Author Topic: Destrier, an old warhorse for a new century of war  (Read 1224 times)

AngryButler with a KNIFE!

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Destrier, an old warhorse for a new century of war
« on: 24 February 2018, 11:28:44 »
Destrier DTR-6D

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Quad
Rules Level: Era Specific
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 2750
Cost: 8,581,033 C-Bills
Battle Value: 1,651

Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  Rotary AC/5
    1  ER Medium Laser
    1  Medium R-e Laser
    2  MML-5s
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
Named due to it's quad-legged layout, and heavily armored nature, for the
Terran medieval warhorse, the Destrier is one of the Feerated Sun's newest
designs. One that - fittingly, when looking at its namesake - will immediately
be plunged into the fires of war in resisting the Draconis Combine's invasion
push.


Capabilities:
Deliberately forgoing an expensive, and relativey easy to mission kill,
extra-light reactor, or even the somewhat more protected light reactor that
debuted last century, the Destrier sticks with a tried and true standard to
allow for a degree of survivability not often seen since the Succession Wars.
This is matched to a compact gyroscope, nestled just below the reactor's core,
making for a very tough target to take out. Or at least, it would be, if the
designers hadn't been forced to put the primary magazine in a huge drum placed
just behind the core of the Destrier. The massive ammunition stockpile for its
turreted rotary autocannon could potentially be a huge liability for the 'Mech,
but at least it's designers were aware of the problem and used the most
advanced cellular ammunition storage protection currently available to shield
it.


As mentioned above, the Destrier's primary weapon is a large bore rotary
autocannon, set into an armored turret, near the back of the torso. This allows
for full 360 degrees of rotation, while putting out punishing amount of
firepower to be leveled against a target. While not a substitute for a
targeting computer, extra care was taken to make the Destrier into an extremely
stable firing platform, as rotary cannons are notorious for being unwieldy when
placed into a 'Mech turret. The added shock absorbers in its legs and pelvis,
along with a somewhat enlarged recoil suppression system alieviate the issue
entirely, but can be rather time intensive when maintenance is required. While
not a concern when dealing with hostiles at the same scale as itself, these
added systems are somewhat exposed to smaller and more nimble foes, such as
Battle Armor, or the occasional infantry platoon willing to take the big risk
of swarming it.


Twin quintuple-tubed multi-role missile launchers can be found on either side
of the reverse D-shaped torso behind armored shutters like those on the Stalker
or Catapult. A modest ammo bin for them allows for roughly two minutes worth of
fire if split between two separate missile typess, or almost four minutes if
set to a single type. While not quite as well protected as the autocannon
shells, the addition of standard CASE was a given from the beginning.


It is with the Destrier's energy weapons that the 'Mech shows it's cutting edge
design. While it's extended range laser has become the new standard across the
board since the original Clan invasion, it is the NAIS designed 're-engineered'
laser that takes the point of pride in the Destrier. Built specifically to
punch equally through any of the modern armors being fielded, such as the
super-heavy armor found on the DCMS's new elite units, it can quickly bore
holes through them that no other weapon system as yet can.


Design Quirks:
  Stabilized Weapon (RAC/5)
  Difficult to Maintain
  Exposed Actuators

Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   115 points                3.50
    Internal Locations: 1 HD, 4 LT, 1 RT, 2 FLL, 2 FRL, 2 RLL, 2 RRL
Engine:             Fusion Engine                280                      16.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             11(22)                    1.00
Gyro:               Compact                                                4.50
Cockpit:            Standard                                               3.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F
Armor:              Standard Armor               AV - 232                 14.50
    CASE Locations: 1 LT                                                   0.50
    CASE II Locations: 1 CT                                                1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           34       
                                 Center Torso (rear)                  9         
                                           L/R Torso     15           22       
                                    L/R Torso (rear)                  8         
                                       L/R Front Leg     15           30       
                                        L/R Rear Leg     15           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(T) Rotary AC/5                              RT        1         6        10.00
MML-5                                        RT        3         3         3.00
ER Medium Laser                              RT        5         1         1.00
MML-5                                        LT        3         3         3.00
Medium R-e Laser                             LT        7         2         2.50
@MML-5 (LRM) (48)                            LT        -         2         2.00
@Rotary AC/5 (60)                            CT        -         3         3.00
(A) Quad Mech Turret                         RT        -         1         1.50
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 17
4          5       4       1       0      3     0   Structure:  6
Special Abilities: CASE, CASEII, SRCH, ES, SEAL, SOA, IF 1

« Last Edit: 24 February 2018, 11:31:35 by AngryButler with a KNIFE! »
I love my Wiesel XII. Yes, yes I do.

Sabelkatten

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Re: Destrier, an old warhorse for a new century of war
« Reply #1 on: 24 February 2018, 15:18:06 »
There's something odd there... There's only 10 tons in the turret, so it should only be 1.0 tons. How did it end up at 1.5?

Are the lasers supposed to go into the turret?

Tymers Realm

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Re: Destrier, an old warhorse for a new century of war
« Reply #2 on: 24 February 2018, 15:38:32 »
There's something odd there... There's only 10 tons in the turret, so it should only be 1.0 tons. How did it end up at 1.5?

Are the lasers supposed to go into the turret?

I agree.
I was just working it up in SSW and come up a half-ton short. Were you planning on adding the Rt Torso MML-5 & the ER Med Laser to the Turret? If not, I'd say just convert the CASE on the Lt Torso to CASE II.
Also, you're using MMLs and only using LRM Ammo?


EDIT: Never mind. I see you Armored the Turret. Duh!
That's something I didn't really see mentioned in your fluff.
« Last Edit: 24 February 2018, 15:41:51 by Tymers Realm »

Sabelkatten

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Re: Destrier, an old warhorse for a new century of war
« Reply #3 on: 24 February 2018, 16:50:31 »
Ah, I see.

I wish component armoring had gotten an extra line instead of just a letter and added weight... :(

AngryButler with a KNIFE!

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Re: Destrier, an old warhorse for a new century of war
« Reply #4 on: 24 February 2018, 22:51:17 »
I agree.
I was just working it up in SSW and come up a half-ton short. Were you planning on adding the Rt Torso MML-5 & the ER Med Laser to the Turret? If not, I'd say just convert the CASE on the Lt Torso to CASE II.
Also, you're using MMLs and only using LRM Ammo?


EDIT: Never mind. I see you Armored the Turret. Duh!
That's something I didn't really see mentioned in your fluff.

Oh, I wouldn't say I didn't mention it....

Quote
As mentioned above, the Destrier's primary weapon is a large bore rotary
autocannon, set into an armored turret, near the back of the torso.

Just that I snuck it in as part of a throwaway sentence.  :))

More seriously, I've run into a few games where my turret got nailed early on, which made for, interesting, firing angles. Thus, added armor to absorb at least one hit first.
I used only LRM ammo for the MMLs simply because its a quick fill to show where the ammo is. Much like how, normally, in a TRO, you never see alt. ammo types listed, just the basic stuff. Sadly, MML ammo in SSW never got the [MML SR/LR] abbreviation before SSW stopped being updated.
« Last Edit: 24 February 2018, 22:54:35 by AngryButler with a KNIFE! »
I love my Wiesel XII. Yes, yes I do.

Tymers Realm

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Re: Destrier, an old warhorse for a new century of war
« Reply #5 on: 24 February 2018, 23:30:22 »
I used only LRM ammo for the MMLs simply because its a quick fill to show where the ammo is. Much like how, normally, in a TRO, you never see alt. ammo types listed, just the basic stuff. Sadly, MML ammo in SSW never got the [MML SR/LR] abbreviation before SSW stopped being updated.

Actually I don't find it a issue to scroll to make sure I include both when I set up a MML.
Even with all the various options under Experimental Tech. I just find it easier in the long run.

Cowdragon

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Re: Destrier, an old warhorse for a new century of war
« Reply #6 on: 25 February 2018, 20:15:50 »
I'm not a fan, by any stretch, of RACs. But you made a compelling piece of fluff here, the name matching perfectly to the way I imagine it looking, and the exactly perfect faction. Well done, Sir!

Overall, I liked every choice of weapon. At first I wasn't sure about that Re-ML but once it was explained it made perfect sense as well. Two thumbs up!

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Mark me, Fury bright as suns, Foes fear
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