Author Topic: Cave Bear and Shrike complete.  (Read 7179 times)

marauder648

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Cave Bear and Shrike complete.
« on: 25 August 2017, 13:34:42 »


And re-done this one with some changes to the fluff

By equipping front line Mech’s like the Karhu with a melee weapon, the Dominion was officially catering to the Spheroid members of its Tourman.  The Kungsarmee had a history of embracing melee combat and designs like the Karhu were seen as an official sanction of this heritage.  Whilst Clan pilots preferred the longer ranged Karhu A, the Prime was almost always the ‘ride’ of a Freeborn. 

Sensing an opportunity, the designers at Alshain Weapons sought to design a heavy assault and command unit for the predominatly Spheroid Clusters of Omega Galaxy and its associated formations.  This in turn would mean that the Kodiak and Kodiak II could in turn be given to the Trueborn Warriors to keep them happy. 

The design was just reaching a prototype phase and awaiting approval when the Khan was killed by unknown attackers along with many of the Bloodnamed.  During the period of mourning there was a huge surge in production that slowed construction of the prototypes but five where complete and formed up for testing by the time the Liberation of Vega was launched.

The result was a 100-ton assault Mech based on the Kodiak chassis but intended for bruising close quarter action unlike the more recent Kodiak II. 

There were structural changes to the Mech and whilst it retained the same base skeleton as the Kodiak family as well as the huge 400 rated XL-engine the design was still renamed so not to offend Trueborn Warriors and instead would be designated as the Cave Bear after a long extinct Terran bear species. 

Similar to the standard Kodiak the Cave Bear uses a mixture of medium lasers supported by an ER PPC as its long-range weapon.  A heavy bore LB-20 autocannon fed by a somewhat limited 2 tons of ammunition provides heavy firepower at shorter ranges but firepower is not the Mech’s primary strength.
The Mech's real purpose and strength comes when it at point blank range, where it can bring its massive claws to bare on a target, and when affected by the TSM a single hit could devastate all but the sturdiest of Mech's and two would almost guarentee its destruction.

Clan Warriors and Officers aware of the programme decried it as a waste of resources and that facilities used to create it should be put to better use, but the Scientists and Engineers argued from a point of Rasalhague nationalism, which would be at a peak following the apparent assassination of their popular Khan and Prince. 
Under the stipulation that the Mech’s future depended on its performance in the coming offensive, and that it would only be issued to Freeborn Commanders who would recognise the respect and honour they were being granted by being allowed to command a Mech that was blatantly a totem, the five were deployed with Omega Galaxy prior to Operation MONSTER.


Code: [Select]
Cave Bear

Mass: 100 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3132
Cost: 39,585,733 C-Bills
Battle Value: 3,333

Chassis: Unknown Endo-Steel
Power Plant: Unknown 400 Fusion XL Engine
Walking Speed: 43.2 km/h (54.0 km/h)
Maximum Speed: 64.8 km/h (108.0 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    1  (CL) ER PPC
    1  (CL) LB 20-X AC
    4  (CL) ER Medium Lasers
    2  Clawss
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   152 points                5.00
    Internal Locations: 1 HD, 2 LT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Engine                    400                      26.50
    Walking MP: 4 (5)
    Running MP: 6 (10)
    Jumping MP: 0
Heat Sinks:         (CL) Double Heat Sink        12(24)                    2.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
    TSM Locations: 1 CT, 1 LT, 1 LA, 1 RA, 1 LL, 1 RL
Armor:              Standard Armor               AV - 295                 18.50
    CASE Locations: LT, RT                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            0         
                                        Center Torso     31           46       
                                 Center Torso (rear)                  15       
                                           L/R Torso     21           32       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     17           33       
                                             L/R Leg     21           42       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Supercharger                                 CT        -         1         3.00
(CL) LB 20-X AC                              RT        6         9        12.00
(CL) ER PPC                                  LT        15        2         6.00
4 (CL) ER Medium Lasers                      LT        20        4         4.00
Claws                                        RA        -         7         7.00
Claws                                        LA        -         7         7.00
@LB 20-X (Slug) (5)                          RT        -         1         1.00
@LB 20-X (Cluster) (5)                       LT        -         1         1.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 33
5          4       4       1       0      4     2   Structure:  5
Special Abilities: TSM, MEL, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/0


Although sharing some 'DNA' with the Onager, the Shrike is a different beast entirely.  At 95 tons it shares the weight bracket with the Turkina for heaviest front line Mech produced by Clan Jade Falcon, and indeed was built to supplement the older Mech, trading firepower for mobility and accuracy.
Built around an endo-steel skeleton and powered by a powerful 380 rated XL engine that can push the Shrike up to 64kph. The addition of a Partial Wing System allows for leaps of up to 120 meters with far greater control than the typical brute force required for normal jumps.

The Shrike also features a curiosity amongst The Clans, a full head ejection system.  The Mech was designed with an eye to it being the ride of an Officer, and with the Falcons suffering such heavy losses amongst their Officer corps something was needed to improve the life expectancy of the surviving officers.  Whilst somewhat controversial at first, it was recognised that Spheroid opponents would try targetting a Commanders Mech to weaken the Clans forces coordination and throw battle plans out of sync, so the system was accepted as a 'necessary evil'.

Built to engage at long range the Shrike is armed with a pair of ER Large lasers, each one mounted in a semi-gimbaled mount that allows them to fire at targets off center of without having to turn the Mech's torso, which is handy in a jump.  A HAG-20, currently imported from Clan Hells Horses provides additional long range firepower as well as acting as a lethal anti-aircraft weapon and sandblaster against heavily armoured targets.  The HAG is fed by three tons of ammunition, giving it long battlefield endurance.

For short range work a SRM-6 is also installed, which is useful when targets close or finishing off a weakened foe or one bold enough to try getting under the HAG's minimum range.
The Shrike also features a potent electronics system, an ECM shields the Mech from hostile C3 systems and targetting equipment whilst a targeting computer is linked into the lasers and HAG.

Whilst lighter on firepower than the Turkina the Shrike's mobility and speed allow it to control the range against an opponent and it can jump a huge distance without relying on massively heavy Improved Jump Jets.

Subject to a brutal trial by fire against a Turkina, the Shrike has started entering limited production with Clan Jade Falcon with one of the pre-production Mech's claimed by Khan Jaina Pryde.





Code: [Select]
Shrike

Mass: 95 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: F/X-X-E-A
Production Year: 3132
Cost: 30,163,120 C-Bills
Battle Value: 3,110

Chassis: Unknown Endo-Steel
Power Plant: Unknown 380 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters (150 meters)
Armor: Unknown Standard Armor
Armament:
    1  HAG-20
    2  ER Large Lasers
    1  SRM-6
    1  ECM Suite
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   145 points                5.00
    Internal Locations: 2 LT, 1 RT, 2 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             380                      20.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 (5) Standard
    Jump Jet Locations: 2 CT, 1 LT, 1 RT                                   8.00
Heat Sinks:         Double Heat Sink             13(29)                    3.00
Gyro:               Standard                                               4.00
Cockpit:            Standard w/ Full Head Ejection System                  3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 288                 18.00
    CASE Locations: LA, RA                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     30           45       
                                 Center Torso (rear)                  14       
                                           L/R Torso     20           30       
                                    L/R Torso (rear)                  9         
                                             L/R Arm     16           32       
                                             L/R Leg     20           39       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ECM Suite                                    HD        0         1         1.00
ER Large Laser                               RT        12        1         4.00
Targeting Computer                           RT        -         4         4.00
ER Large Laser                               LT        12        1         4.00
Partial Wing                                 LT/RT     -         3/3       5.00
SRM-6                                        RA        4         1         1.50
HAG-20                                       LA        4         6        10.00
@SRM-6 (15)                                  RA        -         1         1.00
@HAG-20 (18)                                 LA        -         3         3.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 31
4/5j       5       4       4       0      4     1   Structure:  5
Special Abilities: ECM, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1

Quirks;

Distracting
Reinforced Legs
Command Battlemech
Static ammo feed - SRM
Difficult to maintain
Non-Standard parts

Features a Full Head ejection system



Drawn by the amazing - https://mattplog.deviantart.com/
« Last Edit: 21 November 2017, 08:25:08 by marauder648 »
Ghost Bears: Cute and cuddly. Until you remember its a BLOODY BEAR!

Project Zhukov Fan AU TRO's and PDFs - https://thezhukovau.wordpress.com/

Siden Pryde

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Re: Cave Bear and Shrike complete.
« Reply #1 on: 25 August 2017, 13:50:31 »
Amazing.  Love Plog's work.  [drool]

Dragon Cat

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Re: Cave Bear and Shrike complete.
« Reply #2 on: 25 August 2017, 20:31:58 »
Very cool
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

marauder648

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Re: Cave Bear and Shrike complete.
« Reply #3 on: 05 September 2017, 01:42:23 »


Eee! :) This coloured version was done by - https://darkton93.deviantart.com/
Ghost Bears: Cute and cuddly. Until you remember its a BLOODY BEAR!

Project Zhukov Fan AU TRO's and PDFs - https://thezhukovau.wordpress.com/

Phobos

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Re: Cave Bear and Shrike complete.
« Reply #4 on: 29 September 2017, 07:05:39 »
Also excellent! Would have preferred a more regular head stance on the Shrike, but this is also an interesting approach.

grimlock1

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Re: Cave Bear and Shrike complete.
« Reply #5 on: 09 November 2017, 12:33:43 »
Cave Bear AKA Kodiak?
I'm rarely right... Except when I am.  ---  Idle question.  What is the BV2 of dread?
Apollo's Law- if it needs Clan tech to make it useable, It doesn't deserve those resources in the first place.
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

marauder648

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Re: Cave Bear and Shrike complete.
« Reply #6 on: 09 November 2017, 14:47:22 »
Ghost Bears: Cute and cuddly. Until you remember its a BLOODY BEAR!

Project Zhukov Fan AU TRO's and PDFs - https://thezhukovau.wordpress.com/

WeaponX

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Re: Cave Bear and Shrike complete.
« Reply #7 on: 12 November 2017, 00:11:30 »
Not a Kodiak, different version.

http://bg.battletech.com/forums/index.php?topic=58515.0

Here's my take at a "Cave Bear" that I did way back in 2014:

http://bg.battletech.com/forums/index.php?topic=42845.msg986325

The new artwork would go so well with it in my opinion, just imagine it with symetrical gauss rifle and lrm placements on the different configs.
"Do you not understand the nature of the Bear?  For months he sleeps in hibernation, but do not dare disturb him.  The Bear's anger is unforgiving once provoked."

-Mechwarrior Zane
  Clan Nova Cat

Doy

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Re: Cave Bear and Shrike complete.
« Reply #8 on: 14 December 2017, 19:40:35 »
>delted!<
« Last Edit: 01 January 2019, 16:33:38 by Doy »

Doy

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Re: Cave Bear and Shrike complete.
« Reply #9 on: 01 January 2019, 12:53:53 »
@ marauder648
i send you a FriendRequest


What i think of your art i told you in the older Post before, but i thinked a lot of this design
and think the Cave Bear should be add in the game!


Cool Artwork, but i thinked a lot of this design from you
and i think the Cave Bear should be add in the game!

I see this Model as the OmniMech Variant to the Kodiak as a later product of Fieldtesting from the BattleMech!

The idea with the 4 Medium Laser in the Torso where they can't so easy shoot_off or cut_off by hand-to-hand combat is more secure, as by the Kodiak.
There is also no need to be double the 4 Madium Lasers and save critical space and weight.
(This space and freed empty weight should be use for Amunition for the Autocanon.)
The OmniMech should have longer Time Firepower because he is not a Garrison Unit like the Kodiak.
Let the SRM out of the configuration subscribed the Use as Frontline Mech.
So the CAVE BEAR is still diferent from the KODIAK.

I wishe you have made him jumpable like the Kodiak II So he is able for a Death Jump!  :'(

An Alternativ Configuratin A could be a Missle Boat with 1 ER-PPK and C3 system for work with I.S. Mechs who use it.

EDIT:
I made him on the Drawing Board to see how i can made the "A" Version!
Armor Head is 0 ??? i set it on 9
I thinked you forgotten the Hand Actuators first but than i see you use Claws (per Claw and 7t and 7 critical)  ;D

« Last Edit: 01 January 2019, 16:36:03 by Doy »

(SMD)MadCow

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Re: Cave Bear and Shrike complete.
« Reply #10 on: 06 January 2019, 02:33:21 »
I'm actually not a huge fan of the big bore autocannon because it's so heavy and crit intensive - the claws take up a lot of space in the arms already and are the big scary things. A more energy-centric loadout can keep it a viable threat at range and help fine tune the heat for the TSM.

for reference: https://bg.battletech.com/forums/index.php?topic=57457.0

Doy

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Re: Cave Bear and Shrike complete.
« Reply #11 on: 08 December 2019, 09:52:01 »
a good replacement for an Autocanon is an Clan ER-PPC

 

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