Bonus! A couple pseudo-generic designs!
Typical Small Transport
This might be considered representative of the wide variety of small transports constructed using the plans for the Deimos jump core. Though major trading cartels preferred larger craft, these ships flourished among independents, minor political entities, and the denizens of the rim, and were more often than not a new manufacturer's first taste of the complexities of shipbuilding.
Type: Primitive Jumpship (2151)
Mass: 50,000 tons
Transit Drive: 5100 tons
Thrust Capacity: 1/2
Fuel: 1000 tons (5,882 points, 16.609 tons per burn day)
Pumps: 20 tons
Structure: 1000 tons
Structural Integrity: 20
Jump Drive (primitive, 15 light years): 25,000 tons
Drive Integrity: 3
Jump Sail: none
Sail Integrity: n/a
Control System: 250 tons
Crew: 11 officers, 55 men, 396 tons
Heatsinks: 116
Armor: 20 tons
*Primitive Armor: f/a/fl/fr/al/ar:3
*Standard Armor: f/a:4, fl/fr/al/ar/:5
Equipment:
4 Small Craft bays (1 door), 800 tons
10 Escape Pods, 70 tons
16,340 tons of cargo (2 doors)
Weapons:
FL/FR
3 machine guns, 100 shots, 4 tons
Upgrades
These designs went through multiple improvements over time which generally resulted in changes to cargo capacity and fuel efficiency, as well as the addition of a jump sail. Stat changes are documented below
*After 2201, fuel points increase to 7142, tons per burn day decrease to 13.678, heat sinks decrease to 109, and cargo capacity increases by 650 (16,990 tons). The ship gains a jump sail that masses 325 tons and has an integrity of 18.
*After 2230, the jump sail mass is reduced to 163, and integrity is 9, cargo mass increases to 17,152.
*After 2251, a new transit drive increases thrust to 2/3, and the increasing reliability of jump sails results in the removal of half the fuel tankage (increased efficiency results in five hundred tons of fuel providing 4545 points of fuel and 10.747 tons per burn day). Heat sinks increase to 126, and cargo tonnage actually drops to 15289.5 tons
*After 2260, the jump sail mass is reduced 82 and has an integrity of 5. One machine gun is removed from the fore left and fore right arcs and replaced by an AC-5 with 20 rounds of ammunition. Cargo capacity increases to 15,354.5 tons.
*By 2300, still more upgrades sees fuel points increase to 5000, tons per burn day decrease to 9.77, sail mass drop to 33 and integrity to 3, heat sinks reduced to 122, and cargo capacity increase to 16,016 tons.
Typical Early Gunboat
Though the Terran Alliance started building a fleet of combat jumpships barely four years after the first extrasolar colony was established, for the majority of humanity, the first century of jumpship travel was largely a peaceful endeavor, more out of necessity. Most civilian ships were armed, of course, and pirates were roaming the void almost from the beginning of interstellar travel, but what weapons were available outside of the Alliance navy were of only limited utility. Thus, truly armed vessels wouldn't begin to proliferate until the middle of the 23rd century, when the first modern high velocity, rapid fire autoloading cannons became commonly available.
Though a typical small gunboat was well armed and protected for an era of converted merchant ships, it was still more of an armed transport than a dedicated combat vessel, intended more to show the flag and put boots on the ground to deal with small brushfire conflicts. When pressed into combat, they were usually able to handle the average transport, armed merchantman, or privateer with little trouble, however against larger combat jumpships, especially those equipped with rapidly proliferating naval weaponry, the smart gunboat captain knew to run, scattering mines behind him to slow down pursuit.
The beginning of the WarShip era had a drastic affect on naval tactics, as ship to ship action became more and more prevalent. The Terran Alliance's Type 51 gunboat was the first to embrace this new reality, equipped with its own naval weapons for direct ship to ship combat. As a result, older gunboats would be gradually phased out with the major states, either scrapped, refitted as full time transports, or sold off to lesser entities. They continued to persist out on the rim, often refitted with additional weaponry, and proved especially popular among pirates, privateers, and mercenary companies.
Type: Primitive Jumpship (2260)
Mass: 50,000 tons
Transit Drive: 9900 tons
Thrust Capacity: 3/5
Fuel: 1000 tons (9090 points, 10.747 tons per burn day)
Pumps: 20 tons
Structure: 3000 tons
Structural Integrity: 60
Jump Drive (primitive, 15 light years): 25,000 tons
Drive Integrity: 3
Jump Sail: 82 tons
Sail Integrity: 5
Control System: 137.5 tons
Crew: 13 officers, 63 crew, 571 tons
Heatsinks: 144
Armor: 60 tons
*Primitive Armor: f:10, fl/fr/al/ar/a:9
*Standard Armor: f/a/fl/fr/al/ar: 14
Equipment:
6 Small Craft bays, 2 doors, 1200 tons
200 marines, 1000 tons
40 Escape Pods, 280 tons
7389.5 tons of cargo, 1 door
Weapons
Fwd
6 Autocannon 5s, 240 shots, 60 tons
6 Machineguns, 200 shots, 4 tons
FL/FR
4 Autocannon 5s, 160 shots, 80 tons
6 Machineguns, 200 shots, 8 tons
AL/AR
4 Autocannon 5s, 160 shots, 80 tons
6 Machineguns, 200 shots, 8 tons
Aft
12 space mine dispensers, 120 tons
Upgrade Notes:
*After 2300, improvements in propulsion, control systems, and fuel efficiency increase fuel points to 10,000, reduce tons per burn day to 9.77, reduce heat sinks to 139, and increase cargo capacity to 8350.5 tons. In addition, sail mass is reduced to 33 and integrity to 3.
*Starting circa 2310, a number of gunboats would be upgraded with naval weaponry in an attempt to keep up in naval combat. Naval lasers were most popular due to their munition independence and reliability (knockoffs of naval autocannons had an unfortunate tendency to explode). A typical configuration (based on the post 2300 configuration) might have four naval laser 35s, with two occupying each of the fore left and fore right arcs (additional weapons could be mounted, but they were limited by the cooling and power distribution system). This adds one additional officer and three additional crew, and in total reduces cargo capacity to 5519.5 tons.