Author Topic: CRG-SB2 Challenger II 'Urban Scout'  (Read 749 times)

Greatclub

  • Captain
  • *
  • Posts: 3060
CRG-SB2 Challenger II 'Urban Scout'
« on: 21 February 2018, 16:02:36 »


The genesis of the Charger  variant  known as Challenger II is a tale of bureaucratic infighting and willful misinterpretation of instructions. Late during the rein of Adam Steiner a small group of social generals that styled themselves the 'Lyran Traditionalists' managed to temporarily take control of battlemech procurement. The distinguishing feature of the group was a solid conviction that anything lighter than a Warhammer was so much wasted metal. They were not able to override their mandate, but they did play significantly fast and loose with it when they could, including using the scout mech budget to invest in what might be the slowest, toughest scout ever.

When the LAAF split from the AFFC, Nondi Steiner re-installed several policies, including one that designated the Charger as a scout mech. Given that there were very few Chargers still in Lyran service as of 3057, this was mostly irreverent and ignored. However, it let the Traditionalists start a design team to upgrade those in mothballs to a modernized standard; to add insult to injury, they directed that the team start with the CRG-SB variant as the standard.

The team head, on the other hand, was not of the Traditionalist school, and went out of his way to make something nobody could consider an adequate scout. While the SB2 is up-engined from the 3025 Challenger, that is offset by hardened armor, making it as slow as ever, topping the maximum speed of an Atlas by barely a kilometer. There were no advanced electronics, and upgrades to the sensors were minimal, mostly to simplify maintenance. The weapons array was expanded by turning the medium laser to a fifth large, and the heat sinks were changed to firing the entire array could be almost indefinite. However, by the turn of the 32nd century the 450 meter range was medium at best, making it vulnerable to longer ranged attacks.

The project was almost killed in the live-fire trials when the prototype was boxed in by a pair of Hunchbacks that any proper scout could have avoided with ease, and hit in the head by a 200mm autocannon burst, falling on it's back. Despite that, the hardened armor let it survive, and struggle to it's feet while absorbing two more autocannon bursts and a dozen medium laser strikes (one of the hunchbacks was a -4P.) The trial ended with the mech limping to the goal line, having successfully completed an urban 'reconnaissance in force' on the enemy, demolishing most of them in the process.

The Challenger II's deployment created enough disturbance to unseat the Traditionalists, however. A light force might appreciate a big brother with toughness an Atlas might envy, but coordinating with one in the field was an obstacle that many commanders failed to overcome. 

Charger CGR-SB2 "Challenger II"

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 0
Cost: 17,759,820 C-Bills
Battle Value: 1,837

Chassis: Unknown Endo-Composite
Power Plant: Unknown 320 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 54.9 km/h (54.0 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Hardened
Armament:
    5  Large Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite               122 points                6.00
    Internal Locations: 1 LT, 1 RT, 1 LA, 2 LL, 2 RL
Engine:             XL Fusion Engine             320                      11.50
    Walking MP: 4
    Running MP: 6 (5)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             20(40)                   10.00
    Heat Sink Locations: 2 LT, 2 RT, 2 LA, 2 RA
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA+H
Armor:              Hardened                     AV - 164                 20.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           24       
                                 Center Torso (rear)                  7         
                                           L/R Torso     17           20       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     13           15       
                                             L/R Leg     17           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large Laser                                  RA        8         2         5.00
Large Laser                                  LA        8         2         5.00
Large Laser                                  RT        8         2         5.00
Large Laser                                  LT        8         2         5.00
Large Laser                                  CT        8         2         5.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     11    Points: 18
4          4       4       0       0      4     0   Structure:  2
Special Abilities: ENE, SRCH, ES, SEAL, SOA
« Last Edit: 21 February 2018, 16:25:50 by Greatclub »

Giovanni Blasini

  • Lieutenant Colonel
  • *
  • Posts: 7144
  • And I think it's gonna be a long, long time...
Re: CRG-SB2 Challenger II 'Urban Scout'
« Reply #1 on: 21 February 2018, 20:25:29 »
That's...definitely something. What, I'm not sure.  Well, Lyran.  It's definitely Lyran.
"Does anyone know where the love of God goes / When the waves turn the minutes to hours?"
-- Gordon Lightfoot, "The Wreck of the Edmund Fitzgerald"

Greatclub

  • Captain
  • *
  • Posts: 3060
Re: CRG-SB2 Challenger II 'Urban Scout'
« Reply #2 on: 22 February 2018, 08:41:41 »
A deliberately silly writeup?

I think the design fits a Challenger update rather well.

packhntr

  • Lieutenant
  • *
  • Posts: 1246
Re: CRG-SB2 Challenger II 'Urban Scout'
« Reply #3 on: 22 February 2018, 10:38:03 »
Honestly, fluff aside, its quite solid.  May not be the fastest machine out there, but 5x large lasers are nothing to sneeze at.  And it has the armor to absorb a lot of punishment.
If at first you don't succeed, make it worth the repairman's time!

lucho

  • Warrant Officer
  • *
  • Posts: 782
  • say hello to my new friend!
Re: CRG-SB2 Challenger II 'Urban Scout'
« Reply #4 on: 22 February 2018, 21:09:32 »
This is cool  O0

It's about as subtle as a rotweiler at a cat show, but it can sustain a rate of fire that will leave the Smoke Jaguars green with envy  :o  >:D

It's similar to an old design of mine; time to repost the Urizen...
If a vegetarian eats vegetables, what does a humanitarian eat?