Author Topic: Battle Armor ??'s  (Read 4237 times)

Deathknight69

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Battle Armor ??'s
« on: 16 August 2017, 03:33:42 »
I'm putting this here for an easy (hopefully) answer-able discussion:

Why is it that only Omni-Mechs can transport B.A.'d inf. on to the modern battlefield ?? Qui-aff ??

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Re: Battle Armor ??'s
« Reply #1 on: 16 August 2017, 03:49:14 »
IIRC, it's due to the programming of the Omni's gyro which is used to having oddly balanced loads with each configuration. Keep in mind I'm working strictly off memory here.
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Re: Battle Armor ??'s
« Reply #2 on: 16 August 2017, 06:22:05 »
I have seen that gyro explanation somewhere also, but then it doesn't explain why a regular mech can carry BA that are equipped with magnetic clamps.

A better reason why omnis are equipped to carry BAs, I think, would be that they were both developed around the same time and that there was not enough BA to justify retrofitting standard mechs.


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Re: Battle Armor ??'s
« Reply #3 on: 16 August 2017, 06:49:42 »
I have seen that gyro explanation somewhere also, but then it doesn't explain why a regular mech can carry BA that are equipped with magnetic clamps.

A better reason why omnis are equipped to carry BAs, I think, would be that they were both developed around the same time and that there was not enough BA to justify retrofitting standard mechs.

Or that the Clans were producing mostly OmniMechs, and saw no reason to bring in their BattleMechs for a Battle Armor carrying refit.
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Re: Battle Armor ??'s
« Reply #4 on: 16 August 2017, 07:29:32 »
I have seen that gyro explanation somewhere also, but then it doesn't explain why a regular mech can carry BA that are equipped with magnetic clamps.

A better reason why omnis are equipped to carry BAs, I think, would be that they were both developed around the same time and that there was not enough BA to justify retrofitting standard mechs.

Regular BattleMechs carrying BA via magnetic clamps take a speed hit because of the extra tonnage.  Omnis are able to avoid that thanks to the gyro.

As far as there being no need, that doesn't hold up too well in the Clans, where second-line formations without Omnis still have to move BA around somehow, and BA is much more widespread than Omnis are in the Inner Sphere.

Robroy

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Re: Battle Armor ??'s
« Reply #5 on: 16 August 2017, 08:34:38 »
Regular BattleMechs carrying BA via magnetic clamps take a speed hit because of the extra tonnage.  Omnis are able to avoid that thanks to the gyro.

As far as there being no need, that doesn't hold up too well in the Clans, where second-line formations without Omnis still have to move BA around somehow, and BA is much more widespread than Omnis are in the Inner Sphere.

Is the speed thing a new rule? I remember something about cargo, but I thought speed was not effected by just 4 or 5 tons, or it was a percentage of the mechs weight.

I have been out of the game for awhile and just now getting back into it.

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Moonsword

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Re: Battle Armor ??'s
« Reply #6 on: 16 August 2017, 08:59:13 »
Is the speed thing a new rule? I remember something about cargo, but I thought speed was not effected by just 4 or 5 tons, or it was a percentage of the mechs weight.

I have been out of the game for awhile and just now getting back into it.

As far as I can tell, that rule has been in TW since it was released.  Looking at the BMRr, I don't think it's in there but someone more familiar with that edition of the rules may be able to give you a more definitive answer.

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Re: Battle Armor ??'s
« Reply #7 on: 16 August 2017, 09:31:21 »
From BMRr

Quote from: "Mechanized Battle Armor", pg 63
Only OmniMechs can carry battle armor units in this way

Edit: The first mention that I can find for Magnetic Clamps for non-omni BA transport is from the Classic BattleTech Companion (c.2003), pg 174. In this first version, the clamps do not appear to cause a movement penalty to the carrying mech.
« Last Edit: 16 August 2017, 09:39:30 by Sartris »

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Robroy

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Re: Battle Armor ??'s
« Reply #8 on: 16 August 2017, 10:08:44 »
As far as I can tell, that rule has been in TW since it was released.  Looking at the BMRr, I don't think it's in there but someone more familiar with that edition of the rules may be able to give you a more definilltive answer.

Just picked up TW last month, I will give it a closer look.

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Re: Battle Armor ??'s
« Reply #9 on: 16 August 2017, 10:46:39 »
Amusingly swarming infantry don't seem to reduce speed.  So swarm your own mechs :-)
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Re: Battle Armor ??'s
« Reply #10 on: 16 August 2017, 10:57:06 »
This why i love kobold iic's, they transport themselves ^_^.
 Everyone else has all ready stated the reasons why, so all i can offer is this....
 
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Re: Battle Armor ??'s
« Reply #11 on: 16 August 2017, 13:14:02 »
The fluff reason I remember, besides the gyro, is that Omnis are built with various claw/footholds built into the omnis themselves, while conventional ‘Mechs don’t have these.

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Re: Battle Armor ??'s
« Reply #12 on: 16 August 2017, 15:32:43 »
The fluff reason I remember, besides the gyro, is that Omnis are built with various claw/footholds built into the omnis themselves, while conventional ‘Mechs don’t have these.

Yes. But why BA handholds aren't a standard manufacturing consideration on most mechs by 3060...  [blank]

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Re: Battle Armor ??'s
« Reply #13 on: 16 August 2017, 15:45:55 »
It's clear that the core rules concept is that BA plus Omnis are superior to magclamp suits plus regular mechs.

If you assume that to be an ironclad law passed down from on high, what fluff would you write to justify it?
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Re: Battle Armor ??'s
« Reply #14 on: 16 August 2017, 18:17:32 »
I thought it had something to do with Omni gyros varying from non-Omni gyros. In other words, an Omni's gyro has to account for tonnage shifting around based on which pods are placed where. Thus, they can account better for the shifting mass of carrying a point of BA. However, standard 'Mechs don't have that pod-shifting feature, and the gyro is less "flexible" in terms of dealing with weight being placed in new locations.

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Re: Battle Armor ??'s
« Reply #15 on: 16 August 2017, 18:47:59 »
Except standard gyros do have to deal with rapidly shifting weights.

There is no PSR if an Awesome loses an arm.  Hell there are not even penalties to PSRs for losing an arm.

So it is a rule that makes no sense.  With everything else Omnimechs do I don't even see it cutting into the Omnimech's advantages enough to be a big deal.

From a fluff perspective I can see there being a period where standard mechs couldn't because of the lack of appropriate design features as Battle Armor weren't a thing when most mechs were designed or there being doctrinal decisions that standard mechs should not be Battle Armor carriers but that does beg the question why should Omnimechs.

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Re: Battle Armor ??'s
« Reply #16 on: 17 August 2017, 00:07:17 »
Yes. But why BA handholds aren't a standard manufacturing consideration on most mechs by 3060...  [blank]

Because doing so would open up a rift in the space-time continuum that would cause hostile, sentient alien life to invade the BTU.  It's the same reason they can't put double heatsinks on tanks.
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Robroy

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Re: Battle Armor ??'s
« Reply #17 on: 17 August 2017, 03:50:21 »
Because doing so would open up a rift in the space-time continuum that would cause hostile, sentient alien life to invade the BTU.  It's the same reason they can't put double heatsinks on tanks.

Well you know what they say. The simplest answer is usually the correct one.

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Re: Battle Armor ??'s
« Reply #18 on: 17 August 2017, 06:40:09 »
Except standard gyros do have to deal with rapidly shifting weights.

There is no PSR if an Awesome loses an arm.  Hell there are not even penalties to PSRs for losing an arm.

So it is a rule that makes no sense.  With everything else Omnimechs do I don't even see it cutting into the Omnimech's advantages enough to be a big deal.

From a fluff perspective I can see there being a period where standard mechs couldn't because of the lack of appropriate design features as Battle Armor weren't a thing when most mechs were designed or there being doctrinal decisions that standard mechs should not be Battle Armor carriers but that does beg the question why should Omnimechs.
Actually, standard gyros can handle slowly shifting weights. If one point of damage causes that Awesome to lose the arm, there's no PSR, but in that case the arm was already beat to heck. If it took a shot from an AC-20 to destroy the arm, then yes it does take a PSR (20+ damage).

A point of Clan battle armor ranges from 2 tons (5x 400kg PAL suits) up to 7.5 tons (5x Heavy BA suits) for OmniMechs. An IS battle armor squad would have weights of 1.6 tons to 6 tons. When a 'Mech takes 20+ points of damage it must make a PSR. And 20 points of standard armor is 1.25 tons. Even the lightest (PAL Suits) of battle armor units is heavier than the amount of armor lost to force a PSR.


Now, I doubt anyone ever thought of this when they were writing the rules, but it works out nicely after the fact.
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Robroy

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Re: Battle Armor ??'s
« Reply #19 on: 17 August 2017, 07:46:34 »
Actually, standard gyros can handle slowly shifting weights. If one point of damage causes that Awesome to lose the arm, there's no PSR, but in that case the arm was already beat to heck. If it took a shot from an AC-20 to destroy the arm, then yes it does take a PSR (20+ damage).

A point of Clan battle armor ranges from 2 tons (5x 400kg PAL suits) up to 7.5 tons (5x Heavy BA suits) for OmniMechs. An IS battle armor squad would have weights of 1.6 tons to 6 tons. When a 'Mech takes 20+ points of damage it must make a PSR. And 20 points of standard armor is 1.25 tons. Even the lightest (PAL Suits) of battle armor units is heavier than the amount of armor lost to force a PSR.


Now, I doubt anyone ever thought of this when they were writing the rules, but it works out nicely after the fact.

Your right but an Omni with its fancy gyro that can handle BA jumping on and off has to make the same PSRs.

Maybe the problem is the magnetic clamps, and the carrier just needs to slow down so they don't bounce off. While an Omni has more secure hand and foot holds.

Maybe TPTB can make BA Carrier a design quirk that can be added to Mechs and vehicles.

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Re: Battle Armor ??'s
« Reply #20 on: 17 August 2017, 08:38:29 »
Your right but an Omni with its fancy gyro that can handle BA jumping on and off has to make the same PSRs.


Because it's designed to accommodate BA jumping on and off but not every permutation of significant battle damage.
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Re: Battle Armor ??'s
« Reply #21 on: 17 August 2017, 08:48:36 »
An Awesome can lose a pristine arm to a single LBX pellet TAC that rolls 12 on the crit table.  No PSR.
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Re: Battle Armor ??'s
« Reply #22 on: 17 August 2017, 09:25:19 »
An Awesome can lose a pristine arm to a single LBX pellet TAC that rolls 12 on the crit table.  No PSR.

*nod*

The standard mech's gyro is rather underestimated in it's ability to handle rapidly shifting weight with what the rules say it can handle without PSRs or PSR modifiers.

Another point of evidence that they can is found in the rules for carrying external cargo.  A mech can dump cargo and not suffer any ill effects.  As such one can not even argue that the gyro was programmed/re-tuned to handle the extra weight.

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Re: Battle Armor ??'s
« Reply #23 on: 17 August 2017, 09:34:38 »
An Awesome can lose a pristine arm to a single LBX pellet TAC that rolls 12 on the crit table.  No PSR.

Well now we're talking house rules....
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MoneyLovinOgre4Hire

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Re: Battle Armor ??'s
« Reply #24 on: 17 August 2017, 09:40:07 »
Well now we're talking house rules....

No, just the floating crit rule.
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Re: Battle Armor ??'s
« Reply #25 on: 17 August 2017, 10:13:27 »
Or any number of situations where an arm can be lost very rapidly without sustaining enough damage to force a PSR.

As a better example of such a situation say a fresh JM6-S Jager mech takes a Gauss Rifle to the arm and no other damage that turn.  It is not enough to force the 20+ damage or outright destroy the arm but if a 12 is rolled on the critical check that is now 14 tons very rapidly detached from the mech.

Even an empty arm would be a substantial shift of weight.

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Re: Battle Armor ??'s
« Reply #26 on: 17 August 2017, 10:24:14 »
No, just the floating crit rule.

What page is that on in TW?
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Re: Battle Armor ??'s
« Reply #27 on: 17 August 2017, 10:39:25 »
There's a big difference between advanced rules and house rules and I know you know it, Kit.
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Re: Battle Armor ??'s
« Reply #28 on: 17 August 2017, 10:48:16 »
It's all optional to me.
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Re: Battle Armor ??'s
« Reply #29 on: 17 August 2017, 10:55:11 »

 

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