Y'know what, Worktroll. I think you're right. It does look like this should be from a combination stabilizer hit and rotor destruction. The reason I came up with the above is I wanted a little hex-by-hex wobble in the fall.
What I originally had in mind was using the Target or Attacker movement mod as a basis for distance traveled in a fall. So, A Cavalry attack hellicopter can move 10/15, and is armed with short range armament, requiring it race into close range of a target. It can generate a 5 TMM while either under cruise or flank.
So, instead of having multiple rolls, just one roll for direction? In the case of generating anything other than a 1 for being airborne, roll a d6, consult the facing after a fall chart? Or would people prefer the modified artillery/bomb scatter chart where 1-2 is left, 3-4 is forward, and 5-6 is right? What I had in mind for the facing after a fall chart is that 3 would count as 2, forcing the VToL to the forward right, while 5 would count as 6, forcing it to the forward left, while 4 would count as 1, effectively folding the chart onto itself.
Then, the TMM is the number of hexes traveled. And another d6 to find out which body location takes the brunt of the damage via the facing after a fall chart.
I personally still want a little wobble in the fall, and want to see a bit of decline in elevation, to allow for early crashes, should it encounter something along the way, like a combat unit. ;)
So, maybe it moves AMM number of hexes before dropping an elevation, and still have a slight potential for drift, left or right. And like a stalled aircraft, it resolves the crash in the next movement phase, instead of at the end of the weapons fire phase. I suppose if it's just rotor destruction, it's pretty predictable and is resolved first before everything else moves, giving units a chance to get out of the way with a PSR, and finish their move. If it's a whirly stabilizer damage fall, then it should move completely last, being completely erratic and unpredictable.
Yes, I'm just pitching out ideas here. What I have currently is easy to do, but it's still not as logical as I'd hoped. But, I hate the static scatter charts and want a little more wobble in a VToL's fall.
So, if you have something that you can throw at me to convince me on a direction, (pun not intended, but feel free to cringe, anyway) by all means.