Author Topic: (Answered) (Errata) Tracked units on large aerospace craft hulls  (Read 1625 times)

sillybrit

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SO 2nd corrected printing p120 states:

"All units are treated as ground units, using ground combat ranges."
"Only Bpied units may move."
"Jump-capable units have an MP of Jump-1."
"Non-jump capable units have an MP of Walk/Cruise-2."
"In any turn a unit moves, it must make a Piloting Skill Roll. If it fails, it comes off the hull."
"If the Aerospace unit changes heading or velocity all units on the hull must make a Piloting Skill Roll."
"Any unit that fails a Piloting Skill Roll is removed from the playing field. It has lost its hold on the hull and floats away. It must make a new landing attempt."

It then goes on to state lower down the page:

"An exception to this rule is tracked combat units operating on Large Aerospace units that have had their hull modified to support tracked combat units operating on special on tracks. This must be declared prior to the scenario start. When the mapsheets are laid out, the player controlling the aerospace craft may place 50 track hexes on each map sheet. Track hexes must all be connected. The tracked vehicles may only move on these track-designated hexes.."

The questions are:
1. Do the tracked units move at their normal speeds, including possibly using flank speed?
2. Is it possible for them to be dislodged off the hull due to a failed Piloting Skill Roll?
3. The current rules don't allow for damage to the tracks, so I presume we just wing it, or should errata be added?
« Last Edit: 03 October 2013, 20:01:21 by Xotl »

Xotl

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Re: (Research) Tracked units on large aerospace craft hulls.
« Reply #1 on: 01 September 2013, 12:44:30 »
1) No. Cruise only.  Errata for SO will be issued accordingly.
2) Yes, just like any other unit.  Errata for SO will be issued accordingly.
3) Yes.  Errata for SO will be issued accordingly.
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