] ( 6 hit(s) )
Kills : 1
Destroyed by Seraph C-SRP-OB Infernus (45th Shadow Division)

Viking VKG-3W (45th Shadow Division)
Pilot : Sima Dalziel [3/4] ( 6 hit(s)  )
Kills : 0
Destroyed by Nova Cat F (Vision Keshik)

Griffin IIC 8 (45th Shadow Division)
Pilot : François Morel [3/4]
Kills : 0
Destroyed by Warhammer WHM-9DG (Graves' Dancers)

Griffin IIC 6 (45th Shadow Division)
Pilot : Adhira  Pulavarti [3/4] ( 1 hit(s) )
Kills : 0
Destroyed by Salamander PPR-7SG (Graves' Dancers)

Rhino Fire Support Tank (Royal) #2 (45th Shadow Division)
Driver : Charlie Gavallo [3/4] ( 3 hit(s) )
Kills : 0
Destroyed by Shadow Cat A (Vision Keshik)

Shadow Cat A (Vision Keshik)
Pilot : Zergun [1/1] ( 2 hit(s) )
Kills : 1
Destroyed by pilot error.

Djinn Battle Armor (Standard) #2 (45th Shadow Division)
Gunnery Skill : Josephina Im [3]
Kills : 0
Destroyed by Demolisher Heavy Tank (Arrow IV) (45th Shadow Division)

Seraph C-SRP-OB Infernus (45th Shadow Division)
Pilot : Demi-Precentor Griff Fleetwood [2/3] ( 6 hit(s)  )
Kills : 1
Destroyed by Elemental Battle Armor [AP Gauss] (Vision Keshik)

Preta C-PRT-OC Comminus (45th Shadow Division)
Pilot : Susan Pacheco [3/4] ( 3 hit(s) )
Kills : 0
Destroyed by Elemental Battle Armor [AP Gauss] #4 (Vision Keshik)

Toyama TYM-1C (45th Shadow Division)
Pilot : Banasankara Abidi [2/3] ( 5 hit(s) )
Kills : 0
Destroyed by Corona Heavy Battle Armor (Standard) (Vision Keshik)

Rhino Fire Support Tank (Royal) (45th Shadow Division)
Driver : Desidéria Reyes [3/4]
Kills : 0
Destroyed by pilot error.

Bolla Stealth Tank Dominus #2 (45th Shadow Division)
Driver : Vandana  Chadhar [3/4] ( 2 hit(s) )
Kills : 0
Destroyed by Stealth STH-2DG (Graves' Dancers)

Masakari (Warhawk) D (Vision Keshik)
Pilot : Araya [0/3] ( 3 hit(s)  )
Kills : 1
Destroyed by Djinn Battle Armor (Standard) (45th Shadow Division)

Grigori C-GRG-OB Infernus (45th Shadow Division)
Pilot : Demi-Precentor Armond Modano [2/3] ( 1 hit(s) )
Kills : 0
Destroyed by Ryoken (Stormcrow) J (Vision Keshik)

Demolisher Heavy Tank (Arrow IV) (45th Shadow Division)
Driver : Demi-Precentor Chipo Adisa [2/3] ( 5 hit(s)  )
Kills : 1
Destroyed by Wraith TRX (Graves' Dancers)

Nephilim Assault Battle Armor (Standard) (45th Shadow Division)
Gunnery Skill : Katelyn Muzac [2]
Kills : 0
Destroyed by Elemental Battle Armor [AP Gauss] #5 (Vision Keshik)

Ryoken (Stormcrow) J (Vision Keshik)
Pilot : Sylvia [0/3] ( 6 hit(s) )
Kills : 3
Destroyed by Archangel C-ANG-OA Dominus (45th Shadow Division)

MechWarrior Susan Pacheco (45th Shadow Division)
Gunnery Skill : Susan Pacheco [3] ( 3 hit(s) )
Kills : 0
Destroyed by Elemental Battle Armor [AP Gauss] #4 (Vision Keshik)

MechWarrior Banasankara Abidi (45th Shadow Division)
Gunnery Skill : Banasankara Abidi [2] ( 5 hit(s) )
Kills : 0
Destroyed by Axman AXM-4R (Graves' Dancers)

Archangel C-ANG-OA Dominus (45th Shadow Division)
Pilot : Precentor Arioch [1/1] ( 6 hit(s)  )
Kills : 1
Destroyed by Night Gyr G (Graves' Dancers)

Seraph C-SRP-OA Dominus (45th Shadow Division)
Pilot : Andrés García [3/4]
Kills : 0
Destroyed by Tempest TMP-3R (Graves' Dancers)

Asura Medium Battle Armor (SRM) #2 (45th Shadow Division)
Gunnery Skill : Alexcia Nakamura [3]
Kills : 0
Destroyed by Thunderbolt TDR-10SEG (Graves' Dancers)

MechWarrior François Morel (45th Shadow Division)
Gunnery Skill : François Morel [3]
Kills : 0
Destroyed by Mad Cat (Timber Wolf) A (Vision Keshik)

MechWarrior Adhira  Pulavarti (45th Shadow Division)
Gunnery Skill : Adhira  Pulavarti [3] ( 1 hit(s) )
Kills : 0
Destroyed by pilot error.

Djinn Battle Armor (Standard) (45th Shadow Division)
Gunnery Skill : Alcinia Sieb [3]
Kills : 1
Destroyed by Elemental Battle Armor [AP Gauss] #3 (Vision Keshik)

Seraph C-SRP-OD Luminos (45th Shadow Division)
Pilot : Jim Singleton [2/3] ( 2 hit(s) )
Kills : 1
Destroyed by Axman AXM-4R (Graves' Dancers)


The following utterly destroyed units are not available for salvage:
Demolisher Heavy Tank (Arrow IV) #2 (45th Shadow Division)
Driver : Adriana Popescu [3/4] ( 6 hit(s)  )
Kills : 0
Destroyed by Hellion Prime (Vision Keshik)

Hellion Prime (Vision Keshik)
Pilot : Ilori [2/2] ( 6 hit(s) )
Kills : 1
Destroyed by Preta C-PRT-OD Luminos (45th Shadow Division)

MechWarrior Sergeant Tina MacArthur (Graves' Dancers)
Gunnery Skill : Sergeant Tina MacArthur [3] ( 6 hit(s) )
Kills : 0
Destroyed by pilot error.

MechWarrior Ilori (Vision Keshik)
Gunnery Skill : Ilori [2] ( 6 hit(s) )
Kills : 0
Destroyed by pilot error.

Preta C-PRT-OD Luminos (45th Shadow Division)
Pilot : Khai Duong [3/4] ( 6 hit(s)  )
Kills : 1
Destroyed by Kingfisher X (Vision Keshik)

Excalibur EXC-D1 (45th Shadow Division)
Pilot : Mahijuba  Tyagri [3/4] ( 6 hit(s) )
Kills : 1
Destroyed by Nova Cat F (Vision Keshik)

Hellion Prime #2 (Vision Keshik)
Pilot : Adreana [2/2] ( 1 hit(s) )
Kills : 0
Destroyed by Preta C-PRT-OA Dominus (45th Shadow Division)

MechWarrior Khai Duong (45th Shadow Division)
Gunnery Skill : Khai Duong [3] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.

MechWarrior Mahijuba  Tyagri (45th Shadow Division)
Gunnery Skill : Mahijuba  Tyagri [3] ( 6 hit(s) )
Kills : 0
Destroyed by pilot error.

MechWarrior Sylvia (Vision Keshik)
Gunnery Skill : Sylvia
  • ( 6 hit(s) )

Kills : 0
Destroyed by pilot error.

Preta C-PRT-OA Dominus (45th Shadow Division)
Pilot : Sofie Tabor [3/4] ( 6 hit(s)  )
Kills : 1
Destroyed by Wraith TRX (Graves' Dancers)

MechWarrior ŽSofie Tabor (45th Shadow Division)
Gunnery Skill : Sofie Tabor [3] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 19 September 2018, 03:56:09
(http://cfw.sarna.net/wiki/images/5/59/Hoff.jpg?timestamp=20100219190142)
Mission: Shift Change
Location: Benjamin, Draconis Combine
Optional Bonuses: Demi-Precentors (+300 WP), Instant Upgrade (+500 WP)
Outcome: Total Victory
Payment: 176,000,000 C-bills

-----------------------------------------------------------------------------------

AFTERMATH

Chalk up another one in the win column! The fanatics made the Dancers work hard for it, but fighting against Manei Domini is a little more bearable when you've got a Clan Keshik on your side. And after Anna Pryde managed to bag Precentor Arioch as he made a run for it, the Cats were so thrilled they threw in a fat bonus payment for a job well done. That makes two Shadow Division commanders the Dancers have brought down so far; looks like years of practice battling Blakists is really starting to pay off...

-----------------------------------------------------------------------------------

So wait, we’re supposed to welcome the idea that our esteemed DCMS command actually embraces this method of cowardice? What load of gaijin bullshit is this?

Benjamin holds on through THREE separate attacks over the past few years: the Feddies and the Word before the latest smackdown with the Blakists. Our boys over there just SLAMMED those white-robed pansies off-planet last time, even without the emasculated Feddies’ help (which really, what the hell were they doing there, anyway? Did Sandoval finally step off the deep end?).

So here they come again, with as much metal as before, and this time—THIS TIME!—our idiot Tai-shu (I will NOT print his name, he is not worthy!)—just gives up?

Dekashita! Shimatta.

So now we can chalk up another Combine world gone down the toilet. First Dieron—and man, did we hold out there for QUITE the distance, even pulling our beloved Heir out of harm’s way, thanks to the yonninsu. It doesn’t matter to the DCMS that the Word is just HAMMERING our prefecture capitals? At all? Where’s our vaunted navy we were told we needed to protect us? Why didn’t our multi-trillion-bill defense system save Luthien from the dark? (And yeah, I still argue it’s under Blakist rule, despite the Voice’s propagandist tripe.)

So now, to add INSULT to our dishonorable injury, the malfing NOVA CATS have to rescue us? What kind of crudstunk plan is that? We don’t need to feed the Clanners’ ego any more than we have to. Bad enough they’ve absorbed most of our industry in the Irece Prefecture and brainwashed our people. Now they’re flying around in their oh-so-special WarShips, saving our DCMS boys from tripping over Blakist bodies.

Buddha save us, how embarrassing! Saved from honor by a damned honorless Clan.

—Anonymous unsolicited opinion post on Fukuroi WorkNet forums, reprinted by The Drake, 28 December 3072
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: snakespinner on 20 September 2018, 00:17:12
You are going to run out of room on your unit colours for all the kill markers you will have of Shadow Division commanders. ;)
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 31 January 2019, 01:58:17
You are going to run out of room on your unit colours for all the kill markers you will have of Shadow Division commanders. ;)

Heh, yeah, it didn't occur to me until I re-read this comment just now, but the Dancers have now bagged four WoB divisional commanders, including three Shadow Division Precentors (Sabnock, Astaroth and Arioch). I wonder how much longer that list will be by the time the Jihad's over...

EDIT: Just discovered I was wrong; technically, Astaroth was not a division commander but a battalion commander. Also, Sabnock was shot out of his 'Mech but wasn't killed.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: snakespinner on 01 February 2019, 01:07:08
Just look on the bright side, think of all the fun you'll have killing them. ;)
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 07 May 2019, 03:10:20
Okay, I'm having a really hard time deciding the next scenario for the Dancers; per Total Chaos, my options are as follows:

Dante's Daydream -- Fighting against twice my BV in elite Manei Domini from the 52nd Shadow on Gibson; will probably be a total slaughter of whomever I send

Tunnel Rats/Light Machine -- Retrieving a Buda Weapons researcher in the middle of the war for Luthien; the main problem here is that you have to work for either the Word of Blake or the Black Dragons, neither of whom I could see the Dancers plausibly working for at this point

Roman Candle -- Fighting against IV Legio on Trasjkis; the problem with this one is that it's a Mr. Askai contract, and I just feel like the Dancers have been burned by him a few too many times for it to be plausible for them to take another contract from him

Really could use some feedback from y'all on this.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Dave Talley on 07 May 2019, 08:17:25
you could alter the Luthien scenario, they find out the word is going after this guy and have to get to him first
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Sir Chaos on 07 May 2019, 10:02:35
you could alter the Luthien scenario, they find out the word is going after this guy and have to get to him first

I second this suggestion. The Word wants this guy; that should be motivation enough to get him out of there - even without pay. But then, no employer also means full salvage!
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 07 May 2019, 19:05:27
Interesting idea, I hadn't considered that. Hell, maybe it could be Buda paying me to get the guy out of there.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Nav_Alpha on 07 May 2019, 21:55:32
I don’t mind the idea of Buda as your employer.

Or, you could go the Roman Candle route - but you’re hired via a cut out. Only as you deploy - or even after - do you find out who really employed you.
This could lead you down follow up routes as you follow the money and try and get some revenge.

I had the same issue with my Cavaliers, I found I had to weave my own created contracts with Total Chaos tracks because I constantly found myself saying “yeah, my guys would never work for THEM again!”
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 08 May 2019, 18:20:45
Or, you could go the Roman Candle route - but you’re hired via a cut out. Only as you deploy - or even after - do you find out who really employed you.

This could lead you down follow up routes as you follow the money and try and get some revenge.

The only problem here is that that's already happened to them at least three times that I can think of, and each time, Mr. Askai was that cut-out.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Nav_Alpha on 08 May 2019, 18:52:53
The only problem here is that that's already happened to them at least three times that I can think of, and each time, Mr. Askai was that cut-out.

Fool me once, shame on you and all that...

If you really wanted to go the Askai route (ie: you need that specific track), you could try a couple options.
He comes to the Dancers and offers a truce. “I know I’ve screwed you before, but the fate of the universe rests on us working together to pull off this heist. We can go back to hating each other next month...”

Or perhaps Jean takes the job purely hoping to get back at Askai. Play nice and do the job and then we grab him sort of thing
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 09 May 2019, 01:29:22
The more I think about it, I think it's gotta be the Luthien pair. Fighting the Marians would honestly be a little too easy for the Dancers at this point, plus they'd be effectively fighting on behalf of the Blakists and they've already been tricked into that twice.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 09 May 2019, 18:47:41
Now that it's been almost five years since I last did a big update, I think it's about time I posted the updated version of FM: Graves' Dancers. Watch this space.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 10 May 2019, 20:53:11
Does anyone know if there's a way to do wrap-around text so that I can have the unit logo offset to the left with the text alongside it so that it looks like an entry from the Field Manuals?
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 14 May 2019, 15:20:33
FIELD MANUAL: GRAVES’ DANCERS

(http://www.mediafire.com/convkey/2f0a/y6td4s2mxdiextrzg.jpg)

Jean Graves is the son of a traditional Davion military family from Bonneau. He progressed through military school, where he took advanced studies in strategy, to the Point Barrow Military Academy. At that controversial school, he worked hard to live up to the family tradition. As a result, he became a skilled Mechwarrior and an early selection for OCS.

Then the dreams started.

At first they were merely annoying. Jean resolved to ignore them, and threw himself into his studies with renewed vigor. But as time passed, the dreams became clearer and more vivid, waking him sweating at night. Or screaming.

It is a credit to Jean's persistence that he managed to keep up his performance in one of the Federated Suns' most demanding schools, graduating with honors to a commission in the Addicks Draconis March Militia. There, he was given command of a company, and showed what seemed to be an instinctual flair for tactics. His on-the-spot improvisations changed the course of many a skirmish, both simulated and real.

Little did anyone know, Jean was actually listening to the voices in his head.

As the visions continued to intensify, Jean tried to find distractions, as he had in school. He got involved in politics, taking Katherine's side just for the sake of school tradition. But that quickly proved to be even more troublesome, and Jean finally turned to drinking to calm his nerves. Eventually, his superiors noticed, and Jean was ordered to seek medical help during his unit's regular rotation. The doctors thought his problem was treatable; Jean hoped they were right.

As it turned out, they weren't.

The exact sequence of events is unclear, but historically, the base where Jean's unit was stationed was bombarded by artillery from the Davion Assault Guards during the opening stages of the FedCom civil war. Jean says that he doesn't remember what exactly happened, but his men say that he led them through the chaos as if he knew where every single shell was going to fall. Guided by Jean's uncanny instincts, the Dancers fought their way to their DropShip, lifted off, hijacked a Merchant JumpShip, and escaped Addicks.

For the next several years, Jean's company, Graves’ Dancers, was the terror of the Draconis March. Being a Davion unit stationed on Davion ground, the Dancers knew where and when to hit Victor's forces and DCMS invaders alike. And with the aid of other loyalists, they hit them hard. But in late June of 3066, a massive Allied task force landed on New Avalon. It seemed clear that both Katrina and the last Loyalist bastion in the Federated Suns would fall, and with it would fall the Dancers' cause. Jean's men say that he seemed utterly unsurprised at the news. And then he led them to the Chaos March, where they sought to take refuge from Davion retaliation until the war was finally declared over.

After languishing on Outreach for nearly six months, they had built up a mountain of debt, forcing it to liquidate virtually all of its salvage and hock its JumpShip and DropShip to local arms dealers in order to stay afloat. Jean was right on the verge of disbanding the unit when he was approached by a representative of the Word of Blake. The Blakist recruiter offered a simple deal: perform a highly covert, extremely dangerous deep-penetration data raid against a target in the Draconis Combine, and the Word of Blake would pay the Dancers enough to buy their transport assets back.

Seeing no choice but to take the contract, Jean dispatched the Dancers’ scout lance, which was transported by a series of Blakist-owned “civilian” JumpShips to the planet Tok Do. After being snuck onto the planet in the cargo hold of a Blakist Aurora, Hawkeye’s lance executed a tightly planned, textbook nighttime raid which immediately went wrong. Having sent in a squad of Achileus-equipped battlesuit troopers to sneak into the compound and steal weapons data from a remote Alshain Weapons testing site, the Dancers had been planning on simply dashing in before the corporate security forces could react and extract the advance team without ever having to fire a shot. But the battlesuit troopers were forced to fight their way out of the weapons facility, and the Dancers encountered a lance of corporate BattleMechs. After a fierce firefight in which the Dancers skillfully eviscerated the entire opposing force, the mercenaries managed to escape with all four pilots, and three of their ‘Mechs. Alshain Weapons, fearful of the DCMS cutting back its research subsidies as punishment, declined to inform the Combine government of the raid, allowing the Dancers to escape detection on their journey back out of the Combine.

Leveraging the guncam footage as evidence of his unit’s prowess, Jean managed to score a lucrative contract with Interstellar Expeditions, a private organization devoted to historical research and Spherewide archaeology. Hired on to essentially act as a troubleshooter unit with the option to accept additional contracts on the side, the Dancers were given generous salvage rights and compensation.

Their first job, a corporate revenge raid against some warehouses just outside of Keid’s primary spaceport, was a resounding success. Jean personally led the Dancers on the mission, a surgical strike made under the cover of an intense blizzard. While the raid was not a particularly notable one, it did the mark the beginning of a recurring trend among the fledgling mercenary unit: striking their target in the midst of impairing or extreme weather conditions. It was a tactic they would continue to hone as time went on.

Upon returning to Outreach, Jean began to use the Dancers’ newfound largesse to finance the expansion of the unit, beginning with a lance of Pegasus hovertanks. Though this lance would eventually expand to a full company, its baptism of fire was in the Temptown Uprising on Outreach. Hired on the spot by Blackwell Industries to escort a high-ranking corporate executive and his entourage out of the urban-center-turned-warzone, the Dancers fought off a large detachment from the rogue 51st Dark Panzer Jaegers and shepherded the Blackwell convoy to safety. Soon afterward, Jean became convinced that Outreach was no longer a safe base of operations for the unit, and convinced their employers to transfer them to Galatea, the famed “Mercenary’s Star”.

Time spent on Galatea gave Jean the opportunity to expand the Dancers even further, adding another two lances of hovertanks along with a team of crack mechanics specializing in combat hovercraft repair. Those new assets were immediately put to good use, when the unit was subcontracted by Earthwerks Ltd. for a retaliation strike against a Capellan competitor on Styk. It was another resounding success the netted the Dancers two salvageable BattleMechs and another hefty chunk of C-bills. As ever, Jean reinvested a portion of those earnings to enlarge the unit, adding another lance of ‘Mechs and Mechwarriors. He also reshuffled the unit slightly, giving Eric McClair command of his own C3-eqiupped force.

A quiet garrison assignment in the northern tundras of Acamar promised to be a period of rest and recreation for the Dancers. But as per the mercenaries’ usual luck, a roving band of pirates showed up in-system just a week after the Dancers’ arrival. Landing near the mining complex the Dancers had been tasked with protecting, the so-called “Lafayette Legion” clearly intended to loot the mines for the extremely valuable refined germanium they produced. But the would-be raiders never made it near their targets. Almost immediately after they disembarked, the Dancers smashed into them in a massive cavalry charge. The pirates were overrun and killed to the man, and the Dancers managed to salvage a dozen ‘Mechs and another lance of hovertanks. This salvage, along with a particularly fruitful recruiting run on Galatea, allowed Jean to expand Eric’s new lance into a full company. Newly-minted Captain McClair immediately began putting the force through its paces, and the latest additions to the Dancers quickly began to show a great deal of promise.

Those new recruits got their chance to prove that their training together had paid off just a few weeks later. Shortly after arriving for a new assignment on Skye babysitting an archaeological site, a Free Worlds League invasion force jumped in-system at a pirate point, landing forces on Skye before defenders could respond. While most of the Leaguers dropped outside of New Glasgow, a small detachment of unidentified mercenaries took control of a deserted LCAF airstrip and began running bombing missions against the planetary capital. With Skye’s regular forces committed to the defense of New Glasgow, Duke Robert Kelswa-Steiner contacted the Dancers with promise of a handsome reward if they would neutralize the airfield. Jean led both ‘Mech companies through the swamp just outside the air base’s southeastern perimeter. Waiting until most of the mysterious mercenaries had powered down their ‘Mechs for maintenance, the Dancers rushed out of the swamp and swept through their foes like a thresher through wheat. The C3-equipped Striker Lance was particularly devastating, using their deadly-accurate firepower to dislodge a force more than twice their number from an entrenched position. Only a handful of the unknown invaders managed to escape, and though the Dancers’ ‘Mechs took a great deal of damage, all of them were able to leave the field under their own power.

With a spate of successful missions under their belt, the once-fledgling mercenaries were now flush with both victory and profit. Little did they know of the tragedy that awaited them in the deserts of Solaris. Sent once again to guard an archaeological dig, the Dancers detected the breakout of fighting in Solaris City and mounted up in their ‘Mechs to safeguard the site in the event an enterprising gladiator decided to get nosy. But what happened next was what they least expected. A combined-arms battalion from the Word of Blake’s Eighteenth Division swept in out of the desert wastes to strike at the mercenaries with devastating force. While the Dancers finally managed to force the Blakists to retreat, they did so at the cost of three of their Mechwarriors and serious damage to almost all of their ‘Mechs. Only the generous salvage rights granted by their contract with Interstellar Expeditions allowed them to make a profit from the endeavor, and it came at the cost of a serious blow to the unit’s morale. Since their career as mercenaries had begun, the Dancers had managed to make it more or less unscathed. But the deaths of three of their comrades pierced their sense of invincibility. Jean made a stop at Galatea to repair their BattleMechs and hire three new Mechwarriors to fill the empty slots, and then continued on to their latest destination: a two-month rest period on the Lyran world of Tomans.

Or at least, what they’d assumed would be restful. Stationed near a beachfront IE research complex, the Dancers were the closest force on hand when the enigmatic Green Ghosts launched a snatch-and-grab raid against the campus. Graves managed to get four ‘Mech lances, including the command lance, into the field, and proceeded to fend off the pirates. But just when the Dancers were on the verge of forcing the Ghosts to retreat, they were struck by a Trinary of Jade Falcon OmniMechs. The Falcons, who’d landed on Tomans to test the mettle of some of their newest warriors, nearly dealt a crushing blow to the Dancers; it was only Jean’s leadership and the Dancers’ skills that allowed them to carry the day, ultimately turning the Falcon forces back and taking several bondsmen, including a Bloodnamed Star Captain, Anna Pryde. Most of the salvaged Clan technology was sold to Interstellar Expeditions and the LAAF for an astronomical profit; only a largely-intact Night Gyr was retained, in order to prevent undue strain on the Dancers’ technical teams. However, the damage the research complex sustained during combat, while not enough to reduce the Dancers’ payment for their contract, left Interstellar Expeditions very unhappy with their employees, and they declined to renew the Dancers’ contract at the end of August.

Eric McClair, still back on Galatea with the rest of the Dancers, had not been idle while Jean and the others were away. A virtual hiring spree, combined with the massive payout from the conclusion of their IE contract, allowed for the expansion of the unit to a full combined-arms regiment. Composed of a BattleMech battalion, a tank battalion and a third battalion made of airmobile battlesuit infantry, the Dancers were now starting to get attention from major employers, Great House and megacorp alike. With the chaos erupting around the Inner Sphere making reliable mercenaries such a valuable commodity, Graves’ Dancers were able to score a choice contract with the Free Worlds League. Attached to an FWLM assault force tasked with capturing Giausar, a key Lyran border world and major logistical hub for the LAAF, Jean knew that the Dancers were in for some heavy combat. The entirety of Graves’ Dancers lifted off of Galatea almost immediately after Jean’s return, headed for their new assignment.

The fighting on Giausar was difficult – two more Mechwarriors were killed in the fighting – but it was also a highly profitable venture. The final push to drive the Lyran mercenaries known as the One-Eyed Jacks off Giausar resulted in nearly two companies worth of salvaged ‘Mechs and the capture of the Overlord-class Royal Flush. Jean sold off the vast majority of the salvage upon the Dancers’ return to Galatea and then invested some of the resulting profits into replacing his trusty Penetrator with an incredibly expensive customized Mad Cat Mk II from the Diamond Sharks. He also decided that the Dancers as a whole needed a break after the constant action of the last few years. For the following year, he rarely dispatched more than a company at a time from the Dancers’ new home on Galatea. He took the time to expand the logistical arm of the Dancers, making sure they were able to handle the increased size of the unit and the Clantech and other advanced technology that appeared throughout the unit. He also slowly began to form a fourth company for the Dancers’ First Battalion, along with filling out the crew for their new Overlord.

Following a contract on Benjamin that dealt devastating damage to the Dancer force due largely to the precise application of Arrow-IV homing artillery by the defending 6th Ghost Regiment, Jean decided to spend a large portion of the unit's built-up warchest to expand his Dancers even further. He rearranged the 'Mech battalion so that it included a separate battalion command lance, bringing the total number of BattleMechs to fifty-two. He also added a fourth company to Second Battalion, equipped with a two lances of Manteuffels (one lance configured as MBTs and the other as Arrow IV carriers), along with a lance of Myrmidon Type 2s, giving the Dancers a powerful new tool in their bag of tricks.

Unfortunately, those tools were not enough to save them from the fate in store for them on Donegal. Contracted by the Lyran Intelligence Corps to rescue some VIPs from the rapidly deteriorating situation on that planet, Jean dispatched a mixed battalion led by Hawkeye, confident that such a relatively large concentration of force would deter any enterprising pirates or marauding Blakists. But even the veteran Captain Hawkins was unprepared for the cyborg supersoldiers of the Manei Domini. Meeting on the vast Nag’s Head Plains, the Dancers sold themselves dearly to give the VIPs time to escape before they too fled in the face of the nearly unstoppable Domini. The toll on the Dancers was high: twenty personnel were killed (three ‘Mechwarriors, sixteen tankers and a battlesuit trooper), largely in brutal battlefield executions as they were dragged from their machines by Domini infantry. Six ‘Mechs and a full lance of tanks were also lost, and the forces that managed to escape took severe damage. As always Graves’ Dancers would rebuild and regroup, but between the disaster on Donegal and the fighting on Solaris two years prior, the Word of Blake had garnered a new and deadly enemy. Jean and the Dancers’ swore they would avenge their fallen comrades by littering the Inner Sphere with Blakist dead.

That thirst for vengeance was only deepened by subsequent events on the Blakist Protectorate world of Kalidasa. Mister Askai, a broker who had come to prominence in the merc world in recent years, hired the Dancers to collect a bounty on Precentor Timothy Mayo, newly-assigned head of the Kalidasa HPG garrison and former CO of the Word of Blake Militia’s infamous Third Division. Colonel Graves assigned the newly minted Fourth Company, under the command of Captain Peter Takeda, giving them a chance to prove themselves as a unit outside of training exercises for the first time. Striking while Mayo led a portion of the garrison force through exercises at the local weapon range, Fourth Company sought to catch the Blakists off-guard, but the Blakists quickly rallied and forced back the numerically inferior mercenaries. Captain Takeda ultimately chose to withdraw rather than lose the entire company, and a full lance of ‘Mechs and one Mechwarrior were lost in the process. Upon his return to Galatea, Takeda immediately offered his resignation, which was refused by Colonel Graves. Instead, Graves directed the entire regiment to begin training relentlessly in anti-Blakist tactics; he was certain the Jihad was far from over, and knew that it was only a matter of time before they would face the fanatics of the Word again.

It was ironic, then, that the Word of Blake would be responsible for exactly the big break the Dancers needed. In spite of their misadventure on Kalidasa, Mister Askai came to them yet again with an extraordinarily lucrative contract, this time assisting in a planetary assault on Sian. Askai claimed to be representing the Federated Suns, contracting mercs for a retribution strike for the Capellan assault on New Syrtis. Colonel Graves hand-picked four Mechwarriors who accompanied a lance from the Dragon’s Breath mercenary regiment in a diversionary assault on Beilin, a port city south of the planetary capital. They were dropped from a converted Mule in the midst of a furious tropical storm, their objective to delay some picket forces from the Red Lancers and keep them from reinforcing the defenders at the Forbidden City. Instead, they stumbled across two lances from the elite 3rd Canopian Fusiliers and another from the legendary Death Commandos. Reacting quickly, the Dancers split into pairs and began a series of rolling ambushes through Beilin’s warehouse district, using their superior mobility to draw out their opponents and destroy them piecemeal. They used these tactics until less than half of the original ‘Mech company was standing, then surrounded the survivors alongside the Dragon’s Breath lance and crushed the remainder in a final overwhelming blitz. All four of the Dragon’s Breath ‘Mechs were destroyed in the charge, and the Dancers, fearing reprisal from the Death Commandos, hunted down and killed every ejected Mechwarrior. While far more brutal than the Dancers’ normal conduct, the fearsome reputation of the Death Commandos was well known and the mercs had to be sure they could not be connected back to the raid. They exfiltrated under the cover of the hurricane and escaped the system under a total communications blackout to avoid detection. It was only upon their return to Galatea that they discovered the supposed Federated Suns assault was actually a Word of Blake operation. Colonel Graves confronted Mister Askai, furious at the deception; Askai claimed that he too had been deceived and offered a large bonus on top of the already enormous sum paid out for the contract. Grudgingly, Graves accepted the money; a sizable portion was immediately re-invested into a massive upgrade for Third Battalion, replacing the Achileuses and Pumas with modified Elemental and Salamander battlesuits acquired through the same Diamond Shark connections that the Colonel had used to obtain his customized Mad Cat Mk II. Another half-dozen ‘Mechs throughout First Battalion were substantially modified to increase their effectiveness as well.

That would turn out to be money very well spent. In late 3070 the Dancers were contracted by a corporate consortium of Suns and League origins, tasking them to eliminate the defenders of Sheratan, the mercenary unit Grim Determination. Colonel Graves wasted no time in seizing the initiative and throttling it: after jumping into a pirate point that allowed the Dancers to be within Sheratan's atmosphere in less than twelve hours, he kicked off their assault by personally leading an audacious combat drop directly on top of Grim Determination's main airbase. Although the Grims put up a stiff defense, the attack ended with most of Grim Determination's aerospace assets captured intact and the Dancers in an immediate position of air superiority. It also resulted in the capture of Major Anne Martinez, commander of third battalion of the Grims' 'Mech regiment. The following day, Major Purcell's hovertank company came across a mixed company of light and medium 'Mechs from the Grims while conducting recon-in-force. Though outgunned and outmassed, Purcell refused to retreat, instead leading a series of high-speed cavalry charges that left a lance of Grim 'Mechs smoking wreckage and forced the rest of the company into retreat. Pressing forward, Purcell's company discovered nearly two battalions of Grim 'Mechs and tanks preparing to launch a counterattack against the Dancers' LZ. Armed with this information, Major McClair made a lightning strike against the bulk of the force with a reinforced mixed battalion while Hawkeye led his 'Mech company on a flanking maneuver through the city of Daggaknott, just east of the main Grim encampment. While Hawkeye's company annihilated twice their number in 'Mechs and tanks, McClair's forces crashed head-on into the core of the Grim task force. Leading the task force was Grim Determination's XO and chief intelligence officer, Major Byron Smith. Used to battling the low-level insurgencies that plagued Sheratan, Smith believed that only overwhelmingly-concentrated firepower could cow the Dancers at this point. To that end, Smith kept his 'Mechs bunched up in tightly-clumped formations. This proved to be a fatal mistake when, at the outset of the battle, the Dancers' twin Stukas swooped in and dropped over three dozen cluster bombs on Smith's company. Within moments, Smith was dead and nearly a company of 'Mechs were crippled or destroyed on the spot. The remaining Grims never had a chance; the rest of McClair's attack force swept over them like a tidal wave, with only five 'Mechs managing to break away from the Dancers and return to their comrades.

In the end, the fall of Grim Determination was something of an anti-climax. Colonel Oliver Haarhar led the last of the Grims in a headlong charge against a mixed battalion of the Dancers headed by Jean Graves himself. Pinpoint artillery fire brought down the Grims' heaviest 'Mechs, while Captain Surikov and Captain Takeda's companies encircled and tore apart the rest. Colonel Haarhar tendered the unit's surrender shortly thereafter, trading the entirety of their transport division for the return of their POWs and passage back to Galatea. Seeing the opportunity to finally alleviate the major transportation headaches that had plagued the unit ever since its initial expansion, Colonel Graves sold the vast majority of the Grims' DropShips and JumpShips in order to finance the purchase of an entirely new fleet and hired on much of the Grims' former spacer and technical corps to crew and maintain them. This greatly softened the blow when, shortly after returning to Galatea, the Dancers discovered that they had once again been deceived; the so-called corporate consortium that had hired them to take down Grim Determination was merely a smokescreen for the Word of Blake, who had incorporated Sheratan into their burgeoning Protectorate days after the Dancers left the system. Looking to finally even the score with the Blakists, Jean took a contract with the Solaris Home Defense League, and the unit mounted up to free the Game World from the Word's tyrannical grip.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 14 May 2019, 15:20:58
It turned out the Dancers had arrived just in the nick of time. Since its formation by Erik Gray in early 3069, the SHDL had been stuck in a stalemate against the occupying Twenty-fifth Division (The Nightwatchmen IV-beta); attrition had slowly worn down the Blakists and their morale, but their superior numbers and the effectiveness of ROM had allowed them to root out several major SHDL cells and keep the gladiators on their back foot. With the entrance of Graves' Dancers into the fight, the resistance fighters' morale soared; their combined strength finally allowed them to mount an assault on Blakist strongholds in Solaris City itself. As the majority of the League struck the Nightwatchmen's positions in Cathay and Montenegro, Captain Surikov's company and a dozen gladiators overran the under-defended International Zone; there, they found hundreds of impounded BattleMechs and several warehouses full of fresh supplies. As every nearby Mechwarrior and wannabe claimed a machine and began to fight with both the Blakists and anyone else they encountered, the city erupted into chaos. The SHDL and the Dancers holed up in the International Zone and the Twenty-fifth Division pulled out of Solaris City altogether a month later, destroying the planetary HPG as they withdrew. Though the League claimed victory, the alliance began to fracture; numerous firefights erupted as gladiators, fueled by relentless media coverage, began seeking out their rivals and settling grudges.

By August, the Nightwatchmen had received reinforcements, and they made a heavy push into Solaris City. Supported by several heavy artillery batteries, the Blakists attempted an incursion into the International Zone, but Colonel Graves led two handpicked companies of Dancers Mechwarriors and SHDL fighters in a ferocious rearguard defense that held off the Twenty-fifth long enough for the rest of the League to empty the warehouses of their remaining impounded 'Mechs and fall back to the Reaches. Graves' force so badly bloodied the fanatics that the resistance was able to push them back out of Solaris City by mid-October, reclaiming the capitol once and for all. A final counterattack led by Precentor Sariana Pryor nearly penetrated Nowhere in an attempt to destroy the last intact repair and refit facilities on the planet, but once again Graves' Dancers and the SHDL forces left out of the assault on Solaris City mounted a fierce defense that wrecked most of the attacking Level III (including the Precentor's King Crab, brought down by Colonel Graves himself). By December of 3071, the battered Blakist forces retreated offworld; thanks to the help of Graves' Dancers, Solaris had finally been liberated from the Word of Blake. In four long years of fighting, it was the first time the Dancers had won a decisive victory over the Word. But it would be far from the last.

As word of their breaking of the Solaris stalemate spread, the Dancers came to the attention of Victor Steiner-Davion and his fledgling anti-Blakist coalition. The Precentor Martial was assembling a task force to retake Donegal from the Word of Blake, comprised of a diverse alliance of House, Clan, ComStar and mercenary units. By showing the rest of the Inner Sphere that everyone could unite against the Blakist threat, Victor hoped for nothing less than to finally halt the Jihad's momentum and reverse the course of the war. In late October 3071, members of ComStar ROM made covert contact with Colonel Graves, offering him and his regiment the chance to help wrest yet another world from the Blakists' grasp; the Colonel's response was that if Victor wanted the Dancers' help, he'd have to ask for it personally. In December, Jean and a few other officers traveled to the task force's hidden staging world in an unlisted star system to meet with the former Archon-Prince. Assuming that Victor would highhandedly offer forgiveness for opposing him during the civil war, they were instead surprised to find him offering his apology, asking that they forgive him for putting them in the position of having to fight his rebellion in the first place. He then implored them to put old grievances behind them and join him in ending the Blakist threat, passionately declaring that Donegal would be the place where the end of the Jihad would begin. Impressed at Victor's magnanimity and eloquence, the Dancers accepted the contract, and by the beginning of 3072, the regiment was training alongside the Exiled Wolves' First Wolf Legion and the Com Guards' 116th Division for the assault.

Task Force Copernicus jumped into the Donegal system at a pirate point on 22 January 3072, and it quickly became clear that the Word of Blake would not be giving the world up without a fight. The Essex-class Righteous Honor, backed by two Level IIIs of aerospace fighters and a bevy of assault DropShips, moved to intercept the task force as they entered Donegal's orbit. Fortunately, Victor's flagship, the famed Cameron-class battlecruiser Invisible Truth, was leading the defense, and alongside two Trinaries of the Exiled Wolves' finest assault DropShips and a swarm of ComStar and Wolf fighters, they managed to blunt the Blakist attack, though at a devastating cost – more then half the fighters and nearly two-thirds of the assault DropShips were lost, largely due to the tenacious Manei Domini pilots who accounted for far more than their Militia compatriots. The Righteous Honor, brutalized by several broadsides from the Invisible Truth, tried to jump away, but the damage to its drive core was too severe, and it detonated instead, utterly annihilating the WarShip along with a few other fleeing Blakists. The savage and costly nature of this first encounter would set the tone for the rest of the campaign.

The Blakist defenses on-world were concentrated around the capital city of Marsdenville, which sat at the apex of a set of broad and gently sloping hills, and consisted of an array of fortified heavy turrets at critical junctures all around the city's perimeter. Copernicus grounded at nearby Bladensburg, scattering the meager defenders and establishing a base of operations. For the next three weeks the allied forces slowly ground down the Marsdenville cordon, playing a bloody game of attrition that once again saw the Fiftieth Shadow Division giving far better than they got. After lulling the Blakists into this back-and-forth tempo, the First Wolf Legion made a daring assault drop on a strong point in the Blakist defenses on 14 February, coordinated with artillery and a hard push from both Graves' Dancers and the 116th Division. The defending Eighteenth Division, an old enemy of Graves' Dancers from the early days of the Jihad, was unable to withstand the assault; with their Manei Domini allies focused solely on the Clan and Com Guard forces, the vengeful Dancers tore through the Eighteenth's lines, sending the remnants fleeing and forcing the Fiftieth Shadow to fall back with them or risk being isolated and destroyed. While the Wolves and Com Guards hared off after the Shadows, the Dancers pushed through to the planetary HPG, splitting the Blakists' attention. By forcing them to spread themselves too thin, the rest of the assault force was able to isolate and overwhelm pockets of Blakists while the Dancers easily fended off several desperate but ineffectual counterassaults on the HPG compound. Realizing Donegal could no longer be held, the Manei Domini Precentor Sabnock signaled a full retreat offworld, though not before personally executing the Eighteenth's commanding officer, Precentor Ernst Regan, for his part in the fiasco. Less than half the Fiftieth Shadow and only a few paltry remains of the Eighteenth escaped the fighting. By the end of the day, Victor Steiner-Davion declared Donegal freed. With this victory coming on the heels of their Solaris campaign, the Dancers' morale was sky-high as they returned to Galatea to rest and rebuild. They had no idea what waited in store for them in the coming months.

Well, almost no idea. While the rest of the unit spent the months after their return enjoying some well-earned R&R, Jean was wracked with dreams of impending doom. Quietly, the Colonel began slowly transferring many of the Dancers' support assets and dependents to a new facility on Arc-Royal, taking advantage of the contacts they'd made with Clan Wolf-in-Exile while fighting alongside them on Donegal. By September of 3072, over three quarters of the Dancers' non-combat assets had been relocated off of Galatea. It was only this nigh-prescient move on the part of Jean that spared the Dancers from the horror that would shortly befall so many of their fellow sellswords on the Mercenary's Star.

On 5 October, the Northwind Highlanders, missing in action for nearly five years, suddenly appeared at the zenith jump point. Burning hard for Galatea, the ships were bearing Highlander colors and broadcasting Highlander IFF codes, so it was not until several of their DropShips were directly over Galaport and Blakist 'Mechs began dropping from their open bays that the ruse became clear. The Word of Blake had come for Galatea at last, with the Forty-seventh Shadow Division and the Eleventh WoBM Division leading a diverse coalition of Word-contracted mercs. Already grounded at Galaport, the Eleventh rapidly secured the spaceport, while the Manei Domini executed a series of precision hot-drops that decapitated the most powerful half-dozen mercenary units in the capital; Group W, Harlock's Warriors, the Lone Wolves, Rubinsky's Renegades and the 48th were all victims. The only unit not caught by surprise was Graves' Dancers. Out of paranoia, Colonel Graves had had the entire unit drilling and operating on high alert for the past month, and they were in their machines within minutes of the news of the Blakists' arrival. When the Word came for Graves' Dancers this time, they were more than ready; the Domini-led assault on the Dancers' compound was an utter fiasco.

By this point Graves' Dancers was infamous among the Word of Blake for their role in ejecting the zealots from Solaris and Donegal, and so to ensure they would be punished for their sins, Precentor Apollyon dispatched one of his proteges to lead this particular mission. The deadly and imposing Precentor Astaroth and a combined force of Domini, Militia and mercenaries hot-dropped onto the Dancers' compound, only to find it seemingly abandoned. Detecting several lances of Dancer 'Mechs nearby, the Blakist force advanced through the thicket of buildings that lay between them. The initial engagement was tentative, the Dancers losing a lance of 'Mechs skirmishing back and forth with the Blakist lead elements, until the mounting losses triggered a seeming panic. The Blakists charged forward with predatory exuberance; due to this and the limited lines of sight, they did not realize they had stumbled into a line of small fields of fuel tanks. Weapons fire lanced out from several Dancer 'Mechs, and a split-second later a series of massive explosions consumed nearly half the Blakist attackers. Astaroth attempted to rally the survivors to push forward, but as his Archangel emerged from the fire and smoke, he stumbled upon the Dancers' headquarters lance. He tore into the Victor that fell into his crosshairs, but Leftenant Murphy's gauss rifle snapped off an incredibly lucky shot in reply, the shell punching straight through the cockpit and obliterating Astaroth in an instant. As the massive assault 'Mech crashed to the ground, Graves' Dancers surged forward, enveloping the remaining Blakists and slaughtering them mercilessly. As soon as the last fanatic fell, the Dancers immediately withdrew to their DropShips, already loaded with the rest of the regiment's assets, and boosted for the nadir point. Colonel Graves' willingness to give credence to his visions had once again saved the Dancers from utter disaster, although once again he refused to divulge the motives behind his recent actions, preferring to cultivate the mystique it accrued to his person. The tale of his crushing victory over Astaroth reached Arc-Royal before he did, and when Graves and his fellow Dancers arrived in Old Connaught they were the toast of the town for weeks.

While most of the regiment had left for Arc-Royal in the wake of Galatea's fall, Major McClair's lance and Captain Surikov's company headed spinward. Shortly before their latest exodus, the Dancers had received an unusual contract: an offer from Clan Nova Cat to act as auxiliaries in their upcoming assault on Benjamin. An attempted nuclear assault on their capital world of Irece earlier that year had so thoroughly infuriated the Nova Cats that they had hired on mercenary support for their attacks as a symbol of their hatred for the Blakists, and as renowned foes of the Word, the Dancers were selected as the candidate to fight alongside Galaxy Commander Ajax Drummond and his Vision Keshik. Tau Galaxy fell upon the Forty-fifth Shadow Division like a meteor, and once its constituent Clusters engaged with the Manei Domini, Drummond led the Vision Keshik in a pinpoint strike against the division's command Level III. Arioch and his compatriots proved a tough nut to crack, and nearly half the Nova Cats fell or sustained severe damage in their zeal to wipe the Blakists out. But it was the Dancers' own Anna Pryde who delivered the killing blow to Precentor Arioch himself, vaporizing his Archangel's cockpit with a blast from her Night Gyr's particle cannon. By the time it was all over, the Shadows had been reduced to barely a battalion, and the Cats and Dancers immediately filed back into their DropShips and boosted away, leaving the surviving DCMS forces still onworld to reclaim the planet.

Jean still drinks, and still dreams. But he has come to terms with his madness. His skills are sharp, his instincts are scary accurate, and his growing unit is highly effective. Only time...or Jean's visions...will tell what the future may hold for the Dancers.

The unit logo of Graves' Dancers is a skull surrounded by red roses. The Dancers' ‘Mechs are painted black, and decorated with individual motifs of roses and thorns, cavorting skeletons, and similar macabre images. The Dancers wear Davion-style uniforms and equipment, with their own personal touches.

Dragoons Rating: A* (214)


TACTICS
The Dancers use mobile raiding tactics, in the tradition of units like the Eridani Light Horse. Their battle plans are often improvised on the fly, according to whatever is guiding Jean's thoughts at the time; the Dancers have learned not to question their Colonel's quick judgment, and follow his orders to the letter.

A few tactics, however, have become trademarks of the Dancers since their transition to the mercenary lifestyle. They have become quite skilled at fighting in adverse weather and lighting conditions, and often time their raids to coincide with storms or blizzards in order to impair the ability of their foes to detect them. In the same vein, the numerous ECM suites the unit deploys are often used to put up a screen of electronic interference in advance of the main force.

[Abilities: Graves’ Dancers have the Maneuvering Ace SPA (AToW, pg. 223), and may use the Hidden Units rules (TW, pg. 259) unless a scenario specifically disallows it.

The Dancers have become adept at using foul weather to their advantage. All units receive a -1 modifier to all Gunnery Skill rolls when the battle takes place in non-standard weather or lighting conditions, so long as those conditions cause their own to-hit modifiers.

Since Major Kovelevsky’s sister was killed by the Word of Blake in April 3070, the Major has been putting his battalion through endless exercises in anti-Blakist tactics, drilling them to be just as merciless as the fanatics they face. Whenever battle armor units from Third Battalion are facing Word of Blake opponents, they receive a -2 to-hit for all Swarm and Leg attacks.]


SUPPORT
The Dancers started with a Merchant JumpShip (the Toorna Prophet) that they hijacked during the civil war, and a Union DropShip (the Charon) that they used when they were an AFFC unit. Their rapid expansion, however, left them unable to transport more than a small portion of the unit at once, leaving them heavily dependent on their employers for travel from system to system. This was alleviated to a degree when the Dancers captured the Overlord-class DropShip Royal Flush from the One-Eyed Jacks in late 3068, but they were still forced to rely on their employers for the transportation of their 2nd and 3rd Battalions. After crushing Grim Determination on Sheratan at the end of 3070, the Dancers were able to finally expand their fleet to carry the entire unit. It now centers around twin Tramp-class JumpShips, the Nostalgia for Infinity and the Gnostic Ascension; both are equipped with lithium-fusion batteries. The Infinity carries the Dancers' troop carriers: the Conquistador-class Sancho Panza, which serves as the regiment's command vessel; the Colossus-class Hyperion, which transports the remainder of the ground troops; and the Mammoth-class Malyshka, which hauls the regiment's support staff and supplies. Meanwhile, the Ascension carries a powerful assault force, centered around the Excalibur-class Pocket WarShip Thunderchild and rounded out with paired Overlord-A3s, the Tizona and Colada. Standard doctrine calls for the Gnostic Ascension to jump into a target system first, clearing the jump point or immediately jumping back if opposing naval forces are too heavy for even Ascension's strike force to challenge.

Graves' Dancers have 100% tech support; being a graduate of the hands-on PBMA, Jean fully understands the value of self-sufficiency, especially in a guerrilla raiding unit.

(https://i.imgur.com/Pl5m30P.jpg)
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 14 May 2019, 15:23:44
Graves' Dancers
Mixed Regiment/Veteran/Reliable

The Dancers are a flexible, mobility-oriented unit. They field no ‘Mech (or vehicle) with a cruising speed under 54 KPH unless it is jump-capable. Nearly a third of unit mounts at least one piece of Clan technology, furnished largely through Clan Diamond Shark merchants.

Headquarters Lance
BV: 21,119
Colonel Jean Graves (1/1) – Mad Cat Mk II GD (http://bg.battletech.com/forums/index.php/topic,41515.msg958174.html#msg958174)
Leftenant Albert “Big Al” Murphy (2/3) – Victor VTR-10L
Mechwarrior Robert Kotare (2/4) – Templar TLR1-OS (http://bg.battletech.com/forums/index.php/topic,41515.msg958175.html#msg958175)
Mechwarrior Tucker Case (2/3) – Sasquatch SQS-TH-005 (http://bg.battletech.com/forums/index.php/topic,41515.msg958177.html#msg958177)


1st Battalion

1st Company
Command Lance
BV: 17,692
Major Eric McClair (2/3) – Templar TLR1-OGD (http://bg.battletech.com/forums/index.php/topic,41515.msg958178.html#msg958178)
Leftenant “Anxious” Andrea Reimer (2/2) – Stealth STH-2DG (http://bg.battletech.com/forums/index.php/topic,41515.msg958181.html#msg958181)
Mechwarrior Deandra Voss (2/4) – Salamander PPR-7SG (http://bg.battletech.com/forums/index.php/topic,41515.msg958182.html#msg958182)
Mechwarrior Ian Sharpe (2/4) – Thunderbolt TDR-10SEG (http://bg.battletech.com/forums/index.php/topic,41515.msg958184.html#msg958184)

Fire Lance
BV: 14,518
Leftenant Ukla Mauok (2/3) – Black Hawk-KU BHKU-OGD (http://bg.battletech.com/forums/index.php/topic,41515.msg958186.html#msg958186)
Sergeant Matthew “Rawhide” Francis (2/4) – Dervish DV-8DG (http://bg.battletech.com/forums/index.php/topic,41515.msg958194.html#msg958194)
Mechwarrior Michiko McCloud (3/4) – Dervish DV-8DG
Mechwarrior Manny Calavera (2/3) – Enforcer III ENF-6GD (http://bg.battletech.com/forums/index.php/topic,41515.msg958195.html#msg958195)

Hunter Lance
BV: 10,867
Leftenant William Sanderson (2/4) – Wolverine WVR-8KX (http://bg.battletech.com/forums/index.php/topic,41515.msg958197.html#msg958197)
Sergeant Major Frederick Jacob “Red” Nelson (2/4) – Stalking Spider GD (https://bg.battletech.com/forums/index.php?topic=41515.msg1504171#msg1504171)
Mechwarrior Eamon O’Malley (3/4) – Morpheus MRP-4T (http://bg.battletech.com/forums/index.php/topic,41515.msg958200.html#msg958200)
Mechwarrior Maya Hammer (3/3) – Nightsky NGS-7S2 (https://bg.battletech.com/forums/index.php?topic=41515.msg1504176#msg1504176)


2nd Company
Striker Lance
BV: 12,471
Captain Alan “Hawkeye” Hawkins (2/3) – Firestarter FS9-OGD (http://bg.battletech.com/forums/index.php/topic,41515.msg958200.html#msg958200)
Leftenant Aisha Nasir (2/2) – Nightsky NGS-7S (http://bg.battletech.com/forums/index.php/topic,41515.msg958203.html#msg958203)
Mechwarrior Gabriel Goto (2/4) – Champion CHP-2X (http://bg.battletech.com/forums/index.php/topic,41515.msg958204.html#msg958204)
Mechwarrior Isabelle Rodriguez (3/3) – Enforcer III ENF-7GD (http://bg.battletech.com/forums/index.php/topic,41515.msg958205.html#msg958205)

Backboard Lance
BV: 12,255
Leftenant Jack McClintock (3/4) – Night Gyr A
Sergeant Gina Conlon (3/5) – Cataphract CTF-4R (http://bg.battletech.com/forums/index.php/topic,41515.msg958206.html#msg958206)
Mechwarrior Max Reynaud (3/3) – Thunderbolt TDR-7SEG (http://bg.battletech.com/forums/index.php/topic,41515.msg958208.html#msg958208)
Mechwarrior Jerome Thomas (3/4) – Guillotine GLT-5X (http://bg.battletech.com/forums/index.php/topic,41515.msg958209.html#msg958209)

Skirmisher Lance
BV: 12,769
Leftenant Dietrich Hoffmann (2/3) – Griffin GRF-6SG (http://bg.battletech.com/forums/index.php/topic,41515.msg958211.html#msg958211)
Sergeant Noah Levine (3/4) – Wolverine WVR-8DG (http://bg.battletech.com/forums/index.php/topic,41515.msg958211.html#msg958211)
Mechwarrior Carl Sigurdsson (3/2) – Beowulf BEO-13 (http://bg.battletech.com/forums/index.php/topic,41515.msg958250.html#msg958250)
Mechwarrior Quinn Dexter (3/4) – Phoenix Hawk PXH-6D


3rd Company
Juggernaut Lance
BV: 15,635
Captain Ivan “Crazy Ivan” Surikov (2/3) – Yu Huang Y-H10GD (http://bg.battletech.com/forums/index.php/topic,41515.msg958213.html#msg958213)
Leftenant Anna Pryde (2/2) – Night Gyr G (http://bg.battletech.com/forums/index.php/topic,41515.msg958214.html#msg958214)
Mechwarrior Dominic Yamamoto (3/4) – Tempest TMP-4Mr (http://bg.battletech.com/forums/index.php/topic,41515.msg958216.html#msg958216)
Mechwarrior Giovanni Agnelli (3/4) – Axman AXM-4R (http://bg.battletech.com/forums/index.php/topic,41515.msg958217.html#msg958217)

Cavalry Lance
BV: 11,868
Leftenant Cheyenne Black (2/3) – Warhammer WHM-9DG (http://bg.battletech.com/forums/index.php/topic,41515.msg958218.html#msg958218)
Sergeant Ross Barrett (2/5) – Ostsol OTL-7M
Mechwarrior Sanjiv Singh (3/4) – Ostsol OTL-7M
Mechwarrior Tommy Zhào (3/5) – Huron Warrior HUR-W0-R4O

Pursuit Lance
BV: 10,124
Leftenant Omar Little (2/3) – Wraith TRX (http://bg.battletech.com/forums/index.php/topic,41515.msg958220.html#msg958220)
Sergeant Marlowe Freeman (3/4) – Spector SPR-5F
Mechwarrior Manion (2/3) – Viper M (https://bg.battletech.com/forums/index.php?topic=41515.msg1504181#msg1504181)
Mechwarrior Xavier Davis (3/4) – Osiris OSR-4D


4th Company
Battle Lance
BV: 13,032
Captain Peter Takeda (2/3) – Sunder SD1-OGD (http://bg.battletech.com/forums/index.php/topic,41515.msg958221.html#msg958221)
Leftenant Gerard Ventress (2/4) – Avatar AV1-OGD (http://bg.battletech.com/forums/index.php/topic,41515.msg958222.html#msg958222)
Mechwarrior Rosa Morales (3/4) – Gallowglas GAL-5GLS (http://bg.battletech.com/forums/index.php/topic,41515.msg958223.html#msg958223)
Mechwarrior Renard Duval (3/4) – Enforcer ENF-4D (http://bg.battletech.com/forums/index.php/topic,41515.msg958225.html#msg958225)

Vanguard Lance
BV: 11,200
Leftenant Sofia Carter (3/2) – Warhammer WHM-10T
Sergeant Alexander bin Harud (3/4) – Falconer FLC-8RG (http://bg.battletech.com/forums/index.php/topic,41515.msg958226.html#msg958226)
Mechwarrior Athena Zhai (3/5) – Falconer FLC-8R
Mechwarrior Zbigniew “Z-Big” Kowalski (3/4) – Black Hawk-KU BHKU-O

Force Recon Lance
BV: 10,453
Leftenant Ezra Graves (1/2) – Grendel Prime
Sergeant Paul Capra (3/3) – Cicada CDA-4P (http://bg.battletech.com/forums/index.php/topic,41515.msg958227.html#msg958227)
Mechwarrior Callum “Doc” Cochrane (3/4) – Spider SDR-8V (http://bg.battletech.com/forums/index.php/topic,41515.msg958228.html#msg958228)
Mechwarrior Daphne Bristow (3/4) – Ostscout OTT-11S (http://bg.battletech.com/forums/index.php/topic,41515.msg958229.html#msg958229)



2nd Battalion
 
1st Company
Headbanger Lance
BV: 7,646
Major John Purcell (2/4) – Regulator Hovertank
Driver Jose King
Gunner George Oraszco
Corporal Randall Johnston (3/4) – Regulator Hovertank
Driver Hector Throckmorton
Gunner Emmanuel Warner
Corporal Geoffrey Kava (3/4) – Regulator Hovertank
Driver Karen Leach
Gunner Yaron Eckert
Corporal Anwar Mansur (3/4) – Regulator Hovertank (RAC)
Driver Perry Wu
Gunner Lana Carson

Calypso Lance
BV: 7,712
Leftenant Daniela Alexander (3/4) – Fulcrum Heavy Hovertank (GD) (http://bg.battletech.com/forums/index.php/topic,41515.msg958231.html#msg958231)
Driver Andrew Okubo
Gunner Gallin Sanchez
Gunner Wei Yin
Sergeant Steven Doggett (3/4) – Fulcrum Heavy Hovertank (GD)
Driver Vassily Epstein
Gunner Lukas Kiefer
Gunner Desta Khaskheli
Corporal Osamu Higashi (3/4) – Fulcrum Heavy Hovertank (GD)
Driver Abdul Karim Tarkhan
Gunner Dale Zhornyak
Gunner Jacob Naysmith
Corporal Bernardo Garcia (3/4) – Fulcrum Heavy Hovertank (GD)
Driver Garth Melicharov
Gunner Tony Maliro
Gunner Kelsey Qian

Tango Lance
BV: 5,962
Leftenant Julius Bennett (2/3) – Pegasus Scout Hovertank (GD) (http://bg.battletech.com/forums/index.php/topic,41515.msg958234.html#msg958234)
Driver Salah al-Zayman
Gunner Damian Perkins
Sergeant Roland Mueller (3/3) – Pegasus Scout Hovertank (GD)
Driver Nona Hoover
Gunner Leonard Gronko
Corporal Kaitlynn Hunt (3/4) – Pegasus Scout Hovertank (GD)
Driver Rich Tavoularis
Gunner Latasha Knight
Corporal Park Lee San (3/4) – Pegasus Scout Hovertank (GD)
Driver Benjamin Glover
Gunner Abby Baughman


2nd Company
Jive Lance
BV: 6,643
Captain Darryl Schlatter (3/3) – Musketeer Hovertank
Driver Lonnie Dalhquist
Gunner Neil Perrella
Gunner Stephanie Mills
Leftenant Lance Cray (3/4) – Musketeer Hovertank
Driver Hillary Macintosh
Gunner Kurt Davin
Gunner Tomás Guerrero
Corporal Cody Okada (3/4) – Regulator Hovertank
Driver Ted Nicola
Gunner Tyrone Stokely
Corporal Christian Loreto (3/4) – Regulator Hovertank
Driver Aimee Lamarck
Gunner Fernando Peron

Tarantella Lance
BV: 5,585
Leftenant Giovanni Cavallaro (3/4) – Regulator Hovertank
Driver Dale Rafer
Gunner Charlie Allan
Sergeant David Stapler (3/4) – Condor Heavy Hover Tank (Laser)
Driver Lee Nowak
Gunner Steffen Bouland
Gunner Nelson Hill
Corporal Mary Garcia (3/4) – Drillson Heavy Hover Tank (SSRM)
Driver Ron Stockdale
Gunner James Dasari
Gunner Emilio Cabrera
Corporal Pjotr Wassermann (3/4) – Stygian Strike Tank (Armor)
Driver Steve Stogdon
Gunner Joe Sisto

Samba Lance
BV: 5,982
Leftenant Cynthia Balmaceda (3/4) – Fulcrum Heavy Hovertank
Driver Anthony Tyzack
Gunner Cathan Foster
Gunner Maurice Godina
Sergeant Patrick Cordero (3/4) – Fulcrum Heavy Hovertank
Driver Michael Kadlec
Gunner Steven Walker
Gunner Jonathan Walsh
Corporal Victor Ames (3/4) – Stygian Strike Tank (Armor)
Driver Vlastislav Lenska
Gunner Chris Sellers
Corporal Jeff Kwan (3/4) – Stygian Strike Tank (Armor)
Driver Marko Raskovic
Gunner Rusty Rothwell


3rd Company
Troika Lance
BV: 4,500
Captain Tomás Rodríguez (3/4) – Myrmidon Medium Tank
Driver Gabriel Hong
Gunner Elizabeth Raferty
Sergeant Tobias Zarikos (3/4) – Myrmidon Medium Tank
Driver You-liang Zeng
Gunner Alec Eliassen
Corporal Sara Wynn (3/4) – Myrmidon Medium Tank
Driver Simon Mason
Gunner Cliff MacInnes
Corporal Matheiu Bourges (3/4) – Myrmidon Medium Tank
Driver Nancy Kandic
Gunner David Timson

Pavane Lance
BV: 4,500
Leftenant Abdul-Mujib bin Saad (3/4) – Myrmidon Medium Tank
Driver Marianne Jez
Gunner Tom Kamida
Sergeant Joseph Chau (3/4) – Myrmidon Medium Tank
Driver Sofia Maddock
Gunner Ryan Harper
Corporal Elliott Godden (3/4) – Myrmidon Medium Tank
Driver Orazio Fausti
Gunner Ken Ichikawa
Corporal Nathan Garnett (3/4) – Myrmidon Medium Tank
Driver Casimir Schulberg
Gunner Shane Quarell

Jitterbug Lance
BV: 4,044
Leftenant Magnus Nyhuus (3/4) – Striker Light Tank (Laser)
Driver Isabella Coney
Gunner Kong Wu
Sergeant Louis Constantinescu (3/4) – Striker Light Tank (Laser)
Driver Bruno Andretta
Gunner William Ivens
Corporal Russell Melendez (3/4) – Striker Light Tank (LRM)
Driver Gianna Marchand
Gunner Joswa bin Yasser
Corporal Guy Kingwell (3/4) – Striker Light Tank (LRM)
Driver Stuart Potts
Gunner Jean-Marie Neveu


4th Company
Disco Lance
BV: 7,623
Captain Lisa Ito (3/3) – Manteuffel Attack Tank GD (http://bg.battletech.com/forums/index.php/topic,41515.msg958241.html#msg958241)
Driver Neal de Weerdt
Gunner Rod Fahad
Gunner Greg O’Finnerty
Loader Preston Howell
Leftenant Jonasz Weich (3/3) – Myrmidon Medium Tank (Type 2)
Driver James MacColl
Gunner Marvin Dupree
Sergeant Colin Armistead (3/4) – Myrmidon Medium Tank (Type 2)
Driver Edgar van Ginderen
Gunner Carl Naadir
Corporal Micah Cool (3/4) – Manteuffel Attack Tank GD
Driver Ruben Rodriguez
Gunner Sang-Wook Fa
Gunner Emanuel Johnsen
Loader Les Seccombe

Foxtrot Lance
BV: 5,551
Leftenant Solomon Pullman (2/3) – Zephyr Hovertank
Driver Tyrik Glover
Gunner Joandra Boyd
Sergeant Joel Sommer (3/3) – Zephyr Hovertank
Driver Sid Myer
Gunner Winter Marcotte
Corporal Jera Bryant (3/4) – Zephyr Hovertank
Driver Godfrey Harper
Gunner Sera Thomas
Corporal Yukiko Hasegawa (3/4) – Zephyr Hovertank
Driver Honor Campbell
Gunner Galen Reed

Watusi Lance
BV: 6,760
Leftenant Lucas Walden (3/4) – Manteuffel Attack Tank W (http://bg.battletech.com/forums/index.php/topic,41515.msg958244.html#msg958244)
Driver Tarik Omoro
Gunner Adam Schmitt
Gunner Eddie Arkle
Loader Simon Putman
Sergeant Samuel Da Costa (3/4) – Manteuffel Attack Tank W
Driver Neel Lakhani
Gunner Sully Peters
Gunner De-wei Xue
Loader Marian Sullivan
Corporal Anthony Quinn (3/4) – Manteuffel Attack Tank W
Driver Jacek Anguissola
Gunner Clive Green
Gunner Sierra Fou
Loader Silas Rose
Corporal Su’ud bin Saud (3/4) – Manteuffel Attack Tank W
Driver Tobias Holowczyc
Gunner Tim Milan
Gunner Brian Panagoulias
Loader Nathan Howard



3rd Battalion

1st Company
BV: 8,006
Elemental Squad (2)
   Major Pavel Kovelevsky
   Sergeant Harry Carrick
   Corporal Donovan Udell
   Corporal Shaun Ryan
Elemental Squad (3)
   Leftenant Gérard Philippe
   Sergeant Heath Dougan
   Corporal Al Zhang
   Corporal Demetrio Vizzoni
Salamander Squad (3)
   Leftenant Rory Sheppard
   Sergeant Nick Usachev
   Corporal Paul MacGillreick
   Corporal Neal Schutzhauer
Salamander Squad (3)
   Leftenant Raymond Morello
   Sergeant Kyle Hodge
   Corporal Nathan Grant
   Corporal Lester Borland

Pilot Dan Subodh (3/4) – Hawk Moth Gunship (GD) (http://bg.battletech.com/forums/index.php/topic,41515.msg958246.html#msg958246)
Gunner Tyrone Raguraman
Pilot Robert Joneson (3/4) – Hawk Moth Gunship (GD)
Gunner Gregor Goudie
Pilot Henry Shenton (3/4) – Karnov BA Transport (GD) (http://bg.battletech.com/forums/index.php/topic,41515.msg958247.html#msg958247)
Gunner Dwayne Wells
Pilot Jason Oglethorpe (3/4) – Karnov BA Transport (GD)
Gunner Nelson Blanco


2nd Company
BV: 7,834
Elemental Squad (3)
   Captain Keith Rousseau
   Sergeant Ethan Bennett
   Corporal Carl Subbanna
   Corporal Chet Ronson
Elemental Squad (3)
   Leftenant Patrick Logan
   Sergeant Tamir Jones
   Corporal Rajminder Shraddha
   Corporal Andreas Pannett
Salamander Squad (3)
   Leftenant Stanley Durand
   Sergeant Isaac Bashlakov
   Corporal Ethan Ritchie
   Corporal Greg van de Voorst
Salamander Squad (3)
   Leftenant Vic Whittleton
   Sergeant Oscar Hulland
   Corporal Kazuki Hagashi
   Corporal Sam Hughes

Pilot Ewan Naysmith (3/4) – Hawk Moth Gunship (GD)
Gunner Jay Nance
Pilot Gil McKaig (3/4) – Hawk Moth Gunship (GD)
Gunner Tim Winterflood
Pilot Pat Marchington (3/4) – Karnov BA Transport (GD)
Gunner Claude Magnin
Pilot Owen Powell (3/4) – Karnov BA Transport (GD)
Gunner Gary Mbugua


3rd Company
BV: 7,834
Elemental Squad (3)
   Captain Liam Pascoe
   Sergeant Marek Cobanoglu
   Corporal Dobieslaw Vojtus
   Corporal Ignacio Rodriguez
Elemental Squad (3)
   Leftenant Lance Hambley
   Sergeant Preston Brauer
   Corporal Donal McBride
   Corporal Ronan Stein
Salamander Squad (3)
   Leftenant Tony Sousa
   Sergeant Larry Scroggs
   Corporal Emil Flannery
   Corporal Orrin Kelly
Salamander Squad (3)
   Leftenant Connor Miller
   Sergeant Renny Tyler
   Corporal Jon Bailey
   Corporal Sharif bin Wasim

Pilot Adam Barrera (3/4) – Hawk Moth Gunship (GD)
Gunner Mike Ho
Pilot Craig Aston (3/4) – Hawk Moth Gunship (GD)
Gunner Glen Knight
Pilot Brad Eckstein (3/4) – Karnov BA Transport (GD)
Gunner Kieran Cranworth
Pilot Rolf de Ruijter (3/4) – Karnov BA Transport (GD)
Gunner Paul Kiyomizu



Dancers Air
Wing/Veteran/Reliable

Beginning first as an air lance and then a squadron, its expansion to a full wing in early 3071 allowed Dancers Air to continue to provide efficient air cover for the regiment's operations.

1st Squadron
BV: 13,932
Major Norm Houston (2/3) – Stuka STU-D6
Sergeant “Little John” Washington (3/4) – Stuka STU-D6
Leftenant Beauregard Travis (3/3) – Corsair CSR-V14
Pilot Aaron Whittaker (3/4) – Corsair CSR-V14
Leftenant Yulia Chelekova (3/3) – Sparrowhawk SPR-7D
Pilot Rafael Herrera (3/4) – Sparrowhawk SPR-7D

2nd Squadron
BV: 16,616
Captain Finlay Green (3/4) – Thunderbird TRB-D36b
Sergeant Connor MacPherson (2/3) – Thunderbird TRB-D36b
Leftenant Persephone Laganas (2/4) – Lightning LTN-G15b
Pilot St. John Yates (4/3) – Lightning LTN-G15b
Leftenant Adrianne Salazar (3/3) – Sabre SB-27b
Pilot Melanie Cook (4/5) – Sabre SB-27b

3rd Squadron
BV: 15,486
Captain Sierra Garrick (2/4) – Riever F-700b
Sergeant Timeus Golgos (3/3) – Riever F-700b
Leftenant Xiao Hong Ts'ai (2/4) – Stingray F-95
Pilot Mohammad Duran (3/3) – Stingray F-95
Leftenant Javier Acevedo (3/3) – Cheetah F-13
Pilot Zula Blades (3/5) – Cheetah F-13
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 14 May 2019, 15:24:02
PERSONNEL

Headquarters Lance

(http://www.mediafire.com/convkey/f4e0/z2mj1y2or2ola3kfg.jpg)
Born: 6-27-3036
Homeworld: Bonneau, Federated Suns
Rank: Colonel (Commanding Officer)
Abilities: Tactical Genius, Weapon Specialist (ER PPC), Maneuvering Ace, Sniper
Kills: King Crab KGC-008, Vanquisher VNQ-7U, Yu Huang Y-H10G, Highlander HGN-734, Cerberus MR-V3, Emperor EMP-6A, Crockett CRK-5003-1, Longbow LGB-12C, Seraph C-SRP-OA, Penetrator PTR-4D, Toyama TYM-1C, Thunderbolt TDR-9SE [x2], Huron Warrior HUR-WO-R4O, Enforcer ENF-4D, Raijin RJN101-C, Hatchetman HCT-6D, Preta C-PRT-OA, Preta C-PRT-OD, Locust LCT-5M, Maxim Heavy Hover Transport (I), J. Edgar Light Hover Tank (TAG), Karnov UR Transport (BA) [x2], Cavalry Attack Helicopter [x2] (BV: 37,916)

Colonel Jean Graves is possessed of what superstition calls a sixth sense; doctors would call it schizophrenia. Jean doesn't know what to call his problem, he just knows that what he sees in his head is more often right than not. It has taken time, but Jean has developed a darkly risqué humor and sense of style as an effective defense mechanism against his dreams; with his madness now somewhat under control, he has proven to be a great leader. His first ‘Mech, a customized Penetrator, was well suited to his mobile, improvisational style of fighting, mounting Clantech particle cannons and a light fusion engine salvaged from a rebel Marauder during the civil war. Additional salvage from the battle with the Jade Falcons on Tomans allowed Jean to upgrade the rest of the weapons array and the electronics suite to Clan specifications. In the wake of the massive windfall that was the Giausar campaign, Jean upgraded to a heavily-modified Mad Cat Mk II (which cost as much as a company of advanced heavy and assault ‘Mechs), and the Penetrator was stripped for parts, its Clantech used to upgrade the ‘Mechs of several company and lance commanders. This new 'Mech, christened "Reynard", has seen Jean through many hard-fought campaigns in the years since, and has yet to fall in battle.

(http://www.mediafire.com/convkey/7212/8wfgq8fpolqb86ofg.jpg)
Born: 3-30-3031
Homeworld: Acamar, Federated Suns
Rank: Leftenant
Abilities: Pain Resistance, Weapon Specialist (Gauss Rifle), Maneuvering Ace
Kills: Archangel C-ANG-OD, Cerberus MR-V3, Salamander PPR-6S, Toyama TYM-1A, Tempest TMP-3M, Wolverine WVR-7K, Crab CRB-27b, Firestarter FS9-OD, Firestarter FS9-OX, Drillson Heavy Hovertank (SSRM), Regulator Hovertank [x2], Myrmidon Medium Tank (BV: 18,693)

Albert Murphy, or “Big Al”, as he has been called throughout his Mechwarrior career, is formerly of the 3rd Davion Guards. A veteran of Operation Bird Dog, he was part of the company-sized force known as Allen’s Animals, which was dispatched in mid-May of 3059 to wage a guerilla campaign against Clan Smoke Jaguar on the world of Luzerne. Only one lance was recovered from the operation – and his wasn’t one of them. When his Clantech-equipped Atlas was shot out from under him by a trueborn Star Captain from the 6th Striker Cluster, he was taken bondsman and forced to work as a laborer for nearly two months until the planet was officially liberated on the 8th of August. Bitter from what he saw as abandonment and incompetence on the part of the AFFS, he left House Davion’s service, and settled in for a quiet and anonymous life on Acamar, only to be caught up in the chaotic civil war that overtook the planet just a few months later. Joining up with the mercenaries dispatched there as part of the bit of corporate adventurism known as Operation Stiletto, he helped to secure a stable government for the war-torn world. For the next four years, the small mercenary force remained on Acamar on a cushy garrison contract with the planet’s fledgling government. In 3066, Big Al and the other mercs were scattered by Olson’s Rangers, a mercenary regiment in the employ of the Capellan Confederation and intent on installing a pro-Liao government. The Capellan mercenaries were driven from the planet by Cunningham’s Commandos, a mercenary unit sent by Duke George Hasek, just a few weeks after their landing, but Big Al decided he’d had enough of the quiet life. When Graves’ Dancers arrived on Acamar, Big Al contacted Jean Graves and offered his services, and his extensive resume landed him the spot vacated by Eric McClair. Big Al now pilots a stealth-armored Victor salvaged during the Dancers’ contract on Styk.

(http://x43.xanga.com/568e172224432280829830/t223717669.png)
Born: 3-16-3021
Homeworld: Huntress, Clan Homeworlds
Rank: Mechwarrior
Abilities: Jumping Jack, Clan Pilot Training, Maneuvering Ace
Kills: Black Knight BL-13-KNT, Toyama TYM-1C, Warhammer WHM-7M, Tempest TMP-3M, Thunderbolt TDR-9SE, Drillson Heavy Hover Tank (BV: 9,420)

Robert Kotare is an old man by Clan standards. Operation Revival began less than a decade after he tested out of his sibko and into the 267th Battle Cluster, of Clan Smoke Jaguar’s vaunted Beta Galaxy. He gained both the rank of Star Captain and a Bloodname over the course of the Jaguars’ blitzkrieg drive into the heart of the Draconis Combine. But the historic Battle of Tukayyid would prove his undoing. The rest of his Clan regarded the survivors of Tukayyid as cowards and weaklings, and an upstart Star Commander challenged Kotare for command of his trinary and won. Disgraced and dishonored, Kotare was transferred to the 7th Garrison Cluster, a sinkhole unit at the back end of the Jaguar Occupation Zone. Having been relegated to the dregs of the Jaguar warrior caste, Kotare’s career was effectively over. When Operation Bulldog swept the Smoke Jaguars out of the Inner Sphere, the 7th was one of the last units to fall, and its warriors were mostly taken bondsman by the 22nd Dieron Regulars. As a Bloodnamed warrior, Kotare was “debriefed” by the ISF and then thrown into a Marduk labor camp to rot. He spent three years doing hard labor and reflecting on his past, and he came to the conclusion that if he ever escaped he would become a Mechwarrior again no matter what the cost. The opportunity arrived in 3063, when an invasion of Marduk by the 1st Chisholm Raiders prompted a mass breakout from the labor camp. Kotare managed to slip away in the confusion, and soon found a way offworld, where he made his way to Solaris VII, having heard of other Clansmen making names for themselves on the Game World. He joined Huntsmen Stables, which hosted a number of renegade Clansmen, and quickly befriended Tucker Case, finding a strange kinship with another man who found himself so out of place in his surroundings. When Tucker’s drunken hijinks resulted in his rapid exodus from Solaris, Kotare decided to leave with him, the revelation of the Huntsmen’s mafia connections being too much for him to stomach. Like Tucker, he joined Graves’ Dancers, where he was given the Templar that once belonged to Colonel Darrel Duke of the One-Eyed Jacks. Customized with Clan weaponry and improved jump jets, Kotare has proven to be an absolute terror at its controls, pouncing on his enemies and tearing them apart like a true Smoke Jaguar.

(http://x65.xanga.com/32ce375030c34280829828/t223717667.png)
Born: 4-4-3033
Homeworld: Solaris VII, Lyran Alliance
Rank: Mechwarrior
Abilities: Weapon Specialist (Long Tom Cannon), Maneuvering Ace
Kills: Asura Medium Battle Armor Squad [x2] (BV: 766)

Tucker Case is a hopeless geek trapped in a cool guy’s body, a math and physics whiz who nevertheless made his living as a gladiator for Huntsmen Stables, a Solaris stable of moderate fame. While not necessarily his chosen vocation, Tucker knew his good looks and skills in a ‘Mech would guarantee him far more money, fame and women than a programming job could ever get him. But when he accidentally demolished his stablemaster’s hoverlimo during a drunken liaison, he swiftly found himself on the run from his mob-connected ex-bosses’ goons. Fleeing to Galatea with a fellow former member of Huntsmen Stables, Robert Kotare, he found there was only one employment opportunity left for them: mercenary work. Signing on with Graves’ Dancers due to both their generous pay and rising reputation in the merc community, Tucker brought with him the highly-customized ‘Mech he had “borrowed” from his infuriated former employer. His Sasquatch is outfitted with, among other things, a deadly Long Tom artillery cannon, and Tucker’s savant-like skill with mathematics gives him incredible aim with the weapon due his understanding of trajectories and differential calculus. This has earned him a space in the new Headquarters Lance, where he uses his unusual ‘Mech to dig out entrenched enemies with surprising ease.



1ST COMPANY

Command Lance

(http://x7f.xanga.com/684f4be431633263587425/t210127192.png)
Born: 10-22-3035
Homeworld: Woodbine, Federated Suns
Rank: Major
Abilities: Natural Aptitude/Gunnery, Maneuvering Ace, Tactical Genius
Kills: Atlas AS7-S, Gallowglas GAL-1GLS, White Flame WHF-3C, Thunderbolt TDR-9M, Black Hawk-KU BHKU-O, Helios HEL-3D, Centurion CN9-D, Chameleon CLN-7W, Komodo KIM-2, Jackal JA-KL-55, Zephyr Hovertank (C3i), Pegasus Scout Hovertank, Cavalry Attack Helicopter (BV: 17,350)

Eric McClair met Jean Graves at Point Barrow Military Academy, where they both studied. Born on Woodbine, his parents were simply another pair of miners, but McClair managed to earn a scholarship that financed his time at Point Barrow. When he and Jean graduated, they were both assigned to the Addicks DMM, and Graves managed to have him transferred to his company’s command lance. McClair has been the most loyal follower of Graves ever since. He is, like the others in his unit, an ardent Loyalist to Katrina –- his disdain for Victor Steiner-Davion turned to hatred when his parents were killed in the fighting on Woodbine in 3063. After the raid on Styk, McClair was promoted to command of his own C3-equipped lance, designed to give more hard-hitting firepower to a unit more dependent on maneuver warfare than overwhelming force. Leading them to success after resounding success, McClair was rapidly promoted to Captain and then Major. He is now third-in-command of the Dancers, after Jean and Hawkeye, often overseeing the administration of the unit when Jean is away.

(http://x55.xanga.com/4ddf75e218632263587439/t210127204.png)
Born: 2-23-3035
Homeworld: Imbrial III, Federated Suns
Rank: Leftenant
Abilities: Dodge Maneuver, Maneuvering Ace
Kills: Longbow LGB-7V, Falconer FLC-8R, War Dog WR-DG-02FC, Grasshopper GHR-6K, White Flame WHF-3C, Raptor RTX1-OC, Bolla Stealth Tank Dominus, Po Heavy Tank (LBX), LRM Carrier, Maxim Heavy Hover Transport (I) (BV: 13,356)

Few Mechwarriors have been bounced from one unit to another as many times as Leftenant Andrea Reimer. Then again, not many have the nervous tics and hyperactive nature that earned Reimer her nickname along with so many transfers. Out of a ’Mech, she looks and acts like someone with an adrenaline or sugar high coupled with a caffeine or amphetamine overdose --  a fact confirmed by the accidents that seem to follow her around. Once inside her Stealth -- “Lightning” -- she seemingly melds with the ’Mech and is nearly unstoppable, though curiously her ’Mech takes on many of her unique mannerisms. She was eventually reassigned to Eric McClair’s Striker Lance, her modified ‘Mech now serving as the spotter for the rest of her C3-equipped lancemates.

(http://xc2.xanga.com/d3df54e032230263587520/t210127273.png)
Born: 3-24-3042
Homeworld: Numenor, Federated Suns
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: Legacy LGC-03, Wraith TR1, Hunchback HBK-5S, Huron Warrior HUR-W0-R4O, Blue Flame BLF-21, Hatchetman HCT-6S, Hellspawn HSN-7D, Griffin IIC 6, Talon TLN-5W, Demon Heavy Tank (HGR), Zephyr Hovertank (C3i) (BV: 14,556)

Deandra Voss is the youngest daughter of Angela Voss, the Major General who commands the Davion Light Guards infantry brigade. Raised in the staunch military tradition of the Voss line, Voss was trained to be a Mechwarrior from the age of twelve. After graduating from the prestigious Albion Military Academy, she was assigned to the 8th FedCom RCT, just in time to get caught in the conflict on Kathil that kicked off the Federated Commonwealth civil war. A terrible meatgrinder that consumed multiple regiments on both sides, Voss saw most of her fellow soldiers captured or killed as the 8th FedCom was pounded to pieces from years of being at the forefront of the Loyalist offensives. After almost three years of continuous conflict, the Loyalist remnants on Kathil finally surrendered to the rebel forces, ending one of the biggest battles of the civil war. Released from a prisoner-of-war camp at the conclusion of the war, Voss left the AFFS to pursue a career as a mercenary. Months on Outreach without a job left her despairing, but when she saw a MercNet ad for Graves’ Dancers, whose exploits she had heard about from her comrades on Kathil, she jumped at the chance to join up with such a storied Loyalist unit. She now pilots a Salamander in Eric McClair’s Striker Lance.

(http://x14.xanga.com/a7bf47e631633263587424/t210127191.png)
Born: 2-5-3025
Homeworld: Skye, Lyran Alliance
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: Archer ARC-8M, Gallowglas GAL-1GLS, Shadow Hawk SHD-11CS, Blue Flame BLF-21, Musketeer Hovertank, Asura Medium Battle Armor Squad (SRM) (BV: 7,787)

Ian Sharpe was born on Skye into a large family, all of whom had close ties to the Free Skye movement. These connections, in addition to his high scores on martial aptitude tests, got him admitted to the Sanglamore Academy. After graduating in 3047, he was assigned to the elite 17th Skye Rangers. Just a few years later, the Rangers were caught in the voracious maw of the Clan Invasion, facing off against the Jade Falcons on Barcelona and then again on Black Earth. The second time nearly resulted in Sharpe’s death, when his Zeus was disabled by Elementals. In an attempt to resist the battle-armored soldiers with his service pistol, his femoral artery was severed by a ricochet in the cramped confines of the ‘Mech cockpit. The Skye Rangers overran his position just moments later, and a medic was able to get to him in time to save his life, but at the end of the Black Earth campaign he was given an honorable discharge for medical reasons. Retiring to Skye, he was revered as a war hero and eventually took a job as a consultant for Cyclops Incorporated, the largest producer of military-grade hovertanks in the Lyran half of the Federated Commonwealth. He also maintained an unofficial role as a training officer at the Sanglamore, where he gained quite a reputation for turning out disciplined and skillful soldiers. When the Skye Jaegers began to coalesce in late 3059, soon-to-be-Colonel Steve Pitcher visited Sharpe to recruit him for a position as Hauptmann of one of the unit’s six BattleMech companies. Sharpe accepted the offer, and it was largely due to his rigorous training regimen that resulted in the Skye Jaegers being the first Jaeger unit to reach combat-ready status. When the Free Skye uprising began in the latter part of the FedCom civil war, Sharpe and the rest of the Jaegers were eager participants. But after the drubbing the Jaegers received at the hands of the Arcturan Guards while the Fourth Skye Rangers sat back and watched from the sidelines, Sharpe became disillusioned with the Free Skye movement, and left the service of the LAAF. Deciding to seek his fortunes as a mercenary, Sharpe joined up with the Dancers during their final stopover on Outreach. He now pilots a Thunderbolt in Eric McClair’s Striker Lance, which has seen numerous battles since its formation. He has also become, alongside Hawkeye, one of the primary trainers for the Dancers’ Mechwarrior battalion, where his experiences with the formation of the Skye Jaegers have proven to be an invaluable asset.


Fire Lance

(http://xbb.xanga.com/6d8f47ea31433263587405/t210127174.png)
Born: 5-7-3027
Homeworld: Algedi, Draconis Combine
Rank: Leftenant
Abilities: Weapon Specialist (ER Medium Laser), Sniper, Hopping Jack, Maneuvering Ace
Kills: Cerberus MR-V2, Kingfisher Prime, Gunslinger GUN-1ERD, Seraph C-SRP-OD, Penetrator PTR-4D, War Dog WR-DG-03FC, Cataphract CTF-4L, Guillotine GLT-6WB, Catapult CPLT-C6, Tempest TMP-3M, Black Hawk-KU BHKU-O, Grigori C-GRG-OB, Rifleman RFL-8D, Apollo APL-1M, Griffin GRF-3M, Griffin GRF-5L, Men Shen MS1-OJ, Wolverine WVR-7M, Chameleon CLN-7W, Huron Warrior HUR-WO-R4L, Spirit, Gurkha GUR-8G, Raven RVN-4L, Jackal JA-KL-1589, Javelin JVN-10P, Spider SDR-8M, Burke Defense Tank (HPPC), Drillson Heavy Hover Tank, Regulator Hovertank, Asura Medium Battle Armor Squad (BV: 45,430)

A fierce Azami warrior formerly of the 15th Dieron Regulars, Ukla Mauok initially piloted a nearly 200-year-old Dervish that one of his ancestors captured. Languishing in the disgraced unit for years, Mauok felt little loyalty to the DCMS, and when his ‘Mech was crippled by Jean Graves in combat on Addicks in 3065, he leapt at the chance to escape the Combine and joined the Dancers (the Dancers had returned to the system for a jump recharge at nearly the same time as the DCMS flotilla hit the opposite jumppoint, and the Dancers dropped on-planet to support the DLC against the Combine aggressors; of course, they immediately fled as soon as the Davion Assault Guards arrived in-system). He then upgraded the ‘Mech to the DV-8D standard, but bizarrely, his near-surgical precision with the Dervish’s medium lasers made him a terror at close range. During a raid on Lyons, an Axman thought little of a Dervish at close range and tried to make quick work of him. After chopping at the Axman’s armor with his missiles for several minutes, Mauok closed and finished the Davion warrior off toe-to-toe. After the losses taken during fighting on Solaris, Mauok was promoted to command of the 1st Company’s Fire Lance to fill the slot vacated by the slain Leftenant Mykelby. He also was given a Black Hawk-KU, gifted to the Dancers by the Duke of Skye himself, pre-loaded with the popular Echo configuration. After the Giausar campaign left the Dancers with a moderate amount of salvaged Clan weaponry, Mauok’s Black Hawk was reconfigured with Clan lasers and electronics, some stripped from Colonel Graves’ old Penetrator. With the deadly Ukla Maouk at its joysticks, it will certainly cut a swath of destruction through any that stand in his way.

(http://x82.xanga.com/ea7f4bea31033263587437/t210127202.png)
Born: 3-12-3029
Homeworld: Taygeta, Federated Suns
Rank: Sergeant
Abilities: Pain Resistance, Gunnery/Missile, Maneuvering Ace, Sandblaster
Kills: Devastator DVS-2, Longbow LGB-7Q, War Dog WR-DG-02FC (x2), Grasshopper GHR-6K, Axman AXM-1N, Tempest TMP-3M, Blitzkrieg BTZ-3F, Crab CRB-27b, Partisan Air Defense Tank (XL), Pegasus Scout Tank (U), Karnov UR Transport (BA) (BV: 15,702)

Known for his tenacity and rugged pursuit of opponents, Matthew “Rawhide” Francis is formerly of the Caph Rowdies, a mercenary company that frequents both sides of the Capellan March. He is probably known best for his reported chasing down of a fleeing Shadow Hawk across 350 kilometers of the Salazaar desert on Bromhead. After Leftenant Mykleby’s death and Sergeant Maouk’s elevation to his position, Rawhide was likewise promoted to take Maouk’s place.

(http://x18.xanga.com/110e125024433280829831/t223717670.png)
Born: 11-3-3041
Homeworld: Northwind
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: Blitzkrieg BTZ-3F, Huron Warrior HUR-WO-R4L, Hatchetman HCT-5S, Vindicator VND-5L, Javelin JVN-10F (BV: 6,161)

Michiko McCloud was born of liaison between a Northwind Highlander and a DCMS samurai, but although she was trained as a Mechwarrior at the Northwind Military Academy, she decided to strike out on her own rather than continue either of her parents’ martial traditions. After stints with the Lone Wolves and Hampton’s Hessens, she took a position with Graves’ Dancers mostly for the chance to pilot the venerable Dervish once piloted by Ukla Maouk.

(http://www.mediafire.com/convkey/d2f7/012663j7h86di89fg.jpg)
Born: 7-21-3042
Homeworld: Delacambre, Federated Suns
Rank: Mechwarrior
Abilities: Weapon Specialist (Gauss Rifle), Sniper, Maneuvering Ace
Kills: Sagittaire SGT-8R, Longbow LGB-7Q, Falconer FLC-8R, Guillotine GLT-6WB, Tempest TMP-3M, Ostsol OTL-7M, Huron Warrior HUR-W0-R4L, Talon TLN-5W, Spider SDR-8M, Void Medium Battle Armor Squad [x2] (BV: 14,654)

The youngest member of the original Dancers, Cartago native Manny Calavera, is so brash and cocky that it makes everyone who meets him want to slug him as soon as he opens his mouth. His only saving grace is that the young hotshot is nearly as good a Mechwarrior as he claims to be. A crack shot with his gauss rifle, Calavera holds the unit record for the most enemy pilot kills, although when engaged in his continual bragging he grossly inflates the number. He also takes it upon himself to personally assist in the upkeep of his Enforcer III, “Grim Fandango”, although he usually is more a headache to the techs than a boon. He takes great pride in “Grim Fandango”, and has painted a motif, depicting a dancing reaper holding a scythe in one hand and a castanet in the other, across the ‘Mech’s chest.


Hunter Lance

(http://x06.xanga.com/8f7f71e278633263587438/t210127203.png)
Born: 7-22-3034
Homeworld: New Damascus, Federated Suns
Rank: Leftenant
Abilities: Maneuvering Ace
Kills: Orion ON2-VA, Lineholder KW1-LH3, Firestarter FS9-OF, Manticore Heavy Tank (BV: 5,406)

William Sanderson made his name as an expert city fighter with Hansen's Roughriders.  When his beloved Warhammer was destroyed, his regimental commander offered him a captured Wolfhound.  Grateful that he did not join the ranks of the Dispossessed, but determined to capture a heavy 'Mech, Sanderson is a very aggressive fighter; a trait which, unfortunately, led to his being “let go” by the Roughriders. His Wolfhound bore the scars of several near-disastrous encounters, but after joining the Dancers, his behavior was reined in a great deal. During the latest reorganization of the ‘Mech battalion, Sanderson was promoted to Leftenant of the newly-renamed Hunter Lance and given a customized Wolverine captured from the 6th Ghost Regiment to replace his battered Wolfhound.

(http://xe4.xanga.com/f13f44e278433263587422/t210127189.png)
Born: 5-20-3037
Homeworld: Tsamma, Federated Suns
Rank: Sergeant Major
Abilities: Jumping Jack, Maneuvering Ace
Kills: King Crab KGC-008, BattleMaster BLR-4S, Toyama TYM-1B, Archer ARC-6S, Anvil ANV-7M, Shadow Hawk SHD-5D, Shadow Hawk SHD-11CS, Blitzkrieg BTZ-3F, Phoenix Hawk PXH-6D, Cicada CDA-3M, Komodo KIM-2, Hollander BZK-F3, Night Hawk NTK-2Q, LRM Carrier (WoB), Regulator Hovertank (BV: 22,798)

Frederick Jacob “Red” Nelson is a native of Tsamma. His nickname comes from both his first name and his fiery hair. He grew up working on his family’s homestead, and has a farmhand’s barrel chest; he stands two meters tall, weighs 150 kilograms, and easily lifts over twice his weight! Fortunately, Red is usually a gentle giant; he is gregarious, loyal to his friends, and enjoys showing off his strength. Red’s one notable flaw is his general lack of sophistication. He is actually fairly bright, but his simple mindset reflects his humble origins, and often makes him a "straight man" for the rest of Graves’ Dancers. But as with most of life, Red just takes the role in stride. For several years Red piloted a heavily customized Bishamon, but it was utterly annihilated in the fighting against the Manei Domini on Donegal. As a reward for his longtime service, Colonel Graves used to the same contacts with Clan Diamond Shark that enabled him to acquire his own deadly Mad Cat Mk II, and purchased, at great expense, a rare Clan medium ‘Mech known as the Stalking Spider. A variant that is equipped with improved jump jets and a short-ranged, energy-heavy armament, it fits perfectly with Red’s proclivity for jumping quad ‘Mechs and will certainly serve as a worthy successor to his old Bishamon.

(http://www.mediafire.com/convkey/0fb8/xmedhswu5jowp7xzg.jpg)
Born: 9-7-3040
Homeworld: Donegal, Lyran Alliance
Rank: Mechwarrior
Abilities: Hopping Jack, Maneuvering Ace, Melee Specialist
Kills: Uziel UZL-2S (BV: 1,352)

Maya Hammer comes from a long line of Lyran soldiers; her father was a jump infantry hauptmann with the Donegal Guards and her mother was a senior warrant officer charged with leading a BattleMech technical crew. Maya enlisted with the LAAF straight out of high school, pleasing her fiercely patriotic family when she was assigned to the brand-new First Donegal Jaegers. Her rough-and-tumble attitude, youthful moxie and memorable name made her an instant star on “Fighting for Peace”, the trivid show that followed the trials and travails of the fledgling regiment. When the civil war broke out, the Donegal Jaegers stayed out of the conflict until near the very end, when they put up only the most perfunctory fight against the efforts of the 25th Arcturan Guards to keep them contained to Donegal (and thus unable to reinforce the Loyalists' last stand at Tharkad). Just a few months after the beginning of the Jihad, a Blakist fleet centered around the Vincent-class Blake's Redemption appeared over the planet. Swatting aside the Jaegers' fighter wing, they unleashed a barrage of naval weaponry and nuclear strikes against the key infrastructure of every major city on Donegal, killing millions in the process; Maya's parents were among them. When the Blakists finally landed troops nearly two years later, they systematically crushed what was left of the Jaegers, and Maya found herself in a Blakist prison camp. Most of her surviving comrades died in the work gangs and mass executions of the next two years, and Maya became deeply embittered by what she saw as the failure of the LAAF to protect its own. When Victor's coalition liberated the world in early 3072, she approached Graves' Dancers for employment due to their budding fame as a premier anti-Blakist unit. Needing to fill the hole left by Padraig O'Malley's death, the Dancers hired her on, providing her with a salvaged Nightsky. Prior to seeing combat with the Dancers, she spent months customizing her BattleMech in a manner broadly similar to Lieutenant Nasir's (though it traded the hatchet and a jump jet for a mace); this kept her in good stead during the fighting on Galatea, where she faced off against an Uziel from the Martian Cuirassiers and beat it to pieces.

(http://www.mediafire.com/convkey/5be4/idbcd10gablh111fg.jpg)
Born: 7-29-3032
Homeworld: Summer, Lyran Alliance
Rank: Mechwarrior
Abilities: Maneuvering Ace, Melee Specialist
Kills: None

Eamon O’Malley, Padraig’s “younger” brother by twelve minutes, was always the more adventurous of the two. Charming and roguish where his brother was stern and disciplined, they both served in the Summer Militia, but where Padraig flourished, Eamon felt stifled and left as soon as his term of service was over. Working as a prospector, scout, bodyguard and even bounty hunter, he eventually learned how to pilot a ‘Mech while on a stint with Interstellar Expeditions. Eamon floated across the Inner Sphere and Periphery for years before finally ending up on Solaris VII, where he joined a low-level Mechwarrior co-operative. When his brother Padraig showed up on the lam from angry nobles, they teamed up and fought as a team in the gladiatorial pits of Solaris, making enough money to acquire ‘Mechs of their own and (eventually) customize them to their heart’s content. Fleeing to Galatea when Padraig’s past caught up with them, they were quickly snapped up by the Dancers, who were looking to fill the two recently vacated slots in First Company’s Hunter Lance. In 3072, Padraig was killed assaulting the Manei Domini's positions on Donegal, and Eamon swore vengeance, promising to litter the battlefields with Blakist dead. Eamon’s customized Morpheus uses a pair of armor-rending claws, and he and his brother often ganged up on a single ‘Mech, tearing it to pieces in a flurry of deadly melee attacks. It is a tactic he is trying to practice with Maya Hammer, though they have not yet achieved nearly the level of coordination he and his brother once had.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 14 May 2019, 15:24:21
2ND COMPANY

Striker Lance

(http://www.mediafire.com/convkey/daa5/xzxnj60pkzjzj6qfg.jpg)
Born: 9-9-3013
Homeworld: Kirklin, Federated Suns
Rank: Captain (Executive Officer)
Abilities: Gunnery/Laser, Sniper, Maneuvering Ace
Kills: Cerberus MR-V3, No-Dachi NDA-2KO, Vindicator VND-3L, Hitman HM-1, Tarantula ZPH-1A (x2), Fulcrum Heavy Hovertank, Cavalry Attack Helicopter, Pinto Attack VTOL (BV: 11,865)

Alan Hawkins, or “Hawkeye”, as he insists everyone call him, is a disgruntled veteran Mechwarrior from Kirklin, and the Dancers’ XO. Formerly of the 22nd Avalon Hussars, he was sent to the Addicks DMM after being wounded during the Clan Invasion. During their time together in the DMM, Hawkeye became Graves’ mentor, of sorts, teaching him to appreciate the tactical and strategic value of the mobile raiding tactics the Dancers came to specialize in. His experience and cynicism balance Jean’s more instinctual, holistic style; together, they make a good command team. Hawkeye projects the old school attitude and barking voice of a drill sergeant; he chain-smokes cigars, and is an unrepentant alcoholic. But beneath his gruff exterior, Hawkeye has a sensitive streak; he genuinely likes the other Dancers, and does all he can to support them, both as a public leader and private counselor.

(http://xd1.xanga.com/e0ae3b50d0c34280829829/t223717668.png)
Born: 1-26-3035
Homeworld: Dabih, Draconis Combine
Rank: Leftenant
Abilities: Maneuvering Ace
Kills: Lynx LNX-9Q, Tarantula ZPH-1A, LRM Carrier (WoB), Pike Support Vehicle (BV: 5,376)

Aisha Nasir is an Azami and an unusual one at that. A hellion from a young age, she soon fell in with the local yakuza gangs, and in the rebuilding of the DCMS that followed wake of the Clan invasion, she was recruited by her gang to join the 6th Ghost Regiment, a unit known for its unusually high proportion of female warriors compared to the average DCMS force. Aisha’s tenacity earned her a promotion to Chu-i by 3061; she later led her lance in the Dominion War, fighting the 5th Bear Guards on Schuyler and capturing a Clint IIC 2 in the process. When the 2nd New Ivaarsen Chasseurs, backed by Graves’ Dancers, made a deep strike against the prefecture capital of Benjamin, the 6th Ghost was waiting for them. Though they fought savagely, the AFFS and mercenary forces proved too much for them, and Aisha was captured by an SAR team from Graves’ Dancers. Knowing her gender would always hold her back as long as she remained a DCMS warrior, she offered to sign on with the Dancers if they would allow her to retain her rank and her Clint. Jean agreed, and Aisha was made XO of the newly-reorganized second ‘Mech company. Aisha was one of the survivors of the fighting on Donegal, but only barely escaped with her life; her ‘Mech was shot out from under her and she was forced to make her way through the badlands for several days before a Lyran SAR team managed to find her and return her to her comrades. It has since been replaced with a cutting-edge new Nightsky, which matches the movement curve of her old Clint and nearly matches the firepower.

(http://www.mediafire.com/convkey/2147/y81b8hcci0wadi8fg.jpg)
Born: 1-30-3034
Homeworld: New Kyoto, Lyran Alliance
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: Quickdraw QKD-8K (BV: 1,583)

Gabriel Goto is a survivor of the famed Blue Star Irregulars, who mostly perished during the evacuation of Black Earth when the Jade Falcons invaded in 3069. Raised in a family whose members had been with the 1894th Light Horse since the days of the SLDF, Gabriel was raised practically from birth to become a Mechwarrior. While he never attended any military academy, growing up and training with some of the most elite ‘Mech pilots in the Inner Sphere was the kind of education most young, ‘Mech-obsessed boys could only dream of, and by the time Gabriel reached his majority in 3052 he was given a slot in the 1894th. When his father, Dengo, fell in a Jade Falcon raid on Rasalgethi a few years later, Gabriel inherited the family BattleMech. He went on to win considerable renown in fighting against the Jade Falcons on Morges and the Eleventh Arcturan Guards on Tharkad at the end of the FedCom Civil War. Following the total decimation of the Irregulars at the hands of Clan Jade Falcon in 3069, Gabriel took his Champion to Galatea, hoping to find another elite unit in which he could carry on the family tradition. Colonel Graves managed to entice Goto into joining the Dancers by offering to refit his Champion to its original specs. “Ghost”, the Goto family Champion, is over four centuries old, and has been in the family’s possession for over three of them. It began its life as a testbed for various advanced Star League technologies, and preserved them up through the Second Succession War, during which it became, like many technologies of the time, untenable to maintain. Now that it has been restored to its original condition, it is a deadly mobile sniping platform that, due to its potent combination of the null-signature system and the Chameleon light polarization shield, is nearly invisible at range.

(http://www.mediafire.com/convkey/744a/0c5p22fmj3hizbqfg.jpg)
Born: 9-8-3038
Homeworld: Delacambre, Federated Suns
Rank: Mechwarrior
Abilities: Maneuvering Ace, Jumping Jack
Kills: Goliath GOL-4S, Archer ARC-8M, Gallowglas GAL-1GLS, Lineholder KWI-LH2, Spider SDR-7M (BV: 7,267)

Like Eric McClair, Isabelle Rodriguez was a member of Graves’ command lance in the Addicks DMM. She inherited her Japanese mother’s beauty, including long black hair and a petite, athletic build. She grew up on the wrong side of the tracks in the poor parts of Delacambre, and her rough childhood taught her to conceal her sensitive side under a “bad girl” mask. Isabelle gained admission to the Kilbourne Academy by virtue of her cleverness, and was assigned to the Draconis March Militia after her graduation. Isabelle is a hotshot and gambler, and has never lost a quickdraw contest. She is also an incorrigible tease, and enjoys using her “feminine wiles” on the Dancers’ male members. But if she has any genuine romantic interests, she is keeping them to herself for now.


Backboard Lance

(http://www.mediafire.com/convkey/72a9/oipoz1hh5lz6cczfg.jpg)
Born: 8-18-2977
Homeworld: Metis Habitat, Sol System
Rank: Leftenant
Abilities: Maneuvering Ace
Kills: Nightsky NGS-5S, Myrmidon Medium Tank, Goblin Medium Tank (BV: 2,415)

Jack McClintock is, by all appearances, in his early forties. Unbeknownst to all but a few, however, he was actually born in 2977.  A native of the Trojans, one of the main Belter colonies in the Terran system, he is the son of a member of ruling Metis Commission and a beneficiary of the finest in Belter medicine and genetic engineering. McClintock was uninterested in following his father’s footsteps into politics, and after a falling-out with his parents over the subject, he left to find his fortune among the stars. After stints as a lostech prospector and arms broker, he decided to try his luck as a mercenary Mechwarrior. Training at the Blackjack School of Conflict gave him the skills he needed for his new career, and after graduation, he drifted from merc unit to merc unit. Along the way, he participated in almost every major war from the Fourth Succession War to the Clan Invasion to the FedCom Civil War. During his most recent stop on Galatea, recently freed from his latest contract with the Lone Star Regiment, he met Eric McClair and became one of the first of many new recruits during the Dancers’ massive expansion. His connections among arms dealers and the military-industrial complexes throughout the Inner Sphere were the key factor in acquiring the equipment and manpower that were used to equip nearly a full battalion of new troops. McClintock himself took to the controls of a factory-fresh Guillotine GLT-8D, yet another advantage of his myriad network of contacts. Following Leftenant Crawford’s death in the fighting on Giausar, McClintock was elevated to command of Backboard Lance, and by the end of the campaign his Guillotine had been replaced with a captured Night Gyr. Jean hopes his lengthy experience will provide him with the skills he needs to hold together a lance that has already seen the deaths of two pilots.

(http://www.mediafire.com/convkey/d679/akcvzyrg3k2b3bbfg.jpg)
Born: 1-17-3033
Homeworld: Summer, Lyran Alliance
Rank: Sergeant
Abilities: Maneuvering Ace
Kills: Cerberus MR-V2, Thunderbolt TDR-7SE, Buccaneer BCN-5W (BV: 5,203)

Gina Conlon grew up on Summer, inducted into the Free Skye movement in her teen years. When the group began to splinter following the failure of the Third Skye Rebellion, Conlon, who’d since become a pilot for the Summer Militia, left for Galatea. She soon found work with the Wilde Turkeys, a relatively small-time mercenary unit. The Turkeys were shattered by Graves’ Dancers on Giausar, but Conlon decided to use this as an opportunity, and offered to join the Dancers following her capture by Marik SAR teams. She now pilots the Cataphract formerly piloted by Kevin Tsang and Bryce Crawford, a ‘Mech many in the Dancers consider cursed. Interestingly, she served in the Summer Militia at the same time as the O'Malley twins, and witnessed Padraig's duel with Graf Upnor shortly before she struck out for Galatea. Eamonn has made no effort to hide his interest in her (rumor has it they had a fling during their time in the militia together), and there is a running bet among many of the Dancers over how long it will take for Gina to succumb to his charms.

(http://www.mediafire.com/convkey/9466/dpx38aa7v9ncivmfg.jpg)
Born: 12-21-3036
Homeworld: Bonneau, Federated Suns
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: Tempest TMP-3M, Pike Support Vehicle, Myrmidon Medium Tank, Hetzer Wheeled Assault Gun (BV: 4,016)

Max Reynaud is from Bonneau, like the commander of the Dancers. He is a veteran of the Remagen CrMM, and was there to see the final battle of the civil war in the fighting on New Avalon. Like so many other Loyalists who mustered out of the AFFS following the end of the war, he decided to try his hand as a freelancer. He was also a fellow student at Point Barrow, and when he found out his former classmate had founded a successful mercenary unit, he offered his services and joined the Dancers during a 3069 recruiting run.

(http://www.mediafire.com/convkey/1184/9aci9fl1lykns52fg.jpg)
Born: 5-7-3044
Homeworld: Acamar, Federated Suns
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: Quickdraw QKD-8K, Sturmfeur Heavy Tank, Partisan Heavy Tank, Condor Heavy Hovertank (Laser) (BV: 4,633)

Jerome Thomas is a former employee of Contard Mining who got his start with the Dancers during their time on Acamar. A lone Duan Gung from the Lafayette Legion had slipped past the rest of the unit and was headed toward the nearby mining facilities that were the target of the pirate raid. Only Thomas and his MiningMech were standing between it and the company’s outpost. Using only the rudimentary sensors and the tracking skills he had learned during his time in the Acamar militia, Thomas managed to spring an ambush on the pirate ‘Mech. By spraying industrial lubricant across a hastily prepared chokepoint, he managed to cause the Duan Gung to slip and fall; he then pinned the ‘Mech to the ground with the weight of his MiningMech and sawed off its legs with a rock-cutter. Impressed by this display of bravado, Jean Graves offered Thomas employment with the Dancers, which he eagerly accepted. He threw himself into the Mechwarrior lifestyle with vigor, and spent hours in simulator pods trying to bring his skills up to those of the other Dancers. His performance on Giausar showed that his efforts have paid off, and following the conclusion of that campaign Thomas was given his lance commander’s old ‘Mech, a Guillotine.


Skirmisher Lance

(http://www.mediafire.com/convkey/1e93/ur1mkqxzr9pwtk3fg.jpg)
Born: 7-24-3036
Homeworld: Drosendorf, Lyran Alliance
Rank: Leftenant
Abilities: Maneuvering Ace
Kills: Marauder MAD-9M, Summoner Prime, Bulldog Medium Tank, Saladin Assault Hover Tank, Karnov UR Transport (BA) (BV: 5,702)

Dietrich Hoffmann is the youngest son of the Duke of Drosendorf, Ludwig Hoffmann. Trained for military service as a Mechwarrior from the time he was old enough to shave, he eventually graduated from the War College of Buena OCS with perfect grades and the rank of Leutnant. He was given command of his own lance in the storied 2nd Donegal Guards, where he remained for several tours of duty. After gaining the attention of his superiors during the Guards’ operations in the Draconis Periphery, hunting down remnants of the shattered Smoke Jaguar Clan, he was given a factory-fresh Griffin and a transfer to the prestigious 3rd Royal Guards. When the FedCom civil war erupted, Hoffmann and the Royal Guards were sent to Dalkeith, a world which would become a meatgrinder to rival Kathil and Tikonov. Over the course of nearly four years, Loyalist and Allied forces pounded away at each other in a brutal slugfest that eventually ended in a Loyalist victory. With the outcome of the war, however, the victory was a hollow one; after fighting for so long, Hoffmann could not stomach serving under Archon Peter Steiner-Davion, and left the service of the LAAF with his Griffin in tow. After his arrival on Galatea, he read up on Graves’ Dancers on MercNet, and decided to apply for employment based on their Loyalist credentials. Leading Skirmisher Lance, Hoffmann has molded them into a cohesive combat force which fought in several decisive engagements during the Giausar campaign.

(http://www.mediafire.com/convkey/6230/f4aow7p2pk9a873fg.jpg)
Born: 10-20-3033
Homeworld: Exeter, Federated Suns
Rank: Sergeant
Abilities: Maneuvering Ace
Kills: Marauder MAD-6L, Fire Falcon Prime, Bulldog Medium Tank (BV: 4,378)

Noah Levine is one of the few survivors of the 3rd Robinson Rangers, one of the Loyalist units which fought in the cataclysmic Battle of New Avalon at the end of the Federated Commonwealth civil war. His time spent in POW camps after the war cemented his eventual decision to take up a career as a mercenary, and as a staunch Loyalist he eagerly joined up with the Dancers shortly after his arrival on Galatea.

(http://www.mediafire.com/convkey/233b/51zb6hfaua5do5yfg.jpg)
Born: 11-16-3031
Homeworld: Grumium, Free Rasalhague Republic
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: Summoner C, Emperor EMP-6A, Stalker STK-8S, Condor Heavy Hover Tank (Laser), Hetzer Wheeled Assault Gun (BV: 7,919)

Carl Sigurdsson is an expatriate from the Free Rasalhague Republic’s Kungsarme, specifically the 3rd Drakons. Sigurdsson had deserted from the Kungsarme when his lance was cut off from the rest of their unit by Clan Wolf forces during a raid on Thun. He managed to escape by paying a local resistance movement to smuggle him and his ‘Mech out of the Occupation Zone, and made his way to Galatea to search for work. As with several of the other new Dancers, Sigurdsson contacted the unit because of a MercNet ad, and was hired almost immediately after the interview. Like many of the 3rd Drakons’ ‘Mechs, his Beowulf has been customized with a hatchet. Sigurdsson has made a number of other modifications as well, outfitting it with triple-strength myomer and a sophisticated electronic warfare suite. In battle his ‘Mech is always at the head of any charge, tearing into nearby enemies with a berserker fury.

(http://www.mediafire.com/convkey/e762/syjd2g9achw395cfg.jpg)
Born: 9-24-3028
Homeworld: Augustine, Free Worlds League
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: Nightstar NSR-9J, Myrmidon Medium Tank (BV: 3,214)

Quinn Dexter is technically not a member of the Dancers at all: he is in the midst of trying to join Romanov’s Crusaders, and is dedicated to the ideals of chivalry and heroism. He petitioned Jean Graves to join the unit after deciding it the best way to discover the nature of his “quest”, an expedition that all potential Crusaders must go on before they are allowed to join the unit. With their travels across the Inner Sphere, Dexter is certain to find his true path to Knighthood.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 14 May 2019, 15:24:40
3RD COMPANY

Juggernaut Lance

(http://www.mediafire.com/convkey/cc12/6j2n1hd4cu74uj4fg.jpg)
Born: 5-26-3027
Homeworld: Tikonov, Federated Suns
Rank: Captain
Abilities: Maneuvering Ace
Kills: Marauder II MAD-4D, Bandersnatch BNDR-01B, Hellbringer C, Nightsky NGS-4S, Karnov UR Transport (BA) (BV: 7,825)

Ivan Surikov is a born-and-bred Tikonovian, who grew up in a staunchly patriotic middle-class family in the heart of Tikograd during the height of the short-lived Tikonov Free Republic. After graduating from the Mechwarrior program at the Tikonov School of Military Discipline, Ivan was recruited by the 3rd Republican Guard, where he spent the next eighteen years. He initially met Jean Graves when he fought side by side with the Dancers, first on Algol and then on Tikonov, during the civil war. With the disbandment of the Republican Guards at the end of the war, Ivan decided to retire to the quiet backwater world Smolensk. However, he discovered that retirement did not suit him, and in late 3067 contacted Jean Graves to offer his services and expertise. Graves promptly offered him the command of a lance of freshly salvaged ‘Mechs, and Ivan accepted immediately. When the unit was expanded to a full regiment, Ivan was given command of the 'Mech battalion's third company. Leading from the cockpit of a deadly Yu Huang assault ‘Mech, Ivan’s Juggernaut Lance is built to shatter heavier enemy units that stand up to the initial charges by the rest of the Dancers. Off the battlefield, he shares Hawkeye’s affinity for fine cigars and strong liquor, and the two of them can often be found drinking together in the nearest bar.

(http://www.mediafire.com/convkey/e259/3og292vcv1phn5cfg.jpg)
Born: 11-1-3038
Homeworld: Ironhold, Clan Homeworlds
Rank: Leftenant
Abilities: Clan Pilot Training, Maneuvering Ace
Kills: Archangel C-ANG-OA, Berserker BRZ-X4, Manticore Heavy Tank ('55) (BV: 5,443)

Anna Pryde is a complicated woman, a rebel from a Clan that demands conformity. Part of the same sibko as Brian Pryde, protégé of Loremaster Kael Pershaw, Anna passed her Trial of Position with two kills, and her skills both as a pilot and as a leader gained her an assignment to the 2nd Falcon Jaegers. Unlike the vast majority of the Jade Falcon warrior caste, however, Anna was an outspoken Warden; the apparent perfidy of Khans Crichell and Chistu during the Refusal War only hardened these views. Though her incredible talent and years of experience secured her the rank of Star Captain and, eventually, the Pryde Bloodname, her politics kept her from ever advancing further within the Clan. Only the support of Star Colonel Taman Malthus, who valued her expertise as an officer, stopped endless Trials of Grievance from the more conservative warriors under his command. Nevertheless, as time passed, Anna began to chafe at the limits of her stymied career, bitter at the knowledge that her honest opinions, and not her martial abilities, were her only real barrier to promotion. When her Trinary was dispatched to Tomans as part of a “seasoning” raid to give the newest members of her unit some combat experience, Anna was expecting a cakewalk. Instead, the Falcon force was shredded in a stand-up fight against Graves’ Dancers, and she and nearly half her Trinary were taken as bondsmen by the mercenaries. Impressed by Jean Graves and his Dancers, and recognizing this as an opportunity to escape her dead-ended life within Clan Jade Falcon, Anna promised to serve her new masters faithfully if Graves would allow the rest of the captured Falcons to return to their Clan. Jean agreed, and Anna Pryde now pilots a captured Night Gyr in Ivan Surikov’s Juggernaut Lance. While still a Clanner behaviorally, she has lived in the Inner Sphere (albeit largely in the Occupation Zones) for most of her life, and she has shown a marked interest in learning about its profusion of cultures and lifestyles. She has even taken to cornering random members of the Dancers and interrogating them about their homeworlds, a practice most find off-putting in the extreme but which they have learned to accept as one of Anna’s many “quirks”.

(http://www.mediafire.com/convkey/7fdc/5i8o5n1y8cldzpbfg.jpg)
Born: 6-21-3036
Homeworld: Clipperton, Free Worlds League
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: Seraph C-SRP-OA (BV: 2,268)

Dominic Yamamoto, Dom to his friends, is a former Irian test pilot who was hired by the Dancers on the recommendation of Jack McClintock. Dom doesn’t speak much about his past, although his bearing and demeanor indicates he was an FWLM vet. He is also an avid rugby player, and has organized an intra-unit league since joining the Dancers.

(http://www.mediafire.com/convkey/de78/oc27sk1435yd6o8fg.jpg)
Born: 8-28-3026
Homeworld: Genoa, Federated Suns
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: Seraph C-SRP-OD, Warhammer WHM-7M, Zephyr Hovertank (C3i) (BV: 4,449)

Giovanni Agnelli hails from a Genoa, a rocky and mineral-rich world. Growing up in the vast but cramped underground cities of his homeworld, he yearned for the chance to see other worlds, and signed on with a passing mercenary unit as soon as he got the chance. Giovanni saw years of grueling combat all across the Chaos March, working his way up from the infantry ranks to become a Mechwarrior after he led his platoon in the downing of a Capellan Vindicator. But when the mercs signed on with the Word of Blake, Giovanni resigned from the unit, refusing to work for an employer he saw as dangerously fanatical. The Dancers found him on Galatea in 3068, and hired him to take the slot of the late Felipe Deleón. Giovanni is still learning the ropes on his new Axman, which is by far the largest and most advanced ‘Mech he has ever piloted.


Cavalry Lance

(http://www.mediafire.com/convkey/6fc6/npvywlxo1wldwxdfg.jpg)
Born: 11-25-3037
Homeworld: Wroxeter, Federated Suns
Rank: Leftenant
Abilities: Maneuvering Ace
Kills: Cyclops CP-11-G, Marauder MAD-7L, Cataphract CTF-4L (x2), Apollo APL-1M, Griffin IIC 8, Lightning LTN-G15b, Warrior H-7 Attack Helicopter (BV: 12,957)

Cheyenne Graves (née Black) was a fellow member of the Addicks DMM. Unbeknownst to any of the other Dancers, she was also Jean’s lover during their time in the service. She was on Addicks at the onset of the civil war, but unlike Jean and the original Dancers, she was not one of those who escaped the onslaught of the Davion Assault Guards. After the surrender of the remaining Loyalists, Cheyenne sat out the war in an Allied POW camp. For years, she heard stories of the Dancers and their exploits, both during and after the war. After her release, she was hesitant to approach Jean because of their relationship before the war; hence her surprise when Jean himself contacted her, asking her to lead a fire support lance in the Dancers’ third company. Shortly after Cheyenne joined the unit, they resumed their relationship, culminating in their marriage upon returning from Sheratan in early 3071.

(http://www.mediafire.com/convkey/0ed3/5u80595fo54ekrifg.jpg)
Born: 1-28-3039
Homeworld: Rexburg, Free Worlds League
Rank: Sergeant
Abilities: Maneuvering Ace
Kills: None

Ross Barrett started his career in the 6th Marik Militia. A troublemaker and rabble-rouser, Ross’ disdain for the chain of command and military protocol in general always kept him one step away from a dishonorable discharge. Only his skills in a BattleMech stopped his superiors from such an action, but Ross knew he did not mesh with the strictures of the FWLM, and voluntarily mustered out after his second tour of duty. Stints in corporate security and test pilot work likewise proved dissatisfying, and so Ross leapt at the chance to exercise his skills when Eric McClair offered him a slot in the then-newest BattleMech company of the Dancers.

(http://www.mediafire.com/convkey/d624/8arsan7y9nrnac8fg.jpg)
Born: 4-7-3037
Homeworld: Aitutaki, Free Worlds League
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: Myrmidon Medium Tank (BV: 815)

Sanjiv Singh fought on Hyner against the Smoke Jaguars during Operation Bulldog. A Mechwarrior in the 1st Regulan Hussars, he helped to crush the 3rd Jaguar Cavaliers when they marched straight into the SLDF’s guns. Returning to Regulus, he quickly grew tired of the politics of the FWLM, and the continual disregard of the Hussars by the LCCC particularly galled him. Desiring the freedom the mercenary lifestyle offered, Singh ended up on Galatea, like so many others. Hired by the Dancers in mid-3068 as part of their third ‘Mech company, he fits in well with rest of his unit, feeling he is finally part of a unit free of the depredations of politicians and noblemen.

(http://www.mediafire.com/convkey/c04c/m4oekqxfld33dyffg.jpg)
Born: 2-16-3039
Homeworld: Sian, Capellan Confederation
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: None

Tommy Zhào grew up on the streets of Sian, and his disgust with the authoritarianism and corruption of the Capellan government led his eventual membership in the Free Capella organization. As a Mechwarrior in the Blackwind Lancers, he helped hold off the Confederation Reserve Cavalry in the grinding siege of Ambergrist during the St. Ives War. Following the fall of the Compact, Tommy decided to try his luck as a gun-for-hire. Taking jobs wherever he could, he joined the Dancers largely for the prospect of steady work in a (semi-)respectable mercenary unit.


Pursuit Lance

(http://www.mediafire.com/convkey/71d6/ohlrttr9z48yno5fg.jpg)
Born: 4-25-3035
Homeworld: Sakhalin, Capellan Confederation
Rank: Leftenant
Abilities: Maneuvering Ace
Kills: Preta C-PRT-OA, Demolisher Heavy Tank (Arrow IV) (BV: 2,551)

Omar Little, another lance commander who came on Jack McClintock’s recommendation, is the sort of the mercenary who straddles the fine line between soldier and pirate. He is wanted on over a dozen worlds for such crimes as bank robbery, grand theft and wanton destruction of property, and has no compunctions about killing those who get his way. Nevertheless, Omar is possessed of a keen tactical mind and fine leadership skills, and his talents at the controls of his Wraith are unparalleled. The freewheeling nature of the Dancers appealed to him, and he struck a deal with Jean to rein in his excesses in exchange for a free hand with the tactics of his lance. Omar’s defining feature is the facial scar that cuts from his left temple down to the side of his mouth, a souvenir from a near-fatal run-in with a bounty hunter.

(http://www.mediafire.com/convkey/a86e/k9a3r76l0q1dnubfg.jpg)
Born: 10-14-3032
Homeworld: Fletcher, Chaos March
Rank: Sergeant
Abilities: Maneuvering Ace
Kills: Blood Reaper 2 (BV: 2,290)

Marlowe Freeman is a native of Fletcher, a planet that “went dark” in 3057 following the destruction of its HPG by Zhanzheng de Guang guerillas during an uprising against the FedCom-loyal government. The planetary government dissolved, and eventually city-states and two-bit warlords established a new “equilibrium” in which vast stretches of territory became lawless no-man’s-lands. It was in this environment that men like Marlowe thrived; he became a bodyguard-for-hire, guiding others through the wastes and protecting them from the predations of bandits and rogue mercenaries with his skills as a Mechwarrior. After years in this profession, he realized his skills could net him more lucrative work than the low-paying jobs available on Fletcher. To that end, he hitched a ride to Galatea, and there he found work with the Dancers, ecstatic at the chance to pilot a highly advanced Spector as part of the new Pursuit Lance.

(http://www.mediafire.com/convkey/c909/tjskrcj4rarp5znzg.jpg)
Born: 9-20-3028
Homeworld: Hector, Clan Homeworlds
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: None

Manion is a freeborn Ice Hellion solahma who now finds himself stranded in the Inner Sphere. Serving with the 175th Attack Cluster during the Hellion invasion of the Jade Falcon Occupation Zone in 3071, Manion took part in the fighting on Wotan, Evciler and Seiduts, taking a Jade Falcon Viper as isorla along the way. He was at the heart of Raina Montose's last stand on Vantaa, and was one of the last to fall; his 'Mech was buried under a shower of rubble after orbital fire from the Hellions' own WarShip ignited a chemical pipeline, triggering a massive explosion. Manion was knocked unconscious, and when he awoke nearly two days later, the few Hellion survivors had already fled. Managing to limp his 'Mech to a spaceport hundreds of kilometers away and then convincing some civilians fleeing the dying planet to give him passage, he made his way to Arc-Royal. With his own 'Mech and nowhere to go, Manion resigned himself to the mercenary life. When Graves' Dancers arrived in late 3072, they hired him on, as they have already proven to be a mercenary unit surprisingly hospitable to Clan warriors.

(http://www.mediafire.com/convkey/6d2d/4zldmsen8gewwa1fg.jpg)
Born: 6-20-3034
Homeworld: Corydon, Federated Suns
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: LRM Carrier, Zephyr Hovertank (C3i) (BV: 1,652)

Xavier Davis was once an AFFC leftenant, but went AWOL with his Javelin when Operation Guererro transformed the Sarna March into the Chaos March. For nearly fifteen years, he hired himself out as bodyguard and extra muscle for any petty baron that could pay. He ultimately landed in Graves’ Dancers during a stint on Galatea, where the promise of an upgrade to a brand-new Osiris was too tempting an offer to refuse.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 14 May 2019, 15:24:56
4TH COMPANY

Battle Lance

(http://www.mediafire.com/convkey/ab86/b8x0a269iga8ezbfg.jpg)
Born: 8-29-3017
Homeworld: Luthien, Draconis Combine
Rank: Captain
Abilities: Maneuvering Ace
Kills: Longbow LGB-12C, Karnov UR Transport (BA), Nightshade ECM VTOL (LPPC) (BV: 2,669)

The newest Captain in Graves’ Dancers, Peter Takeda is a man with a past as checkered as it is storied. Just another orphan fending for survival on the streets of Luthien, Takeda fell in with a yakuza gang at a young age, where his combination of tenacity, street smarts and leadership skills ensured his rapid ascent through the ranks. As a member of the Yamaguchi-gumi, a venerable yakuza clan over a thousand years old, he was one of the initial candidates selected for membership in Theodore Kurita’s nascent Ghost Regiments. Takeda first saw action against the AFFS in the war of 3039, where his unit, the Second Ghost, was ultimately shattered by the Gray Death Legion on Altais. Like the other survivors, he was transferred into the Third Ghost to help bolster the understrength regiment. Just a year later, the regimental oyabun, Yasir Nezumi, was executed following a failed assassination attempt against Takashi Kurita, and any latent loyalty that the Third Ghost might have had to the DCMS died with him. In the wake of Operation Bulldog, the regiment was moved to Dumaring, along the new Ghost Bear border, where they languished for several years. During the Dominion War, the Ghosts attempted to raid the world of Marawi and were demolished by the Bears’ Seventeenth and Thirtieth PGCs. Takeda himself was taken bondsman by the Bears, and once again he fought his way up through the ranks. Becoming a member of the warrior caste, he managed to get his hands on a salvaged Sunder, which he customized with Clan omnipods shortly before escaping for the Bears during a raid on Shirotori. From there he smuggled his new ‘Mech to Galatea, where he was recruited by Jean Graves’ to head up the fourth and final company of Dancers’ reinforced First Battalion. With over thirty years of combat experience and a powerful assault ‘Mech with which to lead his new company, Jean is certain that Takeda will quickly shape Fourth Company into a force to be reckoned with. Takeda is covered in elaborate tattoos from his neck down to his ankles, a mark of his time in the yakuza. He is also a firm believer in keeping one’s body in peak condition, and leads his company in calisthenics drills every morning.

(http://www.mediafire.com/convkey/7713/1l1cb67qtlc6svtfg.jpg)
Born: 1-7-3033
Homeworld: Glengarry, Lyran Alliance
Rank: Leftenant
Abilities: Jumping Jack, Maneuvering Ace
Kills: Cyclops CP-12-K, Archer ARC-6S, Warhammer WHM-9S, Buccaneer BCN-3R, Enforcer ENF-4R, Karnov UR Transport (BA), Nightshade ECM VTOL (LPPC) (BV: 8,495)

Gerard Ventress is one of the few survivors of the Gray Death Legion, the famed Lyran mercenary force that was almost completely wiped out holding off the Free Skye assault against the Defiance Industries complex on Hesperus II. He was one of the most talented Mechwarriors in Hassan’s Assassins, the Legion’s elite second battalion. A Glengarry native who’d joined up with the Legion at the age of eighteen, the deaths of most of the Legion hit Ventress hard. He retired to Glengarry, where he found a job as a “security consultant” for Gray Death Technologies. In 3068, he decided to once again take up the mercenary profession, and traveled to Galatea. Hired to be the new fourth ‘Mech company’s executive officer, Ventress pilots a heavily-modified Avatar that mounts several pieces of Clan weaponry and advanced electronics. On the battlefield he is a patient hunter, wearing down his opponents at range before leaping in for the kill with a lethal pointblank barrage.

(http://www.mediafire.com/convkey/d14e/v3wp25dk959a92cfg.jpg)
Born: 3-3-3036
Homeworld: Cerillos, Free Worlds League
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: Highlander HGN-732b, Crockett CRK-5003-1b, Awesome AWS-9Q, Blackjack BJ-1DB (BV: 7,532)

Rosa Morales hails from the “southwestern” world of Cerillos, a hardbitten frontier world on the anti-spinward end of the Free Worlds League. She is a tough and skilled fighter, a veteran of the Sixth Orloff Grenadiers who has seen combat against both the Lyrans and the Circinians. As a fiercely independent woman, she left the FWLM due to their constant attempts to stamp out the unique traditions of the Orloff regiments. Mercenary life suited her well, and she drifted through various mercenary units until her recent hiring by the Dancers.

(http://www.mediafire.com/convkey/7503/vq4zn813uq4bc9bfg.jpg)
Born: 12-29-3037
Homeworld: Labouchere, Free Worlds League
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: None

Renard Duval is a man who lives by the motto “Fight smart, not hard.” A LoaderMech pilot turned merc, he prides himself on having never once been shot out of his ‘Mech. He prefers to be the backboard of his lance, staying toward the back of formations and laying down long-range support rather than closing in. Some might consider it cowardly; Duval just sees it as the smart way to make a living. Duval’s Enforcer, though heavily upgraded, is nearly three centuries old. The “Sun King”, as he calls it, still has an ancient inscription on its chest from its days in the AFFS: Ultima Ratio Regum, or “the last argument of kings”.


Vanguard Lance

(http://www.mediafire.com/convkey/6afd/7tvr7d8z9b068d5fg.jpg)
Born: 10-25-3034
Homeworld: Hardcore, Magistracy of Canopus
Rank: Leftenant
Abilities: Maneuvering Ace
Kills: Manticore Heavy Tank ('55), Karnov UR Transport (BA) (BV: 1,456)

Sofia Carter grew up on Hardcore, a glitzy entertainment world in the Magistracy of Canopus. Her mother was a BattleMech gladiator who’d achieved some minor success in the arenas of Hardcore, and she brought up her daughter to follow in her footsteps. After training under her mother to become a Mechwarrior, she enlisted in the MAF, but her lack of monies and social connections resulted her being relegated to the 3rd Canopian Light Horse, a sink unit left to fester at a dead-end posting on Andherlwin. Like so many dissatisfied soldiers before her, she eventually resigned from the MAF, and freelanced her way to Outreach and then Galatea. That was where the Dancers found her, and in the rigorous testing prior to formation of First Battalion’s new Fourth Company, her skills both in command and at the controls of her Warhammer secured the leadership of the new Vanguard Lance.

(http://www.mediafire.com/convkey/0c40/uce8qt4eyeowxpefg.jpg)
Born: 10-17-3040
Homeworld: Markab, Federated Suns
Rank: Sergeant
Abilities: Maneuvering Ace
Kills: Lao Hu LHU-3B (BV: 1,497)

Alexander bin-Harud is another Addicks DMM veteran who spent the war as POW in the wake of the DMM’s surrender at the war’s outset. Due to two separate escape attempts, bin-Harud was cashiered from the AFFS when the civil war concluded. Quickly burning through what little savings he had remaining, bin-Harud used what was left to get to Galatea, where he offered to join the Dancers after learning of their pedigree.

(http://www.mediafire.com/convkey/d0a8/ukvoxjd63rf968xfg.jpg)
Born: 5-2-3038
Homeworld: Tantara, Capellan Confederation
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: Marauder MAD-9M, Javelin JV-10F (BV: 2,539)

Athena Zhai is a St. Ives expatriate, a former member of Aliesha’s Mounted Fusiliers. Her dislike of House Liao turned to hatred when her husband and two sons were killed in the horrific Black May nerve gas attacks. When the Compact rejoined the Confederation following the conclusion of the Xin Sheng War, she was one of the many SIMC soldiers who mustered out, unable to serve under the enemy she had fought so hard against. With only her skills as a Mechwarrior to live on, she turned to the mercenary trade. Now a member of Graves’ Dancers, Zhai pilots her Falconer with the reckless abandon of someone who has nothing left to lose.

(http://www.mediafire.com/convkey/0a6c/howcoftl4o5cjnafg.jpg)
Born: 2-7-3024
Homeworld: Circinus, Circinus Federation
Rank: Mechwarrior
Abilities: Hot Dog, Maneuvering Ace
Kills: Goliath GOL-4S, Tempest TMP-3M, Crab CRB-27b, Karnov UR Transport (BA) (BV: 5,505)

Zbigniew Kowalski, better known as “Z-Big”, is a Circinian pirate turned Solaris gladiator turned mercenary ‘Mechjock. A Circinus native, he tried to join the Black Warriors but was rejected in the final phase of his hazing. In spite of this setback, Kowalski managed to gain passage to Solaris to ply his skills as a Mechwarrior in the Game World’s famed arenas. Although he never achieved much fame (or success, for that matter), Solaris proved to be an excellent test of his mettle, sharpening his skills and giving him enough of a reputation to gain the attention of several mercenary recruiters. After several stints with various merc units, he ended up with Graves’ Dancers, hired to round out Vanguard Lance.


Force Recon Lance

(http://www.mediafire.com/convkey/4bc7/7daxfwlg3vbwdnufg.jpg)
Born: 7-29-3039
Homeworld: Sheridan, Clan Homeworlds
Rank: Leftenant
Abilities: Jumping Jack, Clan Pilot Training, Maneuvering Ace
Kills: Deva C-DVA-OD, Blackjack BJ2-OF, Stealth STH-1D, Condor Heavy Hover Tank (BV: 5,000)

Ezra Graves’ relation to Graves’ Dancers is complicated, to say the least. Born on the Clan Star Adder capital world of Sheridan into a Mechwarrior sibko, he experienced the brutal upbringing that all Clan warriors undergo. His sibko was bred directly from the legacy of Ezekiel Graves, founder of the Graves Bloodhouse and twin brother of Jeremiah Graves, of whom Jean is a direct descendant. Ezekiel, always the more adventurous of the two brothers, had left with Aleksandr Kerensky and the SLDF, but Jeremiah elected to stay behind and return to his homeworld. Ezra’s sibko trainers often remarked that he was possessed by that same wandering spirit, a portent of things to come. He won his Trial of Possession with two kills and was assigned to the 73rd Adder Cavaliers, who were immediately thrown into the frenzied fury of the Absorption War. Leading the charge on Priori, the Cavaliers smashed the Blood Spirits’ 12th Blood Drinkers and then swept through the remnants of the 19th and 65th Assault Clusters. Ezra personally downed eight Blood Spirit ‘Mechs in the course of the campaign, including an audacious zellbrigen duel where he simultaneously challenged two Spirit assault ‘Mechs in his Grendel and emerged victorious. Following the fighting on Priori, Ezra was sponsored for and won the Graves Bloodname, cementing his place in the Adders’ genetic program. The Cavaliers were then reassigned to Marshall, where the Adders were in the middle of a major territorial war with Clan Goliath Scorpion. Ezra, now a Star Captain, led his Trinary in a series of stunning victories that attracted the personal attention of Galaxy Commander Colin Yeh, the highest-ranking Scorpion officer on Marshall. Yeh sought him out on the battlefield, and after a vicious duel, Ezra found himself a bondsman of the Galaxy Commander. Yeh saw a great deal of potential in Ezra, and after declaring him abtakha, he took Ezra under his wing and taught him the ways of the Goliath Scorpions. Yeh also helped induct Ezra into the Seeker movement, where his restless ways proved an excellent fit. He soon set out on a necrosia-inspired quest to the “paradise” worlds of the Inner Sphere, searching for artifacts related to his Bloodhouse founder. When a newsfeed he was monitoring made a passing reference to Graves’ Dancers, Ezra knew he had finally found what he was looking for, and immediately sought out Jean Graves, hoping to test his mettle against a man who seemed to be his genetic equal. The duel that followed was the most challenging of his life. For the second time in his career as a warrior, he found himself taken bondsman; Ezra was quickly adopted into the Dancers and given command of the newly-formed Force Recon Lance. Though young, Ezra has more battlefield experience than many officers twice his age, and his phenomenal skills at the joysticks of a BattleMech are matched only by Jean’s own.

(http://www.mediafire.com/convkey/53ff/c7xl3dya07putp2fg.jpg)
Born: 3-13-3039
Homeworld: Sirius, Free Worlds League
Rank: Sergeant
Abilities: Maneuvering Ace
Kills: Axman AXN-1N (BV: 1,374)

Paul Capra was formerly a member of the 2nd Sirian Lancers. While he was fiercely committed to the Sirian cause, he could not stomach the unit’s wholesale defection to the Word of Blake in 3068 and chose to flee to Galatea with his Cicada. In late 3070 he was hired by Graves’ Dancers to fill a slot in Force Recon Lance, taking the place of the late “Gorgeous George” Georgousopoulos.

(http://www.mediafire.com/convkey/8c7e/e2ie6bktee2po2kfg.jpg)
Born: 9-22-3023
Homeworld: Inarcs, Lyran Alliance
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: Stalker STK-5S (BV: 1,423)

Callum “Doc” Cochrane is the son of a lostech prospector from the far reaches of Lyran space, near the old Rim Worlds Republic. His father struck big in 3037, when he found the wreckage of an old SLDF Hussar built as a testbed for what would become the Royal model. Cochrane’s father spent the rest of his savings (and life) rebuilding the machine by hand, and when he died of heart failure in 3056, Cochrane decided to finish what his father had started. By 3063, he had restored it to fully functional status and began hiring himself out as a professional scout for lostech hunters throughout the near Periphery. He was hired by the Dancers through Jack McClintock’s vast network of contacts, and piloted his hyper-advanced light BattleMech as part of the new Force Recon Lance. Unfortunately, Doc was shot out of his Hussar during the raid on Kalidasa, and the Dancers were forced to leave it (and two other 'Mechs) behind when they retreated. He viewed the Spider it was replaced by with some disdain until the Sheratan campaign, when its TAG proved vital in smashing Grim Determination's command lance.

(http://www.mediafire.com/convkey/1086/pznksc937b868rkfg.jpg)
Born: 6-15-3040
Homeworld: Markesan, Federated Suns
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: Myrmidon Medium Tank (BV: 815)

Daphne Bristow is yet another ex-Loyalist scooped up the Dancers. A veteran of the 15th Deneb Light Cavalry, Daphne saw combat on Algol and Tikonov, fighting alongside the Dancers on both worlds; when the Cavalry made their last stand on Marlette, she was among the final bitter holdouts who were taken prisoner by the Allied forces at the end of the civil war. Like many of the other former Loyalists in the Dancers, Daphne left the AFFS after the war; she now rounds out the 4th Company’s Force Recon Lance, using the jamming capabilities of her Ostscout to sneak behind enemy lines and strike at vulnerable support units and supplies.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 14 May 2019, 15:25:15
DANCERS AIR

1st Squadron

(http://www.mediafire.com/convkey/0a2e/43ky226rsln14r4fg.jpg)
Born: 3-16-3033
Homeworld: Macintosh, Federated Suns
Rank: Major
Abilities: None
Kills: Warhammer WHM-7M, Shoden Assault Vehicle, Schrek PPC Carrier, Manticore Heavy Tank ('55) (BV: 4,791)

Norm Houston is a graduate of the Armstrong Flight Academy. Or at least, that’s what he leads most people to believe. In actuality, Houston was expelled from the famed institution during his last semester after he was caught taking an instructor’s fighter for a “joyride”. But in spite of his expulsion, his talents landed him a job as a test pilot for Jalastar Aerospace. Taking part in the Battle of Panpour during the FedCom civil war, Houston earned his biggest claim to fame when he single-handedly shot down a half-dozen fighters from the Islamabad CrMM before he was forced to make an emergency landing on a freeway on the outskirts of Kantara. Deciding he’d tired of such a relatively quiet life after getting a taste of adventure, Houston headed for Galatea to find employment as a mercenary. Hired by Jean Graves to head up the Dancers’ newly-expanded aerospace contingent, Houston was eager to once again take to the skies, this time with his new wingmates at his side. In the contract on Benjamin, his Stuka was shot down and scattered to pieces along a hillside, but in a stroke of incredible luck, Houston managed to survive with nothing more than cuts and bruises despite the malfunction of his ejection seat. Even more unbelievably, this happened yet again during the fighting on Sheratan, earning him a new callsign: Lucky. Following the conclusion of the Sheratan campaign, his squadron was expanded to a full wing and Houston was promoted to Major. Despite the disparate nature of the wing's new pilots, the intense fighting to retake Donegal proved to be the crucible that forged them into a cohesive whole.

(http://www.mediafire.com/convkey/43c2/74i6dqfvxyj3o85fg.jpg)
Born: 7-27-3026
Homeworld: Hobbs, Federated Suns
Rank: Sergeant
Abilities: None
Kills: Cerberus MR-V2, Longbow LGB-12C, Rakshasa MDG-1A, Warhammer WHM-7M (x2), Shoden Assault Vehicle, Schrek PPC Carrier, Manticore Heavy Tank, LRM Carrier (x2) (BV: 13,462)

“Little John” Washington is yet another veteran of the FedCom Civil War. He was a fighter pilot with the 5th Syrtis Fusiliers, and fought in the infamous Battle of Axton, where the 5th FedCom RCT deployed nuclear weapons against the Hasek forces. Little John is a giant of a man; dwarfing every other member of the Dancers, he is often assumed to be a former Clan Elemental. His size befits the massive Stuka he pilots, which he handles with a deft grace unusual for such a bulky craft.

(http://www.mediafire.com/convkey/2dcb/2ef4lcld6wwfbm5fg.jpg)
Born: 5-27-3019
Homeworld: Australia, Lyran Alliance
Rank: Leftenant
Abilities: None
Kills: None

Beauregard Travis is one of the few survivors from Storm’s Metal Thunder, the corporate mercenary unit that fought for the Loyalists during the FedCom Civil War and was annihilated in the Jade Falcon assault on Blue Hole in 3064. His brusque mannerisms and disheveled appearance made it difficult for him to find new jobs, but Graves’ Dancers was more than willing to overlook his eccentricities in order to put him on the payroll, as he is a lifelong Corsair pilot.

(http://www.mediafire.com/convkey/098c/hpewmc9cam8bposfg.jpg)
Born: 3-12-3044
Homeworld: Praxton, Outworlds Alliance
Rank: Pilot
Abilities: None
Kills: None

Aaron Whittaker started his career as a cropduster on his homeworld of Praxton, just like his father and his before. But his adventuresome spirit yearned to travel across the stars, and to that end, Aaron enlisted in the Alliance Military Corps. What he’d assumed would be a star-spanning romp, however, turned out to be exactly the opposite: he was assigned to the Alliance’s 4th Wing, permanently stationed on the iceball world of Lushann, the primary source of petrochemicals for the Outworlds Alliance. Realizing that the skills his training had bestowed on him would make him a valuable commodity as a freelancer, Aaron mustered out of the AMC after his first tour of duty, and for the next few years he wandered across the Inner Sphere, taking escort contracts with merchant fleets to pay his way. When he ended up on Galatea, he took a job with Graves’ Dancers, the lure of steady pay and constant travel being too much for him to resist.

(http://www.mediafire.com/convkey/007f/gfy03yqfl1l0ck5fg.jpg)
Born: 9-7-3038
Homeworld: Drozan, Capellan Confederation
Rank: Leftenant
Abilities: None
Kills: Lightning LTN-G15b, Hetzer Wheeled Assault Gun (BV: 2,245)

Yulia Chelekova is formerly a member of Hell’s Black Aces, one the most famed (and feared) aerospace-based mercenary groups in the Inner Sphere. She is the granddaughter of one of the original Aces, one Vasily Chelekova, and grew up around aerospace fighters and fighter pilot culture. However, following the conclusion of the Xin Sheng War, the Black Aces became closer and closer to the CCAF; those who did not desire reintegration with House Liao slowly began to resign from the unit, and Yulia was among them. She joined Graves’ Dancers on Galatea during their post-Tomans recruiting run, and now pilots her nimble Sparrowhawk with deadly precision.

(http://www.mediafire.com/convkey/def7/5g4v1vbzapfzf6qfg.jpg)
Born: Unknown
Homeworld: Unknown
Rank: Pilot
Abilities: None
Kills: Lucifer II LCF-R16K (BV: 1,109)

Rafael Herrera is something of an enigma; no one else, save Jean Graves, knows about his past. Suffice to say that he produced some form of credentials that satisfied Jean, for he has thus far decided to respect Rafael’s privacy. Rumors within the unit speculate that he is a former pirate or perhaps even a renegade Blakist. What is known is that he is a crack fighter pilot, and that is more than enough to gain him acceptance from the rest of the Dancers.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 14 May 2019, 15:25:33
2nd Squadron

(http://www.mediafire.com/convkey/a8b9/x794ar7ku94k1v3fg.jpg)
Born: 2-9-3031
Homeworld: Epsilon Indi, Chaos March
Rank: Captain
Abilities: None
Kills: None

Finlay Green was an Adept in the Com Guards until his unit, 2nd Division, was slaughtered by the Word of Blake on his homeworld in early 3068. One of the few survivors, he managed to smuggle himself to nearby Sheratan. As an experienced squadron commander, he was immediately hired on by Grim Determination, whose aero contingent had been cut in half by personnel leaving to join one side or the other in the FedCom civil war. When Grim Determination was dismantled by the Dancers, he once again transferred his loyalties, seeing the Dancers as the perfect partners in his plans for vengeance against the Word of Blake.

(http://www.mediafire.com/convkey/4bdc/2w19hyy7pbacwbefg.jpg)
Born: 10-21-3041
Homeworld: Canonbie, Lyran Alliance
Rank: Sergeant
Abilities: None
Kills: None

Connor MacPherson was one of the top graduates in the class of '63 at the Flight Academy of Thorin, the last class it graduated before its closure. Assigned to the elite Ninety-First Skye Air Wing, he was part of the heavy fighting on Hesperus II and flew against the Eleventh Arcturan Guard during the final stand of Nondi Steiner on Tharkad. However, as a Skye loyalist, he was disgusted by the Fourth's disloyalty to the Free Skye movement at the end of the war, and mustered out to find mercenary work. He took his current job with the Dancers after they offered him a brand new Thunderbird, which was all the incentive MacPherson needed.

(http://www.mediafire.com/convkey/8147/veg21da39pkrrjefg.jpg)
Born: 11-26-3040
Homeworld: Marantha, Magistracy of Canopus
Rank: Leftenant
Abilities: None
Kills: None

Persephone Laganas is the daughter of pharmaceutical magnate Demetria Laganas, a Maranthian Elector and powerful member of the Durachi faction. While Persephone's older sister was groomed to succeed their mother, Persephone became a fighter pilot, graduating from the Canopian Institute of War in 3062. Assigned to a fleet squadron that traveled with MAF forces through Capellan space, she saw action in the Chaos March. Her time there convinced her that the Capellans were only using the Magistracy to further their own aims, a view that was hardened when her squadron was thrown into the Blakist maw over Pleione in 3069. As the sole survivor, Persephone escaped aboard an fleeing smuggler's JumpShip, deserting the MAF to become a soldier of fortune. Snapped up by the Dancers on Galatea when they found out she was a qualified Lightning pilot, she was assigned to lead the lance of them in 2nd Squadron.

(http://www.mediafire.com/convkey/5935/xexyaexxpttaes3fg.jpg)
Born: 1-28-3036
Homeworld: Flushing, Federated Suns
Rank: Pilot
Abilities: None
Kills: None

St. John Yates is from a minor noble house on Flushing, deep in the Crucis March. Yates is a decent pilot (taught by his house's master-at-arms), but mostly became a mercenary pilot for the fame and money (and women). He constantly spends his money on frivolous but expensive items like luxury sunglasses and bespoke suits. While he may not be the wing's best pilot, he is definitely their snappiest dresser.

(http://www.mediafire.com/convkey/74d7/2me1awh1qz87jagfg.jpg)
Born: 4-11-3040
Homeworld: Cadiz, Draconis Combine
Rank: Leftenant
Abilities: None
Kills: None

Adrianne Salazar was one of the members of the 6th Benjamin Regulars who refused to participate in the Black Dragon rebellion in early 3068. Knowing she would likely face torture and imprisonment at the hands of the ISF for her association with the traitors, she instead fled to Galatea. Unable to find a mercenary unit to sign on with initially, she began offering lessons to tutor other pilots in the finer points of the trade. Eventually, she was noticed by the Dancers and hired to lead a Sabre air lance, using a more advanced model than the SB-27 she had flown with the Regulars.

(http://www.mediafire.com/convkey/2481/8ha13z5dwgeb3twfg.jpg)
Born: 2-1-3049
Homeworld: Galatea, Lyran Alliance
Rank: Pilot
Abilities: None
Kills: None

Melanie Cook is the daughter of two of the Dancers' technicians, both of whom have been with Graves' Dancers since it first became a mercenary unit. After graduating high school she told her parents she wanted to become a fighter pilot; then-Captain Graves had the unit pay to put Melanie through pilot courses at the ARTCP on Arc-Royal. Having just graduated and returned to Galatea to join the unit, she has been given a shiny new Sabre, which she is excited to fly in real combat conditions.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 14 May 2019, 15:27:15
3rd Squadron

(http://www.mediafire.com/convkey/2f49/nbvzmp1ygpx1z34fg.jpg)
Born: 10-06-3037
Homeworld: Pollux, Free Worlds League
Rank: Captain
Abilities: None
Kills: None

Sierra Garrick was born on Pollux during its time in the Federated Commonwealth. Like much of the world's population, Sierra's parents were deeply patriotic, loyal to the old Sirian Concordance government. At a young age, Sierra's parents had her smuggled offworld to live with her uncle, a Lieutenant Commander with the 1st Sirian Lancers' fighter wing (the Flame of Sirius). Managing to gain entrance to the Lloyd Marik-Stanley Aerospace School, Sierra graduated just in time to participate in the liberation of Pollux; there, she saw firsthand the aftermath of the terrible crimes committed by the mad former ComsStar Adept Alisendar Gyrn and his followers. Her parents were among the dead, and Sierra swore revenge against ComStar in all its forms. By the mid-3060s she had taken her uncle's place as squadron leader. Deeply perturbed by the slow creep of Blakist tendrils into the unit in the years leading up the Jihad, Sierra watched in horror when the entire Sirian Lancer brigade declared for the Blakist Protectorate in mid-3070. She and her squadron fled to Galatea, where they were soon hired on to form the third squadron of Graves' Dancers' aero wing.

(http://www.mediafire.com/convkey/a0cc/vav8x7wgfxapsgzfg.jpg)
Born: 2-14-3028
Homeworld: Procyon, Free Worlds League
Rank: Sergeant
Abilities: None
Kills: None

Timeus Golgos grew up on the streets of Guilded Halls, the central megacity of Procyon. Initially a small-time criminal, he eventually became a bounty hunter, traveling all over the region. In his travels he learned how to pilot a fighter (among many other things). When he heard about the atrocities committed by Alisendar Gyrn on his homeworld, he returned to Procyon and signed on with the Sirian Lancers. Like Captain Garrick, he has no love for the Blakists, having run afoul of them several times during his bounty-hunting years; the unconfirmed rumor among the unit is that they're responsible for the loss of his right eye. Golgos acts as the unit enforcer and disciplinarian, able to rely on his large size and intimidating manner to keep the rest of the squadron in line. His fellow pilots often joke that the only reason he pilots his hundred-ton Riever is because it's the only fighter big enough to fit him.

(http://www.mediafire.com/convkey/b7af/1diripeeptfsz4sfg.jpg)
Born: 12-25-3021
Homeworld: Wei, Capellan Confederation
Rank: Leftenant
Abilities: None
Kills: None

Xiao Hong Ts'ai was a pilot in the Wei SMM when the Capellan Confederation arrived to retake Wei after nearly thirty years of Federated Commonwealth rule. The initial attack by McCarron's Armored Cavalry was defeated when Wei nationalists released UrbStryc-A nerve gas, killing an entire battalion of Mechwarriors. The Confederation responded by sending in the Death Commandos. Over the next seven days, the Commandos systematically murdered the entire upper echelon of the Wei government and military...including Hong Ts'ai's wife, a major with the SMM's armor corps. Bereft, he fled Wei and ended up on Sirius, where in a fit of pique he signed up with a Sirian military recruiter, his considerable skills getting him due consideration for a non-Sirian. By the time of his squadron's break from the Lancers in 3070, he had become a respected member of the unit. He still mourns his murdered wife, and has sworn to kill any Death Commando he encounters (or die trying).

(http://www.mediafire.com/convkey/fdfe/6bpylf5sqxxddtkfg.jpg)
Born: 6-18-3040
Homeworld: Graham IV, Free Worlds League
Rank: Pilot
Abilities: None
Kills: None

Mohammad Duran is the son of lostech hunters who combed the radioactive ruins of their homeworld, Graham IV. Once a jewel of the Terran Hegemony, Graham major population centers were leveled with mass nuclear bombardments by Amaris troops during the Star League Civil War, leaving only a small fraction of the population huddled in refugee camps and barely rebuilding over the centuries. Looking to escape the unstable lifestyle of his parents, he signed on with a Sirian Lancers recruiter, and after showing sufficient aptitude, was sent to LMS on New Olympia. Assigned to the Flame of Sirius after graduation, he fully supported Captain Garrick when the squadron refused to join the Blakists. Now that Graham IV is under their sway, Duran is glad to see that his new employers have taken a decidedly anti-Blakist bent.

(http://www.mediafire.com/convkey/42f8/c21m2lmnkv1hbxufg.jpg)
Born: 9-22-3037
Homeworld: Sirius, Free Worlds League
Rank: Leftenant
Abilities: None
Kills: None

Javier Acevedo is a Sirian by birth but left when he was just a child. Raised on Augustine by parents who were minor nobility, he attended Our Lady Maria Auxiliadora Preparatory School. Ostensibly a finishing school for young nobles, it is in fact a school of assassins, who are then able to carry on the various feuds that typify relations between the various minor houses of the League. Like Captain Garrick, he also attended Lloyd Marik-Stanley, and was assigned to the 1st Lancers along with Garrick upon graduation. In his Cheetah, he strikes swiftly and from unexpected angles, as befits his true profession.

(http://www.mediafire.com/convkey/0e4d/29s751ulocahv7bfg.jpg)
Born: 2-6-3044
Homeworld: Procyon, Free Worlds League
Rank: Pilot
Abilities: None
Kills: None

Zula Blades was initially trained as a fighter mechanic before a pilot in the Sirian Lancers let her take his Cheetah for a joyride. Discovering she actually had some skill at the joystick, she managed to get a brevet promotion to pilot when the unit broke away from their newly-Blakist comrades. She has been training hard in both sims and live exercises, and insists on doing nearly all the maintenance on her own Cheetah, which she has nicknamed “Chester”.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 14 May 2019, 15:28:40
OTHER NOTABLE PERSONNEL

(http://www.mediafire.com/convkey/4ed1/h4g609vuolurv6kfg.jpg)
Born: 4-20-3024
Homeworld: Mizar, Lyran Alliance
Rank: Major

John Purcell was formerly a Sergeant-Major in the Wolf’s Dragoons’ Home Guard, but with the decimation of the Home Guard during the uprising in Temptown, he decided to seek employment elsewhere. A cynic and a sarcastic misanthrope, Purcell’s attitude meant he was always just one step away from being fired (he had once been a Captain in Beta Regiment’s Long Riders, but was sent to the Home Guard for “attitude problems and insubordinate behavior”). When Jean Graves offered him command of his own company of hovertanks, he jumped at the chance for such a big promotion. Over the years, the company became a reinforced battalion. He has already put the battalion through its paces, and his irreverent command style meshes well with Graves’ own quirky sense of tactics. Off-duty, Purcell is an enthusiastic musician, whose love of rock music led to him installing a music system in his Regulator on which he plays his tunes of choice during missions – usually with the volume turned all the way up. Purcell's first outing with his company in 3068 was a wash: his Regulator was responsible for decapitating the Capellan commander's Victor, but his crew was killed when weapons fire from a Crusader penetrated the cabin. Purcell himself was badly injured, nearly losing his right leg. He now walks with a limp, and must take powerful painkillers multiple times a day. This has not begun to affect his leadership yet, but it certainly has not improved his disposition, either.

(http://www.mediafire.com/convkey/f516/2aoxnh268838abqfg.jpg)
Born: 11-9-3029
Homeworld: Novaya Zemlya, Federated Suns
Rank: Major

Pavel Kovelevsky is the commander of the Dancers’ Third Battalion, an airmobile battalion of Elemental and Salamander suits with air support from a combination of Karnov and Hawk Moth VTOLs. Kovelevsky himself is a Novaya Zemlya native who was one of the early graduates of the New Avalon College of Military Sciences’ battle armor program. Like Leftenants Hawkins and Crawford, he is a hardened veteran of the 22nd Avalon Hussars, where he commanded a company of the 3rd Avalon Armored Infantry. Since his younger sister was killed by the Word of Blake in the fighting on Donegal, he has developed a hatred of the Blakists that nearly matches their own fanaticism. He has begun drilling Third Battalion relentlessly, and he has sworn that any Blakist that falls under his guns will die where they stand.

(http://www.mediafire.com/convkey/b81c/b4v9mtmg2at3bw6fg.jpg)
Born: 2-22-3020
Homeworld: Sabanillas, Federated Suns
Rank: Chief Technician

Angus MacGyver is the Dancers’ master technician. He comes from Sabanillas, though his brogue has been diluted by his technical education. He has been working on machines since he was old enough to turn a wrench; as a child, he once took apart his father’s farm tractor just to see how it worked! He is precise in technical matters, but his strange sense of humor often makes others question his sanity. Angus might be crazy, but he is certainly not stupid, and his ability to improvise complex repairs with only minimal resources makes him the Dancers’ most valuable supporting asset.

(http://www.mediafire.com/convkey/fb57/qjezxfd1gnzqvdrfg.jpg)
Born: 5-8-3025
Homeworld: None
Rank: Commodore

John Armstrong Brannigan has been a spacer his entire life; he is descended from a long line of JumpShip captains. Ever since the hull of the Toorna Prophet was laid down in 2683, a Branngian has been at its helm. In 3056, John was thrust into command of the Prophet when his parents were killed while attempting to fend off a pirate raid on the ‘Ship. Brannigan managed to lead the crew to fight off the last of the pirates and make an emergency jump out of the system. In the intervening years, the Prophet mainly plied the spacelanes along the FedSuns-Combine border. Finding themselves over Addicks when the initial fighting of the civil war broke out, the Prophet was commandeered by the nascent Graves’ Dancers in their haste to escape the onslaught of the Davion Assault Guards. The relationship between the Dancers and the Prophet’s crew was extremely tense at first, but as the years went on Jean and his soldiers showed themselves to be honorable and fair. Branngian and his crew managed to eventually reach an accord with the Dancers, and when Jean decided to make his force a mercenary unit, he promised to provide the Prophet’s crew a sizable percentage of a profits, far more than they ever made as merchants or couriers. When the Dancers expanded their fleet in 3071, Brannigan and his crew bade farewell to the Prophet and transferred over to the Tramp-class Nostalgia for Infinity. As the Dancers’ senior naval officer, Brannigan’s word carries nearly as much weight as Jean’s, he rarely exercises that authority, preferring instead to trust that his immediate subordinates can accomplish whatever tasks he sets them to.

(http://www.mediafire.com/convkey/925d/57tn16hf5xpb6utfg.jpg)
Born: 7-4-3023
Homeworld: Porrima, Lyran Alliance
Rank: Light Commodore

Antoinette Bax grew up on the windy, low-grav world of Porrima. Porrimans are common among Lyran starship crews due to their superior ability to maneuver in low-G environments, and most Lyran merchant guilds have recruiters who eagerly snap up any Porrimans looking to leave their home and see the rest of the Inner Sphere. It was one of these recruiters who convinced Bax to sign on with Meier-Star Shipping after graduating from a local university, where she was apprenticed to a senior crew member aboard a Tramp-class JumpShip. A decade later she was captaining the ship herself. When the Jihad broke out, Meier-Star's HQ was destroyed in the attack on Tharkad, and their secondary site on Donegal was leveled a few months later. Those members of the fleet who had not been dragooned into service with the LAAF found themselves without an employer. Bax held a vote among the crew to decide their next course of action, and they voted to head to Galatea and find work. Unfortunately, upon arriving at Galatea's zenith point, the JumpShip suffered twin blown helium seals, forcing the crew to abandon the ship. Taking small jobs at the orbital repair yard to get by, Bax hit a stroke of luck when the Dancers' network of contacts reached out to her in early 3071, looking for crew for one of their new Tramps. Bax and her old crewmates now operate the Gnostic Ascension, clearing each new jump point with their cargo of assault DropShips before the rest of the unit follows in the Nostalgia for Infinity.

(http://www.mediafire.com/convkey/d578/rbcvdbffnbstsssfg.jpg)
Born: 2-28-3031
Homeworld: New Avalon, Federated Suns
Rank: Captain

Noah Mountford’s childhood dream was to become a DropShip captain in the Federated Suns Navy, and he spent his entire adolescent life striving toward that goal. Eventually graduating from the premier Armstrong Flight Academy on Galax, he was assigned to the Addicks DMM’s naval group, and by the outbreak of the civil war had worked his way up to command of the Union-class Charon; this was the ship responsible for the transport of 3rd Battalion, 2nd Company, also known as Graves’ Dancers. Like many among the DMM, Mountford was an ardent Loyalist, and in the chaos of the attack on Addicks, he was more than willing to escape with the Dancers in tow. Mountford has been ultra-loyal to the Dancers ever since that day, and still dresses in his FSN naval uniform when on duty, enforcing the same strict standards among his crew. While a taskmaster, Mountford’s cleverness at the helm of his ship is undeniable, and his quick thinking has saved the Dancers’ bacon in more than a few combat drops. In 3071, Mountford was given command of the gleaming new flagship of the Dancers fleet, the Conquistador-class Sancho Panza; he is practically slavering to put it through its paces.

(https://www.mediafire.com/convkey/7b1b/q3x7bpoxv2atwvuzg.jpg)
Born: 9-21-3030
Homeworld: Uzghorod, Lyran Alliance
Rank: Captain

Sidorova Darenkov has long been a DropShip-captain-for-hire. She has traveled to every major state in the Inner Sphere and Periphery, and even the Clan Occupation Zones; she lost her right eye during an encounter with Clan Jade Falcon in the late 3050s. Commanding the Overlord-class Royal Flush at the time of its capture on Giausar by the Dancers, she was more than happy to sign on with her would-be captors as long as she retained her command and her pay. She was even happier in 3071 to have the Royal Flush replaced with the Colossus-class Hyperion, which now carries the bulk of the regiment's ground forces.

(http://www.mediafire.com/convkey/6888/22locgl1wl6se7nfg.jpg)
Born: 8-3-3013
Homeworld: None
Rank: Captain

Yuri Sokolov is a man with a reason to be on the move: he has eight ex-wives across six interstellar states, all of them constantly chasing him to collect the alimony he owes them. He has helmed his Mammoth-class DropShip, Malyshka, for over three decades, ever since he won it in a high-stakes game of four-card drax on Kyeinnisan. Signed on with the venerable mercenary unit Grim Determination since the mid-3060s, he and his crew were asked by the Dancers to stay on when Malyshka was among the ships retained after the Grims' fall on Sheratan. Sokolov agreed to stay on under the condition that the Dancers pay off his not-insubstantial gambling debts and keep his ex-wives at bay.

(http://www.mediafire.com/convkey/43dc/9844jnt8rkw5eb1fg.jpg)
Born: Unknown
Homeworld: Unknown
Rank: Captain

Joanna Deville, known to her crew as the Devil, has captained the Thunderchild since its hull was laid down in 3059. One of three Excalibur-class pocket WarShips leased out to mercenary collectives in advance of Operation Bulldog, the Devil and her crew saw action at Port Arthur, Luzerne and Meinacos; over Luzerne, they were instrumental in holding off the Lola III-class Storm Cat until the survivors of the SLDF flotilla could withdraw. After Bulldog concluded, they bought out the Thunderchild and began contracting themselves out to anyone willing to meet their steep fees. The Dancers were more than willing to pay said fees, and now the Thunderchild is the command vessel of the Dancers' attack fleet.

(http://www.mediafire.com/convkey/6458/mdcylkkv22ral65fg.jpg)
Born: 11-13-3035
Homeworld: Galax, Federated Suns
Rank: Captain

Robb Newmark is the former Count of Malabar, moon of Galax. His father, the previous Count, died on Somerset with the 2nd New Ivaarsen Chasseurs during the Clan Invasion when Robb was just seventeen (although rumors persisted for years afterward that he was taken bondsman by the Falcons, rumors that Robb still believes are true). Robb had just been accepted to the Armstrong Flight Academy, and after graduation he was apprenticed to the Captain of one of the earliest Overlord-A3s, the FCS Tizona. Disgusted at Victor's appointment of his sister Yvonne to the regency, whom Robb saw as far too weak to lead the nation, he became an early Loyalist in the FSN and was rewarded for his loyalty with a promotion to captain of the Tizona and an assignment to the FCS Alexander Davion's flotilla. He was there at the fall of the New Avalon at the end of the war, and both Tizona and its sister ship Colada were some of the few ships to escape the Allied onslaught. Newmark was stripped of his title in absentia, and the two ships forced their way across the Federated Suns, essentially holding up merchant JumpShips at “gunpoint” in exchange for transit to the next system. Using this unconventional “command circuit” allowed to them to stay well ahead of the Allied naval detachment sent in pursuit of them, and eventually the two ships arrived at Galatea, just barely avoiding their doom when the news of Outreach's scourging reached them a single jump away and they were able to “re-route”. For several years the government of Galatea kept both ships on retainer to supplement the system's defenses, but in 3071 they were hired on by Colonel Jean Graves, whose Loyalist credentials (and sizable signing bonuses) were far more appealing. Captain Newmark is somewhat reclusive when the ship is not actively on an operation, usually combing through newsfeeds looking for any evidence that his father might still be alive; an unlikely possibility nearly twenty years later, but one that the Count still obsessively clings to.

(http://www.mediafire.com/convkey/f84f/z6yr6255a5ha16vfg.jpg)
Born: 3-18-3025
Homeworld: Le Blanc, Federated Suns
Rank: Captain

Lucas Beauvoir is from Le Blanc, a world famously described in a common ComStar atlas as “a giant rock in space”. With barely enough atmosphere to breathe and gravity twenty percent lower than average, Blancs are generally well-suited to life in space. His father was an administrator at the Vasily Sandoval Memorial Spaceport in Port Paix and his mother worked as mercenary liaison for the AFFS. This exposed him to both the military and particularly assault DropShips from childhood onward; Le Blanc being a military hub for the Draconis March, a great many assault DropShips passed through the spaceport. Vowing to one day captain an attack ship of his own, he applied and was accepted to the Robinson Battle Academy, where he was taught by many instructors who were fresh veterans of the War of 3039. Within a few years of graduating he was in command of an Avenger, which he regularly schooled his fellow captains with in intra-fleet exercises. When the first Overlord-A3s were completed in 3058, Beauvoir was one of the handful of officers selected by the Director of the Navy, Fleet Admiral Alistair Buchwald, to helm one. Fresh from the Galax Megaplex, the FCS Colada was Beauvoir's dream ship, and he put it to excellent use against the Clans as part of the FCS Antrim's DropShip contingent. In the famed Battle of Trafalgar, Captain Beauvoir helped hold off a flanking maneuver by the Congress-class Shining Claw long enough for the task force's WarShips to cripple the two Ghost Bear Whirlwinds. At Huntress, the Colada outmaneuvered the Vincent Mk 42-class Simias Osis and punched missiles through its rear armor, detonating its KF drive and destroying the vessel. This marked the first time since the Second Succession War that a WarShip had been destroyed by a DropShip, and upon Beauvoir's return to the Federated Suns, he was awarded the Federated Commonwealth Medal of Honor and his entire crew the Federated Commonwealth Star. Offered plum assignments anywhere they wished, Beauvoir and every sailor under his command elected to stay on the Colada with the Antrim. Like their sister ship, the FCS Tizona, they were part of the Loyalist naval defense of New Avalon at the end of the civil war, and escaped into the mercenary life alongside them.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 14 May 2019, 15:29:17
ROLLS OF HONOR

(http://www.mediafire.com/convkey/a347/4i6aud6f69q5f3vfg.jpg)
Born: 11-9-3020 (KIA 6-16-3068)
Homeworld: Terra
Rank: Leftenant
Kills: None

Robert Mykelby, a Terran from the British Isles, joined the Com Guards a few years before Operation Serpent. Assigned to the Second Division, he witnessed firsthand the bloody fighting on Huntress. Unlike most of his comrades, he survived, but barely, and with serious emotional scars. No longer able to stomach the leadership of “the incompetent dwarf”, to use his words, he left the Com Guards with his Falconer, looking for mercenary work on Outreach. On the battlefield, he and his ‘Mech were a force to contend with. Off the battlefield, he was a vociferous opponent of Victor Steiner-Davion, whom he blamed not only for the deaths of his friends on Huntress, but also for ComStar losses during the FedCom Civil War. After the uprising in TempTown on Outreach, Mykelby’s Falconer was damaged beyond repair, but it was replaced by a brand-new Warhammer of the WHM-9D model. Mykelby was one of those killed in the fighting on Solaris, his BattleMech decapitated by a heavy gauss shell from a Blakist Demon tank.

(http://www.mediafire.com/convkey/b102/8md9t5y2aqqq542fg.jpg)
Born: 12-2-3028 (KIA 6-16-3068)
Homeworld: Kittery, Federated Suns
Rank: Sergeant
Kills: None

Kevin Tsang was born in Can Fu City on Kittery during the opening months of the Fourth Succession War, and his parents were killed in a suicide bombing by a member of the Kittery Tong when he was only an infant. Spending his childhood in a series of state orphanages, Kevin proved to be an extremely self-reliant individual, and he devoted all of his energy to pursue his dream of becoming a Mechwarrior. Years of hard work and good grades paid off when he was accepted into the St. Ives Academy of Martial Sciences. Kevin was a model student, and earned Compact citizenship while also slaving away at his coursework. Upon graduation, he was accepted into the ranks of the Chevaux Legers, one of the workhorse regiments of the St. Ives Compact. A dozen years of service with the unit ended when they were shattered on Indicass by Star League “peacekeepers” at the beginning of the Xin Sheng War. Embittered by the Capellan Confederation’s absorption of his adopted home at the conclusion of that conflict, Kevin decided to make his fortunes on Galatea. Fortunately, he did not arrive until just after Group W had brought an end to the fighting that had engulfed the planet for the past eighteen months. Taking various small jobs to get by, he was finally hired by Graves’ Dancers when he responded to an ad on MercNet. He piloted one of the ‘Mechs freshly salvaged from Acamar, a heavily modified Cataphract. Sadly, he was killed on Solaris when a man-pack SRM fired by some Blakist infantry pierced his ‘Mech’s cockpit.

(http://www.mediafire.com/convkey/beef/txnecs969sc5d4sfg.jpg)
Born: 5-12-3030 (KIA 6-16-3068)
Homeworld: Colorado, Federated Suns
Rank: Mechwarrior
Kills: None

Jane Danton had often been called “Crazy Jane” throughout her career, though no one would ever do it to her face. A lifelong mercenary, she had been ejected from no less than seven other mercenary units for everything from “striking a superior officer” to actually firing on a fellow Mechwarrior in combat for, in her words, “crowdin’ me.” Were it not for her talent at the controls of a BattleMech, she likely would have found herself unemployed, but Jean felt that the more relaxed environment of his Dancers would give her the space she felt she needed to do her job. Tragically, she was killed in the fighting on Solaris when a Blakist Nightsky stove in her cockpit with its hatchet.


(http://www.mediafire.com/convkey/b876/2it1vhzzmkrgep6fg.jpg)
Born: 4-13-3035 (KIA 8-1-3068)
Homeworld: Exeter, Federated Suns
Rank: Mechwarrior
Kills: None

Danica Weiss was a cousin of Sergeant Noah Levine, and was also a member of the 3rd Robinson Rangers. She had retired from the AFFS following the conclusion of the Civil War, but when a spot opened up in Backboard Lance, Levine contacted her and convinced her to join with the Dancers. Danica piloted the Enforcer formerly piloted by Sergeant Crawford. She was killed in action on Tomans when laser fire from a Fire Falcon vaporized her cockpit.

(http://www.mediafire.com/convkey/dada/uwwbvitltpl4tgzfg.jpg)
Born: 8-19-3034 (KIA 9-2-3068)
Homeworld: Saginaw, Federated Suns
Rank: Sergeant
Kills: None

Bryce Crawford, like the Dancers’ XO, fought with the 22nd Avalon Hussars, and also like many of the Dancers, was a veteran of the civil war. During the end of the brutal fighting on Talon, Crawford was flash-blinded by laser fire. Crawford used nearly all of his savings in order to have sight-restoring implants surgically embedded in his eyeballs. This had the side-effect of giving his eyes an eerie, electric-blue glow which most people found fairly unnerving. Crawford was just grateful to still be a Mechwarrior, and figured that a life as a mercenary would be the best way to put a few C-bills back into his emptied bank accounts. With his recent promotions to Sergeant and then to Leftenant, he had gotten that much closer to his goals. Sadly, he was killed shortly after the start of the Giausar campaign, when a particle bolt from a militia Myrmidon penetrated his Cataphract’s cockpit.

(http://www.mediafire.com/convkey/4bd6/oe1142mj2mntfn9fg.jpg)
Born: 10-5-3033 (KIA 9-2-3068)
Homeworld: Hesperus II, Lyran Alliance
Rank: Mechwarrior
Kills: None

Felipe Deleón was formerly a pilot in the Defiance Self-Protection Force; they were nearly destroyed to the man during the Free Skye assault on Hesperus II. A vicious close-in fighter who specialized in urban combat, he liked to slowly stalk his opponents and then eviscerate them in a single sneak attack. The Axman he piloted perfectly suited his methodical style. He died in the fighting on Giausar when the neurohelmet feedback from an ammunition explosion knocked him unconscious. Unable to keep his ‘Mech upright, it toppled to the ground, and in the fall Deleón’s neck was fatally broken.

(http://www.mediafire.com/convkey/be19/z5ruyaailb56a8lfg.jpg)
Born: 7-3-3040 (KIA 4-19-3070)
Homeworld: Novaya Zemlya, Federated Suns
Rank: Mechwarrior
Abilities: Melee Specialist, Maneuvering Ace
Kills: Deva C-DVA-O, Apollo APL-1M, Chameleon CLN-7W, Watchman WTC-4M, Komodo KIM-2 (BV: 6,879)

Sasha Kovelevsky was the little sister of Major Pavel Kovelevsky, the commanding officer of the Dancers’ airmobile 3rd Battalion. Like her older brother, she attended the New Avalon College of Military Sciences, and due to the political climate at the time, she was assigned to the Bremond DMM, just prior to the outbreak of the FedCom civil war. The Bremond DMM would go on to become part of the nucleus of the First Royal Cavaliers, who fought for the Loyalists against the First and Third Crucis Lancers on Tsamma. Like the rest of her unit, she was cleared of any war crimes charges at the conclusion of the war, but nevertheless she felt she could no longer serve in the AFFS. When her brother contacted her with an offer to join Graves’ Dancers, she immediately accepted. She piloted a heavily customized No-Dachi salvaged during the fighting on Benjamin. Sasha was one of those killed fighting the Manei Domini hunter-killer force on Donegal. While she managed to take one of them with her, smashing her ‘Mech’s fist through a Deva’s cockpit, four other Blakist ‘Mechs surrounded her and tore her No-Dachi apart. Her ejection mechanism failed, and she was torn from her cockpit and executed by a Domini battlesuit.

(http://www.mediafire.com/convkey/cbba/d0ybw29agyq2jsqfg.jpg)
Born: 9-12-3034 (KIA 4-19-3070)
Homeworld: Sadurni, Free Worlds League
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: Shogun SHG-2H, Thunderbolt TDR-9M, Manticore Heavy Tank, Stygian Strike Tank, Cavalry Attack Helicopter, Pinto Attack VTOL (BV: 6,901)

Furio Castelluccio was born on Sadurni into a family that owned a small but well-regarded winery in the Avellino region of Katerini. When he was eight, Castelluccio’s parents were killed in a car accident, and he was left in the care of his uncle, a drunk who verbally and physically abused him on a regular basis. At the age of sixteen, Castelluccio ran away from home, hitchhiking his way to the capital city’s spaceport and stowing away aboard a cargo DropShip bound for Solaris VII. One of his cousins was a Mechwarrior with Fitzhugh Stables, and got him a job as an astech. It was during this time that Castelluccio first began to develop a fascination with the Mechwarrior lifestyle. He began to spend his nights (and paychecks) using the ‘Mech simulators incessantly, and took night classes on the weekends. Finally, after years of honing his skills, Castelluccio began to petition Andre Fitzhugh to allow him to join the Stable as a Mechwarrior. With his cousin vouching for him, Fitzhugh had him tested against the Stable’s veterans, and he passed with flying colors. He soon became a successful fighter on the Class Three circuit, and at the height of his career he was considered one of the best medium ‘Mech pilots on Solaris, having made it into the Top Twenty for his Class during four different seasons. Over the years, however, Andre Fitzhugh’s feud with Bromley Stables grew more and more obsessive, with accusations of inter-stable sabotage surrounding almost every match between the two rivals. Several Mechwarriors from Fitzhugh Stables became fed up with the situation, and Castelluccio was one of them; he spent his accrued winnings on a ticket to Outreach, hoping to find employment as a mercenary. He was one of several Mechwarriors hired by Graves’ Dancers during their last layover at Outreach, and was given the vacant slot in Hawkeye’s Scout Lance. During the reorganization of First Battalion in 3069, he was reassigned to the new Hunter Lance under recently-promoted Leftenant William Sanderson. Furio met his end in the brutal fighting on Donegal; his machine was pounded to pieces by a Manei Domini Seraph and he was executed in the field like every other Dancer captured by the fanatical Blakists.

(http://www.mediafire.com/convkey/612c/s3mmuz1p3dzn6mwfg.jpg)
Born: 3-19-3036 (KIA 4-19-3070)
Homeworld: Cavanaugh II, Lyran Alliance
Rank: Mechwarrior
Abilities: Maneuvering Ace
Kills: Stalker STK-8S, Toyama TYM-1A, Tempest TMP-3M, Minion ATV (TC) (BV: 6,028)

As part of a strike lance in the First Bolan Jaegers, Jason Bouchard earned himself a commendation for valor from Margrave Richard Steiner at the battle for Cavanaugh II (his homeworld) during the FedCom Civil War. Though the commendation came well-earned -- Bouchard had personally accounted for five kills with his LNX-9R Lynx, including a Cataphract from the Forty-second Avalon Hussars -- Steiner’s summary execution of Jaegers commander Megan O’Heron in the face of her calls to seek a cease-fire with allied forces prompted Bouchard to join the legions of those who defected when the battle turned against the Loyalist forces. Arriving on Outreach with his Lynx in tow, he was hired by then-Captain Graves almost immediately. Tragically, Bouchard was among those killed fighting the Manei Domini on Donegal. A deadly-accurate barrage of plasma fire from a Deva eviscerated his Lynx, forcing him to eject, and he was captured and shot by Blakist armored infantry shortly thereafter.

(http://www.mediafire.com/convkey/566a/6gx6ad621l5813ifg.jpg)
Born: 3-6-3036 (KIA 7-6-3070)
Homeworld: Thermopolis, Free Worlds League
Rank: Sergeant
Abilities: Maneuvering Ace
Kills: None

Giorgos Georgousopoulos, better known by his nickname “Gorgeous George”, was a former Oriente Hussar who was cashiered from the FWLM for participating in illegal underground boxing leagues while stationed on Van Diemen IV. His skills in a boxing ring were equaled by his skills at the controls of a BattleMech, and he soon found himself fighting in the arenas of Solaris. He was off-world when the Word of Blake struck the Game World in mid-3068, and when he got word of the situation, he knew his career as a gladiator was over. Turning to mercenary work, he signed on with the Dancers shortly after they left Giausar. Gorgeous George firmly believed in the old boxing adage “float like a butterfly, sting like a bee”, and used his swift Bloodhound to make repeated passes at his opponents, wearing them down until they were forced to retreat or fall. Unfortunately, this tactic failed him in the fighting in Kalidasa, when an attempt to bring down the Dancers’ target, Precentor Timothy Mayo, ended with a snub-nose PPC from Mayo’s Grand Crusader obliterating the Bloodhound’s cockpit.

(http://www.mediafire.com/convkey/7abf/ob32bfrubj1v5pgfg.jpg)
Born: 7-29-3032
Homeworld: Summer, Lyran Alliance
Rank: Mechwarrior
Abilities: Maneuvering Ace, Melee Specialist
Kills: Hauptmann HA1-OB, Gallowglas GAL-1GLS, White Flame WHF-3B, Blitzkrieg BTZ-3F (BV: 6,642)

Padraig O’Malley and his fraternal twin brother Eamon were orphaned at the age of seven by a Kuritan raid on Curitiba, the capital of Summer. Both lived on the streets for a time before serving in the Summer Militia, as all Lyran citizens are required to do. Padraig flourished as an infantryman and worked his way up the ranks, eventually managing to score a coveted assignment to the militia’s ‘Mech lance. The lance’s commander Graf Johann Upnor, a nobleman who loathed Padraig for his lowborn status, did everything he could to make the new Mechwarrior’s life a living hell. When Padraig made some extremely coarse remarks about the Steiner-Davion family’s treatment of the Isle of Skye, Upnor challenged him to a duel. The duel ended when Padraig uprooted a tree with the hands of his Banshee and smashed in the cockpit of Upnor’s Zeus. Fearing retribution at the hands of the powerful Summerite nobility, he fled to Solaris VII, where his brother had made a living for the past several years as a gladiator. Padraig and Eamon began fighting tag-team matches in the Solaran Reaches, billing themselves as “The Boys of Summer”. Eventually, however, their fame caught up with them, as they found themselves confronted by bounty hunters sent after them by relatives of Graf Upnor. Deciding that a life on the move might be a more survivable career choice, the brothers left Solaris and headed for Galatea with their BattleMechs in tow. They were hired on by Graves’ Dancers in early 3070, shortly after their arrival. Padraig’s Cudgel, nicknamed “Shillelagh”, packed a powerful energy-weapon array and a mace enhanced by triple-strength myomers, which allowed it to smash through even assault ‘Mechs with ease. In early 3072, Padraig was in the thick of the fighting on Donegal, helping lead a charge against the 50th Shadow Division's position outside Marsdenville, when a heavy gauss slug from a Blakist Demon heavy tank shattered his 'Mech's head, killing him instantly.

(http://www.mediafire.com/convkey/71d0/a3iojomwlsd38v8fg.jpg)
Born: 5-20-3037
Homeworld: Furillo, Lyran Alliance
Rank: Sergeant
Abilities: Maneuvering Ace
Kills: Demon Tank (Horned Demon), Drillson Heavy Hover Tank (SRM) (BV: 2,070)

Tina MacArthur was just another Dispossessed Mechwarrior looking for a job on Galatea when she took her current position in the Dancers. She was formerly a recon specialist in the Fighting Urukhai’s 8th Striker Regiment, until that unit was devastated and ultimately disbanded during the DCMS counter-assault on the Draconis March. After taking various jobs in the Chaos March, she ended up on Galatea looking for work, and the Dancers hired her to pilot a Cicada in Pursuit Lance, where her scouting proclivities worked well the CDA-3G’s sophisticated active probe system. During a contract on Benjamin hunting Manei Domini alongside Clan Nova Cat's Vision Keshik, MacArthur strayed too close to a Seraph and took a heavy PPC bolt to the cockpit for her troubles.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 14 May 2019, 15:29:53
Master Quirk List

Mad Cat Mk II GD: Combat Computer, Cowl, Extended Torso Twist, Protected Actuators, Reinforced Legs, Stable, Improved Cooling Jacket (ER PPC) [x2], Non-Standard Parts, Difficult to Maintain

Victor VTR-10L: Reinforced Legs

Templar TLR1-OS: Command BattleMech, Fast Reload, Modular Weapons, Protected Actuators, Reinforced Legs

Sasquatch SQS-TH-005: Improved Cooling Jacket (Laser AMS)

Templar TLR1-OGD: Command BattleMech, Fast Reload, Modular Weapons, Protected Actuators, Reinforced Legs

Salamander PPR-7SG: Cowl, Difficult to Maintain

Stealth STH-2DG: Improved Sensors, Reinforced Legs

Black Hawk-KU BHKU-OGD: Narrow/Low Profile, Modular Weapons

Enforcer III ENF-6GD: Fast Reload, Accurate (Gauss Rifle), Improved Cooling Jacket (Gauss Rifle), Difficult to Maintain

Wolverine WVR-8KX: Improved Sensors

Stalking Spider GD: Distracting, Narrow/Low Profile, Stable, Difficult to Maintain

Morpheus MRP-4T: Distracting

Firestarter FS9-OGD: Modular Weapons

Champion CHP-2X: Difficult to Maintain, No/Minimal Arms

Enforcer III ENF-7GD: Fast Reload, Accurate (LB-10X), Improved Cooling Jacket (LB-10X), Difficult to Maintain

Guillotine GLT-5X: Easy to Pilot

Griffin GRF-6SG: Protected Actuators

Wolverine WVR-8DG: Improved Sensors

Phoenix Hawk PXH-6D: Improved Sensors, Improved Targeting (Long)

Warhammer WHM-9DG: Difficult to Maintain, Searchlight

Ostsol OTL-7M: Improved Sensors

Wraith TRX: Cowl, Difficult to Maintain

Spector SPR-5F: Improved Sensors, Improved Targeting (S/M/L), Non-Standard Parts

Osiris OSR-4D: No/Minimal Arms

Sunder SD1-OGD: Stable

Gallowglas GAL-5GLS: Improved Communications

Enforcer ENF-4D: Fast Reload, Accurate (LB-10X), Improved Cooling Jacket (LB-10X)

Warhammer WHM-10T: Searchlight

Black Hawk-KU BHKU-O: Easy to Maintain, Narrow/Low Profile, Modular Weapons

Cicada CDA-4P: No/Minimal Arms

Spider SDR-8V: Improved Sensors, Improved Targeting (S/M/L), Cramped Cockpit, No Ejection System

Ostscout OTT-11S: Improved Communications, Improved Life Support, Improved Sensors, Improved Targeting (S/M/L), Multi-Trac

Stuka STU-D6: Easy to Pilot

Corsair CSR-V14: Atmospheric Flyer, Accurate (Aft Small Lasers)

Lightning LTN-G15b: Easy to Pilot, Easy to Maintain

Riever F-700b: Accurate (Nose UAC/20), Accurate (Nose LRM-10)

Stingray F-95: Atmospheric Flyer



Unmanned/Uncrewed Units
Berserker BRZ-X4
Legacy LGC-03
Blood Reaper 2
Falconer FLC-8R
White Flame WHF-3B
White Flame WHF-3C
Anvil ANV-7M
Black Hawk-KU BHKU-O
Men Shen MS1-OJ
Wraith TR1
Blackjack BJ2-OF
Blitzkrieg BTZ-3F
Blitzkrieg BTZ-3F
Jackal JA-KL-55
Venom SDR-9K
Locust LCT-6M



The Kill Board (Tank Crews/BA Troopers)

John Purcell, Jose King, George Oraszco: Victor VTR-10L, Scarabus SCB-9A, Locust LCT-5M
Total BV: 3,844

Geoffrey Kava, Karen Leach, Yaron Eckert: Warhammer WHM-7M, Hunchback HBK-5P
Total BV: 2,827

Park Lee San, Benjamin Glover, Abby Baughman: Cataphract CTF-3L
Total BV: 1,545

Darryl Schlatter, Lonnie Dahlquist, Neil Perrella: Grand Titan T-IT-N10M
Total BV: 1,817

Lance Cray, Hillary Macintosh, Kurt Davin, Tomás Guerrero: Grasshopper GHR-6K
Total BV: 1,597

David Stapler, Lee Nowak, Steffen Bouland, Nelson Hill: Nightsky NGS-4S
Total BV: 1,159

Tomás Rodríguez, Gabriel Hong, Elizabeth Raferty: Vedette Medium Tank
Total BV: 475

Abdul-Mujib bin Saad, Marianne Jez, Tom Kamida: Myrmidon Medium Tank
Total BV: 815

Elliott Godden, Orazio Fausti, Ken Ichikawa: Vedette Medium Tank
Total BV: 475

Colin Armistead, Edgar van Ginderen, Carl Naadir: Cronus CNS-5M
Total BV: 1,579

Micah Cool, Ruben Rodriguez, Sang-Wook Fa, Emanuel Johnsen, Les Seccombe: Myrmidon Medium Tank
Total BV: 815

Solomon Pullman, Tyrik Glover, Joandra Boyd: Marauder II MAD-4S
Total BV: 2,623

Joel Sommer, Sid Meyer, Winter Marcotte: Regulator Hovertank
Total BV: 1,212

Yukiko Hasegawa, Honor Campbell, Galen Reed: SRM Carrier
Total BV: 816

Lucas Walden, Tarik Omoro, Adam Schmitt, Eddie Arkle, Simon Putman: Highlander HGN-732, Awesome AWS-9Q, Victor VTR-10D
Total BV: 5.996

Samuel da Costa, Neel Lakhani, Sully Peters, De-wei Xue, Marian Sullivan: Chameleon CLN-7W
Total BV: 1,243

Anthony Quinn, Jacek Anguissola, Clive Green, Sierra Fou, Silas Rose: Manticore Heavy Tank ('55)
Total BV: 957

Rory Sheppard, Nick Usachev, Paul MacGillreick, Neal Schutzhauer: Apollo APL-1M
Total BV: 1,207

Jason Oglethorpe, Nelson Blanco: Cicada CDA-3F
Total BV: 1,329

Tony Sousa, Larry Scroggs, Emil Flannery, Orrin Kelly: Thunderbolt TDR-7SE
Total BV: 1,809

Craig Aston, Glen Knight: Cerberus MR-V2, Wraith TR1
Total BV: 3,288
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 15 May 2019, 01:06:53
Man, feels good to finally have that all done and posted. The two biggest changes in the update are the big expansion to the unit history, bringing it up to date, and the two new bios (Maya Hammer and Manion).
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 20 May 2019, 07:59:58
I was looking at Tunnel Rats just now and I noticed that it takes place nearly a year after the most recent scenario. So with such a long period to recuperate on Arc-Royal, I think I'm going to finally expand the Dancers' 'Mech component to two full battalions. I'm not sure if I'll keep the Headquarters Lance as a separate entity or not yet, so assuming I split off a company from the current 'Mech battalion (no idea which yet) and use all of the salvaged 'Mechs in my inventory, that's either 4 or 8 'Mechs I'd need to add to make that second battalion happen. Any suggestions as to which designs I might use, or which company should form the seed of the new battalion? Also, FWIW, here's the tenative company I've got in my notes using most of the salvaged 'Mechs in my inventory:

Blood Reaper 2
Berserker BRZ-X4
Legacy LGC-03
Blackjack BJ2-OF

Falconer FLC-8R
White Flame WHF-3B
White Flame WHF-3C
Anvil ANV-7M

Wraith TR1
Blitzkrieg BTZ-3F
Blitzkrieg BTZ-3F
Jackal JA-KL-55
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 20 May 2019, 16:26:04
BTW, before anyone points it out, I know that the Blood Reaper is an anachronism and doesn't actually debut until 3079, but since it ended up in the 45th Shadow Division opfor nonetheless, I'm just going to write it off as an early prototype that changed hands from the Wolves to the Bears, then from the Bears to Wolf's Dragoons Delta Regiment, and then from there to the Shadows.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 17 March 2020, 15:18:46
Just wanted to blow off some dust and let everyone know the Dancers haven't gone anywhere. I've just put them into rotation with my other (https://bg.battletech.com/forums/index.php?topic=37902.0) two (https://bg.battletech.com/forums/index.php?topic=35936.0) campaigns and so they've taken a bit of a backseat this past year. But after I wrap up the current House Ma-Tsu Kai scenario I'm playing out, the Dancers are back on deck and headed to ol' Black Luthien.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: ThePW on 26 May 2020, 14:09:53
Do you have the scenarios available as files? Did you do contracts or did you just Travel to a location, battle (or battles) via create a scenario, rinse & repeat?
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 26 May 2020, 16:32:55
This campaign greatly antedates MekHQ, so I've never really used it for this one. I use a combination of the Chaos tracks from the Jihad books (nowadays pretty much entirely out of Total Chaos) and a bespoke mod of the Warchest system.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: ThePW on 26 May 2020, 22:46:25
So you never ran the missions in TC on Megamek?
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 27 May 2020, 00:14:21
It's all through MegaMek, yes. Just not MekHQ.
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: ThePW on 27 May 2020, 10:37:15
It's all through MegaMek, yes. Just not MekHQ.

Ok, I'm gonna hammer you with questions. TC Pg. 211-212 'End of Night'

1) What Bot Behavior Setting is appropriate for the bot (or Bots, as the scenario has 5 distinct commands listed, which could be as little as 2 units each Bot)?

2) If you use the Optional Interdictor-Dropship, HOW would you use it? I can't imagine the bot willing wanting to park it (like the scenario does require) so how do you do it? I have an idea but I suspect it would mean that the Bot would have to use the hero units and the player is the WOB units (including that dropship)…

thoughts?
Title: Re: Graves' Dancers: Crazy Like a Fox
Post by: Kojak on 27 May 2020, 11:19:44
Well, frankly, I wouldn't recommend using the bot for something like this. I use a human opponent for this campaign, because while the bot has improved considerably over the years, it's still quite stupid and not really suited for complex scenarios like that one.