And Stage 3 done. From Adolescent Warfare to a Wob military training Academy. He had the skills, now he's polished them and been given a direction. With the emergence of WoB LAMs in 3085 and its attendant record sheets, I decided to give him a second Advanced Field to cover Aerospace training. Fortunately Basic Training Naval isn't a requirement, so that's good to go. He's now 19 years old.
STR: 275
BOD: 295
RFL: 365 (Min 4)
DEX: 100 (Min 4)
INT: 0 (Min 3)
WIL: 570 (Min 3)
CHA: 25
EDG: 100
Traits
Equipped: +80
Illiterate: -120
Reputation: -450
Toughness: +500
Wealth: -290
Enemy: -100
Rank: +250 (Min +1TP)
Compulsion/Paranoid: -120
Connections: +380
Enemy/Comstar: -100
Enemy: -140
Combat Sense: 80
Skills
Perception: +70
Language/English: +35
Language/German: -10
Martial Arts: +75
Small Arms: +70
Streetwise/Circinus: +75
Comms/Conventional: +20
Interest/Writings of Blake: +45
Negotiation: +35
Interest/Writings of the Master: +25
Protocol/Circinus: +5
Protocol/WoB: +45
Technician/Mechanics: +10
Melee Weapons: +40
Running: +50
Stealth: +40
Leadership: +35
MedTech: +55
Survival/Desert: +25
Interest/Military History: +15
Swimming: +15
Career/Soldier: +30
Navigation/Ground: +30
Gunnery/`Mech: +30
Piloting/`Mech: +80
Sensor Operations: +60
Tactics/Land: +30
Technician/Aeronautics: +30
Gunnery/Aerospace: +30
Navigation/Air: +30
Navigation/Space: +30
Piloting/Aerospace: +80
Tactics/Space: +30
Zero-G Operations: +30
So some interesting changes. Reasonable prerequisites/minimums start to apply. All of the fields set minimums and prerequisites, which I've covered. There's a prerequisite of Prep School or Military School for a Military Academy, but you can get around that by modifying some of your attributes and traits, which is what happened here.
Attributes first...Intelligence continues to remain in the dumps. Even worse, it now has a minimum value it must reach when I round out the character at the end. Physical stats mostly rise (poor Dex), but oh my. That's quite a jump in Willpower. If it get much higher, I might as well buy him a robe and a lightsaber and call him Darth Grendel. Edge took a hit to simulate some stroke of good luck to get into the academy.
Traits..heh. Equipped takes a boost, which is ironic, since Wealth continues to nose dive past the point of no return (another one of the "get into the Academy" modification). And at this point, Vlad the Impaler knows who Grendel is, and thinks Grendel is bad news. I guess those stuck up rich people that go to Military Academies don't like a street kid crashing the party. For those keeping track, I'm just 50 points from being known across all of space. Even the bird people from Far Country are like "Oh..yeah, THAT guy." Grendel must have also opened the door for Avitue a few times or something. His connection trait more than doubled, again explaining how a street hood like him got into the Academy.
Nothing too surprising with skills, unless you missed the first paragraph where I talked about LAM training. Military skills were added, and those that he had advanced. Flex points went into making his piloting even better, since as a LAM pilot, he's going to be riding those skills hard.
There's enough flexible XP here that what I said from Stage 2 still applies. However, it just feels right to spend it on the military fields and skills/traits you gained here, rather than going completely random. Depending on what kind of vehicle you're going to be using, you may want to be dumping those points into Vehicle by now. The Academy doesn't really give you anything other than flex points that helps in the way of combat vehicles.
Next up...Stage 4.