Author Topic: Crowley's Cavaliers Vs TOTAL CHOAS (Update 14/05/16)  (Read 18698 times)

markhall

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Crowley's Cavaliers Vs TOTAL CHOAS (Update 14/05/16)
« on: 02 August 2012, 09:42:09 »
So with the release of Total Choas we have decided to take the challenge of playing through the Book.
And this is the Unit we have put together to take on the task.
On the Players force are Peter Crowley,Dahtac and Myself.
The op Force being played by Lorcan Nagle,Freak and arquinsiel from the boards with a few other non Board members

Crowley's Cavaliers
At the end of the Fed Com Civil war a lot of Units and Militias where left shatter and broke.

 And that's where we find the the start of Crowley's Cavaliers They where stationed on Mirach originally part of the Mirach planetary Militia. Having tried to remain neutral and pulled back to protect his townships. They managed to get hit by both sides passing through. looking for supplies. Taking a pasting both time. By the time the war ended he and his troops where mustered out by the new Chain of command.
Taking what they had they head out to outreach and begin expanding. Merging with Other Vets of the Civil war.  By August of 3067 they have a mixed Battalion of troops and set about looking for work.

Forces:
Fronted by a company of Fast Cavalry mechs.  Two Brawler lances and one dedicated recon unit.

Commando   COM-7S   Brian Carter   4   5
Jenner   JR7-F   Lorcan Nagle   4   6
Spector   SPR-5F   Brian Fanning   4   5
Cicada   CDA-3G   Vinny Ireton   4   6


Nightsky   NGS-6T   Mark Hall   4   5
Phoenix Hawk   PXH-3PL   Derek Kerr   5   6
Griffin   GRF-6S   Brian Kenny   4   6
Wolverine   WVR-7M   Stephen Fox   4   6


Thunderbolt   TDR-9NAIS   Peter Crowely   3   4   2575
Barghest   BGS-3T   Keith O Sullivan   4   6   1805
Marauder   MAD-9S   Michelle Howard   4   5   1786
Awesome   AWS-9Q   Andrew Felle   3   4   2588

The Tanker Company provides the units punch.
With 2 assault lances and one lance to back up the Recon elements.

Rommel Tank   Gauss   Crew A   3   4   1626
Rommel Tank   Gauss   CrewB   4   5   1178
Schrek PPC Carrier   Standard   Crew C   3   4   1290
Demolisher    Gauss   Crew D   3   4   2110


Schrek PPC Carrier   Standard   Crew E   3   4   1290
Rommel Tank   Gauss   Crew F   3   4   1626
Rommel Tank   Gauss   Crew G   4   5   1178
Demolisher    Gauss   Crew H   5   6   1315


Striker light Tank   Laser   Crew I    4   6   817
Striker light Tank   Laser   Crew J   4   6   817
Chevalier    BAP   Crew K   4   6   554
Chevalier    BAP   Crew L   4   5   583


The Infantry units is a hodge podge of  whatever they could recruit along with Transport assets.
Currently they tasked with protection of the units assets.

   
Sloth Battle Armor   (Standard)
Gray Death Standard Suit   [LRR]
IS Standard Battle Armor   [LRR]
IS Standard Battle Armor   [LRR]
Jump Laser Infantry   Princeps III 103rd Jump Battalion
Jump Laser Infantry   Princeps III 103rd Jump Battalion
Mechanized Field Artillery   71st Mechanized
Mechanized Field Artillery   71st Mechanized
Heavy Foot LRM Infantry   Stalwart Support-Heavy LRM Infantry
Heavy Foot LRM Infantry   Stalwart Support-Heavy LRM Infantry
Heavy Infantry   Heavy Urban Response Platoon
Heavy Infantry   Heavy Urban Response Platoon
Goblin II Infantry Support Vehicle   (Standard)
Goblin II Infantry Support Vehicle   (Standard)
Maxim Heavy Hover Transport   (BA Factory Upgrade)
Maxim Heavy Hover Transport   (BA Factory Upgrade)
Badger Tracked Transport   Prime
Badger Tracked Transport   Prime
Heavy Hover APC   (Standard)
Heavy Hover APC   (Standard)
« Last Edit: 14 May 2016, 06:31:35 by markhall »

markhall

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Game 1
« Reply #1 on: 02 August 2012, 13:43:19 »
LOOK WHO’S COMING TO DINNER
SITUATION
KEID INTERPLANETARY DROPPORT
KEID, CHAOS MARCH
29 SEPTEMBER 3067

Unit composition.
The Mechs best suited for this mission.




The Citys mercenary Defenders "Rolling Disaster" prepare for the arrival of the attackers while the Blizzard rages.


Turn1(RD)
The Crowley s Cavaliers make their way into the city. The Wolverine attempting to make it further into city activates and blow his Masc resulting in both feet actuators seizing up.  In spite of this it still reaches its first target and with some help from the Cicada they drop the first building. With the other two pairs dropping their target warehouses.
Elements of Rolling Disaster Move forward but one of the Skulkers end up skidding through a shop Front. It's Lance mate follows suit thinking it was part of the plan. The few shots taken all fly wide in the snowstorm.





Turn 2(CC)
The Cavaliers start towards the second serious of target buildings.  The lead elements of the Disasters mill about into their lines.
The Pheonix Hawk focuses his fire into one of the Galleons Melting it side to slag. Both of which hit the back of the Thunderbolt with a smattering of fire.  The Thunderbolt engages the approaching Vedettes Taking the Gun clear off its turret. The tank crew signal their intent to stand down now that they where weaponless.
Under orders the Cicada breaks off to target one of the rear warehouses. It's chased by two Packrats But they both fly harmlessly past him as it dashes them with Laser fire.
And three more warehouses drop to fire and a Heafty kick from the Thunderbolt. Burying its contents in the rubble.







Turn 3(RD)
The Nightsky draws the Hunters attention while it brings down anther building. The Pegasi Chase the Wolverine and finish behind it.
The Phoenix Hawk goes to its aid. While the Thunderbolt sprints up and blasts one Hunter while kicking the other.
The Cicada successfully levels its target despite the defenders efforts to chase him off.
Thanks to his Pulse lasers and Targeting computer the Phoenix Hawk immobilises one of the Pegasus but not before their combined fire score enough damage to breach the Wolverine and clip its gyro. Which goes down hard the snow doing little to provide a cushion for it.








Turn 4 (CC)
With its TSM activated the Nightsky bypasses the city defenders and goes for the farest target.
While the Cicada attempts to return  to protect the Wolverine.
In an attempt to protect itself the downed Wolverine crawls into the protection of the closest building. With the "Disasters" Packrats chasing after it.
The Thunderbolt chases the remaining Hunter down. But fails to finish it off with a kick. But its firepower sends a Harassers crashing into a snow drift and takes out the airskirt.
While the Phoenix Hawk walks back and targets the last Galleon taking the Laser off it.




With all the warehouses downed. Crowley Issues the order to fall back to protect the Wolverines slow withdrawal.
The "Rolling Disasters" Commander offers a ceasefire and agrees to let the mechs withdraw rather than loose any more units to the "Cavaliers" Guns. With the Thunderbolt and Griffins Help the Wolverine regains his feet and starts for home.

Outcome:
A fun start to what will hopefully be a great campaign. Okay it was an unfortunate start with the Wolverine cocking up the MASC roll as it entered the board. But these things happen.
The fact that we didn't let Lorcan know we where going to use the Blizzard options meant we had to fluff the infantry into having cold weather gear.
We opted for the Options
+100 Blizzard: Use Blizzard rules (see p. 60, TO).
(see p. 55, TO).
+150 Overwhelming Force: Increase the Defender’s force by
50% of the Attacker’s deployed force.

With the mindset that the Blizzard would help us achieve our goal of getting the warehouses while avoiding enemy fire.
And the Overwhelming force was a nice extra WP netting us an extra 250 pionts.

Arquinsiel

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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #2 on: 02 August 2012, 19:35:25 »
The important thing to note here is that I am a better pilot than Lorcan.

markhall

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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #3 on: 02 August 2012, 19:38:25 »
You have have put more of a target on "Your" Commando now.
You know how Nagle is.

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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #4 on: 02 August 2012, 19:47:36 »
The important thing to note here is that I am a better pilot than Lorcan.

Them's fighting words, boy.
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StuartYee

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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #5 on: 02 August 2012, 20:21:45 »
Great write up and pics!

I like the paint scheme and I'm digging the building models- where'd you get those?

Looking forward to the next installment of Crowley's Cavaliers!
"I can't save his life, it's too embarrassing!" - Arnold Judas Rimmer, BSC SSC

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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #6 on: 02 August 2012, 20:36:32 »
Nice!  Looks like the start to a great campaign.  Is the dead tree version of Total Choas out yet?

Arquinsiel

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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #7 on: 02 August 2012, 21:22:30 »
Them's fighting words, boy.
Lil' Pukey can take you.

Great write up and pics!

I like the paint scheme and I'm digging the building models- where'd you get those?
Some of them are RPUK resins, the clear ones are from Monsterpocalypse, and the big blockey ones with two holes are barricades from AT-43 IIRC.

markhall

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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #8 on: 03 August 2012, 04:18:35 »

Some of them are RPUK resins, the clear ones are from Monsterpocalypse, and the big blockey ones with two holes are barricades from AT-43 IIRC.
Indeed.

I warned you Carter. Now we'll have to work extra hard to keep that little fella alive.
« Last Edit: 03 August 2012, 04:30:43 by markhall »

Ouchies

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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #9 on: 03 August 2012, 09:06:01 »
Looks good man!  O0

Static emplacements are really hard to defend, especially when the to hit numbers are getting hosed for normal fire. 

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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #10 on: 03 August 2012, 10:13:17 »
Oh, you have no idea.  When I got a tank into the back arc of one of the 'mechs, and realised I needed 13s to hit with the SRMs... 
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Arquinsiel

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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #11 on: 05 August 2012, 16:41:52 »
Yeah, that game was rather dramatically tough for the OpFor. Sensible in context, but there didn't seem to be a way to get the TNs below 11.
Indeed.

I warned you Carter. Now we'll have to work extra hard to keep that little fella alive.
He'll be graaaaaaand.

markhall

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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #12 on: 13 August 2012, 16:53:37 »
 Tomorrow night sees Mission 2.
But the First battle of the  OUTREACH MINI-CAMPAIGN

Recon:
Captain Hall will lead a Lance to Ferret out an enemy camp.
Once located they'll have to ID enemy forces and cause as much damage as they can before returning for a follow up strike.

Nightsky   NGS-6T   Mark Hall
Spector   SPR-5F   Brian Fanning   
Cicada   CDA-3G   Vinny Ireton   
Phoenix Hawk   PXH-3PL   Derek Kerr

Game will kick off at 7pm in http://gamersworlddublin.com/

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Game 2 Recon.
« Reply #13 on: 18 August 2012, 07:44:35 »
Bryant 3067
Unidentified  forces have been reported having arrived on planet. Captain Hall takes out a scout lance to confirm these reports.
Nightsky   NGS-6T   Mark Hall
Spector   SPR-5F   Brian Fanning   
Cicada   CDA-3G   Vinny Ireton   
Phoenix Hawk   PXH-3PL   Derek Kerr

Unknown to the Player force. The enemy consisted of
Blackknight Clanbuster.
Whiteflame WHF-3B (Anvil)
Raijin RJN-101-C (lightray)
Griffin GRF-6CS

Using Both option granting us an extra 50 WP if the mission was successful.
The following weather and terrain were rolled.
Weather is Full Moon Night (page 58, Tacops)
Terrain is Hazardous Liquid Pools (page 49, tacops)

Turn 1
Two unknown mechs spotted in the distance. Unable to tell what they where. The lance moves closer using the Forest for Cover. While letting the Cicada Scan for any extra forces. The Spector has his ECM set to E-ECM to keep the prob active.



Turn 2
They continue forward with the Cicada reporting clear areas for the rest to advance to. The other forces make no sign or moves that they have seen Crowleys troops.


Turn 3
Marks Knightsky moves out to see if he can attract some attention while the other three attempt a wide flank on the the lone Heavy.
He is rewarded with fire from across the map. Forces are definitely hostile. He frees up all units to engage as necessary.





Turn 4
On front of the Nightsky. Two mechs break cover from hidden locations.


Most of the forces target the WhiteFlame. Fire between forces goes wide for the most part. With a ppc from the Griffin smashing the Spectors Spotlight. The Cicada begins scanning the enemy units for intel.


Turn 5
In an attempt to get the Whiteflame on its own. The Cavailers fall back behind the river and regroup. Offering the Whiteflame tempting targets. The Black knight Light comes on and follows the retreat mechs but does little to help any shots hit.




Turn 6
Instead of pushing the attack the invaders decide to regroup themselves and fall back to the far tree line. While the Griffin continues to throw fire from long range towards the Spector. The Cicada pushes wide to try and tag the Whiteflame again. And comes up with lots of Juicy data.


Turn 7
Halls Nightsky shines on the Raijin and the Cavaliers score some minor damage across the mech.  In return the Blackknights PPC slams into the torso wrecking the side and the Spotlight in the process.
The Cicada continues its push on the far flank while supporting with the Large laser. Wisely choosing to avoid the Blackknight.



Turn 8
Iretons Cicada makes a move on the unmoving Griffin. Using the hills as cover while attempting to scan it. The white flame and Raijin move up to support it. While the Cavaliers continue to move sideways in a block. Most of the fire is ineffective.



Turn 9
Deciding this was getting too hairy. Hall issued a regroup order calling back Iretron to the main force.
It manages to scan the Griffin on its way back. Confirming that this was indeed a WOB force.
The Raijin and the Whiteflame push on the main group. With the Knighskys right torso going in and wrecking the Laser there. Again the Cavaliers score a smattering of hits on the Raijin but nothing worth celebrating. The Raijin gets a kick into the Spector who only just remains upright.




Turn 10
Deciding that they where outclassed and gunned. Hall orders a break back to base. Now that they knew what they where dealing with they could  plan accordingly. And they put as much space as their JJ can between them and the WOB forces. Who decline to chase them.



Aftermath:
Mission was a success. We Id's the enemy forces. And confirmed that ID. And returned to base to tell the others just what kind of mess we have landed on our doorstep.
WoB 1st division according to unit Logos and IFF. We may be in the doo doo now.
OBJECTIVES
Identify the opposition. Confirmed
Preemptive strike. Failed
Escape! Confirmed.

Netting the unit 250 WP this game. Less repairs on the Nightsky and Spector.
We did discuss pushing for the Redemptive strike objective.  But he had too many pulse lasers to make it a viable option.

So we finished this game a lot quicker than we normally do. But it was nice not to do a stand up fight. We played quite cagey with our guys. Not too willing to let them die on a foolish task.
« Last Edit: 18 August 2012, 07:50:47 by markhall »

Lorcan Nagle

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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #14 on: 18 August 2012, 07:52:41 »
I came so close to downing that Nightsky.  Booooo.
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markhall

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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #15 on: 18 August 2012, 08:12:39 »
Close but no Donut WOB.


I will say I'm a little sad that its been two games and I've still not knifed anyone yet. :(

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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #16 on: 23 August 2012, 15:27:36 »
Another exciting episode!

Always nice to see Unseen models out in force. Great paint jobs all around!

Now that the Wobbies have been identified, it'll be interesting to see what happens next!
"I can't save his life, it's too embarrassing!" - Arnold Judas Rimmer, BSC SSC

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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #17 on: 23 August 2012, 15:51:39 »
Next time, the Blakists show the Cavaliers what we do to the AMC 'round these parts.
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markhall

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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #18 on: 23 August 2012, 16:37:55 »
Next time, the Blakists show the Cavaliers what we do to the AMC 'round these parts.
Does it involve Tea and Cake? Cause I can get behind that!

Or unconditional Surrender?

Lorcan Nagle

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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #19 on: 23 August 2012, 16:56:28 »
Yellow Cake maybe.
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markhall

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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #20 on: 23 August 2012, 19:22:43 »
On the warchest points front.
We started with 1000.

Guess who's coming to Dinner mission 1
Cost: 300
Extras:
Blizzard 100
Overwhelming forces 150
Objectives:
Fulfil the contract 150
Total WP:1100
Repairs & Warrior skill advancement. 97
Net Total: 1003


Recon Mission 2
Cost : 200
Extras:
Complicated Weather 25
Treacherous Terrain 25
Objectives:
Identify the Opposition 100
Escape 100
Gross WP: 1053

Repairs: 23
Net Total: 1030

markhall

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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #21 on: 02 September 2012, 16:52:18 »
Next Game: Tuesday 6pm, http://gamersworlddublin.com/

Byrant
Peter Crowely let his weight rest on the table. The room was silent as his men looked at him. Gone were the raise voices and the arguments amongst them. It no longer mattered what side they had taken on the debate. Some had wanted to stay and fight others to bail in order to avoid the fate of other units who have faced the Word. They had been heated and determined to be heard. He had stopped the fighting with one sentence.
“The Forces of Blake were coming for them!”
Now they all waited for his command. The final call was his. And now he had no choice but to send them out.     “Talking’s done. Time to earn our pay lads, Kit up.”

MISSION: STRIKE
Crowleys Cavaliers will be the Defenders in the Scenario.
Thanks to the Successful Recon mission. The Op Force suffers a -2 to all rolls for force selection rolls.
Crowleys will have a lance of mechs,Tanks and Infantry try slow down the Initial drive by the Wob Forces.



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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #22 on: 03 September 2012, 18:06:47 »
Burr's Black Cobras FOB
Bryant
Chaos March
1st October 3067


Lieutenant Carl Siebert took a few seconds to compose himself before doffing his forage cap and stepping into his company commander's tent.  He could tell the guards on either side of the flap wre probably snickering behind their visored helmets, but to hell with them - they wouldn't do that to his face and he could bust them to KP duty if he wanted.  That bravado vanished when he saw the tent didn't just contain Captain Wetherspoon, but also Major Schappel - Fang Company's overall CO. 

"Ah, Siebert, good to see you," Captain Wetherspoon said, beckoning him over.  "Take a look at this"
Siebert peered over the large noteputer laid out on the field table - a gift from the Blakists - it was displaying real-time data showing the location of the Cobras, Jacob's Juggernauts, their Blakist allies; and their enemies, local militia backed up with AMC mercs.  One cluster of icons, representing a combined-arms batallion on the enemy side was highlighted.

"These guys here smashed the Rolling Disaster in a raid two weeks ago.  And two nights ago they pushed this way," Indicating a line into the Blakists' AO, "and pulled a recon run. But the Blake unit they encountered got as much data on them as they could - including their base location.  Don't ask me how they did it."
Siebert studied the map.  "They're in our Area of Operations... The Blakists want us to go after them?"
"Exactly," Schappel nodded, "And we're in a bit of a bind.  We're stretched a little thinner than we've let the Robes know, but we can't let this one go.  Which is where you come in, Lieutenant.  About half of Fang Company is ready to go - your Lance is the only complete 'Mech unit, and you're the junior officer with the longest time in the unit.  So this is your ball to run with."
Siebert did his best to damp his nerves.  "I won't let you down, Sir."
"I know you won't, Lieutenant.  We wouldn't put you in chare of this op if we didn't trust you.  And you've done good by this unit.  You stuck with us when we got back from Nanking - you've spent a lot of time in a junior position while we've been top heavy with officers.  And we know you could have gotten a Captain's slot in another outfit.  We're expecting to be able to expand a fair bit when we get back to Outreach"
"You get in there, take them by surprise and hit them hard," Wetherspoon continued, "Come back with your unit intact, and you're next in line to command a company in Major Schappel's new Batallion"

Siebert saluted, turned on his heel and left the tent.  As soon as he was outside he accelerated to a run.  He was barking orders to his men within moments...
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markhall

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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #23 on: 07 September 2012, 06:16:58 »
Interstellar Explorers facility.
Bryant
Chaos March
1st October 3067


Starting Positions.
With a line on defending the 4 buildings in the  center. The Cavaliers take up around them. With the Awesome and Shrekk acting taking the open tarmac to act as a deterrent  for coming out into the open terrain.
The rest of the force prepare to take the various firing lines in the Suburbs.



Turn 1
The Burrs forces come on in three groups. With the fast Hover tanks making a break across the dropport.
The main mech forces move up each with a tank for support.
The Cavaliers respond by attempting to intercept the central formation. The Marauder scores hits on the Main Gauche  damaging its tracks slowing its advance and that's about it for the Cavaliers. The return fire on the Barghest causes it to faceplant on the intersection. The Maxium scores some missile hits against the Thunderbolt.






Turn 2
The Cobras tanks continue the Wide arc around the dropport. The regulator ends up sideslipping off the board. We agree to have it return next turn up the board.
The Cobras move into the centre in an attempt to group up against the larger opposition. Artillery from the Infantry scatters across the city. IE may not be happy about this.
The Demolisher finishes off the Main Gauche. As the Cavaliers attempt to corral the Cobra mechs. The Talon has an arm stripped As it kicks the Barghest. Who with the aid of the Thunderbolt core the Wolfhound. The Marauder and Strider exchange ineffective shots at each other. The Awesome and Schrekk wait for the tanks to reappear form behind the tower.





Turn 3
Using their speed the Cobras attempt to get behind the front line of defenders. Causing Crowley to issue a fall back order as he see the enemy slip by. The Rommels make an attempt to chase the Talon which results in one of them sitting crashing through the floor as it gives way to leave it sitting in the basement.
The Hovertanks fire at the awesome as they close. Bits of armor ping off as Andrew puts 3 PPCs into the Regulators front sending it crashing across the airfield.

Turn 4
The Strider leaps into the fray with abandonment. It's fire scatter over the Demolisher finding a weakspot and killing the engine.
The Rommel pulls out of the basement and fires at the Strider. The shots going just over its shoulder.
The Talon belts out behind the Awesome who is busy dropping the Maxium. He regrets his choice of targets as the Talon's PPC shake the Schrekk taking out the driveshaft. Leaving the tank a powerless hull. The tank crew final shots take the Laser arm off the Talon.
The Firestarter opens up more of the second Rommel. The Barghest takes fire off the Shadowhawk and misses with its return efforts.
The Thunderbolt shots on the Strider scratch it. With no real effect.






The Artillery is targeted just behind the  Hunchback again going wide. One of the shells strikes Crowleys Tbolt. Upsetting him somewhat.
But not preventing his own fire from opening up the Firestarter taking removing a Jumpjet and heatsink.

The Zephry is hurt and the engine starts struggling. The Barghest takes volley of fire and ends up downward facing dog again.






Turn 5




Turn 6



Mark Hall
6 Sep (1 day ago)

to Mark
Turn 5
Bolstered by the dropping of the tanks and the Barghest unsteady feet. The Black Burrs Push onwards. With the Hunchback leading the way. The Thunderbolt attempts to get out of the main fight and goes after the Talon. It's weapons open more locations on the mech.
The RAC jams in the process.
The Hunchback unloads into the Barghest who manages to avoid the AC shot but not the Lasers. Mostly due to the Awesomes PPCs taking the right side off the Hunchback. It stays on its feet and crunches the Barghest front leg. The Barghest fluffs its attempt to return the favour ending Keith a lot of scorn from the rest of the unit.
The Barghest,Rommel and Marauder all make attempts on Carls Shadowhawk now that they know he's the unit commander. It's not that successful.





Turn 6
With the loss of the Hunchbacks Gun. Carl Issues an order to Pull out. The Cavaliers are having none of that. And push to cut off the fleeing Hunchback. The Talon takes a direct route away from the battle. The Marauder takes a short cut through a building and ends up knee deep in its basement with the Shadowhawk and Strider both eagerly thinking about the incoming kicks.
The Arty takes out the drive skirt on the Zephyr forcing the crew to pop the hatch. The majority of Cavaliers aim for the Shadowhawk. With the T-bolt and Rommel agreeing to fire on the Strider in an effort to knock it off its feet.
With 5 PPCs and a whole range of small fire coming at the Shadowhawk, Carl braces himself. As one of them connects with the head taking it clean off.
This happens as his own fire finds its way to the Thunderbolt. Missiles and Autocannons scoring hits on the open right torso. The explosion sets off one of the remaining ammo bins. Sending Peter skyward as the remains of the Thunderbolt crumbles.




Turn 7
The 3 remaining Cobras. Use the city as cover to get out of the line of fire. The Hunchback Running for all he's worth.
The Cavaliers let them go as they attend to their fallen commander. And tank crews. Throwing a few shots down field just to keep them moving.


Outcome.
The Game started solidly enough for the Cavaliers. The fact that we outweighed the Burrs force. Gave us a an overconfidence in out forces. The Cobras out manoeuvred the non Jumping Cavaliers force easily. But not enough to group their firepower well. As the Cavaliers keep the pressure up.  The Loss of two tanks to Crits was unfortunate but it happens. They where mostly undamaged when it happened too. Lorcan did a good Job of keeping his Commander out of the fight. But the last turn worth of fire put the hurt on him even without the head hit.
And the Burrs keep the pressure on the T-bolt once they opened the Torso. Which Paid off for them when they hit the Ammo. Which left us to have to pull out rather than trying to finish off the attacking force. Althou only one mech left in one piece. Even it had Armor damage.




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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #24 on: 07 September 2012, 06:52:57 »
Yeah, this game was kinda painful - I think the Cobras did the best they could given the units rolled (I'm rolling the opposition for all the missions on the force compulsion table and RATs), and while I rolled stupidly well for skills, the dice failed me on a good few key shots.  I was hoping to put the Barghest down quickly after some great grouping on the first couple of turns, but we couldn't monopolise on that. 
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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #25 on: 07 September 2012, 09:19:54 »
We have decided to add a way for units to get an edge point for the Campaign.
Using the warrior skill increasing rules from Total warfare.
Each unit that survives a battle receives 1 point.
With the opforce selecting a unit who receives a Man of the match point.
Then for 7 points we can purchase 1 Edge point.
With the lance commanders being able to buy 1 that's usable across the Lance.

We are also considering using them to Buy Warrior Skills or mech Quirks. If anyone out there knows of way to do this.
Please share. We're open to Ideas.
« Last Edit: 07 September 2012, 09:23:37 by markhall »

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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #26 on: 07 September 2012, 09:55:50 »
Yeah, my suggestion was to work out an equivalence between WP and AtoW XP, and factor the pilot abilites from there.  Still thinking upon quirks.
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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #27 on: 07 September 2012, 12:16:28 »
 [applause]

Seems like the Cavaliers took a bruising, but came through in the end. Poor T-bolt....
"I can't save his life, it's too embarrassing!" - Arnold Judas Rimmer, BSC SSC

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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #28 on: 07 September 2012, 12:28:01 »
I will get them and I will get them good.  Eventually.
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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #29 on: 07 September 2012, 12:34:57 »
[applause]

Seems like the Cavaliers took a bruising, but came through in the end. Poor T-bolt....
Don't worry we'll get Petey back on his feet soon enough.


Till then. I LEADDDDDDDDDDDDDD!!!!!!

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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #30 on: 07 September 2012, 13:12:29 »
That was a messy game. Our flanking run was stopped dead, and the main push was met head on. There were some poor rolls, but I can't put it purely down to luck. TBH I think the Cavaliers just had the right guns for the job.

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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #31 on: 07 September 2012, 18:24:38 »
The maths for the Game.
Not a bad profit from this game.

Track Title:   Strike            
Date/Duration:   03/09/2012            
Force Name:   GAME 3         Starting WP   1030
Faction:                            Track Cost:     200
                                                         830
               
Objective Gained/WP Earned               
Destroy/Cipple the Commander              200
Rough up the place. 50%                         400
               
Salvage                                                   78
Net Profit                                                     1508
Downtime costs.               
Awesome                                   180
Thunderbolt                           495
Barghest                                   210
Marauder                                     75
Rommell                                     98
Shrekk                                          120
Demolisher                           120
                                         1298
               
WP                                                       130
               
         Final WP                                    1378


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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #32 on: 09 September 2012, 02:52:46 »
Really enjoying this unit and their after action reports. Keep up the good work and keep te fluff coming, really liking seeing beyond just the games being played out on the hex map!


"Hold your position, conserve ammo... and wait for the Dragoons to go Feral"
- last words of unknown merc, Harlech, 3067

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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #33 on: 14 September 2012, 07:29:07 »
And after a little Consideration.
We decided to Put Keith The Barghest warrior through some training to help him keep his feet under him in future games.

It's been an enjoyable experience so far.

I will get them and I will get them good.  Eventually.
You've read ahead you know full well your gona smack us  bad soon enough.

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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #34 on: 01 October 2012, 10:57:32 »
Bryant,
Chaos March
1st October 3067


6 hours later...

Major Schappel took the time to pull on a jumpsuit before dismounting her BattleMech - she was starting to feel her age, and while MechWarriors didn't have much in the way of modesty, she'd be damned if she was going to compete with the 20-somethings in the outfit.  Anyway, there were more important things to worry about - the remainder of Sibert's force had fallen back to her column with news of the failed assault. 

An infantry man in full battle dress jogged over to her and saluted. "The area is secure, sir.  looks like the enemy was able to grab salvage before they pulled out."
Before Schappel could say another word, her comm/intel officer came up, holding a noteputer.  "We have them, sir.  Recon flight spotted heat sources about 20 clicks north-north-west from here.  They moved in for a second pass and took AAA fire.  Before they bugged out they confirmed 4 BattleMechs and a number of support vehicles.  Looks like something threw an axle."
"OK, let's saddle up and get back after them.  move like you got a purpose, people!"
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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #35 on: 04 October 2012, 18:26:30 »
MISSION: PURSUIT
Crowley's Cavaliers forces
Nightsky  NGS-6T
Pheonix Hawk PXH-3PL
Griffin  GRF-6S
Wolverine WVR-7M

Optional rules in play
Sinkholes  and Complicated Weather(resulting in +2 heat per turn.)
And an addition to the scenario so we just didn't outrun the chasing forces.
track option: for each support vee on the table, you roll 2D6+1(cumulative) per turn against a target number of 10 to start them moving.
25WP for each one that gets off the table, -50 for each one that's destroyed.  No bonus/penalty for each one that's immobilised.


Turn 1
The game starts with the Cavaliers lance running onto the maps using their speed to stretch the gap between them and the pursuing units of Burrs. I could not stress enough to Pete that he had to wait till at least turn 3 before activating the Woverines  MASC. It would appear the Wolverine is cursed as the opening roll for the game is his and he discovers a sinkhole. But manages to avoid falling into it. The trucks continue to attempt to get started.


Turn 2


The mechs continue to run attempting to put as much distance between them and the purist forces. Dereks Phoenix hawk finds and deftly avoids anther sink hole. While the truckers manage to get two of the trucks moving. The HQ and one of the Mash units rumble to life.

Turn 3


The forces of Burrs come into view. A heavy force that  easily outguns the Cavaliers on board assets. The plan is quickly formulated to run like Pirates once the truck starts. Till then, they turn to face the oncoming mechs. All the fire misses widely.

Turn 4


The Cobra forces move forward along the centre of the board.  The Hunchback avoids a sinkhole. The lead albatross pegs the Pheonix Hawk with a LB shot. Papercutting all over its armour.               
 The rest of the fire misses with the cavaliers more concerned with keeping to cover than actually landing shots. Thankfully the Trucks engine kicks in. And the crew run for the cab.


Turn 5


Again Burrs keep things simple and the Al and Hunchback move forward. While the tempest and Persus attempt to flush the Wolverine. Weapons fire is ineffective with cover and movements. The Nightsky attempts to give the Burrs cause for concern at being flanked.  While the truck driver makes a dash into the opening in hopes of getting himself around the hill before the mechs get to affective range.


Turn 6


The Cavaliers focus fire on the Al. But only the Griffin lands any shots on its target. The Wolverine had gotten too close and shots from the Tempest open up its gun arm.  Not concerned with the Nightsky the Albatross pushes onwards as does the Truck.  The Phoenix Hawks weapons are largely useless at these ranges so he keeps pace with the lead trucks in case of any other forces making an appearance.


Turn 7

The Albatross sights the truck through the woods and fires. The LB connects shattering the rear wheels and leaving it churning sand.  The Cavaliers just can’t scare it off and are unwilling to close with the assault mech while the hunchback supports it.



Turn 8



The Burrs continue to push forward. As do the remaining mobile trucks of the Cavaliers. The Albatross crests the hill and destroys the truck in a vicious volley. The long range guns of the Cavaliers strike back for minor armour damage. The trucks are now dead or gone.  It is time for the mechs to bug out.

Turn 9



The Cavaliers make no attempt to hide it as their retreat as they use their sp

Turn 10
The Cavaliers make no attempt to hide it as their retreat as they use their speed to open the distance between them and the Burrs. Long range fire follows them as they bolt.

Turn 11
And Crowley’s Cavaliers are out of there. Happy that they bought the trucks enough time to withdraw.
Leaving Schappel to rant about the lack of fight in the Cavaliers.

Aftermath:

A fun game in spite the lack of action. The poor old Phawk didn't fire one shot in anger all game.
It's a nice scenario We added the trucks so we couldn't just outpace the enemy forces from the start. And Thankfully they started early enough.
A lot of missed fire but the Albatross came close too close for comfort early on. And the number of Large pulse lasers made us not want to risk closing with the main forces at all. But we got the Job done and managed to piss off Major Schappel by not providing a stand up fight. And the Phoenix Hawk was excellent as moral support all game.

And with this mission Crowley's Cavaliers are off Byrant and heading back to outreach to see if they can get some better paying work.

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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #36 on: 04 October 2012, 19:14:33 »
 [applause]

And the Cavaliers strike again!

We've been doing a lot of standard 7500-9000 BV pickup games where the object is always to bash the other side as much as possible. It's nice to see an alternative to the ol' slugfest!

I'm going to be running JTP:Sian starting next week, and your After Action Reports are my inspiration!
"I can't save his life, it's too embarrassing!" - Arnold Judas Rimmer, BSC SSC

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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #37 on: 05 October 2012, 05:11:51 »
[applause]

And the Cavaliers strike again!

We've been doing a lot of standard 7500-9000 BV pickup games where the object is always to bash the other side as much as possible. It's nice to see an alternative to the ol' slugfest!
Once the opposition came onto the table there was no way this was going to be a slugfest.
I was running the Phawk and the nightsky is my Personal ride we just didn't have the armour to risk it.
So many times I was tempted to hop in for an axing. Since I havn't stabbed anything this game so far.
But the 5 LPL and Hunchback with a ton of presicion ammo made me see sense in the end. And we really didn't need the extra 400WP for wiping out the enemy.


I'm going to be running JTP:Sian starting next week, and your After Action Reports are my inspiration!

Best of luck with that.
We've done a few of the JTP in the past to great effect.

Main thing is to use common sense when you look at the scenarios.  I look forward to your own AARs.
Have fun with the Cataphract in the back of that book. It's a Beast of a mech.
« Last Edit: 05 October 2012, 05:32:32 by markhall »

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Re: Crowley's Cavaliers Vs TOTAL CHOAS
« Reply #38 on: 06 November 2012, 13:21:36 »
51st Dark Panzer Grandiers AO
Harlech, Outreach
Chaos March
15th October 3067


Lieutenant Aysu Cervantez brought her Orion around a ruined street corner. There you are.. She lined up her Autocannon on a Battle Magic Vedette and fired a spread of cluster ammo into the tank's front armour.  enough rounds went through to set off a small fire, and she moved on, passing the building where Raimondi's Marauder had gone down.  The first one of her boys to die under fire, made all the worse by his blundering into an ambush against her orders.  She tagged the Vedette's smouldering hulk for possible salvage, and moved on. 

As she searched for her next target, her comm board chirped.  It was Sergeant Brisan, her comms specialist.  Her Cronus was using its' C3 system to extend their comm network a little further than it should be able to go.  Getting some use out of the gear, at least.  "Flash from battalion command, el-tee.  We're to return to Forward base 3, resupply, and link up with some guys from Wallace's company."

"Damn, I was having fun hunting.  High and mighty AMC need taking down a peg or 4"
"Don't worry, looks like we'll still be hunting, just further out a ways.  I'm sending you thought the briefing packet."
"Cool."  She thumbed over to her general Lance comm channel; "Asseiceira, fall in towards my position and cover me for a couple of minutes"
"Roger that, Lieutenant"

As soon as her lancemate's Grasshopper arrived, she opened up the file cantoning her new orders.  A deep strike, hit a convoy of Blackwell VIPs.  Defenders likely to be some fresh AMC meat.  Looks like fun.

She gathered her Lance and headed back towards the supply base.
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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 5/11/12)
« Reply #39 on: 06 November 2012, 22:31:55 »
Mission ANOTHER DAY, ANOTHER C-BILL

Crowleys Cavaliers
The escort elements for this game.
Nightsky   NGS-6T   Mark Hall              3   4
Wolverine   WVR-7M   Stephen Fox           3   5
Marauder   MAD-9S   Michelle Howard   4   5 (Viper)
Awesome   AWS-9Q   Andrew Felle           3   4

51st Dark Panzer Jaegers
Orion (Warhammer)
Cronus (Phawk)
Shadow Hawk
Grasshopper
Manticore X2(Rommels)

Track Cost: 325
Options
+50 Rainfall: Use the rules for Moderate Rainfall (see p. 59, TO).
+50 High Winds: Use Light Gale rules (see p. 59, TO).
+150 Hasty Departure: To represent the suddenness of this
contract, reduce ammo loads for all ballistic and missile systems
(including personal weapons) by 75%, to a minimum of one round.





Turn 1




The Cavaliers move through the city taking the clearest lines allowing them to keep an eye out for the enemy units.
While the Blackwell Contingent keeps to the side street to keep out of harms way.
The 51st forces close the gap with the enemy forces with the Lt Cervantez throwing fire towards the incoming mechs missing by a wide margin. Marks Nightsky unloads with his weapons to kick in his TSM.

Turn 2




Again the 51st push forward. Closing on the Blackwell Transports.
In response the Cavaliers surge onwards with the Nightsky getting into fisticuff range of the Orion. Aided by the Wolverine lasers they loosen some of the Orions armour. But its the Nightskys Axe that takes the mech off its feet. Shredding the Torso and leaving all that lovely Ammo exposed to the elements.

Turn 3




In her haste to get back into the fight. Lt Cervantez stumbled and ended up diving head first into the ground. Shaking it off she manages to stand the mech in time to see Stephens Wolverine take the place of the Nightsky for a bit of fisticuffs. The Wolverine proves less than scary as it absorbs fire from the Cronus and Orion. Steves punches prove ineffective as the Orion lads a kneecapper of a kick on the Wolverine who barely remains on its feet. This is getting to be a bit of a habit for him.
Recalling that they have tracks the Badgers make a Bee line through the woods trying to prevent the closing forces from getting shots off at them.  Yet the Manticore manages to score a PPC to the back of one of the fleeing badgers.
The APC isn't as lucky as it breaks left using its speed to the best of its advantage. The pursuing ShadowHawk scores some missile hits blowing the airskirt off sending it sliding into the pavement.
The Nightsky opens up the side of the Manticore that was focused on the Badgers. The Kick nearly caves the armor in.

Turn 4




Continuing to streak off again The Badgers make the call to put some cover between them and 51st. Crashing through a shopfront and coming out the far side.
 Now exposed the lone Manticore is the chosen target for the Awesome and Marauder who open up the front of the mech. A stomp from the Marauder finishes off the tank as it moves on.
The Wolverine misses the Shadowhawk while it takes a walloping from the tank and mech in return opening up the arms on it.
Attempting to tie up the Grasshopper the Nightsky leaps on front of it preventing from chasing the tanks.
While the troops in the APC decide to if they want to abandon the tank.

Turn 5




Gunning their engines for all they are worth the Badgers make a break for it. With the Manticore and Grasshopper in hot pursuit.
The Nightky and Awesome running interference for the tanks. The Grasshopper taking minor damage while the tank manages to skirt just outside the range of the Nightskys foot.
Michelles Marauder takes a clear firing line down the street. It's firepower keeping the Shadowhawk off the Wolverines back who takes a breather from the fight while trying to catch up with the Badgers.

Turn 6

And finally the Badgers make it to the safety of the Cavaliers operation area.  With a company of Cavaliers waiting to greet them.
The 51st decide it might be best to fall back.
Before it goes the Shadowhawk gets some love taps from the Marauder. While the rest of the on board forces attempt to reform to keep the panzers from causing any major damage.


Turn 7

The Shadowhawk decides to go after the now abandoned APC to double check that Mr. Guillome was not on board. The other units of the 51st fade into the city rather than face the larger force out there.

Outcome:

A successful mission for the Cavaliers.
And a profitable one too.   8)
We got off lightly with only the Wolverine taking heavy damage. Steves Wolverine just appears to be the Cavaliers whipping boy. The Awesome suffered some minor armor damage that may not even have repairs made upon it.
We got cocky after the first assault laid out the Orion with an Open LT. And then got greedy trying for a crit on it with the Wolverine.
The terrain helped us hide the tanks and Hover APC was a good choice of Decoy until the unfortunate immobilisation role dropped it. But we figured it would be a focus for fire which is why Mr. Guillome wasn't put into it.
When the Manticore scored the lucky PPC hit on the Badger carrying the package it did put the wind up us. As he managed to open the back of Mr. Guillomes ride.

We also as a group had the basement rolls clarified for us. Had been playing a slightly incorrect version of them over the last few years.

And I FINALLY got to smack someone with the HATCHET! YEAHHHHH! I do  {>{> the Nightsky so.
Good game and a excellent Scenario.
Thanks PTB!
« Last Edit: 07 November 2012, 09:03:25 by markhall »

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 5/11/12)
« Reply #40 on: 07 November 2012, 08:03:59 »
All this hostile weather is really starting to get on my nerves :D
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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 5/11/12)
« Reply #41 on: 26 November 2012, 14:59:42 »
Well at least tomorrows will be a surprise since we're rolling on the table.
Tomorrows mission is Supply.
And we'll be using
+75 Timing: Roll once on the General Weather Table 1: Light (see
p. 69, TO) and apply the result to the battlefield.
 ;)

Cavaliers tempary camp
Harlech, Outreach
Chaos March
17th October 3067

 

"Rise and shine!"

The voice broke the warm cloud Vinny was enveloped in. His hands struggled to block the light from burning his eyes. As it invaded the little tent that had safely contained him in his slumber.

"No way! I only just lay down. Tell them I've gone AWOL!"

The joy in Brians voice seeped through. "Sorry mate! You've been six hours in the cot. And the good news is the boss has a job for you."

"BAH!" Vinny rolled pushing his face back into the pillow.   

The last two days had been spent avoiding the waring factions currently on planet. The Dragoons had started on anyone around them. While the dropport had become property of Word of Blake forces. And they where equally unwelcoming towards guests.

Brian kicked the cot. "Come on up you get. You've a day of fun ahead of you. You're on shopping duty. We've located a facility nearby they reckon will have all the toys we'll need to get outa here."

Vinny swung his legs over the edge. "They decided where they want to go?" There had been a small row over  where would be best to head if they managed to get off planet. Current winners are  Skye, Woodstock and Connaught.

The answer came as a head shake as Brian poured water for him. "They figure that's best decided once we make it to the ship. But we're not hitting the port till we got everyone back to full strength. You got twenty minutes to get over to Crowleys for briefing. Now out of my bed I'm sleepy."

The Thud let Vinny know the spot he had  left on the cot was quickly filled. "Bring me back some thing shiny and explodey!" Carter asked as he found his boots.  Some days Vinny missed the quite life.

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 5/11/12)
« Reply #42 on: 04 December 2012, 10:28:18 »
Mission: Supply (200)
Options used: 75 Roll on General weather Table. Result Moonless night.

Objectives:
Search objectives
Resist
Scratch the paint.

Crowleys Cavaliers forces
Wolverine
Cicada (L)
Spector (L)
Striker Combat Tank.
Reinforcements
Nightsky
Chevalier

Defenders
Zeus ZEU-9S
ShadowHawk SHD-5M
Vedette X 2
Nightsky NGS-5S


Turn 1
Our Main force moves in from the east under the cover of Darkness. The Tank and mechs with lights using them to move faster than the Wolverine. The Garrison forces light up the Wolverine and the Zeus manages to connect early with the mech.
All other fire just serves as a pretty light show. The Cavalier mechs turn off their lights. Planning on relying on their Jumpjets next turn.



Turn 2
Only one Vedette keeps its lights on and they shine on the Wolverine again. Stephen is luckier this time as the incoming fire al goes wide. The Striker moves up as do the lead Cavailer mechs using the mountains to cover their approach.
The Vedette with its light on takes some long range shots from the Wolverine. The damage dosn't appear to worry the crew.



Turn 3
Taking advantage of range the Striker falls out or range of the Vedettes guns. And pours LRMs into the damage previously
knocking some tracks loose. The Wolverine supports it stripping more armor from the front of the tank.
In return the Wolverine is hit by the Shadowhawks fire while the Zeus misses.
The Cicada begins scanning the closet building.




Turn 4
A quick check of the scanner clears the First building showing nothing of use to be had within it.
Fearing more Damage the Vedettes fall back behind the woods taking up a central firing position.
The cavaliers all get closer trying to keep the terrain between them and the enemy.



Turn 5
Using their speed advantage the Cicada and Spector swap sides of the mountain. The Cicada scanning more buildings while the Spector opens up the Zeus rear right side. The Cicada assists throwing its laser at the assault mech. As a reward for turning on its spotlight the Spector takes some missiles to the Head bouncing poor Brian about. The rest of the fire proves ineffective.


Turn 6
The Cavaliers Reinforcements arrive. The Chevelie easily outpacing the Nightsky.  Our Spector leaps away to cool and finishes its scan on a warehouse showing it contain vast amounts of the Leviathans box set instead of the spare parts they where after.
The Wolverine makes it up onto the mountain facility and cripples the closest Vedette.  It takes a smattering of armor damage in the process.  The Zeus sights the Striker and its shots hit home breaching its front armor.
The Cicada finally finds some good of worth.



Turn 7
With the find of supplies.  The reinforcements continue to close.
The Wolverine and Spector bunch up with plans to push next turn.  The Zeus charges them both and ends up on its ass as the Striker who is preforming a 360 joins them in blatting its armor all over.
The defending Shadowhawk takes up a position in a Heavy woods in an effort to make his shots a little easier. While its lancemate Nightsky chases the Cicada.
The Wolverine steps on the arm of the Zeus on front of it.



Turn 8
Battle of the Nightskys with the Defending one taking up position in the woods and awaiting the arrival of its fleet footed opponent. It manages to score a hit with the LPL while my Nightsky misses.
And even with the Wolverine getting behind it the Zeus dumps its ammo. Luckily for him the Wolverines fire proves a tad unimpressive. The Striker fairs better as it knocks the right arm off the Zeus with its LRMs.
The second load of parts is located by the Cheveile leaving the Cavaliers the job of driving off the enemy.




Turn 9
I leap my Nightsky up atop the mountain. The cowardly enemy runs his mech behind me scoring a full salvo but I manage to keep my feet and open its torso with my return AX attack making it regret taking on bigger game.
The Wolverine becomes target of choice for all defenders with even the infantry scoring hits this turn.  The Damage spreads across the armor leaving him hurt but still in the fight.
The Cicada takes out the second Vedette while the Shadowhawk using the last of its lrms to ping it.



Turn 10

With the loss of the tanks.  The Cavaliers offer the chance to surrender with no more harm in exchange for the supplies.
The defenders are hurting and the attackers have the speed advantage as well as numbers. They choose to power down so long as they only take the parts and claim no Battle salvage.
The Cavaliers accept the sound deal.

Before the game we rolled to see if we completed a successful recon rather than play out the game. As doing it for each one will add a lot of unneeded games to the campaign.
Based on the recon game we've played out. We will consider the mission a wash on points and have a roll off to see if it was successful.
Todays roll proved unsuccessful meaning we don't get a +1 on the % rolls for parts.
We still came away with 750 SP as a bonus this game.

And interesting mission. The fact that we rolled moonless night left the defenders a little on the backfoot since they had only one jumper. The lack of Jets on the Nightsky was quite a shock for them. The Zeus definitely gave our crew cause for concern when we spotted it. But thankfully we proved too fast for it.


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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 5/11/12)
« Reply #43 on: 06 December 2012, 06:10:36 »
Okay then time to get to know the unit a little bit. But it has helped me learn something. After nearly a decade of gaming with Bryan apparently I had not been using the correct spelling of his name. :) Fixed now.

Quote
Bryan Carter
Born: 3043 (24 in 3067)
Affiliation: Federated Suns
Homeworld:NA
Mech: Commando   COM-7S

Born to Davion spacers. Carter spent most of his youth on ships or travelling.
He was bred to believe in the righteousness of the Fed Suns.  He started work as a dock hand very early moving crates and cargo for his fathers shipping company. His first experience of mech action came at the tender age of thirteen using a loader mech and by sixteen he had earned his licence and began full time work with the company.
 He was quite happy to continue along the path his life was taking. A pirate attack changed all this in 3065 when the yard he was working at got sacked. He experienced his first mech combat that day throwing his loader into close combat against a Falcon in order to buy time for his people to flee the area. The loader did not last long against the combat mech.
   Carter was picked up by the Cavaliers as they made their way to Outreach. Bryan pulls double duty as cargomaster as well as mechjock in order to cover his training.
An eager student he has thrown himself into his studies learning all he can about combat. He has been know to pester other members for advice and tales of their past. This has resulted in members attempting to fob him off on others when their training shifts come up. Going rate at the poker table is 56 C-bills.

"Little Pukey!" Commando COM-7S
It is not only the smallest mech but the lightest unit on the Cavaliers roster. Named "Little Pukey" as Bryan tends to suffer from travel sickness when using it for too long.
  Bryan is seldom allowed to wander on his own just to keep him out of danger. Regularly he ends up left on defensive duty with the tanks while the others perform the jobs at hand. His Commando was battle salvage and only got brought back up to full service in the last year.  So far it has not been pushed too hard. With Carter only being involved in heavy combat once since it got back in action. He performed well keeping the light tank lance safe when they attempted a fast flanking. And has learned the value of a good kick and that he needs to keep moving.

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 5/11/12)
« Reply #44 on: 06 December 2012, 19:40:14 »
Some of us just ignore the spelling of his name, especially as it comes up with an i on Gtalk.
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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 5/11/12)
« Reply #45 on: 10 December 2012, 13:11:00 »
But now Keith might not feel as unique.

Right tomorrow sees our largest game to date. With 4 lances of Cavaliers taking part in an assault mission.
I predict a hell of a repair bill for the good guys tomorrow.  We're even starting at 3 to try and make it all the way through.


The Commander of our Recon Lance.
Quote


Rank/Position: Sao-wei / Youling Zhanshi Communications Officer
Born: 3042
Affiliation: Capellan Confederation
Home Planet: Randar
’Mech: Spector
MechWarrior Profile
Born on the plant on Randar, Brian Fanning was raised to believe deeply in the Capellan cause. He joined the CCAF at the age of majority, and quickly displayed an aptitude for sensor Operations that vaulted him to the top of his class during advanced training. His speed at the controls allowing him to process the data and get it where it needs to go.  He was equally adept at communications and his service during his early career was generally with command posts or working on command staffs.
Having been raised around Warrior House Hiritsu he opted for MechWarrior training. He had seen their mechs on patrol his entire childhood and worked hard so that he could one day piloting such a machine himself.
Thankfully, his CO agreed to nominate him for the MechWarrior candidate school. He worked his way through the course. Brian excelled with sheer perseverance and managed to complete the demanding course. His first MechWarrior assignment was with the Third Capellan Reserve Cavalry as a scout lance pilot. Sang-wei Christine Xau believed service academy MechWarriors were inherently superior. And thing did not go well with his new commander. Sao-wei Fanning attempted to prove himself many times, but was constantly berated.
Durning operation Gurreuo they where tasked with raiding Woodstock. This mission did not go particularly well when Brian and several others were abandoned during a recue attempted for some downed pilots. After several days on the run this ended when the last two working mechs where shot out from under them. He and his fellow soldiers found themselves in a dropship brig during questioning. Finally being dumped on Micah when it was determined they knew nothing of value.
When the war wound down they waited for the prisoner exchange. But it never came.  After several months they were released. A very disillusioned Brian exited. The bitterness over being forgotten or simply abandoned by his state lay heavy on him. He got work manning industrial mechs at the motorpool. This is where he came into contact with Carter. Who’s mech seemed to require far more work than the others. When Crowley decided to leave Carter invited Brian along. He agreed initially hopping to get closer to home. But then the chance to test out for the unit presented itself on Outreach. And his skill proved him the best candidate to lead the recon lance and got him into the seat of a brand new Spector.

Mech: Spector SPR-5F
One of the mechs brought with them to outreach. Crowley reserved it for whoever got the job as the recon commander. He named it sùdù (speed) as it was a lot faster than his last ride. He is still coming to terms with the Jump ability of the mech. And will generally be found running where possibly as he does not like to be airborne for too long. The only issue he has with the Spector is the lack of active probe. He feels others may miss out on what he would catch.

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 5/11/12)
« Reply #46 on: 02 January 2013, 07:10:34 »
So just before Christmas we played our first game featuring every mech on the Cavaliers roster.
And a lance of Tanks for good measure. We had put aside a whole day to play out the game. But it just wasn't meant to be.
With things on Outreach getting a tad heated. We have decided to get the hell out of Dodge before it gets really bad.
It's almost like we know whats going to go down.

Unfortunately for the Cavaliers the Dropport is under lockdown and they ain't letting no body get near it.
Deciding brute force is the best option we begin our attack on the Port.

The scenario being used is Assault.
We used the optional Complicated weather rule with the result being cold weather letting us drop 2 extra heat a turn.


The Defenders set up.






Turn 1
The defenders take up position about the spaceport. They move to face the incoming enemy forces. Meanwhile the Cavaliers enter the board in two separate attack formations. Opening fire consists of some attacks against each others tanks with the Archer striking at the Demolisher. The Cavaliers Cicada scores a hit upon a Manticore.





Turn 2
The fast Cavaliers close the Gap while the Slower sniper force moves to take advantage of a grove of trees near them. They concentrate on the visible Orion as they move causing it a PSR with the damage done.  Fire is returned against the tanks but the shots fail to land.
While the rear defenders decide to focus on the Griffin causing it considerable armour issues with the firepower thrown at it. It too stays on its feet.





Turn 3
The tanks take up firing positions in the woods alongside the awesome.  The PPC boats choose the Orion as their target. Who gets off scott free as the many shots miss.
The Gauss boats however focus on the Wardog who is upset to see both his arms blown off thanks to 12’s on the number of crit rolls. That may be Petes supply of crits used for this campaign.
The fast forces are met by enemy cresting the hill to get some shots off at them. And a Wraith lands behind the Thunderbolt who is concentrating on opening the Centre Torso on the Excalibur that has just appeared. The Wraith is quickly set upon by it’s the T-Bolts mates.  Who open its back and damage its engine as well as landing a few kicks to upset it. It stays upright in spite of the kicking.






Turn 4
The Marauder is the soul advancer on the assault side. The rest are happy to remain in the woods and shoot at the incoming Wardog. They take minor damage off the Rifleman and Archer on the hill.
The Marauder becomes the victim of choice for the defenders Fire support lance and it looses a lot of Armour as it falls on its face.

The Cavaliers reinforcements arrive surprising the enemy they attack the Manticores as they rush the spaceport killing one and Damaging its partner. The Cavaliers fast force move up to support the new arrivals.
It’s the smaller units that suffer as the Gunslinger lands both Gauss on the Jenner and the Manticores return fire on Carters Commando backed up by the hiding Excalibur. Both mechs are badly hurt and missing parts but when the fire subsides both are still standing.
Lorcan moves up the Tempest and Berserker to back up the badly wounded Wardog and the Tempest sees its Gauss arm cleaved off by the Barghest and Marauder.
While the both sniper forces ping each others armor.




Turn 5
The Nightsky and Pheonix hawk move to intercept the Beresker. A move I immediately regret as the Nightsky become a magnet for fire off the c3 lance and looses its LPL this turn.
The Marauder stands and attempts to put some woods between him and the enemy units. Those woods are filled with a Cronus that opens up the Torso. Happily for the Cavaliers the Rommels pump fire into a torso and the mech drops to the ground not to rise again this fight.

The Wardog and Dervish kick over the Griffin while stripping more armor off a Rommell.
The Galleons manage to survive the kicks and fire of the lighter forces. They are in a bad state but still alive even if one is immobilized.
And the Gunslinger puts both barrels into the tarmac as it misses its target on such an easy shot.





Turn 6
We start with the Griffin struggling to regain its feet. As the old saying goes “third times a charm” and its gets up. The Berserker finally makes it past the tree line. And it takes most of the fire from this side. He loses about 30% of its armour to PPC and Gauss shots.  He looks a might mad about this.
The Tempest stuns the crew of the demolisher just before the Archer immobilises the tank.
Our poor Marauder is now fleeing the Beresker as fast as it can manages to put the damaged wardog on its ass with a broken Gyro but cannot finish him off with a kick.
The Griffin goes down to the combined fire as it has a second and third engine hit scored against it.

In the Spaceport the Nightsky moves against the Orion its assault detonating the LRM ammo in the mech putting it out of action. Again the Nightsky pays and gets battered from all sides having torsos opened and loosing more guns as well as taking two engine hits which sends his heat spiking. Thankfully I make the rolls to keep him up and online.
The Commando retreats from the battle while the Jenner finishes off the Galleon.
The Wraith who was gunning for the Nightsky looses a leg to the fire then has its Torso booted through by the T-bolt.  The Cicada goes for shots in the hope of hitting the Excaliburs exposed torso. The shots connect elsewhere on the mech.
The infantry who have been mostly ignored by the Cavaliers open some holes on the Wolverine.
And the Pheonix Hawk tries to finish off the damaged Maticore but only manages to destroy a laser on it.




Turn 7
Bloody heck this is getting dangerous fast. The Cavaliers are feeling the pressure as the Berserker charges the tanks. The mech lance pour fire into him. Taking his right arm and torso off and sending him crashing on front of the tanks. Many cheers go up until it’s pointed out that this Berserker sports a Light Engine. BOOOOOO!
The Nightsky chooses to stay in the fight as he can’t see a good spot as cover. I pay for my attempt to kick the Archers head in by taking the Rifleman full spread which finished off the mech by taking the left Torso.
The Dervish aims at the immobilized Demolishers damaged side and melts the tank to slag.

The Cavaliers in the spaceport all focus on the Gunslinger stripping much of the mechs arm armour off. It again fails to connect with any of its Guass sending both speeding around the Thunderbolt. 
The Wolverine however takes shots from the other Wardog, Excalibur and the stupid blood infantry which leave it lying on the concrete missing a leg.




Aftermath
We had to stop here due to time. We had planned for a longer game. But Lorcan was delayed by things in the world. So we worked out an agreement. He would pull his surviving force back and allow us access to the port and escape off world. But we could not try and claim any of the defending units as Salvage. Even thou we had achieved the Salvage objective.
This seemed more than a fair deal to Pete and myself. Our Cavaliers where fairly battered at this stage. And had we had the time we would have kept going. But I do not think it was going to get better for us.  Our lads where feeling quite bad with only the Awesome and Shrekk having no damage upon them.  I didn’t mention it in the report as I didn’t keep proper track of the damaged suffered by it. But the Barghest suffered at least three separate TACs on it losing a hip and various other support systems. While the mech was still combat worthy it was feeling the pressure with only minor armor damage done to it.

The Defenders still had an undamaged Wardog and Archer in the field. The Rifleman still sported its large lasers and the Gunslinger still packed a kick if it could connect. But odds are it was going down next turn.
The Battle armour where mostly ignored due to the Camo bonus making them too hard to hit in the cover. And for the most part they where only pining with 3 points of damage. The repair bill is not a pretty sight.

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #47 on: 02 January 2013, 21:42:23 »
This was a game with many frustrations - the Gunslinger missing with so many shots, the volume of fire the Berserker took on the way in (and me messing up the heat meaning it took and extra turn to get in), failing to kill the command by one shot, the War Dog taking two double six crits in a turn...

But at the same time, we finally put a decent hurt on the Cavaliers, and we had some amazing moments.  The rifleman downing the Nightsky with its last round of AC ammo was a personal favourite.  And that refit Dervish is amazing. A good fight with a lot of manouvre.  While the defenders were pretty much shattered they had a couple of turns fighting left, especially as that War Dog had a heavy gauss and a fairly large ammo reserve.
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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #48 on: 03 January 2013, 06:21:04 »
The Dervish was a mean little beast.

I can honestly say the Beresker and the c3 lance did make us a tad worried. But thankfully it didn't preform that effectively.
My poor little Nightsky was having such a good time before stupid rifleman hit.

So happy that the Commando managed to survive. It took such a pounding in the first turn of fire.
Next time Nagle Next time. :)



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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #49 on: 03 January 2013, 10:01:14 »
That's the thing with Battle armor.  If they aren't in someone's face making them feel threatening, they are more likely to be completely ignored.  The to hit is way too high for the damage they put out.

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #50 on: 03 January 2013, 17:05:33 »
I love, love love good BattleArmour.  Stuff like the Phalanx (both BA squads in the game) which have decent ground speed, and good guns and improved stealth are just so useful.  A lot of my side's success in the game was a direct result of support units doing sterling work while flashier forces took the heavy hits.
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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #51 on: 04 January 2013, 07:44:29 »
We'll just have to start bringing some arty to deal with your BA in Future.

Or you can stop taking Pred cameo mo fo's.

The to hit is way too high for the damage they put out.
That was pretty much our thinking on this front. Plus We're good guys deep down and no one wants to wallop the PBI too hard.
Guys are only trying to make a living.


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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #52 on: 04 January 2013, 14:34:44 »


Quote
Rank/Position: Liasion /Mechwarrior Brian Kenny
Born 3024  (43 in 3067)
Affiliation: Crowleys Cavaliers/ Ex Comstar
Home Planet:
Mech: Griffin

Brian Kenny is an orphan of the many clashes between Marik and Steiner.   He found himself in a Comstar care facility at the tender age of four. Raised on Blake Dogma his faith in Comstar ran deep. This guided him into their service and he found himself a member of the Comguard at an early age. He was an average mechwarrior for most of his career. The position of guarding HPG’s gave little opportunity for glory or fame.  He honed his other skills becoming a sharpshooter with his rifle and getting to grips with the wonderful world of paperwork that Comstar know so well.
All this changed with the arrival of the clans and the battle of Tukayyid. Part of the 207th Division his level II went up against the Smoke Jaguars where he and his Raijin preformed long range harassing duties. Both he and his mech survived the slaughter that the fighting became.
  During the Comstar Schism Brian kept the faith with the original ideals of Comstar. And he took affront at the audacity of those choosing to break away. Unable to forgive them daring to go against the true will of Blake. He was station in the FRR afterwards for a short period before being shifted to Aldebaran. It wasn’t until 3059 the Planet came under Cappellan rule again that life got complicated.
  When Word of Blake began to take control of the Conderations HPG’s. The talk of swapping allegiances began to surface in the unit. Things did not go Brian’s’ way and he found himself in the minority. He found he was unable to put up any resistance due to forward planning by the Blakist factions. And found himself under house arrest with his fellow loyalists. After ten months they were released to Comstar as part of a personal exchange.  This was not quite the homecoming he wanted and after a through debriefing the higher ups decided that he and his unit where too much of a security risk and given an honourable discharge.  While bitter at the decision he did not hold Comstar at fault. Instead resting all blame squarely at the feet of the WOB.
  He has spent the last few years partaking in various anti Blakist actions in the Choas March. The last job before joining Cavaliers not ending well for the unit he was part of. His diplomatic skills are part of what landed him the job with the Cavaliers. He brought with him the remains of tech team from his last unit. Brian likes to hold himself to a higher code of conduct than the rest of the Cavaliers doing his best to prevent any civilian causality or anything he feels would be morally wrong in the exercising of his duties.

Mech:
Col Crowley assigned him to a loose Griffin they had. The mech allows him to support from his preferred long range rather than going toe to toe with the enemy.  The mechs one two punch works well with all of the units lances. And in larger engagements its speed lets him get to where he’s needed during a fight. Even if it appears to attract an unfair amount of enemy fire.

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The Skye is Falling(Update 04/02/13)
« Reply #53 on: 04 February 2013, 11:56:46 »
So after a nice break over the Christmas. Mostly due to us getting into the new Dropzone Commander game.
We start back into our Total Chaos Campaign. We'll be kicking off the game tomorrow at 3pm in Gamersworld.

The Skye is falling.
Crowley Cavalier HQ, Interstellar Expeditions Phee site,
Skye, Lyran Alliance
3068

 
Kaptain Alman Jackson stood in behind a pace behind the tech who was working diligently at the keyboard imputing his data.  The Kaptains dress uniform and all his glories on display for the lowly mercs to bask in. They were yet to rate the Hauptmanns presence. At once he was both what Peter missed and hated about his time as a Lyran Officer.

   His Cavalier’s had been placed on loan to the Local Lyran forces. And Jackson was here to check out the new kids in his Sandbox. So now he stood in their humble staging area.  Surrounded by the Cavaliers commanders. He knew this was to be a test for his unit and decided he would roll with whatever stupid notions they tried to force upon him.
   
It was Mark who interrupted his thoughts.“It's very pretty, Jackson, but what are we looking for?”
“The Enemy!” The Kaptain said as screen finished closing in on a clearing within a large woodland area. It was too regular to occur naturally.
“Those damned Marik forces that have been harassing our forces in particular. We believe we have located their staging area in the Bugbottom Swamp region.”  He continued.
   Peter placed a hand on Marks slinged shoulder letting him know it was time to remain quite. There was a certain way to do these things. And Marks Feddie blood could cost them here.
“So Kaptain Jackson I take it you want our forces to scout the area and report our findings?” Peter asked taking the reins.
The Commander turned to face him. “No Col Crowley! I want you and your boys to go out there and destroy every single Marik scum you find out there.” A smile grew upon his face. “Consider this a showing of your marital skills. If you are going to be working for me I will need to know what you are capable of. You shall be accompanied by the Rangers that came here with me today. Just so they can see you in action.”
 
Peter puffed up. He knew the man would offer insult but he refused to let it impact.
“I assure the Kaptain that my unit is quite capable and with some recon we should be able to cease any threat out here” He offered.  Jackson indicated the screen.“This is your recon. I want you on the move before I return to my office. The Rangers outside WILL accompany you for support.”
It was Brians turn to quell Marks protest he could see coming.
Peter was grateful. “Okay Kaptain Jackson. We shall be on the move within the hour. And before the day is over the enemy will be done.” He saluted indicating the meeting was finished. The Kaptain returned the salute and turned to leave followed by his aide.
 
  Mark at least had the sense to wait till the door closed before the protest came.
“Seriously? Did we not teach you people anything?  No Recon? The mans Daft!”
Brian Fanning was now leaned over looking at the screen.
“We are the recon Mark.” He informed Mark
“What?” He sang with disbelief.
“This is a win,win for the Rangers. When we succeed it will only be due to the Rangers presence letting him claim the victory.”
Peter took over there. “Indeed! And should the worst happen and we run into something too nasty to handle. I’m sure he has a force on standby to make the most out of our recon information with minimal loss of Ranger equipment. It’s an old dance we Lyrans like to do.”
Mark rubbed his cast as he said regretfully. “One I’m going to miss out on.  I’ll get the boys to go over this data while you guys prep. Give you a full reading while you’re in transit and see if there is anything worthwhile here.”
  Peter thought for a few seconds. “I think we’ll go with a proper Lyran recon today. Use the heavy mechs and Tanks to hit the site through the trees to the east. That should be able to handle any surprises with the rangers for back up. Brian you can take your lance  into woods on the west and chase down anything that makes a run for it. While your boys can keep the supper warm at home Hall.”
Mark dropped into the chair.
“Sounds like a plan. Go make Magic happen lads! See you when you get back.”
« Last Edit: 14 May 2016, 08:34:13 by markhall »

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #54 on: 04 February 2013, 14:11:25 »
Invader Airfield
Bugbottom Swamp
Skye
Lyran Alliance
5th February 3068


"Captain"
"Whu?"
"Captain"
"Go away"
"Precentor"

Kwok-Kin Vogt sat upright in his cot.  "You're never to use that title in the field."
'Sergeant' Alan Meyer took a half step back. "Apologies, Captain, you weren't responding.  We have a situation.  Forward pickets report contact with a mixed force of Lyrans and mercenaries.  ID marks the mercs as some AMC goons who made it off Outreach late last year.  Some of our boys tangled with them on Bryant too."

"Great.  Wonderful...  Shit.  OK, who's on the line?"
"Rougier's in the hot seat right now."
"Tell her to form a skirmish line.  Are the ready fives scrambling yet?"
"Yes, sir.  We should be able to get two... lances in the air within two minutes, and Venero's suiting up now."  With this, Meyer began to head for the lockers in the corner of Vogt's quarters and pull a MechWarrior combat suit out, and lay it out on the cot.  "And there's coffee brewing"
"Right, let's go kill us some bad guys."
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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #55 on: 07 February 2013, 14:38:36 »
The Defenders Airfield is set up on the left side of the table with all unit on standby. The Cavaliers entered on the Right two map sheets away.  Since we used the optional rules for only the Geysers this game. They geysers are placed on the centre battletech map on front of the woods.

The Airfield



The Defenders consist of tonight played by Lorcan, Andrew and Arquinsiel.
Orion ON1-M (WARHAMMER)
Osprey OSP-25 4/5 (CICADA)
Scorpion   SCP-12C 2/3
Ostsol OTL-7M  3/4
Von Luckner VNL-K65N 4/5
Von Luckner VNL-K65N 4/5
Condor upgrade laser 4/5 (REGULATOR) X2
Lightning LTN-G15 X2
Riever F-700 X2
Heavy foot LRMs X 2

The Lyrans send an interesting mix of an Assault Lance to watch over the Mercs.
Beresker BRZ-B3 4/5
Striker  STC-2C 3/4 (BANSHEE)
Wardog WR-DG-02FC 4/5
Stalker STK-5S    3/4
Crowleys Cavaliers are represented on the field by the Heavy mech command lance. With an Assault Tank lance.


Turn 1 & 2.






The Cavaliers enter the game table. And begin the long trudge towards the airfield.
The Beresker and Thunderbolt take point. While the Von Luckners and Orion start to move towards the attackers. On turn two we have a spat of long range fire that fails to connect. Meanwhile a Lightning and the Osprey hum to life.



Turn 3



As the Geysers block the view on the Von Luckners those who can fire and miss the tanks.
With a flash of afterburners the Lightning takes to the sky while the Osprey looks for a better firing position against the invaders.

Turn 4



The Lightning makes a strike at the Awesome taking more than 2/3’s of the Right leg armour. PPC’s from the Awesome and Rommel remove most of the Nose protection while slagging the Avionics and Landing gear of the fighter.
As the Ostol breaks cover it’s greeted by the Shrekks barrage of superheated plasma scoring damage across the mech. The Marik Orion takes a chunk of fire form the Lyrans then fails the PSR and ends up eating dirt.
The Scorpion and a Riever warrior both manage to make it to their cockpits.


Turn 5.


As there are two Lightning in the air. We decide to gather our forces on the one map and it works as the Jets do not strike this turn. The Riever joins them in the air just making the take off roll.
The Beresker and Barghest get up close and personal with the Assault tanks. This does not end will for the Barghest who soaks two AC20 precision shots to the right torso causing two engine hits. The attackers fire results in one of the tanks immobilized and one set of crew stunned. Two kicks later and the immobile Von Luckner ends its short career.
The Ostol absorbs a Heavy Guass from the Barghest in spit of the tree cover.
As the Reiver still sitting on the tarmac the Lyran Beresker and Wardog open fire upon it. Combined they successfully wrecking the fighters’ landing gear.






Turn 6



As there are Three birds in the air the mercs can feel the hurt coming this turn.
The Rommel at the rear is the target of all three. It dies in spectacular fashion as the rear is collapsed by the fighters’ strikes.  Return fire hits the Riever and the pilot struggles to control his plane and ends up buried in return.
Andrews Orion falls back behind the hill and trades fire with the Shrekks. Its missiles score hits on the tracks slowing the assault tank after only minor damage. The PPCs strip chunks of armour in return.
And Beresker takes most of the defenders fire this turn. It’s protection melting away with every shot.
The Stunned Von Luckner joins his wingman after a swift kick.


Turn 7



Seeing a chance the Mariks focus on the Beresker and manage to destroy its MASC system. As well as two engine hits on the mech. The Mercs focus their fire on the Scorpion hiding amongst the buildings. This leaves some of the buildings in ruins as we start to damage the quad.
Continuing to trade fire the Orion’s ammo goes boom and it slows the Shrekk to a 1MP tank.  Things are starting to look up.

Turn 8


As there is a whole lot of assaults currently sitting on their porch. The Mariks attempt to regroup to consolidate their strength. They keep up the pressure on the Beresker which finally falls to the onslaught. The Ostsol Light gauss delivering the coup d’et and feeling triumphant for mere seconds before the Demolishers Gauss take its head clear off.
The Lightnings return and attempt to strike the Thunderbolt who only takes some laser hits as the AC both go awry in their haste to return to the fight. The undamaged Lightning takes some minor damage and successfully pulls out of the dive.
Peter does loses his RAC as the Condors joins in on his Thunderbolt.
The Awesome and tanks fire on the scorpion again opening some torsos and dropping more buildings.

Turn 9



The Cavaliers continue to push on the field with the mechs making it to the end of runway. The Stalker unleashes Infernos again the infantry who are running across the Tarmac in search of the missing Riever pilot. Whom Lorcan is now convinced must be lounging in the base Starbucks chilling.
The Thunderbolt chases the Condors scoring one weapon hit. Doing only armour damage.
His Scorpion becomes target for the Lyrans who cause an engine hit to the Right torso. The mercs go gunning for the Osprey and the mech ends up with only the head untouched but manages to remain standing.
The attackers get off lightly on the return fire. With only the infantry scoring good hits on the Stalker.
And finally the Riever kicks into life.


Turn 10


Due to a misreading of the takeoff rules Peter and myself where under the impression that the Landing gear would add a +5 to the fighters take off roll. Turns out its just a +1. Maybe we should have fire a bit more at the Immobilized Riever before it took to the sky.
Rather than take advantage of the open torsos on the back peddling Scorpion the Marauder decides to finish it off through the centre torso, causing 24 damage resulting in two more Engine hits downing the quad.
The pair of Lightnings return and smash the Shrekk with their shots. The tanks PPCs remove the last of the armour on the Damaged craft as it’s immobilized requiring the fighter to flee or face death. The minor damaged Lightning takes a guass slug from the Demolisher ,which  sees its landing gear  ruined but cause it no other discomfort.
The crew of the Shrekk bail out rather than risk dying with the tank.
While the Osprey looses even more armour exposing all those lovely vital parts.
And more infantry get toasted as the Stalker unleashes fiery hell again.


Turn 11.

Suddenly the Osprey finds himself alone. And he attempts to flee the table only to be cut down by the merc. His fire scores hits on the Striker as it goes down.
The Fighters weigh up the options of taking on the grouping mechs without any support and decide to retreat from the area following the already fleeing Lightning


Outcome
As has been the way of the Total Choas games. This one was full of fun Surprises.
It’s possibly the most Mobile game we’ve done with such a heavy force.
It was a shame about the Barghest having its torso opened so early but these are the chances against AC caring tanks. And Pete did want to retreat it. But we didn’t see it lasting long with three jets in the air to chase it. It would have given us a bit of peace but there was no way it was getting off in one piece. So instead we turned the HG off  and let is snipe with the Laser keeping it in the game scored us a few solid hits.

We normally don’t see fighters without bombs so this was a welcome change and nice to see that they can pump out the pain without a bomb payload.
The scenario was fun and we did speculate that had we played on 4 maps the defenders would have been overrun before they planes got into the air.


Quote
Invader Airfield
Bugbottom Swamp
Skye
Lyran Alliance
5th February 3068

The newly arrived mechs and tanks were taking up positions around the few buildings that remained of the base. It had been a good battle. They had lost a tank. But the crew had been pulled out alive if a little tender. He watched troops sporting the Skye rangers Logo as they move around the base searching for any remaining enemy forces hidden about the rubble. Peter was certain they would not find any combat troops left. The Lyran Stalker had made sort work of the PBIs with his infernos.  The charred results of his efforts filled Peters nostrils with an odour of tarmac and BBQ.
     He was patiently waiting to be released by the new commander on field. A simple enough job, that could have been done over the comms. But again he was being shown who was in charge here and made to dismount his mech so he could stand here waiting in an area his troops still considered a hostile arena based on how they are currently searching.
    The door opened. “The area is secure Col. Crowley. Hauptmann Quinn will see you now.”He entered thanking the Warrant Officer.Hauptmann Quinn was a robust woman with shoulder length brown hair. Her uniform was covered by an armoured vest as was Lyran tradition combat zone uniform. And she was surrounded by various staff all doing things they considered important. All he considered important was getting back for repairs.
      He outranked her. But she spoke to him as one would a subordinate was her right considering she had the backing of the local Government.
“You did well Col.” She announced in German. “We have word that Col. Myles has gotten the Eagles you let escape at a back up facility they had nearby.”
He too switched to German. “Good to hear Hauptmann! I was sorry we lacked the air support to give chase. But am glad to hear they’ve been dealt with.”
“It’ll do Myles good to stretch his wings even for such poor sport.” She stiffened a little. The “What you did wrong speech” was about to come. And Peter stood ready to receive the critique.
      “First Lieutenant Goulding is not impressed with your performance. He states you where not eager to push the attack when you had the advantage. And feels that cost him his Beresker today.”
“Sir! The First Lieutenant can lay no fault on mine over the loss of his mech. We kept on the attack. He just outpaced all our units. He refused to heed my request to keep step with the rest of our forces.  At no point did our fire wane or leave him open to enemy units. Any damage was all down to his choices.”
He felt all eyes on him “If the ROMs confirm that then I can see no problems with your performance today. But if they don’t you will be held accountable for your , part in it.
As it is I thank you for your services today and relieve your duty with IE.”
     “Thank you sir! It was a pleasure to be serving the Alliance again.” And he was gone to her. She returned to doing that which was commanded of her.
Peter had meant every word. He liked Quinn she seemed fair he would have no issues from the fight today. Well no except the fact that the Rangers where claiming all the Salvage as this was their mission. He was wise enough to let that slide this time. Next time he would let Kenny argue the point through IE.

« Last Edit: 14 May 2016, 08:38:00 by markhall »

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #56 on: 15 February 2013, 12:44:36 »
Damn, I totally forgot to post on this game!

So, after I rolled my units and saw what Mark and Peter were taking, I was expecting to be steamrolled horribly.  And then, that didn't really happen.  It was an amazingly tense game and I'm so proud of my little guys.

Units of the match for me had to be the Condors.  They reliably put 2-3 hits downrange every turn, and inflicted the decisive damage on the Berserker and the Thunderbolt.  They're really nice units!
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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #57 on: 15 February 2013, 12:59:41 »
Bugbottom Swamp
Skye
Lyran Alliance
5th February 3068


six hours later

Vogt peered out of the cockpit of his downed Osprey.  The mercs had pulled back and formed a perimiter, scanning the skies for the return of any of the airfield's aerofighters.  He rapidly set the 'mech's spoiling charges, undogged the hatch, grabbed his survival pack and hopped down to the round.  Keeping low, he headed away from the burning airfield and into the closest patch of trees.

Well, this is just wonderful, he thought.  How the hell can I signal for pickup when they're still-  A twig cracked behind him, he spun, bringing his Mydron SMG to bear - right onto one of his own infantrymen.  Vogt sighed as he lowered his weapon.

"Precen-Captain" The trooper corrected himself.  "It's good to see you're alive.  About a dozen of us have set up in a clearing back this way.  Mostly infantry and support staff, but Ibanez from one of the tanks is there too."
"Good to hear, Corporal.  I'll stay here and keep an eye on the Lyrans.  You get back to the clearing, bring someone up to relieve me, and then we'll get an evasion plan underway.  We need to get back behind our lines before the deadline hits"
The troper saluted and turned back into the woods. "Yessir"

Vogt grabbed a pair of binoculars from the webbing he'd pulled on over his MechWarrior Combat Suit and lay down to observe the enemy movements. Time was damned short already and he really didn't want to be stuck on this dirtball planet...

« Last Edit: 22 February 2013, 14:38:27 by Lorcan Nagle »
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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #58 on: 16 February 2013, 06:35:57 »
Damn, I totally forgot to post on this game!

So, after I rolled my units and saw what Mark and Peter were taking, I was expecting to be steamrolled horribly.  And then, that didn't really happen.  It was an amazingly tense game and I'm so proud of my little guys.

Yeah it wasn't the cake walk we expected once those fighters got into the air. It really caused us all sorts of issues as we attempted to outmanouver the Strike attacks.
Your guys definitly punched above their weight this game.
Althou we may have been too in characther with the Lyrans. :)



Units of the match for me had to be the Condors.  They reliably put 2-3 hits downrange every turn, and inflicted the decisive damage on the Berserker and the Thunderbolt.  They're really nice units!
I keep saying that you use Hovertanks better than the rest of the group.
We shall have to do something about that in future games.

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #59 on: 16 February 2013, 07:00:47 »
did I mention I'm hereby vetoing artillery cannons from all games? :D
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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #60 on: 16 February 2013, 19:32:47 »
I think i'll veto your veto!

I do worry to think what you'll do to us when things start getting hairy

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #61 on: 16 February 2013, 19:53:06 »
I won't pull out the nuke rules


yet.
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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #62 on: 17 February 2013, 04:57:42 »
ahhh yes... M.A.D. depends on the assumption that the opposite side is sane.. :D

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #63 on: 22 February 2013, 14:20:26 »
Congrats on the step up to ModDom Nagle.

Pete we best start throwing some games keep him on side.

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #64 on: 17 July 2013, 19:25:32 »
So we finally got the next game in tonight.  I wrote a SAR track, which I'll detail here, and let Mark post the batrep befor eI comment further:

Search and Rescue

"Leave no man behind? it sounds great when the generals say it on HV, but they're never the ones wading neck-deep in swamp water looking for some poor bastard who's probably dead or captured"
--Sergeant Adam Weston, AFFS (retired)


Warchest Points: 75

Setup

The attacker force is 75% of the defender's

Lay out a minimum of 4 map sheets. Designate one map edge as the attacker's edge, the other as the defender's.

Before the game begins, the attacker secretly selects 4 hexes on the maps adjacent to the defender's edge. At least 3 of the hexes must be in the map half closest to the defender's edge.

At the end of the movement phase in which an attacker unit first ends its movement in one of the designated hexes, roll a D6 to attempt to locate the downed pilot. In the first hex, he's located on a roll of 5+; in the second, 4+; in the third, 3+. If he isn't located by now, he is automatically in the fourth hex.

When the pilot is located, he is represented by a one-man foot infantry platoon with no weapons. The platoon counts as a small target (+1) to-hit, and has basic stealth.

Options:

how many of them are there? [+50 WP] (defender only) the attacker has 100% of the defender's forces.

It's a trap! [+50 WP] (attacker only) the defender gets an additional 10% of troops, which may deploy hidden.

Looks like rain [+25 WP] roll on the random weather table.

Objectives
Get our guy out! [50 WP]: (attacker only) successfully carry the rescued pilot off the attacker's home edge.
Hold the line [50 WP]: (defender only) prevent the attacker from rescuing the downed pilot
Bloody their nose! [25 WP]: destroy or cripple 25% of the enemy force
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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #65 on: 18 July 2013, 04:43:47 »
Hullo All.
It has been a while. It was great to get back into Total Chaos after the hiatus.

And what a fun game it was to break back into with.
Cheers Lorcan, Pete and Carter for a great evening.
I'll doodle up a report today.

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Crowley's Cavaliers Vs TOTAL CHOAS (Update Game 10)
« Reply #66 on: 19 July 2013, 08:07:21 »
So with a Marik force spotted off coming towards the Airfield. Lt. Hall Gets to take out a lance to deter an attack. 
For the unit we select  my Nightsky for Command.  The griffin to support at range and back up the Nightsky.
And the Barghest and Marauder for a bit of punch.

The Marik forces consisted of
Toyama TYM-1A 3/4
Wraith TR1       4/5
Maxim X 2       4/5

Turn 1
The Marik force seem surprised to be met on the field and seeing themselves out weighed quickly spread  out.
A display of long range firepower.



Turn 2
The Marauder pings the Toyama while the Nightsky takes fire from the Toyama. Our plan is to quickly overwhelm the Toyama then hunt down the other units.



Turn 3
The Cavaliers push forward.  The Nightsky and Wraith ping each other with minor Damage. The Tanks push forward in what appears to be a flanking attempt. The rest of the fire misses with all shots from the Marauder only just missing. This begins a trend for the game with the Marauder.




Turn 4
The Nightsky and Griffin move against the Maxim which gets supported by the Wraith.
Nightsky misses the tank due to a skid.
The Tank attempts to find Vogt but he's not in these woods.
The Griffin and Wraith exchange fire with the Griffin coming off worse.
Thankfully the Barghest reached out and connects against the Wraith with its Heavy Gauss. Lorcan shakes off the Hit.
The Marauder just misses the Toyama again. But the Toyama lasses out with a full spread against the Marauder. It stays on its feet.



Turn 5
The Cavaliers heavy's move against the Toyama. Blasting away trees and Turf. The Marauder again just not good enough to connect. The Toyama spreads its fire all across the Marauder again tearing anther 3 tons of armor off the mech.
The Nightskys fire causes motive damage to the Maxim. Unfortunately the kick sails over the Turret.
The other Maxim preforms it own search for Vogt but comes up empty.
The Wraith moves to assist the Toyama.


Turn 6
The second Maxim falls back to look for Vogt. It's successful but  the Marauder had moved to engage it Since it can't see the Toyama. The PPC destroys the airskirt.
Over the other side the Barghest removes the Toyamas LB-x taking a smacking in return. But in its eagerness to engage the Toyama the Barghest becomes the victim of a Wraith rear attack. Plus lasers connect to the Right torso detonating the Heavy Gauss.
The Nightsky continues to chase the Maxim. Its fire goes wide due to heat issues. But the Kick opens up the Rear compartment.
The Griffin bringing up the rear proves ineffective with its fire.
Now while the Toyama has been smacking the crap out of mechs it come at quite the cost. Heat fails to detonate the Ammo. But the mech does shutdown.







Turn 7
The Toyama stands as the Left arm is sheared off by the Cavaliers Mediums. Not wanting to be left out the Wraith looses its left arm to the Marauder who has fallen back to intercept the hovertank. It does connect with its return fire opening the Marauders Right arm.



Turn 8
The Toyama comes back on line and move towards the Marauder. The Nightsky lands behind firing as the Toyama uses all its grace to avoid the shots. The kick however mashes the right leg. The Wraith misses with its remaining laser.
The still Mobile Maxim gets shot at by the Marauder taking out a stabilizer. The return fire against the Marauder scatters across it. As Vogt gets into his tank.




Turn 9
Now to to this point our Brave Cavaliers had only won initiative in round 1. Since then Lorcan & Carter had been scoring 10's at least for the roles. And the one time we rolled 10 he managed a 12.
Imagine our joy as his dice stopped on a total of 5. Then imagine our Rage.


Carters Toyama makes a break for it. The Nightsky follows craving off Armor. And with a Mighty crunch the right leg takes anther kick putting him out of the fight.
The Marauder worries the Wraith while the still moving Maxim uses the hills for cover.





Turn 10
Whats this the Cavaliers win initiative. Hi fives all around.
Now pretty much alone against the three enemy mechs the Wraith attempts to put itself between them and the Maxim.
it takes fire from the Nightsky while throwing its remaining Large Pulse at the Marauder. Which penetrates and takes out the mechs LB-X.
The Griffin did pull the trigger this turn but proved as effective as he's been all game.




Turn 11
The Wraith Jumps behind the Marauder hoping for a spot of safety.  Maxim attempts to make a dash for it. But its slower speed leaves it exposed on the hillside. Our Marauder makes the most out of the shot and slags the Tank. . Vogt makes the role to survive the destruction of the tank.
Even as the Nightsky chases down the Wraith got to love TSM. The Wraith gets put down hard with a full Volley and Kick for good meassure.



Aftermath
We agreed to let Lorcan place Scuttling Charges in the "Marik" units. Only the remaining Maxim detonates.
The mechs fail to go boom. We're quite happy with that as we might neec to replace a Barghest.
Lorcan then points out that he's not been concise with Salvage options and decrees that the Steiner forces on Planet take the two mechs. "BOOO!"

Since we did not know that the "Marik" force where there to extract someone we chose not to actively hunt down Vogt. Which is why we concentrated on the mechs from the start and engaged the tanks when the opportunity arose. I felt we gave him a fair shake at escaping.

It was great to get back into this. Its been a while since I Bteched. So it was a welcome return and it was an amusing game to come back to. The Lack of Initiative hurt us letting the Wraith play silly bugger with us as we just couldn't lock him down.
It was a tougher scrap than it should have been. The Toyama did really well with its firepower. I never thought I'd have to run away from one of them ever.

I've also noted something from rereading the thread to get back in the Mindset. I hardly ever use the Nightskys Axe. Preferring to kick my targets instead. So I'm going to have to start using Can opener properly. Or replace the Axe with something else. Anyone have suggestions?




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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #67 on: 19 July 2013, 09:52:38 »
I've been so excited for the return of these battle reports and I was not disappointed. Good story, good pics, and good game! A shame about the Barghest, though.

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #68 on: 19 July 2013, 10:15:25 »
It was. But the way its been suffering it had to happen eventually.

Althou after going back over the rules we might still be able to salvage it as it had some points left in the CT IS.
So we'll get Keith back out into the Field getting shot real soon.
The real kicker is that we have a Toyama painted up in the Unit colours so it would have been an ideal replacement.  8)

Glad you enjoyed the report. It feels good to be back In the Sphere doing "Good Work!" again. :)

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #69 on: 19 July 2013, 10:24:23 »
I've been so excited for the return of these battle reports and I was not disappointed. Good story, good pics, and good game! A shame about the Barghest, though.

Not from my point of view! 

This was a hugely enjoyable game, full of twists and turns, a real interesting game of manouvre, with the maxims, wraith and nightsky darting around the board while the Toyama, Barghest and Marauder milled around for the most part.  Some truly brutal damage - mauling the Marauder and killing the Barghest was a great personal victory.

NEXT TIME: The "Marik" troops send out a forlorn hope unit to hold the Cavaliers and Steiner defenders at bay while the bulk of their forces break for orbit.
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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #70 on: 05 February 2014, 00:38:39 »
So... what happens next? Sorry, I just really enjoyed your campaign and was hoping for the next installment!

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #71 on: 05 February 2014, 05:43:12 »
We haven't played another campaign game yet, unfortunately. 
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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #72 on: 07 February 2014, 11:11:33 »
Has it been over six months.
We keep talking about restarting it.  Just all scattered to the wind at the moment.
Most of the games we've played over the last few months have been one on ones.
« Last Edit: 07 February 2014, 11:14:44 by markhall »

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #73 on: 03 June 2014, 12:18:59 »
More please?  :)
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& occasionally Carolina Comics Lawton, OK

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #74 on: 03 June 2014, 16:06:55 »
Ah, yes.  See, Mark's laptop upon which the spreadheets tracking the Caviliers' status died ages ago, and it's been sitting in my house, waiting for me to pop the hard drive into an enclosure and see if we can get at the data.  Sorry!
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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #75 on: 19 July 2014, 07:20:31 »
That and we just got a little busy in the real world. But we shall return. Eventually, Probably, Hopefully.
I want to finish the book or have the unit killed trying.


Right time to set a date for a return lads.

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/01/13)
« Reply #76 on: 14 March 2016, 16:28:44 »
I believe we have finally set a date for Series 2!
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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/04/16)
« Reply #77 on: 02 April 2016, 19:16:18 »
Game on for Tuesday!

Shu-Lin Networking R&D Centre
Outside Weihawei
Tsingtao, Capellan confederation
27th June 3068


"And just what the hell is going on here?" Baxter Lin, head of security for Shu-Lin Networking couldn't believe what he was seeing - A pair of tanks, flanked by two BattleMechs had pulled up right in front of his building's front door.  He could see more 'mechs and tanks coming to a halt in the open ground between the facility and the nearby forests.  As he gaped, a hatch opened on one of the tank's turrets, while the head of a BattleMech split apart and a MechWarrior stood up in the opening.

In a few seconds, a man and a woman were standing in front of him.  She was in head-to-toe combat gear.  Green jumpsuit with a heavy jacket and padding over the top, plus a helmet which she was just removing to reveal tight dark hair underneath.  He was clearly the MechWarrior of the pair, wearing a light grey jumpsuit unzipped, revealing the bulky cooling vest underneath.

"Are you in charge here?" She asked.
"I'm Baxter Lin, head of security here.  What's going on?"
"Sang-Wei Lu Wen Chan, Planetary Guard." As she saluted, Lin noticed the silver bar with a blue triangle which donated company command in the CCAF on her collar. "This is Lieutanant Stark Renholm, a mercenary commander attched to my unit," indicating the Mechwarrior.  He nodded curtly. "I hate to be rude, but I do need to know if you're in charge or if there's someone else I need to talk to? Time may be of the essence."
"I'm the most senior person on-site today." He replied, it was a Saturday by the Terran calendar and there were very few people around. "The news said the Davions were nowhere near this area, so we've been working as normal."
"That's changed as of eight hours ago.  A small force has detached and appears to be moving in this direction, so we're setting up a defensive position here."
"But why here?" Lin asked, "what's so important about our facility?  I mean, we do research but it's nothing major.  There are no military applications."
"We don't think they're looking to hit the building, but it's on their path of advance and the terrain here is amenable to an ambush.  Hopefully we'll have time to prepare hidden positions before they get here. At this point I have to advise you to evacuate all non-essential personnel.  If you have cafeteria staff I'd appreciate if they can stick around long enough to cook my people a meal. If they do so I can detail a hovercraft to get them to safety before the enemy arrives."
"Yes, Yes.  Of course." He began to reach for the radio clipped to a chest pocket. "Please excuse me, I'll begin to make preparations."
"I'm authorised to pass on the appreciation of the Duke and Governor for your assistance.  And my personal thanks may not count for much, but I add them for what they're worth".

The three people turned around to give their subordinates commands.  Infantry began to dismount from their vehicles and swarm into the compound as Lin ran back up the steps and Lu steped through the gate to direct her lance commanders.
« Last Edit: 02 April 2016, 19:20:31 by Lorcan Nagle »
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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/04/16)
« Reply #78 on: 04 April 2016, 18:42:45 »
Outback
Tsingtao, Capellan confederation
25th June 3068


“Oh man! It feels like we’ve been on that ship for Years!”
Derek Kerr moaned as he stretched his arms wide.
“I know!” Came Andrew's reply a few feet ahead of him on the dropships gangplank. From where  two mechwarriors stood waiting on the call to mount their mechs for departure.
The IIllican Lancers staging area was buzzing with activity as people, trucks and tanks all moved about getting ready to begin the fight. Derek recognised some of the Cavalier units in amongst the crowd.
“ You know what I missed most. Had to be the sky. It may not be my Sky. But I sure am glad to see it!”
“ The sky? Not Gravity?  Well I am sure we will have plenty of time to enjoy it as we mop up after the Lancers.”  Derek retorted. “Not sure clean up is a better duty than the last year of garrison. But it feels good to at least be chasing someone. Rather than waiting to be chased.”
As he fastened his cooling vest one of the Cavaliers Badgers covered with a squad of Grey death infantry suits dropped off. The red and black colors marked it as Major David “Doc” Huysmans suit.
His external speakers turned on “All right ye Saps!  Can I ask why you’re standing about instead of getting in your big tin cans?”
The two mechwarriors looked at each other.
Derek answered first.” Eh! Roster says we’re last ones off the boat!”
“Not any more Chief!” Derek could picture Docs grin as he said the word.
“What’s going on?”
The suits arm gestured
“ No more rear guard for you two.We got a side quest to complete. I’m calling the shots. But you’ll be under Hall's guidance. Suit up and report to him when you’re active.”
“We’re doing something before giving the Lancers first crack?” Andrew asked.
“Look some Davion mucky muck wants us to get something for him before the other Davion mucky mucks!”
The suit leaned in. “Would  you rather wait here for something to happen? Or are you happy to oblige them?”

“Not a hope! Merely curious”
The second Badger began down the ramp stopping beside them And Doc’s large mechanized fist grabbed the hand hold as he put a foot onto the side.
“Then suit up and lets see if your big lad can keep up with us PBI’s”  The Badger pulled off again.

“So..” queried  Derek “What do you think we’re after?”
Andrew thought hard for a few seconds.
“It’s gotto be some lost family heirloom.”
“Really. Something as mundane as treasure?”
Andrew smiled as he started to make his way inside.
“I never said it belonged to their family.”


So the game for tomorrow is GOLDEN GOOSE:
And the portion of our forces in use are.
Mechs
Spector
Nightsky
Thunderbolt 
Marauder
Phoenix Hawk
Griffin

Support
Badgers X 2
Maxim X 2
4 Battle armour squads.

And we shall be using the options of
-Mines
-Electromagnetic Interference (EMI):

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/04/16)
« Reply #79 on: 11 April 2016, 17:01:24 »
It makes me happy to see activity in this thread again. I look forward to the updates.
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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/04/16)
« Reply #80 on: 11 April 2016, 17:34:25 »
Battle Report should be up soon, it was... horrific.
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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/04/16)
« Reply #81 on: 11 April 2016, 17:35:37 »
I need to do a better job reporting our Total Chaos journey. Our last game started with me head capping one of the commanders for his second game in a row lol.
« Last Edit: 11 April 2016, 17:43:09 by faithless »
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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/04/16)
« Reply #82 on: 13 April 2016, 05:20:03 »
Ouch.

Please say you allow edge points?


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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/04/16)
« Reply #83 on: 13 April 2016, 10:10:04 »
I have not, but I have been considering it. He did end up with a black knight as salvage and replaced his unlucky swayback. So, he was not as upset afterwards.
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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/04/16)
« Reply #84 on: 22 April 2016, 17:51:51 »
Due to Baby Brian. I totally thought I had posted this report already. Turns out I was mistaken. So here's what I can piece together form the evening as I can't locate the original draft.

Shu-Lin Networking R&D Centre
Outside Weihawei
Tsingtao, Capellan confederation
27th June 3068


Incoming Fluff.

Attackers
Spector   SPR-5F   Brian Fanning   4   5
Nightsky   NGS-6T   Mark Hall   3   4
Phoenix Hawk   PXH-3PL   Derek Kerr   5   4
Griffin   GRF-6S   Brian Kenny   4   5
Marauder   MAD-9S   Michelle Howard   3   5
Awesome   AWS-9Q   Andrew Felle   3   4

Sloth Battle Armor   (Standard)
Gray Death Standard Suit   [LRR]
IS Standard Battle Armor   [LRR]
IS Standard Battle Armor   [LRR]
Maxim Heavy Hover Transport   (BA Factory Upgrade) X2
Badger Tracked Transport   Prime X2



Defending forces
Militia:
All 5/6
Copper CPK-19
ForestryMech MOD

Centipede Scout Car (SRM)x4
Vedette Medium Tank (AC2)x2
Hetzer Wheeled Assault Gun x2
Bulldog Medium Tank (LRM) x2
SRM Carrier x2)

Blizzard Hover Transport (SRM)x2
Foot SRM platoon x3
Tracked Motorised MG platoon w/Field AC/20 x3
Mercs
All 3/4
Clint CLNT-2-3U
Centurion CN9-D
Hatchetman HCT-5S
Dervish DV-6Mr



Turn 1



Our Cavaliers enter. And spilit into two forces both aiming to reach the Building.  The enemy Mercs set up between the building and our oncoming good guys.  Deciding to play silly Buggers. The Mercs LRM's are armed with Thunder-Augmented. And proceed to rain it down on the Bridge our bigger units are trying to cross.

Turn 2




The enemy Mercs bunch up and continue to first Thunder from the Centurion and Dervish.  The white hexes are the center of a Thunder Aug field. The Marauder reaches out and taps the Dervish with his LB-X on Cluster.
The Badgers brave the minefield. It was a bad choice and one of them takes a half speed motive crit.
We advance. But the Hatchetmans LB cannon making the Maxims very nervous.

Turn 3



We make it into weapons range.
The Knightsky tears strips off the Clint.
Our Badgers attempt to move around the minefields Rather than risk further damage.

Turn4


The Knightskys running hot and manages to blast the Centurion with it's pulse lasers. The Centurion has little hope of hitting thanks to the EMI. After the fire dies down the TSM powered kick removes the Centurions Leg armor.
The Maxim are hunted by the Hatchetman who manages some minor motive crits with it's pulse lasers. Brians Spector moves in for support. But the fire is ineffective thanks to EMI. The kick works out a tad better. And the Hatchetman tumbles to the ground.

Turn 5



The Militia arrive.
The Marauder and Awesome tiptoe through the minefields. And Blast the foolish Dervish who stood still. The Left arm and right LRM disappear.
The Phoenix Hawk takes over harassing the Centurion. Taking the leg off with a swift kick. The return kicks on the Hawk miss and the Clint joins the Centurion on the ground. 


Turn 5




The Militia arrive.
The Marauder and Awesome tiptoe through the minefields. And Blast the foolish Dervish who stood still. The Left arm and right LRM disappear.
The Phoenix Hawk takes over harassing the Centurion. Taking the leg off with a swift kick. The return kicks on the Hawk miss and the Clint joins the Centurion on the ground. 
The Knightsky only manages to remove some of the Clints armor before it goes down.
The Cavalier infantry  leave the relative safety of their transports.

Turn 6




The Copper breaks into a run and charges the Pheonix Hawk. Who blasts through it's torso arm and crits the engine twice. The result is one exploded Copper.
The Knightsky strips armor off an SRM carrier then cocks up the kick and ends up hitting the deck on front of them.
A Hetzer is removed by our Spector.
The Transports pump their limited fire into the downed Centurion.
While the Cavaliers Battle Armour make for the Building with one squad Jumping straight in.
The Militia Infantry respond by bailing out on the far side of the building.
The Bulldogs on the hill get shot by the awesome. But survive the encounter.

Turn 7
The Militia infantry enter the building. And what happens next boils my blood.
So the Highlight of this turn is the Centipedes reaction to the Infantry getting into the building. The form up and all four fire their SRM's at the building. The Building section takes damage and fallout manages to take out the  Battlearmor.
We are aghast.  That they would fire and risk their own people like that.
Our Phoenix Hawk takes one of them down in return.

The Marauder hits the Hetzer and causes an engine crit. Taking it out of the fight.

The Knightsky stands up and bails back into the woods away from the SRM and AC20 armed infantry.
The Dervish takes a future battering leaving it with just it's right arm weapons.
And the Awesome immobilizes the a Bulldog.

Aftermath
This was a nice return. But between new players and a late start. We really didn't give ourselfs time to play this one out properly.  So we have had to schew the results a tad.  At this point in the game most of the Damage to the Cavilers has been caused by Mines or down to falling over. Thanks to the EMI. Meanwhile we where laying waste to the merc mechs. And curb stomping the Militia. It would have taken a lot of bad luck(Ignore the Knightsky falling over) for this to have gone against us.  It just required time to mow through the enemy forces to complete the game. Which was not available to us on this night.

We decided the best thing to do was take the objective of destroying the building. Since the Liao Player(Lorcan) had already done a lot of the work for us. And he had filled it with so much of his own infantry it wasn't really worth ours to try and take it again.
Had they not taken Those Thunder aug. I feel it would have been a very different end run towards the building. But Dammit if they didn't have to cheat to deny us our victory.

Next track will be a homebrewed one. With these Cavaliers trying to get back to their lines.


 
« Last Edit: 22 April 2016, 18:32:50 by markhall »

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/04/16)
« Reply #85 on: 25 April 2016, 10:53:19 »
Cheating? Bah! Typical comment from somebody who doesn't understand the levels of self-sacrifice inspired by the love of the Capellan people for their Chancellor. 

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/04/16)
« Reply #86 on: 26 April 2016, 04:43:50 »
Well they got the Sacrifice part down pat.
Long may that continue.

I will say I have a bit more respect for the SRM Centipede.
For a 20 ton  Hover it packs an considerable punch.


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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/04/16)
« Reply #87 on: 03 May 2016, 10:44:44 »
Well, I've finished a week-long read of this very entertaining thread. I can only congratulate Markhall on all his work to photograph and document the games over several years.  O0 Oh, and one of my all-time favorite 'Mechs is the Awesome, so it's a treat to see one repeatedly in action. Here, have a triple dose of PPCs! >:D

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/04/16)
« Reply #88 on: 03 May 2016, 13:04:56 »
Well, I've finished a week-long read of this very entertaining thread. I can only congratulate Markhall on all his work to photograph and document the games over several years.  O0 Oh, and one of my all-time favorite 'Mechs is the Awesome, so it's a treat to see one repeatedly in action. Here, have a triple dose of PPCs! >:D

Thanks.
It's been team effort. I really regret going so long between games but hope to get in one solid playa month for the next little while

The Awesome is a nice backbone to our forces.

3? Oh sir you surely jest. We wouldn't be caught with less than 4 of them.

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/04/16)
« Reply #89 on: 11 May 2016, 02:45:23 »
Outside Weihawei
Tsingtao, Capellan confederation
27th June 3068

There was no subtlety  about the Armour column moving through the hills.  The smaller elements where taking turns to be on point and holding till the slower elements moved past them. And thus the conveyor belt of mechs sprinted along hastily.
They knew they where being chased just didn't know by whom or how many. Mark had radio in a call for support. But they where still several clicks away and they could not take the risk of it being the enemy that located them first.

After the building had been leveled. The Cavaliers forces had routed the Cappellans in short order. Driving off those they couldn't disable with superior firepower. The infantry had laid down arms when the Armour fled. Andrew had told them to be grateful that we where not the vengeful sorts. An imposing statement when it comes from an eighty ton warmachine like the Awesome.

The Cavalier's Battle Armour  searched the building and found their target room a smoldering heap of rubble. The prize lost. Infantry focused on recovering the remains of Docs squad. Only one man had survived. And there was no telling if that would be for long. He was currently in a Maxim which was waiting for the signal to book it to safety.

Why they couldn't have stood down when Doc gave the offer. Mark thought!

They where outclasses and out gunned. Stand down let us take the trinkets and we can all die anther day for our someones else honor!
Was the offer Doc had radioed.

The Merc seemed open to the suggestion.
The Cappie bitch wasn't having it. She must have know about the reinforcements.   And it had cost her over half her armor company which was left  ineffective back at the facility.  And now his forces where trying to make it back to camp before the net closed around them or the pursuers caught up with them. Some days the life of a merc is not worth shit.


For this next track we are using the MISSION: RETREAT track
with the options: +100 Wet Conditions: Roll once on the General Weather Table 3:
Rain (see p. 69, TO) and apply the result to the battlefield.

Now we really will test the sprinting skills of an awesome.

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/04/16)
« Reply #90 on: 11 May 2016, 06:39:13 »
Outside Weihawei
Tsingtao, Capellan confederation
27th June 3068


"Say again, Romeo-3, there's a lot of interference on the line"  Sergeant Mo-Chi Ermolyuk worked dilligently with the comms array in his Ostsol, one of the new mechs the Capellans had given the unit to test during the battle.

"Th- ity has - - attack.  Militia destroyed - - than let - - -enemy hands.  Raiding party heading - -"

"Captain, I think we have a problem.  A garbled message came through from Lieutenant Renholm's lance.  Not sure what's happened, but there was some sort of heavy combat and an enemy force is headed our way."
"How in the hell did that happen?  We've had a cordon up in this area for hours"
"No idea, sir.  It could be they snuck by us, or maybe they were through before we were in position. Either way though..."
"Of course.  Put a call through to HQ, see if we can get some satellite time or a recon plane in the area to pinpoint the enemy, and then we'll see what we can do to engage"

The BattleMech lance continued their patrol, but in the cockpit of each, the MechWarrior at the controls deactivated weapons afties, brought the reactor up to full power, and began to keep a close eye on their radar screen as well as the landscape outside.
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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/04/16)
« Reply #91 on: 14 May 2016, 05:39:46 »

Outside Weihawei
Tsingtao, Capellan confederation
27th June 3068


So because we chose the weather option we rolled and initially we got fog.  Upon checking the Fog rules and seeing that it required two extra movement points for entering hexes. We decide to take a Mulligan and roll again. This time it was light rain. Which did not  seem like it would make the game take two days to play out.
Fielding for the Cavaliers’ side are the same forces as last game Minus a squad of Battlearmor and a Maxim Whom I did not realize actually died last game. As it was hit with so many SRMs they just rolled for it and it was never marked on the sheet.


Defenders
Spector   SPR-5F   Brian Fanning   4   5
Nightsky   NGS-6T   Mark Hall   3   4
Phoenix Hawk   PXH-3PL   Derek Kerr   5   4
Griffin   GRF-6S   Brian Kenny   4   5
Marauder   MAD-9S   Michelle Howard   3   5
Awesome   AWS-9Q   Andrew Felle   3   4


Gray Death Standard Suit   [LRR]
IS Standard Battle Armor   [LRR]
IS Standard Battle Armor   [LRR]
Maxim Heavy Hover Transport   (BA Factory Upgrade)
Badger Tracked Transport   Prime X2

In the roll of our pursuers are Lorcan who had some solid rolls on his RAT’s and ended up with a force trying out some experimental tech.
His lance consisted of
Attackers

Orion 0N1-M  2/3
Longbow  LGB-13C 4/5
Ostsol OTL-9R  3/4
Archer ARC-9M 3/4 
And he had the Commader mission rules in play. Meaning once the commander went down forced withdrawn was in effect for his crew.  His commander was in the  Archer


Turn 1
The intrepid men and women of Crowleys Cavaliers move on. The mechs chose the center of the board  as the quickest way though the area. While the tanks take the left flank in the hopes of cover and some easy passes.  The Knightsky fires his weapons and shuts down some Heatsinks in an effort to activate TSM. Once active it becomes easy enough to maintain it.

Turn 2





The Bad guys arrive.  And I try maneuver the awesome for the best cover it can get while still moving forwards. A bit of a wasted effort as the Marauder takes fire from everyone who was not the Longbow.  It loses the LB-X to a TAC. And the Awesome can only throw one PPC back at the Orion who becomes our main target Stripping a plectra of Armour from it except for the Marauder who misses wildly.
The Longbow fires at the Knighsky whom had dropped in behind him.  Some small SRM damage. But two of them score head hits. I choose to use an edge point which allows the Knightsky to take one of the hits on the shoulder rather than the head.  He stays awake and his return fire removes some of the Longbows protection but it the Med Pulse that goes through the LL that makes me happy. We get to return the TAC and take out the upper leg actuator on the mech. Who promptly falls over  on his first PSR. He gets a kick to the Right Leg while he’s down. 
And the tanks widen the gap between them and the mechs. The Maxim does perform a handbreak turn in an attempt to drop some Thunder mines on front of the Longbow.  The shots miss their mark.

Turn 3







We attempt to widen the gap between us. The lighter mechs doing their best to distract from the slower targets on our side.  The Longbow regains its feet and fires on the Awesome for little effect.  But the other three Liao Mercs don’t fall for the lighter units ploy and keep up the fire on the Marauder. Who suffers anther TAC this time to the far more important Engine slot. 
In a mimicked maneuver we pick on the Orion again. We take its LRM the hard way. And knock it on its ass. The Spector worries the Ostsols hull a little.

Turn 4
Images redacted!



Our goal is clear. Drop the Orion. We surround the Longbow with our little Brawlers but declare fire on the Orion. While the Awesome falls backwards into the woods. And the wounded Marauder attempts to put woods between herself and the incoming fire. Deciding to fire her weapons even thou she needs to cool. 
Lorcans forces advance menacingly . We start fire on the Orion with a spectacular four volley smack form the Awesome PPCs. Opening the mechs right torso and even getting one on the head.  Andrews Awesome rolls 1 crit on the head and 2 on the torso. The Torso take the LRM ammo bin while the headshot take the cockpit.  Down he goes meaning we do not have to roll fire for the remaining 5 mechs.
The Marauder takes some armour damage in return.  Just about stays on its feet.
Once the fire has settled down the smaller mechs  set about booting the Longbow. Two successful kicks later he’s fallen on his ass again.

Turn 5




As the Orions smoking Hull settles to the ground. The Maxim breaks away and  is off the board with the Badgers in pursuit  well out of danger from the mechs. Again the Awesome and Marauder use the woods to cover their advance. The lights follow suit feeling they have punched well above their paygrade for the day.  This turns fire is abysmal from both sides. I do not think a single shot hit home.

Turn 6





The Marauder that has been fleeing for all she is worth. Suddenly decides that she can contribute to the fight and goes for the scanning objective.  As she can fire with the active probe.  We are reward for the effort by her Center Torso being stripped. I will say there was  a small bit of panic  at this.   Our Spector and Pheonix Hawk use the woods to pop back and pester the Longbow. Taking an MML  from it and knocking it down yet again.  Resulting in a head hit it remains conscious form.
The Awesome can’t really target the Ostol that has closed with him. So he takes two tons of armor off the Archer. Andrew leaves the Ostol to his company mates. A bad choice as their firepower strips away the mechs protection but fails to do any major damage or even knock him down.  The mech does stagger. But that is only the build up for the Haymakers it swings into the Awesome. First one connects with the chest but the second one crushes canopy,cockpit and Warrior under its metal fist.
The Knightsky is just too late to save his trooper as it kicks the right leg off the Ostsol who crashes into the ground. 


Turn 7
Images redacted!





The Longbow attempt to regain its feet and kicks dirt  twice. And manages to wrecks it’s engine, Gyro and anther MML during the process.  The Spector and Knightsky make it their target of choice. The Knightsky sprints back to get a kick in on it.  The Longbow is left  without an engine and an arm taking it out of the scrap.
The downed Ostsol takes a beating on armour as it tries to take out the Marauder. Whom is backing away from the oncoming Archer. But she need not fear it as her PPC strikes the head and disintegrates the cockpit and the Units commander.
Considering his commander and the rest of his unit are done in. The Ostsol Warrior sees reason and surrenders himself with the option of being ransomed back to his merc unit. But not before the Marauder complete's the scan of it.

Aftermath
The Bad guys finally claim one of the Cavilers and it was in truly brutal fashion. Andrew will be Missed.
But  we're already looking into a replacement for him.

Some interesting Designs on The Bad guys side. That Ostsol is an odd fish. Not really an dressed like an Ostsol.
The Archer we discovered at the end of the game had Improved Jump Jets. Lorcan was just getting ready to yell Surprise when his mech went down.
Between the two games we've done well enough on WP an SP points even with last game being a loss. The face we didn't have to pay for repairs till the end of this one has been cost effective.

We managed to achieve all 3 Objectives thanks to the Marauders Valiant efforts.  Michelle got Mech of the Match form the opposition. And That gives her enough points to earn her own Edge point. Hopefully we won't have to use it as quickly. The Awesome head hit was unfortunate but what can you do against a 12 damage Punch.  We where running as fast as we could do. Had it not gone down. We could have wrote up this part of the mission a rousing success.  Downed several new mechs and brought Intel on them between scans and Blackbox recordings.
Which is what we're passing off as the Salvage bonus to this game rather than getting the mechs we downed.(since they are relatively new and Lorcan wanted to scuttle them)




Lorcan Nagle

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/04/16)
« Reply #92 on: 14 May 2016, 05:52:00 »
I came so close to killing that Marauder!  So close.
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markhall

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/04/16)
« Reply #93 on: 14 May 2016, 06:00:41 »
Be Happy with the awesome Awesome kill you got.

And the fact you had the Marauder running nervous for most of the game.

Just looking back over the notes.
We had 3 Tacs in the opening rounds that hindered the units they hit.

And aside from the two cockpit crits. We also had seven other head hits throughout the game with weapons not nearly as fearsome as that Ostsols fist.
The odds where with or against that game.

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/04/16)
« Reply #94 on: 14 May 2016, 06:01:37 »
Is that including the head hit the nightsky used the edge point to reroll?
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markhall

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 02/04/16)
« Reply #95 on: 14 May 2016, 06:12:42 »
Yup.
It was a nasty start to the fight!

Tai Dai Cultist

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 14/05/16)
« Reply #96 on: 14 May 2016, 14:25:08 »
I like how that Marauder is painted... a neat trick to create a cockpit canopy!

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 14/05/16)
« Reply #97 on: 14 May 2016, 18:55:19 »
Noooooo! I mention how much I love the Awesome, and of course it goes down in the very next battle. :'( And from what I understand, the Cavaliers didn't get to salvage it.

I am cursed. Cursed, I tell you!

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 14/05/16)
« Reply #98 on: 14 May 2016, 19:19:02 »
They did get to recover the Awesome. We decided that they couldn't salvage the merc mechs, but only because the designs I rolled were 3070s vintage, so it'd be a bit much if they suddenly had a mech with a heavy PPC or Improved Jump Jets.
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markhall

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 14/05/16)
« Reply #99 on: 14 May 2016, 21:27:24 »
But it was ok for your guys to have them.  I smell double standards.

Don't worry the Awesome will be back once  we've sourced a new noggin and willing Warrior to take the seat.

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 14/05/16)
« Reply #100 on: 15 May 2016, 09:44:20 »
Well, it's good news about the Awesome, but... given that the Cavaliers retreated from the field, how did they manage to recover the Awesome? At the risk of jeopardizing the return of my favorite Cavalier 'Mech, isn't it the side that holds the field that that gets all the sweet, sweet salvage?

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 14/05/16)
« Reply #101 on: 15 May 2016, 09:45:31 »
The rules of the retreat mission say that if the players destroy 50% of the enemy or more, they get salvage.
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markhall

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 14/05/16)
« Reply #102 on: 15 May 2016, 11:49:42 »
Which we more than achieved.

Which is why we've fluffed it that we spent our efforts recovering the Awesome.  Between thenMarauder, griffin and Knightsky we carried her home. And the SP value of the downed enemy mechs would be gained by reporting on the new designs to Daviot Intel. 
End result no new  toys. But Profit. So much profit.

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 14/05/16)
« Reply #103 on: 26 May 2016, 12:31:30 »
Hopefully have attached the bookkeeping file for what we'll call Season 1 of the Cavaliers adventures.

Not too costly so far.

Between the last two games and not having to pay for repairs on one of them we are looking rather good.
On the spending front after repairs where done. We've improved some of our shooting skills.
Derek in the Pheonix hawk graduated to a regular Gunner That Targeting computer earning it's money.
And we Improved Brian "Freak" Kennys Gunnery so  his Griffin may be a little better at fire support in future games.

After the pasting the the fact she didn't fall over. We've improved Michelles Piloting since she was such a trooper all game.
And Final adjustment was on Brians Specter who needs a little improvement on his dancing skills.
We'll hold on to the extras SP as we may need it come the next game.
With the only other expenditure being the hiring of a new Vet Mechwarrior to replace the fallen Andrew.
« Last Edit: 26 May 2016, 12:40:53 by markhall »

Nav_Alpha

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 14/05/16)
« Reply #104 on: 26 May 2016, 16:29:39 »
What's your new warrior driving?


"Hold your position, conserve ammo... and wait for the Dragoons to go Feral"
- last words of unknown merc, Harlech, 3067

markhall

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 14/05/16)
« Reply #105 on: 26 May 2016, 17:36:54 »
Well we've sourced a new head assembly. And Just have to wait for the background check on the new guy to pass.
But Odds are he'll be back out in the Awesome. Provided repairs take.

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 14/05/16)
« Reply #106 on: 26 May 2016, 19:12:10 »
Please welcome the newest addition to Crowley's Cavaliers, 100% not an enemy spy:

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Nav_Alpha

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 14/05/16)
« Reply #107 on: 26 May 2016, 20:11:46 »
Well we've sourced a new head assembly. And Just have to wait for the background check on the new guy to pass.
But Odds are he'll be back out in the Awesome. Provided repairs take.

New head assembly is probably better than having to hose out the old cockpit and scrape all the crispy bits off the command couch


"Hold your position, conserve ammo... and wait for the Dragoons to go Feral"
- last words of unknown merc, Harlech, 3067

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 14/05/16)
« Reply #108 on: 27 May 2016, 00:26:24 »
Derp!

markhall

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 14/05/16)
« Reply #109 on: 27 May 2016, 03:22:59 »
Please welcome the newest addition to Crowley's Cavaliers, 100% not an enemy spy:



Quick let's give him all out secerts.

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 14/05/16)
« Reply #110 on: 29 June 2016, 18:50:43 »
Full Metal Press

COLMAR MYOMICS SCRAP FACILITY HH-2, TRACHEN PLAINS
MINNACORA, CAPELLAN CONFEDERATION

The Griffin stood between the buildings. It was a motionless protector for those who worked in the facility.  Surrounding the mech the heavy fog made it look like it was ready to spring to life like a Golem if required.  Inside the cockpit Brian studied his screen intently. 
“Hmm! Hmm! Gotha!” He triggered his mic.
“F7!” he said!
“Ah Sod ya!” came the reply. “You sunk my battleship!” Reported Vinny Ireton from across the compound .
Who was currently standing in a similar pose hoping for anther quite night. Much like the other forty seven nights they had been protecting the production centre.  Reports of Davion forces having made planetfall  in the last week had everyone on edge.  Not enough to stop the games once boredom set in.  They had advance sensors  and the other Cavaliers on duty where currently patrolling the area in search of any hostiles.  Brian had faith they’d find any problems before it made it to them.
On their fifth game at four –one to Brian. The call came in.  The mixed Lance Keith was leading had run into hostiles. They had stalled the slower forces. But a trio of fast units had made a break for it.
The Cappellans where sending assistance to deal with them. On route ASAP.
“Right Vin! We’ll continue this later! For now I’m gona hit the south side for a better firing solution. Would you care to join me?”
Vinny replied with “Sure thing!” And they both set off to Join the rest of the lace on the south fence.


So this week we played out Full metal Press.

Using the Following options:
Track Cost: 800
Options
+250 Better Troops: Increase the skill level for the AFFS and
CCAF troops by one after forces have been selected.

+200 Weapon Malfunction: On any failed weapon roll result of
2, consider that weapon jammed/damaged for the rest of the track.
I would have played with this one. But I was outranked.
+100 Pea Soup: Use the Heavy Fog rules (see p. 57, TO).

Our forces consisted of the Mechs
Knightsky
Griffin
Wolverine
Cicada


The forces where
Capellans:
Po (LB-10-X) x2
Bulldog (Standard) x2
Vindicator-1R
Mechanised Hover laser platoon x2
Mechanised Hover SRM platoon x2
all 5/6

Fedsuns:

Enforcer III-6M 3/4
Wolfhound WLF-2 3/4
Hollander-F3 3/4




Turn 1




The Davions advance with intent on mischief. The Hollander goes through the trees with plans to target one of the lone buildings nearest him.  The guass easily hits home on it's intended target.
The rest of the Davions advance using the trees as cover.
While the defenders move for position on them.


Turn 2



Under the cover of the cool fog we close on the Davions closest flank with the Knightsky and Wolverine connecting with the Wolfhound and Enforcer through the soup. The only fire that connects is the Hollander on the Building.

Turn 3




The cappies enter the map. Unfortuantly we are between them and the Davions. And since they are having a small IFF issue. They open up on the Cavaliers Cicada. Between the Pea soup and Cappellan training they thankfully miss. In my Knightsky I chase down the Wolfhound. A small bit of me feels bad. But hey I open up its rear torsos. For my efforts the Enforcer rewards me with an AC round to the chest.
The Hollander finishes off the building.

Turn 4




The cappies again focus on the cavaliers intent on defeating the "Davion!" threat. They prove as effective as last round. But seem determined to have a blue on blue incident.
This turn the Hollander changes its target to aggressive game. Slamming its guass into the Wolverines leg. Seriously Steves Legs have suffered all campaign.
Continuing to chase the Wolfhound the Knightskys fire strips away armour and it's TSM Kick goes through on the left leg.  But the determined little bugger stays standing.



Turn 5




The Cicada justs down the roadway in an effort to deny the davions that access route. It's chased by the Enforcer and a large laser for it's choices.
A change of targets see the Cappies miss Wolfhound this turn. Since he was an easier target than the mercs
Hollanders suffers an TAC engine hit.
The Knightsky continues the pressure on the Wolfhound  who looses armor on 3rd location. Now under forced withdrawal. The Hollander and Wolfhound both punch the Griffin. With one fist connecting with the head.
The knightsky misses with it's axe. But the Griffin lands the kick and manages to stay awake sending the Hollander into  the ranks of forced withdrawal.

And since the numbers are bad on merc targets the Hollander hits a po tank.

Turn 6



Attempting some careful movement the Cicada falls and cuts it's run short by hiding down the ally.
A lot of fire misses it's intended targets as the Wolfhound moves back towards it's homebase.
The Knightsky manages one abysmal Large pulse on the Enforcer. (Starting to regret using the Fog now)But does manage to connect with the Axe.
The Hollander start to follow the Wolfhound. And even manages to connect with the enemy Vindicator firing and hitting the Wolfhound.  I think Liao hitting surprised everyone to be honest.
And the infantry throw in some shots for sport on the wolfhound.
 





Turn7



The Griffin and Cicada try for long range shots to stop the Wolfhound escaping. But all shots fly wide.
 The Davions fair no better. With the Enforcer moving to join it's fleeing comrades.

The Wolverine hits with some small firepower on the Hollander.
Both mechs kick each other and both stay standing. 
The Cappellans continue to close. But to be honest they could have stayed at home.


Turn 8

The Wolfhound gets off the table. And with no chance of gaining the (OBJECTIVE) We call off the pursuit.
And manouver in an effort to talk down the Cappellan forces. Who still don't seem to think we're on their side.
Despite all signs to the contrary


Game over. With over 5/6 of the building still standing. We think it was a job well done. We even manged to avoid firing on our employers forces.

Aftermath:
The fog rules are a pain. But careful movement is a nice counter to it. Ok we mostly jumped to avoid the risk of that roll. But it's paid off for the Davions who didn't have that option. A bit disappointed we didn’t drop any of the Davion units. But we just could not connect with our shots.  And loosing initiative over the last 3 turns meant we could not chase them effectively.
A nice scenario even if the Davions and Lioa attempted to work together during it. Looking you you Nagle.
« Last Edit: 29 June 2016, 18:59:42 by markhall »

Lorcan Nagle

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 14/05/16)
« Reply #111 on: 30 June 2016, 15:27:11 »
A nice scenario even if the Davions and Lioa attempted to work together during it. Looking you you Nagle.

Hey, your guys looked pretty damned Davion.  For all we know they were the mercenaries and you were the attackers.
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markhall

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 14/05/16)
« Reply #112 on: 02 July 2016, 08:54:02 »
Did you not see the Sign.
Plus we had a Cicada for Blakes sake.

This mission cost us in the WP. Net loss of 380ish WP at the end of the day. Damn Davions having to flee.

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Re: Crowley's Cavaliers Vs TOTAL CHOAS (Update 14/05/16)
« Reply #113 on: 02 July 2016, 13:03:59 »
I think if you wanted to game the mission, it might have been better to take a slightly heavier force, and draw the enemy in a bit, let them kill one or two warehouses and then slam them hard so they're in withdrawal but so far into the field that they can't escape in time.
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