Author Topic: Building a mech force for a petty lord  (Read 19015 times)

Death by Lasers

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Re: Building a mech force for a petty lord
« Reply #60 on: 28 March 2017, 07:43:33 »
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Tyler Jorgensson

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Re: Building a mech force for a petty lord
« Reply #61 on: 28 March 2017, 11:30:33 »
I will take the smallest barony with my Awesome 8Q and paired Grasshoppers. My techs modify the LRM 5 away for another medium and heat sink in the Grasshopper. My vehicles and infantry ride around performing recon and general duties while the big boys come out to play if things go wrong. And then whenever it happens I labor for an Awesome 9Q. In the meantime I spend lots of money on better roads, communication lines, training, education, and utilities because one can never have enough of those.

Oh yeah and make peace with the Neighbors... because I have no desire to go chasing around lights and mediums in their Baronys. Waste of my time and heavies. Instead I'm the first guy to defend the planet from invaders. Because 'Oh pirates have landed? Taste PPC's scum!'
« Last Edit: 28 March 2017, 11:35:12 by Tyler Jorgensson »

glitterboy2098

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Re: Building a mech force for a petty lord
« Reply #62 on: 28 March 2017, 14:13:26 »
I will take the smallest barony with my Awesome 8Q and paired Grasshoppers. My techs modify the LRM 5 away for another medium and heat sink in the Grasshopper. My vehicles and infantry ride around performing recon and general duties while the big boys come out to play if things go wrong. And then whenever it happens I labor for an Awesome 9Q. In the meantime I spend lots of money on better roads, communication lines, training, education, and utilities because one can never have enough of those.

Oh yeah and make peace with the Neighbors... because I have no desire to go chasing around lights and mediums in their Baronys. Waste of my time and heavies. Instead I'm the first guy to defend the planet from invaders. Because 'Oh pirates have landed? Taste PPC's scum!'

better be one loyal servant of your Leige, and hope your the one right next door to the Duke's main territories. with a mix like that your likely to be at a slight disadvantage in the internecine conflicts of the lords, and be highly sought after by anyone looking to try and topple the duke.

truetanker

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Re: Building a mech force for a petty lord
« Reply #63 on: 28 March 2017, 20:05:50 »
* Sends in a recon raid on Tyler Jorgensson's Barony, supporting my Hetzer Transports with the Stalker and MBTs, while my Infantry and Jeep Scouts run escort and diversions. *

 ;D

TT
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Tyler Jorgensson

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Re: Building a mech force for a petty lord
« Reply #64 on: 28 March 2017, 20:56:38 »
* Sends in a recon raid on Tyler Jorgensson's Barony, supporting my Hetzer Transports with the Stalker and MBTs, while my Infantry and Jeep Scouts run escort and diversions. *

 ;D

TT

Well hey I mean if you have Scorpions and Hetzers and Heavy APCs then theirs a good chance we do too... and I'd gladly pit my Awesome and Grasshoppers against your Stalker if our ground forces were equal. Course then I'd strongly lecture you about a strong planetary government and how much we should be united against the Sucessor States or raiders.

And anyways after that skirmish I'd head your way and say alliance because of the impressive hardware you've built up : as long as not a lot of damage was done. Then assuming the alliance goes thru I eventually offer my heir to marry his and then fifty years later one mega-barony.

Feudalism.... *drops mic*

Giovanni Blasini

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Re: Building a mech force for a petty lord
« Reply #65 on: 28 March 2017, 22:38:39 »
Ok, because Intro tech is too good, here's one done in Primitive tech that would have had common enough availability at one time across factions.

MSK-5S Mackie *1
SHD-1R Shadow Hawk *1
RFL-1N Rifleman *1
WSP-1 Wasp *1

The Mackie is, of course, the centerpiece, while the Shadow Hawk and Rifleman are its bodyguards.
The Wasp, meanwhile, is the scout, flanker, etc., and can pair up with the Shadow Hawk on patrols, while the Mackie and Rifleman guard at home.

Not liking that mix of Primitives? How about this?

HEP-1H Helepolis *1
GLD-1R Gladiator *1
RFL-1N Rifleman *1
WSP-1 Wasp *2

Again, the mediums serve as bodyguards though, in this case, they guard an artillery-equipped heavy command 'Mech suitable for a baron. In addition to being your mobile light cavalry/harassers/scouts, the Wasps serve as your forward artillery spotters.
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truetanker

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Re: Building a mech force for a petty lord
« Reply #66 on: 28 March 2017, 22:39:53 »
So in other words, Statutory Offense the Village and Plunder the Mistresses? And then a marriage of connivance truce?

Cool beans! Your surrender proposal is gladly accepted sir.

TT
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That is, if true tanker doesn't beat me to it. He makes truly evil units.Col.Hengist on 31 May 2013
TT, we know you are the master of nasty  O0 ~ Fletch on 22 June 2013
If I'm attacking you, conventional wisom says to bring 3x your force.  I want extra insurance, so I'll bring 4 for every 1 of what you have :D ~ Tai Dai Cultist on 21 April 2016
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Daryk

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Re: Building a mech force for a petty lord
« Reply #67 on: 01 April 2017, 08:45:39 »
I set up a thread down in Non-canon units so we can post more details on the auxiliary forces...

Sharpnel

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Re: Building a mech force for a petty lord
« Reply #68 on: 01 April 2017, 09:06:07 »
Here's my Mech force:

WVR-6M Wolverine
PXH-1 Phoenix Hawk
JVN-10F Javelin
ZEU-6T Zeus


See below.
« Last Edit: 03 April 2017, 06:35:20 by Sharpnel »
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Tegyrius

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Re: Building a mech force for a petty lord
« Reply #69 on: 02 April 2017, 16:30:27 »
Optimized for fluff, not for crunch:

The Barony of Greenfan's territory centers on the Faith Delta, a fertile alluvial plain surrounding the Faith River's outlet onto Adams Gulf.  The barony's capital is Nemea, a settlement of some 80,000 citizens constructed near the ancient offshore hulk of the Lion-class DropShip Nemeos Leon.  Greenfan is one of Foxhaven's breadbaskets, with Nemea and the slightly-smaller Adamsport collectively shipping 20% of the world's fruits and grains. 

The delta's soft alluvial soil and the Faith River's frequent floods make it difficult to maintain a road network through the barony's agricultural heartland, so local transportation relies mainly on domestically-produced hovercraft.  Nemea dominates the barge trade on the Faith River, while Adamsport, built on more solid ground at the barony's northern reaches, boasts a robust deepwater shipping facility.  A massive deposit of magnetic ore off the delta interferes with navigation and radio communications throughout the region, making Nemea somewhat isolated from greater Foxhaven society; in this, Adamsport is often the barony's first point of contact for the outside world.

Like almost all of Foxhaven's ruling class, Greenfan's nobles are hereditary MechWarriors.  Most claim descent from the original complement of the Nemeos Leon, though there's little documentation to substantiate these genealogies.  Through accident or design, the BattleMechs of Greenfan are well-suited to exploit the region's challenging terrain.

Lady Sofia Antunez, Baroness Greenfan has held dominion since her father's death in an offshore racing accident twelve years ago.  Diminutive like all the Antunez family, Lady Sofia is a noted dancer and fencer.  These qualities serve her well in the cockpit of Tisiphone, her family's Wolverine WVR-6R.  The baroness' gunnery skills are unfortunately not a match for her pilotage, a situation exacerbated by the lack of a domestic ammunition source for Tisiphone's GM Whirlwind.  She is, however, an excellent tactical commander who knows her territory like the back of her hand.  Her teenaged twin heirs, Adele and Francisco, are both training to take over Tisiphone, with the self-declared intention to swap the administrative and martial sides of their baronial duties on alternating months.

Sir Alistair Mackenzie-Morse is Baroness Greenfan's bodyguard and personal hatchetman.  A grizzled duelist in his late 70s, Sir Alistair is pushing the limits of Foxhaven's medical establishment with his extensive collection of wounds.  By all rational standards, he should have retired after the second prosthetic limb, but he has no heir capable of taking up his neurohelmet.  His wife carries a rare neurological disorder that triggers lethal feedback from a BattleMech's control systems, and all five of his children and twelve grandchildren have tested positive for the condition.  Until Lady Sofia can convince him to adopt or appoint an heir, he remains bound to Valravn, a Grasshopper GHR-5H that's returned from the brink of death as often as its pilot has.

Sir Dominik Sokolsky had no intention of becoming a MechWarrior.  So far down the Sokolsky line of succession that he couldn't even see a BattleMech's cockpit, he was a casual gentleman-farmer who dallied in militia service because certain other young Nemean gentlemen liked the look of a Greenfan dress uniform.  When Baron Carlos Antunez's racing hydrofoil slammed into a spectator barge at 90 knots, the resulting fireball killed every adult Sokolsky except Dominik, who found himself unexpectedly thrust into several roles he'd never desired nor trained for.  Although he's come along well under Sir Alistair's tutelage, he still lacks confidence at the controls of Red Hussar, the Sokolsky ancestral Wyvern WVE-6N.  However, his background as an infantry platoon leader has allowed him to training alongside his former militia comrades with a rare degree of cooperation, going so far as to develop the force's first stirrings of anti-Mech infantry doctrine.

Dame Janelle Adams is the first Adams in living memory to pilot her family's venerable Crab CRB-20, Pathfinder.  72 years ago, Baronet Clarence Adams led an unsuccessful plot to overthrow the Antunez family and claim the Barony of Greenfan for himself.  The Adams line fell under a writ of attainder, stripping them of their rule of Adamsport in perpetuity and Dispossessing them for three generations.  While allowed to train in the baron's simulator to pass down proficiency, Adams heirs were forbidden upon pain of death from laying so much as a gloved finger on Pathfinder without baronial permission.  The proudest - and most terrifying - moment in Dame Janelle's life was the day she walked her Mech out of the hangar where it had lain dormant for seven decades.  As the sole MechWarrior in Adamsport, she knows she's expected to be a scout and tripwire, not to mount any sort of credible defense on her own, and she's leaning heavily on Sir Dominik for tactical and political advice.
« Last Edit: 02 April 2017, 17:10:01 by Tegyrius »
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Daryk

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Re: Building a mech force for a petty lord
« Reply #70 on: 02 April 2017, 16:48:30 »
Nice!  If you ever wander down to the Non-canon Units sub-forum, I'd be interested in seeing some of those hovercraft...

Tegyrius

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Re: Building a mech force for a petty lord
« Reply #71 on: 02 April 2017, 17:00:49 »
Thanks!  To be honest, I wasn't really thinking of them as tactical assets... more of hovertrucks, really.  I suppose the infantry might have hover APC conversions, though.
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Liam's Ghost

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Re: Building a mech force for a petty lord
« Reply #72 on: 02 April 2017, 17:05:35 »
Well, one of the Baronys is definitely set. Very nice.
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

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Daryk

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Re: Building a mech force for a petty lord
« Reply #73 on: 02 April 2017, 17:13:27 »
Thanks!  To be honest, I wasn't really thinking of them as tactical assets... more of hovertrucks, really.  I suppose the infantry might have hover APC conversions, though.
Since Combat Vehicles are limited to the Duke's forces, civilian conversions are all the Barons have.  As your Barony has hover trucks, slap on a few points of armor, bolt a rocket launcher to the roof rack, and add a machine gun or two and call it good.  They won't exactly be great "APCs", but they will get your troops from point A to point B.

Tegyrius

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Re: Building a mech force for a petty lord
« Reply #74 on: 02 April 2017, 17:18:51 »
@LG - Coming from you, that's high praise.  Following your stuff in the Non-Canon Units forum was what convinced me to register and start posting here.

@Daryk - Yeah, when I said "conversions" I was thinking exactly that.  Nothing you'd want to take into a fight, but enough to move troops between the cities or deploy them for foot operations in the delta's countryside.  My mental image is actually half-squads of angry Cajunesque folk mounted on airboats with the local equivalent of RPG-7s or recoilless rifles...

A general aside here - I was looking heavily at quirks when I put this force and their barony together.  The Wolverine and Wyvern are both command units and the Crab also has superior comms gear.  This lets them overcome a lot of the area's natural interference to maintain communications where an invading force wouldn't.  Also, all three of the Mechs based in Nemea are jump-capable, which helps them out when operating in the marshes and soft alluvial soil of the delta.  The Crab isn't a jumper but it has more stable terrain and a road network to use.  If called up for the planetary defense mission, this lance would likely deploy via barge (if going upriver) or merchant vessel (if forces were assembling at another coastal port).
« Last Edit: 02 April 2017, 17:20:32 by Tegyrius »
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Daryk

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Re: Building a mech force for a petty lord
« Reply #75 on: 02 April 2017, 19:53:15 »
Cool... by the way, your post here inspired me to expand on the Barony of Trent down in the Non-Canon Units forum.  Please let me know what you think when you get a chance...

Liam's Ghost

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Re: Building a mech force for a petty lord
« Reply #76 on: 02 April 2017, 20:08:11 »
I am inspired to do a short writeup of the Fourteenth Baron, not often counted among the baronies because he mostly keeps to his own "lands", a Snowden mining station and the asteroid it's positioned above. More of a merchant than a feudal lord, he's still important because he's got the only jumpship outside of the Grand Duke's control.

(he mostly uses it to bring in exotic crabs)
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

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Giovanni Blasini

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Re: Building a mech force for a petty lord
« Reply #77 on: 02 April 2017, 20:44:39 »
That sounds hilariously awesome.
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Tegyrius

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Re: Building a mech force for a petty lord
« Reply #78 on: 02 April 2017, 20:47:56 »
Seconded. :)

If this is a Periphery mudball world (by the Inner Sphere's standards, anyway), would that be the only JumpShip available?
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Daryk

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Re: Building a mech force for a petty lord
« Reply #79 on: 02 April 2017, 20:56:49 »
Definitely sounds interesting... especially if he's willing to sell things to the other Barons the Duke won't... 8)

Liam's Ghost

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Re: Building a mech force for a petty lord
« Reply #80 on: 02 April 2017, 21:11:13 »
If this is a Periphery mudball world (by the Inner Sphere's standards, anyway), would that be the only JumpShip available?

Kind of? The Grand Duke has three of his own, but generally only one is operational at a time. Some of the more exotic parts are hard to come by.
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

glitterboy2098

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Re: Building a mech force for a petty lord
« Reply #81 on: 02 April 2017, 21:38:43 »
Seconded. :)

If this is a Periphery mudball world (by the Inner Sphere's standards, anyway), would that be the only JumpShip available?

actually, i would say it shouldn't have it's own Jumpship.. just that the world should be visited by periphery Traders on a semi-regular basis.

what the "14th Baron" should control is several cargo smallcraft.. and the world's only Leopard class Dropship.

Arkansas Warrior

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Re: Building a mech force for a petty lord
« Reply #82 on: 02 April 2017, 22:11:38 »
I may revamp mine a bit, Tegyrius has inspired me to add some fluff depth.  So I'm wondering; how strictly do we need to stick to the IS General list?  In the other entries I've seen the occasional Panther, Vindicator, Catapult-K2, Firestarter-9M, etc that, while plausible enough to me, aren't on the list you linked.  Is that ok?  Passable, but not preferred?   Right out?
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Liam's Ghost

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Re: Building a mech force for a petty lord
« Reply #83 on: 02 April 2017, 22:18:19 »
actually, i would say it shouldn't have it's own Jumpship.. just that the world should be visited by periphery Traders on a semi-regular basis.

what the "14th Baron" should control is several cargo smallcraft.. and the world's only Leopard class Dropship.

Sorry, the jumpships are part of the narrative.  ;D A political football even. There are a handful of other settled worlds nearby that Foxhaven trades with, though all of those are significantly less sophisticated and developed. And it costs so much to maintain the Grand Duke's private fleet without proper facilities that interstellar trade barely turns a profit in good years. The ships are a source of pride, but also a bone of contention. Royalists (isolationist in thought) want to scrap or sell them, Nationalists (expansionist) want them to earn their keep by transporting forces to annex neighboring worlds.  The Barons, well, their opinions vary. The Fourteenth Baron wants to see the royal fleet scrapped, because it would give him a virtual monopoly on trade.

The dispute is sort of the public representation of the conflict between competing forces within the Grand Duke's own holdings.

I may revamp mine a bit, Tegyrius has inspired me to add some fluff depth.  So I'm wondering; how strictly do we need to stick to the IS General list?  In the other entries I've seen the occasional Panther, Vindicator, Catapult-K2, Firestarter-9M, etc that, while plausible enough to me, aren't on the list you linked.  Is that ok?  Passable, but not preferred?   Right out?

After some consideration, as long as they don't make up the bulk of your forces and all stick to introductory level tech, I don't really have a problem with it. The intent was stuff that was fairly common, but IS General doesn't completely cover that, and modding is practically our national pastime.
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Giovanni Blasini

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Re: Building a mech force for a petty lord
« Reply #84 on: 02 April 2017, 23:06:32 »
Y'now, sadly, an autonomous barony consisting of an 85-tonner, 60-tonner and two 35-tonners would work, but aren't Intro tech, and I'm not sure whether they'd count double, since they're technically not LAMs... ;D
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Lamont-Cranston

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Re: Building a mech force for a petty lord
« Reply #85 on: 03 April 2017, 01:07:21 »
BL-6-KNT Black Knight - nobles ride
CDR-3L Crusader - mobile fire support, brawler
PXH-1D Phoenix Hawk
JR7-F Jenner - cavalry
Ammo independent Knight and Hawk and Jenner simplify things being in the periphery
Knight and Crusader and Hawk have hands helpful for the periphery and a house retinue to carry things and assist with engineering

I'd probably expand the Barons foot retinue to two companies or more, depending on land and population size, cause what happens when they're away? How about field guns?
« Last Edit: 03 April 2017, 09:10:00 by Lamont-Cranston »

Sharpnel

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Re: Building a mech force for a petty lord
« Reply #86 on: 03 April 2017, 05:04:28 »
Here's my Mech force (Modified) with fluff to follow, perhaps:

WVR-6M Wolverine - Graciela Cisneros, Baronesa de Torrealba
VND-1R Vindicator - Caballero Alfonso Montoya
JVN-10F Javelin - Caballero Osvaldo Mejias
TDR-5SE Thunderbolt - Caballero Roberto Villalobos, Master-at-Arms
« Last Edit: 03 April 2017, 05:07:08 by Sharpnel »
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Arkansas Warrior

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Re: Building a mech force for a petty lord
« Reply #87 on: 03 April 2017, 08:10:22 »
Question: do they have IndustrialMechs?  I'm wondering if I can work "trained on AgroMechs as a child on the family farm before inheriting the family BattleMech" and the like into backgrounds.
Sunrise is Coming.

All Hail First Prince Melissa Davion, the Patron Saint of the Regimental Combat Team, who cowed Dainmar Liao, created the Model Army, and rescued Robinson!  May her light ever guide the sons of the Suns, May our daughters ever endeavour to emulate her!

Giovanni Blasini

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Re: Building a mech force for a petty lord
« Reply #88 on: 03 April 2017, 09:20:08 »
Heck, I was wondering if armed IndustrialMechs count towards BattleMech weights.
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Liam's Ghost

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Re: Building a mech force for a petty lord
« Reply #89 on: 03 April 2017, 10:08:16 »
Looking back at my notes, Foxhaven manufactures the succession wars versions of the Carbine, Crosscut, and Powerman industrialmechs, though the Grand Duke controls production of critical components (gyroscopes). The various baronies might have a couple as needed, but by mutual agreement they don't arm them.

I would expect that to change very quickly if a civil war breaks out...
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

 

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