Author Topic: Alexandria (CoreShip)  (Read 1245 times)

Maingunnery

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Alexandria (CoreShip)
« on: 21 February 2018, 16:48:53 »
A Society ArcShip that can kick back, but is a bit light on the AA (it has DS and ASFs for that.  >:D ).



Class/Model/Name:  Alexandria (CoreShip)
Tech:              Clan / 3132
Vessel Type:       WarShip
Rules:             Level 3, Standard design
Rules Set:         AeroTech2

Mass:              2.000.000 tons
K-F Drive System:  (Unknown)
Length:            1.700 meters
Sail Diameter:     1.600 meters
Power Plant:       Standard
Safe Thrust:       2
Maximum Thrust:    3
Armor Type:        Lamellor Ferro-carbide
Armament:         
   60 NL55
    6 Screen Launcher*
    2 Killer Whale
   30 AMS
   18 HAG 40*
   24 NAC/30
   20 Laser AMS*
------------------------------------------------------------------------------

   At the end of the Jihad the WarShip assets of the Society mostly consisted out of YardShips and jump-capable hulks taken from the Clan Home Worlds and the Inner Sphere. After analysis it was determined that refurbishing all these different hulks to their original states was non-desirable for the Society. With their limited industrial base it would be more difficult to support a diverse group of WarShips. An additional problem was that their original specifications did not fit the future requirements of the Society.
   Thus the decision was made to recycle all the hulks and some of the obsolete active WarShips. The gained materials were then used to construct a number of ArcShips that were optimized for low maintenance requirements and longterm deep-space operations. In appearance the design looks like a stretched angular Potemkin, with large number of collars and an reinforced repair facility at the nose.
   The design derives its name from its most unusual feature, which is a state-of-the-art Library Core. This data core carries a copy of all humanity's knowledge that has been gathered by the Society. The primary focus is on all scientific fields, including research data, but it also stores data about other fields such as concerning various cultures. Each core has a large staff of archivists and researchers assigned to them. The ship also has research, manufacturing and Sibko facilities. Thus even if the worse were to happen, the Society can rebuild itself from a single surviving ArcShip.
   To minimize the chances of detection it will almost never deploy its sail and the class even has additional heat sinks for the ability to directionally cool the ship, giving the Alexandria class even better chances for evading detection. But if the ship and its fleet is detected, then it should flee as fast as possible. During this it can use Screen Launchers and extensive AMS coverage to prevent hits. In combat the Broadside Naval Lasers will engage the enemy first. If the enemy manages to survive the Naval Lasers, then ship will use the side-mounted NACs to force the enemy to keep their distance. Against enemy ASF it has a couple of HAG-40 emplacements, but the Alexandria class relies more on its own ASFs and DropShips to keep them away.   
   After nearly half a century of work the hulks were used up. As a result each YardShip has one or more ArcShips escorting it. The next builds are slated to be used for exploring the Outer Periphery and beyond. The hope is that in the future that the Society will have countermeasures against the blackout so that these ships can also rebuild and extend the Society HPG net. With a functional net they will be able to report any important findings.


Design Quirks: Docking Arms, Easy to Maintain. 

Notes: Equipped with 3,587 tons of lamellor ferrocarbide armor, lithium-fusion batteries, Library Core, Large Naval Comm-Scanner Suite and HPG


Code: [Select]
------------------------------------------------------------------------------
Class/Model/Name:  Alexandria (ArcShip)
Mass:              2.000.000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                      240.000,00
Thrust:  Safe Thrust: 2
      Maximum Thrust: 3
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 38)               905.000,00
Lithium Fusion Battery                                              20.000,00
Jump Sail (Detachable): (Integrity = 8)                                130,00
Structural Integrity: 90                                           180.000,00
Total Heat Sinks:    6.000 Double                                    5.263,00
Fuel & Fuel Pumps:                                                  51.000,00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              5.000,00
Fire Control Computers:                                                   ,00
Hyperpulse Generator:                                                   50,00
Armor Type:  Lamellor Ferro-carbide  (4.000 total armor pts)         3.587,00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                600
   Fore-Left/Right:                  700/700
   Aft-Left/Right:                   700/700
   Aft:                                 600

Cargo:
   Bay 1:  Cargo (1) with 4 doors                                  229.212,00
           Small Craft (36) with 2 doors                             7.200,00
   Bay 2:  Factory Unit (1) with 1 door                            100.000,00
           Reinforced Repair Facility (100kt cap) (1) with 1 door   10.000,00
   Bay 3:  Fighters (81) with 6 doors                               12.150,00

DropShip Capacity:  36 Docking Hardpoints                           36.000,00
Grav Decks #1 - 16:  (150-meter diameter)                            1.600,00
Life Boats:  450 (7 tons each)                                       3.150,00
Escape Pods:  450 (7 tons each)                                      3.150,00

Crew and Passengers:
    150 Officers (101 minimum)                                       1.500,00
    400 Crew (295 minimum)                                           2.800,00
    105 Gunners (104 minimum)                                          735,00
    200 1st Class Passengers                                         2.000,00
  1.000 2nd Class Passengers                                         7.000,00
  3.000 Steerage Passengers                                         15.000,00
    300 Marine Battle Armor Troopers/Elementals                      2.100,00
    442 Bay Personnel                                                     ,00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
10 NL55                    Nose        55     55     55     55  850 11.000,00
1 Screen Launcher*(20 msls)Nose        --     --     --     --   10    240,00
1 Killer Whale(20 msls)    Nose         4      4      4      4   20  1.150,00
5 AMS(360 rounds)          Nose        --     --     --     --    5     17,50
3 HAG 40*(120 rounds)      Nose    10(96) 10(96) 10(96)     --   24     88,00
2 NAC/30(50 rounds)        FL/R        60     60     60     --  400 14.080,00
2 NAC/30(50 rounds)        FL/R        60     60     60     --  400 14.080,00
2 NAC/30(50 rounds)        FL/R        60     60     60     --  400 14.080,00
1 Screen Launcher*(20 msls)FL/R        --     --     --     --   20    480,00
5 Laser AMS*               FL/R        --     --     --     --   50     10,00
5 AMS(360 rounds)          FL/R        --     --     --     --   10     35,00
3 HAG 40*(120 rounds)      FL/R    10(96) 10(96) 10(96)     --   48    176,00
10 NL55                    L/RBS       55     55     55     55 1700 22.000,00
10 NL55                    L/RBS       55     55     55     55 1700 22.000,00
2 NAC/30(50 rounds)        AL/R        60     60     60     --  400 14.080,00
2 NAC/30(50 rounds)        AL/R        60     60     60     --  400 14.080,00
2 NAC/30(50 rounds)        AL/R        60     60     60     --  400 14.080,00
1 Screen Launcher*(20 msls)AL/R        --     --     --     --   20    480,00
5 Laser AMS*               AL/R        --     --     --     --   50     10,00
5 AMS(360 rounds)          AL/R        --     --     --     --   10     35,00
3 HAG 40*(120 rounds)      AL/R    10(96) 10(96) 10(96)     --   48    176,00
10 NL55                    Aft         55     55     55     55  850 11.000,00
1 Screen Launcher*(20 msls)Aft         --     --     --     --   10    240,00
1 Killer Whale(20 msls)    Aft          4      4      4      4   20  1.150,00
5 AMS(360 rounds)          Aft         --     --     --     --    5     17,50
3 HAG 40*(120 rounds)      Aft     10(96) 10(96) 10(96)     --   24     88,00
1 Library Core                                                       1.000,00
1 Large NCSS                                                         500,00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 7.874   2.000.000,00
Tons Left:                                                                ,00

« Last Edit: 11 March 2018, 19:56:41 by Maingunnery »
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marauder648

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Re: Alexandria (ArcShip)
« Reply #1 on: 24 February 2018, 01:58:08 »
I really like this ship! And it took me a moment to get her name and then I was like "Oooooooooh...the Great Library of Alexandria....clever."  A hour later :p

really nice design and back ground :)
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Maingunnery

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Re: Alexandria (ArcShip)
« Reply #2 on: 24 February 2018, 04:02:18 »
I really like this ship! And it took me a moment to get her name and then I was like "Oooooooooh...the Great Library of Alexandria....clever."  A hour later :p

really nice design and back ground :)
Thanks and full correct.  ^-^

All the other ships of this class are named after other famous libraries.
Herb: "Well, now I guess we'll HAVE to print it. Sounds almost like the apocalypse I've been working for...."

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