First off, Hi, my name's Faolind, and this is my first post. I discovered BT when I was very young, and saw a cool robot game that I wasn't allowed to play. I rediscovered it with MWO, and then got into Megamek and the RPGs and AUs and.... yeah.
Okay, question 1- Does the map change ownership based on canon history, or is the canon simply the start point, depending on your start date, of course, and the map can change dynamically afterwards?
Q2- If the answer to the above is that it is all based on canon-history, what happenes if I change the ownership manually, and historically, the ownership changes again to a third party? Does manual adjustment erase the event log, or is it just a temporary override (in which case I have to constantly watch my back for planets changing hands when they absolutely shouldn't be able to)
Q3- I read in the (somewhat sparse) documentation, that the Faction list records "likelyhood of conflict." Does this simply reference contract targets, or does it play a part in a dynamic interstellar war system? If I substitute a faction for one not listed (in the case of an AU, most likely), or edit the list to add one, what would happen to their territory? would it never be attacked, since they aren't around in the time period and thus the likelyhood of conflict is listed as zero?
Q4- If the system isn't dynamic, WHY????? Or rather, why not have an option to make it so. An impromptu, computer generated AU would be really really cool. Though, if it IS dynamic, why isn't there an option for canonized events?
If it is dynamic, do things liek the Clan invasion present coding difficulties? Is it really hard to make the game roll for planets changing hands on a low chance, based on conflict?
Q5- Why is this sort of thin not documented in an easy to find place? And if it is, please direct me there, that I may become learned in the arts of hex warfare.
Thanks so much for any help you can give me!!
-Faolind