What about 1.5 instead of 2?
@Xotl: not all speed is created equal. A Vindicator's 8" of movement is worth a lot more than double an Urbanmech's 4". The Fireball XF's 48" is worth a whole hell of a lot more than 8x a Fafnir's 6", because armor well never even enter the equation, ever, unless the Fireball makes a terrible mistake of judgement. That gap is enough to move the XF from base contact to outside of long range even if the Fafnir wins initiative and moves to pursue. The only thing that will ever change that is the map, and you can't balance around maps.
Not all speed is created equal, and I think it should be costed more appropriately.
I would agree, except for one thing -- weapon range ---- moving 48 inches is kind of worthless, if you are doing nothing but running around the edge of the board, because you have to close to weapon range to do anything, putting you in weapon range of units that can one shot you. Making this a difficult juggle --- as making light units more expensive just reduces the game to sessions of Turrettech Assaults, and postage stamp battlefields, so that they can get in range of each other, within a reasonable time frame.
That has always been the problem with lights and mediums --- in the Universe, the medium mech is the standard unit -- on the table, it's the Assault mech that is the standard, with heavy cavalry designs in support, for the win. When your 1 point damage at only up to medium range, light mech, that can be one-shot killed costs the same as something that can do 3 damage at long range, and still use cover to stay at that open range... it kind of dictates what you see on the field.
I'd think a more elegant solution would be that you have to move at least half of your movement distance to get your full movement mod, with it being halved, rounded down, if you do not. That takes out the people that move one inch for a +4, while hiding in trees......
If not, then don't expect a lot of people to bother with anything light.....
Once my Raijins and Nexus designs start costing as much as my Omega, I may as well just field all Omegas or Archangels, and play the combined Gun you at Range game...... by spending the points it would cost for fast spotters on my pilots in the Assaults, instead. Once it costs more for a spotter, than it does to improve a pilot, I just improve the pilot, and get the same effect of a C3i spotter that can NEVER be blocked by ECM, since it's the actual gunnery skill.
Nahuris