Thursday night at 6pm we will play at GHQ. Mission details below.
===== King of the HIll ====
Do you have what it takes to be King of the Hill?
Unit selection: Each player will bring 5k bv2 of mechs (only) at a maximum of 4 units. The 5k will include pilot adjustment.
You can bring any level of tech and any era. No customs units. But you can swap ammo types. Pilot and Gunner can be no more than 3 skills apart at most.
Terrain and setup description: The mountain will be created from 3D terrain on one 4’x6’ map sheet (1.75” hexes). There will be a mixture of routes and ledges the best we can with the terrain available. Spawn points will be scattered across the map edges.
Victory Conditions: When a ‘Mech ends a round on the summit, its owner scores one point in the round the ‘Mech reached the summit, two points for the second consecutive round on the summit, three for the third, and so on. The first round a ‘Mech or ‘Mechs ends a round on the summit, a bonus point will be awarded to those ‘Mechs. In the event of a tie at the end of the game, the first tiebreak will be being on the summit in that round, the second will be size of said ‘Mech, the third will be number of ‘Mechs on the summit, and the fourth will be how close any remaining ‘mechs owned by the same player are to the summit.
Special Rules: We will be using the rules in Total Warfare, with the following modifications:
Modified initiative: Cards bearing the players’ names will be dealt out at the start of each round. Movement will be in order. Move half of your ‘Mechs, rounded down. (If you have two or three, move one. Four or five, move two. Six, move three.) The order will then be stepped through in reverse, with everyone moving his or her remaining ‘Mechs.
The following rules from Tactical Operations will be used: Sprinting, Evading, Climbing, Careful Stand, Firing When Down, Gauss Shut Off, Turning off PPC Field Inhibitor.
No teams. If you are good friends with another player (and for some reason you don’t want to blow them to bits), please try to set up opposite them if possible.
Note that despite the use of three-dimensional terrain, the Standard Rules LOS rules will be used. Just because it doesn’t look like you can see another ‘Mech doesn’t mean that’s the case – the terrain is still a bit of an abstract representation. Remember: adjacent hexes always have line-of-sight – even if one hex is eight levels higher!
If you have questions or you need help constructing a unit, please let me know.