Due to Baby Brian. I totally thought I had posted this report already. Turns out I was mistaken. So here's what I can piece together form the evening as I can't locate the original draft.
Shu-Lin Networking R&D Centre
Outside Weihawei
Tsingtao, Capellan confederation
27th June 3068
Incoming Fluff. AttackersSpector SPR-5F Brian Fanning 4 5
Nightsky NGS-6T Mark Hall 3 4
Phoenix Hawk PXH-3PL Derek Kerr 5 4
Griffin GRF-6S Brian Kenny 4 5
Marauder MAD-9S Michelle Howard 3 5
Awesome AWS-9Q Andrew Felle 3 4
Sloth Battle Armor (Standard)
Gray Death Standard Suit [LRR]
IS Standard Battle Armor [LRR]
IS Standard Battle Armor [LRR]
Maxim Heavy Hover Transport (BA Factory Upgrade) X2
Badger Tracked Transport Prime X2
Defending forcesMilitia:
All 5/6
Copper CPK-19
ForestryMech MOD
Centipede Scout Car (SRM)x4
Vedette Medium Tank (AC2)x2
Hetzer Wheeled Assault Gun x2
Bulldog Medium Tank (LRM) x2
SRM Carrier x2)
Blizzard Hover Transport (SRM)x2
Foot SRM platoon x3
Tracked Motorised MG platoon w/Field AC/20 x3
Mercs
All 3/4
Clint CLNT-2-3U
Centurion CN9-D
Hatchetman HCT-5S
Dervish DV-6Mr
Turn 1Our Cavaliers enter. And spilit into two forces both aiming to reach the Building. The enemy Mercs set up between the building and our oncoming good guys. Deciding to play silly Buggers. The Mercs LRM's are armed with Thunder-Augmented. And proceed to rain it down on the Bridge our bigger units are trying to cross.
Turn 2The enemy Mercs bunch up and continue to first Thunder from the Centurion and Dervish. The white hexes are the center of a Thunder Aug field. The Marauder reaches out and taps the Dervish with his LB-X on Cluster.
The Badgers brave the minefield. It was a bad choice and one of them takes a half speed motive crit.
We advance. But the Hatchetmans LB cannon making the Maxims very nervous.
Turn 3 We make it into weapons range.
The Knightsky tears strips off the Clint.
Our Badgers attempt to move around the minefields Rather than risk further damage.
Turn4The Knightskys running hot and manages to blast the Centurion with it's pulse lasers. The Centurion has little hope of hitting thanks to the EMI. After the fire dies down the TSM powered kick removes the Centurions Leg armor.
The Maxim are hunted by the Hatchetman who manages some minor motive crits with it's pulse lasers. Brians Spector moves in for support. But the fire is ineffective thanks to EMI. The kick works out a tad better. And the Hatchetman tumbles to the ground.
Turn 5The Militia arrive.
The Marauder and Awesome tiptoe through the minefields. And Blast the foolish Dervish who stood still. The Left arm and right LRM disappear.
The Phoenix Hawk takes over harassing the Centurion. Taking the leg off with a swift kick. The return kicks on the Hawk miss and the Clint joins the Centurion on the ground.
Turn 5The Militia arrive.
The Marauder and Awesome tiptoe through the minefields. And Blast the foolish Dervish who stood still. The Left arm and right LRM disappear.
The Phoenix Hawk takes over harassing the Centurion. Taking the leg off with a swift kick. The return kicks on the Hawk miss and the Clint joins the Centurion on the ground.
The Knightsky only manages to remove some of the Clints armor before it goes down.
The Cavalier infantry leave the relative safety of their transports.
Turn 6The Copper breaks into a run and charges the Pheonix Hawk. Who blasts through it's torso arm and crits the engine twice. The result is one exploded Copper.
The Knightsky strips armor off an SRM carrier then cocks up the kick and ends up hitting the deck on front of them.
A Hetzer is removed by our Spector.
The Transports pump their limited fire into the downed Centurion.
While the Cavaliers Battle Armour make for the Building with one squad Jumping straight in.
The Militia Infantry respond by bailing out on the far side of the building.
The Bulldogs on the hill get shot by the awesome. But survive the encounter.
Turn 7The Militia infantry enter the building. And what happens next boils my blood.
So the Highlight of this turn is the Centipedes reaction to the Infantry getting into the building. The form up and all four fire their SRM's at the building. The Building section takes damage and fallout manages to take out the Battlearmor.
We are aghast. That they would fire and risk their own people like that.
Our Phoenix Hawk takes one of them down in return.
The Marauder hits the Hetzer and causes an engine crit. Taking it out of the fight.
The Knightsky stands up and bails back into the woods away from the SRM and AC20 armed infantry.
The Dervish takes a future battering leaving it with just it's right arm weapons.
And the Awesome immobilizes the a Bulldog.
AftermathThis was a nice return. But between new players and a late start. We really didn't give ourselfs time to play this one out properly. So we have had to schew the results a tad. At this point in the game most of the Damage to the Cavilers has been caused by Mines or down to falling over. Thanks to the EMI. Meanwhile we where laying waste to the merc mechs. And curb stomping the Militia. It would have taken a lot of bad luck(Ignore the Knightsky falling over) for this to have gone against us. It just required time to mow through the enemy forces to complete the game. Which was not available to us on this night.
We decided the best thing to do was take the objective of destroying the building. Since the Liao Player(Lorcan) had already done a lot of the work for us. And he had filled it with so much of his own infantry it wasn't really worth ours to try and take it again.
Had they not taken Those Thunder aug. I feel it would have been a very different end run towards the building. But Dammit if they didn't have to cheat to deny us our victory.
Next track will be a homebrewed one. With these Cavaliers trying to get back to their lines.