Author Topic: Atlas AS9-T  (Read 1226 times)

Black_Knyght

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Atlas AS9-T
« on: 06 December 2017, 19:33:54 »
NOT one of my personal designs, but it was a LOT of fun to play this past weekend!

Nicely done, Tim.


==========


Atlas AS9-T


Code: [Select]
Atlas AS9-T
IS Assault Battlemech
100 tons 
BV: 2,362
Cost: 24,084,000 C-bills

Movement: 3/5
Engine: 300 XL
Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 152
Armor: 296/307
                     Internal    Armor
--------------------------------------
Center Torso               31       45
Center Torso (rear)                 14
Right Torso                21       32
Right Torso (rear)                  10
Left Torso                 21       32
Left Torso (rear)                   10
Right Arm                  17       32
Left Arm                   17       32
Right Leg                  21       40
Left Leg                   21       40

Weapon                         Loc  Heat
----------------------------------------
Gauss Rifle                     RT     1
LRM 15                          LT     5
Snub-Nose PPC                   RA    10
Snub-Nose PPC                   LA    10
Snub-Nose PPC                   LT    10
ER Medium Laser (R)             RT     5
ER Medium Laser (R)             LT     5

Ammo                           Loc Shots
----------------------------------------
Gauss Ammo                      CT     8
Gauss Ammo                      CT     8
Gauss Ammo                      RT     8
LRM 15 Ammo                     LT     8
LRM 15 Ammo                     LT     8

Equipment                      Loc
----------------------------------
Beagle Active Probe             RL
Guardian ECM Suite              LL

Nightsong

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Re: Atlas AS9-T
« Reply #1 on: 06 December 2017, 20:38:42 »
The bastard offspring of an Atlas and an Awesome? Fun config to play with I imagine.

Black_Knyght

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Re: Atlas AS9-T
« Reply #2 on: 06 December 2017, 20:51:34 »
 :D It was indeed!

I hadn't played with or used SNPPCs before, and initially had some reservations about this design, but in gameplay it turned out to be wicked and I loved it!

Nightsong

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Re: Atlas AS9-T
« Reply #3 on: 06 December 2017, 21:22:47 »
I’m not a fan of the damage falloff on Snubbies, but at least it has the Railgun and missiles to pick up the slack so it’s not as bad as designs that have it as the only gun outside 10 hexes.

Firesprocket

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Re: Atlas AS9-T
« Reply #4 on: 07 December 2017, 00:53:42 »
Reminds me quite a bit of the Sledgehammer from the old Tech Factory pub.  The difference being this Atlas would be it's upgraded kin.

               BattleMech Technical Readout

Type/Model:    Sledgehammer SLG-2A
Tech:          Inner Sphere / 2750
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          100 tons
Chassis:       Standard
Power Plant:   300 Vlar XL Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:     
  5 Medium Lasers
  1 Autocannon/20
  3 PPCs
  3 SRM 4s
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Sledgehammer SLG-2A
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        300 XL Fusion                12      9.50
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     16 Double [32]              12      6.00
 (Heat Sink Loc: 1 LA, 2 LT, 1 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  304 pts Standard              0     19.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             31         45     
   Center Torso (Rear):                 16     
   L/R Side Torso:           21      30/30     
   L/R Side Torso (Rear):            12/12     
   L/R Arm:                  17      34/34     
   L/R Leg:                  21      41/41     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Medium Laser           RA      3           1      1.00
1 Autocannon/20          RA      7   10     12     16.00
  (Ammo Locations: 1 RT, 1 RL)
1 Medium Laser           LA      3           1      1.00
2 PPCs                   LA     20           6     14.00
3 SRM 4s                 RT      9   25      4      7.00
  (Ammo Locations: 1 RL)
1 PPC                    LT     10           3      7.00
2 Medium Lasers          CT      6           2      2.00
1 Medium Laser           HD      3           1      1.00
CASE Equipment:          RT                  1       .50
--------------------------------------------------------
TOTALS:                         61          76    100.00
Crits & Tons Left:                           2       .00

Calculated Factors:
Total Cost:        22,686,000 C-Bills
Battle Value:      1,556
Cost per BV:       14,579.69
Weapon Value:      2,875 / 2,875 (Ratio = 1.85 / 1.85)
Damage Factors:    SRDmg = 37;  MRDmg = 20;  LRDmg = 7
BattleForce2:      MP: 3,  Armor/Structure: 8/4
                   Damage PB/M/L: 5/5/2,  Overheat: 4
                   Class: MA;  Point Value: 16

Black_Knyght

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Re: Atlas AS9-T
« Reply #5 on: 07 December 2017, 05:15:40 »
I’m not a fan of the damage falloff on Snubbies, but at least it has the Railgun and missiles to pick up the slack so it’s not as bad as designs that have it as the only gun outside 10 hexes.

I was a bit concerned about the damage falloff too, especially with two minimum ranged weapons. But turns out as secondary weapons they make trying to get inside my MR a bit of an issue. ;D
« Last Edit: 13 December 2017, 15:55:01 by Black_Knyght »