Author Topic: OKC Games HQ- Lawyers, Guns & Money and other stuff  (Read 51427 times)

Colt Ward

  • Lieutenant General
  • *
  • Posts: 28957
  • Gott Mit Uns
    • Merc Periphery Guide- Bakunin
Re: OKC Games HQ- Lawyers, Guns & Money and other stuff
« Reply #450 on: 04 December 2016, 15:07:59 »
Any idea what will be done the next time?
Colt Ward
Clan Invasion Backer #149, Leviathans #104

"We come in peace, please ignore the bloodstains."

"Greetings, Mechwarrior. You have been recruited by the Star League to defend the Frontier against Daoshen and the Capellan armada."

faithless

  • Catalyst Demo Team
  • Lieutenant
  • *
  • Posts: 1310
  • I am a meat popsicle.
Re: OKC Games HQ- Lawyers, Guns & Money and other stuff
« Reply #451 on: 05 December 2016, 17:13:47 »
It will be 5k adjust per person. As for objectives, I am open for suggestions.
Demo Agent #715
Game HQ Oklahoma City, OK
Carolina Comics Lawton, OK
Oklahoma Battletech Group on Facebook

faithless

  • Catalyst Demo Team
  • Lieutenant
  • *
  • Posts: 1310
  • I am a meat popsicle.
Re: OKC Games HQ- Lawyers, Guns & Money and other stuff
« Reply #452 on: 06 December 2016, 00:59:54 »
Thursday night at 6pm we will play at GHQ. Mission details below.

===== King of the HIll ====

Do you have what it takes to be King of the Hill?

Unit selection: Each player will bring 5k bv2 of mechs (only) at a maximum of 4 units. The 5k will include pilot adjustment.

You can bring any level of tech and any era. No customs units. But you can swap ammo types. Pilot and Gunner can be no more than 3 skills apart at most.

Terrain and setup description: The mountain will be created from 3D terrain on one 4’x6’ map sheet (1.75” hexes). There will be a mixture of routes and ledges the best we can with the terrain available. Spawn points will be scattered across the map edges.

Victory Conditions: When a ‘Mech ends a round on the summit, its owner scores one point in the round the ‘Mech reached the summit, two points for the second consecutive round on the summit, three for the third, and so on. The first round a ‘Mech or ‘Mechs ends a round on the summit, a bonus point will be awarded to those ‘Mechs. In the event of a tie at the end of the game, the first tiebreak will be being on the summit in that round, the second will be size of said ‘Mech, the third will be number of ‘Mechs on the summit, and the fourth will be how close any remaining ‘mechs owned by the same player are to the summit.

Special Rules: We will be using the rules in Total Warfare, with the following modifications:

Modified initiative: Cards bearing the players’ names will be dealt out at the start of each round. Movement will be in order. Move half of your ‘Mechs, rounded down. (If you have two or three, move one. Four or five, move two. Six, move three.) The order will then be stepped through in reverse, with everyone moving his or her remaining ‘Mechs.

The following rules from Tactical Operations will be used: Sprinting, Evading, Climbing, Careful Stand, Firing When Down, Gauss Shut Off, Turning off PPC Field Inhibitor.

No teams. If you are good friends with another player (and for some reason you don’t want to blow them to bits), please try to set up opposite them if possible.

Note that despite the use of three-dimensional terrain, the Standard Rules LOS rules will be used. Just because it doesn’t look like you can see another ‘Mech doesn’t mean that’s the case – the terrain is still a bit of an abstract representation. Remember: adjacent hexes always have line-of-sight – even if one hex is eight levels higher!

If you have questions or you need help constructing a unit, please let me know.
Demo Agent #715
Game HQ Oklahoma City, OK
Carolina Comics Lawton, OK
Oklahoma Battletech Group on Facebook

Colt Ward

  • Lieutenant General
  • *
  • Posts: 28957
  • Gott Mit Uns
    • Merc Periphery Guide- Bakunin
Re: OKC Games HQ- Lawyers, Guns & Money and other stuff
« Reply #453 on: 06 December 2016, 01:06:30 »
Called Shots?
Colt Ward
Clan Invasion Backer #149, Leviathans #104

"We come in peace, please ignore the bloodstains."

"Greetings, Mechwarrior. You have been recruited by the Star League to defend the Frontier against Daoshen and the Capellan armada."

faithless

  • Catalyst Demo Team
  • Lieutenant
  • *
  • Posts: 1310
  • I am a meat popsicle.
Re: OKC Games HQ- Lawyers, Guns & Money and other stuff
« Reply #454 on: 06 December 2016, 01:21:16 »
I think those are plenty of the TO rules for this week. We may have two new players joining us.
Demo Agent #715
Game HQ Oklahoma City, OK
Carolina Comics Lawton, OK
Oklahoma Battletech Group on Facebook

Colt Ward

  • Lieutenant General
  • *
  • Posts: 28957
  • Gott Mit Uns
    • Merc Periphery Guide- Bakunin
Re: OKC Games HQ- Lawyers, Guns & Money and other stuff
« Reply #455 on: 06 December 2016, 12:32:31 »
Okay . . . so I will go for the less evil option . . .
Colt Ward
Clan Invasion Backer #149, Leviathans #104

"We come in peace, please ignore the bloodstains."

"Greetings, Mechwarrior. You have been recruited by the Star League to defend the Frontier against Daoshen and the Capellan armada."

faithless

  • Catalyst Demo Team
  • Lieutenant
  • *
  • Posts: 1310
  • I am a meat popsicle.
Re: OKC Games HQ- Lawyers, Guns & Money and other stuff
« Reply #456 on: 06 December 2016, 12:34:41 »
Roland and Gabriel look like they may be there along with some usual suspects.
Demo Agent #715
Game HQ Oklahoma City, OK
Carolina Comics Lawton, OK
Oklahoma Battletech Group on Facebook

faithless

  • Catalyst Demo Team
  • Lieutenant
  • *
  • Posts: 1310
  • I am a meat popsicle.
Re: OKC Games HQ- Lawyers, Guns & Money and other stuff
« Reply #457 on: 12 December 2016, 00:42:35 »
We had a great turnout last Thursday. King of the hill was a great scenario. Scores and pics below. Next time we play this we will add 1 victory point for kills too. We also had Gabe join us for the first time.

Billy - 6 fireball xf, wraith tr1 and men shen F.
Brent - 3 axman, grasshopper
Colt - 2 supernova, spector
John - 0 axman 1n, salamander with active mines delivered by lrm
Chris - 0 Shadow cat F, karhu c
Gabe - 0 jenner, spider, quickdraw
Demo Agent #715
Game HQ Oklahoma City, OK
Carolina Comics Lawton, OK
Oklahoma Battletech Group on Facebook

faithless

  • Catalyst Demo Team
  • Lieutenant
  • *
  • Posts: 1310
  • I am a meat popsicle.
Re: OKC Games HQ- Lawyers, Guns & Money and other stuff
« Reply #458 on: 19 December 2016, 12:52:25 »
I was headed to GHQ to game yesterday but my vehicle had an issue.

So, Thursday at GHQ we are going to try and play the next Total Chaos Campaign game. I will post again before Thursday to get people situated. We also are pretty active on the Oklahoma Battletech FB group.
Demo Agent #715
Game HQ Oklahoma City, OK
Carolina Comics Lawton, OK
Oklahoma Battletech Group on Facebook

Colt Ward

  • Lieutenant General
  • *
  • Posts: 28957
  • Gott Mit Uns
    • Merc Periphery Guide- Bakunin
Re: OKC Games HQ- Lawyers, Guns & Money and other stuff
« Reply #459 on: 19 December 2016, 17:48:20 »
Any chance we are playing on Jan 1st?
Colt Ward
Clan Invasion Backer #149, Leviathans #104

"We come in peace, please ignore the bloodstains."

"Greetings, Mechwarrior. You have been recruited by the Star League to defend the Frontier against Daoshen and the Capellan armada."

faithless

  • Catalyst Demo Team
  • Lieutenant
  • *
  • Posts: 1310
  • I am a meat popsicle.
Re: OKC Games HQ- Lawyers, Guns & Money and other stuff
« Reply #460 on: 19 December 2016, 17:51:32 »
I have not thought that far out yet. I will have to get back to you.
Demo Agent #715
Game HQ Oklahoma City, OK
Carolina Comics Lawton, OK
Oklahoma Battletech Group on Facebook

faithless

  • Catalyst Demo Team
  • Lieutenant
  • *
  • Posts: 1310
  • I am a meat popsicle.
Re: OKC Games HQ- Lawyers, Guns & Money and other stuff
« Reply #461 on: 21 December 2016, 21:44:16 »
Gabe is going to help me with Opfor tomorrow night. We may need someone else on the Merc side. Things will be provided. Part of the force is Smoke Jaguars, which has already been picked for the game.
Demo Agent #715
Game HQ Oklahoma City, OK
Carolina Comics Lawton, OK
Oklahoma Battletech Group on Facebook

faithless

  • Catalyst Demo Team
  • Lieutenant
  • *
  • Posts: 1310
  • I am a meat popsicle.
Re: OKC Games HQ- Lawyers, Guns & Money and other stuff
« Reply #462 on: 05 January 2017, 18:03:18 »
Our next game will be at GHQ January 8, 2017 at 1pm. Details to follow.
Demo Agent #715
Game HQ Oklahoma City, OK
Carolina Comics Lawton, OK
Oklahoma Battletech Group on Facebook

faithless

  • Catalyst Demo Team
  • Lieutenant
  • *
  • Posts: 1310
  • I am a meat popsicle.
Re: OKC Games HQ- Lawyers, Guns & Money and other stuff
« Reply #463 on: 09 January 2017, 01:05:39 »
Our next game will be at GHQ Thursday January 12, 2016. 6pm start time. 5k bv2 adjusted per person.
Demo Agent #715
Game HQ Oklahoma City, OK
Carolina Comics Lawton, OK
Oklahoma Battletech Group on Facebook

Colt Ward

  • Lieutenant General
  • *
  • Posts: 28957
  • Gott Mit Uns
    • Merc Periphery Guide- Bakunin
Re: OKC Games HQ- Lawyers, Guns & Money and other stuff
« Reply #464 on: 10 January 2017, 17:40:30 »
Head count?  Rules in play?  Equipment/ammo not allowed?
Colt Ward
Clan Invasion Backer #149, Leviathans #104

"We come in peace, please ignore the bloodstains."

"Greetings, Mechwarrior. You have been recruited by the Star League to defend the Frontier against Daoshen and the Capellan armada."

faithless

  • Catalyst Demo Team
  • Lieutenant
  • *
  • Posts: 1310
  • I am a meat popsicle.
Re: OKC Games HQ- Lawyers, Guns & Money and other stuff
« Reply #465 on: 10 January 2017, 18:05:45 »
That is hard to say. I normally have people change their minds an hour before game time. I will be there, probably Gabe, and John. Possibly more.

We will play the usual TO rules we have been along with Sprinting. When I get some time I am going to make a sheet that goes over all this and I can hand out to new players to our weekly group. Although, it may be best to wait until the new rule book is out and go off of that.


5kbv2 adjusted for skills. I don't know of anything not allowed. I just ask if you bring something you know we normally don't play you have an idea how to properly use it, or let me know at least a day before so I can research it.

Sunday we discussed some of this and I came to this conclusion. We will do like we do for TO rules and say this items may be in play. But not make people disclose what they are using. So going into a game, we will know Homing A4 is a possiblity, mines, etc.
Demo Agent #715
Game HQ Oklahoma City, OK
Carolina Comics Lawton, OK
Oklahoma Battletech Group on Facebook

faithless

  • Catalyst Demo Team
  • Lieutenant
  • *
  • Posts: 1310
  • I am a meat popsicle.
Re: OKC Games HQ- Lawyers, Guns & Money and other stuff
« Reply #466 on: 16 January 2017, 15:58:36 »
Thursday evening at GHQ, we will pick back up with Total Chaos.

GRAVE RECOVERY
SITUATION
CORMARC FALLS
NEW AVALON, FEDERATED SUNS
16 JANUARY 3073

Attackers Mercs (recommended 10% of force, but we can adjust by turnout. I would like to shoot for 10kbv non adjusted per side.)

GM tip... recommend some mechs with working actuators and maybe some infantry.

Defenders 44th SD (100% of defenders force)

The mercs are trying to find Jackson Davion's downed Battlemaster and remains.

Options:
+250 Betrayed: The Defender places five standard minefields on the battlefield. Mines may occupy the same hexes as wreckage.

–250 Night Lights. The Defender has illuminated the area for
their search efforts, negating the cover of darkness.

OBJECTIVES
Respect for the dead. Recover pieces of Marshal of the Armies
Jackson Davion’s BattleMaster. [500]

None left behind! Recover the bodies of any other non-
Blakists. [+50 per body recovered]

I hate carrion feeders. Destroy/Cripple at least half of the
Defender’s force. [400]


Rules in play: Gauss,  Firing when prone, Sprinting, Homing Artillery, mines, Alternate munitions if they are available up to 3073.

Also I know some have got some new units you may want to use. In Total Chaos you can sell a unit for 1/2 new warchest cost. We can then do a roll to see if you get the unit you are wanting. If not I won't make you sell the unit. If you have a question about this contact me via pm.
I worked on some river terrain which may or may not be useable. The water effects had  bit of reaction as it was curing so a day of work may have went down the toilet. I will check it when I get home. I am hoping it is still useable. It will be much nicer than the heroscape water hexes.

Brent worked on some desert terrain for the Antallos campaign (TBD).
« Last Edit: 16 January 2017, 16:28:22 by faithless »
Demo Agent #715
Game HQ Oklahoma City, OK
Carolina Comics Lawton, OK
Oklahoma Battletech Group on Facebook

faithless

  • Catalyst Demo Team
  • Lieutenant
  • *
  • Posts: 1310
  • I am a meat popsicle.
Re: OKC Games HQ- Lawyers, Guns & Money and other stuff
« Reply #467 on: 19 January 2017, 13:36:44 »
Total Chaos tonight at Game HQ, 6pm start time. Details in previous post.
Demo Agent #715
Game HQ Oklahoma City, OK
Carolina Comics Lawton, OK
Oklahoma Battletech Group on Facebook

faithless

  • Catalyst Demo Team
  • Lieutenant
  • *
  • Posts: 1310
  • I am a meat popsicle.
Re: OKC Games HQ- Lawyers, Guns & Money and other stuff
« Reply #468 on: 27 January 2017, 16:32:39 »
We played a warchest game using our merc forces from Total Chaos. The game took place in the periphery. There are a few more games planned in this excursion. We may play a pickup game on Sunday at GHQ, usual 1pm start time.

Next week I will likely not be running anything. I have offered my mat and  terrain to some of the group if they felt like running a game.
Demo Agent #715
Game HQ Oklahoma City, OK
Carolina Comics Lawton, OK
Oklahoma Battletech Group on Facebook

faithless

  • Catalyst Demo Team
  • Lieutenant
  • *
  • Posts: 1310
  • I am a meat popsicle.
Re: OKC Games HQ- Lawyers, Guns & Money and other stuff
« Reply #469 on: 09 February 2017, 12:37:31 »
Tonight at GHQ we will be playing 5kv bv2 per person, pilot adjusted. No scenario, just rolling some dice.


Sunday we are going to do the next mission in our Total Chaos side story in the Periphery. This will also be at GHQ with a 1pm start time.
Demo Agent #715
Game HQ Oklahoma City, OK
Carolina Comics Lawton, OK
Oklahoma Battletech Group on Facebook

faithless

  • Catalyst Demo Team
  • Lieutenant
  • *
  • Posts: 1310
  • I am a meat popsicle.
Re: OKC Games HQ- Lawyers, Guns & Money and other stuff
« Reply #470 on: 12 February 2017, 11:09:04 »
We are playing a total chaos game today at GHQ. We start about 1pm. Anyone is welcome.
Demo Agent #715
Game HQ Oklahoma City, OK
Carolina Comics Lawton, OK
Oklahoma Battletech Group on Facebook

faithless

  • Catalyst Demo Team
  • Lieutenant
  • *
  • Posts: 1310
  • I am a meat popsicle.
Re: OKC Games HQ- Lawyers, Guns & Money and other stuff
« Reply #471 on: 13 February 2017, 17:35:15 »
Thursday Feb 16 we will play the next mission in Illyria mini campaign that Brent is GMing. It will be at GHQ and start at 6pm. I "won" the last track Sunday by the most strict definition of the rules. After massive repairs and some salvaging my forces are ready to go again. There is also two damaged mechs that I put into our shared forces sheet. They will need repairs and a pilot before they can be used. I would hold on to them until the conclusion of the mini campaign since we cannot purchase any new hardware. Spreadsheet URL below.

https://docs.google.com/spreadsheets/d/1oQRIaxImIEyDPUyIT7YBzAyJv-6C7jdK8qm4HLaubOQ/pubhtml
Demo Agent #715
Game HQ Oklahoma City, OK
Carolina Comics Lawton, OK
Oklahoma Battletech Group on Facebook

faithless

  • Catalyst Demo Team
  • Lieutenant
  • *
  • Posts: 1310
  • I am a meat popsicle.
Re: OKC Games HQ- Lawyers, Guns & Money and other stuff
« Reply #472 on: 22 February 2017, 21:56:33 »
Thursday Feb 23 we will play the next mission in Illyria mini campaign that Brent is GMing. It will be at GHQ and start at 6pm.

Last week the mercs won and got some decent salvage which was needed to replace some lost units.
Demo Agent #715
Game HQ Oklahoma City, OK
Carolina Comics Lawton, OK
Oklahoma Battletech Group on Facebook

faithless

  • Catalyst Demo Team
  • Lieutenant
  • *
  • Posts: 1310
  • I am a meat popsicle.
Re: OKC Games HQ- Lawyers, Guns & Money and other stuff
« Reply #473 on: 28 February 2017, 12:57:26 »
We were going to not have a normal battletech game this week, but Brent may not be available to GM it. So, Thursday March 2, 2017 at GHQ we will do a non-campaign game. 5kbv2 with pilot adjustment. Shooting for the usual 6pm start time. Mechs, infantry, vehicles, vtol are the allowed units. I will see if I can find a capture the flag ruleset.
Demo Agent #715
Game HQ Oklahoma City, OK
Carolina Comics Lawton, OK
Oklahoma Battletech Group on Facebook

Colt Ward

  • Lieutenant General
  • *
  • Posts: 28957
  • Gott Mit Uns
    • Merc Periphery Guide- Bakunin
Re: OKC Games HQ- Lawyers, Guns & Money and other stuff
« Reply #474 on: 28 February 2017, 13:41:10 »
If you can find the old Martial Olympiad stuff they had a hidden flag capture game.
Colt Ward
Clan Invasion Backer #149, Leviathans #104

"We come in peace, please ignore the bloodstains."

"Greetings, Mechwarrior. You have been recruited by the Star League to defend the Frontier against Daoshen and the Capellan armada."

Colt Ward

  • Lieutenant General
  • *
  • Posts: 28957
  • Gott Mit Uns
    • Merc Periphery Guide- Bakunin
Re: OKC Games HQ- Lawyers, Guns & Money and other stuff
« Reply #475 on: 28 February 2017, 19:40:05 »
So . . .

 . . . slightly evil, evil, more evil, very evil, way evil . . .

Forces 1-9 . . . pick a number!
Colt Ward
Clan Invasion Backer #149, Leviathans #104

"We come in peace, please ignore the bloodstains."

"Greetings, Mechwarrior. You have been recruited by the Star League to defend the Frontier against Daoshen and the Capellan armada."

faithless

  • Catalyst Demo Team
  • Lieutenant
  • *
  • Posts: 1310
  • I am a meat popsicle.
Re: OKC Games HQ- Lawyers, Guns & Money and other stuff
« Reply #476 on: 01 March 2017, 11:52:39 »
Bring things with hands. We may have a brand new player this week also.
Demo Agent #715
Game HQ Oklahoma City, OK
Carolina Comics Lawton, OK
Oklahoma Battletech Group on Facebook

faithless

  • Catalyst Demo Team
  • Lieutenant
  • *
  • Posts: 1310
  • I am a meat popsicle.
Re: OKC Games HQ- Lawyers, Guns & Money and other stuff
« Reply #477 on: 04 March 2017, 14:18:42 »
Thursday night's CTF game went well. We have a few things we can smooth out in the ruleset for next time.

Colt and Gabe's team won with 1 capture and 1 kill.

Sunday Brent and I are playing a pickup game with combined arms and trying out the abstract aerospace rules again at GHQ. They open at 1pm.

Demo Agent #715
Game HQ Oklahoma City, OK
Carolina Comics Lawton, OK
Oklahoma Battletech Group on Facebook

Colt Ward

  • Lieutenant General
  • *
  • Posts: 28957
  • Gott Mit Uns
    • Merc Periphery Guide- Bakunin
Re: OKC Games HQ- Lawyers, Guns & Money and other stuff
« Reply #478 on: 04 March 2017, 14:28:34 »
And the style points for ramming a Kestrel into a Marauder II.
Colt Ward
Clan Invasion Backer #149, Leviathans #104

"We come in peace, please ignore the bloodstains."

"Greetings, Mechwarrior. You have been recruited by the Star League to defend the Frontier against Daoshen and the Capellan armada."

faithless

  • Catalyst Demo Team
  • Lieutenant
  • *
  • Posts: 1310
  • I am a meat popsicle.
Re: OKC Games HQ- Lawyers, Guns & Money and other stuff
« Reply #479 on: 04 March 2017, 14:31:50 »
We determined that was not possible via TW rules, I believe the page number we found later was 148 in TW. I have not looked it up in TO to see if there is an optional rule to allow it.
Demo Agent #715
Game HQ Oklahoma City, OK
Carolina Comics Lawton, OK
Oklahoma Battletech Group on Facebook