So, every now and then, I get these little thoughts and I wonder if it isn't high time X or Y should be done in BT.
We are reaching a point in BT history where factions have definable combat doctrines, and I kinda wonder if it isn't high time that those take a step in the extreme direction.
For example, the discussion on QuadVees brought up the question - why not just allow tanks the full range of stuff that Make Mechs better? That actually sounds like a great idea - for a faction willing to spend the money on that kind of development. There's nothing stopping a tank from being a single-operator machine with all the built-in pilot protection that you can get with a Mech. There might still be some issues with mobility, but maybe something can be done to get around that, for the right price.
When advanced Tech came out, it came as no surprise to me that the FedCom got out the first Battle Armor, and some upgraded tanks. They're very combined arms, and while Mechs are still the general tip of the spear, they have hoards of conventional forces forming the haft, the body of the warrior and so on. Next to Hell's Horses, if anyone were to make and field an honest super tank, it ought to be them.
House Liao has taken to the indirect attack approach since the 4th war, trying to keep as much of their fighting force in fighting trim with as little exposure to counter attack as possible via mines and artillery, and stealth. If any faction were to really look into long-range engagements via large artillery forces, like on Mechs, it would be them.
So, in this regard, do you think it's high time a strong look was put into this kind of thing, this diversification, in BT.
And, for that matter, what else do you think it's high time was tried in BT?