Author Topic: Taurian Refits, Part 1: COM-2T Commando  (Read 1551 times)

theagent

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Taurian Refits, Part 1: COM-2T Commando
« on: 20 February 2017, 17:15:17 »
Just some ideas I've had floating for a while.  I've always had a thing for the Taurian Concordat (& think they've really gotten the shaft as of late), but I was impressed with their Toro and Talos designs from the Reunification War period.  There aren't too many Light "Missile Boat" BattleMechs floating around -- of the thousands of BattleMech designs out there, the Master Unit List only shows 46 Missile Boats in the Light BattleMech category, & of those not only do the vast majority use Star League or Clan technology to achieve their results, but only 1 other model (the LCT-1M Locust) was even available during the Reunification War (having entered service with the Federated Suns in 2571); even the Davion's signature Valkyrie didn't enter service until the time of Kerensky's Exodus.

So, I took my fan-created company (DABBLE Inc.; short for Dragunov, Andrews, Brannick, Browning, & Lambrecht Enterprises Inc., a conglomerate of repair, salvage, & component manufacturing companies), built off the idea of a former CEO having served in the SLDF on the Taurian Front during the Reunification War that decided afterwards to get involved in the rebuilding (with perhaps a little less inclination to try to keep the Periphery manufacturers out of the loop than others), with the premise that they looked for ways for the Taurians to rekindle their national pride by (essentially under the SLDF's nose) build anew their favored designs that had seen the original factories destroyed by vengeful SLDF troops.

As much as possible, I have used the available components as presented in Mechwarrior:  Objective Raids, while also building off of MadCapellan's wonderful Objective Raids 3067 quasi-canon manual.

Enjoy.

Code: [Select]
Commando COM-2T

Mass: 25 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-E-D-A
Production Year: 2725
Cost: 1,736,250 C-Bills
Battle Value: 581

Chassis: Vandenburg Metal Works Standard
Power Plant: VOX 150 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Durallex Light Standard Armor
Armament:
    1 Diverse Optics Type 18 Medium Laser
    2 Delta Dart LRM-5s
Manufacturer: Vandenburg Mechanized Industries
    Primary Factory: Illiushin
Communications System: Garret T10 B
Targeting and Tracking System: O/P 911

Overview:
The COM-2T variant of the Commando was developed as a joint venture between
Vandenburg Mechanized Industries and DABBLE Inc.  DABBLE engineers had
suggested a variant of the Commando that harkened back to the Toro that served
the Taurians well during the Reunification War.

The refit is fairly simple, with the SRM systems both being replaced by a Delta
Dart LRM-5, each LRM getting its own ammunition bay. Additional armor is added,
increasing protection by about 25%.  Although not quite as well-protected as
the original Toro, and lacking the PPC of its inspiration, it still has the
original Commando's speed and backup medium laser.  Opponents expecting the
Commando-2T to have to close well within 270m will be unpleasantly surprised by
its greater reach.

Due to the minimal changes required, DABBLE was able to successfully present
the Commando-2T as both an easy field refit and a model that could be built at
the factory on Illiushin with very little retooling.  [Per Strategic Operations
p. 188, refiting a COM-2D Commando to COM-2T standards counts as a Class
C/Maintenance refit kit.  Total time for completion is just over 11 hours (640
minutes), with a TN modifier of +2 to the skill roll].  The first refit kits
became available in early Spring 2685, but the first factory-built models
didn't appear until late 2687.


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      43 points                2.50
Engine:             Fusion Engine                150                       5.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 2 LT, 2 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV -  80                  5.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     8            11       
                                 Center Torso (rear)                  4         
                                           L/R Torso     6            8         
                                    L/R Torso (rear)                  3         
                                             L/R Arm     4            7         
                                             L/R Leg     6            10       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-5                                        CT        2         1         2.00
LRM-5                                        RA        2         1         2.00
Medium Laser                                 LA        3         1         1.00
@LRM-5 (24)                                  RT        -         1         1.00
@LRM-5 (24)                                  LT        -         1         1.00
                                            Free Critical Slots: 38

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 6
6          1       2       1       0      1     0   Structure:  2
Special Abilities: SRCH, ES, SEAL, SOA, IF 1

Alpha Strike:  ignore SRCH, ES, SEAL, & SOA abilities. PV is 19. Role type is Missile Boat.


EDIT:  Added Alpha Strike info.
« Last Edit: 21 February 2017, 13:30:29 by theagent »

Ironburk

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Re: Taurian Refits, Part 1: COM-2T Commando
« Reply #1 on: 22 February 2017, 21:51:36 »
That is pretty much identical to a standard Taurian variant that I use in my game.
Very nice job.

theagent

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Re: Taurian Refits, Part 1: COM-2T Commando
« Reply #2 on: 23 February 2017, 14:43:30 »
Thank you!  I was hoping to maybe work off of their home-built Griffins to make a kind of "Super-Toro" as well -- swapping out the LRM-10 for twin LRM-5s, then maybe adding another LRM-5 or so -- but if I add too many LRM-5 launchers I start losing combat power, especially with having to cut the jump jets out.  Best I could come up with on that was dropping the jump jets, swapping out the LRM-10 for 3 LRM-5s, adding a 3rd ton of ammo, & adding a half-ton of armor...but I end up losing some BV & (if I'm calculating correctly) it drops the Alpha Strike PV by 1 point as well (due to the loss of mobility).

But, maybe that's why they have the Griffin, because it's essentially a bigger, better-armored Toro, LOL.