RPR-*** Rapier (TRO3050 Updates)
Originally posted 19 Sept. 2007. One of the designs whose 're-envisioned' art became a 'teaser' for TRO3050U, one must say first-off that the re-envisioned
Rapier just
looks a hell of a lot better now than it did back in TRO2750. The old art was a little... out of proportion, which probably limited player enthusiasm for the design itself just a tad, but with a new depiction that shows the type as being not only more photogenic than we first thought but also moderately bad-ass, we now find ourselves rather more understanding of its star-status in the holo-series "Wings of Glory". :D
I should also note here, as I seem to have forgotten to do so beforehand, that the
Rapier got some face-time in the Blood of Kerensky series, where Carew fought a pair of ComStar RPR-100s over Tukayyid and smoked one of them, claiming the pilot as a bondsman. As their arsenal and performance during this engagement did not significantly deviate from the stats provided in TRO2750, one can only presume that any 'improved'
Rapiers which might have been available to the Com Guards were either committed in other sectors :D... or were with-held from deployment to Tukayyid by Mad Myndo Waterly, so that she had a bigger hammer with which to beat down the Great Houses and 'bring them to Blake' once Operation: SCORPION succeeded and the Clans were beaten. @p? >:(
Continuing the tradition of "Speed, more speed!" The Rapier is a quick turning 6/9 fighter, that manages to back up its speed with an impressive firepower. Twin PPCs backed by an AC20 and a LRM10 spelled the doom for many a wary foe, while an innovative targeting and tracking system made this design an SLDF-only special, despite it being produced on Tharkad. Once some of the advanced technologies were removed (such as the targeting system) the design was allowed to be used by the Lyrans.
In itself, this is a
very interesting factoid, and one that I seem to have overlooked in earlier examination of this type. If one discounts the 'generic' starfighters (which TPTB seemingly do, even though the Lyrans supposedly build every single one of those types), the main glaring problem with the Succession Wars LCAF fighter arm is its dearth of 6/9 dogfighters - the few F-90
Stingrays left in Commonwealth territory after Star League 1.0 did a 'BSOD' being just too few and far-between to make a major difference. However, if the
Rapier was licence-built in the Commonwealth for LCAF fighter-jocks before and during the early stages of the Great Family Spat, the Lyran realm is/was producing a fairly impressive dogfighter (if one whose mass-profile
is a little, erm, 'Lyran'). ;D I'm almost surprised that the Lyrans had that much good sense....
Class/Model/Name: Rapier RPR-102
Mass: 85 tons
Equipment: Mass
Power Plant: 340 Fusion 27.00
Thrust: Safe Thrust: 6
Maximum Thrust: 9
Structural Integrity: 8 .00
Total Heat Sinks: 16 Single 6.00
Fuel: 5.00
Cockpit & Attitude Thrusters: 3.00
Armor Type: Standard (192 total armor pts) 12.00
Standard Scale Armor Pts
Location: L / R
Nose: 63
Left/Right Wings: 40/40
Aft: 49
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 Autocannon/20 Nose 20 -- -- -- 7 14.00
Ammo (AC/20) 10 --- 2.00
1 Large Laser Nose 8 8 -- -- 8 5.00
1 Large Laser Nose 8 8 -- -- 8 5.00
1 LRM 10 Nose 6 6 6 -- 4 5.00
Ammo (LRM 10) 12 --- 1.00
------------------------------------------------------------------------------
TOTALS: Heat: 27 85.00
Tons Left: .00
Despite the factory being safe on Tharkad, the advanced heat sinks and targeting system were soon gone, and production faltered, even with a lowtech version waiting in the wings. The RPR-102 dropped the PPCs for two large lasers, alone with 4 single heat sinks (by now the factory was unable to produce double heat sinks). The reduction in weapon heat [and] the extra heat sinks helped, but you would still be limited to about half your weaponry at once (note: as I'm writing this, the record sheet has the 102 with double heat sinks, while the fluff clearly states it's a low tech Succession Wars variant and has single heat sinks... with 16 DHS the design is massively oversinked). This design wouldn't be popular, and the design would slowly disappear (except for in ComStar) over time.
... but then again, 'Lyran good sense' has always been something of a contradiction in terms. :D IMO, what really hurts the RPR-102 is the retention of the LRM-10, especially given the plethora of other, dedicated missile-platforms available to the LCAF (
Lucifer and
Chippewa, anyone?) I would never advocate removing a BFG like an AC/20 from a Lyran-built starfighter (
me, commit
heresy against Lyran design philosophy? :D), but a "lurm-ten" is a different story, and I
never really understood what it was doing on a mid-to-short-range brawler like the
Rapier; the -102 can afford it even less than the high-tech model, and all it really does is use mass that might otherwise allow the type to reach its full potential as an instrument of badassery. :(
On the other hand, as the RPR-102 stands you can hit the other guy with twin laser-cannons all day without building any heat (no bad thing, as you'll recall from last week's Update), and if you get close enough, you can change out one laser for the BOOMSTICK OF DEATH AND PAIN and enjoy a -1-per-turn cool-off. ^-^ Further, when you Strike enemy 'Mechs, you should have enough 'cool-off' time between passes that you can afford to alpha the whole lot and declare the LRMs last, hoping for the Ranger and lasers to have punched a hole in the armour and exposed something sensitive... like an ammo-bay or a gyro. }:) In all fairness, so long as you pay careful attention to what weapons-mix is appropriate to the moment's tactical circumstances (which shouldn't be too hard to those who 'learn(ed) the ropes' on the Succession Wars and "Basic" technology), the
Rapier -102 isn't really
bad; it's just... not that
great. :(
Class/Model/Name: Rapier RPR-101
Mass: 85 tons
Equipment: Mass
Power Plant: 340 Fusion 27.00
Thrust: Safe Thrust: 6
Maximum Thrust: 9
Structural Integrity: 8 .00
Total Heat Sinks: 20 Double 10.00
Fuel: 5.00
Cockpit & Attitude Thrusters: 3.00
Armor Type: Standard (240 total armor pts) 15.00
Standard Scale Armor Pts
Location: L / R
Nose: 80
Left/Right Wings: 60/60
Aft: 40
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 PPC Nose 10 10 -- -- 10 7.00
1 PPC Nose 10 10 -- -- 10 7.00
1 PPC Nose 10 10 -- -- 10 7.00
1 Medium Laser RW 5 -- -- -- 3 1.00
1 Medium Laser LW 5 -- -- -- 3 1.00
1 Medium Laser Aft 5 -- -- -- 3 1.00
1 Medium Laser Aft 5 -- -- -- 3 1.00
------------------------------------------------------------------------------
TOTALS: Heat: 42 85.00
Tons Left: .00
However, during the Star League era there were two other variants. The first was the -101, which dropped the LRM and AC for another PPC giving it 3 in the nose, and a medium laser in each wing, with 2 facing the rear. 20 DHS keep this design cool running, allowing it to deliver devastating strafing runs with little need to cool off between runs (in fact, unless it's firing both its rear weapons, it has no need to cool off). Extra armor lets you laugh at ground fire, except for those golden BBs.
Holy Holly Hokala:
three particle-cannons - and no heat-worries? :o
Maelwys is right on the money: this one is meant as a Strafer O' Doom, and man alive, does it measure up to that standard! By the same token, it's also going to be
very nasty if used in strength as an anti-'Shipping system: a squadron's PPC bay comes to no less than 18 Capital damage, meaning that many SL-era vessels,
(including the SLDF's own Black Lion battlecruisers) could expect to 'roll for crits' particularly light escorts like
Lola-III and
Essex destroyers, are going to be hurting in a
hurry if those guns were ever turned on them, even under the current Squadron rules. A flying
Awesome that should never need to worry about 'pattern fire', the RPR-101 makes a formidable addition to any unit's line-up, and it should be used without hesitation. About the only thing that worries me a little is the armour distribution - the stern is vulnerable to ML TACs, and it needn't be; shaving a point off of each of the other three facings (thus 79/59/43) will negate that threat without meaningfully weakening the nose or wings. (Maybe they wanted to leave
some form of vulnerability to the design? ??? More on this issue over in the Workshop.)
Class/Model/Name: Rapier RPR-200
Mass: 85 tons
Equipment: Mass
Power Plant: 340 Fusion 27.00
Thrust: Safe Thrust: 6
Maximum Thrust: 9
Structural Integrity: 8 .00
Total Heat Sinks: 14 Double 4.00
Fuel: 5.00
Cockpit & Attitude Thrusters: 3.00
Armor Type: Ferro-aluminum (232 total armor pts) 13.00
Standard Scale Armor Pts
Location: L / R
Nose: 78
Left/Right Wings: 58/58
Aft: 38
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 LB 10-X AC Nose 6 6 -- -- 2 11.00
Ammo (LB 10-X) 20 --- 2.00
1 ER PPC Nose 10 10 10 -- 15 7.00
1 ER PPC Nose 10 10 10 -- 15 7.00
1 LRM 10 Nose 6 6 6 -- 4 5.00
Ammo (LRM 10) 12 --- 1.00
------------------------------------------------------------------------------
TOTALS: Heat: 36 85.00
Tons Left: .00
The second variant, the -200, continues to give us hope that the basic 2750 designs weren't really the Star League's best. The PPCs are replaced by ERPPCs, allowing it to reach out into the long range bracket. Two extra heat sinks are added, and like the Blakist Hammerhead, the AC20 is replaced by a LB10-X. 14DHS isn't enough to Alpha, or even fire both PPCs without overheating, but an alpha is just +6, putting it just over the level [needing] a control roll. However, judicious use of your weapons should allow you to overcome the heat problem and to make the lives miserable of your opponents. Extra armor in the ferro-aluminium type means that if you do have to worry about cooling down, you have the armor to survive the return fire (mostly).
A fairly classic 'punch holes/find-crits' weapons combination makes the RPR-200 a solid all-range fighter, even if you do need to watch your heat... but with the LB-10X to do your crit-seeking and two particle-cannons reaching into the Long range bracket, the LRM-10 becomes even more of a useless appendage, and arguably an active handicap.
Maelwys rightly cites fire-discipline as crucial, but I'm afraid his maths was a little off: an alpha-strike generates 36 heat against a dissipation-capacity of 28, creating an overheat of +
8 :(; worse, there's little need for such an overheat, since dropping the missile-rack would let you load on enough DHS to cover all of that heat
and touch-up the armour on the aft, which is unfortunately vulnerable to the 'threshold threat' of a medium laser. :'(
Class/Model/Name: Rapier RPR-300
Mass: 85 tons
Equipment: Mass
Power Plant: 340 Fusion 27.00
Thrust: Safe Thrust: 6
Maximum Thrust: 9
Structural Integrity: 8 .00
Total Heat Sinks: 11 Double 1.00
Fuel: 5.00
Cockpit & Attitude Thrusters: 3.00
Armor Type: Ferro-aluminum (232 total armor pts) 13.00
Standard Scale Armor Pts
Location: L / R
Nose: 78
Left/Right Wings: 58/58
Aft: 38
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 PPC Nose 10 10 -- -- 10 7.00
1 PPC Nose 10 10 -- -- 10 7.00
1 Heavy Gauss Rifle Nose 25 20 10 -- 2 18.00
Ammo (Hvy Gauss) 16 --- 4.00
------------------------------------------------------------------------------
TOTALS: Heat: 22 85.00
Tons Left: .00
A final variant has made an appearance during the Jihad, because despite having total WarShip superiority over Tharkad, [the Word of Blake] weren't able to knock out production facilities (though across all of the Lyran Alliance, factories are being treated much better than they are in say, the Draconis Combine). The PPCs remain, while the LRM and AC are dropped to make room for a Heavy Gauss Rifle. A heat-sink is removed to make room for 4 tons of ammo, while the heat-sinks are returned to the doubles from the Star League Era, making the machine heat neutral. It's easy to see this design smacking units out of the sky, though the damage potential isn't all that much greater then the original Rapier.
Y'know, this concept looks
awfully familiar for some reason. I'll give it some time - it'll come to me soon enough.... ;D
Apart from the armour on the stern remaining a little less than stellar, there's nothing at all wrong with this model: it's an alpha-baby that retains the short-range punch of the original's AC/20
and has better long-range hitting-power than that dinky LRM-10 ever delivered, both in a single system. Even if the pilots
can't get adequare support from missile-platforms and/or Long-range shooters (and if not,
why not? I understand that Tharkad's
Eisensturm factory remain in business throughout the Jihad, flying EST-Os off the assembly-line and straight into the fray!), the RPR-300 has a bright future ahead of it: a future of making life un-fun for the Blakers. }:)
I'd just like to make one more observation before I get to the Workshop: the armour-layout-for-tonnage on
Rapier models -101, -200 and -300 appear to have been 'auto-allocated' by HM:A (though said software also tells me that the -200 and -300 are missing one 'free' point of FA, albeit an armour-point that may be no more than a rounding error). There's certainly nothing
wrong with using HM:A; it's a powerful creative tool, as many users (including myself) will eagerly attest. However, just punching 'maximise armour' and retaining the default allocation that results does speak to a certain... I don't want to say 'laziness', since TPTB and their minions are killing themselves trying to keep up with the release-schedules and such time-pressures can get to the best of us, but I get the impression that they may have become
so pressed for time that HM:A wasn't so much a creative
tool as it was a
crutch. :(
[VARIANT PROPOSAL(S) REDACTED] All proposed fan-variants - including my own - belong in the corresponding "FotW Workshop" thread: http://www.classicbattletech.com/forums/index.php/topic,2155.0.html