Author Topic: Towed guns for Alpha Strike  (Read 1761 times)

worktroll

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Towed guns for Alpha Strike
« on: 31 July 2017, 23:35:02 »
Okay, it's possible to have field gun platoons - even though the MUL only lists one option using what I think must be AC-10s here[/url, and one field artillery platoon [url=http://www.masterunitlist.info/Unit/Details/2131/mechanized-field-artillery-71st-mechanized-field-artillery-2nd-sword-of-light]here.

But I got to thinking ... most Real WorldTM artillery is towed, not intrinsic to platoons. Yes, I know, bringing real life to a BT fight ... but I figured it should be possible to come up with towed guns using the Trailer rules. This way, the unit represents a single gun, with minimum required crew, on a basic wheeled chassis. I gave it 1 ton of armour representing gun shields for the autocannons, and a ton of ammo.

So I got the following:
Code: [Select]
Points Type Size TMM Move Attack OV A/S Specials
Towed AC-2 Wheeled Sniper 1 0 0"w 0*/0*/0* 0 1/1 AC0*/0*/0*, CAR9
Towed AC-5 Wheeled Sniper 1 0 0"w 1/1/1 0 1/1 AC1/1/1, CAR12
Towed AC-10 Wheeled Ambusher 1 0 0"w 1/1/0 0 1/1 AC1/1/-, CAR16
Towed AC-20 Wheeled Ambusher 1 0 0"w 2/2/0 0 1/1 AC2/2/-, CAR18
Towed Thumper Wheeled Missile Boat 1 0 0"w 0/0/0 0 0/1 ARTT, CAR18
Towed Sniper Wheeled Missile Boat 1 0 0"w 0/0/0 0 0/1 ARTS, CAR24
Towed Long Tom Wheeled Missile Boat 1 0 0"w 0/0/0 0 0/1 ARTLT, CAR35

The assignment of "missile boat" for the artillery pieces was arbitrary; could have been "sniper", but I felt it was more appropriate.

Basically you can truck them in any sufficiently large transport, or tow them with anything with a Trailer Hitch or Tractor Chassis.

Thoughts?

(Also, unlike field guns, there's no reason why not to have towed LRMs, etc. Consider them cheap-arse Gun Trailers ;) )

W.
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Scotty

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Re: Towed guns for Alpha Strike
« Reply #1 on: 31 July 2017, 23:38:39 »
Minor quibble: the AC/5 field gun should be 0*/1/1 and does not have the AC special (have to have a minimum of 1 full point in all ranges to qualify; there's no such thing as "AC0*"), because minimum range reduces its damage below 0.5 at short range.  Also, otherwise it's literally better in every single way than the AC/10 field gun, which is dumb.
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worktroll

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Re: Towed guns for Alpha Strike
« Reply #2 on: 31 July 2017, 23:47:18 »
Well, at least the AC-10 gets AC ;)

Code: [Select]
Points Type Size TMM Move Attack OV A/S Specials
Towed AC-2 Wheeled Sniper 1 0 0"w 0*/0*/0* 0 1/1 CAR9
Towed AC-5 Wheeled Sniper 1 0 0"w 0*/1/1 0 1/1 CAR12
Towed AC-10 Wheeled Ambusher 1 0 0"w 1/1/0 0 1/1 AC1/1/-, CAR16
Towed AC-20 Wheeled Ambusher 1 0 0"w 2/2/0 0 1/1 AC2/2/-, CAR18
Towed Thumper Wheeled Missile Boat 1 0 0"w 0/0/0 0 0/1 ARTT, CAR18
Towed Sniper Wheeled Missile Boat 1 0 0"w 0/0/0 0 0/1 ARTS, CAR24
Towed Long Tom Wheeled Missile Boat 1 0 0"w 0/0/0 0 0/1 ARTLT, CAR35
* No, FASA wasn't big on errata - ColBosch
* The Housebook series is from the 80's and is the foundation of Btech, the 80's heart wrapped in heavy metal that beats to this day - Sigma
* To sum it up: FASAnomics: By Cthulhu, for Cthulhu - Moonsword
* Because Battletech is a conspiracy by Habsburg & Bourbon pretenders - MadCapellan
* The Hellbringer is cool, either way. It's not cool because it's bad, it's cool because it's bad with balls - Nightsky
* It was a glorious time for people who felt that we didn't have enough Marauder variants - HABeas2, re "Empires Aflame"

ianpelgrim

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Re: Towed guns for Alpha Strike
« Reply #3 on: 01 August 2017, 09:43:02 »
FYI the squad with the field guns is 6 LIGHT ac5 not ac10's

i really wonder how many LBX ac5 one could field within 1 platoon

 

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