I just want to make sure I'm understanding the pricing on Beta PDF.
$10 now and then an additional $5 minimum if you don't do the survey and/or get it on DriveThruRPG now.
I'm just want to be sure before I pop on this.
The beta costs 10$. It's a product by itself, so no free upgrade to the final. It comes with a survey that gets you 5$ off at the Catalyst store. There are other ways of getting the survey, depending on what mailing list you're on, so it's possible to either get the beta for 5$, or get the beta for the full 10$ and use the 5$ coupon on something else.
Actually this could be simplified very easily. Link the MUL for a select number of units, say only those found in the intro box and lance packs (or the basics in 3039) and send them to the MUL to select the mech that best fits the era they want to play in. The Rat should be VARIANT agnostic. so one entry might read Atlas or Wasp. If that's what they roll, search the MUL for XXX era for the best variant. That would really only add a single page, maybe two. Do you think that would work to solve the RAT problem?
I don't believe that would work. You can't make a proper RAT full of Unseen and a handful of other mechs that has appreciably, canonically accurate variety.
That having been said, we're looking at expanding ways to handle scenarios and force building for the TW level. But it's incredibly early yet, and no idea what may come of it.
Maybe we can get a spoiler on other big changes, apart from C3?
As I mentioned, the idea was a re-representation of the old rules, rather than making changes / a new edition. But some cleanup and things meant a couple of things snuck in.
For example, the old Aimed Shots rules took the tack of just listing all the weapons that could not use it. This was cumbersome, in that it meant every time a new weapon came out, it needed to be added to the "Aimed Shots: Yes or No" list. For example, until the Manual came out, you could actually make an aimed shot with M-Pods. Similarly, in changing it to the Type-based rules methodology the BMM uses, you can now make aimed shots with Thunderbolt Missiles (as long as they aren't fired indirectly).
Also, as the result of a mention in the pre-release feedback thread, I created a new optional rule to allows flamers to deal both damage and heat to their target. It's something people have been asking for for literally decades, so why not? It's optional, but still.
I'm afraid to ask, but was an idea of nerfing kicks a bit ever considered? Or is it a taboo topic :-X?
No. I wouldn't mind doing that, but it didn't come up. That was sort of outside the scope of the book in any case, even though it would have been a simple change (I'd prefer a -1 or even 0 attack mod).
OK, came across a (I don't know, a loop? An inconsistancy, etc) in the rules. How/where do I ask for a clarification?
The errata thread for the Manual is here:
http://bg.battletech.com/forums/index.php?topic=56094.0