So I'm currently puttering around with a couple of omnimech ideas, specifically CLAN omnimechs, and I'm hitting a roadblock of sorts in doing so.
As I personally understand things, there seems to be an unofficial "rule-of-thumb" concerning the various alternate configurations of omnimechs. I could be wrong here, but it seems nearly every omnimech design has Alt Config "types" that break down into the following categories (in no specific order):
1. a "signature" configuration, that seems to "define" the design of a given omnimech
2. a long-range/fire-support configuration, usually but not always fitted with a lot of missiles
3. a close-combat configuration, typically fitted with short-ranged heavy, high-damage weaponry
4. a "general-purpose/brawler" configuration, typically fitted to fight in all ranges and against a mix of opponent types.
I also realize that several omnimech designs have multiple versions of one or more of these various "types" as well.
Are there any other alternate configuration "types" that I've left out here? Do these seem relatively accurate, or does this break some unwritten rule somehow? I'd really be interested in some civil thoughts and opinions about this and omnimech design in general.