It's been pointed out in at least two threads on this forum that the rules for what can and what cannot be done with a jump drive seems a bit... convoluted. In particular, the K-1 "DropShuttle" (technically a Small Craft) seems to pose a conundrum because it is fluffed to possess a DropShip-like docking collar that allows it to dock to JumpShips for jumps just like a DropShip, in addition to its original option of traveling through a jump inside a small craft bay. It thus combines two worlds that are otherwise mutually exclusive.
Pertinent treads on this forum:
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K-1 Dropshuttles and Jumping (by Cryhavok101)
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Modern DropShips in DropShuttle Bays? (By Giovanni Blasini; referred to in the previously mentioned thread)
The situation, as I understand, is this:
- The KF fields extend around the JumpShip and all items carried inside except refined Germanium, including refined Germanium processed into a Jump core or the K-F boom included in a DropShip's docking collar (the latter being the reason why DropShips cannot be carried in internal DropShuttle bays for a jump).
- DropShuttle bays can hold DropShuttles (effectively DropShips without a K-F boom) of up to 5,000 tons in size for a jump; for this to work, the DropShuttle bay must be installed directly on the JumpShip, i.e. have a direct link to the KF drive. It stands to reason that it is effectively a physical KF boom built into the JumpShip, not the DropShuttle. The presence of a KF-boom causes problems here, making it impossible to carry DropShips in DropShuttle bays.
- Small craft of up to 200 tons and aerospace fighters can be carried through jumps in appropriate bays. Unlike DropShuttle bays, these bays are not required to be installed on the JumpShip with a direct connection to the jump drive; they can also be mounted on a DropShuttle or DropShip.
- DropShips must be at least 200 tons in size; Small Craft must not exceed 200 tons in size.
- There is no known mass or size limit to items carried in cargo, except that they may not contain refined Germanium. Unrefined Germanium can apparently be carried, but no details are given.
From this I deduct the following for K-F theory:
- Germanium can be transported. It's only at a certain threshold that it starts to noticeably affect hyperspace jump operations. That threshold can be reached by refining it into a purer state, and/or using refined Germanium to construct KF drive coils or KF booms. As long as there is only one KF drive coil and all booms are plugged directly into that one drive coil, everything is fine. (Sorry,
Argo. No daisy-chaining.) Otherwise, the presence of a separate KF drive coil or KF boom in the vicinity will interfere with the jump.
- The K-F boom concept, for some reason, doesn't work for vessels below 200 tons. No idea why, except that it's hardcoded into the construction rules.
- Something sets spacecraft over 200 tons apart from other bulk cargo items, necessitating a DropShuttle Bay on a JumpShip or a KF boom to dock as a DropShip.
- The K-1 DropShuttle exists in both worlds simultaneously. It does possess a docking collar K-F boom (in fluff only, not as an actual item on its stats sheet). Yet it can also pass for a Small Craft, and be carried through a jump in a Small Craft bay.
This tells us that a K-F boom for a 200-ton craft is apparently small enough/contains sufficiently little Germanium to remain below the critical threshold for jump operations. My theory is that the 200-ton boundary between Small Craft and DropShips was indeed defined by K-F physics, as you cannot build a K-F boom into a vessel over 200 tons without disrupting jump attempts. (In postulating this I assume that the mass of the spacecraft somehow defines the mass of the K-F boom and the refined Germanium used in its construction.)
But why did DropShuttles require DropShuttle bays? What sets them apart from other large pieces of cargo like the proverbial 5,001 ton bag of rice?
Transit drives.
DropShips and DropShuttles share one feature that is not present on Small Craft, and that is their transit drive and more specifically, its FASA-fysix magic "fusion" engine.
To me, it seems a logical conclusion that spacecraft over 200 tons have some K-F magic going on in their fusion engines and transit drives that requires special attention in the form of DropShuttle bays or K-F booms to safely jump them through hyperspace.
So the K-1's K-F boom would be small enough to not disrupt K-F fields in a jump even when carried in a Small Craft bay.
It does not feature a DropShip-sized transit drive/fusion engine either.
Yet it is still big enough to function with a K-F boom if it wants to.