Author Topic: Sleipnir Main Battle Tank  (Read 3465 times)

Kojak

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Sleipnir Main Battle Tank
« on: 17 February 2017, 22:28:30 »
This has been sitting in my SAW files for a while now, but I was inspired to finally post it by Marauder648's excellent Sleipnir Heavy Cavalry Tank, which shares a name and movement curve but little else. Anyway, here's what I've got. I'd like to give it a few more configurations but nothing is really coming to mind; if you folks have any suggestions, by all means put 'em out there.

Sleipnir Main Battle Tank 

Mass: 75 tons
Tech Base: Clan
Motive Type: Tracked OmniVehicle
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3145
Cost: 83,491,406 C-Bills
Battle Value: 695

Power Plant: Consolidated 375 XXL Fusion Engine
Cruise Speed: 54.0 km/h
Flanking Speed: 86.4 km/h
Armor: Composite Alpha-V1 Ferro-Lamellor
Armament:
    27.5 tons of pod space.
Manufacturer: Csesztreg Industriplex Beta
    Primary Factory: Csesztreg
Communications System: Build 1685 Tacticom
Targeting and Tracking System: Series VI Integrated TTS

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      40 points                7.50
Engine:             XXL Fusion Engine            375                      19.50
    Cruise MP:  5
    Flank MP:   8
Heat Sinks:         Single Heat Sink             10                        0.00
Control Equipment:                                                         4.00
Lift Equipment:                                                            0.00
Turret:                                                                    2.50
Armor:              Ferro-Lamellor               AV - 196                 14.00

                                                      Armor     
                                                      Factor     
                                               Front     46       
                                          Left/Right   40/40       
                                              Turret     40       
                                                Rear     30       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
CASE                                         BD        -         0         0.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 7
5t         0       0       0       0      3     0   Structure:  4
Special Abilities: OMNI, ENE, TUR()


================================================================================
Loadout Name: Prime                                          Cost: 86,553,906
Tech Rating/Era Availability: X/X-X-X-A                       BV2: 2,005

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Large Pulse Laser                            T         10        1         6.00
Gauss Rifle                                  T         1         1        12.00
LRM-15                                       T         5         1         3.50
CASE                                         BD        -         0         0.00
Angel ECM                                    BD        0         1         2.00
@Gauss Rifle (16)                            BD        -         0         2.00
@LRM-15 (16)                                 BD        -         0         2.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 20
5t         4       4       4       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, AECM, TUR(4/4/4), IF 1


================================================================================
Loadout Name: A                                              Cost: 87,232,031
Tech Rating/Era Availability: X/X-X-X-A                       BV2: 2,300

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 ER Medium Lasers                           FR        10        2         2.00
4 LRM-15s                                    T         20        4        14.00
Anti-Missile System                          T         1         1         0.50
CASE                                         BD        -         0         0.00
Angel ECM                                    BD        0         1         2.00
@LRM-15 (64)                                 BD        -         0         8.00
@Anti-Missile System (24)                    BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 23
5t         5       5       4       0      3     0   Structure:  4
Special Abilities: OMNI, AMS, CASE, AECM, TUR(4/4/4, LRM 4/4/4, IF 4/4/4), LRM 4/4/4, IF 4


================================================================================
Loadout Name: B                                              Cost: 85,514,844
Tech Rating/Era Availability: X/X-X-X-A                       BV2: 1,816

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Ultra AC/10                                  T         3         1        10.00
Large Chem Laser                             T         6         1         5.00
2 ER Medium Lasers                           T         10        2         2.00
Streak SRM-6                                 T         4         1         3.00
CASE                                         BD        -         0         0.00
ECM Suite                                    BD        0         1         1.00
Light Active Probe                           BD        0         1         0.50
@Ultra AC/10 (30)                            BD        -         0         3.00
@Large Chem Laser (20)                       BD        -         0         2.00
@Streak SRM-6 (15)                           BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 18
5t         5       5       2       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, ECM, LPRB, RCN, TUR(5/5/2)


================================================================================
Loadout Name: C                                              Cost: 85,110,156
Tech Rating/Era Availability: X/X-X-X-A                       BV2: 1,637

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
8 Medium Chem Lasers                         T         16        8         8.00
LRM-20                                       T         6         1         5.00
    Artemis V FCS                            T         -         0         1.50
CASE                                         BD        -         0         0.00
Infantry Compartment (5.0 tons)              BD        0         1         5.00
@Medium Chem Laser (150)                     BD        -         0         5.00
@LRM-20 (Art-V) (18)                         BD        -         0         3.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 16
5t         6       6       2       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, TUR(6/6/2, IF 2/2/2), IF 2


================================================================================
Loadout Name: D                                              Cost: 85,405,469
Tech Rating/Era Availability: X/X-X-X-A                       BV2: 1,992

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Large Pulse Laser                            T         10        1         6.00
Ultra AC/20                                  T         7         1        12.00
Streak SRM-6                                 T         4         1         3.00
Anti-Missile System                          T         1         1         0.50
CASE                                         BD        -         0         0.00
@Ultra AC/20 (20)                            BD        -         0         4.00
@Streak SRM-6 (15)                           BD        -         0         1.00
@Anti-Missile System (24)                    BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 20
5t         6       6       2       0      3     0   Structure:  4
Special Abilities: OMNI, AMS, CASE, TUR(6/6/2)


"Deep down, I suspect the eject handle on the Hunchback IIC was never actually connected to anything. The regs just say it has to be there."
- Klarg1

marauder648

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Re: Sleipnir Main Battle Tank
« Reply #1 on: 19 February 2017, 03:58:02 »
Very nice :) I like this version, the Prime with the Gauss/LPL and LRM combo will let anyone know they've been slapped and with the LRM you've got decent non-LOS firing capacity.  Ammo's light but then its Clan thinking, aka "What do you mean battles can last longer than the amount of time it takes to microwave heat a meal? Logistics! Pshaw! Flim flam!" so its perfectly fine :) The Angel ECM is a nice middle finger to any C3 or FCS systems too.

Alfa is a nice bombardment boat, 60 x LRMs on a very mobile chassis would be unpleasant and if you get close it can still sandblast, and 2 tons of ammo per launcher is again, adequate for most battles.

Beta is more like a cut price version, the chemical laser, the ultra AC all point to a cheaper machine thats easier to produce and uses less resources whilst the ER Meds and SSRM are nice for mid range slapping.  All in all a very good bruiser, and one that would probably be used by a PGC's commander as his or her command tank.

Charlie (candy cane mountain not included) is a nice IFV!  The Clan's don't tend to go for large carrying capacity for their APCs so 5 tons is perfect for a point of Elementals.  With the LRM providing covering fire when you approach you've got enough lasers to make an Ontos pilot smile, and a hostile BA wearer to get worried.  For an IFV i'd probably have downgraded the LRM to a 10 to fit some LMG's or MG's to deal with infantry but this beasty is clealy built to engage hostile BA.

Delta - SAY HELLO TO MY LIL FRIEND!  A murderer of anything in built up or tight quarters thanks to that UAC-20 whilst the LPL keeps folks honest at range, and if someone survives a double tap the SSRM can hopefully fill gaping holes in the targets armour with explosive goodness. 

Grand designs :)
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Fist of Fire

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Re: Sleipnir Main Battle Tank
« Reply #2 on: 23 February 2017, 02:17:36 »
I agree with the above comment from a sheer effectiveness standpoint. Has the speed and the firepower for sure.
However...from an in universe standpoint, no self respecting Clan is going to lay down that kind of money on a tank! At 80+ million C-bills a piece, I, as Khan can put an entire star of mechs in the field or a DropShip full of combat vehicles instead.
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marauder648

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Re: Sleipnir Main Battle Tank
« Reply #3 on: 23 February 2017, 03:43:45 »
A good point but don't forget that the Clans view on economics is;

"We will build this."
"We will build this?"
"We will build this."
"We are building this."

As cost isn't a concern the issue is availability of resources to make it, not the money involved.
Ghost Bears: Cute and cuddly. Until you remember its a BLOODY BEAR!

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Sabelkatten

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Re: Sleipnir Main Battle Tank
« Reply #4 on: 23 February 2017, 06:29:00 »
Money is supposed to represent resources, so if something costs 10 times as much, that means it uses 10 times as many resources.

Of course the costs being completely absurd is a different problem... ::)

Feign

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Re: Sleipnir Main Battle Tank
« Reply #5 on: 24 February 2017, 18:15:57 »
The problem I have with most big, high tech tracked and wheeled tanks...  When the cost and BV get that high, I would almost always be able to make a Battlemech for just a few cbills and BV more.

Not to say I haven't enjoyed making silly expensive MBT designs, I just don't ever really like fielding them as much.
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Dragon Cat

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Re: Sleipnir Main Battle Tank
« Reply #6 on: 24 February 2017, 20:09:30 »
You want price I have two additional configurations you could play with that will likely cost a bomb

Artillery - Falcons scream murder but the other probably want

Society/Stone Lion - maybe started as a Society murder machine and the Stone Lions are bucking the trend to keep them

I'm away from SAW but could have a look later
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

Feign

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Re: Sleipnir Main Battle Tank
« Reply #7 on: 25 February 2017, 18:26:24 »
Actually, it's been a long-known fact that any tank at or below 80 tons can be turned into a WiGE for just an extra 10M cbills, and in most cases, get back enough mass from the suspension factor to upgrade the speed by a point or sometimes almost two MP.

Basically though, a WiGE MBT has some tactical advantages over Battlemechs that almost (but usually don't quite) offset their glaring weaknesses.  A tank isn't as weak, but is still weaker than a mech and doesn't get any significant tactical benefit* over a Mech.

(*they do get a strategic benefit of being able to transport twice as much vehicle cubicle tonnage in a dropship as you can mech tonnage, ironically making them a better choice for invading forces rather than for defending ones, completely opposite of canon practice.)
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Col Toda

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Re: Sleipnir Main Battle Tank
« Reply #8 on: 02 March 2017, 10:45:26 »
Way too expensive for something without Armored Drive Systems Chassis .  It becomes an Immobile turret quickly and once Immobile the the Aimed shots will kill it quick or any indirect fire will do a number on it . The Clans only pay a 5 %  tonnage cost for Armored drive systems making a lighter tank may also help say 70 tons . I know cost is not too relevant but it still represents a lot of resources and Ferro Laminar Armored units compete for a very limited supply .

Sabelkatten

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Re: Sleipnir Main Battle Tank
« Reply #9 on: 02 March 2017, 12:48:08 »
Is that errata? I thought it was 10% for armored clan tracks?

cornmoggler

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Re: Sleipnir Main Battle Tank
« Reply #10 on: 03 March 2017, 18:32:10 »
Not conclusive, but MML lists armored motives as 10% for clan and 15% for IS

Cryhavok101

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Re: Sleipnir Main Battle Tank
« Reply #11 on: 03 March 2017, 21:34:52 »
I searched the errata and rules forums for armored motive system and returned no results. Tactical Operations definitely says clan's is 10%, and inner sphere's is 15%, so if that is wrong, I'd really like to know as well.

Kojak

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Re: Sleipnir Main Battle Tank
« Reply #12 on: 03 March 2017, 21:36:55 »
Way too expensive for something without Armored Drive Systems Chassis .  It becomes an Immobile turret quickly and once Immobile the the Aimed shots will kill it quick or any indirect fire will do a number on it . The Clans only pay a 5 %  tonnage cost for Armored drive systems making a lighter tank may also help say 70 tons . I know cost is not too relevant but it still represents a lot of resources and Ferro Laminar Armored units compete for a very limited supply .

If XXLs actually had a truly prohibitive cost (either in money or resources) in the 32nd century, you wouldn't see them on so many combat units. So I don't find that criticism to be valid. That being said, I probably would have tried to work in an armored motive system (especially since it's a Horse innovation to begin with) on this thing if SAW actually had that option, but sadly it was never added.


"Deep down, I suspect the eject handle on the Hunchback IIC was never actually connected to anything. The regs just say it has to be there."
- Klarg1

CrazyGrasshopper

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Re: Sleipnir Main Battle Tank
« Reply #13 on: 03 March 2017, 22:51:03 »
If XXLs actually had a truly prohibitive cost (either in money or resources) in the 32nd century, you wouldn't see them on so many combat units. So I don't find that criticism to be valid. That being said, I probably would have tried to work in an armored motive system (especially since it's a Horse innovation to begin with) on this thing if SAW actually had that option, but sadly it was never added.

You can use MegaMekLab. You might also wish to check the Hulagu from the upcoming fan-made TRO Built for War. Here's the link: http://builtforwar.blogspot.com/
The preview pdf is in the older posts. 

Kojak

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Re: Sleipnir Main Battle Tank
« Reply #14 on: 04 March 2017, 21:21:05 »
I can't use MegaMekLab to output the stat bricks, though, so until it has that capability it's only useful to me for inputting the stuff I've already built in SAW.


"Deep down, I suspect the eject handle on the Hunchback IIC was never actually connected to anything. The regs just say it has to be there."
- Klarg1

CrazyGrasshopper

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Re: Sleipnir Main Battle Tank
« Reply #15 on: 04 March 2017, 21:36:24 »
I can't use MegaMekLab to output the stat bricks, though, so until it has that capability it's only useful to me for inputting the stuff I've already built in SAW.

I did not get what you meant by "stat bricks", but you actually can export stats from it into the text format, even into clipboard. The you just paste the text into your post. You can also use "code" lay-out in your post, like many other people do it.

Col Toda

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Re: Sleipnir Main Battle Tank
« Reply #16 on: 11 March 2017, 11:31:54 »
For a new variant an anti aircraft one w HAG 5 or 10s with 2 Laser AMS . Upside an. XXL engine does not make the vehicle any more vulnerable . The down it requires the same resources as 5 or 6 units with the same equal crew numbers if those units were mechs . Still an AA unit parked in the LZ to defend the drop ship or an Arrow IV launcher variant in which not having armored motive systems is not essential .

Cryhavok101

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Re: Sleipnir Main Battle Tank
« Reply #17 on: 11 March 2017, 15:27:24 »
HAG 5 or 10s

Where do you get those? I thought HAGs were only in -20, -30, and -40 allotments.

Col Toda

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Re: Sleipnir Main Battle Tank
« Reply #18 on: 12 March 2017, 09:33:26 »
My mistake on the HAGs sorry. A HAG 20 or Silver Bullet Gauss Rifle for AA is OK . ADA Arrow IV is only available for Inner Sphere launchers so thats out . Sometimes Mixed tech is the way to go

 

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