Now for the last of the first generation protomech, Minotaur.
Considering how much space the Minotaur has, I think I just gonna be unimaginative and shove as many guns as I can.
After all, Minotaur is THE assault protomech before Ultra Protomech happened.
Type/Model: Minotaur X1
Tech: Clan
Rules: Level 3, Illegal Design
Mass: 9 tons (9,000 kg)
Chassis: Advanced Composite
Power Plant: 45 Size Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: 3 ProtoMech Jump Jets
Jump Capacity: 90 meters
Armor Type: Integral Advanced Alloy
Armament: 5 ER Medium Laser
2 Medium Recoilless Rifle
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Type/Model: Minotaur X1
Mass: 9 tons (9,000 kg)
Equipment: Mass, kg
Int. Struct.: 20 pts Advanced Composite 900
Engine: 45 Size Fusion 1000
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor: 36 pts Integral Advanced Alloy 1800
Internal Armor
Structure Value
Head: 2 5
Torso: 9 15
Left/Right Arms: 2/2 3/3
Legs: 5 10
Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
1 Medium Recoilless RifleL Arm 0 20 250
1 Medium Recoilless RifleR Arm 0 20 250
5 ER Medium Laser Torso 0 20 4000
Jumpjets 3 - 100 kg 300
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TOTALS: 0 9000
Mass remaining, kg: 0 left
For the Minotaur X1, I really think nobody is surprised by this. 5 ER Medium Laser, in a 9 tons package is going to HURT a lot. It's nearly equal to the sustainable firepower of the famous Nova Prime when the pilot didn't accidentally press the alpha strike button and cook themselves alive. The arm mounted medium recoilless rifles are just there for flavour and anti-infantry defense. If required, the recoilless rifle can be removed for more power pack to be installed to make the 5 ER Medium Laser rack lasts for a long, long time.
Type/Model: Minotaur X2
Tech: Clan
Rules: Level 3, Illegal Design
Mass: 9 tons (9,000 kg)
Chassis: Advanced Composite
Power Plant: 45 Size Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type: Integral Advanced Alloy
Armament: 13 Battle Armor LB-X AC
2 SRM 5 (OS)
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Type/Model: Minotaur X2
Mass: 9 tons (9,000 kg)
Equipment: Mass, kg
Int. Struct.: 21 pts Advanced Composite 900
Engine: 45 Size Fusion 1000
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor: 24 pts Integral Advanced Alloy 1200
Internal Armor
Structure Value
Head: 2 3
Torso: 9 7
Main Gun: 1 2
Left/Right Arms: 2/2 3/3
Legs: 5 6
Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
13 Battle Armor LB-X AC M Gun 0 10 5200
2 SRM 5 (OS) Torso 0 1 200
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TOTALS: 0 9000
Mass remaining, kg: 0 left
There's not really an equivalent of LBX AC2 in BA weapon arsenal, at least none with its incredibly long range anyway. But there is the Battle Armor LB-X AC and they can be boated into a giant gun for the Minotaur to wield. Hitting like 2 and a half LBX AC20 per shot, Minotaur X2 has proven to be one of the best area denial protomech as anything within its range will be terrified of its fire power. Well, only in range because it's slow. Urban environment would be the best for it with support from jumpjet equipped protomech. The OS SRM racks are there for panick button moment.
Type/Model: Minotaur X3
Tech: Clan
Rules: Level 3, Illegal Design
Mass: 9 tons (9,000 kg)
Chassis: Advanced Composite
Power Plant: 45 Size Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 ProtoMech Jump Jets
Jump Capacity: 150 meters
Armor Type: Integral Advanced Alloy
Armament: 4 LRM 5
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Type/Model: Minotaur X3
Mass: 9 tons (9,000 kg)
Equipment: Mass, kg
Int. Struct.: 21 pts Advanced Composite 900
Engine: 75 Size Fusion 2000
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor: 34 pts Integral Advanced Alloy 1700
Internal Armor
Structure Value
Head: 2 2
Torso: 9 12
Main Gun: 1 3
Left/Right Arms: 2/2 4/4
Legs: 5 9
Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
4 LRM 5 M Gun 0 16 3356
Jumpjets 5 - 100 kg 500
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TOTALS: 0 9000
Mass remaining, kg: 44 left
And now for the fire support model, Minotaur X3. With an intention to make it long lasting, the model is made to carry 16 rounds for its quad LRM 5 rack. And with its speed, it can make sure the enemies stay in its range or retreat quickly for quick reload.
Type/Model: Minotaur X4
Tech: Clan
Rules: Level 3, Illegal Design
Mass: 9 tons (9,000 kg)
Chassis: Advanced Composite
Power Plant: 45 Size Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 ProtoMech Jump Jets
Jump Capacity: 150 meters
Armor Type: Integral Advanced Alloy
Armament: 19 AP Gauss
1 Light TAG
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Type/Model: Minotaur X4
Mass: 9 tons (9,000 kg)
Equipment: Mass, kg
Int. Struct.: 21 pts Advanced Composite 900
Engine: 75 Size Fusion 2000
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor: 24 pts Integral Advanced Alloy 1200
Internal Armor
Structure Value
Head: 2 3
Torso: 9 7
Main Gun: 1 2
Left/Right Arms: 2/2 3/3
Legs: 5 6
Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
19 AP Gauss M Gun 0 50 3800
1 Light TAG M Gun 0 60 35
Jumpjets 5 - 100 kg 500
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TOTALS: 0 9000
Mass remaining, kg: 65 left
With the Jihad arrived alongside with the necessary for an urban combat capability, the Minotaur X4 is born. It's a machine made to manufacture a valley of death with its huge array of 19 AP Gauss in its gigantic main gun. Its speed and jumpjets made it very mobile in an urban environment and its light tag made it able to call down accurate death from above.
Type/Model: Minotaur X5
Tech: Clan
Rules: Level 3, Illegal Design
Mass: 9 tons (9,000 kg)
Chassis: Advanced Composite
Power Plant: 45 Size Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type: Integral Advanced Alloy
Armament: 2 Heavy Medium Laser
2 SRM 6
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Type/Model: Minotaur X5
Mass: 9 tons (9,000 kg)
Equipment: Mass, kg
Int. Struct.: 21 pts Advanced Composite 900
Engine: 45 Size Fusion 1000
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor: 45 pts Integral Advanced Alloy 2250
Internal Armor
Structure Value
Head: 2 6
Torso: 9 18
Main Gun: 1 3
Left/Right Arms: 2/2 4/4
Legs: 5 10
Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
2 SRM 6 M Gun 0 11 1740
2 Heavy Medium Laser Torso 0 20 2000
Magnetic Clamp System Torso 0 - 500
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TOTALS: 0 9000
Mass remaining, kg: 10 left
Relying on battlemech to carry it to battle, the Minotaur X5 has magnetic clamp system installed as its speed won't let it reach the battlefield with ease. Its twin heavy medium laser and SRM launchers will quickly bring the pain to the enemy when it reached them. A single machine gun is there for pesky infantry.
Type/Model: Minotaur X5
Tech: Clan
Rules: Level 3, Illegal Design
Mass: 9 tons (9,000 kg)
Chassis: Advanced Composite
Power Plant: 45 Size Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: 5 ProtoMech Jump Jets
Jump Capacity: 150 meters
Armor Type: Integral Advanced Alloy
Armament: 2 Heavy Medium Laser
1 Advanced SRM 6
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Type/Model: Minotaur X5
Mass: 9 tons (9,000 kg)
Equipment: Mass, kg
Int. Struct.: 21 pts Advanced Composite 900
Engine: 45 Size Fusion 1000
Walking MP: 3
Running MP: 5
Jumping MP: 5
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor: 45 pts Integral Advanced Alloy 2250
Internal Armor
Structure Value
Head: 2 6
Torso: 9 18
Main Gun: 1 3
Left/Right Arms: 2/2 4/4
Legs: 5 10
Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
1 Advanced SRM 6 M Gun 0 10 810
2 Heavy Medium Laser Torso 0 20 2000
Magnetic Clamp System Torso 0 - 500
Jumpjets 5 - 200 kg 1000
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TOTALS: 0 9000
Mass remaining, kg: 40 left
Almost the same exact thing as the Minotaur X5, the Minotaur X6 can do its job except with jumpjet. While the lack of one SRM 6 launcher reduced its firepower, the advanced SRM 6 launcher makes up for its with longer range and higher accuracy. It still has that magnetic clamp system for a quick go in and go out.