Author Topic: Ad Securitas Per Unitas: The Republic of the Sphere  (Read 126721 times)

Pa Weasley

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Re: Ad Securitas Per Unitas: The Republic of the Sphere
« Reply #780 on: 25 August 2016, 20:37:47 »
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Re: Ad Securitas Per Unitas: The Republic of the Sphere
« Reply #781 on: 28 August 2016, 19:44:09 »
Yes.  O0
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Re: Ad Securitas Per Unitas: The Republic of the Sphere
« Reply #782 on: 16 April 2017, 20:03:30 »
And i raise the Republic from the dead... And turn it into a cyborg zombie.

I'm reading the Interstellar Operations technology advancement table because it is fascinating.
And it has little things i'm not sure people have noticed.

Like how the Republic of the Sphere retrieved/rediscovered parts of the Blakist Caspar II system and other relevant equipment.
What are the chances the Republic has functional Caspar II system?
Me, i'd rate it pretty high. Indeed the Republic seems to have fondness for drone systems, and Caspar II would be a natural extension of that.

Interestingly, it seems that the Republic also uses robotic space fighters. On IO pg 141, the fluff for Shielded Aerospace Smart Robotic Control System indicates at least Terra has robotic aerospace fighters for its defense. Which ties with my suspicion about a Caspar II system in hands of the Republic.

We've yet to see any evidence about this but how likely you think it is the Republic might be using robotic ground forces as well?
The Revenant and Lich 'Mechs they use are drones where the original WoB variants used robotic systems but the Republic turned them into drones.

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Re: Ad Securitas Per Unitas: The Republic of the Sphere
« Reply #783 on: 16 April 2017, 22:09:45 »
I would think that post-Fortress, the Republic has been building and adding onto its defenses for the day The Wall Comes Down.
Caspar and robotic space defenses makes perfect sense.


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Re: Ad Securitas Per Unitas: The Republic of the Sphere
« Reply #784 on: 17 April 2017, 05:46:31 »
I doubt that we'll wind up with Terra being taken force again, we've just done that with the Blakists, will also cause a big problem with you gets Terra now.

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Re: Ad Securitas Per Unitas: The Republic of the Sphere
« Reply #785 on: 17 April 2017, 07:08:23 »
I doubt that we'll wind up with Terra being taken force again, we've just done that with the Blakists, will also cause a big problem with you gets Terra now.
Do you mean when the Blakists took Terra from Comstar? Or when the coalition took Terra from the Blakists? When it was taken from Comstar, that was a surprise infiltration and takeover using undercover forces. The latter time was a large coalition of forces working together to take Terra. As long as any new capture of Terra isn't either of those it will be a new experience at least in the method.
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Re: Ad Securitas Per Unitas: The Republic of the Sphere
« Reply #786 on: 16 September 2017, 12:45:07 »
And i raise the Republic from the dead... And turn it into a cyborg zombie.

I'm reading the Interstellar Operations technology advancement table because it is fascinating.
And it has little things i'm not sure people have noticed.

Like how the Republic of the Sphere retrieved/rediscovered parts of the Blakist Caspar II system and other relevant equipment.
What are the chances the Republic has functional Caspar II system?
Me, i'd rate it pretty high. Indeed the Republic seems to have fondness for drone systems, and Caspar II would be a natural extension of that.

Interestingly, it seems that the Republic also uses robotic space fighters. On IO pg 141, the fluff for Shielded Aerospace Smart Robotic Control System indicates at least Terra has robotic aerospace fighters for its defense. Which ties with my suspicion about a Caspar II system in hands of the Republic.

We've yet to see any evidence about this but how likely you think it is the Republic might be using robotic ground forces as well?
The Revenant and Lich 'Mechs they use are drones where the original WoB variants used robotic systems but the Republic turned them into drones.

In "Surrender Your Dreams", the scientists the RAF rescue had been working on research about space-based planetary defense systems that WOB used, and the Ghost Knight in the mission corrupts that data so CJF can't use it.

All I'm saying is... behind the Fortress is going to be a bunch of those systems.  Which is why Stone doesn't feel the need for Planetary Guards.  Because enemy dropships will never even get through.

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Re: Ad Securitas Per Unitas: The Republic of the Sphere
« Reply #787 on: 16 September 2017, 14:38:33 »
In "Surrender Your Dreams", the scientists the RAF rescue had been working on research about space-based planetary defense systems that WOB used, and the Ghost Knight in the mission corrupts that data so CJF can't use it.

All I'm saying is... behind the Fortress is going to be a bunch of those systems.  Which is why Stone doesn't feel the need for Planetary Guards.  Because enemy dropships will never even get through.
From the fluff published after book was done and gleam into the future in the form of TRO:3150.  Shades kept Fortress impossible to get into, aren't fully armed and operational by then.
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Re: Ad Securitas Per Unitas: The Republic of the Sphere
« Reply #788 on: 06 April 2018, 14:25:03 »
Emerge from your Fortress, and fight for glory and the Republic!

Resurrecting this thread, as I'm trying to fill in some holes in my RAF minis collection, and need some ideas. I'm mostly looking at early/mid Republic, though some 3145 stuff is okay.

Assault BA Platoon:
Kopis squad
Kopis squad
Gnome squad
???
I'm looking for something to fill out a platoon of big boys. Leaning towards a Grenadier squad, but I'm not 100% on that.

Jump Infantry Company
Jump Platoon
Jump Platoon
Jump Platoon
???
???
I'm looking for one or two vehicles to transport and/or support a company of standard jump infantry. My foot troops are already getting Gigginses, the BA are going in Maxim IIs, so hopefully looking for a bit of variety here. Speaking of...

BA Transport/Support Lance
Maxim II
Maxim II
Maxim II
???

The Maxims have the transport end of things covered, so here I'm trying to find something that can keep up with them, and provide shooty support for them and their troops.

That's all I've got for now. Any thoughts?
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Empyrus

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Re: Ad Securitas Per Unitas: The Republic of the Sphere
« Reply #789 on: 06 April 2018, 14:36:32 »
For the BA Transport/Support unit, i suggest the Zibler perhaps.
Made in 3096, available to the Republic of the Sphere though a FedSuns unit by origin, as fast as the Maxims, an Omni to boot. It doesn't have any real long range configs but the B config might be useful as it offers anti-vehicle/'Mech and anti-infantry firepower.

Nav_Alpha

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Re: Ad Securitas Per Unitas: The Republic of the Sphere
« Reply #790 on: 06 April 2018, 17:02:32 »
Why not go all “It’s raining men!” And use the Trireme Infantry Transport.

Built especially for the Republic in 3086: http://www.sarna.net/wiki/Trireme

And for your heavy BA, if agree on the Grenadier. Unless you want to play a later setting and go with something like the Taranis.


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Re: Ad Securitas Per Unitas: The Republic of the Sphere
« Reply #791 on: 06 April 2018, 17:19:31 »
How about one of the flavors of Phalanx to round out your BA platoon?

Don't know about the JI transport.

For support of Maxim IIs and their BA, how about the Scimitar Mk. II? Made in the Republic, good amount of dakka, and faster than their Maxim II charges. Also, the fluff has them used in some infantry support roles, though that was with the DCMS rather than RAF.
« Last Edit: 06 April 2018, 17:21:35 by Crimson Dynamo »
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Scotty

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Re: Ad Securitas Per Unitas: The Republic of the Sphere
« Reply #792 on: 06 April 2018, 19:23:42 »
Emerge from your Fortress, and fight for glory and the Republic!

Resurrecting this thread, as I'm trying to fill in some holes in my RAF minis collection, and need some ideas. I'm mostly looking at early/mid Republic, though some 3145 stuff is okay.

Assault BA Platoon:
Kopis squad
Kopis squad
Gnome squad
???
I'm looking for something to fill out a platoon of big boys. Leaning towards a Grenadier squad, but I'm not 100% on that.

Jump Infantry Company
Jump Platoon
Jump Platoon
Jump Platoon
???
???
I'm looking for one or two vehicles to transport and/or support a company of standard jump infantry. My foot troops are already getting Gigginses, the BA are going in Maxim IIs, so hopefully looking for a bit of variety here. Speaking of...

BA Transport/Support Lance
Maxim II
Maxim II
Maxim II
???

The Maxims have the transport end of things covered, so here I'm trying to find something that can keep up with them, and provide shooty support for them and their troops.

That's all I've got for now. Any thoughts?

I'm going to assume that you want things that have extant minis?  In that case:

Centaur BA.  Integral artillery support for your troopers!

Bolla Stealth Tank.  Iconically WoB Republic!  Omnivehicle and reconfigurable for different tasks.  Stealth Armor and C3 at the same time.

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Re: Ad Securitas Per Unitas: The Republic of the Sphere
« Reply #793 on: 06 April 2018, 19:31:31 »
The Centaur's problem is that it is 3136 unit. If the intent is for early to mid Republic, it might be a tad late.

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Re: Ad Securitas Per Unitas: The Republic of the Sphere
« Reply #794 on: 20 April 2018, 09:12:28 »
Hello everyone, I was looking for opinions. I am admittedly a bit behind on republic fluff, but from what I have read, the Republic military seems a bit, well, a bit blah. Is there any really interesting units or fluff out there?

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Re: Ad Securitas Per Unitas: The Republic of the Sphere
« Reply #795 on: 20 April 2018, 10:09:10 »
Stone's Lament of course.

Tai Dai Cultist

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Re: Ad Securitas Per Unitas: The Republic of the Sphere
« Reply #796 on: 20 April 2018, 10:12:04 »
Hello everyone, I was looking for opinions. I am admittedly a bit behind on republic fluff, but from what I have read, the Republic military seems a bit, well, a bit blah. Is there any really interesting units or fluff out there?

Well, take all the coolest bits from the House Armies (Sorensen's Sabers, McKinnon's Raiders, etc) and mash them into a new House Army..

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Re: Ad Securitas Per Unitas: The Republic of the Sphere
« Reply #797 on: 20 April 2018, 12:51:25 »
What are standout mechs, vehicles, BA, and infantry for the Republic? Do they have anything similar to Clan Hell's Horses heavy jump infantry? What about quad-vees?

Where can I find the most complete into on the RAF?
« Last Edit: 20 April 2018, 13:02:27 by Drewbacca »

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Re: Ad Securitas Per Unitas: The Republic of the Sphere
« Reply #798 on: 20 April 2018, 13:22:40 »
What are standout mechs, vehicles, BA, and infantry for the Republic? Do they have anything similar to Clan Hell's Horses heavy jump infantry? What about quad-vees?

Where can I find the most complete into on the RAF?

The RAF's schtick is they're out-Clanning the Clans.  In 3145 they have the best tech: The best of everything produced by the Great Houses, better access to Clan tech than even some Clan Toumans, plus they're the only ones fielding Drone Mechs, Tripods, and RISC-tech.

Best info on the early RAF is FM:3085 and the most recent info is ER and FM 3145.  The MUL can also tell you what the RAF is fielding.

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Re: Ad Securitas Per Unitas: The Republic of the Sphere
« Reply #799 on: 20 April 2018, 13:35:55 »
I'm not sure about 3145-3150 yet. In the early/mid Republic era the RAF military would field most of the non-WOB* stuff in TRO 3075 - including the Clan stuff there. Standouts from the later books to me are:

Angerona - one of the best stealth BA out there with anti-infantry bonus

Prefect - alpha flashbulb heavy Mech
Lament - even more flashbulb heavy Mech with a Radical Heat Sink System which is fun to play with
Doloire - Mixed Clantech munch Omni assault Mech

Joust tank - Clantech Myrmidon with extra munch
Giggins APC - standard wheeled APC with ECM, fire support version is a decent IFV
Kinnol MBT - standard MBT, a faster better Manticore

The Republic infantry are bog-standard foot rifle and jump laser. Quad-vees are Hells Horses only.

*but they did also use a lot of certain WOB tech like Purifier BA and Bolla tanks

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Re: Ad Securitas Per Unitas: The Republic of the Sphere
« Reply #800 on: 20 April 2018, 15:28:40 »
The RAF's schtick is they're out-Clanning the Clans.  In 3145 they have the best tech: The best of everything produced by the Great Houses, better access to Clan tech than even some Clan Toumans, plus they're the only ones fielding Drone Mechs, Tripods, and RISC-tech.

What is RISC-tech?

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Re: Ad Securitas Per Unitas: The Republic of the Sphere
« Reply #801 on: 20 April 2018, 15:53:48 »
What are standout mechs, vehicles, BA, and infantry for the Republic? Do they have anything similar to Clan Hell's Horses heavy jump infantry? What about quad-vees?

Where can I find the most complete into on the RAF?

You want these guys: http://www.sarna.net/wiki/Special_Forces

Clan jump infantry special troopers who defected to the Republic. Insane good infantry.
Plus they Got their own “Spotlight On” PDF which revealed their origins and developed the fluff, etc.


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Re: Ad Securitas Per Unitas: The Republic of the Sphere
« Reply #802 on: 20 April 2018, 16:01:01 »
You want these guys: http://www.sarna.net/wiki/Special_Forces

Clan jump infantry special troopers who defected to the Republic. Insane good infantry.
Plus they Got their own “Spotlight On” PDF which revealed their origins and developed the fluff, etc.

Thanks.


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Re: Ad Securitas Per Unitas: The Republic of the Sphere
« Reply #803 on: 20 April 2018, 16:13:51 »
What is RISC-tech?

We don't know much.  One of the few pieces of tech that have CBT/Board game rules is Radical Heat Sinks.

RISC tech is kind of super tech, even better than Clan Tech.

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Re: Ad Securitas Per Unitas: The Republic of the Sphere
« Reply #804 on: 20 April 2018, 17:06:53 »
We don't know much.  One of the few pieces of tech that have CBT/Board game rules is Radical Heat Sinks.

RISC tech is kind of super tech, even better than Clan Tech.

That’s just as likely to blow up in your face as work....
For me, that’s one of the selling points of the RAF - cool toys that come with considerable risk.
I also love the super heavy Mechs, just for the LOLs


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Re: Ad Securitas Per Unitas: The Republic of the Sphere
« Reply #805 on: 20 April 2018, 17:50:06 »
We don't know much.  One of the few pieces of tech that have CBT/Board game rules is Radical Heat Sinks.

RISC tech is kind of super tech, even better than Clan Tech.

RHS is not RISC tech nor even a Republic innovation, it was introduced by the Suns back in the early 3120s before the Dark Age began.  RISC wasn't founded until later on but has eight different prototype components defined in Interstellar Operations.  They do have the emergency coolant system, which might be what you were thinking of.

The hyperlaser is my favorite for dubious ideas.  1 out of 12 times you fire it, the thing just blows up, making its catastrophic failure rate even worse than HVACs.  At least the Republic had the sense not to put anything that explodes that often into the field on a production basis, unlike the Capellans.

I'll give them this, though.  The thing hits like a rocket-propelled brick with a nice long range.  If they can get that exploding thing under control and maybe bring the heat load down, it might make a good weapon, but as-is, I'll stick to the classic Clan ERLL, ERPPC, or LPL if I need to reach out and touch someone at range.

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Re: Ad Securitas Per Unitas: The Republic of the Sphere
« Reply #806 on: 20 April 2018, 18:14:46 »
The Republic also gets access to the Kopis, Taranis, and Centaur battle armor suits, which combine with the Angerona to form the single most terrifying group of suits in the entire game.
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Re: Ad Securitas Per Unitas: The Republic of the Sphere
« Reply #807 on: 20 April 2018, 18:17:43 »
The Republic also gets access to the Kopis, Taranis, and Centaur battle armor suits, which combine with the Angerona to form the single most terrifying group of suits in the entire game.

All you have to do is change a little bit of the word order in that sentence and it's describing something even more epic: A gestalt unit composed of individual battle armor suits combining to form a larger Voltron-esque 'Mech!

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Re: Ad Securitas Per Unitas: The Republic of the Sphere
« Reply #808 on: 20 April 2018, 18:51:22 »
All you have to do is change a little bit of the word order in that sentence and it's describing something even more epic: A gestalt unit composed of individual battle armor suits combining to form a larger Voltron-esque 'Mech!

Really wish we had rules for different types of BA at a squad level. Imagine an Republic SF unit made up of a Taranis squad leader, a Kopis for fire support and two Purifiets for scouting?


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Re: Ad Securitas Per Unitas: The Republic of the Sphere
« Reply #809 on: 21 April 2018, 00:37:16 »
Pretty sure that's what the AToW squad combat rules are for. That would allow you to field a self-supporting BA squad in the same way TW lets you field a mech lance.
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