Author Topic: Enterprise II-class Super-carrier (AU with thanks)  (Read 3378 times)

Dragon Cat

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Enterprise II-class Super-carrier (AU with thanks)
« on: 26 November 2015, 12:48:48 »
Based on a concept built by Abele which was based on the original in XTRO Boondoggles and mixed with some of the AU's custom tech.

Found here http://bg.battletech.com/forums/index.php?topic=32328.0

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                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  SLS Enterprise (Enterprise II-class Super-carrier)
Tech:              Inner Sphere / 3101
Vessel Type:       WarShip
Rules:             Level 3, Custom Tech
Rules Set:         AeroTech2

Mass:              1,600,000 tons
K-F Drive System:  (Unknown)
Length:            1,250 meters
Sail Diameter:     1,419 meters
Power Plant:       Standard
Safe Thrust:       2
Maximum Thrust:    3
Armour Type:       Ferro-carbide
Armament:         
   32 NL45
   16 AR10 Launcher
   12 Medium NPPC
   56 Large Pulse Laser
    8 NL55
    8 Heavy NPPC
    8 NAC/20
    1 WarShip Anti-Missile Defence System
------------------------------------------------------------------------------

Overview
The failed brainchild of the first Star League Defence Force the
Enterprise-class Supercarrier was a complete failure.  Intended on bringing
eighteen aerospace fighter wings into battle the prototype "Enterprise"
failed to be commissioned into the SLDF after dozens of technical problems
plagued its construction and testing.  Stripped and allowed to spin through
the Terra system the ship was abandoned before the Amaris Crisis struck.
In 3091 Commanding-Admiral David Natale took an interest in the
rotting hulk of the Enterprise which was floating through the Terra system.
Following his untimely death Commanding-General Archer Christifori ordered
"Project Enterprise" restarted begining the road to the Enterprise II-class
Super-carrier.

Capbilities
Overall the Enterprise II is very similar to the original design
with overall mass, transit drive and armament very similar to the original
design's capabilities.  The biggest visual change to the design is the drop
from eighteen aerospace fighter wings to eight this move was made to match
the production and training capabilities of the modern SLDF and to avoid
"putting all their egs in one basket."  Interestingly "Cargo Bay 2's"
overall size and dimensions match that of Cargo Bay 1 and 3 which would
mean another four wings could potentially be added to the class during a
mid-life refit.  Four assault-class DropShips support the class.
There the similarities end the Enterprise II utilizes the newly
developed Lithium Fusion Battery Mk II allowing the vessel to make two
additional jumps after the initial K-F Core charge is spent.  Additionally
the class uses the newly developed, and uniquely Star League, WarShip
Anti-Missile Defence System.  Finally a Hyper Pulse Generator a Naval C3
System, two hundred First Class Quarters and four hundred Second
Class Quarters allow the vessel to act as a command vessel.

Deployment
Construction of the vessel's hull ended at the begining of 3100 the
vessel began nearly a year of fitting out, testing and training before the
SLS Enterprise was commissioned into the SLDF Navy on 7th January 3101.
The SLDF Procurement Bureau plan to construct one of these vessels
for each of their WarShip squadrons with the second vessel the SLS David
Natale already under construction at the Titan Shipyards.

Class/Model/Name:  SLS Enterprise (Enterprise II-class Super-carrier)
Mass:              1,600,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                      192,000.00
Thrust:  Safe Thrust: 2
      Maximum Thrust: 3
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 31)               724,000.00
Lithium Fusion Battery Mk. II                                       32,000.00
Jump Sail (Detachable): (Integrity = 6)                                110.00
Structural Integrity: 50                                            80,000.00
Total Heat Sinks:    3,315 Double                                    2,651.00
Fuel & Fuel Pumps:                                                   7,344.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              4,000.00
Hyper Pulse Generator:                                                  50.00
Fire Control Computers:                                                  0.00
Naval C3:                                                           16,000.00
Armour Type:  Ferro-carbide  (1,300 total armour pts)                1,587.00
                           Capital Scale Armour Pts
   Location:                            L / R
   Fore:                                240
   Fore-Left/Right:                  220/220
   Aft-Left/Right:                   210/210
   Aft:                                 200

Cargo:
   Bay 1:  Fighters (216) with 18 doors                             32,400.00
           Cargo (1)                                                32,000.00
   Bay 2:  Cargo (1) with 2 doors                                  233,308.86
   Bay 3:  Fighters (216) with 18 doors                             32,400.00
           Cargo (1)                                                32,000.00

DropShip Capacity:  4 Docking Hardpoints                             4,000.00
Grav Decks #1 - 2:  (150-meter diameter)                               200.00
Life Boats:  120 (7 tons each)                                         840.00
Escape Pods:  120 (7 tons each)                                        840.00

Crew and Passengers:
    117 Officers                                                     1,170.00
    280 Crew                                                         1,960.00
    110 Gunners                                                        770.00
    120 Marines                                                        600.00
    200 1st Class Passenger Quarters                                 2,000.00
    400 2nd Class Passenger Quarters                                 2,800.00
    864 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
4 NL45                     Nose        18     18     18     18  280  3,600.00
2 AR10 (8 KW, 8 WS)        Nose         *      *      *      *   40  1,220.00
2 Medium NPPC              Nose        18     18     18     18  270  3,600.00
4 Large Pulse Laser        Nose     4(36)  4(36)     --     --   40     28.00
4 Large Pulse Laser        Nose     4(36)  4(36)     --     --   40     28.00
4 NL45                     FL/R        18     18     18     18  560  7,200.00
2 Medium NPPC              FL/R        18     18     18     18  540  7,200.00
2 AR10 (8 KW, 8 WS, 16 B)  FL/R         *      *      *      *   80  3,400.00
4 Large Pulse Laser        FL/R     4(36)  4(36)     --     --   80     56.00
4 Large Pulse Laser        FL/R     4(36)  4(36)     --     --   80     56.00
4 NL55                     L/RBS       22     22     22     22  680  8,800.00
4 Heavy NPPC               L/RBS       60     60     60     60 1800 24,000.00
2 AR10 (8 KW, 8 WS, 16 B)  L/RBS        *      *      *      *   80  3,400.00
2 NAC/20(100 rounds)       L/RBS       40     40     40     --  240 10,080.00
2 NAC/20(100 rounds)       L/RBS       40     40     40     --  240 10,080.00
4 Large Pulse Laser        L/RBS    4(36)  4(36)     --     --   80     56.00
4 NL45                     AL/R        18     18     18     18  560  7,200.00
2 Medium NPPC              AL/R        18     18     18     18  540  7,200.00
2 AR10 (8 KW, 8 WS, 16 B)  AL/R         *      *      *      *   80  3,400.00
4 Large Pulse Laser        AL/R     4(36)  4(36)     --     --   80     56.00
4 Large Pulse Laser        AL/R     4(36)  4(36)     --     --   80     56.00
4 NL45                     Aft         18     18     18     18  280  3,600.00
2 AR10 (8 KW, 8 WS)        Aft          *      *      *      *   40  1,220.00
2 Medium NPPC              Aft         18     18     18     18  270  3,600.00
4 Large Pulse Laser        Aft      4(36)  4(36)     --     --   40     28.00
4 Large Pulse Laser        Aft      4(36)  4(36)     --     --   40     28.00
WarShip AMS (400)                                                42 13,700.00
1 Lot Spare Parts (2.50%)                                           40,000.00

« Last Edit: 01 March 2016, 17:04:59 by Dragon Cat »
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

Wrangler

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Re: Enterprise II-class Super-carrier (AU with thanks)
« Reply #1 on: 26 November 2015, 18:33:45 »
Still impressive amount of fighters coming from that over size airport. :)

I think though it will get in trouble eventually since it will barely keep up with it's battle group.  That or it's going have stay way and heck away and not draw attention to itself.  Speed bad big flaw i think.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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Dragon Cat

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Re: Enterprise II-class Super-carrier (AU with thanks)
« Reply #2 on: 26 November 2015, 19:19:35 »
Then the rest of the fleet travels the same speed as her, just because you can go fast doesn't mean you have to  O0
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

marauder648

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Re: Enterprise II-class Super-carrier (AU with thanks)
« Reply #3 on: 27 November 2015, 02:53:16 »
Another tactic she could do is jump in, drop off her ASF assets and jump out again, she can return at a predetermined time which gives her fighter wing time to do what needs to be done before meeting up with the carrier, sure its harder on the fighters but they are basically expendable, the Enterprise isn't.
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Dragon Cat

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Re: Enterprise II-class Super-carrier (AU with thanks)
« Reply #4 on: 27 November 2015, 09:43:12 »
If I'm a pilot the last thing I want to be considered is expendable maybe if we're about to be overrun but not at the start of like to see my carrier in the rearview just in case I need help

Also you've got to think that the Enterprise or her sister ship when she's complete won't be heading to war herself unlike previous SLDF assignments in this AU Enterprise will likely be deployed with escorts marking a bit of a switch in SLDF Doctrine
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

idea weenie

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Re: Enterprise II-class Super-carrier (AU with thanks)
« Reply #5 on: 27 November 2015, 21:44:44 »
Another tactic she could do is jump in, drop off her ASF assets and jump out again, she can return at a predetermined time which gives her fighter wing time to do what needs to be done before meeting up with the carrier, sure its harder on the fighters but they are basically expendable, the Enterprise isn't.

Hope the carrier can quick-charge its KF core, or the fighters have extra life support.

Otherwise the carrier will be stuck returning 1 week later.  Those ASF pilots are going to be pretty cranky (and funky) if they have to stay in their cockpits for 1 week.

Edit - didn't read the Mk II LFB from here until just now.  It can make 3 jumps in a row before needing a recharge (and needing 2% of a Warship's mass compared to regular LFB only needing 1%).
« Last Edit: 27 November 2015, 22:03:47 by idea weenie »

Wrangler

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Re: Enterprise II-class Super-carrier (AU with thanks)
« Reply #6 on: 27 November 2015, 22:29:58 »
As with the original when i first read it.  Thou not appealing, i think they could used Enterprise as a mobile Jump Point airfield/aerospace fighter base.  Used tug boats get out of the arrival area.

Enterprise II being bit more mobile, could operate that way without tug boats pushing it around.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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Dragon Cat

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Re: Enterprise II-class Super-carrier (AU with thanks)
« Reply #7 on: 27 November 2015, 23:19:15 »
Yup supporting fleet and ground operations alone it could have dominance over a system without enemy WarShips or assault DropShips in the area.  As part of a fleet it would be a target but it won't be operating alone.

It will likely also be a target as it is the first known WarShip in the AU to mount the WarShip AMS
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

RunandFindOut

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Re: Enterprise II-class Super-carrier (AU with thanks)
« Reply #8 on: 28 November 2015, 15:10:46 »
It will likely also be a target as it is the first known WarShip in the AU to mount the WarShip AMS
Have you put your write-up for Warship AMS here?
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Dragon Cat

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Re: Enterprise II-class Super-carrier (AU with thanks)
« Reply #9 on: 28 November 2015, 18:40:07 »
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

Wrangler

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Re: Enterprise II-class Super-carrier (AU with thanks)
« Reply #10 on: 28 November 2015, 22:43:49 »
So i have random question.  I wasn't aware that AMS and LAMS weren't able to handle Capital grade missiles.

Now, that being said.   What does Canon-wise aside from Fighters?   Point Defense only good for LRM / MRM / SRM style Missiles?
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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Dragon Cat

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Re: Enterprise II-class Super-carrier (AU with thanks)
« Reply #11 on: 29 November 2015, 00:19:14 »
So i have random question.  I wasn't aware that AMS and LAMS weren't able to handle Capital grade missiles.

Now, that being said.   What does Canon-wise aside from Fighters?   Point Defense only good for LRM / MRM / SRM style Missiles?

I always thought AMS and LAMS could target capital missiles?

The development of the Capital AMS wasn't specifically for Capital missiles instead its a way around Fire Control Limits - on WarShips if you mount more than 20 weapons you have to pay additional Fire Control tonnage for additional weapons.

Capital or WAMS was intended on centralizing the defence of the ship and lessening the need for multiple AMS arrays meaning you can concentrate on weapons.  But since it needs to be built into the WarShip from the get go it won't completely replace AMS systems.  The reason for the name is it's restricted to WarShips, JumpShips and Space Stations
« Last Edit: 29 November 2015, 00:21:05 by Dragon Cat »
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

Vition2

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Re: Enterprise II-class Super-carrier (AU with thanks)
« Reply #12 on: 29 November 2015, 00:33:43 »
So i have random question.  I wasn't aware that AMS and LAMS weren't able to handle Capital grade missiles.

Now, that being said.   What does Canon-wise aside from Fighters?   Point Defense only good for LRM / MRM / SRM style Missiles?

Under SO rules, everything can.  AMS and LAMS certainly can handle capital grade missiles, the bay or bays just need to be able to do more damage than the missile's capital scale damage to destroy them, otherwise they mostly suffer penalties (SO page 96-97).

Other than AMS and LAMS, the entire arc is required to focus on an anti-missile mission, so the spacecraft foregoes offensive fire from that arc for the turn (SO 117).

Wrangler

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Re: Enterprise II-class Super-carrier (AU with thanks)
« Reply #13 on: 29 November 2015, 18:01:19 »
That's what i thought.  I though was crazy current AMS could shoot down, so i missed what advantages WAMS gave. :)
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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DOC_Agren

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Re: Enterprise II-class Super-carrier (AU with thanks)
« Reply #14 on: 30 November 2015, 13:37:49 »
Another tactic she could do is jump in, drop off her ASF assets and jump out again, she can return at a predetermined time which gives her fighter wing time to do what needs to be done before meeting up with the carrier, sure its harder on the fighters but they are basically expendable, the Enterprise isn't.
Was that a comment from the original BSG, something about she looks really pretty leaving while they heading to fight the Cylons in Vipers.
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