The Yvhv (Wolf in the ancient Muskegon language, often pronounced incorrectly as "Yoohoo") is a fairly common sight on the worlds of the Filtvelt Coalition, where it has served for over a decade providing air support to the Coalition's various planetary defense forces. Simple, rugged, and capable of delivering enough fire to bring down nearly any target in a single pass, the Yvhv is well loved by both pilots and its ground crews, and every world in the Coalition can boast at least a few of these capable strike aircraft. Even with the disruption caused by the collapse of the HPG network, the Yvhv has also managed to be a valuable export product, with squadrons in service with both the Calderon Protectorate and the independent world of Randis. Even some worlds in the Federated Suns' Periphery march have operated the Yvhv for years, and with the disastrous Combine and Capellan invasions, orders are only expected to increase as the Suns desperately tries to shore up its defenses.
Design Quirks: Rugged (2), Fast Reload (rocket launchers)
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Yvhv Strike Fighter
Tech: Inner Sphere / 3132
Vessel Type: Conventional Fighter
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 50 tons
Length: 16 meters
Power Plant: 200 Turbine
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Standard
Armament:
1 Rotary AC/5
2 Machine Gun
10 RL 10 (OS)
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Class/Model/Name: Yvhv Strike Fighter
Mass: 50 tons
Equipment: Mass
Power Plant: 200 Turbine 17.00
Thrust: Safe Thrust: 4
Maximum Thrust: 6
Structural Integrity: 5 .00
VSTOL Equipment: 2.50
Total Heat Sinks: 0 Single .00
Fuel: 3.00
Cockpit, Avionics & Attitude Thrusters: 5.00
Armor Type: Standard (48 total armor pts) 3.00
Standard Scale Armor Pts
Location: L / R
Nose: 16
Left/Right Wings: 12/12
Aft: 8
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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1 Rotary AC/5 Nose 20 20 -- -- 0 10.00
Ammo (RAC/5) 60 --- 3.00
2 Machine Gun Nose 2 -- -- -- 0 1.00
Ammo (MG) 100 --- .50
5 RL 10 (OS) RW 6 6 -- -- 0 2.50
5 RL 10 (OS) LW 6 6 -- -- 0 2.50
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TOTALS: Heat: 0 50.00
Tons Left: .00
Calculated Factors:
Total Cost: 933,458 C-Bills
Battle Value: 696
Cost per BV: 1,341.18
Weapon Value: 853 (Ratio = 1.23)
Damage Factors: SRV = 72; MRV = 49; LRV = 0; ERV = 0
BattleForce2: MP: 4, Armor/Structure: 1 / 0
Damage PB/M/L: 2/2/-, Overheat: 0
Class: FM; Point Value: 7