Thats not a change, that is actually keeping the rule the same as it was before before Xotl posted the changes.
And why is that a bad thing?
in all honesty TAG is an annoyance in games, as any player worth their salt would remove Standard LRM's and replace with semi-guided
every...single...timeGet a couple of fast mechs with TAG running around, have them hit someone with their tag shot in the 'pseudo-TAG phase', and now all them LRM's with semi-guided missiles come screaming in with a way better chance to hit.
example:
Target Mech has just finished moving 6 hexes into Light Woods.
The tagging mech (Gunnery 3) has run to within 5 hexes and is attempting to tag the target mech:
To hit number is then:
G: 3
A: 2
T: 2
O: 1
R: 0
TOTAL: 8+
Let's say he hits, so with this new ruling eliminating the "SPOTTER FIRED" rule caveat, two mechs with LRM's now attempt to fire indirectly. One has Standard munitions, the other has semi-guided munitions. Both are at medium range, both walked, and both have Gunnery 4 pilots. No other Spotters.
First the Standard Munitions:
G: 4
A: 1 (walked)
T: 2
O: 1 (Light Woods), 1 (Indirect Fire), 2 (spotter ran)
R: 2 (Medium)
TARGET: 13+
So, the regular LRM’s have no chance to hit.
For the Semi-Guided, the rules for SEMI-GUIDED state:
Semi-Guided Missile
When firing semi-guided missiles at any target in range successfully designated by a friendly TAG (below), the attacker ignores the target movement modifier.
When firing indirectly, also ignore indirect fire and spotter movement modifiers. G: 4
A: 1 (walked)
T: 0
O: 1 (Light Woods)
R: 2 (Medium)
TARGET: 7+
Hmmm….I know which one I want to always have in my forces. TAG + Semi-Guided wins out all the time.