Repost from the old boards:
Grand Titan T-IT-N12M
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Advanced Rules
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3070
Cost: 28,367,333 C-Bills
Battle Value: 1,821
Chassis: Unknown Endo-Steel
Power Plant: Unknown 400 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 Heavy PPC
2 Medium VSPLs
4 MML-5s
1 Small VSPL
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Variants:
In the wake of the liberation of Atreus, four battered and long-abandoned Grand
Titan hulks were recovered during salvage operations. By a twist of fate, all
four had belonged to members of the now-annihilated Knights of the Inner
Sphere. Joseph Parker, whose older brother had served and died with the 2nd
Knights, petitioned Alys Rousset-Marik for one of the Grand Titans. His goal
was to rebuild and refit one of the Grand Titans and pursue justice against the
Blakists. Word spread, and several other 'Warriors who lost family and friends
in the Knights added their names to the request. Rousset-Marik agreed the
request, provided that they served under her, and undertook the repair work
themselves. Despite the staggering material cost that would be needed to bring
the Grand Titans up to combat readiness, four assault mechs were not something
to be just cast aside.
Fortunately for Parker and his newly-found comrades, the legend of the Knights
still persisted in the League remnants. Donated salvage and volunteers came
forward, to will the four forward in their "quest". The massive LTV 400
extra-light engines were somehow brought back into operation. Machinists carved
up various and disparate pieces of junkyard endo-steel chassis, fitting them in
perfectly. Technicians worked miracles, restoring unidentifiable components
into working gyros, actuators, and electronics. Most important was a mix of
scavenged Blakist and gifted top-of-the-line weapons.
A brand new Lord's Light Heavy PPC in the right arm replaced the large pulse
laser mountings. Four five-tube multi-missile launchers, a mix of salvaged
Krupp and fresh off the line Shigunga models replaced the left and right torso
SRM racks and the left-arm LRM rack, fed by four tons of ammo. Blankenburg
medium variable-speed pulse lasers, pried from the wrecked carcasses of Blakist
war machines, sat in each shoulder. For anti-infantry and close-in work, a
small VSP replaced the anti-missile system in the head. Sixteen double heat
sinks gave these reborn Titans the ability to use even more firepower than
their old selves. As a final touch, the gold and white color scheme of the
Knights was restored, albeit with a grim reminder of their mission: the colors
were streaked with varying patches of grey, brown, and rust-red, representing
the battered and bloodied but unbowed last vestiges of the Knights.
Here is where facts and records blur into mysteries and stories; asides from a
handful of trivid clips and photos during the induction ceremony of the 'mechs
into the ranks of the Free World Resistance, no other records exist. No mention
in debriefings, black box logs, gun cameras, transport manifests, duty rosters,
etc. The names of the pilots, other than Joseph Parker, are nowhere to be
found, and even Parker's record is a blank after Atreus; he isn't even listed
as MIA or KIA.
On the other hand, the bar stories, the barracks gossip, and the conspiracy
newsletters are legion. A Protectorate Militia officer, suffering brain damage
from neurohelmet feedback and committed to an institution, rants about the
ghosts of the Knights of the Inner Sphere executing his surrendering unit. A
school teacher on Wasat recounts how a lance of gold and white mechs lined up
in a row, shielding a residential apartment complex from the blasts of
artillery shells. In a bar on Sirius, a veteran slurs a tale about a lone Grand
Titan not even a minute after brutally cutting down the command 'mech of a
Level III with laser and SRM fire, stepped between his guns and a powering down
Blakist tank. Two blocks away, in a dark alley, what was once a man gropes at a
tangled mess of myomers and metal that used to be Manei Domini implants. When
he closes his eyes, he still sees a stained white fist smashing through his
battle armor's chest. And so on, and on...
Then there are the stories on Terra. About how as one, the unit charged an
approaching half-division outside of the ruins of Rio de Janerio. About a
coalition POW camp in Siberia disappearing in a rain of missiles. About four
standing but wrecked 'mech frames, fully erect and silent in the jungles of
Cambodia. About four ruined craters, without so much as a sliver of debris
within them, surrounded by the wrecked remains of a Level III in the streets of
what was once Stockholm.
One anonymous article, making its way around LinkNet and increasing in
popularity, theorizes that these "Ghosts of the Knights" never existed. That a
real, resurrected Knights of the Inner Sphere unit would never be accepted by
the fragmented former League states. That it was a propaganda attempt to keep
the honor and the legends of the Knights of the Inner Sphere alive. To give the
average former Leaguer hope in a return to brighter times.
Predictably, following every repost of the article is a flurry of captioned
ghost bear holograms and bets on how long before the repost gets Amaris'ed.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 152 points 5.00
Internal Locations: 2 CT, 1 LT, 1 RT, 2 LA, 4 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 400 26.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 16(32) 6.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 296 18.50
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 49
Center Torso (rear) 12
L/R Torso 21 31
L/R Torso (rear) 11
L/R Arm 17 31
L/R Leg 21 40
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Small VSPL HD 3 1 2.00
Medium VSPL RT 7 2 4.00
MML-5 RT 3 3 3.00
Medium VSPL LT 7 2 4.00
MML-5 LT 3 3 3.00
Heavy PPC RA 15 4 10.00
2 MML-5s LA 6 6 6.00
@MML-5 (LRM) (24) RT - 1 1.00
@MML-5 (SRM) (20) RT - 1 1.00
@MML-5 (LRM) (24) LT - 1 1.00
@MML-5 (SRM) (20) LT - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 18
4 5 4 3 0 4 1 Structure: 4
Special Abilities: CASE, SRCH, ES, SOA, IF 1