Author Topic: [Bug] Coolant pods do not add weight until they are assigned critical slots  (Read 1006 times)

Iceweb

  • Warrant Officer
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  • Posts: 769
  • Lyran Engineer
Was making a mech in lab (43.1) and hit a minor issue on the coolant pod. 
It seems when you add a coolant pod the tons at the bottom does not update immediately.
It did not add the ton for each pod until I assigned them to critical slots. 
Gave me quite a headache trying to figure out why my mech had suddenly become over weight. 

I checked git but did not see anything listed for coolant pod. 

If someone would be so kind as to replicate the issue to confirm I will be happy to submit a bug report. 

I attached the mech I made just incase.