Author Topic: MotW: Kingfisher  (Read 63886 times)

Arkansas Warrior

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Re: MotW: Kingfisher
« Reply #30 on: 13 July 2015, 16:29:02 »
Yeah, I played with it in HMP- largest SC I have seen!

Forget dropping the AMS (move it for the SC) but drop off the cERLL (odd saying that as a huge fan of the weapon) and ERSL, put in another ERML or maybe a HML for the punch- or that other ton of ammo.  Actually, the long range can be compensated for . . . a handheld LRM weapon?

I actually like it better on a Nova C rip off- LPL, ERLL, LB-5X and some lighter lasers.
I was fiddling around in SSW last night, and IIRC you can fit a SC onto an E ripoff that trades the pulse lasers for ER versions.  I think it even had the room for a TC to gain some to-hit bonus back.
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Re: MotW: Kingfisher
« Reply #31 on: 13 July 2015, 17:51:32 »
One of my favourite clan mechs for how it is usually treated by players:

Start of game: Player1 - "A Kingfisher, how cute" *shoots all the other mechs*

Turn 15: PLayer1 - "This thing just won't die!!!"

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Re: MotW: Kingfisher
« Reply #32 on: 13 July 2015, 17:57:17 »
One of my favourite clan mechs for how it is usually treated by players:

Start of game: Player1 - "A Kingfisher, how cute" *shoots all the other mechs*

Turn 15: PLayer1 - "This thing just won't die!!!"
See this is why I wanted an open tech tournament. Kingfisher X and Executioner I. You brought LPLs. That's cute.

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Re: MotW: Kingfisher
« Reply #33 on: 13 July 2015, 18:33:41 »
A quick comparison of AS stats tells as much as I want to know. Purely looking at the Prime versions:

Summoner 10"j, TMM 2, 4/4/2 OV0, A6 S4.
Kingfisher 8", TMM 1, 6/6/3 OV1, A9 S7

Two hits by the Kingfisher, vs. four by the Summoner. Outside a canyons & craters environment, stick to the Kingfisher.
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Re: MotW: Kingfisher
« Reply #34 on: 13 July 2015, 18:59:49 »
Summoner was just something I threw out for a bidding comparison.  Go with a Night Gyr if you wish, same movement after all.
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Jellico

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Re: MotW: Kingfisher
« Reply #35 on: 13 July 2015, 22:16:01 »
Played a game against a cocky player in a custom Summoner. Needing to find a BV equal Mech quickly I grabbed a Kingfisher. It wasn't pretty but I ground him into the dirt.

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Re: MotW: Kingfisher
« Reply #36 on: 14 July 2015, 07:07:55 »
RE: The anti-vehicle config: Since the Kingfisher is used extensively by the Ghost Bears, and the Ghost Bears had a major hate for Hell's Horses, and Hell's Horses use a lot of vehicles, it makes sense that the Ghost Bears would create an anti-vehicle config to face the Hell's Horses vehicles. Maybe assign the config to a solamha warrior?
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Re: MotW: Kingfisher
« Reply #37 on: 14 July 2015, 17:28:48 »
Or just to have available for when one of you raids the other.

I've used the Kingfisher a lot.  It's a very fun mech.  The X is hilarious, but I like the Prime, A, and C as well.  The B just never seems to perform well for me, and I've never bothered with any of the other configs.
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Re: MotW: Kingfisher
« Reply #38 on: 14 July 2015, 19:04:23 »
A quick comparison of AS stats tells as much as I want to know. Purely looking at the Prime versions:

Summoner 10"j, TMM 2, 4/4/2 OV0, A6 S4.
Kingfisher 8", TMM 1, 6/6/3 OV1, A9 S7

Two hits by the Kingfisher, vs. four by the Summoner. Outside a canyons & craters environment, stick to the Kingfisher.
Shouldn't the Summoner have a TMM of +3 ?   Isn't that was 5JJ generates ?
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Re: MotW: Kingfisher
« Reply #39 on: 14 July 2015, 19:07:16 »
Although this is fluffed as being a Bear 'Mech, I think the Blood Spirits and Steel Vipers would've liked it as well, since both Clans were known to favour 'Mechs with standard engines.

And looking at it alongside the first-generation Omnis from Era Digest:  Golden Century, it does seem like it belongs with that group.
IIRC its the most common Assault-O in the Spirits.
I think the Fisher qualifies as 1st Gen Assault doesn't it?   I mean, its the oldest one we have stats for IIRC. 
I think it might has some fluff as being the oldest Assault-Omni,  or maybe I'm thinking of the Kirg for oldest Heavy-O-Fighter.  Or maybe its both.

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Re: MotW: Kingfisher
« Reply #40 on: 14 July 2015, 19:10:33 »
Shouldn't the Summoner have a TMM of +3 ?   Isn't that was 5JJ generates ?

The 2 is the base TMM. Since you only get the +1 from jumping when you actually jump, that's not on the card.
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Re: MotW: Kingfisher
« Reply #41 on: 14 July 2015, 20:01:52 »
Shouldn't the Summoner have a TMM of +3 ?   Isn't that was 5JJ generates ?

There was a change to how jumping works in Alpha Strike a while back (~7 months) that made jumping a separate movement type that must be declared when moving, not an 'always on' feature.
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Jellico

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Re: MotW: Kingfisher
« Reply #42 on: 15 July 2015, 02:08:33 »
Or just to have available for when one of you raids the other.

I've used the Kingfisher a lot.  It's a very fun mech.  The X is hilarious, but I like the Prime, A, and C as well.  The B just never seems to perform well for me, and I've never bothered with any of the other configs.
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Re: MotW: Kingfisher
« Reply #43 on: 15 July 2015, 02:27:08 »
A friend and I were throwing random Advanced/Experimental mechs at each other and I took the X against a Colossus and just beat the stuffing out of it- there's a certain analogy involving the speed at which excrement passes through a large waterfowl that comes to mind.  The Colossus is if anything even more durable than the Kingfisher, so I was expecting it to be this zombie slugfest and instead the Colossus just kind of disintegrated.
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Re: MotW: Kingfisher
« Reply #44 on: 15 July 2015, 06:48:10 »
Summoner was just something I threw out for a bidding comparison.  Go with a Night Gyr if you wish, same movement after all.

The Night Gyr is a glass hammer compared to the Kingfisher... still my favorite mech though!


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Re: MotW: Kingfisher
« Reply #45 on: 15 July 2015, 07:43:55 »
Had a scary concept suddenly, when I checked the Master Unit list and see it as IS General during the civil war. Suddenly imagining a modded C with one less ERML, 2 less HS, for C3, ECM for counterjamming, and maybe a light TAG for a nasty C3 point man. Hey, if the Sharks are selling...

UnLimiTeD

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Re: MotW: Kingfisher
« Reply #46 on: 15 July 2015, 09:14:11 »
Could make a C3M. After all, "not dying" is pretty high on the list for Masters. ;D
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Re: MotW: Kingfisher
« Reply #47 on: 15 July 2015, 09:58:00 »
Had a scary concept suddenly, when I checked the Master Unit list and see it as IS General during the civil war. Suddenly imagining a modded C with one less ERML, 2 less HS, for C3, ECM for counterjamming, and maybe a light TAG for a nasty C3 point man. Hey, if the Sharks are selling...

Does..that seem weird to anyone else? IS General, IS Clan General, Mercenary and Kell Hounds for both the Civil War and Jihad Era? Followed by a drop to just the Sharks, Nova Cats, Bears, Ravens and RotS?

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Re: MotW: Kingfisher
« Reply #48 on: 15 July 2015, 13:02:03 »
Does..that seem weird to anyone else? IS General, IS Clan General, Mercenary and Kell Hounds for both the Civil War and Jihad Era? Followed by a drop to just the Sharks, Nova Cats, Bears, Ravens and RotS?

It does sound really weird, actually.  I'm going to assume at this point that it's a mistake.
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Re: MotW: Kingfisher
« Reply #49 on: 16 July 2015, 01:23:40 »
More art-related than anything, but I've always been wary about getting a Kingfisher from IWM because it's got a bad case of "Wheres your cockpit"-itus. It looks like it has two, and that confuses me.

Anyways, I need to try this 'mech soon. Its evidently famed unkillability sounds fun.

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Re: MotW: Kingfisher
« Reply #50 on: 16 July 2015, 06:02:38 »
More art-related than anything, but I've always been wary about getting a Kingfisher from IWM because it's got a bad case of "Wheres your cockpit"-itus. It looks like it has two, and that confuses me.

That's the point: Hopefully the jerk shooting at you will be confused too!

"Headshot! He's dead!"

Kingfisher returns fire

"Crap! He's only mostly dead!"
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Re: MotW: Kingfisher
« Reply #51 on: 16 July 2015, 11:07:20 »
The omnis that CSJ used heavily tended to become IS General after their fall. Dashers, Koshies, Lokies, Thors, etc.

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Re: MotW: Kingfisher
« Reply #52 on: 16 July 2015, 11:20:06 »
That's the point: Hopefully the jerk shooting at you will be confused too!

"Headshot! He's dead!"

Kingfisher returns fire

"Crap! He's only mostly dead!"

Yup!  He's got no arms, 1 side torso, I thought I shot his head off and he's still shooting me with a ERPPC/LPL/ERLL and putting big holes in me from way over yonder.  Basically sums it up.

Did I mention I love this thing... oh wait yes I did! ;D


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Re: MotW: Kingfisher
« Reply #53 on: 16 July 2015, 21:11:43 »
The omnis that CSJ used heavily tended to become IS General after their fall. Dashers, Koshies, Lokies, Thors, etc.
Aye, you beat me to it.
CSJ had the KF pretty heavy in its RAT's IIRC, behind the Hawk but above the Wolf, or maybe vice/versa, or close to one of them.
So not surprising to see it be more common for a while then fade out as new supplies were cut off from the homeworlds.

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Re: MotW: Kingfisher
« Reply #54 on: 19 July 2015, 18:11:25 »
Although this is fluffed as being a Bear 'Mech, I think the Blood Spirits and Steel Vipers would've liked it as well, since both Clans were known to favour 'Mechs with standard engines.

Has anything more been made of the possible connection between this 'Mech and the Pulverizer? 

And looking at it alongside the first-generation Omnis from Era Digest:  Golden Century, it does seem like it belongs with that group.

cheers,

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Eh? Nothing from the fluff ever mentions that it's a Ghost Bear 'Mech, only that it was first spotted among their forces. If anything, it's about equal between them and the Smoke Jaguars, though I doubt either of them came up with the design despite favoring Assault 'Mechs like they do (I'm still betting on the Snow Ravens myself). Still, it's probably more common among the Blood Spirits (which is probably also why the Star Adders decided to base their Blood Asp on it). As for the Steel Vipers they, like most Clans, favor the Gargoyle if only due to accessibility.

Ah, but the only factor that stipulates supercharger mass is the weight of the engine. And the Kingfisher's engine is a hulking monstrosity. So you'd have to invest 3.5 tons. In your example, that would mean... .5 tons out of AMS (its ammo goes to the UAC/20), and 3 ERML. I'm not sure that 1 ERSL, 1 ERML, 1 ERLL and 1 UAC/20 is enough to make this really scary?

Yeah, I'd not recommend a SC Kingfisher. And this is factually coming from the SC's most rabid advocate.

So bite the bullet and downgrade the autocannon, then. I'd recommend using a cRAC/5. Less damage but the added range and heat savings would make it worth it. Also allows you to keep most of the secondary armament, only needing to sacrifice the AMS.


EDIT: Confused two bland snake Clans for one another. Oops. ::)
« Last Edit: 19 July 2015, 19:18:09 by Rage »

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Re: MotW: Kingfisher
« Reply #55 on: 19 July 2015, 18:41:01 »
I don't really see anything about it that indicates that the Ravens built it.  Given its age, just about anyone could have originally designed it.  Actually, it could even be a Coyote design.
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Re: MotW: Kingfisher
« Reply #56 on: 19 July 2015, 18:44:02 »
I don't really see anything about it that indicates that the Ravens built it.  Given its age, just about anyone could have originally designed it.  Actually, it could even be a Coyote design.

Possible, but the Coyotes always struck me as an old school Lyran Wall of Steel type Clan, which is just reinforced with their Savage Coyote. It just seems too fast for them.

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Re: MotW: Kingfisher
« Reply #57 on: 19 July 2015, 18:56:03 »
With the exception of the Hellions, all the Clans have shown themselves to be willing to design and use mechs that don't fit their standard favorite paradigm.
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Re: MotW: Kingfisher
« Reply #58 on: 19 July 2015, 19:06:23 »
With the exception of the Hellions, all the Clans have shown themselves to be willing to design and use mechs that don't fit their standard favorite paradigm.

I'll give you that, I suppose. The Viper doesn't fit Mandrill doctrine very well and the Hell's Horses have their raging hard-on for conventional designs which makes the idea of them designing two of the Original 16 (and began work on a third before another Clan finished it) somewhat laughable.

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Re: MotW: Kingfisher
« Reply #59 on: 19 July 2015, 19:08:46 »
With the Horses that sort of makes sense . . . they were discouraged away from it, lol.

Seriously, who would it be outside the norm to have been the designer of the Kingfisher?  I will grant the Ice Hellions, maybe the Blood Spirits due to getting a hold of Omni tech, the Mandrills because cooperation, maybe the Coyotes for being too fast in a assault and . . . ?
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